Thread #3925793
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This is a 9/10 game if you can get past all the system bloat, over designed ui, menu fatigue, mechanical darwinism, micromanagement heavy feature creep, there's actually a great game underneath it all with a passable story and amazing vanillaware art. A pity it's basically unplayable unless you have Ritalin on hand.
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>>3925793
Just say you have down syndrome my guy. The game was good and not particularly hard on normal if you were an autist and went to dragon land first.
Easiest platinum of my life, and and something I replay each year.
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>>3925793
this is almost an idle game, difficultywise and mechanicswise. only in the highest difficulty you need to think a bit. It's such a simple game, it's best played in short bursts.
Story is almost non existant, it's the classic rear-ended story dump 95% of Japanese games suffer from. It has very good waifus, though. But that's expected from Vanilla Ware.
Good game overall, but not really complicated or hard. You must be quite dim
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>>3928182
I know the game is easy and basically plays itself, and the story is shit, the only saving grace is the art. OP mentioned this.
The issue is that the idle-braindead game is full of menu and system bloat, you have to fiddle with so much unit bullshit, feels like im playing a farming game not a tactical rpg.
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>>3925793
Also I don't agree it's a 9/10 game. More like a 7.5/10
Lack of a good story, memorable characters, and chock full of filler activities really hurt it alot
If you love gambits this might be your dream game though
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I'm playing through this right now. I was playing on expert about a year ago, got to the eastern desert kingdom and got distracted with something else and now continuing a year later kek. Gonna lower the difficulty until I remember what the units do, I don't want it to be too easy but also don't want to keep reloading right after getting back to it.
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>>3928584
Also I don't agree with the ui criticism. I thought it's pretty well thought out, the glossary has hyperlinks which is super helpful and while there are a lot of mechanics that aren't incredible on their own, they do make for a pretty engaging experience. I enjoyed the datesim parts of fire emblem and so far have enjoyed them here as well.
Also I find the design itself of the ui just cute and neat
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>>3928669
I'm an arcadeChad and I have a 2 week holiday. I installed some jrpgs to see if the genre can be redeemed, so far it's not looking good!! I'll be making more threads this week and next week. Keep an eye out
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>>3928986
anon, the whole endeavor you are describing is built on coping with your lack of interesting things to do with your spare time and seething about games you don't like and trying to spread that to other people. so you need to believe that you are bothering someone with this nonsense, to justify it.
start loving yourself, don't exist to spite others. you don't have to be this pathetic.
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>>3928998
All wrong, I actually found a jarpig I like using this method, its thread is still up. Go find it Sherlock.
I'm going to keep posting truth nukes no matter how much you cry and seethe :)
I have 2 weeks off at home I'm not traveling anywhere lol
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>>3925793
Just started this game. Doesn't seem like there's much system overload yet, it's just Fire Emblem crossed with Rance.
Just hit rank D and got my 4th unit, don't know if it's gonna get a lot more complicated
Anything I really need to know?
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>>3930079
So far it seems like one or two units per stage can really sweep up if you're even half paying attention to formations and classes
Still only a few hours in but I can already tell witches and thieves are going to be OP as fuck.
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>>3931493
Honestly I don't remember either of those classes being particularly OP. Rogues were solid dodge tanks at first and good debuffers but I remember them being more of a liability mid-late game. I assume the witches you're talking about are Druids rather than Sorceresses, and yeah Druids are awesome. You still need some real damage dealing but damn they're good.
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>>3925793
>some weeaboo "tactics" game
>cognitive overload
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>>3931814
I'm still very early game, I'm just now getting the option to branch out into the two neighboring countries
Thieves have been absolutely amazing dodgetanks and I don't see that changing. Witches enabling units with spears or wide strikes has been great for fucking up heavily armored targets, but I do have two shamans and I can see how they might break the game just by fucking with the action economy. Just one made beating the big bossthat has the priestess captivetrivial
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At about level 17 now. Well, Fran's unit is. The rest of the squad is like level 14 tops. Fran's just been able to beeline towers and objectives and nothing can stop her. It's to the point where I think I'm going to have to stop and grind up my other units a bit because they're falling way way behind.
