Thread #3923882
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Im asking because this game seems to he overwhelmingly liked on here, I started replaying it a few days ago because I never played the totsc dlc, and while I started to appreciate it a lot more than in my first playthrough, slowly but surely I started to lose my desire to play. Im 30 hours in and im not sure whether to continue which sucks because I feel like I finally understand the appeal, there are things I really like about this game such as the grounded and immersive fantasy setting and the large variety of gameplay and customization mechanics, but the first and foremost thing I really dislike about this game is how you set up your party, recruitable party members are very few and far between, so youre likely to spend a long time or even the whole game with a party you dont want, Khalid is the only non evil aligned fighter in the game, and he comes paired with jaheira who is a druid/fighter, so if your mc is a druid and not evil you have to cope with having another druid in your party, or you wont have a fighter in your party at all since an evil character will leave if your reputation gets too high. The 2nd thing is that theres nothing to do, the setting itself carried the experience for me for several hours but theres genuinely almost nothing to fill the gap between story content which by itself is already pretty minimalistic. I have yet to play bg2 or icewind dale so not sure if those are more up my alley.
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>>3923899
NTA. If you literally mean single-classed fighter, this is technically correct, but extremely specific. BG1 level cap is low enough that the fighter's strength (weapon proficiencies) doesn't really take off.
If you open it up to "warrior frontliners" you've got Ajantis (paladin), Minsc (ranger)
For multiclasses, Yeslick (fighter/cleric, admittedly not available at beginning of game)
And for clerics, you've got Branwen (neutral, but I like her)
Personally, I'd use Ajantis, Minsc, Branwen, Imoen, and Dynaheir.Also, I hope you aren't using the EE, it adds tons of Beamdog garbage "content", adds new bugs that weren't in the original, and fundamentally fucks the balance of the game by porting to the BG2 engine
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>>3923945
Its not the same, you are mentioning classes that play similarly to a fighter but arent one, I have minsc in my party but my mc is already a ranger, I was thinking about swapping out dynaheir with xan and minsc with kagain but of course kagain will eventually leave my party because of my reputation, and I dont want Khalid and jaheira because jaheira is a multi class of a druid and fighter and Khalid already plays the role of fighter, and multiclassed characters dont use the full potential of the classes they are multiclassed with. Since the game allows you to control 6 party members, permanent deaths, a ton of empty forest zones where you can easily toss in a recruitable npc, youd think there would be more ways to customize ones party
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>>3923882
YOU ARE ABSOLUTELY THE PROBLEM
D&D classes are not as narrow as you think they are. Your party needs
>one or more front line capable characters to not die
>a healer to sustain your health
>optionally a thief to disable traps
That's it. This autism here >>3924023 whinging about "fighter role" and "multi-class doesn't use the full potential of their classes" is irrelevant and misguided. A fighter/druid is not a shitty fighter plus a shitty druid. It's a druid that gives up maybe 1 spell level in return for more HP, more attacks per round, better THAC0 and the ability to wear heavy armour. It's a healer and a front line tank in one, a nature-themed battlemage. In a similar vein, bitching about Khalid already "filling a fighter role" and refusing to use Minsc - the best physical character in the game - just because his class is Ranger despite his 18/93 strength and two pips in two-handed swords, is completely fucking lunacy. There's room for both of them in a well-balanced party even with a ranger MC, because you are almost certainly not a 18/93 STR two-handed sword ranger with questionable mental stats and the ability to rage. Ajantis fills this role in the party as well, and both he and Minsc are better at dishing out physical damage than Khalid is.
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>>3923882
Tried it multiplayer when the enhanced edition came out. It's a mess to play co-op. Did not care for it.
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>>3923882
BG1 was never meant to give you a perfectly balanced party with minmaxed companions. Go play Iceeind Dale if that's what you want.
A handful of areas are somewhat empty but there's almost always something to do in all of them. Guess people these days need something thrown at them every five seconds or they lose their attention.
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I'll confess I never used minsc's rage. Or my thief for stealth backstabs/recon. Or most of the spells, even grease and web because by the time I finished casting everyone already fucking moved and I hit my melee guys half of the time anyways.
My usual strategy was to shoot fireballs outside of view (after loading; the first time I'd die because of not knowing what was ahead), then tell my 3 front guys to go kill something while my 2 mages and thief/ranger shoot arrows and rocks from behind, with the occasional magic missile
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>>3924110
Not OP. I've been playing BG1 for the first time and have 40 hours in it and I'm just at chapter 4. But I'm not complaining, I've been playing it and having a great time.
