Thread #3905761
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What am I in for? Should I use this to make my game, instead of RPG Maker?
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>>3905761
>base game
Skeleton warriors and trash mobs as far as the eye can see. Get the four things. Get the three things. Get the three things again. Several too-strong bosses in areas that prohibit resting.
NO FUCKING EXP EVER
>undrentide
Kino low level adventure, though a bit heavy on riddles
>hordes of the underdark
Ludicrous itemisation towards the end (there's a required boss that needs +7 weapons to hit) but otherwise an alright romp. Has pretty much everything you'd expect from an underdark adventure.
>Should I use this to make my game, instead of RPG Maker?
It is much more limited than RPG maker, but there is an audience for kickass modules if you just want to tell your story and can design areas/encounters well.
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NWN is one of the better version of DND 3.0 out there. The base game is fine, and the expansions are pretty great. But the real point of NWN is that it's a framework for people to make their own campaigns and quests, and download modules.
Some suggestions would be getting the PRC mod which adds a ludicrous amount of classes, spells, races, etc. https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/playe r-resource-consortium-500
Really best advice is browse some forums to download some good lengthy modules, and have fun with one of the more authentic DND 3.0 experiences on the market.
If you want similar, I'd also suggest trying The Temple of Elemental Evil by Troika, absolute KINO. https://store.steampowered.com/app/3843520/The_Temple_of_Elemental_Evi l/
And the indie Low Magic Age, which is flatly the best capture of DND 3.5 on the market. It also adds one small homebrew change that's just...oh my god it's amazing. If you overroll (Armor class of 15, you roll an effective 29), anything over the required number to hit becomes added damage with Power Attack. This makes martials really competitive. Low Magic Age is 60% off.
https://store.steampowered.com/app/576770/Low_Magic_Age/
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>>3905761
Maybe? I have played some genuinely fantastic modules, I can not for the life of me remember the names, wish I could, the best one was a kind of D&D / Zelda hybrid with village sim elements and hidden collectibles you could detect with your listen and search skills.
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>>3906602
The NWN2 OC is weak compared to modern AAA titles, but was still a very respectable "generic farmboy becomes hero" archetypical story. It was an oh-so-deep philosophical meditation session like MotB or a mechanically tight open world sandbox like SoZ, but it has its own place.
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>>3906754
>Not the character from the OC
Not me, used one character. Gave me back my equipment as well, because the dm can s*** my ****. Fucker thinks he can steal my shot, uhuh.
>>3906757
Apparently it's nwn but with a party. Dropped the oc and never looked at the dlc, but am waiting for some rpg, so I might as well try soz and motb.
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>>3906757
Did the rereleases let the game run multicore? Because I remember that fucking KILLED it that shortly after it was released multicore processors became a thing and each core was weaker than previous processors but NWN2 would only use one core and get bottlenecked hard.
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>>3907205
What now? Neeshka sex. The smell is worth it. I actually don't seem to have a picture of her saved so here's Sand.
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>>3906574
>>3906599
>>3906602
SoU really dropped the ball in the final act. Undrentide was incredibly underwhelming for the buildup, the tileset was bland and did not evoke "ancient powerful civilization" at all, also the kill 10 golems / kill 4 winds quests sucked.
HOTU has a god-tier act 2 and 3. The Sleeping Man was an incredible plot hook.
My only reason to slog through the OC was the Linu is best girl
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>>3907421
What if I troll facedly add my module as its own standalone game (using their engine) and host it on random obscure websites?
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>>3907262
>tileset was bland
That I remember well.
>HOTU has a god-tier act 2 and 3
Something like that rings a bell, yeah. Iirc the enemies in hotu are pretty strong.
>linu
Aribeth? Did take the fighter elf as well. The monk wasn't too bad neither. Conceptually, that is.
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>>3905761
>use this to make my game, instead of RPG Maker
always wondered why nobody does this,
skill issue I guess
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>>3907499
Just learned recently that witcher is made in aurora. It's a priori a decent tool for retro games. I wonder how hard it is to change the framework, like skip 3.5 entirely. If that's straight forward, it's an obvious choice.
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>>3907499
Because the engine is commercial and you'd have to license it from Bioware or whoever actually owns it right now. The toolkit that comes with NWN is extremely powerful, but it still only makes content for Neverwinter Nights itself. You can't make a standalone game with it.
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>>3907499
Paladin test: Find the true villain.
