Thread #3926981
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how the hell do you guys handle this level of tedium?
>slow walkspeed
>switching between command / clicking mods constantly
>slow combat
>non instant worldmap movement
>difficulty stemming from knowledge based trial and error in stead of strategy and or tactics
what am I missing?
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>>3926981
>slow walkspeed
I set "Always run" flag in ingame options
>switching between command / clicking mods constantly
Numerical keys for skills, item usage doesn't happen often so it isn't an issue.
>slow combat
Speed Enemy/Player movement scrolling bar in ingame options.
>non instant worldmap movement
I use imagination to "see" how my guy has hardships navigating the world.
>difficulty stemming from knowledge based trial and error in stead of strategy and or tactics
Can I do this? Yes? I do this. No? I come back later. Hard random/fixed encounters? Level outdoorsman/throw plasma grenades. Made a stupid mistake? Reload. Nothing else ever bothered me.
>what am I missing?
Crashes. Play fan-patched/expanded version.
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>>3926981
It's all bullshit and you are mentally handicapped zoomer.
Here's some real criticism:
>No control over the rest of the party
>No stealth (no, it really doesn't work, I mean it)
>Illusory playthrough for non- Arnie characters
>The game offers you several ways to access the two critical locations, only to force you to become an unstoppable killing machine with turbo plasma rifle and powered armor
As for the combat, it was broken. Turn based combat was wasted for the most simple, braindead formula of shoot - get shot - use stimpack. The combat in Fallout Tactics was bad, but it was still 100 times better done than Fallout.
The mechanics of aimed attacks was completely broken- the enemy gets crippled ONLY if you manage to get a critical hit, and even then it's a probability. So I hit the enemy in arm 10 times, but I can't get him crippled because no critical hit. What's the point? The game was released in the same year as Jagged Alliance 2 and Deus Ex, for fuck sake.
Then, all enemies are bullet sponges and all firearms deal laughably small damage.
I made once a mod where guns were worth less than junk, ammo was heavy and expensive, while firearm damage was DEADLY. The game suddenly turned into an unholy mix of Dark Souls and slaughterhouse, unfair and frustrating but way more fun than the OG.
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>>3927001
>Crashes. Play fan-patched/expanded version.
I played the OG on several PCs, first time on DX 486 100 Mhz and 32 MB RAM, last time on modern Core i5. It never crashed.
Fallout 2 could get some random script glitches and performance issues, but not crashes.
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I don't care what this game says, war most certainly does change. War is constantly changing, and those who cannot keep up will lose
God what a stupid quote. And I hate that people worship it like it's something deep
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>>3927625
Fallout is not that deep. It's more about corruption and peoples self interest more than anything when it comes to themes. But content of the games is certainly not realistic, it relies more on the aesthetic.
I think, ironically, if you wanted a more "realistic" Fallout type of setting you would have to make it into a more into fantasy than inti sci fi/science fantasy.
In fact, I even have this sort of setting in mind.
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>>3926981
The demo was so much slower. I'm glad it wasn't like that at release. It was kind of like they meant it to be a realistic/hardcore recreation of the real worrld but in a game, so people kind of moved at "normal" speed, which is slow as fuck when playing the game.
But yeah, people might not get the same experience as I did, playing with my 486, that I wasn't quite sure was just a piece of crap and thats why it was running so slow, or the game was bad, but I was young at the time and there weren't very many PC games to act as a benchmark of quality, so you kind of just accepted what you got when it came to dos+ games.
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>>3927003
>trial and error
That's literally every game. If everything was extremely streamlined and you always won first try, then what would even be the point of the game being interactive? There is no fail state at that point.
People like you just need to switch to Netflix and stop complaining about games having literally any challenge at all.
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>>3926981
So apparently the rate of random world encounters is tied to your framerate. On my 165hz monitor the game is literally unplayable, as soon as I click anywhere on the world map I get a random encounter. How the FUCK do I fix this. Capping my framerate doesn't seem to work, the game is too old and shit
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