Thread #3932352
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Chapter 5 is coming out anytime this year. Are you excited? How will you handle the dry spell of fangames once it comes out?
Are you developing a fangame? Post progress!
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>>3932352
finally did the cloud shopkeeper, I am also going to do a 2nd pass on all shopkeeper sprites so they look less bad
gotta still do some more cloud area NPCs, and finalize the enemies (still mostly missing the acts)
for the spire, I have done some of the big events but most of the rooms are still missing, and of course the enemies. I will use that idea someone suggested of the "cat of nine tails" which is an HDMI to RCA adapter, but I could use one more regular enemy in the spire (but a lot of regular robot enemies from earlier will reappear as well)
once the spire is finished, I just have to finalize enemy/boss movesets and acts and set the alt route and I think most of the chapter will be done
I'll go back and also tweak some small things in chapter 1 (mainly fixing dark blob and penceller movesets)
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Responding to the anon in the previous about about this image with DTY Martlet and Cole.
https://files.catbox.moe/le8ckp.png
When the requestor made this request to the drawanon, the intention wasn't supposed to be something lewd, at least I didn't get that from the request.
From what I understand the image itself, or the request, was supposed to delve into something of a cultural adjustment or something like that.
Like for a monster like Martlet, bathing with family in this manner is completely normal to her, and likely other monsters, but not for humans.
Which probably explains Cole's reaction. This isn't normal for him, hence why he's flustered, but he understands Martlet means well, and can't bring himself to tell her the reason.
All in all I think the drawanon captured the tone of the request well, it has a good mix of wholesome and comical.
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>>3932372
yeah no need to go crazy like that again. A bit of discussion in here isn't bad but we overdid it. Besides, THREAD tomorrow so no reason to go crazy in here right now.
on a fangame related statement. Apparently the autism we were dealing with on people showing up crying about the fangame designs is part of a current trend where there's a lot of people across the fandom bitching about designs. It's ironic really considering undertales designs are just whatever toby scribbled at that moment. I think it's just people who can't accept that they like furry characters or something.
it's not bad to mix up the designs and all, but shine on you crazy fangame devs.
Also on the topic of thread image limits and all, I found several new images including new art of Axis (rare!) but I'll wait until the /v/ to post it.
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>>3932374
I was joking
>What made the last thread so long? What the fuck was there to talk about for 3000 posts?
A mix of actual discussion about the fangames, shitposting and horny posting, as a result, now every major character in Naranja has a fetish associated to them.
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>>3932376
>in a fangame related statement. Apparently the autism we were dealing with on people showing up crying about the fangame designs is part of a current trend where there's a lot of people across the fandom bitching about designs. It's ironic really considering undertales designs are just whatever toby scribbled at that moment. I think it's just people who can't accept that they like furry characters or something.
It was actually a single anon/sharteen rage baiting, I don't think it were multiple people complaining about the designs in UTN, the same anon was saying that all the fangames should include Sans and Gaster, it was obviously a troll.
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>>3932377
>actual discussion about the fangames, shitposting and horny posting
I'm not sure how to feel about every single thing listed here ostensibly being my fault, or at least something I massively contributed to.
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>>3932379
sorry, what I mean is that it's apparently a trend abroad right now in fangame spaces. Enough that Master sword made a comment on it. It's stupid, and should have been ignored in the first place, but the troll here was likely hopping on that trend. I wont drag this out further for the sake of thread preservation, but it's odd that something like that caught on, and then a troll used that specifically.
regardless the thought itself is dumb and not worth discussing.
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>>3932387
Martlet's in-game battlesprites have slightly more noticeable curvature around the chest than most other female character's sprites, which a lot of people interpret as meaning that Martlet has comically gigantic breasts canonically.
They aren't actually particularly big in game, but it is a noticeable(ish) departure from other sprites in UTY or even UT not generally depicting female characters with feminine body parts to any specific degree.(to clarify, no, I don't have any issue whatsoever with Martlet or anyone else having big breasts, I just wanted to point out how it's not necessarily a given that her breasts are actually that massive)
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>>3932376
>>3932382
The real problem with UTY's main cast designs is that they have pretty much the same proportions with only differences in height, Axis is the only one with a unique body type, I can't speak for the fangames in development, but as long as they give the characters distinctive enough body types this shouldn't really be a complaint
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>>3932390
NTA, but I think the only reason UTY catches any major flak for this is due to most people only actually knowing the game for it's main cast, which, to be fair, does definitely look fairly generic if that's *all* you're going off of, but the rest of the NPC designs in UTY are actually decently varied and in-line with UT's art style and design philosophy, it's just that the main cast has something of an over-representation of relatively tame designs.
See, if Martlet just looked like [picrel], this wouldn't have been an issue.
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>>3932387
Long story short, there's official artwork of Martlet that shows she not only has breasts, they're also pretty large. Hence the term hidden buxom.
Canonically Martlet does genuinely have large breasts, which naturally carries over to her Zenith form, which makes her grow in size, hence why she has even bigger breasts.
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>>3932393
Nobody cares about random one off NPCs, a fangame could release with the most bizarre designs for overworld NPCs and basic enemies, but if the main cast looks like generic furries, then people will complain
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>>3932396
>but if the main cast looks like generic furries,
That really only applies to just Ceroba and Martlet, Dalv and Starlo are basically fine.
Okay, maybe Dalv looks a bit too much like an Adventure Time character or something, but he definitely doesn't fit the bill of being a "generic furry".
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>>3932397
>>3932398
dalv is literally just a human with purple skin
I'd have preferred if they kept the idea that he and decibat were the same character and he changed forms, then it kinda would get a pass
starlo is also too humanoid since besides his head he is literally just a human, a tail would fix this (which some depictions of him give him)
and then there is everyone just being tall and lanky in general
>>3932402
she used to in concept art but in game she is flat as a board
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>>3932402
Hate to break it to you buddy, but canonically Ceroba is as flat as a pancake.
This image is pretty accurate when it comes to breast size comparison.
If anything I think the drawfag was being generous with Ceroba here.
https://files.catbox.moe/wwha8r.png
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>>3932406
Going off of this logic, Toriel has the build of a literal refrigerator.
As in, she is a rectangular prism with no curvature whatsoever.
As the resident anon who draws Ceroba with huge breasts, I say it is up to us to imagine™ our waifus with the breasts we think they deserve.
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>>3932402
As someone who likes Ceroba as much as anyone else who likes her, she's flat like paper, or has breasts on the smaller side.
And significantly smaller breasts than Martlet's. But you know what, I think that's a good thing, and I think more artists should lean into that.
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>>3932416
Despite the damage you've done your best to cause to that mans reputation. Zaer still just strikes me as a bro who on the pacifist route may be there for Val in the 11th hour. I've trained well in the art of pretending to not see some things.
>>3932404
I think the assertion that the characters need different body types is flawed, not necesarily a bad idea, but it's held up by many as some sort of objective standard when it really isn't. Each character is visually dynamic in other ways, and that aside, that redesign of Starlo is a downgrade all the way around while not fixing any of the proposed issues.
Also
>bird character with goggles
how dreadfully original.
I don't want to drag this out in the /vrpg/, but the way people go about this thing, and then redesign the characters to be no better is strange.
Martlet should have had her tool belt in her sprite though, and that bottom dalv is too visually imposing for what he is.
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>>3932417
Well, I can't say I'd be disappointed to see other anons join in on this idea, but I get the feeling I alone shall carry this torch.I really do want Zaer to be our resident "rock polishing"/overstim boy, he's just too cute for me to not think about it.
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I've been brainstorming making an Undertale quest for some time, and I've finally started to making some sprite work for it. I'd like any advice on making overworld and especially battle sprites. I've also been thinking of trying to make music for it as well.
To give some context, I've mostly planned it out by taking Undertale characters and making new ones based off certain aspects, actions, or even just the perception some people have of them. Pic rel is the sort of Asgore expy, and I've made him the de-facto leader of the monsters as a seer even though he doesn't make any real commands over them most of the time. I've been hoping the sprite has a similar stature to Asgore but is noticeably less robust. If it isn't obvious, I'd like tips on how to better make his mantis design more apparent.
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>>3932369
Ah, ok. Now that you bring it up I think I was there when it was originally dropped and I recall it being explained back then too. I understand now.
I really wonder how it got to this point though. At no point when Martlet suggested it or when they were undressing did Cole express reluctance? That would be the most awkward moment I'd say.
>>3932387
I headcanon hers as a nice, medium C size, maybe D.
>>3932395
>cites official artwork
>fails to post it
>>3932411
Toriel's clothing is as conservative as it comes. She might as well be wearing a nun's habit.
>>3932422
Just think about what mantises have. Antennae, a big abdomen, big quad-wings, and large pincers. A lot of it looks hidden away but if you go for more of a shaman aesthetic it might be possible to show more.
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>>3932426
>She might as well be wearing a nun's habit.
Yeah, but that doesn't mean there wouldn't be *any* visible curvature, it'd just be obscured. Toriel has the build of one of those idealized animals from engineering problems, like the perfectly spherical penguin, or rectangular cow.
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>>3932433
That's really not that big.
Like, honestly, that's barely even noticeable to most people.
If we took this artwork and her in-game sprites at face value, she wouldn't have massive tits, she'd be noteworthy for being one of the only female characters to have *any* breasts at all.
I guess in the land of the flat, the barely convex-chested woman is queen.
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>>3932422
>Undertale quest
Could you explain? is this like an AU or a fangame?
>I'd like any advice on making overworld and especially battle sprites. I've also been thinking of trying to make music for it as well.
I'm far from good when it comes to making sprites, but if I had to give you one tip, that would be to look for pixel art tutorials to learn the very basics, then whenever you are drawing an overworld sprite, make sure to use an overworld NPC as reference, either for height, colors or proportions, its much easier to notice what you got wrong in your sprite when you have something from the game to compare, I can't give you too much advice on battle sprites either since I suck at those, but what I said about overworld sprites applies to them too, you need more general art knowledge in order to draw battle sprites.
BTW what software are you using to draw? you can draw pixel art on anything but the most recommended program and the one that I use is Aseprite, which is specialized in making sprites.
>pic rel is the sort of Asgore expy, and I've made him the de-facto leader of the monsters as a seer even though he doesn't make any real commands over them most of the time.
Sounds interesting, like an swap AU except you swap the game's characters with OCs.
>I'd like tips on how to better make his mantis design more apparent.
If he is covered by a cloak then making the mantis theme more noticeable will become harder, you need to focus on the head, like the other anon said give him more insect features. Generally when I'm drawing a new character I look on the internet for cartoony designs of what I'm going to draw (since Undertale has a more cartoon aesthetic) or something that resembles it, like with your mantis character, you could look references of other mantises in fiction for inspiration.
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>>3932422
I know people here reddit and all, but I think these two posts have very helpful information on how to make UT styled sprites
https://www.reddit.com/r/UndertaleYellow/comments/1i9nv8c/time_to_dump _all_the_info_i_have_about_spriting /
https://www.reddit.com/r/UndertaleYellow/comments/1mmwd48/perhaps_the_ biggest_tutorial_ive_ever_construct ed/
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>>3932437
>>3932422
something worth considering is how mega man zero 3 handles its mantis reploid when its in a humanoid form
https://static.wikia.nocookie.net/megaman/images/b/bc/Deathanz_Mantisk .jpg/revision/latest?cb=20100711000 329
I know his cowl or whatever doesn't cover him as much, but maybe there's inspiration to take from how it implies the mantis even when you can't see "mantis". Maybe there are protrusions in the robe or just places where it has part of the mantis shape being covered up.
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>>3932365
I don't want to ask "when's it coming out", I know that can be annoying when making something, and up in the air, but even if you don't want to share the number, do you personally have a goal for when you want to get this part done by?
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>>3932436
nta, I'm going to try to explain what the other anon is trying to convey. So essentially Martlet associated with the hidden buxom trope.
Put simply it's when a character has large breasts, but the actual size of their breasts is hidden well by their clothing or other means.
In Martlet's case, her clothing hides how big her breasts actually are, that is until she removes her top, and the huge rack comes out.
I also don't know if it was intentional, or by coincidence, by the top Martlet wears bears a heavy resemblance to a real life top that women use to cover their breasts.
Anyhow without getting into debates, it's a general consensus that Martlet has large breasts, her clothing just hides them surprisingly quite effectively.
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>>3932419
>Despite the damage you've done your best to cause to that mans reputation.
I don't think he has damaged his reputation that much, its not that different from the stuff anons said about the Naranja girls.
>Zaer still just strikes me as a bro
I too see Zaer as a bro, but I also think he is cute
>>3932420
That's not the fetish I would have associated to Zaer, also, by looking at his sprite, I just noticed Zaer looks pretty average in his front facing overworld sprites, but he clearly has muscles in his side and battle sprites
>>3932444
We are passionate
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>>3932446
>the top Martlet wears bears a heavy resemblance to a real life top that women use to cover their breasts.
It kinda just looks like a standard tank-top to me, but whatever.
Like I said earlier ITT, I got no problem with people wanting Martlet to have large breasts, it's not like I haven't drawn her like that myself before, I'm just saying it's kind of a stretch to insist that this it's 100% canon when it's really not.
By the same logic you're arguing from, just about any female character could have a deceptively large rack hidden under their clothing.
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>>3932447
>Mantis usually have a narrow center which is something that reploid design also tries to work with.
I think the design he showed should be a bit more skinny, like at the very least remove 2 pixels of wideness.
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>>3932448
>That's not the fetish I would have associated to Zaer, also, by looking at his sprite, I just noticed Zaer looks pretty average in his front facing overworld sprites, but he clearly has muscles in his side and battle sprites
Eh, these threads really only fetishize muscular builds when we're talking about women, muscular men don't really get as much attention here.
So, I decided to get creative, and we've landed on "rock polishing", apparently.
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>>3932451
Maybe, but it could be that his mantis claws are what gives the illusion of the broad shoulders, having them spaced out to hold the cloak up?
maybe just narrowing him would be for the better but I'm just throwing out suggestions for anon if he was really wanting that kind of appearance.
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>>3932404
>starlo is also too humanoid since besides his head he is literally just a human, a tail would fix this
Starlo is an object head, not an organism based anthro. A tail wouldn’t fit him as he’s not a furry, and he’s the designated “scrimblo” like Sans, Tenna, Spamton, and etc. He’s definitely meant for a different audience (not furries)
>>3932411
There’s nothing to suggest that female monsters canonically have breasts besides Martlet (non canon character btw) due to how they look and the lack of blood in monsters. It’s fine to make Ceroba and Toriel have big tits, but again, it’s not canon that they do. Toriel could literally just be built like a fridge, yes
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>>3932462
>There’s nothing to suggest that female monsters canonically have breasts
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>>3932450
nta To be fair, unlike other drawn characters in official artworks, Martlet was actually drawn with visible breasts, so it's not ambiguous when compared to someone like Toriel or Undyne.
This is coming from someone who's argued that Toriel may have smaller breasts despite everyone drawing her with massive milkers.
Martlet happens to be in a unique situation because canonically it's not ambiguous, her having visible breasts is consistent.
Why the devs did this, god knows why, but hey she has breasts, she has rack, and they're very visible.
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>>3932462
Witty retorts featuring canonical depictions of honkers aside, my main point is that I feel like posting images of Martlet having some ever-so-slight curvature around her chest and going "look, she's actually wearing a super special kind of shirt that hides her ginormous tits, she canonically has the biggest tits in the underground!" is fucking stupid. Headcanons are fine, do whatever you want on that front, but I'm just really sick of people insisting certain things are true about Martlet based on little-to-no canon evidence.
Like those fuckin' guys in the last thread who tried to seriously argue that Martlet would just give away her breastmilk freely if "it could help someone", it's just fuckin' weird.
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>>3932445
chapter 2 is taking longer than I originally expected, I was hoping I'd have it nearly done by now but I think maybe at most 2 to 3 months at the current pace is when it will be finished, hopefully sooner, no promises though
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>>3932467
Yeah, no, she has tits, that's not what I'm arguing about, I'm saying that insisting she has the biggest tits around is kinda weird when the only thing she has is some slight curvature around her chest and very little else.
As another anon and I pointed out just now, there are characters in the original UT with visible breasts, so it's not even like Martlet's the only character to have been depicted in the UT universe, official or otherwise, to have breasts.
Hell, I'd say the shopkeeper's breasts are actually more prominent than Martlet's even, they curve out way more.
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>>3932470
>chapter 2 is taking longer than I originally expected, I was hoping I'd have it nearly done by now but I think maybe at most 2 to 3 months at the current pace is when it will be finished, hopefully sooner, no promises though
NTA but I understand you, sadly, game dev always takes longer than we anticipate.
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>>3932470
>no promises though
of course of course, but thank you for your thoughts on things. I don't have a good grasp on how long devving actually takes other than "a long time" so I was braced to hear a much longer projection than that anyways. I know the threads are a mess, sometimes for better or worse, but fangame updates are cause to celebrate.
