Thread #3925793
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This is a 9/10 game if you can get past all the system bloat, over designed ui, menu fatigue, mechanical darwinism, micromanagement heavy feature creep, there's actually a great game underneath it all with a passable story and amazing vanillaware art. A pity it's basically unplayable unless you have Ritalin on hand.
+Showing all 78 replies.
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>>3925793
Just say you have down syndrome my guy. The game was good and not particularly hard on normal if you were an autist and went to dragon land first.
Easiest platinum of my life, and and something I replay each year.
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Cognitive overload for an autobattler.
Genuinely retarded.
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>>3925859
>>3925882
Maybe you are illiterate but OP never said it's particularly hard or super challenging or difficult in terms of skill, rather that it's bloated upon bloated with systems upon systems upon systems.
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>>3925890
no, anon, you need to learn how to read. OP called it unplayable unless you have Ritalin at hand which is insane for something as brainless as this game.
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>>3926498
Ritalin makes dry and tedious content very interesting and easy to absorb.
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>>3925793
>mechanical darwinism
what did xe mean by this
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What the opposite of this case called, I need a game with more systems. Everything’s too fucking basic.
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if i see more than one or two menus in a game I uninstall it and delete it
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>>3927059
It's called having an IQ above room temperature without ADHD.
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>>3928046
overly complex systems and menus aren't gameplay and aren't difficult, they are just tedious timesinks like excessive excels sheets
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>>3928070
Just take Ritalin, bro.
Games aren't excel sheets, systems are part of games, leisure is inherently a timesink, complexity is relative to the user, and difficulty isn't the point of play.
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>>3928087
difficulty is content and overcoming difficulty is fun gameplay, system & menu creep is gay, games shouldn't be bloated with excel sheets, constant info dumps and tutorials.
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I get what the OP is saying, they could've streamlind Unicorn Overlord a lot more and made it more intuitive but then it would be less unique. Also not a fan of the idle-combat style.
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>>3928093
Nah. Playing with things is fun.
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>>3928103
playing is fun when there is risk involved, when you can game over or lose something. Fiddling with menus and listening to NPCs info dumps isn't fun.
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>>3928104
Nah, playing with things is fun. RPGs are fun.
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>>3928105
rpgs are fun when they aren't bogged down with rpg systems.
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>>3928106
It's okay to not like RPGs. Just funny that you post here.
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>>3928105
rpgs are fun when they aren't bogged down with rpg systems.
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>>3928106
It's okay to not like RPGs. Just funny that you post here.
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>>3928106
>rpgs are fun when they aren't bogged down with rpg systems.
Yup, retarded.
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>>3925793
this is almost an idle game, difficultywise and mechanicswise. only in the highest difficulty you need to think a bit. It's such a simple game, it's best played in short bursts.
Story is almost non existant, it's the classic rear-ended story dump 95% of Japanese games suffer from. It has very good waifus, though. But that's expected from Vanilla Ware.
Good game overall, but not really complicated or hard. You must be quite dim
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>>3928182
I know the game is easy and basically plays itself, and the story is shit, the only saving grace is the art. OP mentioned this.

The issue is that the idle-braindead game is full of menu and system bloat, you have to fiddle with so much unit bullshit, feels like im playing a farming game not a tactical rpg.
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>>3928186
> basically plays itself,
>you have to fiddle with so much unit bullshit
Yup,retarded.
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>>3928199
That's not gameplay
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>>3928224
Interacting with systems and menus isn't gameplay for a rpg? Bro, you are really doubling down on the retardation.
Just play cod or shmups.
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>>3928224
Yes, it is. In the case of Unicorn Overlord, that's the real meat of the gameplay. Gameplay is not a synonym for combat.
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>>3928253
Actions that have no risk and no fail state aren't game play. You don't get a game over while fiddling with menus/systems the wrong way, you don't lose anything, nothing happens.
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I don't like how every fan of this game constantly shove it to everyone who wants a tactics rpg in the likes of FFT. This is a different game
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>>3925793
Also I don't agree it's a 9/10 game. More like a 7.5/10
Lack of a good story, memorable characters, and chock full of filler activities really hurt it alot
If you love gambits this might be your dream game though
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>>3928186
>feels like im playing a farming game not a tactical rpg
That's a good way of putting it
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I'm playing through this right now. I was playing on expert about a year ago, got to the eastern desert kingdom and got distracted with something else and now continuing a year later kek. Gonna lower the difficulty until I remember what the units do, I don't want it to be too easy but also don't want to keep reloading right after getting back to it.
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>>3928584
Also I don't agree with the ui criticism. I thought it's pretty well thought out, the glossary has hyperlinks which is super helpful and while there are a lot of mechanics that aren't incredible on their own, they do make for a pretty engaging experience. I enjoyed the datesim parts of fire emblem and so far have enjoyed them here as well.

