Thread #3915957
ITT: Talk about the game you are currently playing. Anonymous 01/26/26(Mon)21:02:12 No.3915957 [Reply]▶
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I am 30+ hours into False Skies, currently in the Lunate Ruins and it is one of those dark hellhole maps where you can't see shit (+ pitfall tip). I liked the midgame? twist a few hours back.
My team has started to get into Tier 4 classes and coming online. The ability to spec into a class who can drop a save point within certain rooms inside dungeons is a cool concept. And save points being created causes a monster attack so that is one method of fighting optional enemies/bosses.
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Hahahaha remember that one time when the developer came here to shill his game by insulting the exact games he cited as his inspirations for making it?
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>>3915986
Congrats, that arrow means you're done with the dungeon.
You'll probably also be happy to hear that's the most insane dungeon for complexity of the dungeon mechanic in the game, although there are certainly others that are bigger.
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This game has been on my to-play for a while. I should finally get to it.
I've been not playing much lately but did replay Helen's Mysterious Castle. Great game but not as interesting on a replay
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>>3915993
Oh it sure was something. I enjoy the sprawling not-jrpg mechanics of the game's dungeons. Some are more manageable than others of course, both in mechanics and monster presentation. Early game had an aggravating amount of countering mobs that made otherwise easier dungeons a stop-and-go cycle.
>>3915998
I have 6 hours in that game but I never beat it. All I have is a fuzzy memory about getting lost in some basement.
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>>3916006
I don't really remember having too big of a problem with counter based enemies early on, but it's been a while since my first play and I haven't done the early game "honestly" since then (No abusing a money trick, no filling the party reserve with healers)
Anyway, for the thread topic, I'm playing Ys 8: Lacrimosa of Dana.
I've heard from several people that's it's the best of the "modern" styled 3D Ys games.
But aside from giving you multiple slots for adventure gear, and not completely fumbling all the intrigue, it's not THAT much better than Celceta so far, which is supposedly the worst game.
To elaborate, bashing stuff and running around the field/dungeon maps feels pretty much the same.
It's looking like PSP era Ys was the best era of Ys
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>>3916050
It was like two or three palette swaps of some furry looking dog thing, and at least one maybe two of the spined porcupine dudes within the first maybe six dungeons or so. Oh well. I haven't hit any major roadblocks or stumbles yet.
These dudes look fucking rad. This megacity has been a nightmare.
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>>3916050
I liked the sections where you played Dana solo, they felt closer to the PSP games. But yeah besides those parts it did just feel like more Celceta to me and stuff like the base defense was a boring gimmick.
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My first XBC was 3
After playing everything including its DLC I’m doing NG+ of it
Everything makes more sense now
At any rate I’m trying to polish my technique and kill the king-kings (in the No Interlink cave) a third time
Then back to being the Nopon Archsage’s personal entertainment while I figure out when interlinks become an option in Chain Attacks
I want to 100% the soulhack list
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Drakengard 2 is too long and some of the missions take forever.
Also I hear grinding is necessary for the second and third run, and if that's true I am absolutely not going to bother finishing more than the first run.
I don't think it's as bad as people make it out to be though, the combat is improved from the first game, and the cut-scenes look better.
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I'm more or less at the end-game of Atelier Firis. Figuring out ways to take down all the optional bosses with sub-optimal gear (because I refuse to grind for the best traits) is fun. I like optimization, so plotting out gear/items and figuring out how to shuffle the traits I want on to them is enjoyable.
However, the first half of the game is still a lot more enjoyable than the second half. The series' formula just works a lot better with time limits, and inevitably ends up becoming tedious in some ways without them. Actually, I think almost every RPG I've played that has some form of time limit has been improved by its presence.
>>3916050
I never understood all the praise for Ys 8. It's not bad, but like you I thought it was only a bit better than Celceta. I'm actually more fond of 7.