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>>3932462
Noelle in Deltarune has a bust. It's just part of the artstyle for these games to not have very defined women. It's disappointing, but what can you do?
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>>3932482
GELtarune, you would play as a wagecuck in a DR equivalent of McDonald's after someone opened a dark fountain in the lobby. the protagonist would have no idea how to seal it so it would just get bigger and bigger and each chapter would have the protagonist do shit in different regions of the building, like the parking lot or the supply room
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>>3932463
>>3932464
>>3932476
At the end of the day, Martlet canonically has tits, and their visible. Which is a lot more than what can be said about a lot of the other female characters.
Personally I don't think it's inaccurate that Martlet has tits on the bigger side. At the end of the day, that's just my personal opinion.
Whatever the case is, she has curvature, and that's enough for me.
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>>3932486
Yeah, that's fine, as long as we all agree this is mostly just headcanon aside from the fact that she does have *something* on her chest as opposed to nothing.
Glad we could keep things civil, that's not always a given with these kinds of discussions, somehow.Also, *they're.
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>>3932491
>by removing her boots she looks more monstrous, either that or the spriter is a pawfag
Eh, joking aside, I'm leaning towards the former, her paws aren't so prominent in the redesigned sprite that I'm willing to actually throw any major accusations around.
I would know.
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>>3932496
>I have thought on that for months. closest thing I've had is tension points being a bad thing so you would have to keep it low or find ways to lower it
That would discourage grazing, unless you have ways to spend your TP mid enemy turn, like by having a dash/parry ability that costs TP to use
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>>3932490
I'm sure you don't mean anything by it, but unless it's warranted, you shouldn't really be going around correcting anons on their grammar on casual posts like this.
That kind of shit vexes people, and can get pretty annoying rather quickly. If you get what they're trying to convey, leave it at that.
Also why did you put the correction in a spoiler box? There's nothing to spoil.
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>>3932504
Because he was just being cheeky, and the spoiler text was a clear way to indicate that.
>>3932499
>>3932496
it could be a good idea if you implemented it in a way that wasn't "miserable to deal with" which I know is easier said than done. maybe too little tp is bad too much is bad, and so keeping it in the middle is "peak performance" ? you're constantly encouraged to gain and spend it in some way, but you need to make sure there are satisfying and easy to access ways to spend it.
what if there was something you could spend tp on in the middle of an enemies turn?
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>>3932509
Well I dunno, that other anon made the argument that Martlet was wearing some kind of special shirt that was making her boobs appear smaller, so maybe Ceroba's just got a stronger version of that, and she can just throw off her kimono like Rock Lee's training weights and reveal an even bigger rack without any warning.
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>>3932508
I don't think it's a completely doomed idea personally, it just needs something to make it feel satisfying in gameplay instead of being busywork you know?
>>3932505
I humbly request that you don't follow the compulsion to respond to the person who is just repeatedly saying "Martlet has huge honkers". I like Martlet tiddies as much as the next bird lover but it's 1/3 of the thread already for someone who's just going to respond "canonically she's got big cungaderos".
The answer is always to draw the character with the tiddies you wantI like both big and small tiddies, there's no wrong way to slap em on a roba
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>>3932507
>maybe too little tp is bad too much is bad, and so keeping it in the middle is "peak performance" ? you're constantly encouraged to gain and spend it in some way, but you need to make sure there are satisfying and easy to access ways to spend it.
The game Aeon Must Die, kind of works like that, you have a "heat bar" which is both your mana and your health, each hit increases or decreases your heath, if you take a hit while your heat is full or depleted then you die.
>what if there was something you could spend tp on in the middle of an enemies turn?
That's literally what I said in my post, if the player has like a parry/dash that costs TP that could be useful, another idea would be that by holding X you not only move slower but also your hurtbox becomes smaller (a white circle appear on top of your soul representing the exact size of your hurtbox), this action drains TP at a rate.
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>>3932511
>I humbly request that you don't follow the compulsion to respond to the person who is just repeatedly saying "Martlet has huge honkers".
Fffffffine.
>"canonically she's got big cungaderos".
I don't think Spamton's talking about tits when he says that.
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>>3932513
My apologies, I missed that being mid enemy turn. when you said It I just mentally registered it as something you do before their turn like how deltarune/undertale stuff works.
Never heard of aeon must die but while i'm not that dev anon, I'm gonna go check it out. It sounds like a worthwhile concept then.
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>>3932507
my base idea for it was you'd always be fighting it and scrambling to lower it or reduce the amount of tension the protagonist was getting by sparing enemies or consuming items. one of my favorite parts of DR is using your turns as efficiently as possible and I would want to replicate that by having the player find out what does and doesn't stress out the protagonist and routing each encounter to end as quickly as possble
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>>3932510
From what I understand based on this whole discussion.
The shirt made Martlet's boobs appear smaller, but she still has visible boobs.
Whereas Ceroba has literally nothing. There's nothing to hide. So she really is just kinda flat.
Full disclaimer I'm not trying to pick sides in this breast size debate.
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>>3932515
>Never heard of aeon must die but while i'm not that dev anon, I'm gonna go check it out. It sounds like a worthwhile concept then.
The game is very mid, its a beat em up, but the concept of the health being the mana thing was actually pretty interesting.
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>>3932517
Some anons earlier ITT were specifically referring to the "hidden buxom" trope, in which a character who is ordinarily seen without breasts is revealed to actually have large breasts that were just being hidden by their clothing. (https://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenBuxom)
My argument was that Martlet's just wearing a pretty basic tank-top, and those aren't known for incorporating Gallifreyan space-warping technology to make people's boobs disappear, so I was saying that going strictly off of what we see in-game, she'd have breasts that are just very slightly not-flat, as opposed to having the massive rack the other anons were arguing she had.
Furthermore, if we really want to stick to the trope, it would actually be more fitting for Ceroba to be in possession of large breasts, since her clothing conceals way more of her body than Martlet's does and would therefore fit the trope better by virtue of the "hidden" part.
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>>3932524
heres your sexy hmofa lady companion xir
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>>3932525
Sovl...
Regardless, would be cool to hear if you embarked on the journey of actually making all of this. When you first described it I couldn't help but imagine Peppino trying to keep from losing his shit in a dark world.
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>>3932521
Between the two characters, just from their appearances alone, personally I feel Martlet fits the trope more, simply by the fact we know she has breasts.
Unless Ceroba's clothing has a pocket dimension, and just from what she's wearing, she appears to be very petite.
Again not trying to take sides, but between the two, I can buy that Martlet has bigger breasts than what's initially shown. Whereas with Ceroba I just don't see it.
Everyone's free to have their own opinions, and in my humble opinion the trope fits Martlet more.
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>>3932528
>personally I feel Martlet fits the trope more
>Unless Ceroba's clothing has a pocket dimension
That's.
That's the point of the trope, literally. The entire point is that the character who is the subject of the trope initially appears small/flat chested, until they change their clothes and are suddenly revealed to have large breasts seemingly from nowhere. I'm not even arguing about just these two, I'm more focused on the trope itself here at this point.
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>>3932533
Half-agree. While she could indeed have gotten larger breasts from the transformation, it wouldn't necessarily fit the trope specifically if her armor would naturally allow her breasts to fit inside it.
If her armor is a relatively flat plate hiding unintuitively large breasts under it, then it fits the trope, but if the armor is curved to fit around her breasts, then they aren't really hidden, and therefore it doesn't really fit the trope.
This is what I'm getting at when it comes to this trope with normal Martlet and Ceroba. Martlet, by virtue of having *some* visible curvature, a stand-out from the rest of the cast, doesn't really fit as well simply because her breasts just aren't really hidden. On the other hand, Ceroba appearing to have a flat chest makes her a prime candidate for this trope, since her chest actually could be hidden according to how this trope works.
Again, referring specifically to the "hidden buxom" trope, to be clear.
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>>3932541
The trope isn't just about direct line of sight, it's about being able to tell whether they're there at all.
Even if you can't directly see bare skin, you can still tell whether or not someone has breasts just by looking at their chest, which is where the trope comes from, from characters who *seem* flat ordinarily but actually have large or otherwise more substantial breasts.
If Zenith Martlet's chestplate was entirely flat despite her having large breasts, then yes, that would fit the trope by virtue of her having large breasts despite her appearing to be flat, but if her plate curves in such a way that her breasts could easily fit inside it at a glance, then it doesn't fit the trope because that conflicts with the entire point of the trope itself.
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>>3932365
I was talking about the old console AV cables, which are a different thing. Specifically the Xbox 360's HD video cable, which component and composite out on it, for a total of 6 cables on one end. The other end was a proprietary video connector, much bigger than HDMI and fully analog.
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>>3932554
you're eating up posts rapid fire against someone who is willfully responding to you as if you've made some revelation clear to him that was stated no where in your post. Everyone knows what that trope it, everyones seen gifs of a girl taking her shirt off and tits practically EXPLODING out. Please at least if you're going to engage with someone who's actively not listening to you, do it in the /v/ thread. I'll agree with whichever stance you hold for the next 13 minutes if you do this one thing for me.
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>>3932352
It sort of pisses me off that 13k people liked this tweet. It's basically exaggerating valid criticisms about UTY's character designs into "lol theyre all anthros!1!"
Seriously think UTDRfags that hate UTY were right about UTYfags not being able to handle criticism. People have constantly stated that the issue was that the main characters have very similar body types and such. There was little seething about there being furries or whatever
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>>3932556
>I'll agree with whichever stance you hold for the next 13 minutes if you do this one thing for me.
Why 13 minutes exactly?
Anyway, look, not every minor disagreement is going to turn into a whole thing, most of the original people who were talking about this have probably already moved on, and this isn't the kind of topic that gives rise to multi-hour long arguments anyway. At least last time my discussion of how to draw furry heads turned into an argument about Chujin because Chujin was ostensibly part of the initial discussion and the other anon said something in particular that we then turned into the main topic of discussion, that's not going to happen with an argument about boobs.
I'd much rather be drawing tits than arguing about them anyway.
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>>3932561
When I read back thread archives of /utg/ around UTY's release, some anons said Ceroba looked out of place and would call her "Touhou fox". They weren't necessarily wrong that Ceroba looks more traditionally furry than say Toriel, but I don't care much
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>>3932558
this is a dumb argument and I'm not having it. It's not bad to have more unusual designs but toby didn't suddenly write the book on what characters it was ok to put in a game. Especially after 10 years of "uhhhh goat mommy".
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>>3932558
Samefag, but I also think MasterSwordRemix is missing the point with the criticisms as well. This screenshot would be valid if people were just talking about Deltarune, but they also compared Undertale's designs to UTY. Keep in mind Undertale barely had a team, just Toby and Temmie. And the sprite work in the game was not super detailed. Undertale had a lot of diversity to its cast that UTY doesn't have as much
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>>3932485
I think it would be really funny if his boss is still forcing him to wagecuck despite his job being swallowed up by a fantasy world. Like imagine every chapter is just a new assignment his boss has given him, said boss being completely indifferent to the absurd circumstances.
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>>3932570
toby clearly just puts whatever he's feeling at that moment onto the page, and that's fine in a sense. there's not some ultimate gold standard of "things toby would to" other than try to be sincere about his autism.
It's also silly to act like uty fans aren't the harshest on criticizing the game. People literally started making their own fangames because they thought uty did it wrong. But turning Martlet into a borb or making ceroba walk around on all fours isn't going to just fix what was wrong with the game.
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>>3932554
Not quite sure what you were correcting, since the guys example with Zenith Martlet was the correct usage of the trope.
At that point it felt like you were dragging out the discussion longer than it needed to be.
Regardless I think we can all agree, everyone's free to think what they want to think.
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>>3932576
>since the guys example with Zenith Martlet was the correct usage of the trope.
No, because he was simply arguing that she fit the trope simply because you couldn't see her breasts when she's in armor, and the trope is about more than just being able to see them directly, it's about the actual shape.
Not to mention the fact that Zenith Martlet doesn't actually have visible breasts of any kind even after her chestplate is gone, so there's no "hidden" anything going on with her.
>everyone's free to think what they want to think.
Absolutely not, never, die.
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>>3932568
>Undertale had a lot of diversity to its cast that UTY doesn't have as much
Besides the skeletons and Mettaton, no actually. They're all anthros, just a lot less attractive than the ones in UTY. The skeletons are just so well designed nobody really minded that the rest of the cast are a bit lackluster. Also Mettaton turning from a box into David Bowie was a great twist.
Anyway, download the anatomically correct Martlet mod.
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>>3932582
Where, precisely?
She doesn't have breasts, that's her entire upper torso curving there.
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can't believe we are already wasting tens of posts in another back and forth autism battle
really wish we had more fangame updates to try to get the thread back on track but everything is so slow lately
I guess pic related's orange take commemorated 9 years but still not even a demo ready
https://gamejolt.com/games/UndertaleOrange/236632
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>>3932583
>>3932582
Kill yourselves
>>3932584
>9 years with no demo
what the hell are they even doing?
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>>3932584
>can't believe we are already wasting tens of posts in another back and forth autism battle
Buddy, the last thread got to 3000, we'll be fine.
>I guess pic related's orange take commemorated 9 years but still not even a demo ready
What is this, TF2, nine years of what?
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>>3932570
I think this argument is pretty stupid all around, especially considering it all comes down to matter of taste, but I personally really dislike the changes to the artstyle made in 3 and 4. Especially the titan, I hate basically everything about that thing (except the bald guy silhouette, the whole fight should have been that.)
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>>3932573
Honestly, I think it'd be funnier if he is explicitly forced to to do everything under threat of having his pay docked or being fired. Just imagine him desperately pleading with his boss about how he almost died in the last one and the boss is like "Come on, be a team player."
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Okay, to turn discussion back to fangames themselves, I've got a question.
How the hell do you end up with things like what (>>3932584) posted, where a project's been "ongoing" for nearly an entire decade with literally nothing to show for it? Didn't Undertale itself, which was worked on by a single man (with some relatively minor help from Temmie) only take a few years to make, largely in Andrew Hussie's basement?
How does a project with an entire team working on it end up taking nearly 10 years, without so much as a demo?
I mean, fuck, there are single anons here working on projects by themselves who've made more serious progress on their fangames in just a handful of years (or less) than that Undertale Orange project's had in nearly 10.
UTY itself gets a pass since it was the first real attempt at a full-length UT fangame, and it was also made by people who were mostly children at the time they started working on it, but even that only took seven years.
How does this happen?
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>>3932588
>Buddy, the last thread got to 3000, we'll be fine.
No we fucking won't, we haven't been fine for three weeks. This is a problem and its getting worse. I can't get anything done or have any discussion in the designated weekly threads because of this non-stop mess, and I can't just skip a few thousand posts of discussion because something important might happen.
Go make a /v/ thread if you really must have fast discussion, but for the love of god stop having it here.
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>>3932597
>I can't get anything done
Your ability to be productive is dependent on these threads moving at a certain pace?
>Go make a /v/ thread if you really must have fast discussion, but for the love of god stop having it here.
I think with this post there are now more posts complaining about people having discussions than there are posts in that discussion in particular, and that discussion wasn't even moving very fast.
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>>3932597
Also, kinda ironic that the post you replied to was asking an actual question about a fangame someone brought up, and you instead decided to shit your pants about a discussion that ended several minutes ago that neither side is actively seeking to have anymore.
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>>3932594
I think what happens is, they get together to "make stuff" and basically just have a big idea guy session, but none of them have the drive to actually do anything with the ideas, be it learn coding, or well, really anything else. They get addicted to the community feeling of "being a dev" and just never set any expectations that they're going to do anything with it, and exist as "devs" forever.
there's nothing wrong with taking time to hash things out, write, come up with ideas and all that, but these are people that the thought of actually sitting down and coding is, impossible to.
that's my completely pulled out of my ass thoughts on the matter at least
>>3932588
I don't think it needs to be completely dead in here, but 3000 posts was not a positive thing. we don't need to have conversation just to "keep the thread active", having a fruitless argument because someone is too busy jerking off to acknowledge your points does not help thread quality. There does come a point where you just bury actual discussion in nonsense. There comes a point where you really just need to put the bottle down.
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>>3932600
>that's my completely pulled out of my ass thoughts on the matter at least
No, you may actually have a decent point.
Has that particular project actually shown anything, anything at all, that points to them actually having a game in development? Not even a released demo, just any indication that they are, indeed, working on something?
Cause if not, you may actually be more correct that you imagined, I'd bet.
>I don't think it needs to be completely dead in here, but 3000 posts was not a positive thing.
Yeah, see, I get that, but what I was saying is that having a dumb argument every once in a while isn't gonna kill the threads or anything, it happens.
>There comes a point where you really just need to put the bottle down.