I also just unlocked promotions, are there any massive upgrades I should prioritize with promotions besides shaman to druid?
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>>3933580
>I don't really understand why there are three different archer lines.
Different niches. Arbalest can tank a little, hunter can hit multiple enemies and dodge tanks, Elven archers are a bit of a wildcard that can buff, debuff, and cure.And there are actually even more archer classes you haven't seen yet.
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>>3925793
>system bloat
The systems are relatively simple.
>over designed ui
The UI isn't overdesigned. It communicates exactly what it needs to.
>menu fatigue
If you can't handle the squad management aspect of a what is effectively a small scale RTS then the game isn't for you.
>mechanical darwinism
There are multiple viable gameplay strats. You lack creativity.
>micromanagement heavy feature creep
If you feel this then your understanding of the initial features was poor to begin with.
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>>3933580
>>3933551
around level 30 with Alain and Fran's units (Alain and Virginia front line, sorc/druid/elven fencer backline) (Griffin Master/Landsknecht frontline, Swordmaster/High Priestess/Snow Ranger backline) and 25 with my others. No idea if these are optimal setups for where I am but Alain's unit is extremely powerful and the snow archer has the first real screen-wipe ability I've seen so far.
I really don't know what I'm doing with these setups aside from the obvious frontline/backline choices, my more generalized units seem to win out over attempts to specialize.
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>>3925793
I honestly don’t get how anyone can like this game. It literally has the exact same gameplay as those crappy games you see in mobile ads, just more polished.
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>>3935285
those games have potential if they were more polished, gameplay focused, and not bogged down by gacha-shit. Which is exactly what Unicorn Overlord does, focuses on gameplay and no gacha shit. There's a reason those games are popular desu they're kinda fun
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>>3934341
about to finish the game
reshuffled all my units and started getting into micromanaging some of the ability usage and accessories. Alain/Melisandre frontline is unstoppable with Melisandre set to meteor strike 3 times per battle, and I gave the support in Yunifi's unit the cat-eared hood so she insta-fires her screen clear.
All I have left is the final mission, Unicorn Overlord, and I'm debating if I should find some more divine shards first to get the staff with the screen wipe for Yahna or just finish the game.
It was a pretty fun game, though I wish there were a bit more incentive to make units specialized vs other types of units instead of trying to build around individual broken abilities that just crush everything.
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>>3935458
>though I wish there were a bit more incentive to make units specialized vs other types of units instead of trying to build around individual broken abilities that just crush everything.
Play on True Zenoiran and you'll need to. The game unfortunately was nerfed with a day 1 patch on every difficulty.
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>>3925793
Is this an RPG? Shouldn't this be in /vst/? Anyways, I'm not sure about it being "complicated", but it was a disappointment to me. There's zero fun to be had with the hyper-repetitive gameplay of this game. Guess that's autobattlers for you. I basically just played it for story and art. Final fight was kino.
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>>3935458
Bretty good game. Probably should have started on Hard instead of Normal. Alcina best girl and it's a crime all the art in this series is for Rosalinde and Scarlett
It was nice that there was a postgame fight and that I got to earnthe Zenoiran general unitsbut as far as I can tell there's not rally anything to use them against. Maybe there was going to be postgame DLC and it never happened?
I love Vanillaware, I wish they'd start porting to PC. A PC Dragon's Crown's multiplayer would literally never die.
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>>3925793
This game is almost perfect for me. It's so close. But it's also almost ruined by one tiny detail.The fact that you can reroll the RNG on hits by changing anything about your formation. You can turn losing fights into winning fights by just shifting characters around (to no actual tactical advantage) because with a specific setup one character will happen to crit another and kill it before it can act.The arrows/magic artillery mechanic too is cool in concept but sadly gets turned into an RNG reroll button rather than an actual tactical decision you make. Often a battle will actually go better when you decide not to fire your arrows, not because of any tactical reason, but because the RNG will reroll and you get a dodge on a lethal attack.
It's so close to being a perfect game for my specific autism. It almost hurts just how close it is while being ultimately completely broken. I still enjoyed it but what a terrible flaw.