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>>3907498
Linu is the cute clumsy elf cleric. Arguably the second best companion after Grimgnaw usefulness-wise. Calls you dear. Indisputably best girl in the whole series
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>>3905761
One of the best parts about NWN is that a low charisma playthrough is literally an incel simulator. You are locked out of romances if you are low CHA. Even the prostitutes reject you. Town guards and random NPCs will comment on how you look like shit. Other games like Fallout might do caveman-speak low INT playthroughs but no one since NWN has been brave enough to have low CHA dialogue.
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>still no engine hack to make a 6 person party after all these years
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Is it a crazy take that I enjoyed A Dance with Rogues way more than the official campaigns? I'm so tired of world ending high fantasy shlock where the story takes a backseat to dungeon crawling
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>>3908150
You cannot even buy NWN anymore without buying EE. Also, some new modules and content releases only on EE, so, if you want to enjoy everything, you have to have both. Still, who would get money from Diamond sales, I hope it's not fucking Bioware.
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>>3908265
>I'm so tired of world ending high fantasy shlock where the story takes a backseat to dungeon crawling
No, we all are. Everyone is. Its fucking boring and nothing is worse than ultra high stakes that are essentially no stakes because all you do is crunching 120938 goblins under your heels for hours and thats how you save the universe.
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>>3908265
>Is it a crazy take that I enjoyed A Dance with Rogues way more than the official campaigns?
It's the best class-focused module ever made, so no. There are a lot of professional developers who could learn a lot from its approach to design.
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Reminder that someone is making a mod for proper party control.
https://www.youtube.com/watch?v=mqFa5bVpTbU
https://www.youtube.com/watch?v=mQb47cj4FUM
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>>3909498
>>3909475
something also neat is that there's a couple of stores that sell super high end gear for adventurers during part 1
and you'll never be able to afford it, it's just sitting there staring at you
and also neat is that unless you go really out of your way to find things, the first time you're truly loaded up with magical items is during your first actual dungeon crawl and it's aftermath, sorta recontextualizing the previous part of the game as essentially the backstory to your typical rogue
course that dungeon crawl is kinda designed to turn you off from wanting to be a professional dungeon crawler
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Have any new notable campaigns come out in the last few years? Only one I can think of is doom of icewind dale.
>>3906761
I only played this shit once and this line is still burned into my brain.
>>3907268
First act is pretty good imo, plenty of chances to roleplay and solve problems your own way. Not a masterpiece or anything but its cool.
The rest of the campaign is meh.
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last time i replayed this i liked undrentide much more than hordes, the encounters and gameplay felt a lot more balanced. i'm not sure if it is just because it was an epic level campaign and they need to make it beatable for extremely trash builds but the combat in hotu was ultra trivial.
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>>3907530
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>>3911578
>and you'll never be able to afford it, it's just sitting there staring at you
You can afford a couple of things, if you plan carefully (ex. upgrade your lockpicking skill at every level up, and buy potions/tools which increase it, so you can unlock those 2-3 chests with shittons of gold scattered across Part 1).Or, if you're a cheater, you can edit the skill to the required value.
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>>3912980
Its just that dnd is shit on epic levels and even more so the 3.0 video game adaption.
Nwn has a kind of linear progression where at some point you just become borderline invincible so the only option is to let you fight other borderline invincibles making it essentially gambling how many 20's you roll to actually even hit each other and whoever managed to chip away 400+ HP first this was wins, having encounters that shit 40
death effects over you at once so one will critical failure 1 your ass without immunity or you end up with hordesof the underdarkthrown at you to mash trough. Nwn has shit tactics anyway but epic levels get stale real fast.
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>>3913667
>it essentially gambling how many 20's you roll to actually even hit each other and whoever managed to chip away 400+ HP first this was wins
An epic fight toes-to-toes with dozens of strikes in the blink of an eye masterfully evaded and blocked by both sides.
>having encounters that shit 40
death effects over you at once so one will critical failure 1 your ass without immunity
A long arduous preparations to encounter the monster nobody else could brave before, air cracking from the very death being in every inch around you in the fight itself.
>or you end up with hordesthrown at you to mash trough
Hero fighting through armies of enemies are the very definition of epic.
You just lack imagination and are jaded by various modern games, anon. Your attitude is your own undoing. Not your experience with epic adventures in hundreds of games, but only your attitude.
Take some rest from games, rethink a bit and begin anew - making your imaginatiin to work and turning off your cynical irony parser, try taking it at the face value.
