Thread #3931478
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>the second the game drops many people fall in sick from work/school to binge the game
>single handedly inspired the Japanese gaming industry to make better games for the next couple decades

When is the next DQ3 like event gonna happen?
+Showing all 15 replies.
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>>3931478
Never
You gotta understand, we're well into the iterative, self-cannibalizing stage of the industry. Nothing new can be done, especially at scale, new is risky.
You will, at best, get something new at an indie scale, so things aren't super great on most levels, or get something an indie came up with, chewed, swallowed, and vomited out of the AAA industry, with all the risky edges dissolved off, seven to ten years after it was already blindly copied by a ton of AA games who didn't understand why it was popular, but copied it anyways.
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>>single handedly inspired the Japanese gaming industry to make better games for the next couple decades
Pretty much nobody including Horii himself learned anything from DQ3.
The following DQ games became story focused linear games rather than creating a legacy around DQ3's open ended progression with light narrative developed around custom parties, it took all the way up to 9 to see something vaguely similar.
FF didn't learn anything from DQ3 either, just like DQ it focused on on-rails, story focused cinematic adventures with preset characters.
Phantasy Star didn't even acknowledge that DQ3 existed, Megami Tensei chugged along playing its own game, SaGa had nothing to learn from DQ3 either as it continued FF1/2's legacy which predates what DQ3 tried to do.
The list goes on and on, the industry at large did not care about what DQ3 did, the only person who did care was Hiroshi Miyaoka, who worked as a designer on the entire Erdrick Trilogy under Horii to begin with and went on to create Metal Max to continue the formula that Horii decided to abandon, largely because Miyaoka himself was a major contributor and wanted to continue working on that, so he left the DQ team to create his own franchise, and indeed Metal Max not only continued DQ3's legacy but it surpassed it.

And much like what happened with DQ3 nobody cared to this day because the average joe doesn't really care about any of that, DQ3 didn't have any real influence or legacy on the industry, it's a legendary game in name only.
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>>3931793
Anon did their research. Nice.
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>>3931793
While I believe that DQ2 had more influence than 3, your cherry picked examples exclude a shit ton of games. The entire streamlined structure that consists in
>player locked in 1 area, 1 town, 1 substory, 1 dungeon
>before moving on to the next area and repeat
Comes from the first 33% of DQ3, and it differs greatly from the stucture of DQ2 which had a hub-like world stucture (1 town used as a base to take care of at the very least 2 quests each time), and obviously from Ultima and Wizardry.
This DQ3 structure became the blueprint for the average JRPG for a long time.

You talk of Metal Max but the first game also follows that structure for a long while at the start of the game, at least until the tunnel you have to cross at low tide; including yes locking the player in until he completes the dungeon/quest.

And that's just talking about the base structure, we could also talk about the classes archetypes (which yes, inspired FF1 to do the same, despite coming out only a month after, everyone had known about DQ3's classes for a long while thanks a year long marketing campaign in Famitsu)
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>>3931793
Man
I loved Metal Max
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>>3931478
I have only played through dq3 a single time. It was the nes version so dragon warrior 3 and not dq3. Every time I try a remake or remaster I just drop it. Too much meaningless additions like personalities and tarot readings. It is already a collectathon so why add more stuff? If you play gbc it will be monster medals. If you want the remaster it will be collecting friendly monsters. I understand it is an important game but it is a slog to get through
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>>3932639
You already played the best and most important version of the game anyway, so don't feel bad about dropping cashgrab remakes with additions that ruin the mechanics of the game.
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>>3931478
>When is the next DQ3 like event gonna happen?
A JRPG where you make your party and you are more time exploring than watching the shitty novel because most of the plot comes from speaking with NPCs?
Yeah we need more of those.
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>>3932145
Same it's really a shame the series is practically non exist in the west
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What is the best version of this game to play? (And 1 and 2, while we're at it)
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>>3931478
monk girl is super cute
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>>3932767
you'd think the Mad Max theme would more strongly appeal to westerners and especially Americans, but alas. I think only two games got released here, the PS2 one and the most recent one.
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>>3931793
>on-rails, story focused cinematic adventures with preset characters
I hate this!
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>>3933378
>i can play old games
any version is fine but if you're a BUT MUH GRINDAN fag who can't handle leveling up play the gbc versions
>i can't play old games
might as well grab the remakes
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>>3931793
>open ended progression
I really liked the world exploration in 6. You didn't get custom characters, but you were free to wander all over the place in a big world, and you needed to take note of things yourself without the game directing you where to go next or helping you remember what you've seen.
3 is still my favorite though

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