Thread #3852407
File: shin megami tensei devil children.png (68.4 KB)
68.4 KB PNG
Every day is /mon/day, so let's talk about monster collecting and raising games!
We had a nice thread last time, so let's keep this going >>3764902
What are you playing? And what are you looking forward to?
448 RepliesView Thread
>>
File: 20520_back.jpg (384.1 KB)
384.1 KB JPG
>>3852407
Currently playing both Cassette Beasts and SMT If...
Cassette Beasts is pretty good so far. I thought the characters would be cringe, but the main companions are surprisingly likable.
If... is also pretty good. I've heard a lot of shit talking about it, but it's not bad at all. World of Sloth is retarded, but that's only one area. The game has a lot of experimental mechanics, relatively speaking. Guardians (aka not-Personas), gemstones giving passive stats, consumable ammo, back row attack limitations, hell even just the idea of multiple companions and routes to play.
>>
>>3852436
Cassette beasts sucked for me personally, maybe because I think the characters are cringe
The story tried to be dark and creepy but the tone is too off
The mon designs are always objectmons, don't get me wrong I love this archetype but it feels uninspired in Cassette Beasts
Lastly the music is also not my taste.
>>
>>3852407
I keep getting into cycles of being autistically into Monster Rancher 2 DX, burning out on it for a few months, and then getting back into it. Right now I'm back on my bullshit and starting to build competitive monsters.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Poison Regen.png (887.4 KB)
887.4 KB PNG
Tried out Aethermancer to burn time until Time Stranger, and it seems to have some good bones on it.
Didn't expect to win on my first run, but Nixe and Tatzel had some pretty busted synergy right out the gate. And by the time Nixe had died, Tatzel had became a monster all its own with that one 5-cost fire/water fieldwide multi-hit nuke resulting in a ridiculous number of effect procs.
Probably gonna have to shelve it until it gets more developed though. I've burnt myself too many times getting engrossed in the earliest of access roguelites and then losing all interest by the time the game actually has more content during full release.
>>
>>
>>
>>3852555
Monster Rancher games are GOAT. 4 is good. 3 was my fave I think, but 2 maybe matched it.
The GBA ones and DS are worth playing too. Best thing is emulating all of them so you can cheese the training and make your monster's lifespan go further.
>>
>>
>>3852751
The monsters arent really collected they're partners assigned to specific characters that they're sort of meant to synergize with it's more like fire emblem than final fantasy tactics or disgae with generics.
>>
>>
File: 1759267732480499.png (239.1 KB)
239.1 KB PNG
I'm glad I didnt pay full price for Digimon, Im not really feeling it.
It has some things going for it but the move variety is incredibly sad. Also Aura + Fortification trivializes everything and Im not really the 'hold back on purpose' type.
>>
>>
>>
>>3853687
It was obvious looking at the rooster, almost entirely the same overused Digimon from the last 25 years. That means stagnation.
I've given up on Digimon games.
I've haven't played the game, probably it's great.
>>
>>3853687
>standard jrpg
absolutely nothing wrong with that. part of what made me not want to play metaphor is i am absolutely fucking sick of the persona calender time management formula. if metaphor was closer to just a standard jrpg i would have played it.
>>
>>3853770
Really? At least they got the graphical fanservice to trick old fans to play it again.
This is why I still hold Pokemon in its highest regard - there is always something new in each iteration - even with the lack of quality control.
Maybe won't play ZA though since it looks like a Xenoblade clone.
>>
>>
>>
File: 76565753478.png (70.4 KB)
70.4 KB PNG
>>3853780
Speaking of Metaphor. Time Stranger not only completely crushed the Persona games, but almost beat out Metaphor.
Unless there's another spike, this is probably it's peak though.
>>
>>
>>
>>3853803
>it does not. pokemon past gen v was a mistake, and i'm a millennial not a zoomer who grew up with gen v
There are a few moments where I think are good in Scarlet Violet, I don't think the game is perfect or masterpiece or anything
Also Sun/Moon is not that bad as well
Sorry if you have gotten deranged to hate anything new about Pokemon
>>
>>3853781
Pokémon is also mediocre but, minus the shillmon spam, at least they know they need to put new Pokémon in the games. Even if they aren't as good as the classic, it's important to put newer monsters in the games.
I'm so fucking tired of Adventure.
>>
>>
>>
>>
>>
>>
>>
>>
>>3853844
The Academy stuff
Area Zero
Arven questline
Clavell scenes
Also things like:
Overworld pokemon interacting with each other
The new mon designs, competitively and aesthetically
Terastallize
Being more memorable and soulful than swsh and xy
The trainer and gym encounters are incredibly bastardized which is a big letdown, though
>>3853845
Nemona is a unique rival, I agree
>>
File: images.jpg (14.4 KB)
14.4 KB JPG
I'm playing this game for the first time. You have mons and can evolve.
>>
>>
>>
>>
Favorite monster taming game on the old nintendo DS?
>>3853799
>They tried
Barely, its pretty much the same as a regular pokémon game but without a enforced gym order and that was lazy as fuck.
>>3853798
Metaphor came out a long time ago already and TS just got released so I don't get what is your point honestly. What were Metaphor's numbers when it was new?
>>
>>
>>3854626
I can read what is written in the picture anon, thats not what I asked, what were the peak numbers during its first week?
Plus, anyone with two braincells knows that comparing the peak numbers from a game from last year and one that just came out this week is insanely retard
>>
File: 78687664564.png (104.1 KB)
104.1 KB PNG
>>3854585
Probably Fossil Fighters/Champions.
>>
File: 1753011002813029.jpg (1.5 MB)
1.5 MB JPG
>Time Stranger won't let you name a mon Gooch, but twink is okay
1984 is real. Fun game so far, otherwise. I just got to the part where you meet Minervamon.
>>
>>
>>3854585
>Barely, its pretty much the same as a regular pokémon game but without a enforced gym order and that was lazy as fuck.
Better than nothing at least. The problem is that they neglected the things that people have higher standards now, such as the difficulty and trainers. In contrast, we have fangames that explore these better, so yeah they are lazy in that regard.
>>
File: 1734010799651949.jpg (341.9 KB)
341.9 KB JPG
>>3855150
I'm just surprised that the game censors names. It's single player, and it's not like the game has some sort of mechanic where your digimon can help or hinder other players.
>>
>>
>>
>>
File: 1759576131019.webm (2.2 MB)
2.2 MB WEBM
This is hilarious
>>
>>
>>
>>
>>
>>
>>
>>
File: 1455579118957.jpg (218.3 KB)
218.3 KB JPG
>>3857621
The move pool is 90% just 300 variations of rock paper scissors moves.
>Fire Magic 1
>Fire Magic 2
>Fire Magic 3
>Fire AoE 1
>Fire AoE 2
>Fire Physical 1
>Fire Physical 2
>Fire Physical AoE 1
>Repeat forever
It's almost as bad as Nexumons moves.
Siralim has issues too but variety aint one of them.
>>
File: 1743935631198996.jpg (214.3 KB)
214.3 KB JPG
I want to have sex with this autistic Youtuber.
Also, I kind of want Capcom to make a mon style game based on the megaman series. There's a lot of characters they could use, and Monster Hunter Stories prooves they can make competent mon games.
>>
>>
File: op digimon.jpg (218.1 KB)
218.1 KB JPG
>>3857630
None of the attack moves really matter except for the penetrating attacks. Especially since having the right type of Digimon (Virus, Vaccine, or Data) determines whether your enemy is weak to your attacks more than your attacks' element does.