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>>3913667
yeah i know epic levels are unbalanced but you have so many tools in hotu while the enemies have none and extremely low stats for the exp given
there's something in between swordflight, where every trash encounter requires wail/weird or a crit build and hotu where even boss types can barely hit a decent ac with their highest attack, do no damage when they do, and die in 1-2 combat rounds
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>>3911807
>dat Nymph portrait
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Any good modules for bonkchads?
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Does the special violence level option prevents you from getting item drops from enemies, like when they explode? I remember someone telling me that a long time ago when I first played the game, not sure if it's true or why I used to believe that
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>>3924822
Not him, but I agree. It's my favourite set of modules too. I'm doing a scythe Weaponmaster playthrough of it because a lot of people think scythes are under-itemised in this module, and they kind of are, but it hasn't fucked me too badly yet. The hard part will be doing Twilight in part 4-3 because it has a ton of enemies in there that are crit immune and need +6 weapons to hit, and I'm pretty sure there aren't any scythes better than Gaston's scythe until after you clear it and can buy +7s from the store there.
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>>3924843
>cythes are under-itemised in this module, and they kind of are, but it hasn't fucked me too badly yet
What saves you is the fact that Aielund has the same enchanting system as Hordes of Underdark. You can more or less pick any weapon and just pour gold into it, but rapiers are still the best.
>4 charisma
Lel, better don't romance the princess.
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>>3924882
My first playthrough was unarmed Monk
Then longsword Fighter/Champion of Torm
Then Shifter
Then caster Druid
Then bard with a massive amount of Use Magical Device to use all the broken items at once
Now I'm doing a scythe weaponmaster.
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I was a bit worried that I'd fucked up and been screwed out of +7 weapons, but the shop sells the weeb version of scythes so I'm still safe.
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>>3908265
For a porn module that even allows you to play it without participating in any sexual content aside from the initial one, it's an insanely well-made RPG, I applaud Valine's autism. The capital is one of the best cities I've seen in games, fuck the sewers thought. Unironically stayed for the story and characters, played both versions, each brought something new to the table.
>part 2 remake never ever
>part 3 never ever
BETANCURIA, HOMELAND...
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>>3905761
I'm playing a wizard for the first time and I'm surprised at how well my familiar is doing in combat. I'm at level 7 in SoU and mage armor+stone skin is keeping my pixie alive and serving as a great distraction while I drop a fireball on top of it. I know summons cut your XP gain down but they're so much fun.
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>>3905813
You can. You just have to learn how to copy characters in between those maps. The reason quests always gave you items to keep track of is that those items are literally the mechanism by which to track quest progress, because when you zone into a new map, the engine is copying your character to create a new one in the new map... including your inventory and everything. But characters do not have internal data structures to track variables like what quest stage you're at...
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My wife.
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>>3905761
I'm planning on playing SoU/HoTU and I want to make ranger/rogue work. I want to level mainly Ranger to keep my animal companion decently leveled but I'd also like to handle traps/locks. Is this doable? I forgot how many different skills 3.0/3.5 has compared to later editions.
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>>3929055
Should be. Rogue gets tons of skill points. If you take Rogue every 4th level you should be able to skill dump up to your max in pick locks / disarm traps. I don't think their DCs are too insane in those modules that you'd get ripped off doing that compared to a more steady progression.
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>>3929055
>I want to level mainly Ranger to keep my animal companion decently leveled but I'd also like to handle traps/locks. Is this doable?
Definitely, Rogue/Ranger is one of the classic multiclasses for a reason. Excellent skill coverage, tons of skill points, Ranger gets access to sneak attack, Rogue skills and Uncanny Dodge; Rogue gets access to dual-wielding feats for free. The usual approach is to focus on leveling your primary class and mix in a level of Rogue every so often to pump your skills, usually when your skill rank hits a multiple of 5 (so level 7 for 10 base ranks in a skill, 12 for 15, etc.), or you can just space it out evenly like the other anon said. If you're playing SoU into HotU Ranger is really good if you can hit 21 and get Bane of Enemies, too.
There are a lot of skills, but you don't need to keep all your class skills maxed out at every level and some skills will be completely useless for certain builds (Concentration does nothing if you're never planning on casting a spell in combat; you won't care about Hide and Move Silently if you never plan to sneak). Even for skills you do want to keep maxed like Open Locks and Disable Device, you can Take 20 on those if you're not in combat so you don't need as many points in them as you'd think to meet the required DCs.
