Thread #3927603
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>Comfy: The Game
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>softpedia
Where is your party, NIGGER?
I only played IWD recently but I liked it a lot more than I thought it would. The paladin dialogue is absolutely kino too.
>>3927707
For me it was grease+web+spike growth, absolutely crutched on my bard and druid for most of the game.
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>>3927709
Not him but party is:
Paladin
Thief > Mage dual
Ranger / Cleric multi (with the full druid spells)
Bard
I didn't play the EE version and don't recommend upsetting the game balance with subclasses
Fantastic game, Dragon's Eye theme is AMAZING
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>>3927896
Like the BGEE, it ports the game into the BG2 engine, which changes the way a lot of spells and items work, and adds things like kits the original game didn’t have, altering the balance. I’m sure they added some homebrewed items and a health dose of bugs the original didn’t have, as well.
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>>3927896
It's iwd ported to bg2 engine without adjustments. Lazy and makes it a significantly easier game
https://lilura1.blogspot.com/2016/12/Icewind-Dale-Enhanced-Edition-Rev iew.html?m=1
Iwdee might be worthwhile when there is better adoption of either SCS or tactics remix. As it stands both mods are underdeveloped for iwd. I sympathize with ee users only insofar as the fact that og iwd from gog needs several now hard to find mods to undo the dumb bugs and choices they introduced in the last expansion patch (attack sound bug, idle animation playing during combat, bg2 sprites instead of superior bg1 unmirrored sprites).
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I don't know why people fallate this game so much. It wasn't terrible but just very generic wrpg setting with basically no memorable stuff happening throughout the entire game. It felt like's someone's first DnD campaign to test out the waters.
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>>3927957
Oh no! You mean the spells actually work correctly and more elegantly so it doesn't strain the engine quite as much? You mean the broken janky shit that allowed abusable exploits of bugs and technical limitations got fixed a little bit?!
OHs TEH NOOOOOEEZ!!!1!1``1!@!~!
Fucking shut the fuck up, dumbass contrarian mouthbreather.
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>>3928631
Baldur's Gate was about a specific story about a specific character.
IWD was a general adventure RPG with a general "plot" that was meant to be played like you would at a table: with friends. Some of whom are dropping in and out.
They were different experiences intended for different audiences for different purposes and different playstyles. If you want to compare them for their similarities you have to also compare their differences. You can't just pick and choose what you ignore.
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>>3928633
Because it's a kino gauntlet to take parties through. There's a little bit of everything and the game ends around level 15 when power levels start getting stupid. Baldur's Gate games have a lot more plot, quests and narrative focus, but they're also a lot more samey on replays.
Also, the encounter design in the Baldur's Gate games is a lot more preparation-focused where you either have the counters to the creatures or you die. Icewind Dale is a lot less specific in that regard, with encounters that are less about what you have and more about how you play.
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>>3928631
>Is it just me or has IWD become the contrarian pick for Infinity Engine games?
This is a zoomer thing, back in the day, if you liked any of them, you most likely liked all of them. There’s nothing contradictory about liking BG, and IWD, and PS:T.
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>>3929785
A good party. Start over with 4 melee (barb, fighters, paladin) 1 sorceror not mage, 1 bard or cleric. Paladin ideally strong against undead ghost hunter or what's it called. Melee should use 2h weapons. Sorc should focus on damage and here and there an utility spell.
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>>3930199
five of us have short bows.
the party is Fighter/Mage, Paladin, Shaman, Thief, Cleric, Fighter
So far, the strat is to have the shaman entangle a pack so we can pick them off one by one. But bow-enemies don't stop shooting, and it's way too likely for multiple enemies to pass the saving throw around the same time. My mage has Sleep, but it does practically nothing in contrast to Baldur's Gate where it's OP for the first few levels.
If I let any of them get close to melee range, they get destroyed.
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>>3930218
okay, this is ironic, but when I opened the game to check the exact composition of my party, I gave that last fight against the Ogre and his cock-socks another shot, and got lucky enough to survive.
Now I just got to the area after leaving the first town with all the goblins.
I'm still thinking about shelving this game and playing a different CRPG though.