Not using penetrating attacks feels like a waste of time. I've been using WarGreymon and GranKuwagamon for most of my current run of Hacker's Memory. I've been looking for a list of other Digimon with penetrating moves. Anyone have one?
>>
>>
>>
>>
>>
>>
File: sex with giant women.jpg (526.1 KB)
526.1 KB JPG
I played about 3 hours of Legends Z-A. Honestly? It's okay for what it is.
>Catching mons is quick & fun
>Decent variety of mons so far
>Decent verticality and you don't have to worry about fall damage
>Intro takes awhile to get going, but battles are fast paced enough
>My biggest problem, like with regular pokemon, is that it's mostly 1v1 unless you're getting jumped by wild pokemon
>GameFreak really didn't code a a check to see if a ranged attack will get blocked by the environment when you activate it. You could argue this is a skill issue, but your mon will pathfind for melee attacks
>The game really needs a jump button (unless you get one from a pokemon way later)
I wouldn't pay $60 burger bucks for it, but it's not a "bad" game.
>>
>>3860997
Where I'm at is just,
I can talk more positively about games that might generally be lesser in ways than modern Pokemon.
But I'm at this point where I'm just so jaded to it thanks to how much of a pedestal it's been put on for so long, with any other game in the genre being put down in comparison to it. Or games limiting themselves trying to overtly copy Pokemon.
So to be at this point where Pokemon is overtly putting out products that are way behind the times, and way behind OTHER games in the genre, I just don't feel any desire to give it any leeway. They don't deserve a pat on the back for making something that's just 'okay' for the way people treat it, beyond just it's overall status as the largest franchise in the world.
They need to a serious wake-up call that it's not ok to give these games a 13 million dollar budget when they're gonna make back ten times as much off of brand name alone. People need to stop letting them get away with mediocrity.
>>
>>
>>3860997
It is a decent game for 20-30$, it's ridiculous that they charge what they charge when
>there's sub 300 mons
>1 type of environment in the game
>battle mechanics are completely unpolished as if nobody tested what happens if the mon gets stuck or if people like that the mon has to go to the circle to initiate the attack every time
>side quests are barebones
>less than 20 hours of gameplay or the main campaign
On top of that paid DLC. The pokemon fanbase will always be on par with EA/Ubisoft drones for me
>>
File: 987879657.png (424 KB)
424 KB PNG
Since it got brought up last thread, combat speed in coming in an update this year for Aethermancer.
Honestly I'm curious what these player classes could be since the player character doesn't really contribute anything besides using items.
>>
>>
>>
>>
>>
I've seen and been in around 5 Digimon TS uniqueness vs viability arguments. And I realized I had never seen this come up in other monster game discussions. Why is that? You'd think it would come up in a game that has an actual multiplayer.
>>
>>3863744
I've seen it come up for Monster Hunter Stories 2. How the sheer freedom of the gene grid diminishes monster uniqueness.
I think it comes up for Time Stranger because they removed abilities that were in CS/HM, thus making Digimon inherently less unique. But those abilities were very poorly balanced and left only a scant few Digimon viable, if primarily for PvP. Viability for the story came down to whether or not a Digimon had a piercing unique or not.
So for TS they ultimately decided to let anyone build any Digimon however they want, especially since there was no need to worry about balancing for a PvP mode. I personally prefer that sort of design given Monster Tamers thrive on player choice, but it is ultimately a preference thing.
>>
>>3863750
I feel like having no multiplayer is a great excuse to just not balance things restrictively and pile in the gimmicks and wonky ideas. I'm anti-homogenization, so I want almost anything that can make a species more unique. I want my favorite guy to not just be a glorified skin. It just makes the game more interesting to me.
Also, in general, I thought pro-viability would be pvp-fags, but it seems like that side is single-playerfag territory.
>>
>>3863761
Gimmicks and wonky ideas is all well and good, but how do you implement them into a single core gameplay idea?
Sirilim Ultimate has basically infinite possibilities for monster variety and team comps, but to me there's so many ideas and gimmicks that it all becomes white noise that I don't want to engage with personally.
A game like Monster Rancher has every main species have moves completely unique to it, but it comes at the cost of a very small roster that has to be filled out with essentially recolors. Every monster is viable for single-player, but even a small roster like that has been optimized into a meta for PvP with definitive top and low tiers. It works for the game that it is, but not every game can or should be like that.
In SMTVV, you could potentially max out the stats of any demon, and give them any non-signature move to make them worth using. Even resistances can be manipulated with passives. But that takes a huge amount of work and affinities are set-in-stone. Along with the newly added Traits that act like abilities. Some more generic than others, but goes a long way to give more demons more defined niches.
There's ultimately no one singular, right way to design these things. The genre is just that varied. Each game and design decision with their own strengths and weaknesses.
Like I said, it'll just come down to preference to whichever style of design someone gravitates towards.
>>
>>
>>
>>
>>
>>
File: 644432.jpg (1.4 MB)
1.4 MB JPG
New MHStories 3 Trailer
https://youtu.be/84vLvb6RVf4
Mostly just stuff about the story, but mother fucking YAMA is in the game, at least as a boss. Also these DLC outfits/hairs confirm guys like Goss, Arkvelds, and my boy Espinas.
>>
Dragon Quest Monster games are great but they always end long before you get to the higher monsters and the higher monsters aren't even improvements; it's just a huge timesink to have worse monsters than the small double turn ones.
>>
>>
>>
>>
>>
>>
>>
>>3867297
I've seen numerous posts about people having trouble with several fights. Parrotmon, Vulcanusmon, SkullSeadramon, Apollomon, etc.
The game rewards you for paying attention to mechanics and appropriately punishes you if you don't.
Though quite frankly I don't think difficulty is something that's entirely important in this genre. Outside of SMT Mon games just generally aren't that difficult, and are more about player expression through all the options they have.
>>
>>3867291
pokemon ZA
>real time battles are badly implemented, one example is attacks can go on cooldown without launching them and the sort because of really small almost invisible obstacles
>Difficulty is basically making the opponent attacks go first and interrupting yours (speed doesn't matter)
>Platforming is so bad it's an insult to n64 games.
Time Stranger
>Stat/Skillwise it's a downgrade from Cyber Sleuth games
>Digifarm is an afterthought
>Evolution is very tedious
Both
>games would last 10 hour tops without cutscenes
There's a lot more but these are from the top of my head. Of course the former looks more unfinished than the later but I would rather these games be improved in gameplay rather than graphics.
>>
>>3867305
>Digifarm is an afterthought
It's pretty unanimous that the Digifarm is poorly done, so yeah.
>Evolution is very tedious
How? There are so many tools to make evolution easy. It's probably the easiest evolution has been in a Digimon game.
>>
>>
>>3867317
I guess but I get way. With the methods to manipulate stats it'd be pretty easy to get Megas super early if they weren't locked off. IN CS/HM once you got PlatNumemons and some Tactician USBs it's beyond easy to get pretty much any Digimon you want that didn't have an item locked to it.
Really, I'd say the problem has more to do with the lack of sidequests throughout the bulk of the game. If there were more I feel like there'd be more agency on when you can get the next level.
Half of the game's sidequests being dumped right at the end is it's own issue that I think is one of the game's major flaws.
>>
>>3867305
>Stat/Skillwise it's a downgrade from Cyber Sleuth games
This is just not true at all. It's the same underlying system, but better in every way.
>Digifarm is an afterthought
This is accurate.
>Evolution is very tedious
And I have no clue how you came to this conclusion. It's not just the easiest and least tedious digivolution system in the franchise, but the game is also overly generous even compared to other mon games.