I'm not really a huge fan of Ys in general, though. I had some fun with 1, 2, 7, and Oath in Felghana, but none of them are among my favorite action-rpgs.
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I'm playing FFV for the first time. The job system is peak here and I like the look of the dungeons and how gimmicky a lot of the bosses are, but there are so many interruptions for cutscenes in a game with very little story or any characters. Lenna has a sister. That is the extent of her character. Even though I've enjoyed the combat I find the game hard to want to continue because of how repetitive and boring it can be. I'm on the third map of the game and it's still just grassy fields next to a castle. I wish this were more of just a boss rush/dungeon crawler.
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Nothing yet. I finished a long ass game about a month ago but I havent found the motivation to start anything else yet for some reason. I need to find some method of energizing myself.
Anyway, when I will eventually start something, I think it would be DQ11. I've been interested in the series for a long time now, especially recently since I've slowly morphed into a JRPG guy.
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Another day of video GAMES! I am heading through the Lethe Catacombs. Lots of tunnels and underground dungeons in this game. Then again when it's so long you'll naturally run into some repetition.
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these wurms FUCK
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>random chick joins you for an optional dungeon
>does ironman numbers and shits on all the mobs
That was a nice surprise.
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Currently playing through BG after fumbling with BGII, and honestly, it's so much better. Maybe it's just my dungeon crawler brain speaking, but I actually found it more fun to walk around in random areas and fully removing the fog of war. Yeah, it's a lot of empty spaces, but at least it feels like an actual adventure. The second game felt like everything was throwing itself at you and never really allowed you to rest. I also like how the gameplay here doesn't include the annoying mage chess thing. But again, it's probably cause I'm more of a dungeon crawler guy.
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>>3916956
I'm also playing BG1, for the first time in like 18 years. I don't remember BG2 well enough to comment on the gameplay but I generally agree that the adventure feeling is great in BG1. Even though there's a lot of empty nature, there's also an absolute ton of little encounters everywhere.
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>>3916989
(cont)
As for my own playthrough, I feel ridiculous saying it but I'm struggling with reputation. (semi) roleplaying a mercenarial thief and being a bit irresponsible left me with 3 rep. Now I'm affected by Marek's poison and whenever I change screen I get accosted by some harper moralfag who costs me one rep when he gets what he fucking deserves. This leads to Imoen leaving, which is a pain since she has the best spell selection out of my mages.
On the other hand I guess I can replace her with Quayle, and it kind of makes thematic sense for an evil playthrough; Imoen leaving the party in disgust at some point, only to be forced back together in BG2.
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I've been playing Hexyz Force, doing Levant's story first.
Among Sting's output, I always hear about their "Department Heaven" series and considerably less about their other games, except maybe for Baroque.
This is kind of like a more refined and more "normal" Riviera that I'm liking better than Riviera
>>3916826
It is kind of wild how they wait until so late in the game to use the guest character system.
You'd think they would have made Belle one for the tutorial to let you know she ain't sticking around.
But maybe they wanted to tutorial how inputting commands for multiple party members works, since some games do everyone at the start of each round and some games do characters individually when their turn comes up.
Or maybe the game was developed sequentially and guest characters were a late add.
Or maybe it's held back on purpose so the player can keep getting surprised by new stuff after you think you've seen everything.
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Oh my. What happened in here?
>>3917153
Hah. It really does make you use your noodle, huh? I speculate that it was a late idea because there are plenty of previous dungeons throughout the game that would easily warrant a Guest character, through sidequest lore reasons or difficulty/navigation.
And since you mentioned it, damn. Bell really didn't show up again, aside from that post-scene at her house.
>>3917200
You leave and come back to Garm Palace before seeing any ending.I actually pirated this years back and played to a bit after Garm Palace. It's been nice playing through again using an actual guide this time to get through some of these wackier areas.