You are saying this in reference to a discussion whose last reply was sent over half an hour ago.
The bottle's down buddy, you're the one saying it's up.
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>>3932598
>Your ability to be productive is dependent on these threads moving at a certain pace?
Considering that I'm working on a game for these threads, yes it is directly dependent. This is like trying to work, but every five minutes you get called in for a meeting. I can't just skip this because what if someone has a question for me, or what if one of the other devs releases an update. Hell, I'm still waiting on a reply, that I think the guy I was talking to just missed because of the absolute clusterfuck these threads have become.
>and that discussion wasn't even moving very fast
Its not just one discussion that's the problem, its constant non-stop discussion, half of which is inane bullshit that is wasting post count and everyone's time and energy. To be clear, I like inane bullshit, but this is too much. All I ask is that you keep it off here because this is where the important stuff is supposed to go.
No more correcting people, no more "no die" arguments, no more fetish arguments, no more "reminder that" posts, not here, not until we have a thread die with the image limit unreached.
>>3932599
All that can be said about it has been said. Its ten year old vaporware. Posting that again or making a funny remark is just a +1 to the post count and a -1 to my mental energy.
>ended several minutes ago
Do you not see what's wrong with that statement? We should be measuring discussion time in hours or days here, not minutes. How the hell am I supposed to know that discussion has "finished" if it's less than five minutes old on a board where people reply to posts days later?
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>>3932604
>Hell, I'm still waiting on a reply, that I think the guy I was talking to just missed because of the absolute clusterfuck these threads have become.
You can always just search through the archives or ctrl+f search for a post's digits if wanna check for replies to anything.
Hell, if you wanna make sure someone sees something, you could just say "Hey, if [so and so] is still here...", etc.
On a site where replies to posts directly link back to the posts they're replying to, it's not really that hard to find what you're looking for.
>No more correcting people, no more "no die" arguments, no more fetish arguments, no more "reminder that" posts, not here, not until we have a thread die with the image limit unreached.
Dude, I've been seeing that kinda shit happen well before just the last few weeks. Sure, it definitely hit a spike with the last few threads in particular, but it's just an exacerbation of behavior that was already present in these threads, it'll die down.
>All that can be said about it has been said.
I was asking an actual question about it because it was new to me and I was curious about it. I know you've been in these threads way longer than me and probably have encyclopedic knowledge of every UTDR fangame under the sun, but not everyone is as knowledgeable as you are on the topic.
>We should be measuring discussion time in hours or days here, not minutes.
People reply to things when they can and want to. People will reply to things days later if the thread they're in happens to exist days later, and people will reply to things in minutes if they feel like replying that fast.
This isn't a discord server or some shit, there's no cooldown on a /vrpg/ thread, people will reply when they will.
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>>3932608
>You can always just search through the archives or ctrl+f search for a post's digits if wanna check for replies to anything
Ok, what if they don't mention me by name? What if they don't reply to me directly? What if I don't know I'm looking for it? Most of the shit I need to reply to or read is shit I never would have thought to look for.
>it'll die down.
That's what I thought a week ago, but it keeps happening and its getting worse.
> but not everyone is as knowledgeable as you are on the topic.
I know only what's posted in this thread. Its an orange fangame with a bland looking cover image that's been in development for 9 years and has no demo. Its never coming out.
>This isn't a discord server or some shit, there's no cooldown on a /vrpg/ thread, people will reply when they wil
They're gonna have to stop replying at all unless its important because the thread and the efforts of the devs in it are not going to survive if things continue to progress as they have. Then it'll just end up like one of those /trash/ generals, where its devolved into nothing but nonstop arguments and ritual posting to feed people's "topic" craving, while all the OC creators were driven out years ago.
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>>3932610
>Ok, what if they don't mention me by name? What if they don't reply to me directly?
Then like I said, just make a post to try and grab their attention if you missed them.
Hell, I once made a post in here asking for a specific anon from one of the /v/s about a request I was taking from them, and they answered, so I can personally attest to the fact that this actually works.
>What if I don't know I'm looking for it?
What? What do you mean you don't know if you're looking for it? If you don't know if you're looking for something, then you wouldn't even know if you're missing something, because you don't even know if you're looking for it.
What are we doing?
>That's what I thought a week ago, but it keeps happening and its getting worse.
A week ago was the previous thread. It takes more than a single thread for things to change.
>Its never coming out.
I mean, yeah, I figured that, but that guy said the dev team was "commemorating" something, so I was curious if this was gonna be one of those instances where something gets stuck in development hell only to actually make it out the other side. I think something like that'd be worth a discussion, but I'm not sure that's what was actually happening.
>They're gonna have to stop replying at all unless its important because the thread and the efforts of the devs in it are not going to survive if things continue to progress as they have.
I dunno, there was a good amount of shitposting in the last thread, and we still saw a good amount of actual dev activity alongside it.
Hell, I was giving the NaranjaDev actual, honest to god feedback about the latest build towards the end of the last thread, feedback on the game's design, art, writing, and I was apparently the first person to have encountered (or at least reported) some weird bug in the tutorial.
I think it's safe to say the threads can have both legitimate developer activity and bullshit at the same time, they aren't mutually exclusive by any means.
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>>3932613
>I think it's safe to say the threads can have both legitimate developer activity and bullshit at the same time, they aren't mutually exclusive by any means.
considering how much got utterly buried, I doubt that. This comes across as desperate arguing for why nobody should object to these threads turning into /utg/ 2.0
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>>3932615
>considering how much got utterly buried, I doubt that. This comes across as desperate arguing for why nobody should object to these threads turning into /utg/ 2.0
I dunno, the NaranjaDev didn't seem like he was having any trouble actively keeping up with conversation when him and I were talking about some of Naranja's lore points.
You aren't even citing anything in particular, just saying a ton of shit got "buried" and labeling any discussion in the threads as these threads turning into /utg/.
Again, you do realize this conversation you keep pushing is now taking up more posts than the other discussion you were complaining about?
And this one isn't even tangentially fangame related, it's just you bitching about the state of the thread while actively contributing to making it worse.
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>>3932616
Nta but I dont know man, stuff does seem to get buried sometimes, naranjanon is going through and scanning through hundreds and hundreds of posts to find stuff, and it makes it easier since his update just dropped that more posts are going to be about his demo. If its something that is further between updates I can see how "skimming" through 3000 posts can be miserable. Its not a completely unfair point hes bringing up when the parts hes having to dig through are mountains of fetish arguments. Its fun sometimes but after a certain point I can see how the last thread was a mess.
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>>3932613
>What do you mean you don't know if you're looking for it?
I meant to say "what if I don't know what I'm looking for?"
> then you wouldn't even know if you're missing something,
Somehow you've still managed to understand the problem despite my inability to communicate properly, even if you don't understand that it is a problem.
>A week ago was the previous thread
A week ago was two threads ago, which is obscene. Threads should not be going this fast.
>, they aren't mutually exclusive by any means.
No, they are, it just takes a while for one to kill the other. I can't think or work or get anything done at all with this shit going on. I'm sure the other devs will feel it eventually.
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>>3932616
>you
you're talking to three people now.
And we're talking about this because the problem will persist until you back down. Even if I shut up and never post again, it will continue to do this. People need to actively swallow their desires, purposely concede arguments they know they're right in, hold in that funny remark they want to make, and not be horny for the sake of the threads, otherwise its going to get worse. I'm not saying this stuff should be banned forever, just please post in moderation.
Until the people doing this and the people encouraging this learn this lesson, the problem will persist.
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>>3932620
>Somehow you've still managed to understand the problem despite my inability to communicate properly, even if you don't understand that it is a problem.
Okay, fine, but the only real way you wouldn't know what you were looking for is if the thing you're looking for wasn't made in a reply to you, at which point it'd be harder to find anyway.
Again, you can literally just ask someone to find what you're looking for, I asked for where I could find the latest Naranja build in the last thread and someone pointed me in the right direction.
>A week ago was two threads ago, which is obscene. Threads should not be going this fast.
No, a week ago was the thread just before this one, which was created on the eleventh of this month. A week ago was two days after that thread was created, so a week ago was the previous thread.
>No, they are, it just takes a while for one to kill the other. I can't think or work or get anything done at all with this shit going on. I'm sure the other devs will feel it eventually.
I think that might just be a you problem.
Hell, I remember talking with Oldentale anon at one point in the last thread, and he said he only wasn't getting work done because he was actively partaking in a thread argument, not just because people were arguing in general.
And not to keep sucking him off, but NaranjaDev was getting all kinds of shit done last thread, he got out multiple builds (of varying stability) pretty recently after the initial demo build came out, and he was responding to actual posts with legitimate questions and statements about his game too.
I'm not even saying the kind of behavior you're talking about isn't *present*, I'm saying it's not some kind of existential threat to the thread's existence. Hell, the only reason I'm here talking about it with you is because *you* keep pressing the issue, I was letting things be quiet until you kept talking at me.
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>>3932622
You notice how no one else is talking about anything, other than this, right now?
That's it, that's what you want, the only thing standing in the way of the thread actually being peaceful and settling down for the night is *you* bitching about it not settling down, all because of an argument neither side was actually invested in that ended somewhere over an hour ago now.
You're the one not putting the bottle down now, but I've had my fill, so more for you I guess.
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>>3932594
Toby Fox worked on Undertale as a job, not as a hobby. He received funding for it and used it to pay for his cost of living while working on the game. If you have a full schedule of work (or more likely for a lot of these projects, go to school) and don't stand to profit from your project there's not nearly as much incentive to stick with it, and while some people have the autistic passion to do so a lot greatly underestimate the work and quickly fold.
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>>3932623
>Again, you can literally just ask someone to find what you're looking for,
I can't ask for something that I don't know to ask for.
> I remember talking with Oldentale anon at one point in the last thread
That's how it was before, but its gotten worse. I was at least having fun then, now I'm just exhausted. And this is despite me skipping every bit of discussion I can skip.
Maybe I'm being melodramatic and combative, and I probably shouldn't be. These threads are making me tired and irritated, which is making me get combative and upset. I know the logical solution is to take a break, but if I do, I'll probably never come back. If I miss out on a few weeks worth of threads, I'll be so out of the loop that getting back into things will be too daunting with everything that's piled up in my absence and I just won't be able to. Or at least that's what I worry will happen.
Maybe I'm just over reacting, but I know that I really can't handle it if these threads keep up at this pace. And that bothers me, because I wasn't kidding when I said working on Oldentale might be my main reason for living, and I work on Oldentale mainly for these threads.
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>>3932626
>Toby Fox worked on Undertale as a job, not as a hobby.
Oh, I understand that part perfectly well, my main point of confusion was just how the people behind Undertale Orange could possibly have been "working" on it for as long as they have, presumably without getting anything substantial done, and not just call it quits at some point.
If this was some abandoned project that hadn't received any news in years, I wouldn't have been curious about it, there's tons of those laying around, but seeing a project this old, with seemingly nothing to show for it, still "commemorating" something?
That just seemed weird to me, like maybe there was actually more to it.
I dunno, I guess it's not the most interesting thing in the world, I just thought it could've been something.
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>>3932629
It's probably just wishful thinking. I played the UTY demo in 2016 and, when I hadn't heard anything about it for a few years after, I assumed it was dead as most fan projects go, and didn't look into it again until I found out it got finished and released in 2023.
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>>3932627
You know what, I'm probably just over reacting. I have bad habit of doing that.
I still sincerely urge anons to try and slow things down here, but I retract any rude or mean spirited statements I may have made.
Sorry for being obnoxious about it
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>>3932627
>Maybe I'm being melodramatic and combative, and I probably shouldn't be.
You kind of are, yes.
I'm not holding it against you, I understand wanting to stop something you like from fading away, I'm just saying that's not really what this is.
I think just about everyone here, myself included, agrees that the last thread getting to the state that it did was a bad thing, and I think we're all probably gonna be a bit more careful to avoid that from now on, but endlessly complaining about it isn't going to actually change anything, it's just gonna add more posts to the pile.
Look, take it from me. I may as well be the personification of everything you're arguing against, and not even just this topic in particular.
If I tell you that *i'm* going to be trying to refrain from starting/getting into any major scraps around here, that should tell you something.
If nothing else, I think you and I can consciously recognize when we're at an impasse, and I think this might be one of those times.
Your concerns might not be unfounded in general, but I don't think we've hit the event horizon yet. A good way to keep it that way is to not press this too much further.
I'm calling it here. Reply to this, or don't, but I'm done with this one.
You have a good night, I mean that.
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>>3932627
we just need to adjust and practice moderation, temperance. I was around when /vg/ was first created and things were great at first, but they refused, board wide to practice any sort of self control and things just went out of control more and more.
we aren't like that yet, but I don't want to wait until we get there to say "we should have settled down occasionally."
I apologize, not that anon and I'm not meaning to continue the argument, just the energy has been a bit all over the place with all the things going on. each of the writefags, drawfags and devfags around here contribute in a nice little way to what we have here, and it's up to us to not become modern /v/ or /vg/.
on another note, I'm planning on reading that story of yours as well, but I'm in the midst of a few things so I just have it bookmarked. I'm hoping that it will inform what I'm working on actually.
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>>3932631
Eh, maybe.
I think the real difference here is that UTY actually had *something* to show for itself after a while, while this UTO doesn't seemingly have anything.
I dunno, not everything can be TNM I suppose.
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Hello guys. Thought I'd make my presence known early!
I'm working hard on finishing the Kanako x Cole request, and others. So hopefully I can finish them by the time the next thread opens!
Having said that, I was reminded that I hadn't posted the non-unbirthing versions of the recent requests I drew, so here they are.
Martlet in the Royal Guard Showers, listening in to a conversation between some monsters.
You can view the image here:
https://files.catbox.moe/8grqpu.png
Zenith Martlet in the Royal Guard showers, silently reacting to a conversation about her.
You can view the image here:
https://files.catbox.moe/13gqfv.png
Martlet engaging in sexual activity, and earnestly requesting that you do not hold back for her sake.
You can view the image here:
https://files.catbox.moe/i56m8d.png
Zenith Martlet needing help adjusting to her new form. You can be willing, or she'll take matters into her own hands.
You can view the image here:
https://files.catbox.moe/j6djly.png
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>>3932637
Well then, I wasn't expecting Zenith Martlet to threaten sexual assault against me.The way regular Martlet talks reminds me of 7 of 9.
That is some great art, though. Thank you for taking the time to make multiple versions.
Also I didn't want to reply to the argument, because, well, I do think we need to slow things down a bit and making a post merely saying "I agree" would be a tad hypocritical. Since I'm already replying, I hope we don't accidentally bury quality posts or feedback. If they do get buried, don't stress; at some point nobody will blame you for repeating yourself if you're the poster. If you're a creator focus on your own vision first before worrying about the thread.
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>>3932638
NTA, but it's possible the guy might not've been online by that point.
There were about 9 hours from your post asking for that guy's opinions until the thread died, he could easily have been asleep, or out of the house, or any number of things.
If he went out of his way to ask for it in that thread before I linked him to it, I think it could be worth taking a shot in the dark to see if he'll pop up again sometime in here.
You never know.
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>>3932638
I at least saw the post, and so perhaps the anon just has not had the time yet. I know when I get around to something late after I said I would, I find the old thread post number and try to reference it.
I also apologize if the Racter shenanigans in the last thread were a bit much. The Naranja oldentale conversation just hit the autism centers of my brain.
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>>3932628
>>3932630
unlike foxlace, I won't spoil what the secret boss is this time, I think the design is pretty cool even if it isn't as integrated into the main dark world plot like foxlace was. the boss and the shopkeeper were all thanks to my friend that is helping me with dialogues and designs, so expect a few more better looking and more involved darkners from now on
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>>3932649
I showed up here pretty late, so I must have come well after you spoiled foxlace. aside from getting help finding him (I barely missed the out of bounds walkable spot), when the fight actually hit it was pretty insane. It landed pretty well from the perspective of not knowing it's coming.
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>>3932645
Its not that the conversation itself was bad, I liked it actually. Its just that the past few threads really have been too much of a good thing. I feel like someone stuffing himself at a buffet until he gets sick.
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>>3932652
understandable, I have hope that things will even out. At the end of the day we're here because of a passion we've got over things.
I'd like to ask some small questions sometime soon in reference to the thing I'm writing, but it's no rush to get into that tonight, and I'm quite miserable from work anyways at the moment.
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Oldentale Anon, if you're still here? This isn't a reply to the whole thing we just had by the way, that's over, this is different.
The next time you're in an argument with someone who has the exact opposite opinion as you, on literally anything at all, and is precisely as unwilling to back down about it, just, say who you are.
Because I can almost 100% promise you that the person you are talking to is me, and from what I've gathered based on our interactions together, I am apparently the living embodiment of literally everything that you hate in the whole entire universe, and there is absolutely no chance that either one of us will convince the other of each other's points of view. None, no chance whatsoever.