I don't understand people who shame others for not speedrunnung every game
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>>3924134
Someone in this thread was being a dick about how there's something wrong with you if you don't beat this game in under 30 hours, and I was just calling out how much a retarded take that was
Since you're having an emotional meltdown over it, I assume you're the one who said BG1 should be beaten in less than 30 hours?
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>>3924072
>but then I found out that its a feature added in the enhanced edition, it doesnt feel like the intended way to play
It is not "intended", but it was a feature in the original game. Start a multiplayer game, assign control of all six characters to yourself, create your characters, start the game, save it, and then copy your save from the multiplayer folder to the singleplayer folder.
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>>3924023
>you are mentioning classes that play similarly to a fighter but arent one
As I mentioned in the post you're responding to, is what you want a character who is literally a single-class fighter, or do you want a character capable of fulfilling that role in your party (a tanky frontline melee damage dealer in heavy armor)?
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>>3924070
OP here, i genuinely dont care whether the roles play similarly or not, I want each party member to fulfill their full potential in their respective class with their respective defining attribute, that way they are solidified into my party, I know now that this isnt very relevant at lower levels but if I went into this game blind id have to think "hmmm each class has their own respective attribute, there are 6 attributes with there being a class centered around each one, and the game let's you have 6 party members... having one of each main class is definitely the ideal way to play" and as i start playing i have to cope with whatever recruitable npcs I come across while im into the 20th empty field zone on the map looking for the kinds of recruits I want when it turns out the game doesnt even have them. I booted up icewind dale yesterday not to play it but just to check out the intro and you are immediately required to make your whole party from scratch, I wonder why icewind dale isnt talked about more, that feature alone sounds super good after my frustration with bg1.
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>>3924266
Autism aside, in BG1 Mincs is actually better at being a fighter than any other pure fighters for good-aligned parties.
But yeah, if that's how you want to play, Icewind Dale would fullfill your needs and wants better than BG1.
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>>3924105
Yeah icewind dale already seems more up my alley. I dont mind that there are some empty areas but in a game with slow level progression there should def be some loot to keep things a little more engaging. Like ill get gems and gold but theres nothing to even spend money on besides base level gear and ammo/ potions just to go out and explore more empty forest zones.
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>>3924272
>Autism aside, in BG1 Mincs is actually better at being a fighter than any other pure fighters for good-aligned parties.
He's actually not.
Khalid and Kagain are way better.
Bg1 Minsc only has 15 dex and con.
Meaning he's got a -1 AC adjustment, and +1 hp per level from con.
Khalid gets -2 AC adjustment and +3 hp pere level from con.
Minsc has great strength over Khalid.
You can fix Minsc's dexterity with gloves, but you can also fix Khalid's strength with gloves.
You can't fix Minsc's con(you're not feeding him tomes).
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>>3924273
>Yeah icewind dale already seems more up my alley.
You’ve had like three anons tell you how to make a custom party in BG1.
>but theres nothing to even spend money on besides base level gear and ammo
Rings, necklaces, and cloaks of protection, magical shields, magical melee weapons, magical ranged weapons, the coveted full plate mail, the armor of shadows, all the neat stuff for sale at High Hedge, etc. My favorite part of the game is saving up for all that stuff.
You should probably start over and just make the classic generic fighter cleric thief mage party in a custom game.
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>>3924279
>Kagain
I specificaly mentioned good-aligned parties.
Con ain't that important if you're not getting hit. Minsc has always performed better in my parties than Khalid, rolling with the canon party.
I didn't want to bring gear into the discussion but that's a fair point.
And while we're at it, Jaheira on full plate+tower shield+dagger of venom kicks so much ass, not even counting buffs.
>>3924273
BG1, comparatively is scarce on magic gear, but that just makes every item count. Magic projectiles are a money sink (even though you can loot plenty). Making the ankheg armor, and all the stuff the other anon mentioned is motivation enough to accumulate gold.
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>>3924296
>Minsc has always performed better in my parties than Khalid
Not for any numerical reason.
If I attack with one character, and hold another character back, the first character will have performed better, but that would be on me, not on the character.
If you roll a dice 12 times and happened to get more 6es than expected, it doesn't mean the odds for dice rolls changed, it just meant you were lucky.