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>>3917377
I never used any of the 5th jobs
4th jobs like Heavy Infantry and especially Elementalist are already so strong, and there's actually quite a few 1st job skills worth keeping, like the good Atk buff and SP efficient heals
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>>3915957
Just started BG1, trying to figure out how to buy the katana from the innkeeper at the start (I'm a weeb).
It seems like I will have to reroll my character to put proficiency points into a weapon to get enough strength bonus to force the chest that has a super expensive gem in it, which I do not like.
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I made the mistake of playing FF15. The version I bought (for 15 bucks) included everything but Ardyn's DLC, which is good, as I refuse to touch anything to do with that fucking faggot ever again.
FF15, post-"fixes" is actually decent to play as long as you don't play Noctis and use the DLC abilities to play as Gladio (DMC), Prompto (Just Cause) or Ignis (should have been his own fucking game). Noctis, prince of literally everything ever, sucks not only as a protagonist (driver of the story) but also as a playable unit: post DLC, everyone else is better.
I did like the monster truck they give you (postlaunch) for completing Cindy's questline, but that can arrive at earliest three quarters through the game, as every after the open world in chapter 3 takes five hours at most.
The game would have been IMPROVED by being part of FFXIII's lore: a massive condemnation.
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>>3918747
I was under the impression you could find him in any zone that has the 6 monolith formation.
Doesn't even have to be the stone ones, I know for a fact you can also find him at some of the tech ones Garm set up, like the Tower at Babel.
You should run into him in like the first room in the dungeon if he's there.
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about 15ish into tales of bersaria. im trying hard to enjoy it because i love how stupidly campy it is. but fuck does the combat take me out. the action-rpg arena style just isn't my thing but im trying hard to enjoy it. it still seems so spammy to me.
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SeeingFerresfinally beat the shit out ofAlmawas a nice touch, even if the latter was effectively unconscious after you beat her ass.
Random lore room with the monsters that renew treasure chest content, lulz
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Four text boxesforfour headswas a nice little touch. The fight against Geaut almost wore my mana out. My lone tank-y dude rode the last phase into victory. Naxcutting the text choice boxwas neat.
Looks like that is me set up for the true end final path. Boy oh golly gee I bet it will be an ending.
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>>3919141
Did you clear the L99 Arenas? Looks like it's time to grind Apargi Cavern for a while. I might try to 100% achievement--as gay as that is--for this game. However I have yet to look at all the cheetos to see what I may be getting myself into.
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>>3915957
Aside from the Mother games I've never played any real JRPGs, but I've been off work this week and picked up Golden Sun on GBA. Already beat the first game and transferred my data over to its sequel, the Lost Age, which is a pretty neat feature. Excited to see what happens when my party from the first game shows up. Not a very hard game in terms of battles, but the puzzles and dungeons are actually very complex at times. It reminds me of Zelda, which is cool. The Djinn system is awesome too.
Anyone on here played it? I think it was somewhat popular in its day but it doesn't seem to get talked about much now.
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>>3915957
theres some good design in false skies, but the main story campaign is so god damn boring, and drags on way too long in every scene. all while somehow still feeling like rushed amateurish writing... i have no idea how it pulls this off...
i couldnt keep going with it as far as u got.
kinda wish it was all gameplay, and 0 story. woulda been fun
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>>3916415
yeah, the campaign design of FFs dont pick up until 6. and 5 was on par with 1-3. (4 was a step up, not quite FF6+, but was better than 5)
but the job system and gimmick boss fights were great. like u said, wish it was just combat, no story.
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I've been playing a lot of get yoked
https://gregs-games.itch.io/get-yoked-2
It is free, it is a pretty alright roguelike deckbuild up game. You have multiple "Health bars" that you need to keep track of per muscle group out of 5 which I guess is pretty unique and all iti s you trying to get as muscular as inhumanly possible
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I've been on a bit of a mecha kick, so I've been playing a bit of MS Saga A New Dawn. The character designs are peak DeviantArt, but the game is pretty decent so far. You can mix and match parts for your mechs, and setting the equipment works similar to Resident Evil and Diablo clones. Sadly, it's one of those old JRPGs where you're going to have to use a speedup function during random battles and traversing the overworld.
