Thread #3929787
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I don't think RPG games can be hard. Even if they were hard, the difficulty spike is very artificial and half-assed to the point it's just tedious. I think RPG games benefits more like an interactive book, which is fine and they kinda are. I just think some nerds need to stop prancing around like faggots thinking RPG games can be hard. They cannot. EVEN IF IT IS HARD.. It's a matter of knowledge, not skill. I said what I said. Real nigga, out.
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>>3929787
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>>3929820
I personally don't play most RPG games on easy, but why not? RPG games were never known to be hard, only story and plot. If I want a challenge, a genuine challenge with actual depth I will play action games. Yes, I think mechanics wise, action games is more complex than RPG's. Most RPG's are stat based.. And more people like to talk about allegories in the RPG's story more than anything
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>>3929787
Final Fantasy Tactics is considerably hard for almost everybody's first time going in blind, but is actually very easy on subsequent playthroughs, and is certainly not tedious unless the player goes out of their way to make it so.
Why? The ability to anticipate and how that changes the player's strategy. It defeats your entire argument.
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>>3929787
Even if that's the case, some RPGs should still be given more threatening enemies and dungeons than others. For some games, the risk of dying too often hurts the pacing. For others, the tension of diving into a dungeon and narrowly making it back out adds to the fantasy of dungeon exploring. Is going back to town a few times to restock really more challenging? There's some element of knowing when you're pushing it, but it's a trivial sort of challenge that anyone can solve eventually. But it's still an enjoyable experience and essential to creating certain feelings while playing.
You're right that the standard RPG formula is rarely ever truly hard. But increasing the friction and tension of exploring still works for some games.
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>>3929833
>RPG games were never known to be hard, only story and plot.
Lol
They need to make an RPG just for this type of shit posting.
Like is there an RPG character of villain known for pulling things out of his ass?
Or a villain that has an expert grasp on baiting anons to reply.
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>>3929787
I don't think FPS games can be hard. Even if they were hard, the difficulty spike is very artificial and half-assed to the point it's just tedious. I think FPS games benefits more like an clicking simulator, which is fine and they kinda are. I just think some nerds need to stop prancing around like faggots thinking FPS games can be hard. They cannot. EVEN IF IT IS HARD.. It's a matter of knowledge, not skill. I said what I said. Real nigga, out.
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>>3930072
I don't think Souls-likes games can be hard. Even if they were hard, the difficulty spike is very artificial and half-assed to the point it's just tedious. I think Souls-likes games benefits more like an schizophrenia simulator, which is fine and they kinda are. I just think some nerds need to stop prancing around like faggots thinking Souls-likes games can be hard. They cannot. EVEN IF IT IS HARD.. It's a matter of knowledge, not skill. I said what I said. Real nigga, out.
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>>3929787
>it's a matter of knowledge, not skill
This is actually accurate for crpgs, mostly rtwp which gives little room for actual strategy. The only difficulty is not knowing the numerical defenses and weaknesses of encounters beforehand. It's just a series of knowledge checks.
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>>3930074
What do you even think schizophrenia even fucking means???
Is that just the new random term children are using when they don't have the vocabulary they need? "Mom, I need to skibidi the floopwoop because my schizophrenia is due tomorrow and I don't have enough toilet for the mee-mees!" That's what you fucking sound like. Retarded child. Fucking kill yourself. Seriously. The world is in a crisis of perils, and you are contributing to that. Fucking die. Quickly. And quietly.
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>Muh game need hard.
There are hard rpgs they are just not very good. The moment you sacrifice plot and roleplay for gamey mechanics the game turns into shit since players will minmax and cheese inevitably.
But since the only consumers of such games are browns and russians its ok to contain them there.
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There are two kinds of difficulties in video games: the execution, and figuring out what to do.
RPGs that aren't actiony are all about the later, figuring out the best strategies, making the right moves at the right time, etc I cringe at people who think execution is all that matters, and who go like "This game is easy! All you have to do is [tips/exploits I got from a walkthrough I'd have never found on my own unless I had already spent 50+ hours at the game trying everything]" because they seem to think execution is what matters, in a fucking RPG. Nobody gives a shit that you're physically able to pick an option in a menu.
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>>3929787
I mean, yeah - that's the point, you figured it out.
Difficulty in a pure rpg is very nebulous thing because it depends on player's understanding of the system (reading the wiki is not skill!) and amount of time they want to put into collecting resources.
The first one is a meta problem that can only the dealt with via RNG elements and the other is just the most sane abstraction of training and/or collecting resources. It's not something that can or should be changed, they are essential parts of what makes a pure rpg.
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>>3929787
You need to put down Disco Elysium, and play a real RPG.
>>3932712
Name a better RPG released in the last decade than Colony Ship.
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>>3929787
>I'm being attacked by a pack of giant rats on one side, and 2 giant wizard bugs on the other side
>I know that the smaller rats are too weak too pierce my armor unless they get lucky and roll a critical hit, but the larger rats and the wizard bugs can easily pierce my armor and kill me in one turn if I allow them to attack
>I've already thrown a flare on the ground to spook the rats, but that only gives me one turn of breathing room before they become immune to fear
>I have an array of spells, ranged and melee weapon attacks, and grenades that can do AoE damage and stun enemies, but the enemies have too much HP to kill them in one or two turns
>I can only perform about 3 actions per round, meaning I have to carefully prioritize the most dangerous targets to prevent them from one shotting me
>Every action I take has a % chance of failing to produce an effect, whether that is me missing one of my attacks or an enemy successfully resisting one of the effects that I try to apply to them
>I'm more likely to land my attacks the closer I am to a target
>I know from game knowledge that the bugs are more likely to resist my status effects than the rats are
The difference between surviving or not surviving this encounter mostly boils down to decision making, resource management, and the ability to play odds. There is some luck involved, and meta game knowledge, but there is very little tedium involved. If an RPG's combat feels tedious, that is the fault of the game rather than the genre as a whole.
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>>3929787
Path of exile is one of those games where knowledge crosses over into legit skill. Game has so many variables on the road to optimization, you will be left in the dust. Even with wikis and guides an experienced player will run circles around you.
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