Minsc's stats and class are just worse, your experience is a fluke, you're misremembering or you've been tricked by memes.
The numbers do not support you.
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>>3924358
Sorry to break this to you, anon, but RPGs are one of basically two number autist ubergenres. (The other one being /vst/). Plenty of other genres to play if what you really want is a dating sim or a visual novel.
>b-but I've always disparaged munchkins
The issue with actual munchkins has always been their extremism and obsession with exploiting rules and loopholes to the maximum extent possible while completely ignoring every other element of the gameplay-- which in tabletop terms involves things like social cooperation and teamwork NOT PRESENT IN A VIDEOGAME.
Munchkins exist BECAUSE RPGs are a number autist genre.
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THAC0 has always been a beyond retarded stat. D&D has always had complete garbage rules that needed to be heavily trimmed for a PC port.
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Baldur's Gate 1 is considered divisive even among people who like the series. It's the first IE game ever made, is extremely confused in its goals and design, and is very much a product of the time.
Personally I can't stand it and find it incredibly tedious to play, primarily due to 80% of the game being empty wilderness maps full of trash mobs.
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>>3924695
>confused
Not a very good word to describe it.
Issue is more that certain ideas had drawbacks or issues they didn't notice until it was too late. Not surprising due to the inherent complexity of what they were trying to do (adapt full party D&D to a real time system where combat was integrated with world exploration and interaction)
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>>3924695
>Baldur's Gate 1 is considered divisive even among people who like the series.
When these games were new, I liked BG2 more, because it has a higher power curve, and more stuff. I've come around to preferring BG1 more in the end due to its simplicity, the elegance of a low level party of adventurers tromping through the woods.
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>>3924325
>Khalid is a pissboy elf with abnormally low morale, causing him to be prone to fleeing.
True he flees when he gets hit by a crit by an ogre early on.
Minsc just explodes into mist when he gets hit by the same attack.
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>>3925051
>was I wrong then to let Khalid succumb to a tragic accident involving some hobgoblins so I could replace him with Kivan?
If he died and you rolled with it and replaced him with another NPC, you’re playing the game as intended
If you intentionally killed him off to exploit the fact that if you remove him from your party, Jaheira would leave, and you want to keep Jaheira and get rid of Khalid, you’re a bad person
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>>3925071
ohhhh nooo, caught, I bought the version that was on sale from steam a few weeks ago
I'm a massive poser who doesn't even deserve to post on this board, I should just kill myself right now
the fact that I've actually been enjoying playing this version of the game and having a great time and not regretting the purchase I made at all just shows how disgusting and horrible of a human being I am
I am so sorry....
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>>3925070
well... call it save scumming, but if a companion I actually like dies, I'm loading from a previous save
I am not letting Imoen die no matter what
But if a companion I don't care about dies from a legitimate battle........ oh well
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>>3925110
>ohhhh nooo, caught, I bought the version that was on sale from steam a few weeks ago
You should have bought it on GOG, then you would have gotten muh Beamdog version as well as the original.
The rest of your post does not merit responding to
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>>3925113
Half-orc + buckley's buckler gets me 20 con in like the first 30 minutes of the game
How much does it make you seethe knowing that I've been having my 20 con half-orc tank everything and taking full advantage of that free hp regain?
You're probably shitting your pants right now knowing that I'm getting all the rewards of playing through the game's story, without having to make the sacrifice and struggle you did when you played through
And what makes you that angriest? Is knowing that I'm enjoying it. That I am absolutely shameless about it
In fact... I think I don't even want to play the original
I think I prefer the enhanced edition
Tell me... how does that make you feel?
Let it all out, please
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Op here, I just found out that the enhanced edition significantly changes the game outside of just adding a few new classes and party members, i didnt realize that all class kits were a baldurs gate 2 feature, along with the half orc race... maybe that fucked up the balance? Should i consider playing the original? And did any of the other infinity engine games recieve this much change with the enhanced editions? Because I got planescape torment, icewind dale, bg2, and neverwinter nights
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>>3923882
>recruitable party members are very few and far between
Of all things to complain about you chose the frequency and quantity of companions? There are around 30 recruitable characters who are quite varied and easy to find in every settlement. I felt like I was being showered with options in "early" game.
>Khalid is the only non evil aligned fighter in the game
Yeslick and Coran are also fighters. And you don't really need a pure fighter to do a fighter's job. It's just a label.