Also I find the design itself of the ui just cute and neat
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i just dont like rpgs that overload you with tutorials and info dumps right at the start. I just want to play the damn game not study a textbook of how-to's
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>>3928467
>Actions that have no risk and no fail state aren't game play
Only arcade games fit your definition of gameplay then? Again, what are you doing at a rpg board?
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>>3928669
I'm an arcadeChad and I have a 2 week holiday. I installed some jrpgs to see if the genre can be redeemed, so far it's not looking good!! I'll be making more threads this week and next week. Keep an eye out
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>>3928689
"anyone is capable"
Can't complete a simple autobattler.
ArcadeCHUD indeed.
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>>3928692
Cope
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>>3928792
Spend more money on lives chud. We know you have to pay to win.
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>>3928689
this is an incredible self-own.
your life is so empty you are going to play games you don't like and make threads about them while on vacation.
brother, start loving yourself.
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>>3928825
>>3928817
Thanks for the concern but I can manage my time well.

>Play games you don't like
Going to test games I haven't played before.

But continue to cope and seethe for my entertainment:)

>>3928817
1cc is the only way
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>>3928986
anon, the whole endeavor you are describing is built on coping with your lack of interesting things to do with your spare time and seething about games you don't like and trying to spread that to other people. so you need to believe that you are bothering someone with this nonsense, to justify it.
start loving yourself, don't exist to spite others. you don't have to be this pathetic.
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>>3928998
All wrong, I actually found a jarpig I like using this method, its thread is still up. Go find it Sherlock.

I'm going to keep posting truth nukes no matter how much you cry and seethe :)
I have 2 weeks off at home I'm not traveling anywhere lol
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>>3929000
i'm trying to help you love yourself man. i don't even play jrpgs anymore, so this isn't a case of fanboy butthurt. you're simply being pathetic.
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>>3929000
That is just sad.
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>>3929013
You're creepy for sure

>>3925793
it was mostly hyped up by youtubers and casuals, the intrusive tutorial dump at the start is a smokescreen to a pretty simple auto-battler as others said
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>>3925793
Just started this game. Doesn't seem like there's much system overload yet, it's just Fire Emblem crossed with Rance.

Just hit rank D and got my 4th unit, don't know if it's gonna get a lot more complicated

Anything I really need to know?
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>>3929861
It's Ogre Battle you hack
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>>3929861
If you want it to be challenging you need to put it on the hardest difficulty. Otherwise it's pretty easy to just bully your way through with one OP unit. And like >>3929991 said it's Ogre Battle.
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>>3929861
>Anything I really need to know?
Recruit everyone, spare everyone.
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>>3930079
So far it seems like one or two units per stage can really sweep up if you're even half paying attention to formations and classes

Still only a few hours in but I can already tell witches and thieves are going to be OP as fuck.
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>>3931104
Yeah I've played Fire Emblem, I know anyone that can be spared or talked to is going to be recruitable
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>>3931493
Honestly I don't remember either of those classes being particularly OP. Rogues were solid dodge tanks at first and good debuffers but I remember them being more of a liability mid-late game. I assume the witches you're talking about are Druids rather than Sorceresses, and yeah Druids are awesome. You still need some real damage dealing but damn they're good.
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>>3925793
>some weeaboo "tactics" game
>cognitive overload
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>>3931814
I'm still very early game, I'm just now getting the option to branch out into the two neighboring countries

Thieves have been absolutely amazing dodgetanks and I don't see that changing. Witches enabling units with spears or wide strikes has been great for fucking up heavily armored targets, but I do have two shamans and I can see how they might break the game just by fucking with the action economy. Just one made beating the big boss that has the priestess captive trivial
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>>3931493
Get dragon rider, breeze through game
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At about level 17 now. Well, Fran's unit is. The rest of the squad is like level 14 tops. Fran's just been able to beeline towers and objectives and nothing can stop her. It's to the point where I think I'm going to have to stop and grind up my other units a bit because they're falling way way behind.

I also just unlocked promotions, are there any massive upgrades I should prioritize with promotions besides shaman to druid?
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Also, I don't think this game is anything even approaching too complicated, but there do seem to be a whole lot of redundant classes. I don't really understand why there are three different archer lines.
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>>3933580
>I don't really understand why there are three different archer lines.
Different niches. Arbalest can tank a little, hunter can hit multiple enemies and dodge tanks, Elven archers are a bit of a wildcard that can buff, debuff, and cure. And there are actually even more archer classes you haven't seen yet.
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>>3933551
It doesn't matter too much, just focus on whatever you're finding useful or fun.

