Thread #3918301
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Every SNES/SFC I've played so far, excluding the FF/DQ series.
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>>3918310
I've never heard a single MSU-1 hack that doesn't sound like garbage. The original SNES samples pretty much always have better composition because they were made by people who actually knew what they were doing.
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>>3918330
Here's the kicker, nobody cares unless you bring something different to the table. There have been thousands of "tier lists" made and people already figured out the pattern of placements. Mods forces people to reevaluate the games for better or worse.
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>>3918329
>By virtue MSU-1 already sounds better because it's CD quality audio
lol no. It sounds "clearer", but that doesn't equate to "better". The fact that you can't differentiate those two concepts already shows that you're a tasteless, disingenuous dolt and your opinions should not be taken seriously.
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>>3918335
>Already going to ad-homs
There is no merit to be had here nor in your post. I knew what you meant originally but your matter of "taste" isn't objective either. MSU-1's don't invalidate the original score but instead compliment it and breathe new life into it giving a different experience. Being a Luddite doesn't make you right nor superior in any regard whatsoever.
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>>3918301
I used to rank Terranigma over Soul Blazer and Illusion of Gaia, but I don't know anymore, they've comparatively grown on me.
Played Secret of Evermore for the first time a few years ago and it was surprisingly bad, genuinely an overrated game overhyped by few dedicated fans.
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>>3918301
Surprised you'd put Glory of Heracles 3 and 4 in high tier.
3 has got some good intrigue and twists in the story, but systems wise feels archaic and more like a NES RPG than a SNES one.
4 fixes up the visuals and mechanics, but since they blew their writing load with 3 the plot feels stale comparatively. Worse execution of several similar story beats.
They really would have been better off if they could have made one game with the combine strengths of the two instead of two games with clear flaws.
Also surprised you put Far East of Eden Zero and Monstania that low. I get it with Star Ocean 1 though
Anyway, I'm noticing the absence of Lufia 2. You should get on that.
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>>3918483
>more like a NES RPG than a SNES one.
Well that must be why I love them. Also I think greek mythology lends itself really well to JRPGs
>Far East of Eden Zero
I found it to be an absolute bore from start to finish. Combat was especially braindead and everything felt bland and not even the technically good graphics entertained me.
Monstania could have been cool but the game is basically over before it starts, they had an interesting combat system but in the end the fights feel basic for the most part, a real wasted opportunity.
>Lufia series
Yeah I've considered it, it's on my list
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>>3918301
not bad but imo Illusion of Gaia should be much higher, its themes and narrative were way ahead of the rest and it looks amazing. It doesn't have any weak points + has a great strong point, it being right next to Secret of Evermore rubs me the wrong way.
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>>3918486
>Lufia *series*
Lufia 1 about to become your new lowest ranked gameIn all fairness it will probably end up next to BoF1.
I feel like the kinds of bullshit that gets in the way of progressing the plot is similar in both games.
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Secret of Mana is such a weird game. It's ranked pretty accurately in the list. It's like the game is both genius, with a killer OST, the idea of 3 player simultaneously real-time flowing RPG (too many mistake the game as a full action RPG that should behave closer to Zelda, but that's not really what it is, it's just a seamless RPG that uses a constant ATB meter) is amazing especially if you compare what other games were like at the time, but also it's garbage that stinks and you can smell that stink if you just sit and play it today.
I think I could fix SoM if I just did the following
>slightly slowed down character movement
>made the 100% meter more prominent to give players a better impression to wait their turn
>removed one of the two ring menu buttons and assigned it as a spell-cast button that activated spells in real-time without any pausing
>gave characters a 3 attack / 3 spell list that they pick from on the fly by holding either L, R, or no additional button while pressing the attack/spellcast buttons. the attacks could be with different weapons, too
>made the 100% meter recharge variable based on the attack used
>fixed the AI for when you can't co-op
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>>3918301
When?
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>>3918301
>Terranigma
There's an name I haven't heard in a while. That one seriously made me cry.
The love, the betrayal, the sheer scale of it all. Fuck, what a good game. My favorite part was either
>Gobi desert
>Medieval Europe and light side you know who showing up
Devs making their own studio a location in game was cool too
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>>3918332
>Here's the kicker, nobody cares
Yeah and people can also not care about your opinion.
>>3918468
If you are a grown adult JRPG fan you should be able to point out the shortcomings of Chrono Trigger easily, not retort unnecessary toddler insults. You are just going to make those CT fanboys even more louder with their uninformed fanboyism
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>>3919269
SD3 just made combat a lot worse, and while graphics and musics are technically great they don't have the soul of SoM. I thought the story was kind of a mess too, goes in every direction but underdevelops everything unless you replay the game with various characters (from what I understand).
>is og Metal Max 2 worth playing over the DS remake
The remake feels like it's designed for people who already know the original. At least in terms of story, everything that made the original is just there like it's expected to be there but instead the remake focuses on all the new unrelated side stories instead. Hell, you're not even obligated to use the 3 original cast members.
In terms of balancing and gameplay mechanics the original is somewhat in between the first game and Returns, while the remake is "3 but with some QoLs"
In terms of atmosphere, the remakes feels very wacky, while the original has a unique vibe that I'd qualify as being in between post apocalyptic despair and comfyness. It's quite a unique vibe that drew me in, it's like imagine you're 50-100 years after the events of Mad Max Beyond Thunderdome and people have started to settle back in the world and live their lives. The remake doesn't give off the same vibes at all imo
On my first play I wasn't actually that impressed but then I couldn't stop thinking about the game and I had to replay it (multiple times) and that's how I knew I loved it
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>>3920467
No, it just gives their growth a larger boost
and the bonus effect is still based on the quality of the item. They'll sometimes ask for low tier items that they'll receive 0 growth from even though they asked for it.