>games would last 10 hour tops without cutscenes
Blatant exaggeration doesn't make your point more impactful either, it is like maybe 10 hours of cutscenes for a 40-80 hour game.
>>
>>
>>
>>
>>
>>3867562
I don't think I agree. While there's novelty in the personality system it just makes every mon seem like a clean slate. On the one hand, some evolution requirements are easier, on the other you are gatekept by sidequests. These don't make it a bad game but I somewhat liked Cyber sleuth better on the 3 topics I mentioned.
>>
>>3861006
I forgot to ask earlier, but I wanted to due to not being much in the loop with modern video games: I'd imagine 13 million is a very low budget for a modern game, right? Especially for something as tremendously, overwhelming huge as Pokemon.
>>
>>
>>
SMT 2 on SNES is fucking painful. Can't recruit certain types at all, can't recruit opposing alignments, can't recruit higher level. Demons don't gain levels in this one and trying to bring around a demon a few levels lower than you will just have them constantly die which is very costly until you can get recarm. But all the restrictions mean a very limited selection of demons in your level range you could combine.
Bunch of demons are immune to guns and your demons are pretty useless. Battles can have continuous groups showing up so you won't know a group you can't beat will show up after the first ones you kill.
Lots of areas don't have places to save, like the first few areas of the game.
I had a human party member leave and immediately got destroyed by a boss so I wandered around trying to make demons not very successfully. Eventually tried boss again and it was trivial so seems more like gaining a couple levels affected the damage taken.
After this an op demon joins and a human rejoins and leaves again. Maybe it will just be a hiccup in the difficulty but I'll see.
>>
>>3867593
>While there's novelty in the personality system it just makes every mon seem like a clean slate.
I would say that Digimon being homogenised only at the absolute highest level and at a point that you will never naturally reach without grinding solely to reach it is significantly better than only a handful of them being viable options, and that's not even getting into how the options themselves are all a lot more varied and mechanically interesting than CS/HM.
Also your point about sidequests locking evolutions doesn't really have any to do with the digivolution mechanics. Not sure why you'd frame it as if the process was what is tedious, but I obviously can't call a subjective take like that wrong so I guess we'll let bygones be bygones on that one.
>>
>>
>>
>>
>>
>>3868309
I agree with this take, didn't even get to level 20 but I think it's very clear why it was a huge success though. Early Access Open World Survival Slop games are highly accessible to normies and it has just enough features to make it unique from others. So that means it gets both the monster taming audience because of the controversy and the survival slop audience.
>>
Only tendies compared palworld to pokemon. It's very obviously an Ark clone except its way less shitty than Ark. It also released at the lowest point in gaming history. Palworld came out in January 2024 and the only games since were Granblue Fantasy Relink also that month, and a translation of a 2015 rpg maker game.
People are absolutely starving for anything.
>>
>>3868538
>Only tendies compared pokemon to [When palworld fans memtioned pokeshit every 5 seconds]
>The game is clearly [Lies]
Never compare ark to your unreal asset flop, pokefaggot. Even at its lowest low, ark will never be that gay.
>Lowest point of gayman
People rightfully shilled expedition, switchfag. Nice try tho
>>
>>
>>
>>
>>3868538
Pokemon fags do that with every /mon/ game. They go into every thread proclaiming the people interested in this new game are calling it a Pokemon killer when nobody is talking about Pokemon, then when the game doesn't sell 20 million copies they call it a flop. Pokemon fags are Sonic tier obnoxious autists.
>>
>>
File: 989877656434.png (325.9 KB)
325.9 KB PNG
>all this hype for Monster Hunter Stories 3
>instantly turned because the Rudy side story is part of the DLC
Like. I get it. But fuck man. Talking about this game almost anywhere is gonna be a bitch now.
>>
>>
>>
>>
File: C5VgbKvUcAA4k7n.jpg (113.8 KB)
113.8 KB JPG
>>3869330
I don't hate Rudy, why would I? We haven't even seen him do anything yet. Though I will say he's not as cute as he could be, I don't care for his hat much.
>>
>>3869428
>We haven't even seen him do anything yet
Well he is pretty much a navirou stand-in gameplaywise and storywise as far as they've shown. With a talking protagonist I guess rudy's spotlight will be smaller in comparison but I might be wrong.
>>
>>
>>
>>
>>
File: Everquest_Ruins_of_Kunark.png (282.1 KB)
282.1 KB PNG
>>3869585
DLC used to be like the expansion packs of old.
>>
>>
>>
>>
>>3871214
>DLC used to be like the expansion packs of old.
I disagree, "DLC" has always been short for money-grubbing bullshit imo. The first "DLC" was horse armor for Oblivion. About the only modern dev that still does full, old-school expansion packs is CDPR, despite their flaws.
>>
>>3871614
A horse armor is money grabbing but at least it's just an optional aesthetic and not locking hours content, that should be in the main game, behind a paywall. Obviously both are questionable but the later is outrageous.
>>
>>
>>
>>
>>3872752
Its a good game and all but I really think they should work more on the core gamefeel rather than keep adding more stuff on top. I dont think anyone really enjoys bumping around alleyways into objects 200 times with a 3 second long battle every 4 steps.
>>
>>3872752
been playing siralim for the first time
unlocked all the gods and want to start building teams for other specializations, but man
i don't even know where to start
and then i know there's tons more bloat i haven't even unlocked yet
cool game though
>>
>>
>>
>>3876169
https://www.youtube.com/watch?v=ohYIUxmxI-I
Is it this one? I've been subbed to his channel since someone posted him here, I think. Looks like the last time he posted an update was almost exactly a year ago.
>>
>>
>>
>>
>>
>>
>>
>>
File: 7675576567543534.jpg (197.2 KB)
197.2 KB JPG
>>3876697
I played World of FF with next to zero knowledge of Final Fantasy, with it being the only FF game I've played myself so far.
I enjoyed it well enough. The stacking mechanic is unique, with the idea of basically customizing to super characters. But being un-stacked has next to no advantages, and there's not even an option to start a fight un-stacked so the game treats it as pure disadvantage. Plus customization getting hamstrung by being forced to use the two human characters until post-game, so you're always either sacrificing Medium or Large monsters in team building.
>>3876785
Definitely sucks that there will never be a sequel that could've really improved on the mechanics.
>>
File: Jubokko.png (231.3 KB)
231.3 KB PNG
Joined the monster design contest for Aethermancer. There were 255 entries and was brought down to 30 finalists.
Didn't make the cut unfortunately, but not too surprised given the competition. This was my entry. Definitely feel like I should've done a bit more to pretty it up before I submitted it.
>>
>>
>>
>>
>>
>>
>>
>>
File: 1735741104068782.png (599.7 KB)
599.7 KB PNG
>TFW the Digifarm in Time Stranger could have been kino like Sonic Adventure's Chao Garden but they put in the bare minimum of effort
We were robbed.
>>
>>3876785
>>3876861
I didn't know they setup for a sequel, sucks it won't be a thing. I'm 5 hours in so far and liking it a lot. First boss alone was more of a challenge than I expected. Not horribly difficult but I went back to level up one or two levels when I got blindsided by the fight initially. The giant goblin threw out tons of damage fast and I only have 3 potions and one person with cure so I didn't expect it.
Almost beat him but the knight healed him to full which I didn't anticipate and so I had to just quit and try again, this time dispatching the knight first.
I like when a game this cutesy still keeps it challenging.
Oh and yes the twin protags are awful, the boy moreso. The girl is cute and fuckable enough.
Tama, their little MIrage companion that talks and adds "the" in front of every other word is the most insufferable though. I fucking want to smash the Switch I'm holding sometimes.