>The 2nd thing is that theres nothing to do
In *theory* you have dozens of quests and encounters in the wild but I fully agree that it is not engaging enough.
>Am I the problem?
No. I organized a Baldur's Gate marathon last December and invited my friends. Here is how it went:
I beat the first game completionist style and consider it mediocre.
My first friend finished the game but he rushed through it with a solo rogue while skipping story bits. He didn't find the game fun.
My second friend beat the game trying to play as an evil person. He quickly discovered Baldur's Gate isn't really built for that and got disappointed. He DID explore most of the game though.
My other two friends didn't even get to the third chapter due to AD&D mechanics being either too complicated, weird or plain annoying.
Five people. No one found the game good. A small sample but there are many others like us on the Internet.
>>3925174
>Should i consider playing the original?
When I read about the differences between the original and EE a feeling of dread settled in my body. Original has smaller resolution, painful UI, less classes, stack limit of 20 for ammo, no potion case, no gem bag... Jesus Christ, that just sounds so inconvenient. And I say that as a person who still plays original Heroes of Might and Magic without neither HD mod nor HotA installed.
>>3925053
Pretty good and varied. I beat the game as a dwarven defender with Kivan, Imoen, Coran, Yeslick and Xan.
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>>3925070
>If you intentionally killed him off to exploit the fact that if you remove him from your party, Jaheira would leave, and you want to keep Jaheira and get rid of Khalid, you’re a bad person
I used to do that all the time, but the other way around.
My preferred way was to let Khalid die, kick Jaheira out and then resurrect Khalid.
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>>3923882
I don't believe you even played that one. And I don't care whether you ever do or whether you ever play BG2 or anything else. You're here because you want to shit. We are not your toilet. Your toilet shat you out sixteen years ago, and you lick her rotting cunt every night while jacking off over toddler porn.
Go shit in there like you usually do.
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>>3925113
Just so you know, Beamdog's version is the correct version because the game has been upgraded to be fully compatible with modern hardware and software layers. The original literally won't even run on most computers today.
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>>3927396
I have never played any of the BG enhanced editions, because they’re downgrades of the originals. You can still play the originals just fine. You might need to install a directX wrapper and do a little tweaking, but it is not difficult, much less impossible.I have played the EE of PS:T, and that one I do think is a direct upgrade over the original. The original version of PS:T is fucking janky and runs poorly, compared to BG 1 or 2
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53 hours into my first playthrough ever on Enhanced Edition and I'm loving it! Such a great game and I really think Beamdog made a lot of great additions
the chuds can seethe all they want but they can't take away from the fact that I'm genuinely enjoying playing this game
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>>3926968
>Original has smaller resolution, painful UI, less classes, stack limit of 20 for ammo, no potion case, no gem bag... Jesus Christ, that just sounds so inconvenient.
Not that big of a deal, really. Containers for potions and scrolls were added to BG2 because that game would have been a nightmare without them. In BG1 it's pretty manageable.
I don't remember ammo being an issue, but even back then I knew how to search+edit binary files so if I noticed it becoming a hassle I may have just given myself a 200-stack of normal arrows. And that's what I'd do now, a 1 byte change to a save file isn't worth installing a whole overhaul to me.
Real issue with BG1 is the slow pacing and all the downtime/slogtime (eg trudging across a map you've already explored).
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>>3929617
You’ve repeatedly gotten factual and informative responses from multiple anons. If you willingly choose to ignore the truth, you’re no longer merely ignorant, just stupid. I’m willing to share my time and energy with the ignorant, but not the voluntarily stupid.
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>>3929627
What is the truth? Specifically? What factual information was given, specifically? Other than you don't like gay people. Because I'm reading through the thread and I get to the bottom and you're being such a faggot about it, that it's making me pretty solidly agree with >>3929599
about it. Enhanced Edition is apparently just objectively superior in every measurable way.
The only thing you've come up with to complain about is that you don't like gay people and you want to feel superior for liking vinyl. Go be a retarded bigoted hipster somewhere else, because I'm not buyin' your bullshit.
