Thread #3925187
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What is the best version of each Final Fantasy game?Meaning which versions have hard mode and options to speed up combat
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>>3925187
I'm tying to think of a single FF game (up to 10) that doesn't play better in its original release and I can't come up with one other than FF3
you posted FF8. FF8 in particular is WAY better in OG hardware than the remaster.
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>I
PSP
>II
PSP
>III
Pixel Remaster
>III 3D
Steam
>IV and IV After Years
PSP
>V
GBA
>VI
GBA
>VII
PS1*
>VII Crisis Core
PS4/5
>VIII
PS1*
>IX
PS1*
>X
PS3/4
>X-2
PS3/4
>XII
PS2
>XIII
Steam
>XIII-2
Steam
>Lightning Returns
Steam
>Type-0
Steam or PS4
>XV
PC
>XVI
PC
>VII Remake
PS5 or PC
>VII Rebirth
PC
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>>3925187
Final Fantasy I: Pixel Remaster or PlayStation
Final Fantasy II: Pixel Remaster. The PlayStation version requires you to beat it to unlock Hard difficulty (the original normal difficulty).
Final Fantasy III: All three versions of the game are difficult and different, Pixel Remaster is the easiest and has modifiers.
Final Fantasy IV: 3D Remake on DS is hard by default, the mobile and PC versions introduced a separate easy difficulty and dubbed it normal. Pixel Remaster has modifiers like the others and speed ups.
Final Fantasy V: Pixel Remaster. All Pixel Remasters have speed ups and modifiers, like removing encounters or how much experience you can get. I've seen someone on X beat the game using Freelancers without leveling up.
Final Fantasy VI: Pixel Remaster, see above.
The modifiers for VII, VIII, IX, and X make the games easier, not harder. Those are the only ones I know about.
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>>3925348
Kek, OP asked for versions that have a hard mode and allow you to speed up combat. The Pixel Remasters are not really hard, but you can use modifiers to not get experience and money, which means no leveling up. I have to check if there are AP modifiers. I haven't played them, but when I play VI, I plan to do a no experience run until I recruit Gogo and Umaro.
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>>3925513
Recommend romhacks or mods then
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>>3925513
It's not possible to make RPGs "challenging" even in theory. They're games with stats that decide what's possible. If you're too low level, you can't do the thing. If you're high enough level, you can. It's as simple as that. There isn't anything about challenge involved. They're RPGs. They're about stories and adventure. They're not about masochistic masturbation.
If you want to jerk off over your self-abuse superiority complex, go play some Fromslop.
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>1
NES. PSX acceptable
>2
FC. PSX acceptable
>3
FC
>4
SFC
>5
SFC
>6
SFC
>7
PSX
>8
PSX. PC acceptable if you want to bother with the Chocobo mini gamewhich is another mean to gain item/spells anti draw fags never think about
>9
PSX
>anything after 9
who gives a shit lmao
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>>3927541
It's called an exp curve, retard. You set a soft cap for each area. If you're below the level of the enemies in the area, you gain a lot of exp until you're at their level, at which point you gain so little that leveling up takes hours of grind. You include secondary progression mechanics that provide tactical options, such as learning new skills that are gained in other ways than standard experience points.
Play more games.
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>>3927541
I agree, I sure loved the story in Wizardry. Such epicness with plot twists at every turn and the game did a good job at giving personalities to the characters. Meanwhile the gameplay wasn't remotely challenging, just spam X to win basically.
Fucking RPGs I swear.
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Was there ever a mod that makes FFVII graphics look bearable? Between all of the ports I feel like the original PS1 would be the least painful to play just because the low resolution and pixelation hide how poorly the models and the "fake 3D" environment have aged.