>>
>>
>>
>>3855150
Gooch doesn’t mean vagina, it means the same thing as taint, which also does not mean vagina. Also twink doesn’t just mean skinny, it means a skinny smol little fucktoy spinner sissy cum pig. Grow the fuck up.
>>
>>
>>
>>
>>
Fun fact: "vagina" means "sheath", as in what one puts one's sword into.
"Penis" means "tail", and was originally informal slang, like dick or cock. The proper word for the penis was "mentula", but over time this became considered too obscene, and fell from usage.
>>
>>
>>
>>
>>
>>
>>
File: 7868676445.gif (3.5 MB)
3.5 MB GIF
>>3881644
Nice. Have fun anon. Hopefully you'll get into it because Stories 3 is looking even better.
>>
>>
File: file.png (126 KB)
126 KB PNG
Woke up today and felt like starting another Monster Sanctuary run. bravery rng and the wacky new items on hardest possible diff.
Its almost sad how no other monster can compare besides now their other game Aethermancer.
>>
>>
>>
>>
>>
>>
File: shitpostigatr.png (206.6 KB)
206.6 KB PNG
>medabot got their IP back
Nice
>there's a new medabots game in the works
Nice
>its a vampire survivors clone
fuck
>>
>>
>>
>>
File: 1741992776344943.jpg (130 KB)
130 KB JPG
I'm close to beating Time Stranger. People weren't kidding when they said it locked a ton of side quests behind doing 80/90% of the story. Also, this game makes me want to see the 4'11 womanlet with superhuman tard strength, Minervamon, bang Beelzemon.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>3887932
It is, but the DS Digimon games had a tamagotchi farm that was tied into the jrpg gameplay and stat training parts more closely. It served a similar purpose mechanically in CS, but lost the vpet aspect of watching your digimon interact and no longer had the stat training parts either (aside from assigning EV's basically). Time Stranger farm is just buying stats really, very lame.
>>3887933
No, I'm just going to point out the objective fact that World DS to Xros Wars DS are different games from Cyber Sleuth/Hacker's Memory and Time Stranger. I still like all of them, but personally I want what the original Story games were like back the most.
>>
File: maxresdefault.png (480.6 KB)
480.6 KB PNG
>>3887401
>>3887343
I like both.
>>
>>
>>
File: 44243654.jpg (287.5 KB)
287.5 KB JPG
https://youtu.be/764b4_5dZJg
So, confirmed that a form of Element Swapping is back, this time called Dual-Element.
Can release Monsters to basically improve the gene pool and unlock the ability to find Dual-Element monsters from eggs, as well as apparently Deviants. Also yeah Deviants confirmed back.
Invasive Monsters as tough boss fights to get endangered monsters that you can work to make more common.
Brand new egg pattern, so whole new monster type is in. Color most likely belongs to Shogun Ceanitaur, so it and Carapaceans are in and are finally rideable it seems.
Saw an egg that is probably Pyre Rakna-Kadaki.
And Arkveld is confirmed in.
This game just continues to look better and better.
>>
>>
File: 9879765644.jpg (366 KB)
366 KB JPG
>>3888923
Not directly talked about, but glimpses seem to show that it's still the same as the other games.
>>
>>
File: 655453324.jpg (113.9 KB)
113.9 KB JPG
>>3888911
Also this just might be an Odogaron egg.
>>
>>
File: 1738347331942381.jpg (327.5 KB)
327.5 KB JPG
>>3887350
I've played some of the digman games, but this is all going to be from my casual perspective of the ones I played and tried.
>World 1 is great from an experimental standpoint. There's also Next Order if you want a newer, less crusty version.
>World 2 is the sad kind of crusty. There's a great game buried under a ton of bad decisions. Play it with the alternative mod, and use speed toggles.
>Don't play World 4. It's genuinely bad, and not funny bad like Pepsiman. Play Marvel Ultimate Alliance instead
>Digman World Ds and Dawn/Dusk are pretty decent, they just don't respect your time at all. You'll want to be running them at least at 2 times speed.
>>3889438
Are you the same anon that asked about getting it in that Cyber Sluts/Hacker's Memory thread? While I'm really enjoying it, and consider it to be a solid game, I would still recommend waiting until you can get the deluxe edition for $30-60 or less.
Currently, I have about 60 hours in it. For me, I thought I was getting my money's worth by doing a second where I try out different mons.I thought about doing a video review on it, so that also helps with me getting more of my money's worth out of it.
>>
>>3889776
>they just don't respect your time at all
This is a colossal understatement. I am running the game with a huge QoL patch that makes it barely playable.
The mandatory filler quests are so bad I don't think I can bring myself to finish it. I am legitimately surprised someone managed to make RPG quests this bad.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>3893468
My best guess as to why, aside from just free advertisement, is that people here will generally give more thoughts based around the genre as a whole, rather than something really simplistic like only thinking in terms of how something would compare to Pokemon or something.
>>
>>
>>3890328
I don't think that's right, World DS is just a more simplified version of Dusk in most areas. I guess I'd argue that the first game has a better story pacing and direction though, so it feels much better superficially. Dawn/Dusk is kind of just meandering nonsense for most of the story since Grimmon isn't an active villain trying to stop you and there's no side narrative like raising your Tamer rank to be preoccupied with.
None of those games are particularly grindy though, I'm not really sure where that meme comes from. It's solely Lost Evolution that even has a boss that requires max stats and that is arguably one of the least grindy Digimon games barring Time Stranger and obviously games without stats to raise like Battle Spirits. I mean, unless you're talking about getting 100% digipedia completion for some reason or have a weird definition of grinding that includes just doing dungeons.
>>
>>
>>
>>3894882
Yeah you need to look at the synthesis options until you find something of a better rank, then fuse. Recruit as much as possible so you have a bigger pool of mons to fuse. After you are in a good place you can start to look at the fusing autism to get the best mons in the game if you want.
>>
>>
File: fusion.jpg (720.7 KB)
720.7 KB JPG
>>3894883
>>3894897
>you unlock fusion immediately after this tournament
Man, I thought I was just doing something wrong and spent ages leveling different monsters up to try different strategies. Turns out you're just supposed to grind here so that you're at level 10 for synthesis and you get an immediate hands on experience with the mechanic.
In my defense, I know nothing about DQM. I'm just here for the cool monsters like this guy.
>>
>>3895105
its by far the worst mainline dqm btw. if you like this one, play the other 2 (gbc or 3ds remakes)
i recommend making monsters with low exp curves in the beginning. you can check that by looking how much exp they need from lvl 1 to 2.
>>
>>
>>
>>
>>3895109
>its by far the worst mainline dqm btw
I thought people really liked this game?
>recommend making monsters with low exp curves in the beginning
Makes sense so you can fuse a lot. Is there any reason to play with the monster sizes yet too, or is that a lategame thing?
>>3895111
I'm bad at names, but it feels wrong not to name them.
>>3895114
I only use monsters that I like, so maybe if it shows up.
>>
File: 1701792881051522.jpg (416.2 KB)
416.2 KB JPG
>>3895136
I don't think Dark Prince is bad personally, but it's one of those games that's good on it's own, but feels more luckluster compared to older games.
>>
>>
>>
>>3895136
You can just take a monster with the skills you want and fuse it with one of the monsters you like, and just create another of that liked monster that has that skill. You might have to make some fusion fodder for several of them though.
>>
>>
>>
>>
>>
>>
>>
>>
File: 3DS_YokaiWatch3_story_StPeanutsburg_image.jpg (330.9 KB)
330.9 KB JPG
>>3897478
I love them, they have a great presentation. But the combat is only really fun when you're in a boss battle, since those are when the game requires you to engage with it. They're also excessively childish and full of Japanese humor, if that's a turnoff for you.