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>>3928933
Seconding Tales of Arterrapersonally my all-time favourite modules
Saleron's Gambit (by the same author as The Maimed God's Saga for 2)
Bastard of Kosigan, nwnvault should(tm) have the fixed version uploaded but even if you only play the first module it's worth a playthrough.
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>>3911578
>and you'll never be able to afford it
45k gold fromrobbing the payroll office
50k gold fromletting mr touchy feely and his psycho girlfriend die
over 100k gold fromselling the traps you find in that same dungeon crawl
If you want to cheese even more gold you can sellgear enchanted with eternal flame
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>>3928945
Our wife.
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>>3929814
>would it be better to start as a rogue for even more skill points
Pretty much always, yeah, unless you really need the level one proficiencies/bonus feat for something. I would start with one level of Rogue, then focus on levelling Ranger until you start noticing you're falling behind on lock/trap DC or level 7 (which lets you get 10 ranks in Open Locks, Disable Device, Tumblr and UMD). You can fit another level of Rogue somewhere in your first 10 if you want Uncanny Dodge.
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>>3930272
All the official campaigns are pretty easy and in SoU+HotU you get companions so any character should eventually be able to brute-force it, but something like a Dwarf Cleric/Bard/Wizard (terrible BAB, only low-level spellcasting and 40% experience penalty) is not going to have a particularly fun time. Even something more sane like a Paladin/Sorc can struggle if built poorly, especially once you hit HotU where bosses have heaps of immunities.
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>>3930272
I had troubles as an unarmed monk. Some enemies have just too bonkers DR for this build. HotU gives you a very powerful enchanting system so if you don't use it, you are gimping yourself hard.
In hindsight, I could have gotten a powerful kama and equipped it when an enemy demanded a weapon +7 but in my defense, it was my first run of HotU.
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>>3930908
Yeah, the infamous problem with Chapter 2 where it would crash on trying to load saves (so you had to finish the whole thing in one go) was, iirc, caused by an issue in the module code created when the module was originally translated. I remember seeing people post about it on the nwnvault page years ago and they should host the fixed version now, but in saying that I've never checked personally because I always used my own fixed file. I haven't replayed it in a while so I should probably check their version.
I don't recall there being any serious problems with Chapter 4. Was it the game not properly recognising the choices you made in previous modules, like siding with your bastardhalf-?brother
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>>3933494
>Does it get better?
Yes, but if your perception of it is that poor you probably shouldn't force yourself to continue. It starts to really improve after you leave the city, after three hours you should have finished all the city quests, right? Did you get allthreeparty members?
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>>3933533
>I don't think I played it, does it work properly on EE?
It should, I replayed it last year with no problems. The EE would sometimes have issues with older modules that hadn't been updated for the EE version, mostly with area or module transitions, but they should have fixed those with updates so the latest EE version should play them with no issues.
>NTA, but I dropped it because of that.
Yeah, never could figure out what the problem was there. NWN can be pretty finicky with variable tracking. There was a workaround where you had to import your character into the import/setup area for the new module, export from that same module and then reimport it and then it would usually recognise the flags properly, but even then I could never get it to work 100% of the time.
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>>3933542
No problem, have fun!
>The Maimed God's Saga is definitely one of my favourite NWN2 modules
Same here. Vanishingly rare to find a good low-power-level module, the author does really good worldbuilding too. Saleron's Gambit does something similar but is even more pronounced because it's meant for level one characters, just so you're aware going in.
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>>3931283
>I don't recall there being any serious problems with Chapter 4. Was it the game not properly recognising the choices you made in previous modules
Yeah, that was the problem. I forced my way through chapter 2 with god mode on, played through chapter 3, got to chapter 4 and it seemed like everyone was talking like I'd made different choices. At that point, I was just sick of the whole thing due to all the other issues, so I quit. Maybe I'll go back and try it again.
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>>3933494
It does have a slow and kinda autistic start in the city, when the module goes out of its way to make all your companions hard to get. The second half of chapter 1 and the entire chapter 2 are much better.
And this series doesn't waste your time on pointless combat, all encounters are hand placed and most of your experience comes from quests and learning something.
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>>3935163Prophet
For a serious answer, probably Saleron's Gambit. You see it mentioned on lists every now and then, but it's nowhere near as prominent as other series and it's rare people talk about it except by name. There's also Demonheart, but there's not really anything to talk about because while it had an interesting premise the author cucked out and made it into a shitty western VN instead of continuing the series.