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I'm at the VERY end of FFIV, the Pixel Remaster. I've beaten the SNES version a few years ago. This game is such a smooth ride, but man does it get spicy in this last dungeon. I made it to Zeromus. I have almost no potions, elixers, ethers left. I'm level 50. The fight starts, he opens with Bio on everyone and puts us at half health. Before I can even act he casts one of his unique spells and instantly ends the fight. Like I don't even get a chance to fight back and I have no idea what I'm going to do. I beat this guy first try on SNES.
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>>3915957
I just finished ff16. So incredibly mid. Since the story was so good in parts (really, the only stand out part of the game were the character interactions, the overall theme and narrative felt under and overdone in parts ) I expected a tight ending. Nope. Mid.
So much potential wasted. I was going to pick up the dlcs too, then I remembered how much of a slog combat is, and just felt like a chore being done in order to see more content.
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>>3915957
Currently playing through suikoden remasters, I might try to move onto 3 after I finish 2. I'm kind of irritated, Konami has all of this lore that they built with a giant loose thread still hanging and instead of a real finale we got gay pirates and royals.
>hikusaak clones himself, creates two rune vessels named sasarai and luc, specifically made to aid him in collecting all 27 true runes
>luc was saved by leknaat and was made aware of his origins
>sasarai doesn't learn he is a clone until the events of suikoden 3, now is fully aware
We could have had a real sequel based on the idea of a full scale true rune war, one that would serve as a real ending to the series without all the faggotry that we got instead in 4 and 5.
Not to mention how subversive harmonia has always been, they created the puppet state of highland, who were always on a tether lead by harmonia even though they didn't realize it. Harmonia knew eventually somebody would try to use the beast rune, it was the perfect gift and in their minds, there were essentially entering into a centuries long land lease and knew the rune would eventually bring about their collapse.
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>>3920574
4 and 5 didn't advance this lore at all, they abandoned it, and the remasters did not respect the lore built in 4 and 5. Morgan still claims to be blind from birth despite now showing a visible scar where the Godwins cut out his eyes.
In 3 when luc confronts sasarai in the crystal city, that's when he tells sasarai what they are, and it incites sasarai to join the 108 stars because he is then fully aware. You know hikusaak is out to obtain as many true runes as he can, it's been explained clearly. It's why luc knows sasarai in 2, but sasarai doesn't know luc.
https://suikosource.com/phpBB3/viewtopic.php?t=4100
https://gensopedia.org/w/Luc
Here's some discussion and character information saying as much
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>>3920582
To advance the idea a little more, it was harmonia that genocides the gate rune clan and lead to the rune of beginning splitting into two, and two surviving sisters assumed ownership of the runes. Windy was consumed by hatred for what happened and wanted to exact revenge on the world as a whole. Leknaat saw the disturbance in the stars, she could see a soul(luc) as a true rune bearer held great consequence to future events and possibly the world as they knew it. She snuck to the crystal city and spirited him away with her to magicians Island, thus beginning the series.
She told luc what he was in no uncertain terms, so he was aware that he was a clone and what his purpose was in the eyes of hikusaak. He was a clone who had no soul, in his eyes, he was just a slave to a true rune without agency or destiny. That feeling formed his hatred for the runes themselves
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>>3920436
This is driving me mad. I left the area, got all the hidden weapons I missed, even managed to barely eek out a victory over Dark Bahamut only to return and again, die in two spells. I freaking love FFIV, but this game's biggest flaw is this horrible design that perverts every challenging fight: if you hit me I counter-attack everyone twice as hard. Rydia is completely fucked over by this. A slow summoner with no HP or uses outside of that and if you use Bahamut, this hard to obtain summon, Zeromus (and many others) instantly counter with a fuck you spell. It means she can't possibly be used for anything throughout the game. It's fucking awful.