So, the next time you're butting your head up against a brick wall, just take a sec to see if that wall is actually me butting my head against yours.
It'll save us all a lot of time and head injuries.
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the maker of that chapter 3 secret boss concept that got brought up a few weeks ago has dropped a drive link full of the assets for it.https://drive.google.com/drive/folders/1VMag7W1jMsMn4cDvTB6x8D4_k7VsqS mX
music, art, sprites, the works. some of it seems to be from older versions of the concept.
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>>3932637
I greatly appreciate that you went the extra mile to make alternate versions of these images, so they can be enjoyed by more people.
That Zenith Martlet image took me by surprise, and I mean that in a good way.
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Ok, so I just saw some Toriel dialogue which seems heavily imply all the prior fallen humans had SAVE powers.
>When humans fall down here, strangely... I..
>I often feel like I already know them
>Truthfully when I first saw you
>I felt like I was seeing an old friend for the first time
>Strange, is it not?
This is said after a reset when she calls to ask you what flavor you prefer (she already knows). This pretty heavily marks against most of the theories which place SAVE as a (you) exclusive thing, and against ones that say the prior humans all did their journey in one shot.
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>>3932426
Most of those I had planned to show in his battle sprites, the cloak is supposed to be big enough to hide his figure and make him look a bit more intimidating. Though I did think about making a more prominent antennae which the two yellow dots at the top are supposed to be, but I have trouble keeping them from breaking out of the hood too much.
>>3932437
>is this like an AU or a fangame?
AU really, a quest is a type of RPG that I'd best describe as a live updated choose your own adventure book, I'd run it off of 4cheeses' /qst/ board. I'm frankly a bit uncertain about even calling it Undertale or anything similar as the entire setting I've imagined is mostly above ground on a peninsula isolated by a cursed storm and waters, not quite as subterranean as the original game.
>what software
I'm using Libresprite
>>3932439
Thanks for the guides, this seems like it'll help keep things matching the style.
>>3932440
>>3932566
Definitely going to play around with these ideas
Thanks for all the help anons.
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>>3932698
fair, that's probably for the best, I just have the olden runes etched in my memory.
https://www.4chan.org/flash?file=SageMan.swf" target="_blank">https://www.4chan.org/flash?file=SageMan.swf
probably the best way is to give him a mouth but dont fully draw the eyes?
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>>3932700
>fair, that's probably for the best, I just have the olden runes etched in my memory.
Don't get me wrong, that's definitely a classic, and in another context I could totally see myself going for it, but I have no idea how I'd be able to make the "no picture available" visible within the limited space a UT styled facesprite has to fit in.
I think I'll either end up going for something like the Madness facial cross, or just Y/N on the face with no other features, something like that.
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>>3932702
You said all of these good ideas, only for me to sit down at my desk and spend approximately way-too-long making pure garbage.
If anyone wants to use this for some ridiculous reason, be my guest, because I sure as hell ain't using this thing a second time.
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>>3932495
Some of us enjoy paws in moderation and don't need to jump into the extremes of the fetish where people get really fucking weird about it
Alternatively the artist could be trying to hide their power level
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>>3932733
>Some of us enjoy paws in moderation and don't need to jump into the extremes of the fetish where people get really fucking weird about it
I know, I know, I just thought it was moderately weird for them to have taken away Ceroba's boots, is all.
>Alternatively the artist could be trying to hide their power level
In all fairness, it is just sprite art, I can't imagine how one would possibly convey a paw fetish through something as limited as what's basically an 8-bit sprite.
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>>3932734
It will, indeed, get the job done.
I dunno, the overall shape of it feels very "Wing Gaster" to me and I don't know how to fix it, so we're just stuck with Wing Anon now.
I doubt this is the first Anon talksprite that's ever been made like this, but I haven't seen any evidence to the contrary, so this could be a really lame way to break new ground.
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UT hard mode live stream
https://www.youtube.com/live/r4r2y-NYXwc
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>>3932568
>Undertale had a lot of diversity to its cast
Undertale only had diversity on it's common enemy design, almost all of the main cast and bosses are humanoids, the exceptions being Flowey, Napstablook, Mad Dummy and Mettaton, and out of those only Napstablook doesn't get a humanoid form later.
>>3932570
Chapter 3 was traditional tobycore to it's extreme, even to the point of it's own detriment I'd dare say.
So far I guess the deal with Chapter 4 is that Toby wanted to do a more straightforward homage to Square style SNES JRPGs, so it got all the melodrama and gorgeous detailed pixel art. Even goes as far as using the the power of friendship and "teens slaying god" stereotypes.
>>3932592
I despise the Titan in so many ways but that's not the scope of this thread anyway.
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>>3932912
>Undertale only had diversity on it's common enemy design, almost all of the main cast and bosses are humanoids
They are humanoid but with very different proportions, you can't say the same for the UTY characters
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>>3932914
That's the one thing UT has going for it, but I personally like the more conventionally attractive bodies.
My actual issue with UTY is how some of the faces are just circles. It fits Martlet well but Dalv would do better with something else.
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>>3932912
>Chapter 3 was traditional tobycore to it's extreme, even to the point of it's own detriment I'd dare say
In spirit yes, but visually it strays away from it with things like replacing the sliding sprites or adding rotation sprites.
>I despise the Titan in so many ways but that's not the scope of this thread anyway.
Maybe you can elaborate in the /v/ thread, whenever that happens. I think its useful from a lens of what not to do in a fangame.
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>>3932916
>but I personally like the more conventionally attractive bodies.
I mean, they could still have had characters with different body types and they could still be attractive, is not like "average height and skinny" are the only body types that people like
>My actual issue with UTY is how some of the faces are just circles. It fits Martlet well but Dalv would do better with something else.
I never noticed that, agree with it fitting Martlet but Dalv is whatever already, there is a reason why people compare him with Adventure Time characters
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Momroba
https://files.catbox.moe/xubv4k.png
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>>3932913
Hey I remember this image!
I'm not sure if you're the original anon who drew this, or reposting it, but I'm very thankful for it, and I think they did an amazing job drawing it!
As this is based on the Martlet Game Over gif I did, in my opinion the image translated Flowey's expression very well, especially in regards to seeing Martlet take in Clover soul into herself.
I greatly appreciate the fanart of the stuff I've drawn, and if you're reading this anon, rest assured I've seen it, and I think you've done a great job!
Keep up the good work, and I'm looking forward to more, if you do decide to draw more!
Let all your ideas out. I'm always excited to see someone else's contributions to this momlet scenario.
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>>3932507
I gave this some thought at work and I think I found some sort of middle ground with this, I think I could make it work if I lessened the punishment for maxing your tp and turning it into a risk-reward system. If your TP would max out, the bar would simply explode, take about a third of your HP, and go back to zero. You would earn TP at about double or triple the rate you do in DR but also have access to a large amount of spells and special ACTs that spend lots of TP. That way I could have like these crazy powerful moves in the 90% range that force players to re-contextualize attacks mid-turn and try to avoid attacks rather than grazing to keep themselves from getting to max, and you'd have a lot of attacks in the game that strike that middle ground.
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>>3932968
>hat way I could have like these crazy powerful moves in the 90% range that force players to re-contextualize attacks mid-turn and try to avoid attacks rather than grazing to keep themselves from getting to max,
Another problem I found with this system is that in the hardest boss battles of Deltarune, you don't have that much choice when it comes to grazing or not grazing enemy attacks, if you don't have any way to spend TP mid enemy attack then I can see this system getting annoying or limiting the difficulty of secret and final bosses
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>>3932974
I mean it's not that bad, but you would be encouraging players to stay under 80% TP otherwise they run the risk of taking unavoidable damage.
You could make it so defend consumes TP when used or reduces the TP gain from grazing.
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Hey Naranja Anon here again, I just finished a playthrough of Naranja and I didn't find any bugs (as far as I could tell). Assuming I didn't fuck up anything, this should be the last version of Naranja I'll upload for a long time. I fixed the bug with the tutorial, I also implemented delta to the TP gain function, the tutorial now works as intended, on top of that I added the grammar fixes and most of the suggestions that other anon uploaded in his excel, thanks again editor anon, I should probably add you on the credits alongside all the other anons who played the bugged releases of Naranja.
Remember to use an antivirus and all.
https://files.catbox.moe/mnyr1m.rar(win64)
https://files.catbox.moe/ublb62.rar(win32)
https://files.catbox.moe/jvw4yj.rar(linux)
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>>3932990
right naranjanon I don't expect you to make yet another build to fix this (since I think this might be a linux only issue with running the windows version via wine) but sometimes this weird icon appears on some text boxes, so far I only noticed it on any prompt and one of zaer's tutorial lines
just something to keep in mind for later
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>>3932738
Even DRY1anon took away Ceroba's boots to be fair, barefoot furries have been an omnipresent detail as long as furries have existed, I would say as part of a larger trend of furries missing various articles of clothing. Lots of people misread Martlet's overworld sprite as being bare-chested because that's just something people do with furry designs, male or female.
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>>3933047
That symbol usually means the character is missing from the set of available characters. I'm assuming the fonts are provided by the engine, so its probably an engine issue. Maybe the value of that specific character is a 64 bit integer or exists within 64 bit address space, so its not present or is inaccessible in the 32 bit version. I don't think its the character being missing from my OS, since your game very clearly isn't using the system font.
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>>3933060
I use the DTM-mono font for most of the game's texts and the font dotumche-pixel for npc speech bubbles, you could download those fonts and test them on your system to see if you can replicate the error in a text file.
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>>3933067
DRY uses those but I haven't seen this issue, it might be something with some special characters you use to terminate your strings or based on your locale
can godot even change the locale used for string parsing in GD script? in C# I use the system.localization library to set it
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>>3933069
>DRY uses those but I haven't seen this issue, it might be something with some special characters you use to terminate your strings or based on your locale
I only use one special character when the dialogue options show up (its an empty space), all the othe chracters used are standard letters and punctuation marks. The anon said only some of Zaer lines have that error besides the dialogue options.
The two anons reporting this issue are one anon playing the game through wine, and one anon playing the game on Windows 7.
DRY doesn't has a release for Windows 32 bits right?
>can godot even change the locale used for string parsing in GD script? in C# I use the system.localization library to set it
I don't know honestly.
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>>3933071
>I don't know where to get those fonts
Google their names, you can download both from the first result.
>text files only ever use one font at a time,
I mean test one first, and then the other.
>I'm using a 64 bit os. I just use the 32 bit version of the game because its a smaller download.
Can't you play the 64 bit version? at least until I find a way to fix this error, the difference in filesize is minimal between the two downloads,
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>>3933075
>DRY doesn't has a release for Windows 32 bits right?
the only release of DRY is 32bit, but I use a custom text parsing system instead of using special characters, so I likely didn't run into that issue
maybe you could add a fallback font to the DT mono font that has said character actually show as blank, if the text requests a character a font doesn't have, it will fallback onto the system default font, and those in linux/wine and win 7 likely are what display those errors since thats what the character id is in the system fonts, so adding a new fallback font into godot (check the font import options) will make it use that instead of the system one
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>>3933090
>instead of using special characters
The special character was because I got lazy, I could do it without it but I didn't wan't to write an extra function.
>maybe you could add a fallback font to the DT mono font that has said character actually show as blank
I didn't think of adding a fall back font, I might just do that.
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Hey, NaranjaDev, legitimate question:
I have some friends who really like UTDR and all that, would it be cool if I sent them whatever the latest stable build of Naranja is?
I think I heard you say sharing is fine as long as you tell whoever it's shared with that it's unstable, and a work in progress and all, but I just really wanted to double check.
So, is that cool?
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i have fever, are there any short fanfics or greentexts about undertale or undertale yellow characters so i can feel a bit better seeing characters go through real life's struggles like us? (preferably nothing fetishy, i just want something wholesome like kanako visitting clover on a sick day or something)
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speaking of illnesses and stuff, it's strange to me how deltatraveler kris can just fall unconscious from a concussion in the head by a metallic object or whatever it was, wake up with bandages on their head, and yet is still able to fight back against our choices by refusing to attack sometimes and ripping their soul and commiting suicide if you try to make noelle proceed in that one scene you get from spamming iceshock on the two happy happy enemies, if anything wouldnt kris be more susceptible to our choices? i've had really painful headaches and i tend to feel like shit and the urge to do nothing for hours on end, so you'd think kris would be less willing to refuse to attack and would require too much willpower to rip out their soul ON TOP of having a fucking concussion on their head
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Hell of a way to end the /v/, eh?
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>>3933276
So what Pokemon game was The Baby Is You referenced in?
Also, that SCP that guy suggested wasn't the one I was thinking of. It was the one where the woman was pregnant with some Aztec god and they had to keep sacrificing innocent people every day to keep her in labor forever so the world won't end.
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>>3933277
I think it was Sword and Shield?
Basically, Nintendo got Toby Fox to contribute some songs for one of the Switch Pokemon games for some reason, and one of the songs he put in is basically just a slightly reworked version of one of the parts of The Baby Is You, and that actually shipped somehow.
I'm sure if anyone at Nintendo was keeping a closer eye on him that probably wouldn't have happened, but meh.
>It was the one where the woman was pregnant with some Aztec god and they had to keep sacrificing innocent people every day to keep her in labor forever so the world won't end.
Oh yeah, my mistake.
Okay, the Foundation does definitely do some fucked up stuff, but it's usually for the best, and at least they don't have an actual immortal baby trapped in a block of concrete under site-01.
I'm pretty sure, at least, may have to get back to you on that one.
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>>3933287
Eh, it was just a slow thread this time.
I don't think any of the drawfags showed at any point, 'cept for me, and I still haven't got anything to show yet.
Maybe make the next thread with a topic people will be more willing to discuss.
Think Naranja's got another thread in it?
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>>3933288
>Eh, it was just a slow thread this time.
how in the actual fuck was that slow?
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>>3933287
Oh, wait, are you saying that it getting to 500 in 12 hours means it was too *fast*?
Okay, that's my bad, bit of a perspective thing.
Uh, I think it was just because the thread was made relatively early in the day compared to the usual fare, so more people were online to post in it and make it go by as quickly.
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>>3933279
>at least they don't have an actual immortal baby trapped in a block of concrete under site-01.
>may have to get back to you on that one.
Okay, I have read more of this (extremely long) article, and I can now say that I was actually right.The baby is neither in a *block*, nor is it underneath site-01.
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>>3933313
>but its surprising how every major character in Naranja has at least one anon who is horny about them
It's still very funny to me that I was apparently the first person to want to do the things to Zaer that I want to do to him.
Other than the other guy I found in the /v/ who just wants to suck Zaers cock directly, that guy's also cool.
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I just woke up from a dream where val used a utility pole as a weapon to whack monsters, and it was probably a geno route where he spoke with orange text mixed in with the white ones
it was kinda funny him carrying around that thing because the sprite was so big it clipped through the ground, yet he just carried it as if it weighted nothing
here is a mockup I made of what it looked like
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>>3933367
>>3933381
That's a funny idea, the closest thing I have to Val using a huge weapon isan ACT against a big monster that uses a polearm, Val would intercept the strike with his hands, grab the weapon by the blade and then slam the monster against the floor by lifting the weapon.This ACT would only be available to a high LV Val.
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>>3933404
well you can include what I suggested in pacifist. Maybe there's a point where's he forced to do a puzzle, only because he's Val he just rips a post out of the ground, and you get a minigame involving jabbing someone with a post instead.
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this thread sure was something
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coded a pretty simple shading system, the spire's rooms should be about 50% done now, but it is still missing enemies and such. I will work on finishing the rooms and events first, so at least the chapter is playable/able to be finished, then I will work on the enemies and other tweaks
also I could use some more equipment ideas that aren't just "def + 10", something that adds some special effects, if anyone has suggestions I'm all ears
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>>3933486
An item that increases maximum HP while worn. An item that reflects damage on to enemies (armor made from a mirror). An item that increases how much items heal you (maybe an item based on a salt shaker). An item that shrinks your hitbox (maybe a really tight outfit, also makes Cole stare if you equip it to Kanako). An item that adds random bonus crits to your attacks, but also gives the same to enemy attacks (maybe call it the unlucky charm).
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seems someone is working on expanding outertale
https://gamejolt.com/p/devlog-2-2-20-2026-hbjwg3ra
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defiant hope chapter 15 is out
https://ao3.org/works/71339901/chapters/210119686
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>>3933015
I don't mind in the slightest!
If you want to make a fan drawing, fic, green text or whatever based on what I've drawn, go for it!
If anything I've drawn inspires you, then inspire away.
I know someone's working on a Zenith Martlet and Clover focused fic based on what I've drawn.
If you also want to create something, then do so.
All creative works are welcome here, not just my stuff.
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Here's both versions of my extremely late Ceroba Valentine's day image that was posted in the /v/ thread, for anyone who missed it.