I get that this is the sort of game that's designed to keep kids engaged because their parents will only buy them one game this year, and they can't look up a twitch streamer to see what the gameplay is like, so they have to power through to find out how good it really is, but sometimes I just want a chill game with a nice difficulty curve. Even if it means it gets boring to go through the early parts on repeat playthroughs.
t. Already finished Baldur's Gate 1&2. loved every moment of it.
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>>3929785
To do it comfortably you'd need one or two people with good AC. Shield users are particularly useful because they have bonuses vs missiles. I don't know why that other anon is recommending you to start with a specific party, especially two-handed on all their melee users. Icewind Dale is a tank and spank game.
>>3930258
The ogre fight can be a bit sketchy, but a cleric with Command makes it pretty doable. It's also relatively easy to pull your party back and use the corridor as a choke point.
>t. Already finished Baldur's Gate 1&2. loved every moment of it.
I don't believe you. Icewind Dale's early game is much more reasonable than BG1's, and it's the exact same combat system.
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>>3930301
>I don't believe you. Icewind Dale's early game is much more reasonable than BG1's, and it's the exact same combat system.
really? When's the first time you have to contend with a big pack of enemies that all aggro together?
You're fighting lone wolves in the wilderness, that assassin outside the Friendly Arm Inn (with help from the guards if you run to them), and then maybe a couple bandits on your way to Nashkel Mines.
Once you get to that point, then it's all a ton of kobolds. way less intense than Orcs.
You've also got a lot more time to prepare for that point. You might get a few potions to heal up a bit, or some better spells or weapons. Probably even a level or two so you can have more than single digit health numbers.
More importantly, Baldur's Gate is more of an open world, so if something is too difficult for your current party composition, you can back out and try to find some other quests to do instead.
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>>3930497
>really? When's the first time you have to contend with a big pack of enemies that all aggro together?
>Friendly Arms Inn hobgoblins
>Gnoll and skeleton packs around High Hedge
>Hobgoblin packs on the direct route between Beregost and Nashkel
All earlygame encounters fought at level 1, whereas the orc cave in IWD is at level 2ish. You also have a full party immediately in IWD, so it's 6 people instead of 4 or fewer.
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>>3930598
okay, now I'm questioning your credentials here.
You're doing something wrong if your whole party is still level 1 by Nashkel Mines. There's also the fact that the game practically showers companions on you from the early areas. The main path directly leads you to Imoen, Xzar, Montaron, Jaheira, and Khalid. That was my initial party just because I didn't know any better at first. A new player is probably going to want all the help he can get until he realizes what the game demands, and what he can get away with. You could also go grab Garrick and Minsc without even straying off the path.
I did every side quest IWD gave me, and my party was still all level 1 until after finishing the orc cave. And even then, only the thief and cleric leveled up.
Are you remembering your high difficulty playthrough perchance?
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>>3931071
*almost every side quest. I forgot to mention actually that I didn't find the beetle quest. Not like an extra 200XP each would have pushed me over the line or anything, but whatever.
I suppose the meta would be to crank up the difficulty only when turning in a quest, but at that point it would just feel like cheating.
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>>3928631
are you implying you can only like one IE game?
it would seem liking other IE games is more likely if you already like some other IE game, wouldn't you agree?
also BG1/2 are most definitely not vastly superior to IWD games in all aspects
for example
BG1/2 dungeons with very few exceptions are just complete trash and vastly inferior to IWD1/2 ones
encounters are generally also more fun in IWD games.
BG1/2 sandboxy style is a detriment to good pacing, while IWD games' linear style has no such issues and have a much smoother pacing
>>3928633
>It felt like's someone's first DnD campaign
maybe but it does feel like a proper D&D campaign, which a lot of vrpgs fail to capture
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>>3931103
I'm not making any sort of judgement on the quality of these games. just talking about how they're different. I like the other IE games a lot. I'm just trying to understand what Icewind Dale in particular is expecting from the player. I think the difficulty curve is pretty messed up at the beginning, but I haven't gone further than that. I'm still in the prologue.
the line about "questioning your credentials" was taking the idea that he didn't believe I completed the Baldur's Gate Trilogy to the end of Throne of Bhaal, and throwing it back at him. I don't really think he's just talking about games he's never played, but he's also showing some weird misrememberings about both games.