And I've been banging my head against this for like an hour now and still can't beat this guy. Zeromus is easily the hardest final boss in the series.
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>>3915970
Oh, wow, that dude. Not surprised he did something like that, he's a real sad cookie. Dude hangs out with a lot of creepy people,not because he shares any interests, he's just that lonely. In a way, you have to admire it, continuing to go on despite many clear signs that you're not good at the job. If it wasn't so sad.
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>>3920737
>Dude hangs out with a lot of creepy people,not because he shares any interests, he's just that lonely. In a way, you have to admire it, continuing to go on despite many clear signs that you're not good at the job. If it wasn't so sad.
You don't have to obliterate Anon for his bad trolling attempt THAT hard.
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>>3920703
Finally! Edge got to throw exactly 1 fuma shuriken before getting obliterated, Rydia just stood there until she died, and then Rosa, Cecil, and Kain slowly whittled the boss down. What a cool game. I don't know if I got everything, but I couldn't find any more summons or optional areas to go through. I wish it had more content. Can't wait to play through the DS versions of 3 and 4 soon.
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>>3915957
I'm a few hours into Divine Divinity. Cleared the starting catacombs and the orcs around Aleroth. Started talking to people and taking quests in the next area, and I'm just tired of clearing fog of war and talking to NPCs. Noticed I was just clicking through all the dialog, so I'm gonna take a break for a while.
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>>3920806
I think I was approx lvl 80 when I did the 99 Arena.
I don't remember it being hard at that level so maybe over prepared?
If you get tough enough to beat the GM Vals in the upper section of Garm Palace, they give 800k exp and can level you up fast.
You should probably go and do the final dungeon first though (and finish up stuff like all 5th jobs access, optional summons, Garm level Abyssal Tower)
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>>3920833
I just fired the game up. I'm ready right now to head straight into the final dungeon. I've done basically everything else important that there is to do, sans the Arena stuff. My party is fine when it comes to Jobs. I may go poke at the GM Vals.
I may as well mess around a bit in the final area, go grab my archer's last Greatbow at the very least. Or just clear the final dungeon, come back for the Arenas, then finish the game.
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>>3920836
>I've done basically everything else important that there is to do, sans the Arena stuff.
Including entering the Abyssal Tower on the Garm layer?
It's easy to miss because there's no quest that sends you there, no achievements that require you go there, and the guard turns you away until you rememberyour friend that runs the sewer library is actually a bigshot in Garm politics
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>>3920871
Yep. Honestly, I was expecting more from the Abyssal Tower. More than pitfalls and conveyor belts at least. It seems that the dungeon design stalled. I can't complain; given there are like 40 fucking dungeons in this bitch.
Like I may have posted earlier in the thread, I played this blind a few years back and restarted using a guide to mostly 100% the game this time.
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>>3920796
Cecil and Kain were 55 and Rydia was the lowest at 50. I ended up wasting all my apples thinking it would help her survive before I realized the game actually punishes you for using her against Zeromus. Gotta remember that for next playthrough. Just give them to Edge so he might be able to throw a few more shurikens.
Not sure what the suggested level is for Zeromus.
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Wild ARMS 2 has been a complete disappointment. I was already expecting a downgrade from the first game but THIS is ridiculous. Everything is substantially worse.
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Oh shit, someone talking about False Skies. I'm playing through right now as well and really felt the need to talk about some classes.
>Hexer/Sage
Hexer's a class that stumped me early on which is a shame, because it would have been really fucking good for the early-to-midgame. Both it and Sage show how good high damage + debuffing at the same time is.
>Gunner/Heavy Gunner
Who the fuck needs mages, gunners are here to fuck shit up. Gunner's an amazing class for any offensive mage. Heavy Gunner feels like the same shit with bigger numbers, feeling woefully weak compared to Sage.