Ceroba lying on a bed inviting you to join her (sfw): https://files.catbox.moe/7ms06f.png
Ceroba lying on a bed inviting you to join her (nsfw): https://files.catbox.moe/7opnxs.png
Happy late Valentine's day, and good night everyone.
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>>3933486
>>3933509
>>3933488
>>3933515
good ideas, I'll see what to do
another question is healing items, for some reason I struggle a lot thinking what they should be, even if their effects are just different healing/party text when used, each dark world should have its own healing stuff to make themselves unique
have a running chujin
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>>3933753
Most of DR healing items are some sort of edible material, at least in the dark world. Stuff like Scarlixirs, Dark Candies, TV Dinners, etc etc. Even if it doesn't have that form in the Light World(dark candy is implied to be marshmallow scratch-off stickers). Another thing is that they tend to "fit" the Dark World they're found in. TV Dinners are fairly obvious in theming, but the Scarlixir is seemingly the fruit punch from earlier in the chapter.
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>>3932552
5 way RCA adapters look close enough and are more common, besides the design can fit both that and an xbox adapter
though I am wondering if I should use only 3 tails since 5 might make it look too busy, see pic related
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>>3933926
usually I get confused when I see enemies in isolation, placing it near other npcs and enemies show the size is fine so I think I'll keep the tails
also was thinking what moves to use, the ideas right now is if it isn't the active attacker, it will plug the cables into the side of the box and send blue lines that you have to stay still to dodge, but if it is the active attacker I might just copy of of the werewires electric attacks or something
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>>3933933
since it seems to reference cat o nine tails, it could do a whipping attack where it pulls back and starts lashing into the arena with exclamation marks showing the 5 different spots it's about to strike. And yeah it doesn't look bad there, I was thinking more if you had two of that same enemy side by side if it would be too much.
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>>3933744
Gotcha, sorry for the inane questions and all that. I got to thinking "Is he ok with something connected to his characters being mentioned outside of here?" and second guessed myself into the shadow realm.
I'll post the first chapter here soon which is just some Kanaclover and lead up to everything else.
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>>3933933
Have it attack you directly with it's plugs. They line up along the side of the bullet box, then shoot through. Maybe they even act like colored bullets.
When its supporting another darkner, it shotts the plugs in and leaves them, like tripwires, effectively halving the battle box size.
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Hey anons! For those that missed it on the previous thread, here's the recent image requests that I finished.
Continuation of the DRY Kanako x Cole series of images, which was the most popular requests for Valentines day.
This image is part 3, with there being a final pic to finish this mini series with them.
You can view it here:
https://files.catbox.moe/1pq4z5.png
This next request is a rather unique one, since I wasn't asked to draw something specific, rather add lines and colour to an already drawn image by another drawanon.
With the image in question being a fan contribution to all of the Martlet and Clover arts I've done. This image inspired by the Martlet Game Over gif with Flowey that I did.
See here:
https://files.catbox.moe/l7v5j9.gif
Again full disclaimer, I didn't draw this image, I simply added lines and flat colours to it by request.
Also going to add a content warning, since although it does contain unbirth, it's not in the way I approach drawing it.
You can view the image here:
https://files.catbox.moe/s79r7d.png
This is original image by the drawanon, that I added lines and colour to:
https://files.catbox.moe/ubfmkz.png
Like I mentioned in the closed thread, I'm also accepting some new requests, so feel free to send them my way!
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https://archiveofourown org/works/80141551/chapters/210388421
Got the first chapter of the Kanaclover / Anon and Kitsy thing, though like I said, I haven't actually gotten to the actual play in action yet. I've already made some progress on the second chapter and hopefully don't get stuck in my brain.
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Genuine question about Zaer, entirely disconnected from freaky stuff;
How much of his body is made up of those crystals?
Like, it's been established that he's some kind of rock monster that has those crystals in certain places on his body, but are they only present on his exterior, or is he hollow like a geode?
Also, what exactly are those crystals anyway?
Are they a specific kind of crystal that exists elsewhere in the world, or are they exclusive to his body and aren't actually made of anything in particular?
Can they be removed without disintegrating them, or Zaer himself for that matter?
If so, would the crystals persist separately from him if he were to die sometime after one was removed from his body?
Do they grow back?
I'm sure these questions all have obvious answers that I'm probably just missing, but I really am curious as to how he works as a lifeform, ignoring that monsters tend to have all their anatomical questions answered with "it's magic".
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>>3934066
>zaer is tougher than most monsters because instead of magic and dust, he's magic and powdered rock
>if you kill him, he cracks open before disintegrating, revealing gemstones inside. All of the gems dissapear with him except one.
iunno.
>alternatively, he dies blocking a hit for Val in the pacifist route
>that last stone reminds Val of everything he learned by not killing everyone he met as he goes super Val-an
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>>3934073
The battle is in the fangames archive, under the "prototype" section of Undertale Naranja, it's very old and the combat system has some differences with the current one, also Zaer and Val's sprites look shittier
https://rentry.org/mtt-fangames
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>>3934066
>How much of his body is made up of those crystals?
Probably his entire body, his skin (grey/blue parts) would be like a layer on top of the crystals.
>or is he hollow like a geode?
He should be as hollow as most other living creatures, which is to say, not that hollow.
>Also, what exactly are those crystals anyway?
They are meant to be purple diamonds, I know diamonds don't grow like those spiky crystals, but I drew them like that because it looks cooler.
>are they a specific kind of crystal that exists elsewhere in the world, or are they exclusive to his body and aren't actually made of anything in particular?
They are made of magic just like anything that comes from a monster, Zaer can make more of those crystals, the same way Papyrus and Sans can make bones.
>Can they be removed without disintegrating them, or Zaer himself for that matter?
You can remove pieces from the snowman in Snowdin and they don't turn into dust in your inventory, so I'd say yes, you can remove them.
>If so, would the crystals persist separately from him if he were to die sometime after one was removed from his body?
I don't think I can answer that, but the snowman pieces don't turn into dust when you kill him.
>Do they grow back?
I wanted to say yes, but that would imply he can regenerate, which is clearly not the case if we go by his missing tooth.
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>>3934083
>>Do they grow back?
>I wanted to say yes, but that would imply he can regenerate, which is clearly not the case if we go by his missing tooth.
He just keeps losing that same tooth over and over again testing his training courses
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>>3934083
>Probably his entire body, his skin (grey/blue parts) would be like a layer on top of the crystals.
Huh, so it's like a weird sort of skin. Neat.
>not that hollow.
Eh, people are kinda hollow, if you get all the organs out of the way.
>I know diamonds don't grow like those spiky crystals,
Eh, some rough diamonds can be that shape if they're banged up a bit, not every rough diamond ends up in that octahedronal shape.
>Zaer can make more of those crystals, the same way Papyrus and Sans can make bones.
Okay, that makes sense.
>You can remove pieces from the snowman in Snowdin and they don't turn into dust in your inventory
I feel like the snowman's a special case somehow. He can't move or do much of anything like a normal monster, and eating/killing him doesn't seem to have the same effects on you as killing a normal monster, so he might be different in a number of ways.
>I wanted to say yes, but that would imply he can regenerate, which is clearly not the case if we go by his missing tooth.
Could be some kind of limited regeneration, where only certain bits come back.
Or he handles it like Caliborn from Homestuck, where he lost his tooth, replaced it with a gold tooth, then got the tooth back when he got a full body heal when he god-tiered, then knocked his tooth out so he could replace it with a gold tooth again.
Like that, except less psychotic.
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>>3934092
I was thinking regenerating those crystals is closer to regenerating missing bone, if he can heal that he should be able to heal his teeth, I actually haven't decided if the teeth should be purple like the crystals or if they should be white.
>>3934093
>I feel like the snowman's a special case somehow.
I was thinking the same, but he is the only example we have of a monster removing a body part while still alive, I was going to use Papyrus as an example but you detach is body from his head by killing him, so it wouldn't be valid either.
>Or he handles it like Caliborn from Homestuck, where he lost his tooth, replaced it with a gold tooth, then got the tooth back when he got a full body heal when he god-tiered, then knocked his tooth out so he could replace it with a gold tooth again.
It's not like he lost that tooth on purpose.
>>3934094
>but are there any secrets or anything in the demo?
Currently there is not much side content in the demo/beta, besides the triple Duenduo fight and maybe the Soul Sentinel weapon. That's something I want to expand on the full demo.
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>>3934095
Alright, cool.
I just found theSoul Sentinelthing, and having thoroughly explored the entire playable area as best I can, I assume I've found every item the game has to offer.
No clue what that "tough journal" does, it didn't seem to do anything when I used it in the overworld.
As for the disc, I assume it'll probably come into play sometime in later parts of the game, but is otherwise unimportant now.If NaranjaDev had the stones he'd make it so that disc is mandatory for not getting Sierra'd later in the game.
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>>3934097
>I was thinking regenerating those crystals is closer to regenerating missing bone, if he can heal that he should be able to heal his teeth,
Bones are alive and grow back, teeth do not. Any damage to them is permanent and non repairable. Crystals also grow, in case you didn't know.
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>>3934097
>but he is the only example we have of a monster removing a body part while still alive,
Doesn't Mettaton count? He *was* a ghost, but he since became corporeal with his robot body, which means he's a robot now, and he loses most of his limbs without really dying in pacifist.
>It's not like he lost that tooth on purpose.
Yes, but it would be really funny if he grew the tooth back after her lost it the first time and decided he looked cooler without it, so he just keeps snapping it off or something.
Hey, maybe those diamonds are really valuable, and he's basically just making his own money, like that bit in Soul Music where that troll just pulls out one of his teeth to pay for a guitar, since trolls in the Discworld have diamond teeth.
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>>3934098
>tough journal
You can give it to the hooded monster in the camp when you talk to it for the second time.
>spoiler
While it think that would be funny, I'm not that cruel, the disc will either be some side content like an extra event or something like that, if I ever make it more important then I'll let the players buy it from somewhere for an expensive price.
>>3934099
Yeah I know that bones are teeth are made of different stuff, but I was saying that I don't know if his teeth should be the same material as the rest of his body.
>>3934101
>Doesn't Mettaton count? He *was* a ghost, but he since became corporeal with his robot body, which means he's a robot now, and he loses most of his limbs without really dying in pacifist.
Oh yeah, I forgot about that, but ghosts might be an exception even with the corporeal thing, Mettaton doesn't turn into dust when he dies and neither does Tsunderplane (which is theorized to be a ghost possessing an object.)
>Yes, but it would be really funny if he grew the tooth back after her lost it the first time and decided he looked cooler without it, so he just keeps snapping it off or something.
I can't see Zaer doing thishe doesn't like what that missing tooth reminds him of.
>Hey, maybe those diamonds are really valuable, and he's basically just making his own money, like that bit in Soul Music where that troll just pulls out one of his teeth to pay for a guitar, since trolls in the Discworld have diamond teeth.
If he can just make those diamonds so easily, then I doubt they would be that valuable, there is probably an entire family of monsters that look like Zaer.
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>>3934106
>ghosts might be an exception even with the corporeal thing
Doesn't the mad dummy turn into dust when you kill it in the genocide route after it becomes corporeal? I think it might be a case by case thing, where whether or not they turn into dust depends on what their body actually is. Maybe it has to be organic in nature?
Actually, wait, maybe you just don't do enough damage to fully destroy Mettaton's body in neutral, and that's why it doesn't turn to dust.
I'm pretty sure Mettaton NEO turns to dust when you kill him in genocide, and he's still made of metal.
>Mettaton doesn't turn into dust when he dies and neither does Tsunderplane (which is theorized to be a ghost possessing an object.)
As hilarious as it is to imagine Tsunderplane being an entire Boeing 747 or something, I'm not sure that works, just based on the logic of how something like that would end up in the underground anyway.
>I can't see Zaer doing this he doesn't like what that missing tooth reminds him of.
Fair enough, I look forward to finding out what that reason is someday.
>then I doubt they would be that valuable, there is probably an entire family of monsters that look like Zaer.
Eh, that could give them a monopoly on diamond production depending on how they go about it, but Zaer doesn't strike me as the kind of guy who cares about economics.
Still, I bet being able to just take a chunk out of yourself and use it to pay for something in a pinch could be useful.
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>>3934109
>Doesn't the mad dummy turn into dust when you kill it in the genocide route after it becomes corporeal?
They do.
>I'm pretty sure Mettaton NEO turns to dust when you kill him in genocide, and he's still made of metal.
He explodes, but you do hear the dust sound effect.
>As hilarious as it is to imagine Tsunderplane being an entire Boeing 747 or something
It's believed that she is an RC plane.
>Fair enough, I look forward to finding out what that reason is someday.
I'm afraid that day is very far away, it won't appear in the "chapter 1" demo.
>but Zaer doesn't strike me as the kind of guy who cares about economics.
He's literally a hobo who lives under a bridge, lol.
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>>3934111
>It's believed that she is an RC plane.
That would make more sense, but she does make realistic plane sounds as she crashes.
And then she explodes.
She's just a weird monster in general, I'm not sure trying to apply logic to her works out either way.
>I'm afraid that day is very far away, it won't appear in the "chapter 1" demo.
Well, someday.
>He's literally a hobo who lives under a bridge, lol.
Which is a great financial strategy for saving money on property taxes and utility bills.
Maybe he's better at economics than I thought...
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>>3934143
that's a frightening thought.
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>>3934149
I'm working on it pal, studying every resource at my disposal, but there remains the possibility that Zaer's gonna end up with big, wide hips, and we're all just gonna have to live with that if it comes to pass.
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>>3934003
My request is a scene of Martlet and Zartlet talking about their respective Clover's, and the life changing interactions with him.
Martlet could be talking about how she became pregnant with Clover being all happy, whereas Zenith may be a bit hesitant to share the details about how it came to be in her case.
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>>3934157
A fluffy class character
I guess she does have both the heavy swing and the heal bell though.
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>>3934157
She's the Ness of the group, the tanky damage dealing healer. Honestly Cole kind of feels underutilized in combat (though I love the puzzles with his gun in the overworld), other than weakening enemies to spare them I'm not sure what utility he has that Kanako doesn't.
You could make the same argument about Noelle in Deltarune but in that case it seems very, very intentional that she's sostrongand versatile
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>>3934114
Hobos are generally horrible at economics, and that's why they're homeless despite society's best efforts to keep them from being that way. However, homelessness is a major problem for humans because they do things like die of exposure. Rocks don't do that, so houses would be more of a leisure purchase for them.
>>3934111
If Zaer related to the puzzle rock from the Ruins?
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>>3934185
>that's why they're homeless despite society's best efforts to keep them from being that way.
Not all societies make efforts to keep people from being homeless, it's a varied issue depending on what country you're actually referring to.
For example, the United States makes nowhere near as much of an effort to tackle homelessness as China does.
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>>3934192
I've been to China and there's no shortage of homeless there even in big cities which try to look advanced. They also tend to be treated poorly by denizens and hardly receive anything in the way of alms, which is why they swarm foreigners to beg as soon as they see one. I will give a caveat and say that I've seen only a couple of cities so I won't make a judgement on the whole country. Similarly, the United States is not uniform and how the problem is addressed depends on state and city.
But we're veering into politics. NTA but his point is that the majority of homeless (in America) are that way because of consistently bad decisions on their own part rather than simply being dealt a poor hand in life. At least a lot of homeless in China that I saw were very old, had birth defects or were victims of industrial accidents.
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>>3934201
Actually, I think I've got the hips situation under control, along with most of the rest of his lower-bodily proportions, with the only things left to do down there being his junk and his feet.
I think the fact that those two are the ones I saved for last is indicative of something.
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>>3934113
>And then she explodes.
That's exactly why some believe she is a ghost, the only other monster that explodes upon death is Mettaton NEO.
>Why not a gemstone like amethyst?
I know very little about gems and crystals, I just went with purple diamond because of his color palette and because of him being a "rough diamond"
>>3934185
>If Zaer related to the puzzle rock from the Ruins?
That monster might be distant relative.
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>>3934050
I read it, it was a fine introduction, wish I could have something of value to add but I suppose the actual story within the story will begin in the next chapter, also I noticed that you seem to have taken inspiration from Cole and Kanako's interactions from DRY, which make sense since they don't have much of a personality in UTY.
Curios how you will tackle Kitsy's personality when since only Oldentale anon really knows the character.
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I know we agreed not to talk about THAT DRY take anymore, but they posted their concept for the outlaw/knight
Wonder if other DRY takes will also use a similar concept
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>>3934345
Mayhe the real Outlaw was always inside (You)...
||But for real now, Outlaw's theme is litteraly just a geno starlo theme made by some guy on here a while ago. The Warden also having a Starlo colored poncho, Starlo wishing kids to enjoy their youth (with him being bound by mayoral duties), Cole having a dream about the Outlaw (probably The Outlaw was inspired by a movie character that Starlo lent him), and the dark worlds being juandice themed... I can definently see him creating the dark worlds to cheer Cole up and so he could have his adventures before the week ends and he will likely have to move||
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>>3934368
Here you go
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>>3934256
Thanks for reading it anon, and yeah I'm a fan of how DRY portrays her, and I really liked that gif of the fishing scene I saw not too long ago. It also feels like "friends who aren't quite 'there' yet in their relationship."