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>>3929627
>you've gotten
That was my first post in this thread, you've provided nothing substantive to me other than saying you prefer doing things the hard way because you don't like that fags made the enhanced edition, which, fair enough but i'd prefer it if you could talk about why you think the actual changes themselves are bad instead of just calling it troon fanfiction
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>>3929632
>>3929640
Forgive me, these threads blur together, and we have at least three shitty threads about infinity engine games up right now. Allow me to summarize:
Improvements added by the BG enhanced editions:
>Area looting is a nice convenience QoL feature
Downgrades added by the BG enhanced editions:
>Ported BG into the BG2 engine, which inherently fucks up the way many spells and items work, and breaks the >balance in half by adding new races, classes, kits, and fighting styles
>Added a bunch of new bugs that weren't in the original games due to Beamdog incompetence
>Added a bunch of homebrewed OP items for no reason
>Added a bunch of extremely cringe fan fiction characters and bad dialogue
>Made the game look even worse than the originals, somehow
Literally the only improvement is area looting. Anyone who's not braindead can set up a lightly-modded setup of the original games in 10-15 minutes that work flawlessly on modern computers and is superior to the EEs in almost every possible way.
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>>3929655
It's okay, thank you for actually telling me what you don't like
>BG in BG2 engine
I don't care about the balance or anything like that, so this is fine with me
>bunch of bugs
Such as? Just tell me one really bad one you hate, I'm not going to be a shithead and make you give me a comprehensive list or anything but unless its something that softlocks me or prevents me from progressing I probably won't care, I'm just not a purist
>Homebrewed items
See above
>fanfiction characters and bad dialogue
Such as? Like above, just one example you hate the most, or more if you want
>Game looks worse
In what way? I don't really see how they'd be able to do that with such a simplistic looking game
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>>3923882
Come on anon, think. Use your brain. YOU want more variety in fighters. But imagine if every player that has their own favourite would have the same gripe as you. The game would be stupid in every way. "I want more variety in rogues"/"I want more in mages"/"I want more in clerics". If you do this you would have a minimum of 25 recruit able NPC's littering the story, and each is supposed to have their own lines, and have interactions with at least two or the of the other characters, etc etc. It's ridiculous. This is an old as fuck game anon, you simply cannot expect it to cater to your specific desire.
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>>3929665
>>bunch of bugs
>Such as?
NTA, but, there has been reports of save corruptions, items not working right, journal entry errors, and the stupid music bug that wouldn't go away until you reload
>>Homebrewed items
There's a kensai (max dmg roll) halberd outside of the gnoll stronghold. There's a +1 mace that stuns with no dc save for one round.
> Such as?
Fucking neera. Nuff said.
>In what way?
They thickened they outlines of everything by like 20x the original, and you can zoom in 10x more and if you do shit get blown up in disproportionate ways. Ui changes that didn't need to happen.
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>>3925174
In my opinion, if you're playing the enhanced edition you should be using this mod: https://baldursgate.fandom.com/wiki/Convenient_Enhanced_Edition_NPCs
and remove the new characters.
There are like 25 characters, and the EE adds 4 to bg1.
You can have 6 characters in your party, your own and 5 more.
These new characters are written 14 years later, by different people, and to a different intensity than the original characters.
A new player wouldn't know to ignore them, and they take up space so you miss out on the other 25 original characters you would have instead.
By written to a different intensity, I mean how a character in a SNES rpg may have its characterization through less dialogue than a character in a Playstation RPG.
Like FF6 vs FF9.
If a new person plays FF6, but the popular version of FF6 included 5 new characters who talked over all of the original characters I'd be pretty disappointed, since they haven't experienced the game we played.
There's one more problem with EE, but that's not something I think is as important to address so playing EE is fine if it's easier for you.
EE uses bg2 proficiencies, which are more specific.
For original bg1 you can have a character that is proficient in Large Swords, which covers a wide array of type of swords, 2h swords, katanas, scimitars, bastard swords, long swords, but in EE you might be specialized in Bastard Swords and terrible at using Long Swords.
Your weapon proficiencies are much more limited in the bg2 system compared to bg1, and the bg1 experience is more tailored to lower level so this degree of specialization doesn't make as much sense.
Also a problem for companions you pick up.
Montaron, an evil fighter/thief halfling, he's proficient in missile weapons and short swords.
So he's great with daggers and short swords for melee, and for ranged he could choose between slings or even crossbows.
In EE they had to make a choice and went with Short Swords, not daggers, and Slings, not Crossbows.
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>>3930428
Maybe bg2 proficiencies make more sense in bg2 because a fighter type class would end up with more pips than what you know to do with them. However, I very much prefer bg1 proficiencies. Wish they could be ported to bg2.