>>
File: 47382095_p0.jpg (1.4 MB)
1.4 MB JPG
>>3897478
I think YKW is one of the most stand-out of genre. There's a lot of enjoy about it I feel. Designs, the vibe and presentation, and I think the OSTs of the games have a feel entirely unique to the series. The auto-battle style can be off-putting, but they make pretty good use of it in boss fights, and post-game stuff can be genuinely tough. These games have tons of content too.
https://youtu.be/ug7-M_mA0AU
https://youtu.be/ervIviNdLEE
https://youtu.be/5YwjElQUKns
>>
>>
>>3886874
I was excited for a moment, I didnt know Monster Hunter Stories was a mon collecting game, but I looked in to it and you have to upgrade armor and weapons with the extremely overdesigned drip from the MH games. I'll pass...
>>
File: flatfuck.jpg (2 MB)
2 MB JPG
>>3897767
>but I looked in to it and you have to upgrade armor and weapons with the extremely overdesigned drip from the MH games.
Having played both, it's a simplified version of the mainline games, you don't get set pieces but the whole set in 1 item. Yeah you can upgrade up to 5 times and the requirements don't really force you to farm that much. You will be farming mostly for genes and rare eggs and as you do you'll get enough to progress whatever set the creatures you encountered have.
>>
>>3897767
You never need to give a shit about your armour unless you want to do the hardest online only timed battles like Kulve Taroth or Fatalis honestly, I never upgraded for anything in singleplayer or the online deviant fights.
>>
>>3897775
Just looking at MH armor is unbearable, unless I can beat both games wearing no armor its a wash for me. Looking at the weapons is just as bad, theres maybe 2 sword+shield's in all of MH that don't look like overdesigned goof trash...
>>
>>3897796
My bad I thought you were complaining about the upgrade system, but yeah that is how it is, gear looks very fantasy-like and overdesigned I dunno if there's a cosmetic system in mhs2 to use one of the few base looking sets but it is what it is.
>>
File: phrog.jpg (222.5 KB)
222.5 KB JPG
>>3897796
This is the first time I've ever seen someone complain this hard about MH armor/weapon design.
But in Stories 2 there is an option for layered armor, meaning you can visually wear whatever armor you've made, regardless of what you're actually wearing. I wore the starting tribe clothes a lot just cause I like them.
>>
>>
>>3897824
Ahh thanks, layered armor is a big win, I can make that work. Think ill nab the second one while its on sale.
>>3897942
I understand people have different tastes, but that armor looks too goofy, overdesigned, and retarded(respectfully) for my tastes. Ive always likes subtler, sleeker armor designs, and thats just not the vision with monster hunter unfortunately. The series is unplayable for me without using layered armor, and even then I can barely manage to find something that looks bearable.
>>
File: 1690787007862682.png (416.9 KB)
416.9 KB PNG
>>3897968
It's a reference to this mech. I don't know its name, I haven't seen its show or read its manga yet, but it looks cool. So it's a good design, and you're a poopy head that's wrong.
>>
File: 1647462260522.png (529.1 KB)
529.1 KB PNG
>>3897968
I think there's a decent amount of more grounded, simple armor in the series. The raptors tend to have them, Rathian is just straight up traditional knight armor, so on.
But yeah, hope you have fun with Stories regardless. With 3 on the horizon there's no better time to get into it.
>>
>>
>>
File: 88987657453.jpg (213.2 KB)
213.2 KB JPG
>>3898191
Depends on what you like Megaten for.
If you like how the fusion system works, Dragon Quest Monsters is really the closest you're gonna get to demon fusion.
If you like the tone, pretty much nothing else in the genre has the vibe Megaten generally does. Closest you'll probably get is like, the Digimon Story games.
>>
>>
File: 1701793003295142.jpg (472.2 KB)
472.2 KB JPG
>>3898200
Then yeah Dragon Quest Monsters is definitely the way to go. Breeding system is absolutely built for experimenting.
>>
>>
>>3898191
The Lost Child is very reminiscent of Megaten, which I was going to recommend until I just searched it up and apparently it was removed from all stores. Core Crossing too if you can find a way to pirate them both, since apparently it was also nuked.
>>
File: Hero movie.png (1.2 MB)
1.2 MB PNG
Stuck on this fight for a while. Rosemon could just full heal her team. Once i killed her it was doable. The Hero fight after was a cakewalk after.
>>
>>3876169
Jade cocoon?
>>
>>
>>
>>3901968
There's items that increase the chance of encountering a potent/perfect. Then there's an npc that can add potential to your mons (but making it perfect is only possible if your potential is already 20 so it goes from 20 to 21)
>>
>>
>>
>>
>>
File: 534554321.jpg (496.8 KB)
496.8 KB JPG
Watching videos of the playetest of Voidling Bound, and man, seeing more voidlings and mechanics makes me WAY more excited for the game than I already was
>>
>>
>>
>>
>>
File: DQM.jpg (405.6 KB)
405.6 KB JPG
>>3895109
>its by far the worst mainline dqm btw. if you like this one, play the other 2 (gbc or 3ds remakes)
aaaaaaahhhhhh give me a translation for the gbc ps1 remakes already. I would play nothing but that +romhacks of it if I could
>>
>>
>get the kick for a new monster sanctuary randomized run
>get a setsune in the first area
>never used one due to being so late in the game
>absolutely rocks all game
Id kill for a monster sanctuary 2 or just more run generating options.
>>
>>
I was going to write this on /vp/ but I think it's sad that there are so many people that spend months/years making Pokemon fan games/mods when they could use that same effort to make something of their own that would actually be appreciated instead of C&D or ignored.
It's especially sad when the games are by creators that say they made them because they were bored with the main series formula.
>>
>>
>>3917498
Once I started seeing more and more complex romhacks, I've started feeling this way for awhile.
Some romhackers genuinely feel TOO talented to be limiting themselves to something that they not only can never make money on but comes with the risk of being told that to stop making it and people aren't allowed to play it.
The sheer stranglehold Pokemon has over some people is a serious shame.
>>
>>3917498
As someone who's making a mongame, pokemon fangames get far more tracktion just by existing. In retrospect, I should have made a fangame before honestly like lumentale guys did (creators of pokemon xenoverse) it's great marketing. Of course, you can't monetize the fangame but you can take advantage of your fanbase later.
>>
>>
File: Holly-Suezo.jpg (85.6 KB)
85.6 KB JPG
I need more Monster Rancher games bros, MR 3&4 DX will literally never happen but I want it so bad
>>
>>
>>
>>
File: Spiders and Toads.jpg (302.7 KB)
302.7 KB JPG
>>3918348
Most of the genre is too plagued with the Pokemon mindset of 'human/oid = bad' for it to be all that common.
While not really 'transforming,' Yo-Kai Watch is honestly the only other series alongside those two with a noteworthy amount of humanoid designs.
>>
>>
File: eb7f8f9bff0ad6733f8bbfc97836fed5.jpg (54.2 KB)
54.2 KB JPG
>>3918357
>>3918360
I didn't know how to phrase it properly but I was referring to things like Gatomon to Angewomon not like Blaziken or Meowscarada even though I like them too. It's kind of a rare thing to happen from my observations so I was wondering if other games did it.
>>
>>3918360
Because that's the mindset Pokemon fans have. I see plenty of comments about how 'weird' it is in Pokemon or SMT to have such human designs. And outside like like, Gardevoir and furry-bait Pokemon, humanoid ones in Pokemon also tend to not be popular, and I've seen that mindset blend into Pokemon-inspired projects.