As you feed them stuff that gives a lot of growth, they become pickier eaters and you need to feed them a couple bad items to bring the accepted quality bar back down.
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>>3918471
Illusion of Gaia is my favorite in all ways, but the first two (or three if you count Actraiser) are just so snappy. They're still of that older era where they're mostly games with odd themes and stories put on them. And so, I think they're easier to go back to.
Terranigma is great, but it's a much bigger game and much more drawn out because of it.imo
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>>3921855
It seems like they tried to purposefully omit SRPGs. Obvious stuff like Fire Emblem being missing is the biggest indicator that it's on purpose
I'm not sure *why* those would be omitted though. Especially stuff like Energy Breaker or Treasure Hunter G that have normal RPG town/dungeon content.
And they even failed to cut them all anyway because I still see Monstania, as well as SRPG adjacent stuff like Dark Half or Uncharted Waters on the list.
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>>3921840
Yeah that's pretty much the same reason for me.
First time I felt like obviously the games just got better and better, but replaying them later I wasn't so sure anymore.
I just don't know if I value the broader scope of Terranigma, or the contained but more perfected tighter experience of Gaia more.
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Actually I'm really enjoying Lufia (1) because of its really tight balancing. I've found myself just about out of MP by the end of several dungeons in a row and in some encounters making a wrong decision can be costly.
It's obviously all very inspired by DQ2 but that happens to be one of my favourite DQs.
One nice thing about Lufia 1 that it takes from DQ2 is that there is some amount of randomization to the encounters (enemy types, numbers, grouping etc), which keeps making combat engaging and less repetitive. Very few JRPGs do this actually so it's nice.
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>>3922233
you haven't gotten up to the point where the balancing falls apart and the direction and plot disappears.
And yeah Lufia games basically copied their homework from DQ2/3 back from the Famicom days so I can see that if you really love those games you'll like Lufia more
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>>3921840
Illusion of Gaia is also my favorite. I agree with this youtube guy. I think it's actually one of the best things on the SNES
https://youtu.be/sQPfUohMMqY
In retrospective review, I think it's interesting that Terranigma / Illusion of Gaia didn't become the new staple standard for RPGs back in 1994. I think Illusion of Gaia might have just went over most gamer's heads at the time.
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That difficulty spike when you cross the lake and reach Dowaine holy shit.
Those Sage enemies can casually do a spell that deals 90% of both my characters HP and another that drains half their MP. And they don't come alone.
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>>3918301
>CT in god tier, let alone above any MM
>SoM above SD3
>TM0 in low tier below things like both BoF games or SMT
>That atrocious slog that is Terranigma on "Great"
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>>3921849
Brain Lord was pretty decent until the final dungeon. Ill definitely never play it again for that reason alone.
>>3923502
I beat 7th Saga once just to sort of prove to myself that I could after knowing how hard the game was damaged by the localization process. I only ever beat it because one of the partners held the final rune and gave me the choice of recruiting him instead of fighting him. I could not get even remotely close to beating the duel. The final boss was hard, but much more manageable than a duel that late in the game.
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How's the spiritual sequel to 7th Saga?
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>>3924738
Decent.
Couple of the story arcs feel a little bogged down with padding (Kid's world, the fucking spiral staircase room in the generic medieval fantasy world, probably other stuff I'm not remembering right now)
but separating the content into arcs at all, and having them be fairly conceptually different from each other, is a positive for staying engaging.
OST is underrated
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So I've beaten 7th Saga (US version). I played using Kamil and Valsu and overall I really enjoyed it and I thought the game was very balanced, except for the final area where I arrived at lvl 40 and I had to grind to lvl 50 for the final two short dungeons.
The only duel I had to do for the Sky Ark wasn't hard either
Then I tried getting into Laplace no Ma but I didn't like it at all. The combat is really bad between high miss rate and the high dmg randomization, that and the presentation lacks impact. The environments and puzzle solving was doing nothing to me either and it takes forever to lvl up stats and even after lvling up I barely felt any difference, I don't think I'll continue this playthrough and I opted for Mystick Ark instead
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>>3923502
>>3921849
I wouldn't say 7th Saga is even in the top 5 most difficult SNES/SFC RPGs, the localized version's balance is just fucked up and as the game is extremely simple mechanically, there's not much besides grinding in this game.
From what I have played, Romancing SaGa 2, Eye of the Beholder, and the Wizardry Gaiden games are all much harder
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>Mystic Ark
I've beaten it and here are my thoughts:
The game is divided into 7 main worlds, the first is a world inhabited by anthropomorphic pirate cats living in boats, except the world is devoid of any water. The second world has people living in giant vegetables they grow for shelter and food, the second world is inhabited only by kids with only a single adult who's sick, etc They were all very imaginative and a welcome change from the usual JRPG fair
The game system revolves on picking other party members out of 7, the nice thing being that they all get exp even if they don't fight (as long as they're alive and you have their 'figurine' on you) and you can switch them at any time outside of combat to accomodate with the current situation.
Balancing was really tight and good at first but starting from the 3rd world things started to become too easy and the game never recovered.
Adventure game style puzzles are thrown into the mix and for the most part I liked them, I certainly liked this type of puzzles better than most of what can be found in Lufia 2
The enemy variety is really poor in the first couple worlds with often only 2 or even 1 enemy type per area, but it gets better after that.
Overall it's a nice game with nice worlds but it's a shame they couldn't keep the balancing interesting longer. I'll remember 7th Saga for its combat and Mystic Ark for its worlds, it's a shame we couldn't get both in the same game.
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