>Evoker/Summoner
Really wish this was good, but they're limited to one element and the numbers on their skills are sad as fuck except for Summon Omega.
>Elementalist
Coolest class thematically inbetween the elemental learning and the innate S ranks for Zodiac weapons. Really wish the elemental Nails were stronger, I feel like the modifier for hitting weak points is so low that using Blackfang will be better on most enemies. Still, I like the class enough that I made two, a Generalist/whatever/Samurai and a Generalist/Hexer/Shadowmage.
>Heavy Infantry
Super cool class that feels hampered by negative priority. I feel like they're just there to throw up defense buffs from Guardian and then do their thing in the background while the rest of the party does the actual heavy lifting.
>Barrier Mage
Way too fucking good.
>Heavy Archer
Doesn't seem like a very good class until you slap on a Greatbow and get to enjoy their S rank modifier on what is probably the strongest weapon class in the game. And then they unlock Meta Rain.
>Soul Stealer
Seems cool on paper but fuck me if I know how to build one.
>Virtuoso
Someone ITT called it the most OP class in the game, I must be missing something. I do like being able to hit 9999 without any setup on almost all endgame random encounters with Stop, but bosses and machines being immune kinda rains on the parade. Danse was really fucking cool, though.
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>>3921451
I thought the dungeon design is even better than it was in WA1
And the setting is actually Western inspired instead of just being a slightly more brown than normal European Fantasy like in WA1
>>3921759
Damage increase from elemental weakness, and by extension the damage of the elemental Nail skills, seems fine to me
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>>3921913
Ice Nail is Ice + Pierce. Is that enemy also weak to Pierce? Because multiple weaknesses stack. Against an enemy just weak to Ice, Ice Nail's x2.2 modifier loses to a neutral Blackfang's x3.25 modifier, it feels.
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I began playing FFTA after not playing it since I beat it on the original release. I've always called it one of my favorite games but I feel that I should "refresh" my feelings on the game after such a long time. Especially when it comes to its story, I've always loved it but who knows how it fares now?
Well the first impression is pretty positive. The graphics are great. I also love the music, though either my emulator or the rom are kind of butchering the GBA crunchiness by adding bad kind of sound glitching. I'm also enjoying the gameplay, however I dont think I can play the game for such a long time this time around, I maxed out almost everything as a kid after all.
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>>3922322
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>>3922341
Why not? I've done it with games before, its not a new idea to me. I haven't suddenly began to hate games I used to love through this process.
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I've been playing Divine Divinity (the first game). It's fun, but man, it can be a slog at times. Dungeons often just feel needlessly large. Of course, I'm using to games like this being like Dungeons Siege and Diablo, so maybe this is on me somewhat.
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Im playing 3 rpgs and like 4 I'm picking back up after I'm done with these 3.
Octopath Traveler 0 which I have posted in the relevant thread.
Tales of Phantasia PS1 which is okay. Kinda lost interest as I am chasing summons so not much story development.
When I dont play 0, I play Rudra no Hihou.
Its an interesting game where you play as 3 MCs and you can play their stories in any order you want.
Though I dont get whats the intended play order so after spending like 15 hours with 1 character, I decided to make everyone keep the same progression (After a character story hits certain plot points, a day passes) and I am enjoying when I see how the actions of one character, has an effect on the current character journey.
The mantra system is cool. I just enter random names and there is almost always an usable mantra.
My biggest grip so far is that the bosses fucking suck.
Like 90% os scrubs barely do damage above 30 hp or so but then you hit the boss and they deal enough damage to 2 shot or sometimes even one shot the party. If you arent faster than them, you can die easily.
Its very annoying.
Aside that its a cool game and I love how well animated the sprites are.
Riza so far has the most engaging story. Also funny Surlent is the scholar but makes the most retarded desicions. The Warrior seems the least interesting. Hope it picks up.
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>>3922877
Please tell me you aren't playing at that aspect ratio
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>>3922907
No. But i have to disable some features every time I run the game so its full screen but screenshots keep that resolution.