I have unreliable historical accounts on my side, but I've got a personality for Kitsy in mind and am just going to roll with it until I get hit with a "what the fuck is this" from oldentale anon.
>>3934346
"Shouldn't be too long", Chapter 2 was originally going to be part of chapter 1, but while I was working on the second part it just felt right to separate them. It's my priority before I get working on anything else though.
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We need more weapon options for deltarune yellow ngl, deltarune had stuff like "hey you can nerf your attack/magic to get more magic/attack lol" and enough armor variety that you could design entirely different builds depending on what stuff you'd decide to give the characters, such as battle ralsei by nerfing his magic to shit in exchange for strength, here, DRY is mostly just "hey this weapon/armor has like 2 def points more than the previous one and maybe some small status thing"
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>>3934389
Maybe an anti-magic weapon for kanako that's type effective against darkners with more magic-like bodies and, fittingly, drains Kanako's magic in exchange for dealing more damage, so less healing but more ouchy with kanako's regular attack and hard swing attack.
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>>3934389
A sawed gun for cole (basically a broken pistol or toy gun on the light world), it deals pretty strong damage upon landing crits but bad timing has it deal way less damage.
Also you can do the different speed and amount of attack bars from undertale for deltarune yellow in order to make each gun feel more unique
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>>3934389
"Chipped sheriffs star- Now look what you've done"
Attack up, defense down, and capturing is much harder now that you've filled the cells with innocents
"Iron plate - 'you better hit the heart'
high defense, but if you use the defend action you move at half speed"
"A fistful of dark dollars - ?
attack timing is easier, but you lose money when getting hit"
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For those that have been keeping up with the Valravn story, I tried to make an alternate version of the syringe scene, making it less crashout-y but still going for Roba panic to a degree.
I gotta pass out now but if anyone reads it would like to hear if this feels better to others.
https://rentry.co/p6ums6ph
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>>3934389
Something important to bare in mind, is that when your planning to add a new weapon, item, or armour into a game, there needs to be a purpose outside of it just being there.
Outside of the typical formula of better weapons as you progress further into the game, if you're looking to add some kind of special weapon or armour, there should be some kind of function for it.
Like a gun that hits twice instead of once, armour that lets you take a single hit for free every time it's the enemies turn. An item that increases healing magic etc...
Try to think of subtle a ways these various pieces of equipment can help players, without removing the difficulty or fun factor.
Also if it's meant to be something really useful, naturally it has to be earned, instead of given freely, or found in a shop.
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>>3934311
>I know we agreed not to talk about THAT DRY take anymore
I made no such agreement, I just haven't seen anything posted by them that I wanted to bring here. I don't care what horrible fetishes get posted on their secret alt, it's not like this place doesn't openly do it anonymously and occasionally with a name attached.
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>>3934462
>I don't care what horrible fetishes get posted on their secret alt, it's not like this place doesn't openly do it anonymously and occasionally with a name attached.
I don't think anything here's ever been as bad as what was discussed on that day.
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>>3934464
I didn't read any of what was discussed on that day because this place has built a habit into me to roll my eyes and skip over discussion of any fetishes. I really do not care what sick shit they're into when we have an "unbirthing anon" in this thread and trying to open a catbox link has become a form of Russian Roulette; if someone brings that artist's horrible fetishes into this thread in the future, I am going to blame that anon and not the artist.
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>>3934466
TL;DR, some artist with their own DRY take that most people here don't even like (largely due to Kanako being a lesbian and the take creator selfshipping with Kanako IIRC) turned out to have an alt account where they postscatand other similarly unpleasant things.
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>>3934389
I've got an idea, what about weapons/armors that give you a special spell only if you're equipping them.
>Choco-Coin Shield (armor) - "A chocolate coin shaped like a medieval shield, ironically enough, chocolate isn't good for blocking attacks. Grows crumblier and meltier with each day without proper refrigeration."
>more defense and like +1 attack, the damage reduction from defending is less because it's a shield made out of chocolate but in exchange defense now increases tp gain from grazing to like 10% or 15%, it gives the user a new spell called "Charge" with an animation of the user charging towards an enemy with the shield raised and slamming the enemy, highly effective damage against skinnier/smaller targets but less damage against bigger targets
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>>3934467
>I really do not care what sick shit they're into when we have an "unbirthing anon" in this thread
Honestly, for as much as I don't like all the unbirthing stuff, both in terms of the fetish and for what it's done to discussion around here, I think comparing it to that other (literal) shit is pretty harsh, those things just aren't on the same level.
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>>3934476
>it sounds shit.
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>>3934481
Then I will remain dedicated to my cause.
I'm having fun with it, despite how long it took me to actually get it in motion, so when I start getting into the Oldentale side of things I'd love to hear your thoughts even if it's "Oh god it burns!"
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>>3934467
The unbirthing art isn't even remotely as bad as that messed up stuff. Like they're not in the same plane of reality.
It helps that the drawanon who draws it, is very tactful with how they do it, is completely upfront about what a catbox link has, and goes out of their way to make alt versions of the images without the unbirthing.
At this point, I don't really mind it as much as I previously did, despite it not being my cup of tea, in part because of how it's been drawn by the drawfag.
Thinking about that discussion makes me nauseous, and I've seen and read all kinds messed up stuff here.
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>>3934492
>It helps that the drawanon who draws it, is very tactful with how they do it, is completely upfront about what a catbox link has
now, to be fair. As much as I'm not happy to have learned what that other artist gets up to on that alt, it's not like they're coming here to post it.
The artist really should have done more to seperate the accounts, and not use the same fucking OC for both.
I'm going to do my best to not think about it because that outlaw star(lo) was really cool
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>>3934471
(And yes, you have to put the choco-coin shield on cole's fridge at the end of each day then pick it up next morning in order for it to not crumble and melt away, if you keep it out of the fridge and just keep it out for days, its defense stat goes down and the damage reduction from DEFENDing goes down until DEFEND no longer reduces the damage you get, if too many days go by then the choco-coin shield becomes melted chocolate and cannot be equipped anymore (sort of like the broken sword from deltarune chapter 2)
>melted chocolate - "your neglect has broken the shield, cannot be equipped."(but if you put the melted chocolate inside of the fridge, it freezes and becomes a weapon for kanako but you'd still have to put it on the fridge every night for it to not melt again)
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>>3934492
>is completely upfront about what a catbox link has
The fact they've done this consistently, for me makes them one of the few trustworthy anons here.
I know exactly what I'm clicking, and I know what to expect when I see what's behind the link.
The whole catbox roulette that's been going on lately has be aggravating.
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>>3934003
If it's not to much trouble, could you make two separate images of the bird Clover design you did?
Like one image just has the bird Clover reborn within Martlet design, and the other image has the bird Clover reborn within Zenith Martlet design.
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>>3934509
Hey there! Here's the Bird Clover designs, separated into individual images.
Clover if he was reborn within Martlet.
You can view it here:
https://files.catbox.moe/tu5urt.png
Here's a version with a slightly edited colour scheme.
You can view it here:
https://files.catbox.moe/qz021v.png
Clover if he was reborn within Zenith Martlet.
You can view it here:
https://files.catbox.moe/5h7u05.png
>>3934116
This looks great. You've done a really good job on this.
Nice body, good angle, and the perspective is pretty spot on.
I'm not sure if it was intentional, but Martlet's expression gives me the impression she's seconds away from punishing Clover.
I can't tell if she's smiling, or if she's frowning like she's vexed. Still entertaining though.
Regardless, keep up the good work!
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>>3934050
This was a great read. I love Clover and Kanako's dynamic, and the little interactions between them combined with elegant prose are so charming! However, while I do think some ambiguity is important, it's very unclear how old they are to the point I don't know if they're 10 or 16. It seems to have been at least a few years since the barrier went down so they're probably teenagers, but someone going in blind wouldn't know that.
There were a few capitalization errors scattered around.
>dragging him to his feet as she exaggerated
Personally, I would swap out "exaggerated" for another speaking verb, and add another sentence at the end that reads, "She always was one for exaggeration."
>as he rebuked
Swap it out for "retorted," since rebuke means to criticize.
>that Martlet had managed with her own two wings
This doesn't sound quite right. I think it's better to say "had built with her own two wings" or "managed for Clover and herself."
>She shook Clover's shoulders as they approached and quietly asked. “Is
"She" is unclear and implies Martlet. Specify Kanako here. Also, there should be a comma after asked.
>The kids had burst out into full fits of laughter
It was a clever remark but I don't think it's funny enough to be howling with laughter. They're kids though, maybe they think it's that funny.
All in all, the characters are very well done and I look forward to more!
Speaking of Oldentale, this jaunty song bemoaning the state of affairs sounds like something monsters, and maybe some humans, would sing during the war. It's old enough to fit the setting yet is still relatable. https://youtu.be/X2n6G-CR9cA
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>>3934608
Thank you a ton for reading it and for the feedback
>However, while I do think some ambiguity is important, it's very unclear how old they are to the point I don't know if they're 10 or 16.
I really wasn't sure how to breach that, and just coming out and naming an age was throwing me off mentally when I tried to pin it down. For the record, I was thinking somewhere from 13-16, a couple times when I read over Martlet saying kiddo, it sounded off, but I decided that her calling him Kiddo even as a teen may not be out of her character. I may make a reference in the next chapter to highschool or something like that, because it feels a bit odd to say Clover at 10 is playing in a romance like this
>There were a few capitalization errors scattered around.
Fuck
>Personally, I would swap out "exaggerated" for another speaking verb, and add another sentence at the end that reads, "She always was one for exaggeration."
I'll give that some thought, I found myself blanking on sentences that I wanted to avoid just saying "she said" when I tried to think of other words.
>Swap it out for "retorted," since rebuke means to criticize.
Rebuked sounded wrong in my head but I couldn't think of how to describe him speaking contrary to the shift in mood. Thank you for that
>"She" is unclear and implies Martlet. Specify Kanako here.
Ah, I thought since they were still on approach that "it could only be Kanako" but there's no harm in just changing it to her name
>it was a clever remark but I don't think it's funny enough to be howling with laughter. They're kids though, maybe they think it's that funny.
that one was on purpose, becausethe sun shines a little brighter when you're with someone you likethough maybe that's a bit too corny.
I'm going to listen to that song there, and after I've spent more time with chapter 2, go back and make some corrections on chapter 1, but again I appreciate the input!
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Pulled myself away fromDeadlocklong enough to work on the rest of my Naranja script corrections and I didn't see this cutscene the first time around. In my first playthrough I had assumed Quetzali's overworld sprites weren't integrated yet, neat.
It might be a neat touch to mention that in her shop dialogue after the cutscene plays, maybe changing her opening dialogue to
>Hey, shadowboxer.
or something similar.
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>>3934621
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>>3934626
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>>3934621
Honestly, it is a little weird that she's an anthro given her apparent body language in the shop menu.
I kinda figured her having her tail up on the counter was the equivalent of a person laying their hand on a counter when they don't have anywhere else to put it, but for a snake, but I'm not sure what to make of that now.
Plus, I'm not sure how much sense it makes for her head to be where it is in the shop menu, because she seems decently tall, but her head looks like it's just barely coming up above the counter inside the tent, which would only work if the counter is weirdly tall for no reason, or if she's purposely squatting or something.
This feels weird.
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I was trying to design a human and accidentally made lenin
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>>3934631
I guess that would fit within UT's general tone pretty well, but I still kinda wish she just had a snake body, or that her true form was left ambiguous by means of convenient censorship or something.
Like, maybe just her head pokes out of the tent during the cutscene instead of her fully stepping out, something like that.
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>>3934628
>I kinda figured her having her tail up on the counter was the equivalent of a person laying their hand on a counter when they don't have anywhere else to put it, but for a snake,
I think this is where the entire Quetzali being an anthro or not debate started, it is pretty weird to imagine her using her tail as a hand equivalent and gave the idea she was a feral snake, maybe if Naranjanon had just made her hands there instead then people wouldn't be so confused.
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>>3934633
Yeah, that, and I figure the general position of her head in the shop menu gave the idea she was much lower to the ground than a person would be standing upright.
I dunno, I think her design would be a bit more interesting if she was just a snake, or if it was intentionally left ambiguous.Or the secret third option, it really does switch back and forth depending on certain in-game triggers, and NaranjaDev goes where David Cage was too afraid to.
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>>3934639
I think it'd be funnier if it wasn't referenced in-universe.
Like, either she switches back and forth from time to time and no one ever brings it up, or whether she's an anthro or a snake is determined by a FUN event and changes from playthrough to playthrough but doesn't change within a single save.
But what you said works too, yeah.
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>>3934640
I wouldn't be against those ideas either myself, the fun value would be a unique way to approach it.
I think her switching randomly and being frustrated with it is something that I would just want to see myself, in person because her reactions would be good.
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>>3934643
>I think her switching randomly and being frustrated with it is something that I would just want to see myself
That'd be cute, I could see that working well.
But also I just like the idea of the game fucking with people and not being internally consistent as to what she looks like in a really massive way so no one gets to be happy.
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/ourguy/ mentioned
I completely missed the password screen on my first playthrough, very nice easter egg. After I finish this I'm going to submit what I have and go to bed, and I might be able to do the end of the demo and all the battles and item text this weekend.
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>>3934653
My game softlocked. I tried to equip the Soul Sentinel and it vanished from my inventory, and when I switched tabs to Key Items it hovered on this selection and now the game doesn't respond to my inputs. The background animation is still playing.
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>>3934656
Gaster doesn't cause any effect. He does react if you say swear words though
>>3934657
You sure it didn't just swap with the gloves or whatever?
Having reloaded the game and acquired it again, this is what happens now. It might be that I didn't notice the first time and the softlock was unrelated.
Anyway, here's part 2 of my notes. It's everything up to the waterfall, excluding items and battle dialogue.
https://litter.catbox.moe/b22j9bosw4tucfvv.xlsx
A couple comments not contained in the notes:
>Duendos occasionally speak in equations, but it feels rare enough that it comes across as jarring. I like this speech quirk, and I think adding more of it into the characters' dialogue, both in direct equations and indirect math references, would make it a stronger part of their identity.
>the quotations when Zaer explains his password seem odd to me; it comes across that he's just speaking normally. I might be missing something, though, so I didn't put it in the spreadsheet.
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>>3934660
>Gaster doesn't cause any effect.
Hm.
Yeah, guess that makes sense, this would probably all take place before he fell, and NaranjaDev said he doesn't want to include any allusions to Gaster or anything, so that's fair.
>He does react if you say swear words though
Does he have different reactions to different words, or just a blanket response to all such language?
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I chopped up some of Zaer's face sprites because I was thinking of doing one of those textboxes for the image I'm currently working on, and I ended up with this.
NaranjaDev, if you see this, I am sorry for what I'm doing to your boy.
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>>3934449
That is such an improvement. It all flows together much better and I like the use of body language like Ceroba folding her ears back. Just a couple of nitpicks this time:
>Valran
Minor typo here.
>He exchanged a glance with Martlet but she was just as lost as he was.
I'm not sure whether this is Clover or Starlo because it comes right after a sentence where Clover is the subject.
This comes down to personal preference but while the puddle of bile and Valravn coughing up phlegm help to illustrate what the characters are going through, you have to be careful not to get too gross. I appreciate that when Clover had his first seizure, you merely implied that he pissed himself and didn't expand on it, which was the correct way to go about that kind of scene. Disgust is one of the strongest human emotions and if details are too gross then disgust will overpower sadness in a scene or loop all the way around into unintentional comedy, so it's important to limit that.
>>3934648
Reminds me of an old European cartoon. Humans feel almost out of place in UTDR's setting but he doesn't look too bad at all.
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>>3934660
Forgot one last note:
>if you talk with Zaer after successfully getting the password and go through all his cycles, then hurt yourself on the spikes, he skips to the end of his post-hurt dialogue instead of going through all of it. Might be better to use two flags for those dialogue chains.
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>>3934668
Anon, there was no pissing himself in there. Clover just threw up and he almost fell into the puddle of it.
The phlegm was more to show just how bad Valravn's deterioration was getting and the other throwing up was to show that Clover was definitely not okay after running away from his panic attack.
On the other hand, I'm glad that this version feels better. I'm stillk hesitant on committing to switching it out but the original might have been too much edge for now, though I don't think there will be stuff like this going further in the story.
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>>3934678
Also forgot to say but:
>I'm not sure whether this is Clover or Starlo because it comes right after a sentence where Clover is the subject.