>>3931106
>holy skill issue
it's an RPG. What? am I just supposed to roll better? Usually, I'd just try to find a different path to some better items and maybe use some more niche spells or consumables.
inb4 "just use better tactics"
it's the first mission of the game, if you wouldn't mind sharing some sagely advice.
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>>3931119
>I'm not making any sort of judgement on the quality of these games.
there seems to be some sort of a mix-up since the post you are replying to references 2 posts both of which are making some sort of judgement on the quality of these games
>it's an RPG. What? am I just supposed to roll better?
no, you are supposed to make better choices that would shift the chances in your favor
for example at the very start taking a magic missile instead of some mass disabling CC spell is basically a waste of a spell
going for a 2H fighter at the very start (which some other anon suggested lol) instead of a tower shield with all those archer enemies is asking to get pwned
I won't lie it's been a while so it's not like I can give pin-point advice and I admit it's not exactly a walk in the park and was made by an AD&D grognard and famously frustrated the testers who weren't on the same level of system mastery
But hey! if I managed to do it at the ripe age of 12, so can you
Also with the flat d20 rolls there is no shame in loading a game if you are hit by particularly bad rolls in a row, which admittedly can happen
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>>3927603
wait till you get to comfytown
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>>3931106
>BG1 is mostly trash-mobs
its literally the opposite, in bg1 you fight parties of humans, various encounters against nymph, ogre berserkers etc and do small quests each requiring different approach, random spawns give almost no exp and are not the main focus of the game. While in IWD you fight hordes of the same enemy type.
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>>3931448
you can click on any location on that site and see multiple locations with named enemies and encounters https://www.forgottenwars.com/bg1/ar2900.htm
>all the memorable fights
i listed 3 out of hundreds of unique fights and quests
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r8 my insane scs party. didn't want to dual class cheese
berserk dwarf. longswords. dps that chunks everything
fighter/druid helf. scimitars. backup divine, summon insects and tanks with earth elemental transformation
cleric dwarf. probably better as fighter/cleric but I wanted divine spells asap.
necromancer human. spell chucker. forgot iwd forbids two schools, probably should be a sorc instead.
mage human. for all my arcane use. didn't want a bard.
fighter/thief dwarf. wanted to give backstabbing a go. it's okay. you can probably skip thieves in iwd.
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>>3931695
Breddy gud. Two arcane casters will be fun. Necromancer's banned schools are Illusion and Enchantment/Charm, with the biggest loss being Emotion: Hopelessness imo. Your druid has Pixie Dust for invisibility cheese
>cleric dwarf. probably better as fighter/cleric but I wanted divine spells asap.
Pure Cleric is better than multiclass in Icewind Dale imo. Besides getting their spells faster, there are some useful Turn Undead thresholds that they hit that the multiclass variants don't.
>fighter/thief dwarf. wanted to give backstabbing a go. it's okay. you can probably skip thieves in iwd.
There are a couple of points where there are some pain in the ass confusion+poison traps that don't disappear when triggered, but it's not impossible without a utility thief. I've done it.
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>>3931695
Divination is useless. So that's an easy one. You can get by without enchantment, too, since it doesn't have any spells past like level 4 anyway. Since nukes aren't party-friendly, evocation is an easy one to just not use, too.
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It really is, and 2 is not half bad as well.
In fact the simple story and the music and amazing Justin Sweet art elevate the trash that is forgotten realms to something actually good.
I had no idea that there a couple of decent npc mods these days as well, and tons of fan made quest content, some shit but some really good.
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>>3932908
... uhhh.... no.
FR was explicitly and extremely loudly intended to be a kitchen sink. Which it is. That isn't a bad thing, necessarily, since it's designed to be used for running little dungeon crawls in a tabletop environment. But it is not a good fantasy setting if you're trying to treat it like a real setting. It's a useful design for its intended use case. But it's not a good setting.
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>>3932947
Not that anon but above but I appreciate FR regardless, when I said trash was being a bit hyperbole, it had some okay stories told with it, and some games, but the setting is pretty much like pathfinder its macdonalds fantasy.
As usual it all depends on your execution. Justin Sweet is an incredible artists his stuff for FR is amazing.