>>3918364
I don't think you're gonna get anything like Gatomon into Angewomon in anything else. The jump from animals/monsters into human/oids is pretty uniquely Digimon.
>>
>>3918367
>I don't think you're gonna get anything like Gatomon into Angewomon in anything else
I'm sure there are other people that like this kind of transformation so it's nice to know there's a gap in the market if I ever decide to make a game.
>>
>>3918367
>humanoid ones in Pokemon also tend to not be popular
It widely depends on what you include in humanoid, Gardevoir is insanely popular and newer pokemon like ceruledge have a fandom too. Like >>3918364 said maybe anthro animals don't count I guess.
>I've seen that mindset blend into Pokemon-inspired projects
Agreed, although element + real life animals get a lot of hate too.
>>
File: 1653875043092.jpg (152.3 KB)
152.3 KB JPG
>>3918388
>I'm sure there are other people that like this kind of transformation
It's another one of those divisive things. People who like it do tend to just be people who are just to that being how Digimon operates. I see plenty of people really hate how sporadic Digimon evoluton can be. It's basically the one joke non-Digimon fans can make about the series, after all.
>>3918391
Gardevoir's popularity is definitely an outlier. Fair point on Ceruledge, though those are also going for a fairly explicit Gardevoir-like design. Meanwhile any enjoyment of Mr. Mime is almost always ironic and Jynx is genuinely hated by a lot of people.
>although element + real life animals get a lot of hate too.
Also true yeah. Though that does actually remind me that that old Facebook game, Miscrits, that got an official revival is pretty interesting design-wise. Like you got a number of 'element + animal' designs, but you also just get all kinds of really weird and out-there designs you just wouldn't see anywhere else.
>>
>>3918395
>People who like it do tend to just be people who are just to that being how Digimon operates.
I don't really care for the convolutedness of Digimon's evolution system but I remember being so surprised at Gatomon's evolution as a child and it always stayed in my mind.
I actually liked every Gatomon related digimon from the anime except the Pink Dragon and Ophanimon. Angewomon and Silphymon are the top though.
>>
>>
>>
File: Favorites.png (1.6 MB)
1.6 MB PNG
>>3918348
>>3918364
I made a list of mons I like from Pokemon/Digimon/MT.
(Excuse the empty space I was going to add YGO but I couldn't find good pictures of them)
>>
File: 655445423.png (180.8 KB)
180.8 KB PNG
So there's some event in like, Taiwan that showed more Stories 3 footage. We got some more element swapped monsters, some of which is super drastic like a really green Tigrex or all-blue Rey Dau. Also got Arkveld's kinship.
But most importantly.
ESPINAS SPOTTED
>>
>>
>>
File: 65774354234.png (945 KB)
945 KB PNG
>>3919327
Here he is. Shame Arkveld, this being a fire one, only have minor changed to the claws/horns when several other monsters have been shown with much more drastic color shifts for the element swap.
And yeah. Remember speculating that Wilds was gonna be the first Title Update stuff for this game. Still waiting to see more that wasn't in the beta test/outside the Windward Plains.
>>
File: 95ab5391cc71b0aa24548f8ec11626c5.jpg (343.6 KB)
343.6 KB JPG
Getting close to finishing Time Stranger. Been really enjoying it but the balancing on some mega+ digimon is wacky as hell. Why does my Shinegreymon BM have worse skills than the previous form? Same for Mervamon.
>>
File: 65443432213.jpg (323.3 KB)
323.3 KB JPG
Ajarakan is in Stories 3! It's not just Windswept Plains monsters! Also Malzeno fully confirmed, not that there was any doubt.
Also DEMO OUT TODAY!
>might be Switch 2 exclusive
FUCK
>>
File: 464545634.png (1.1 MB)
1.1 MB PNG
>>3921694
Nevermind STEAM DEMO IS REAL
>>
File: 75675654534.jpg (1.7 MB)
1.7 MB JPG
Oh ok you can get not only Plesioth, but Green Plesioth in the demo.
And yes I can add him to my party.The kinship isn't a meme hipcheck.
>>
>>
>>
File: 67576543435.jpg (1.7 MB)
1.7 MB JPG
>>3921792
I'm still currently playing through it with more story content, not sure how much is left. But it does cover up to Habitat Restoration from what I've done so far. Also, you're capped at level 10, so a lot of things that are too dangerous to fight stay that way in this demo/
And yes since this is just the beginning of the game you can transfer your save to the full game.
Side-note and mild spoiler, they are fucking out of their mind for dropping this in the first area of all things.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 45654423342.png (1.9 MB)
1.9 MB PNG
>>3921795
On another, still-mild-yet-slightly-bigger spoiler note, this is also in the demo.
>>
I have some mechanical questions about this game. I'm new to this
What are the actual specific purposes of Power->Tactical->Speed attacks?
Why do I sometimes get an indicator of what the enemy is going to target, and at other times get no indication at all?
Is Ogden just the best battle ally, at least in the Trial? He seems to generate way more value with his buffs
Should I simply always pick the Dual-Kinship attack when it's available? It seems like it's just the highest value everytime.
Does a weapon with an elemental type have that element influence the damage on all attacks, or just specific skills?
>>
>>3922278
>What are the actual specific purposes of Power->Tactical->Speed attacks?
They are for countering one another. Some Genes/Decorations can boost the power of specific attack types, but they're primarily to give monsters a pattern that you can learn, react and counter.
>Why do I sometimes get an indicator of what the enemy is going to target, and at other times get no indication at all?
AoEs don't give the targeting line. Pretty sure that'd the only case where there won't be one.
>Is Ogden just the best battle ally, at least in the Trial?
I thought that too, but I think it's just situational. He may be the best in a general sense, but Kora for example is good for dealing with groups and drawing aggro. Their strengths/weaknesses against certain elements would also matter for tougher fights.
>Should I simply always pick the Dual-Kinship attack when it's available?
I haven't done it every time myself. Since Kinships interrupt the enemy turn, it may be useful to do Kinships separately sometimes.
>Does a weapon with an elemental type have that element influence the damage on all attacks
Yes. A fire weapon will also do fire damage.
>>
>>
>>3922284
>They are for countering one another.
This only matters for head-to-head, right? Like if I know a Nerscylla is generally using tactical, but wanted to play a red note on the staff with one of those weapons that does that, I can use Power with no penalty presuming the Nerscylla isn't targeting me on that turn? And the other part is getting the twin-attack trigger by both attacking with the same kind of attack, right?
I've only seen Kora get bodied, like her defensive focus is just being run over, and that sucks. If I know exactly what to expect and how to exploit it I might get use out of Thea, Simon, and Gaul, especially Thea on the more challenging battle where it really matters and she can have a run-away Kinship buildup snowball, but the harder the fight the more Ogden stands out, especially if I don't know what I'm getting into, which is most everything. Eleanor can suck dirt.
>>
>>3922305
Yeah the attack types generally only really matter when being targeted and doing double-attacks. With Hunting Horn attack types do matter a bit more I think, but I haven't experimented with it much. That's how it was in the previous games.
I do think the general frailty is just due the demo level limit. Ideally Kora will by properly tanky as the game goes on. There's more I want to do in this demo before the game comes out. Primarily just beating Feral Nerscylla since that seems at least somewhat possible. Managed to almost to get to half health in one attempt.
>>
>>
>>3922610
I've seen some people manage to beat Feral Nerscylla. Partly because you can actually get single material drops fromNamielle, even just from losing the fight, and if you do it enough you can make the armor and weapons for.