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>>3935158
That's fair. Like I said, I never could work out what caused it and I don't think anyone else did either. Sometimes it would import fine, sometimes it would go back to the default choices. Sometimes the workaround would work, sometimes it wouldn't. I don't know if it wasn't an issue in the original French modules or the author just didn't get around to fixing it, but the fifth module only imported a few choices and let you define the rest with dialogue in-game.
If ever you do try it again, and the import doesn't work properly, try >>3933539
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>>3935353
A summoning focused wizard is great there. It's a very low level campaign until chapters 4-5 and nobody has bullshit protections and immunities, so even spells like Sleep stay very powerful for a long time.You also can autosolve puzzles with high INT, and sometimes use certain spells in dialogues or quests if you have them memorized. Even Brew Potion has a couple of fun opportunities to use during quests, if you take it instead of something normally more useful. Craft Wand is pointless though, you simply won't have nearly enough gold to make something.
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>>3935349
Agreed. On the one hand I can kind of understand why, since low-level and low-power campaigns aren't as immediately attractive to many players, and it's not as flashy as say Aielund or the Prophet series - if you're recommending modules to someone who hasn't played many you're much more likely to mention those sorts of campaigns. But you would still think it would get more attention from proper NWN enthusiasts. Especially considering TMGS is almost universally listed when people are talking about the best modules for the second game.
>>3935353
The other anon already gave you a good answer, so I don't really have much to add beyond seconding his point. It's a very low-level and low-power campaign so if you like playing wizards who throw a dozen fireballs around every encounter, probably not. If you like being able to end encounters with a single spell or two and having to carefully consider how to use them, it's great. I rarely enjoy playing full casters in these sorts of games and it's one series where I found it was executed very well.
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>>3935808
Color spray is good enough as a replacement, in some cases even better. Charm Person has a couple of neat uses in quests though, but it's not mandatory.
And you should still be able to use Daze, as far as I remember.
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This anon: >>3933542
I got into an issue in Chapter 4 with the general store crashing the game and comments on the Vault page were inconclusive, getting CEP 1.69 update will fix the shop, or I will have to be cut off from supplies for the rest of the module? As long as I can buy healer kits somewhere else I will be fine (chapters 4 and 5 weren't updated to include full heal on rest, not that I used it much), but I'm also afraid I will forget trying to sell loot and forgt to save beforehand.
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>>3936491
You should generally try to use the latest version of the CEP available, unless you run into a specific conflict that requires an older version, since it includes all the content of the older versions. I haven't encountered the problem you're having but I checked my install and it's the latest version of the CEP - just make sure you're running the proper version for the module, since the CEP page has two versions (1.X for older modules and 2.X for newer). You should be able to download the update and keep playing the module from your current save.
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>>3936551
It's been on my to-play list for years. It's got an interesting premise, but every time I think about trying it it's because I haven't played nwn in a while, and I always think "I'll just replay Arterra/Aielund/Kosigan/ADWR first", then by the time I would try it I play it for thirty minutes and drop it. I should finally give it a proper attempt.
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>>3936561
It's tiresome at the beginning, but it's great in a long run, and damn it's like 40 hours of said run, at the very least. I can't even pinpoint the exact issue with the 'prologue'. A lack of guidance? That overwhelming fact that you have like 15 districts to explore and trice as many doors to open in each and every tavern you meet? In a way, it reminds me of BG2. With a lot more buildings and unnecessary clutter to bother you endlessly. The quests are good, thought.
My advice, take it at your own pace. Don't try to do everything at once, buy a map, and just run around the city without trying to do as much as you can in each district before moving on to the next one - it won't work anyway.
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>>3936572
Yeah. Funny thing is, I've actually enjoyed what I've played of it each time, it's not like say Swordflight where it's very easy to bounce off, it's just that every time I go to play it I've played so much NWN already I inevitably just burn out.
>I can't even pinpoint the exact issue with the 'prologue'. A lack of guidance? That overwhelming fact that you have like 15 districts to explore and trice as many doors to open in each and every tavern you meet? In a way, it reminds me of BG2. With a lot more buildings and unnecessary clutter to bother you endlessly.
I think that's part of it. Even a module like ADWR where 80% of the gameplay is city exploration, there is a lot of explicit and implicit guidance on where to go through things like quests and city districts, even lock DCs that keep you out of certain areas, and the risks and rewards of random exploration are made clear very early. I enjoy the scale of Bloodright's city simulation but there's just so much there.
Thanks for the advice, and thanks for mentioning the module again. I have a couple things I need to play first but I'll definitely give it a proper go this time around. As I said, the premise is really cool.