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>>3933156
He actually had a lot of work, he did stuff about Kull stories and Conan which are incredible and tons of art for Wizards of the coast.
I guess people in black isle loved his stuff on the sourcebooks and asked him to help, he didn’t do stuff for Baldurs Gate curiously. But he did some Planescape art.
Seriously his stuff makes the setting look incredibly beautiful, his oil paintings are elegant and that hazy dreamlike greater than life feel that fantasy needs.
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We have this thread every year
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>>3933603
the last time I played IWD, I had a 4-person party
my dorf fighter with the throwing axe was killing frost giants by himself before they could even get into melee; it was awesome
that was without haste
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>>3927603
Agreed, there is perhaps no game more suitable for putting in some portrait mods and roleplaying as an anime harem protagonist. Bonus points if you pick bard and have your female party members do all the heavy lifting in combat.
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Been having very comfy times with IWD2 (GoG). Running it with widescreen fix @ 1280x800 and scaled to fullscreen. I'm playing it with a 14" laptop while chilling on the couch so the upscaling is just fine, the picture doesn't get blurry to the point you'd notice it.
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Scaled these screens in GIMP, it's actually a good example just how good the hardware scaling is compared because the game looks way better and sharper live.
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>>3935352
>I was really enjoying hard mode since it actually changes enemy encounters instead of just inflating stats but ended up getting filtered by dragon's eye.
huh, I thought it just changed the stats and didn't change the encounters. Didn't know that, neat.
I also perished in dragon's eye last I tried it.
Original iwd AI didn't call on enemies outside of fog of war to help, which is what I am used to, that was later added in trial of the luremaster I think, which is bundled into EE.
So when I was fighting trolls, a bunch of clerics showed up and cast Hold Person on my guys
it was brutal
I think next time I'll play Hard instead of Insane.
Taking +200% damage was rough, but seems like the encounters are the same between Hard+Insane.
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I don't know if it's an EE feature or not, but in EE there's an option to disable difficulty-related damage increases so you only get the changed encounters and not the double damage taken. The overall experience on Insane is tough but fair.
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>>3935398
I turned off the damage increase when I was playing so all I got was the extra encounters, made things challenging without being too annoying.
Might make things too easy later on since you'll get more exp, not sure how it scales into late game, like I said I got filtered
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>>3935680
>Might make things too easy later on since you'll get more exp,
It doesn't, it's pretty well balanced in that regard. More enemies per encounter makes them a suitably higher CR, and fixed strength enemies like bosses often come with Insane-only minions, like Presio has apprentices on Insane instead of being by herself with her zombies, and Marketh has a large amount of Kraken Society Mages (it's like 8 of them, iirc) that turn his fight into a high magic clusterfuck.
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>>3935759
dont do that either
the last time I played was on the EE, and I did a
>dorf fighter (axes)
>halfling fighter/thief (longbow, longswords)
>human cleric
>elf wizard
No kits, no dual-wielding, no HLAs, one longbow (dorf with the magic throwing axe was the real ranged killer anyway)
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>>3935759
I went with 6 elf barbarians with longbows last I played, a breeze until dragon's eye when I got swarmed by social AI and got hit with Hold Person. Run ended there with only 2 characters alive for the next floor.
really shouldn't have lasted so long with such a grug "strat"
earlier it was funny being briefly worried about fighting undead seeing that they were resistant to piercing, but then quickly realizing it doesn't matter with how many arrows you're shooting
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>>3927882
Nice thematic party.
>>3928636
It has worse item progression but that's about the only thing that comes to mind.
Because there was less proficiency types that each covered a few types of weapons it made it so just about every time you picked up a new magic item it was often an upgrade for someone.
EE, using the BG2 engine made meaningful upgrades fewer and far between.
>>3928631
It has a very different feel. I actually didn't care for them as a kid because at heart I'm a companion-fag
>>3933156
I still use his portraits in other games.
As >>3933158 said, they have this beautiful dreamlike quality that really makes it easy to just slip in to another world and immerse yourself in a fantasy adventure.
>>3935424
huh, I didn't know that. The double damage always put me off because man that does not sound fun for lower levels.
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I wish the swordflight guy had just made a bunch of self contained modules instead of a big series. The later chaqpters don't look fun at all with all the higher level bullshit.