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>>3930745
>Maybe bg2 proficiencies make more sense in bg2 because a fighter type class would end up with more pips than what you know to do with them. However, I very much prefer bg1 proficiencies. Wish they could be ported to bg2.
I kinda feel like they should start broad and end more specific.
Like the first Pip is in Large Swords, and then the 2nd in Katanas.
Maybe First 2 in broad categories(Large Sword, Missile Weapons) and the last 3 in specific weapons(Katana, Bastard Sword, Crossbow, Slings).
Maybe it's a bit different per class.
Ranger, Paladin, Barbarian, multiclass fighters put the first pip in a broad category, and the 2nd pip in a specific weapon,.
Fighters put the first 2 pips in broad, last 3 in specific.
Thieves, Bards, Clerics in broad categories.
Wizards, Druids in specific weapons.
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>>3932391
Kinda like a tree? With branching options with each pip giving a stackable bonus? Something like:
Pip 1: large swords (no penalty)
Pip 2: one-handed swords (+1 to hit and dmg with all swords in this category)
Pip 3: longswords (+1 to hit and dmg with longswords for a total of +2)
Maybe the third pip gives a +2 instead of a +1 and you can put extra pips on that. Maybe each extra pip beyond the first on a specific weapon gives an increased bonus.
I dunno, just throwing out ideas.
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>want to make a single class mage besides wild mage
>need to cope with the knowledge that edwin will always be better
Why did bioware insist on making this one companion so overpowered? Pretty much all others are at least somewhat suboptimal
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>>3934508
You can create an override with Near Infinity to make his necklace removable and usable by any mage. It's not cheating like you are suggesting, it's simply making the necklace not an artificial component of Edwin. Personally, I would just not use Ediwn or care about the necklace or who's best at what role, because the game isn't hard as is.
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>>3923945
Oh, you mean in the first game only? Because BG2 also has Valygar and Keldorn, for example. Haer'Dalis is neutral and his original kit is as a frontliner. Yoshimo starts as a thief, but it's common to dual-class him as fighter you're gonna keep him in the party. I personally would recommend against doing that, and he's still a competent frontline combatant.
Then there's all the mod-added characters like Haldamir and Ajantis. Kivan is an archer but I'd class that with fighters, really, though he isn't a frontliner. Faren is a great mod and he's a good frontliner whatever classes you put him in. Rasaad is a frontline combatant as a monk... Jaheira is a fig/dru which is a frontliner at least for the first half of the game and I'd argue it's best to keep her as a gish like that.
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>>3923882
Its a Bioware game, so by default it ages like milk, not a single Bioware game aged well imo, all of them age poorly for some reason, I loved Mass Effect and Kotor and i dont want to replay them again, i replayed DAO and BG2 and was left in awe at how poorly they aged, after i finished DAO i vowed to not replay any Bioware game i liked as a teenager because i dont want to overwrite my good memories with them.
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>>3923882
>30 hours in
This is when I usually burn out on any RPG now. I have too much responsibility now and have fewer hours to game, so it takes me around a month to clear RPGs longer than 25ish hours, especially if I am taking my time and not rushing the main story, and I tend to just want to play something else at that point.
Also, I never thought BG1 was all that great. It stands tall because it mogs what came before in terms of presentation and is mechanically simpler and faster paced compared to pure turn-based where positioning matters more (which stuff like the gold box games did before it).
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I gotta admit, I was playing this game for the first time and loving it, up until I actually reached Baldur's Gate. Then it changed from being a fun, open romp through the wilderness to a sprawling checklist of quests to do and areas to explore that I was constantly behind on. Not fun at all.
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>>3935733
I liked the city on my first few playthroughs because it's concentrated (relatively) high-level gameplay that comes at the point where your party can walk all over pretty much anything the wilderness has to throw at you. On replays it becomes a bit bothersome because it nukes the pacing and you already know more or less what's in each building, but I still don't hate it as much asthe return to Candlekeep
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>>3935733
Honestly you can just ignore most of the city and just stick to the main quest.
Theres a few good quests there but most of it is empty or the rewards are pointless ar that point in the game.
I did one playthrough were I really combed through the city and explored everything and honestly it wasnt worth it.
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I put on the old Curious George show for my kids, a recurring character (an Italian chef named Chef Pisghetti) is voiced by Minsc. One episode even had a character voiced by Sarevok. Just like the critically acclaimed game of the year, Baldur’s Gate! Welp that’s my story