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>>3936553
I just take whatever the module requests most of the time, I lacked 1 complete when starting SG (and it specifically wanted 1.59, iirc), I have both CEP 2 and CEP 3, but I will check out for updates, maybe it will work. If not, I really hope thre is a temple on the island and it sells healer kits.
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>>3936583
ADWR is a blazing example of overcompetence in a fan project. The writing, the reactivity, exploration design, quest design, RP element, overall immersion, pacing are all great, especially for a maker who barely played any games. Though I very much prefer some things in ver1 over ver2 (EE), like the sewers not being a maze and the remake of Pia's quest in 1 being better - the story about snowy dragons I liked more than courtly, time-limited intrigues, I enjoyed both immensely precisely because it feels like Valine has spent an ungodly amount of time thinking each detail through and actually succeeding in making it work in-game, not just on paper. The module is simply nice to play, it's more show-don't-tell type of story which I appreciate.
Almost each and every door in the city serves a purpose. You don't have to "look" for quests, most of them you get naturally. A very few merchants, unlike BR having like 10 in each district, the same goes for taverns that are basically all the same and waste your time in BR. Betancuria is easy to navigate even without the map, since there are signpost with street names and physical house numbers above each door, plus there are only 3 big districts in ADWR vs ~15 in BR. It's much comfier experience than early BR for sure.
Maybe it's an example that you don't really need to make cities "realistic" like Scott did, and focus on practicality more. Making each and every trader loredump you with their story and then proceed telling everything you already know about the city news but paraphrased is hardly decent narrative design.
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I found a lot of nwn 2's base campaign to be boring af but looking back on it I still think of it fondly for some reason.
It feels kind of nostalgic even though I only beat it last year a bit before the enhanced edition came out.
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Valine really needs to return and remake P2, I'd be even more stoked for that to happen than Swordflight's final chapter releasing. It has always been hilarious to me how a horny woman with very limited RPG experience shits on industry veterans and cRPG "experts" with her game design
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>>3938766
Still concerningly laughing my ass off about the fact that the paladin guy and cleric chick are based on the real couple she used to know. The problem is, Valine is in her late 40s at this point, maybe older. I sure hope she's still kicking, at least. She kinda set herself up for a massive part 2 rework with the decisions she made in EEand I still think removing Cata's betrayal was a mistake. Such a great moment, it won't be that easy to waltz around them, besides part 2 is lacking overall, aside from the best sex scene ever written in RPGs, so it also needs an expansion.
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>>3938846
>so it also needs an expansion.
Definitely has to be reworked, with the events and areas in P1 being changed from the original v1.50.
I still hope she completes it, especially since P2 contains her self-insert. Though I can see how reworking the Isle of Prisoners from scratch would be a daunting task for any modder.
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>>3938846
>Still concerningly laughing my ass off about the fact that the paladin guy and cleric chick are based on the real couple she used to know
The fact that the guy drugged her or the fact that he turned into a woman?
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>>3905761
Virtuous woman, pretty face, pristine titty meat. Wasted because she got with a retard boyfriend, and the MC was an asexual murderhobo.
>the story was just a tech demo
yeah that's true, still one of THE stupidest stories and """twists""" I had the displeasure of playing
support pretty ambitious modding while still being relatively easy to learn. I mean, this is how thefemale gooner modwas made
>>3905801
>friend wants to play a rogue
pic related
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Is this dragon quest something I'll do just by playing the game? I'm about to leave the slums so I don't want to miss it.
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>>3939323
It's a side quest in Athkatla. You can find a woman who is actually a shapeshifted silver dragon, and she reveals a bit of lore and can slightly upgrade your ring
I don't remember the specifics, but I think it happens only at night in the small garden in the upper left corner of the map. Check the readme for this chapter, it has a detailed walkthrough for every side quest.
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>>3939471
>>3939475
Oh yeah I ended up finding it soon after making that post. I had found the lady but just hadn't figured out how to enter her home or realize she was the dragon.
Don't think I got all the rumour quests but I couldn't be bothered waiting around town for more to pop up.
Its nice having more quests show up over the course of the chapter instead of the usual rpg city thing of a million being dumped in your lap at once.
On chapter 4 now.
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>>3939620
>On chapter 4 now
You're going to find an enchanted weapon at the very end of this chapter. Initially its type depends on your class and maybe feats, but you'll be able to morph in into any other weapon in the "developer's room" before you start chapter 5. Since your wizard won't ever use it, I recommend turning it into something Lazarus can use in melee and then buffing him with Flame Weapon.