Apparently there's even a cheese strat to beatFeral Brachydios, but no clue what that is.
>>
>>
>>3922968
You can keep getting that monster to respawn and get a single material drop each time. Takes 3 materials for the armor and each weapon.
The armor is definitely stronger than anything else you can get in the demo, same for the weapons.
>>
ok I think I'm getting the hang of this habitat restoration. Basically, collect a bunch of eggs, throw them into a habitat with a corresponding element you want to see that monster type element-shift to, and get lucky triggering mutations while you boost the monster you're looking for to S type and gamble nest searching until your eyes bleed
I wonder what the craziest thing possible is in this trial version
>>
File: 236347457.jpg (370.6 KB)
370.6 KB JPG
Tried remaking my MHS2 goober and i think the character creation has less options now
>>
File: 1748941749707226.jpg (844.4 KB)
844.4 KB JPG
>>3923639
Cute, ebony queen. I still need to finish Stories 2- I only played an hour of it.
>>
File: 897987675.png (1.9 MB)
1.9 MB PNG
>>3923639
They did tone down the character creation options, I'm guessing primarily due to trying to still maintain the more mature tone the game has.
Hell all of the comedic Kinship skills have been drastically changed too.
>>
>>
>>3923722
I'm seeing more posts about people beating them. Usually not how, but Purple Gypceros is genuinely meta in this demo because Tail Stun does a fixed 30 damage with a chance of stunning, giving a free turn.
Also I think by now every single fight in the demo has been beaten. One of them took 179 turns, and apparently another takes around like, 500 turns.
>>
>>
>>
>>
>>3924053
Yup. No video of it yet I don't think, but we know the effects of beating Namielle now.
>Namielle will spawn as a regular encounter
>Namielle eggs will spawn
>the party members all get a flat boost of +5 HP, Attack and Defense
>all eggs hatched from Azuria get +20 Attack
Namielle's skills itself also seem pretty damn good too, so Water monsters might not actually be a joke this game.
>>
>>
>>3924159
Not really? Upgrading is still on a point system like the other Stories games, rather than being material-specific. It's why people can craft Namielle armor and every weapon from just the single-drop hides with enough grinding.
The actual thing is that the secondary requirement to upgrade gear is likely just in later areas, which is just the norm for Stories. A lot of stuff in Stories 1 ends up needing Shakalaka treasure to upgrade, and you can't encounter those until close to the end of the main story.
So yeah, it's just a demo thing where you literally just don't have access to the stuff needed to upgrade gear.
>>
>>3924162
Then it's working as intended, dunno it kinda shocked me how most encounters are really difficult for the demo and most weapons couldn't be upgraded to level 2. I guess it is a way to leave the player hungry for content.
On the other hand, I think there is some level scaling going on. I could auto kill most stuff near the starting area (like velodromes etc) and now after completing the quests I can't.
So far to me it seems they did a good job with the ecosystem feature and the animations look amazing but I wonder how grindy will this game get.
>>
>>3924241
It's definitely intended. Limiting level and the amount of monsters you can have in the demo is to prevent people from grinding out insanely in the month before the full release and transferring that save data over, which is for the best I think.
I remember people heavily grinding out in the Digimon Time Stranger demo which naturally screwed with the full game.
>>
>>3922693
Replying,
I got through feral Nerscylla. I have no idea how others have done it, I didn't have like, one repeatable trick that could cheese the fight either. I got the Namielle sword, but other than that, basically all my "grinding" for Habitat restoration was pointless, my best Monsties for the battle being the Royal Ludroth and Tobi-Kadachi. And despite Ogden being a mouthbreather nonstop attacking the part that triggers retaliation, we managed to pull through. It was actually fun af, basically a turn-based game of identifying weaknesses and attack patterns and constantly adapting so you don't get hit by anything that takes a heart. I'm ashamed that I used up some very potent consumables that I don't seem to be acquiring any more of on meaningless battles before this.
>>
>>3924471
I also just beat Feral Nerscylla myself like an hour ago.
Tried the fight multiple times with Simon, and while he did good damage and got down to like 2% hp at once point, I did it second try once I switched to Ogden. His buff must really just make the difference.
My Fire Royal Ludroth was the MVP though. Stayed in almost the entire fight, survived several turns at 1 HP after ride-tanking the Fire Beam, dealing decent damage, and having an Egg skill that boost defense that came in clutch to have him dodge an attack that would've been lethal.
And despite people beating Feral Brachy, Espinas and even Namielle and getting eggs for Espi and Nami, that's where I'm gonna call my demo play. Probably fill out the lake habitat and maybe some gear but that's it. I don't have the patience for how long and easy-to-fuck-up those other fights are.
>>
>>3924479
Yeah I think the extreme level difference precludes entire battle styles that don't need to rely on complete attack avoidance to deliver hits, but I hope that the meaningful challenge won't completely evaporate when levels go up.
>>
>>3924485
I'm assuming given the open map structure, that every area will have a similar layout in terms of level distribution. Every area having really high level stuff you can challenge yourself to complete early if you want to.
Generally safe to assume that every area will have at least 4 Feral Monsters, potentially even 5 given there's space for that. At least 1, probably more Invasive Monsters per area (you can actually fight that Invasive Garuga again). And at least one Calamitous Elder Dragon per area.
That's not even counting regular monsters that'll be tougher, like the Plesioth and Espinas in the demo, and likely invaders like Deviljho as seen in showcase footage.
So all in all, plenty of opportunity for things to be challenging throughout the game.
>>
>>
>>
>>
>>
>>
>>
>>3925002
I just beat Plesioth myself after a few attempts.
One thing I noticed is that this game gave monsters a LOT more typeless attacks. (I.E. not Strength/Speed/Tech) So they really cut down on how cheesable fights, which was probably one of the bigger complaints about Stories 2.
>>
>>3925333
I mean on the one hand I understand the change but on the other kinship generation is so low that you can't really consistently ride during combat and it's less so if you switch your monsters in and out.
Also did I miss this or is gene transfering not in the demo? I've seen videos of people with monsters that have all 3 types and I was thinking they were just lucky but now I'm doubting.
>>
>>3925344
That is true that riding is harder to do in this, probably again to reduce cheese given how abuseable it was in 2. You can get the Pet skill as a decoration from the Melynx to help with that. Used it a few times to reach a ride to get through Feral Nerscylla.
Also Synchro Rush also increases Kinship. So decided whether to do that for Kinship, or to not do it to get the guaranteed crits from a full topple is another thing to consider.
And yeah Rite of Channeling isn't in the demo. I dunno how people would get a monster with all three attack types, but I'm assuming it's through egg skills from being maxed out in a habitat.
>>
File: tzitzi.jpg (139 KB)
139 KB JPG
I hope we get this chad
>>
File: 675765543.jpg (511.8 KB)
511.8 KB JPG
Watched a video of someone who played the game early. And they talked about some HUGE things going on with Rite of Channeling.
>doing Rite of Channeling no longer REMOVES the monster you got the gene from
>meaning you can take every gene from a monster and still keep it
>you can move the placement of the genes after the fact, making bingos infinitely easier to get
>you can now sort monsters based on specific genes you're looking for
>you can also look up genes you DON'T currently have and see where/how to get them
Jesus christ they REALLY cut down on how much grinding there's gonna need to be to get the builds you want.
Bonus Garangolm. Already knew it was in but first time there's been a good look at him.