To me it felt clear it was Starlo, since Clover refused to look him in the eye but I can see how it could be confusing.
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>>3934645
Honestly that comes across as Hussie-esc, you're pretty much allowing irony to sleep in and poison the experience for the sake of redditard "it would be mad funny" bullshit. Switching back and forth at random in the shop menu would be enough. Could even do it when selecting stuff in the menu itself.
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>>3934628
I already made my mind on this, she will switch from snake form to anthro form at random,I'll change the "training" event a bit so it's actually her long snake body sticking from the tent and not her in anthro form outside the tent.
>>3934640
>>3934643
>Fun events
That idea sounds funny and I'd actually do it if Quetzali were a random npc, but she has a bigger role.
>>3934655
Sounds pretty bad, I'll see what I can do to fix it.
>>3934656
>>3934660
>GasterTyping Gaster was meant to crash the game, I fucked something with the code, I fixed it but I don't know if I'll upload another version of the game yet.
>Anyway, here's part 2 of my notes. It's everything up to the waterfall
Man, thanks a lot again, when you said you were going to note all the grammar mistakes I didn't expect you to go to this length.
>Duendos
Yeah, I felt the same way when I was writing their dialogue, I'll try to increase the frequency of the quirk, but I didn't do it in part because I had no more ideas, not because I didn't want to.
>the quotations when Zaer explains
I can remove those too, it sounded more technical when I wrote it.
>>3934663
That list is the same as the one Mettaton uses when he asks you to write what you like the most about him, I didn't feel like expanding.
>>3934666
>>3934667He says the same thing if you type Riley or Dante, both of them being protagonists of other orange soul fangames.
>>3934669
I think I'll just remove the whole password thing from that room and move it to somewhere later in the full demo.
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>>3934934
In Stellaris "coprolite" is the slur used against lithoid aliens, but I think it sounds too sophisticated to be a regular slur, even if coprolite literally means "shit stone"
I'd say rubbish or debris work as a slur, you are basically calling them useless garbage
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>>3934851
To this day I still have no fucking clue who this person is beyond "some old acquaintance of Toby" and the fact that we have, first, one or more schizos obsessed with this person and, second, one or more metaschizos obsessed with the first schizos. Is there ANY reason to bring this person up as often as the thread does, regardless of whether you say the name directly or treat it like Voldemort?
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I've been rewatching part 4 of JoJo, and I just realized that Kira's "wife" and Noelle in the weird route are basically the same character. They're incredibly close to someone, but have lost all romantic interest in them, until that person starts acting really strange and horrifying, then they're the most aroused they've been in years.
This, in turn, has me thinking about that UT fangame in the style of part 4 idea that I had a while ago. The one where one of the main characters dies halfway through and is replaced with a darkner copy, so they can help investigate their own murder.
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>>3934906
>Knowing that anon, he probably is.
I'll have you know that Zaer is probably in moderately less agony than Chujin was when I drew him.
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>>3934565
It just occurred to me, since Zenith Martlet is bigger, wouldn't that mean she lays a bigger egg.
Also would Clover grow to be big like her, or would he have a normal growth, but with stronger Zartlet features, and more magic/determination.
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>>3934954
>I already made my mind on this, she will switch from snake form to anthro form at random,
Oh, no fooling?
I think that could add an interesting little trait to her, I'll be looking forward to when we see this in-game someday.
>Typing Gaster was meant to crash the game
Actually, depending on when Gaster fell, it might be fine for that to have no effect if the game takes place before his accident. Unless the effects of his death were retroactive, in which case I guess it would actually effect things in the past.
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>>3935009Gaster is in a weird situation in Naranja, typing his name crashes the game, but he is also aluded by other characters, he just never gets name dropped, I do believe the effects of his death would be retroactive in a way.
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>>3935005
>since Zenith Martlet is bigger, wouldn't that mean she lays a bigger egg.
If we're going by basic biology, then it would be natural she lays a bigger egg in comparison to her normal form.
If she's physical grown in size, that means all the other parts of her, including her reproductive parts, would also be affected.
>would Clover grow to be big like her, or would he have a normal growth, but with stronger Zartlet features, and more magic/determination.
I think this is one of those things up for interpretation. If Clover is Zenith's biological child, then he should inherit a lot of stuff from her.
He could grow up to be of a similar size to Martlet, or he'll have a normal growth spurt, but with all of her physical characteristics still present.
As for the more power and determination part. Well, I mean, he was literally reborn within her, so it only makes he would inherit her power as well.
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>>3935014
Yeah, keeping his general presence to a minimum could be a good way of handling things.
It actually kinda reminds me of how I thought Deltatraveler was going to handle Gaster at first, when (IIRC) Toriel mentions the idea of seeking out the royal scientist because "he" should be able to help, as if certain details of Gaster's existence remain even though the man himself is long gone and no one directly remembers him.
And then the rest of Deltatraveler happened and all that got thrown out the window.
Anywho-
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>>3935022
>her reproductive parts, would also be affected.
I find it kind of funny outside of her becoming stronger, she also gets a stronger reproductive system.
>He could grow up to be of a similar size to Martlet.
Personally I think regardless of which form Clover is reborn within, he'll have a normal size.
I do agree he'll likely have a lot more physical changes if it was Zenith though.
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>>3935070
Here you go, a bunch of these never get used in game and probably never will, I only made them because I was bored, also I'm in the process of redrawing these faces but with the mask I posted previously.
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I don't know why, but dissolving Racters in boiling acid has become a favorite activity of mine.
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>>3935088
>>3935093
The faces are good, but I do think she looks generic, which is why I drew the mask in the first place, I didn't go with the idea because I was feeling lazy, and giving her the mask would mean that I'd have to redraw all her shop sprites.
>>3935090
>I've never actually drawn masks before
Me neither, lmao, good luck with your drawing.
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Would you buy this collection?
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>>3935107
Would depend on the price and whether its just a box of steam keys. If its the actual games, is DRM free, and isn't some absurd price like $80, then yesh I absolutely would.
It needs a Naranja disc as well though.
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>>3935027
>she also gets a stronger reproductive system.
If Martlet's entire body undergoes drastic changes, it's only natural even those parts would also change.
>he'll likely have a lot more physical changes if it was Zenith though
Both bird Clover designs show a very clear distinction from one another, and the one tied to Zenith, clearly shows his body has been largely influenced by the changes she went through, as opposed to the ordinary Martlet one.
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>>3935109
>we've got enough anthroslop already like goats and skeletons
And Undyne, and Alphys, and Muffet and Susie and Noelle and...
Pretty much all the important characters in UT/DR are anthros, Flowey is like the only exception and he still turns into a goat at the end.
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>>3935112
>If Martlet's entire body undergoes drastic changes, it's only natural even those parts would also change
In hindsight I guess that would explain why'd she be more effective at keeping Clover's soul within her womb.
Guess that also explains why bird Clover from Zenith has a white outline around their soul, unlike the other one.
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>>3934988
I don't know if you can call being aware of something the same thing as being obsessed with it.
It'd be like saying everyone who knows about Racter is the same as the guy that got drunk that one time and said he wanted to have his babies.
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>>3935135
His fault for opening the box.
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devanons do u have any tips for making overworld sprites
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>>3935148
These guides have pretty useful information on that >>3932439
Use Asesprite if you aren't already using it, and always use sprites from UT/DR as references either for size or proportions, you can use sprites from fangames or other games in general too, but you should always have one reference from the source material
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>>3935142
Why not? Deltarune had lightner ocs, why not deltarune yellow? Also i do hope we get more aged up versions of other side characters because so far most of them are literally the sprites from uty copypasted onto DRY1
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>>3935160
what characters are there even left to age up? most people don't change too much in only a few years when they are adults, just look at the characters in DR that appear in UT, they all look similar despite it happening years later, with only kids/teens aging up between them
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>>3935093
>family heirloom that turns members of the bloodline into warriors, giving them an anthro body with physical prowess
>sparked Quetzali's interest in pre-war weaponry
>brought it with her to the guild but seldom uses it because the mask is so fragile at this point
>perfectly comfortable in either form but puts sentimental value in the humanoid form because of it'd history
Not Naranjanon but I like the concept a lot. I could even see it playing into her fight.
>100TP act that crushes mask into a fine powder
>she guards her face early into the fight but gets tired after enough body blows and lets her guard down
>even if you spare her after this she never forgives you and you're locked out of the friendship ending (similar to if you don't give Undyne water)
Make it clear how much the mask means to Quetzali, while also making it her obvious weak point that a pragmatist would exploit, and it could be a nice knife twist for the player.
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>>3935204
NTA, but I think it depends on how hard you want Val to lean into the Goku mindset, and what you consider that to actually mean.
Goku has fought people who've boosted their strength through external means, like Cell who needed to absorb the androids, or Majin Vegeta who was exploiting Babidi's power, but he also didn't really go all out in those fights either, so I think it depends.
I guess Super Android 13 might be a better example, but his external power wasn't really something that could've been taken away from him without just killing him, so I'm not sure if that works as an example of Goku legitimately fighting someone who's using an external power source to make themselves stronger without him cutting them off from their power source, since doing that doesn't seem to have been an option anyway.
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>>3935208
Goku let Vegeta use the forced spirit fission on Moro, so it's not like the saiyans are against removing external power from their enemies, he also rescued the people Buu absorbed, but that had more to do with Goku not wanting to indirectly kill his family and friends rather than him wanting a fight advantage, after that he refused to fight Kid Buu while fused because that "would be unfair"
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>>3935210
So, it goes either way then?
I guess maybe it just depends on the actual circumstances of the fight and whether or not there are any major stakes involved.
Like, Goku's not gonna give it his all in a fight that's low-stakes or just for fun, but he'll pull out all the stops for a fight where the stakes are way higher if he loses.
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>>3935212
Well, Goku did let Frieza power up to 100% even when the stakes were pretty high, of course Frieza still wasn't strong enough even after the power up, he also gave Cell a senzu bean, but in both cases he was sure he could win, he knew the SSJ1 was stronger than Frieza even if he doubled his power, he also knew Gohan was stronger than Cell, he just didn't understand that his son didn't want to fight
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>>3935215
So, how about a case where he *wasn't* sure he could win?
I haven't read Super, but how did Goku see this Moro guy in such a way that he let Vegeta use forced spirit fission on him?
I have to imagine things must've been pretty bad in order for Goku to go with an option like that as opposed to taking him on directly.
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>>3935220
Okay, I feel like that establishes a pretty decent limit on things then.
So, Goku's willing to use "unfair" or otherwise unsporting methods on opponents if said opponents are stronger than he can reliably beat or if they're going to do something really bad if they aren't defeated.
That seems like a decent standard to operate on.
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>>3935219
super fails to really "characterize goku" in any given way other than him consistently not caring about anything otuside of the fights. There was the arc where they used the special dragonballs that were made up just for that arc where someone was given a super power up from them, and I don't think goku gave a shit one way or the other in that.
Goku not going full power against majin vegeta I think was because ssj3 limited his available earth time, but I don't think he had an issue with the power up vegeta had there in particular other than that it made him blast civilians (minor issue compared to fight autism at that point).
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my favorite part of the naranja genocide route is when val gives a monster fent
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https://gamejolt.com/games/DR-SURVEY/1047913
Anyone played it yet?
It's a short game about the Dess and Vessel exploring the Bunker.
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>>3935275
You mean pic related? There are no other drawings of Zaer
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>>3934449
I think Ceroba's less extreme reaction to Kanako's name helps a lot here, but I'll avoid touching on matters of character this time around and stick to the technicals.
I agree with >>3934668 in that this chapter is much improved since the last draft, though I actually don't mind the vomit or other gross stuff. If anything, I think you could go a lot harder and emphasize the body horror. However, over explanation has slipped through the revision in many areas. I know the temptation to explain in detail such that the reader doesn't miss anything--and some stuff will need to be spelled out, to a certain extent--but there's a lot of it, and it appears quickly.
1st paragraph
>“No! You can! You are the only person I know who knows how to”—Clover’s fists tightened in preparation of what he must say—”how to work with SOULs."
The interjection between the dialogue could be shortened to just "Clover's fists tightened," because we can infer that Clover is girding himself to say something. This is small, but the interjection can be shortened to half its length and give the reader subtext to chew on.
3rd paragraph
>Starlo was unsure but something about the way his childhood friend reacted rubbed him the wrong way.
Could be shortened to just Starlo giving Ceroba a confused glance or suspicious side-eye.
4th paragraph
>So he went with however much he could say without telling the others of her past mistake. “Ceroba has knowledge and skills that could save Valravn’s life, potentially."
The first line is made redundant, because we can hear Clover skirting around the details in the second line.
None of these are dealbreakers on their own, but they add up over the course of a chapter.
Been sitting on this for a couple days... I had to transfer a text file from my laptop to my phone and copy this in. Got caught up in an IP range ban.
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>>3935413
Hmm, I added those to the first and fourth paragraph to show Clover's hesitation to bring her past mistske up in front of the others, only alluding as much as possible without giving away things to respect her privacy but at the same time, he wad running out of time and options.
In an earlier critique/input another anon said that it was weird that pacifist Clover would just spill the beans like that about Roba so I tried to show his inner turmoil about it.
As for over explanation, I can't really say much to thst since it doesn't feel like that to me and as such, I don't really see the issue. Maybe it's cause im ESL, or just plain dumb, dunno.
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>>3935431
>In an earlier critique/input another anon said that it was weird that pacifist Clover would just spill the beans like that
That was me as well. For the record, I think you did well in addressing that; Clover comes across as much more emotionally intelligent, which would be expected from his Pacifist Route iterations. I just think you can get closer to the golden mean here.
>Maybe it's cause im ESL, or just plain dumb, dunno.
Don't put yourself down, anon. Figuring out what can be reasonably inferred is a learned skill and absolutely no one can perfectly simulate the minds of their readers. I struggled with it, everyone who writes has struggled with it.
I recall, when you were talking to another anon, that you said you struggle with reading your work from the perspective of a first-time reader? If so, I'd encourage to think of your reader as just another character, one who has things they know and things they don't know. If you really want to lean in to the 3rd person limited POV, I'd even imagine them in the place of the character who's POV you're covering. It's okay if the significance of a particular expression is lost on the character, and the reader in place of the character. The engaged reader will fill in the blanks, and even if the narrative they create is different from yours, that's okay. It can be amazing, even.
To expand a bit more on over explanation, here's an example that I think hits the mark:
>Clover bit his lip, not wanting to spill the beans on Ceroba, despite the grieving mother’s multiple betrayals across timelines. She had shown him genuine care and love as well and he was not about to trample all over that. So he went with however much he could say without telling the others of her past mistake. “Ceroba has knowledge and skills that could save Valravn’s life, potentially.”
Here, Clover is having a complex thought that is not going to be intuitive to readers. Therefore, it needs explanation.
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undertinge is dead (hiatus)
https://gamejolt.com/p/undertinge-going-on-hiatus-hga6jwju
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>>3935496
I didn't know this was even a thing. Feels like you should only pay attention to fangames (outside this site, because we should all encourage our fellow anons) is when they have something playable or when the author has succeeded at creating something playable before like with that Worldsmith project.
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>>3935660
Go check the twitter page, bio says the project is cancelled.
They made a post clarifying the reasons why it got cancelled, and it largely boils down to being burned out, not realizing how big of a project it would be, and not liking the DR community as much anymore.
I have no idea if what that other anon said was true though, about it becoming that "Survey Program" fangame, but maybe some of the assets for Astral Disc got reused so at least something could come out of it, by I genuinely don't know if that's the case.
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>>3935670
NTA but this is a fun experiment. Let's see what pop up first in my head.
>PS!Outertale (complete)
>UTY (complete)
>UTY Shades of Justice (Complete-ish, needs update)
>UTY Justice Resolves (2 zones)
>Naranja (0.5 zone)
>TS!Underswap (2 zones)
>Undertale Promise (1 zone)
>Undertale: Kindred Spirits (1 zone)
>Deltarune Yellow (1 chapter)
>Undertale Wildfire (Combat Demo)
Is there anything else noteworthy I'm missing, FRIENDs?
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>>3935670
TS!Underswap, Wildfire, Undertale Orange by Team UTOrange, Promise and I think that's about it for fangames outside of here, but no one ever talks about UT Promise, it got an entire "chapter 1" demo and was still largely ignored.
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>>3935676
>Undertale Orange by Team UTOrange
Okay, forget what I said about this one, I just played their combat demo and its extremely basic and doesn't really have any new mechanics, I actually don't know why would they release a combat demo like that.
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>>3935674
Catbox links have exactly what is stated, a fat Zartlet. Respect. There was no Catbox roulette involved.
These actually look good considering the body type, and the fact it's Zenith Martlet drawn with this body type.