Also the game tries to go to that resolution whenever a character speaks or after inputting the commands in battle.
Was annoying at first but got used to it.
Its only this and one of those mana games that has given me this issue.
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While this isn't an entirely fair comparison since they basically took Judie and built on top of it, the game definitely is better designed.
But it actually feels bloated. The gardening is completely unnecessary (and costs too much to install so why bother at all), and the shop feels overdesigned (yet not very fun) considering you already have alchemy/adventuring/requests to manage. And the time limit is back on top of item deterioration. AND you have to build your own furnace/fridge within a fixed point cost that's also shared with storage expansions.
Well, I have a feeling this was THE Atelier that inspired Recettear, so I can't say it wasn't worth it.
The adventure feel is much weaker this time around, and between Judie's
>every inn has a cauldron room that you can indefinitely rent, but you have to haul all your shit over because you can only "rent" one room at a time for some reason
and Vio's
>you can synth anything with your bare hands as long as you're at an inn, there's just no access to storage (until you get a bag that lets you access it from literally anywhere)
I'm not sure which one makes less sense.
Judie was also a much better protagonist, and her game's cast/story were better in general. Only saving grace in this regard is that not only did the PSP version add 2 more new moeblob characters, 2/3 are actually recruitable normally rather than only in the extra dungeon (although having to clear the game and reload for Lapis to appear is idiotic, Sphere's ending didn't even need to exist).
Endless mode being NG-only despite NG+ also being a thing is disappointing. It really should have allowed just converting your regular save as-is.
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I picked up Sea of Stars for the first time but I think I'm gonna abandon it midway through the DLC. They just had a random NPC suplex a train and that's the kind of thing that you've gotta set up a lot more than this for because that's just shameless pandering.
Best moment in the game: when that fat bitch got shot. Worst moment in the game: everything afterwards as hours of playtime are dedicated to a funeral for said fat bitch.
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>>3922341
>Never do this, fyi
This is only true if you've secretly always been a pleb who is wowed by random garbage and flashing lights. Whenever I replay games from my childhood or many years ago, I typically just end up enjoying them even more. Like, as a kid, I could tell a game was good and that I had fun playing it, but when I go back as an adult, I can actually dissect WHY its good and which parts of my brain it specifically appealed to, and it lets me appreciate it on a whole new level.
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Been playing FFX after hearing so much praise for it lately. Honestly shocked by how disappointing it is. I keep waiting for it to get better, but it just won't. I didn't like VIII, but at least it had enough redeeming qualities for me to finish. X is just an insulting, unsatisfying slog.
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>>3926788
I've heard it opens up later on, but all you really get to do is freely backtrack to areas you've already been. I really made an effort to give the game a fair chance, but it felt like the more invested I got, the more it rubbed me the wrong way. I feel bad because my friend basically gave me his PS2 and a copy to play, but it's just not my cup of tea.
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>>3926792
It's not really opening up. There's a few things you can do but you won't get a world map and there's really only 1 new dungeon you can go to at that point that's not required. And this is also at the end game, you don't get to do much with the Airship until you're going to the final dungeon.
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>>3919295
>2023
>3 years ago
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>>3928276
I played it 13 years ago and wouldn't remember details like that
Also I only did the scholar and girl stories and stopped somewhere near the start of the warrior story.
But, if I had to guess it might be that some weapons are considered two handed.
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Been Playing Lords of the Fallen, the 2023 reboot
good ideas:
Modifiers to make the game easier/harder
an option to play the pre-patched version of bosses
how the game handles maps, instead of being a flat "YOU ARE HERE" it's a sketch overview type of map with points of interests highlighted and circled with arrows, see pic
treating ranged weaponry as magic for melee users where increasing Vitality or Endurance increased your ammo meter. In addition arrows/crossbow bolts use different ammo counts
bad ideas:
some common enemies being harder than bosses and put in annoying places
turning bosses into common foes
the Umbra mechanic, while it's interesting to explore a dark/parallel world its annoying in practice because you have to go into Umbra to progress in areas to either create platforms/bridges or bypass obstacles in the moral realm
The soul steal mechanic, rarely used it because it doesn't feel like its worth it
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Been playing Crystal Project with the Final Fantasy Project mod. It's fucking fun.