>>
>>3925931
It makes sense, since in 1 and 2 surplus eggs were used for genes. Now they are used for restoration. It would be catastrophically grindy if you need the same resource for both mechanics. This is both gameplay and thematicallywise a HUGE improvement. I don't know what to say.. I'm fucking impressed. I'm glad I supported this series.
>>
File: 654243432.png (100.5 KB)
100.5 KB PNG
>>3925934
With how easy they made it to get eggs, I'm honestly surprised they thought about that. But it definitely a huge boon and going to make more niche builds more worthwhile.Like I could actually see making builds for specific fights in this with how easy it is now.
Also there's ANOTHER type of different encounter from normal ones that hasn't been mentioned in any of the marketing yet.
>>
>>
>>
>>
>>
>>3925951
In less than stellar news, along with the cutting of any multiplayer, there is apparently absolutely no post-game. Continuing a completed save sends you back before the final boss.
Sucks, but gonna have to wait and see what the main game content is like to decide how big of a hit that is.
>>
>>
>>3925964
>Continuing a completed save sends you back before the final boss.
Could it be the reviewer version doesn't have the post-part?
Also stories 1 and 2 had free DLC with extra content. But yeah I might overdoes on copium. I wasn't expecting a lot of post-game anyway just a few more monsters to hatch.
>>
>>3925988
There was a small clip of it. Riding atop Rathalos in what was very much made as a separate race track against a Poogie.
>>3925992
That seems unlikely. From the sounds of it, you can beat the main story at a level where the Calamity Elder Dragons are still a threat, so it seems like the end-game content is more akin to super-boss like stuff of other JRPGs, as it sounds like there isn't any sort of High Rank in this at all, unlike the first two.
But there being post-launch content added probably will still happen.
>>
>>
>>
>>
>>
>>
>>
>>
File: GIjSAXjbUAEbdhe.jpg (296.2 KB)
296.2 KB JPG
>>3926201
It does...Ive seen them breed thousands of times.
>>
>>
>>
>>
>>
File: 7655765665435.png (641.2 KB)
641.2 KB PNG
>>3926893
Anon... No one is more hurt than me right now...The majority of the 4th gen monsters were cut, with only ones that appeared after 5th gen getting in.
No Zamtrios, Tetsucabra, Durambaros, and honestly craziest, Gammoth. She really got screwed out of ANOTHER game.Other cuts include Agnaktor and Daimyo for some reason despite Shogun both getting in AND being rideable, and also being in Sunbreak. And apparently there's even more cuts than that.
>>
>>
>>
File: 141156670_p1.png (548.3 KB)
548.3 KB PNG
https://www.pixiv.net/en/artworks/141156670
Your monger valentines chocolate
>>
>>
>>
File: 1766352686362862.jpg (56.7 KB)
56.7 KB JPG
I just saw a list of 60+ confirmed monsters but this can't be all, can it? Mhs1 had 72 and mhs2 had 130+ including the dlcs (125 at launch maybe?)
>>
File: 564544423.png (643.7 KB)
643.7 KB PNG
>>3927951
I haven't seen a full, laid out list of the roster. But, judging by this list that I believe is accurate, there's just over 30 cuts. Maybe missing a few, but I think the most it'd reach is 40 cut monsters.
So absolute worst case should be more around like, 90 monsters in the game. At the absolute VERY least in the 80s. Just over 60 definitely sounds too low in any case.
And also judging by this cut list, some of these which should've easily been included feel like prime TU or even expansion fodder.
>>
What is it about Monster Breeding games that lend themselves to such long playtimes and replay-ability? I was thinking about games that have a lot of replayability, where you can sink lots of hours into them, (And while this is true for most RPGs in general,) I think it's doubly true for Monster tamer types of games. They usually have really good endgame content too. Why is that?
>>
>>3927967
>90 monsters in the game
That's far less than 2 had at launch. I'm breathing some copuim and waiting for release. Although it's reasonable to think that all cut monsters should be appearing during play. I can accept herbivores being cut because they are just meme material but there's really no reason to cut so many out.
>>
>>3928216
Yeah. After a couple trailers and videos, I had a sneaking suspicion that the game would become primarily stuff that appeared in 5th and 6th gen. Plesioth and Velocidrome were outliers to this idea, and it seemed that they really were.
But for them to also cut stuff that WAS in 5th gen too, especially really popular ones that were also already in Stories 2, was the real surprise. It shouldn't eve be an updated model thing since Nerscylla and Gravios still have their old models rather than ones based of Wilds, like Kut-Ku has.
It's definitely weird. I can only assume it's a mixture of not in 5th/6th gen, having too much overlap with other monsters, or being saved for TUs/Expansion.
>>
>>
>>3926305
I really dc about the fucking scenes, at least make it different than every one of them being viviparous. Also I'd focus more toward the concept of different conditions in the environment influencing the breeding.
>>
File: 76564433.png (30.2 KB)
30.2 KB PNG
Interview about Stories 3
https://automaton-media.com/en/news/monster-hunter-stories-3s-gameplay -was-designed-to-make-you-think-and -learn-dev-team-talks-about-changes -compared-to-past-entries/
>>
>>
>>
This game is bullshit, had anjanath against the ropes for the whole fight. Simon failed THREE h2h and with paralysis Anjanath still got to land every single fucking strike.
I know it's not supposed to be easy, but you can do everything right and still get nothing out of it in this game.
>>
>>
>>
>>
>>
>>
File: 78686746.jpg (146.5 KB)
146.5 KB JPG
New MHStories 3 trailer.
https://youtu.be/ZNZEhzQ8euc
>>
>>3933218
Nothing particularly new, although a couple of points of interest if you've been keeping yourself in the dark about what monsters/monsties are available. I suppose I expected them to have revealed more of the sidestory DLCs by this point, though.
>>
>>
>>
LMAO PATHETIC
kys sosyoal jaestic homosexuals
>>
>>
>>
>>
>>
>>3933968
>Cards that work as mechanical parts for your robot
See? THATS how you do a spin-off that uses a completly different gameplay genre, not that shitty Survivors clone that is just another cheap knock-off wearing a Medabots skin
>>
>>
>>
>>
File: Cassette-Beasts-Artwork-002-Pombomb.png (118.3 KB)
118.3 KB PNG
Boy I sure hope Pokemon fans will call out Pokemon for CLEARLY copying Cassette Beast's Pombomb.
>>
>>
>>
File: 1597690867120.png (2.2 MB)
2.2 MB PNG
>>3935774
Best I've got
>>
>>
File: i-don't-know-idk.gif (154.2 KB)
154.2 KB GIF
>>3936231
It is though
>>
>>
>>
>>
File: G957Eika0AADSb4.jpg (147.9 KB)
147.9 KB JPG
>>3936773
I mean yeah none of them are as fuckable as Zangoose, but it doesn't matter when it's 10x more balanced and fun.
>>
Have you found anything neat in the next fest? https://store.steampowered.com/app/3157170/Data_Fantasy/ and https://store.steampowered.com/app/ 3559900/Voidling_Bound_Demo/ look cool
>>
>>
>>
>>
File: 5677564646.jpg (359.4 KB)
359.4 KB JPG
Something about Neoran Valley just feels off to me. I can't really pinpoint what.
>>
>>
>>
File: 1742948741476949.jpg (24.5 KB)
24.5 KB JPG
>>3937927
>>3937924
If you look at the campaign page all comments are from Italy (where they are based). Either most funding is from there (patriotism can only get you so far) or they are self funding their game and using kickstarter as free advertising (they can fail the payment after the campaign is closed and tell no one). I've seen a lot of campaigns get a lot of funding with no outreach and that's basically because you can be as dodgy as you want with kickstarter.
>>
>>
>>
>>
>>
>>