>>3933580
There are a few classes that you could make a case for being redundant, but the archers aren't really among them. They all have very distinct abilities and roles.
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>>3925793
>system bloat
The systems are relatively simple.
>over designed ui
The UI isn't overdesigned. It communicates exactly what it needs to.
>menu fatigue
If you can't handle the squad management aspect of a what is effectively a small scale RTS then the game isn't for you.
>mechanical darwinism
There are multiple viable gameplay strats. You lack creativity.
>micromanagement heavy feature creep
If you feel this then your understanding of the initial features was poor to begin with.
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>>3933580
>>3933551
around level 30 with Alain and Fran's units (Alain and Virginia front line, sorc/druid/elven fencer backline) (Griffin Master/Landsknecht frontline, Swordmaster/High Priestess/Snow Ranger backline) and 25 with my others. No idea if these are optimal setups for where I am but Alain's unit is extremely powerful and the snow archer has the first real screen-wipe ability I've seen so far.

I really don't know what I'm doing with these setups aside from the obvious frontline/backline choices, my more generalized units seem to win out over attempts to specialize.
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>>3925793
Good game held back by shitty localization
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>>3925793
I honestly don’t get how anyone can like this game. It literally has the exact same gameplay as those crappy games you see in mobile ads, just more polished.
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>>3935285
those games have potential if they were more polished, gameplay focused, and not bogged down by gacha-shit. Which is exactly what Unicorn Overlord does, focuses on gameplay and no gacha shit. There's a reason those games are popular desu they're kinda fun
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>>3935285
Is the strategy genre really so dead that kids can only contextualize them through the lens of phone games?
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>>3934341
about to finish the game
reshuffled all my units and started getting into micromanaging some of the ability usage and accessories. Alain/Melisandre frontline is unstoppable with Melisandre set to meteor strike 3 times per battle, and I gave the support in Yunifi's unit the cat-eared hood so she insta-fires her screen clear.

All I have left is the final mission, Unicorn Overlord, and I'm debating if I should find some more divine shards first to get the staff with the screen wipe for Yahna or just finish the game.

It was a pretty fun game, though I wish there were a bit more incentive to make units specialized vs other types of units instead of trying to build around individual broken abilities that just crush everything.
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>>3935458
>though I wish there were a bit more incentive to make units specialized vs other types of units instead of trying to build around individual broken abilities that just crush everything.
Play on True Zenoiran and you'll need to. The game unfortunately was nerfed with a day 1 patch on every difficulty.
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>>3935347
Its probably the same shitposter from earlier trying to shit up the thread after being BTFO'd by everyone else
Just ignore him
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>>3935285
Let me guess, you've never heard of fucking Ogre Battle in your whole miserable zoomer life
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>>3936726
I’ve played it. It’s pretty boring and very shallow. It’s exactly the kind of game that appeals to console peasants.
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>>3936781
>It’s pretty boring and very shallow.
larping zoomer
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>>3925793
Is this an RPG? Shouldn't this be in /vst/? Anyways, I'm not sure about it being "complicated", but it was a disappointment to me. There's zero fun to be had with the hyper-repetitive gameplay of this game. Guess that's autobattlers for you. I basically just played it for story and art. Final fight was kino.
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>>3936781
Indeed, shallow and pedantic.
>>3936847
It can be vst or vrpg, just like Fire Emblem.
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>>3925793
wake me up when the bugman devs get a clue and put it on pc
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>>3935458
Bretty good game. Probably should have started on Hard instead of Normal. Alcina best girl and it's a crime all the art in this series is for Rosalinde and Scarlett

It was nice that there was a postgame fight and that I got to earn the Zenoiran general units but as far as I can tell there's not rally anything to use them against. Maybe there was going to be postgame DLC and it never happened?

I love Vanillaware, I wish they'd start porting to PC. A PC Dragon's Crown's multiplayer would literally never die.
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>>3925793
This game is almost perfect for me. It's so close. But it's also almost ruined by one tiny detail. The fact that you can reroll the RNG on hits by changing anything about your formation. You can turn losing fights into winning fights by just shifting characters around (to no actual tactical advantage) because with a specific setup one character will happen to crit another and kill it before it can act.
The arrows/magic artillery mechanic too is cool in concept but sadly gets turned into an RNG reroll button rather than an actual tactical decision you make. Often a battle will actually go better when you decide not to fire your arrows, not because of any tactical reason, but because the RNG will reroll and you get a dodge on a lethal attack.
It's so close to being a perfect game for my specific autism. It almost hurts just how close it is while being ultimately completely broken. I still enjoyed it but what a terrible flaw.
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>>3937838
I do think unit formations should have been static in the field, and that's how I played it.

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