More modules around the chapter 1-2 level ranges with their own stories and interesting gimmicks would have been kino
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>>3931106
NTA but BG1 was my first crpg and it was pretty damn tough for me. I played it blind and getting through the game on normal involved a lot of death.
By the time I got to Saverok, I just couldn't beat him for the life of me. That damn fire mage kept incinerating me. It felt impossible, so I switched it to easy mode. When I got to the dlc I realized I had been wearing an unidentified accessory, hell I didnt even know what that meant. I identified it and it was making me 100% resistant to cold and 100% weak to fire.
I must have missed the tutorial about identifying items lol.
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>>3936608
>I must have missed the tutorial about identifying items lol.
IIRC, they didn't make magic items be immediately apparent by looking blue until the expansion TotSC. In vanilla BG1 you had to examine everything to see.
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>>3927709
Would you recommend ice wind dale, I specifically like playing Paladin so it sounds up my alley. Bg1 was pretty tough for me. Bg2 was the hardest game I've ever played. I was only able to finish it due to using the story mode difficulty. I've heard ice wind dale is even harder. I want to play it but man, I suck at RTwP. Is it significantly harder? Or if it is, do you have any advice for getting good at the gameplay, maybe link a guide or video?
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>>3936611
Icewind Dale is hard in a different way imo. A lot of difficult BG2 fights are hard because they're one or two really big phat strong monsters with a shitload of immunities. Icewind Dale tends to have groups of medium-strength enemies instead, and there aren't a lot of monsters with significant immunities outside of the occasional elemental damage types. It's more about managing your party in prolonged combat, kind of like the style of combat within the wolfwere boat in BG1 but without the retarded boss.
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>>3936611
On standard difficulty and creating a solid party you might have an easy time with it.
There's story, but you create up to 6 characters with no personality and experience the story like something like Final Fantasy 1, sure there's some dialogue you can click through and your class sometimes matters, but it's not much.
I wonder if maybe there's a party that is easy to manage that you could have fun to just stomp through with.
Early on just killing everything with ranged weapons basically.
Like Paladin, Fighter/Thief multiclass, Fighter/Mage multiclass, Fighter/Cleric multiclass, and maybe 2 more fighters or even paladins. If 3 paladins, like 1 Inquisitor and 2 Undead Hunters.
Everyone getting 2 pips in longbows, crossbows or slings.
It's not the best party, but easy to handle and might be enough to over your bases.
Early game might not capture your class fantasy for Paladin though, since they'd probably be bowmen.
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>>3936821
Yea I'm a sword or nothing kind of person. My main character has to have a sword in her hand no matter what. Even if shes just casting spells, the visual aesthetic is a hard requirement. I'll never compromise on that in an rpg.
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>>3937278
I always play as a girl in crpgs. I want to be an asian bad bitch sword weilding mommy dommy.
I'm not ashamed of that. Even if I'm playing bg2 and my Paladin whore is a little tinsy model. Her character portrait will be a hot asian baddie. I'll think about her plapping on her enemies after disabling them with sword strikes to the kneecaps.
Its how I enjoy the games, sue me
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>>3937254
ah, it'll make it a bit harder to just faceroll then
My idea you'd still be switching to the swords, but probably start fights with bows out early on
Could make the main character a Cavalier(paladin subclass that can't use missile weapons), and keep the other 5 on bows+slings to carry early game.
There's a wonderful paladin only sword that a Cavalier would make great use out of late in the game
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>>3937312
Hmm yea that would work, a long as the MC has a sword, the other 5 could be weilding ladles for all I care. I would run penta-slingers to get through early game.
Still bg2 was extremely difficult to me. Even trying to do all the side content, it felt I was never strong enough to take out 6 wizards or worse vampires. In bg1 my strategy running pally worked pretty well. CC with wizard, kite with missiles, run in with melees(with some prebuffing). I never quite figured it out with bg2. I enjoyed the combat in bg1 and hear there's a lot of it in dale, I want to enjoy it. But if its harder than bg2, there's no way ill get through it without switching to story mode(which is ass fun). Unless I figure out the "hidden trick" to "getting good" all of a sudden.
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>>3928631
IWD2 is my favourite IE game