Thread #3927089
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What is the most realistic post nuclear RPG?
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DEFCON
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>>3927089
Scientists don't even agree if there would be nuclear winter in case of large nuclear exchange, so who knows.
Not Fallout however, because even if no nuclear winter, they have fantastical mutants.
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What would a realistic post nuclear RPG be like? You have a dice roll right at the start of the game to decide if you even make it to a bunker, then you sit in the bunker and wait to starve or get murdered by looters?
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ATOM RPG unironically (aside from wacky mutants)
Humanity recovers pretty fast and within 20 years there are again settlements springing up.
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>>3928515
Plots a bit weird, Trudograd is more realistic per se
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Burntime?
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>>3927577
Ghouls were originally a different result from FEV exposure.
Radiation turning people into zombies is, like most dumb things in the series, a Bethesda idea.
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>>3932134
>Ghouls were originally a different result from FEV exposure.
No. It was due to the Bakersfield vault being poorly sealed and leaking radiation.
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>>3932139
>West-tek gets hit
>FEV mixes with radiation and disperses throughout California
>people in Bakersfield are exposed to that and turn into Ghouls
FEV is the "magic potion" that turns people into mutants, not radiation itself.
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>>3932140
Sounds like some post-hoc asspull. I do not consider anything after Fallout to be canon.
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>>3927577
>Not Fallout however, because even if no nuclear winter, they have fantastical mutants.
The fact that something like the NCR could exist at ALL is a Californian pipe dream just as fantastical as ghouls, super mutants, and deathclaws.
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>ROAMING MURDER RAPE LOOTERS EVERYWHERE
Would never last long. People will naturally band together to survive and have security, and they will of course be much smarter and more capable than murderhobos who can't see the long term benefits.

So that part is unrealistic and just a fantasy conceit to have endless enemies to kill, like the "adventurer guild" in more traditional fantasy media.
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>>3932189
there would be a shitload of war.
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When I replay Fallout 1 these days the only thing I look forward to is getting to explore the glow again. The music and atmosphere are just so amazing. It would be interesting if an entire RPG could be like the glow.
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>>3927577
Even before Bethesda, Fallout really seemed to downplay the actual impact of a nuclear exchange. The Hub, Necropolis and Boneyard wouldn't exist because those pre-war cities would be massive craters.
New Vegas makes it worse by claiming that a whopping 77 warheads targeted Las Vegas and Hoover Dam. Logically, that means places like LA and SF got hundreds and would have become part of the Pacific. I don't think even Vault 13 would have survived the resulting earthquakes.
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>>3932394
Wasteland rationalized Las Vegas surviving the war because the casinos were all betting that the ICBMs would miss the city, and the house always wins.
>t. used to live there, would snicker at the sign for the 95 headed to Needles
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>>3932394
Almost all nukes are air burst and leave relatively small craters if any depending on detonation altitude.
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>>3932394
>Logically, that means places like LA and SF got hundreds
Not necessarily. Nellis is a huge military base like 10 miles from the strip and the dam is critical infrastructure that would cause more chaos than a bunch of nukes if it were destroyed. These kinds of places would probably get hit proportionally harder than a population hub like LA.
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>>3932498
>Not necessarily. Nellis is a huge military base like 10 miles from the strip and the dam is critical infrastructure that would cause more chaos than a bunch of nukes if it were destroyed. These kinds of places would probably get hit proportionally harder than a population hub like LA.
NTA. Triangles are targets in a 500 warhead exchange, circles are targets in a 2,000 warhead exchange
Vegas (primarily due to being a transportation hub) and Hoover Dam take a couple, but contrast that with the density of strikes to the greater LA area, God willing
Also check our what happens to the missile silos in Montana, Wyoming, North Dakota, etc
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>>3932535
I wasn't trying to say that Vegas would get nuked more or a similar amount to LA, just that you can't really estimate the amount of nukes that LA got based on the amount of nukes that Vegas got because Vegas is different.
And this map was made by some environmental think tank researching healthcare infrastructure. Who knows what the Chinese map in Fallout would've looked like.
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>>3927577
>nuclear winter
there was something weird where the soviet scientist who developed the theory of nuclear winter privately said the theory was bullshit and then he was disappeared mysteriously
this coincided with the wave of nuclear horror media (threads, the day after, dead man's letters (soviet movie), etc)
i think there was a conspiracy to make nuclear war an impossibility as it's the only kind of war that would fuck over the elites
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>>3932549
Mortal Engines had the best map
>>3932596
They are fixing that
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>fallout
not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls
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>>3932498
LA has the biggest port on the West Coast, which is a bigger priority to the Chinese than Nellis.
Regardless, even if only a third of the bombs targeting Vegas dropped on LA, it would have been enough to vaporize the city.
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>>3927089
Nukes aren't real. It's a sham to fearmonger everyone into geopolitical cooperation.
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Yeah, in terms of realism, Trudograd is probably it, but I still can't get over the plot which is finding a rail gun to destroy an asteroid. The beginning plot of Atom RPG was better: find out what happened to some officer we lost contact with (ending jumped though)
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>>3935182
Russian humor
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>>3935178
what the fuck is a nuclear reactor then?
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>>3935236
They made a deal with Satan to harvest energy from the demonic realm.
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>>3935331
Some schizos actually believe this.
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>>3935395
It's technically true if you understand that we're living in the demonic realm
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>>3935331
>(((They))) made a deal with Satan to harvest energy from the human realm.
Ftfy

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