Basically FF5 with nothing but pure fucking gameplay and, unfortunately, almost no story to speak of.
I'm surprised by how well an MMO Threat system can work in a turn-based RPG. A lot of that uncertainty in how an enemy targets is gone.
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>>3929409
Yeah that mod is really well put together. Normally mods like this have too much shit thrown together without any thought, but it rounds out the game's content really well while also being better balanced than the base game.
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I've been playing Path of Achra.
Its a nice, simple little roguelike, but still has a bit of depth buildwise.
I've got up to the 6th ascension, but keep dying after the first area. I feel like there's a lot less leeway for builds at this point. Kinda dependent on good drops or just a good starting character.
Or I'm retarded, which is also likely.
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Put a couple hours into picrel and deleted it in anger.
The writing is not just bad, it's borderline incomprehensible at times. People joke about localizers using Google Translate or Babelfish, but I think that's genuinely what they used here. Nearly every sentence contains a problem.
I don't get how this became an indie darling. The systems are great, as is the art, but if you're going to write a character-heavy political story with a lot of text then you should really nail the writing!!
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>>3938648
Nearly every single sentence sounds unnatural. Sentences are worded strangely, or they end or begin in unusual ways, punctuation is missing, etc. It's as if they're aliens impersonating how humans speak.
It's different than the types of errors you usually find in a badly translated JRPG, probably because it's from German, but they tripped me up way more than Engrish does.
Picrel is one example from Google
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>>3919280
Golden Sun: Dark Dawn on DS. It's the best of all the Golden Sun games. I played those a long time ago and enjoyed them, really happy I decided to give this one a try. I'm at post-game stuff now, two more uber bosses to go.
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>>3938785
I haven't played the game, but unless the character is intended to speak in a stilted/overly-formal way, the lack of contractions make it feel unnatural.
For example, he could say:
>Many people find the soup disgusting. If it's not made properly, then they're right.
Or if he was supposed to sound a formal way in the original language, the translator (if they weren't a machine) should've taken care to make sure that came through in his dialogue.
In my opinion, one of the worst things you can do to a translation is to take out the speech idiosyncrasies. It turns a vibrant world of verbal color into bland slop... again, I haven't played the game, so I don't know if that's how it is for Chained Echoes but judging by the posted complaint that could be the case.
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>>3915957
Forgot about this game. I was a ways into it but kind of got lost in the class change autism and ended up dropping it. If I remember you could really fuck your character up if you weren't careful since skills are learned per level in each class. I don't remember the dialogue being bad or anything just kind of drags on after awhile.
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>>3920582
>4 and 5 didn't advance this lore at all, they abandoned it, and the remasters did not respect the lore built in 4 and 5.
In a surprising bout of decency Konami decided not to fiddle with the overall story. That's why 4 and 5 ended up as prequels, I assume.
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>>3915957
playing octopath traveler 1, maybe two hours in as therion as I'm about to recruit the apothecary guy. seems alright, but holy shit did that boss fight take ages. I hope there's more to the game than breaking defenses.
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>>3938895
>I hope there's more to the game than breaking defenses.
Outside of that, there's as much to it as any turn-based JRPG. Breaking defenses is just the definitive way to turn the tide of a battle or heap damage on to end it decisively. There will be bosses and enemies that make it harder for you, or can't be broken until some specicific phase or condition is met.
The apothecary is definitely the most useful character, in my opinion. The concoct skill seems complex at first, but it's actually deceptively simple. Take time to learn it it's easily the most versatile skill in the game.