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>>3935670
Scampton the Great and Deltarune: The Upper Hand are two fantastic single fights, one being an AU and one being a what-if future schizoboss Unfortunately the author went schizo and deleted the official uploads of both, but people have them backed up:
https://drive.google.com/drive/folders/1IZLt9krDmzSrc_XvXoUOSUykLNc_4Y Lw?dmr=1&ec=wgc-drive-globalnav-got o
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>>3935722
>no one wants to see that ugly egg shaped Martlet doing that
NTA, but to be fair, I'm pretty sure no one around here actively wanted to see any of that unbirthing stuff until that drawfag started posting it, it was only after that point that people started directly asking for it.
You know, foot-in-the-door and all that.
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>>3935722
While they may be the only ones requesting whatever that egg shaped design of Martlet is, to be involved in something unbirthing related, the whole unbirthing thing with Martlet is requested a lot.
Especially now because it's become heavily associated with some fics being made by some writeranons here. It's kind of become it's own thing now.
Even the drawfag was surprised that it got popular to the point it was something highly requested.
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>>3935745
>What do you mean? It's not popular at all.
The drawfags drawings that involve unbirthing in some way, are so popular on e6, that they started multiple discussions talking about Martlet and Clover.
They've also become so prominent here that it's not only started several discussions, fics are being developed, inspired by those very drawings.
It's even gotten several pieces of fanart to, and it's likely to get more.
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>>3935676
speaking of promise, they just posted that they are looking for playtesters
https://gamejolt.com/p/february-devlog-going-to-start-sourcing-for-mor e-playtesters-keytchxu
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>>3935711
We're autistic but the kind of autistic that actually cares about the subject matter. I'd argue that by volume, the vast majority of our discussion properly centers around fangames even if some of us feel a need to scream out which characters we'll fuck from time to time.
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>>3935761
Okay, so I get it on the nipples, but logically speaking at least his butthole would likely be purple, since NaranjaDev said the bluish stone is like a skin on top of the purple diamond material, so strictly speaking Zaer could have more purple-ish areas around where humans have pink tissue on their bodies.
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>>3935771
I mean he doesn't really need to have nipples, some monsters like Berdly don't have them, but it's your overstimulation porn drawing, nobody will stop you from giving nipples to the rock monster, the other thing you said makes me think that the inside of his mouth would probably be purple as well
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>>3935775
>but it's your overstimulation porn drawing
Nothing to do with that right now, this is purely academic.
>the other thing you said makes me think that the inside of his mouth would probably be purple as well
Well, logically, yes. I think NaranjaDev actually briefly spoke about whether or not Zaer's teeth would be purple, but I'm not sure whether he clarified if Zaer's teeth would be the same material as the rest of his insides, though he did say most of his interior would be made of that purple diamond material.
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>>3935780
>Nothing to do with that right now, this is purely academic.
I don't know in how many other contexts that information would be useful, but I'm sure your drawing will later become reference material for anyone who wants to draw Zaer naked
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>>3935784
>I don't know in how many other contexts that information would be useful
It's useful because reasons.
>I'm sure your drawing will later become reference material for anyone who wants to draw Zaer naked
Jeez, a lot of pressure on me when you put it like that.
Hope this goes well.
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>>3935782
>Deltarune: Marionnette
>Deltarune: Seraphim
Both are in the artstyle/playstyle of OFF. The first one is seemingly about the time Kris did the demonic ritual with Catti, while the second is about a late chapter where a snowgrave Noelle is the SOUL vessel.
Nightmare.exe is supposedly a late-game level of Mantle, found in Hometown library ala creepypasta. If you have to play only one of them, pick this one.
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>>3935789
>There can't be that many people who want to see Zaer naked, right?
Eh, depends on how popular Naranja ends up being once it's done.
I hope it gets very popular, because it seems very well made and creative so I think it deserves it, but also because I hope the game makes it's way to more weird perverts like me so more weird perverted porn gets made of it.
Anyway, I think Zaer's cute, and I imagine there'll be more people who feel the same way once the game starts spreading around.
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>>3935794
>I hope it gets very popular, because it seems very well made and creative so I think it deserves it, but also because I hope the game makes it's way to more weird perverts like me so more weird perverted porn gets made of it.
This is the UT/DR fandom we are talking about, weird perverted pornt is part of the course, even if the game ends up being not that popular, the fact that its being made here also gives it somekind of boost when it comes to making weird porn of it
Personally, I'm waiting for the first Luzma NSFW but it seems like we are far away from meeting her in game
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>>3935797
>This is the UT/DR fandom we are talking about, weird perverted pornt is part of the course
True, but the stuff I'm into is seemingly pretty rare.
>Personally, I'm waiting for the first Luzma NSFW
Isn't that the fire monster lady?
If so, then you may not have to wait too terribly long, since I did also say that I'd draw some more Naranja characters because of the "slilk", "snilk", and "whilk" jokes.
For some reason it was decided that the fire lady would lactate whiskey, because whiskey helps fuel fires, but I don't know why it wouldn't just be ethanol at that point.
Anyway, I probably won't be the first at this rate, but I'll try and get to that soon, though I guess that'll only do anything for you if you like milk anyway.
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>>3935805
I know a guy who wouldn't back down from some breast-ethanol.
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>>3935803
>For some reason it was decided that the fire lady would lactate whiskey, because whiskey helps fuel fires, but I don't know why it wouldn't just be ethanol at that point.
Actually it was decided she would lactate alchool, not any specific type, originally it was 98 proof liquor then later some other anon said that it was whiskey, anyway, I don't drink but I'm willing to make an exception for fire girl breast milk
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>>3935812
>I don't drink but I'm willing to make an exception for fire girl breast milk
Fine enough, and I suppose you'll have your wish granted whenever I get around to doing that image.
I personally just want Ceroba's milk, but the general consensus seems to be that I stand alone in this regard, like most things.
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>>3935813
Doesn't ethanol burn your mouth? I might back down if its that intense
>>3935816
Ceroba is fine, she's just not weird enough for me to focus on her breast milk in particular
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>>3935818
>Doesn't ethanol burn your mouth? I might back down if its that intense
She's a fire monster, I think that comes with the territory here.
>Ceroba is fine, she's just not weird enough for me to focus on her breast milk in particular
I stand alone in all things.
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>>3935820
>She's a fire monster, I think that comes with the territory here.
Yeah, but we came to the conclusion that she can only burn you if she wants, since Grillby doesn't burn everything around him, one guy was really into the idea of her not being able to control the temperature of her flames mid sex, which is represented by the guy covered in bandages in pic related
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>>3935824
>Yeah, but we came to the conclusion that she can only burn you if she wants,
I get that, but you can't play with fire and expect not to get burned at *some* point.
You're a grown-ass man, drink the 100% pure ethanol.
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>>3935827
>I get that, but you can't play with fire and expect not to get burned at *some* point.
I was expecting the kind of burn that gives you scars, not the kind that makes your throat feel as if you drank bleach
>You're a grown-ass man, drink the 100% pure ethanol.
But what if I go into a alcohol induced coma from drinking too much?
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>>3935828
>I was expecting the kind of burn that gives you scars, not the kind that makes your throat feel as if you drank bleach
Well now you know what it's like to be dating a male fire monster instead.
>But what if I go into a alcohol induced coma from drinking too much?
Just don't go into a coma, easy.
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>>3935829
Look, you've gotta treat it like a vaccine, you start with just a little bit of the stuff that kills you, and soon enough you'll be able to guzzle it by the gallon.
I knew a kid back when I was in middle school who got hit by a semi-truck, but he lived, and because of that incident he can no longer be harmed by motorized vehicles.
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>>3935829
I'm sure there are lots of people who would appreciate having a girlfriend that can produce alcohol at any time, even if its ethanol
>>3935831
>Well now you know what it's like to be dating a male fire monster instead.
I wouldn't say no to Grillby's or a male Luzma, but thats besides the point
>Just don't go into a coma, easy.
Fuck, anon, you are a genius, why didn't I think of that before?
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>>3935834
>I knew a kid back when I was in middle school who got hit by a semi-truck, but he lived, and because of that incident he can no longer be harmed by motorized vehicles.
That really sounds like a quote from a movie.
If its not, I remember a guy on /k/ tried a similar thing with bullets. It didn't go to well.
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>>3935835
>Fuck, anon, you are a genius, why didn't I think of that before?
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>>3935836
>That really sounds like a quote from a movie.
Nah, that really happened to a kid I knew back in middle school.
He didn't get like, flattened or anything, hence him being alive, but that's why it worked like a vaccine, because he got non-lethal dosage of the semi-truck which allowed his immune system to be more prepared for stuff like that in the future.
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>>3935824
>one guy was really into the idea of her not being able to control the temperature of her flames mid sex, which is represented by the guy covered in bandages in pic related
there was an important after thought to that, in that she was worried about getting close to you after that incident, but you refused to be afraid, as the fire of your love burned brighter. it's key, KEY to the imagination.
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>>3935835
>I wouldn't say no to Grillby's or a male Luzma, but thats besides the point
Oh, so you *are* okay with having your throat burned, but not for Luzma's breast-ethanol.
Tsk-tsk, the double standards here are insane.
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>>3935843
>Look man, I already said I don't drink, I can make one compromise but two is too much
Willing to break your abstinence from alcohol, but not willing to have your entire throat and respiratory system severely burned and damaged...
Pathetic.
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Hey, NaranjaDev, if you're around, what are Zaer's feet like?
I promise this isn't just a horny question, I'm legitimately asking a genuine question about Zaer's design for legitimate reasons.
Namely, some of his overworld sprites make it look like he has three toes (assuming the purple pixels are his toes), but his battlesprite clearly depicts him with four toes on his feet, so I'm unsure how to interpret that.
Also, if the purple pixels on his feet in his overworld sprites are his toes, are they the entirety of his toes, like his toes are solid bits of diamond, or are they just claws or something that are attached to more defined toes?
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>>3935859
>evil fucked up zaer is real
I really need to finish the demo
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>>3935871
Just so you know, some of those faces never get used anywhere, and othes only appear in the prototype, I just enjoy drawing facial expressions so there is always a few extra ones, like that crying face, but with that one, someone else already found a use for it before I did.
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>>3935874
that's dope as hell, wish I had that work ethic
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>>3935878
That is funny, but man, for that to potentially end up being the first real usage of that sprite (albeit an edited version), it's just a hell of a thing.
Again, terribly sorry about the horror I am inflicting upon your boy here.
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>>3935876
>that's dope as hell, wish I had that work ethic
It's not like I draw all of them in the same session, sometimes I have an idea for a face while I have Aseprite open, so I give it a go. I actually find the drawing process to be "painful" whenever I'm drawing anything more complex than a simple face or a basic overworld sprite.
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>>3935885
I'm on 4chan, I wouldn't be here if I didn't have a tolerance for bizarre stuff, whatever you are doing to him it can't be much worse than some of the stuff I've seen in the catbox links from these threads.
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>>3935886
>whatever you are doing to him it can't be much worse than some of the stuff I've seen in the catbox links from these threads.
Alright, you've got me there.
Though someday I may have to make good on my "slide whistle" comment.
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>>3935896
>I would still apreaciate it, but from a distance, any fanart you make means you liked something from the game enough to take your time drawing it.
Ah, that is a very positive way of looking at things.
It gives me a funny mental image where you're appreciating what I've done, meanwhile I'm in the midst of making Zaer scream like the femur breaker audio.
>Also I'm curious about that SFW idea, but I won't ask on what it is.
Oh, the idea isn't much of anything special, I just thought it'd be kinda funny (to me, specifically) to see Zaer nervously looking up at a FTL Rockman who's towering over him and quietly thinking to himself about whether Zaer is some kind of demigod.
This joke really only works in the context of FTL: Multiverse, and even then it just barely makes sense.
Like I said, funny to me, specifically.
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>>3935897
>It gives me a funny mental image where you're appreciating what I've done, meanwhile I'm in the midst of making Zaer scream like the femur breaker audio.
That is a funny image
>Oh, the idea isn't much of anything special, I just thought it'd be kinda funny (to me, specifically) to see Zaer nervously looking up at a FTL Rockman who's towering over him and quietly thinking to himself about whether Zaer is some kind of demigod.
Never played FTL: Multiverse but I did play the base game, I only managed to win one run and then I stopped playing it, its a fun game, but too hard for me.
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>>3935859
>5th left
I can't believe Val did this
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>>3935899
>I only managed to win one run and then I stopped playing it
Fair.
I myself have put way too many hours into FTL: Multiverse for how successful my average run is.
I'm currently on like my 20th attempt at winning with a special ship called the Limit II, a ship that only gets two shields, two weapons, four crewmen, and fuck all else.
s'not goin' well.
Anywho, I imagine I might take a crack at drawing that SFW idea whenever I have some downtime and have cleared away some of the bigger things on my priority stack, but that'll probably be a while.
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>>3935956
But Ceroba IS a mischevious MILF ready to jump on my cock, right?
But Dalv DOES have a PhD on Monster History, right?
But Starlo IS the kind of cool uncle that'd let me drink a beer, right?
But Martlet IS an easy girl to lay because of her lack of experience, right?
But Integrity WAS an hyper aggressive black girl who saw monsters as cattle to be exterminated, right?
Right?? RIGHT?!
At least tell me Chujin is ultra racist...
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>>3935964
Sorry pal, it's just the way it is.But we can always imagine ™.
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>>3935967
>You've seen how autistic anons got about GenoClover
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>>3935970
The power was inside you all along...
You just have to use it...
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>>3935964
There's a difference between extrapolating character traits based on far flung logic either from their species or their in game actions, trying to expand on the character or come up with silly ideas that don't necessarily clash.
Ceroba flirting through pranks is cute, and it doesn't actively go against anything
Starlo letting clover have a beer goes hand in hand with "bought a child a gun for double its price
Dalv... I like that headcannon about dalv knowing about monster laws.
there comes a point where you have to ask yourself what a character would do in a situation they weren't ever actually in.
Point being, you can add stuff that doesn't twist the character in directions like "Starlo, the man who stood up to Ceroba twice is actually a super submissive orbiter".
>>3935962
a little bit of discussion is fine, if we can just keep it under control and make it constructive.
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>>3935975
>Ceroba flirting through pranks is cute, and it doesn't actively go against anything
That Valentine's green from just a week or so ago was really cute, hopefully that green gets passed down through the rest of these thread's history, and not like, the piss one or something.
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>>3935964
>But Ceroba IS a mischevious MILF ready to jump on my cock, right?
lol no, she's devoted to her husband. That's the one character trait that is self-evident for everyone.
>But Dalv DOES have a PhD on Monster History, right?
Hm...I'd believe it. Impossible to prove, but that's a nice headcanon.
>But Starlo IS the kind of cool uncle that'd let me drink a beer, right?
He offered Clover a gun. The real question is whether Starlo is offering to see Clover choke on its taste or because he doesn't see the problem at all. He does have that whimsy irresponsible young uncle/older brother aspect.
>But Martlet IS an easy girl to lay because of her lack of experience, right?
Given her characterization of indecisiveness and fake obliviousness, I'd expect to understand your advances but play the fool because of some internal turmoil she's yet to resolve. She's a fun character.
>But Integrity WAS an hyper aggressive black girl who saw monsters as cattle to be exterminated, right?
Who knows. She fell before us, dusted a few monsters, fought off Dalv (with Kanako as witsness) and died to Axis.
I'd like to believe she got more and more aggressive during her trek thanks to confirmation bias feeding off her spite. That'd be fitting for "Integrity; the character" I think.
>At least tell me Chujin is ultra racist...
As much as the next monster. Through his logs I mostly felt a dad scared shitless about his daughter coming THIS close to dusting, a man failing to need its own perfectionist standards, and someone getting into increasingly dangerous territory (DT never ends well for anyone concerned) because of a seemingly pathological need to do good.
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>>3935983
>lol no, she's devoted to her husband. That's the one character trait that is self-evident for everyone.
NTA, and I'm certainly not arguing that what they said was more accurate, but I feel like the fact that she lets go of Chujin's project and the idea of fulfilling his legacy, combined with seeing her more actively participating in her community in the epilogue, could potentially leave room for her to move on with someone else in the future.
Potentially.
That's it, just potentially.
Not saying it *will* happen, or that it *has* to happen, just that the conclusion of her story arc is largely centered around her letting go of everything she was trying to do in Chujin's name, and that could *potentially* lead somewhere new for her.
That's all.
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>>3935985
Just say you want to fuck the fox.
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>>3935987
Oh, absolutely.
But also, I like arguing about lore and interpretations of things like this, so I think the ending to her story is a little open-ended for the sake of not actually knowing what her personal future is like.
Same for all the UTY character's, really, except the ones who appear in UT itself.
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>>3935987
I personally don't want to fuck the fox (don't know about Anon) but he's right.
Ceroba could keep morning her husband forever after reuniting with her child, sure, but perhaps she'll use the tragedy of Clover to temper her obsessiveness into something more healthy, allowing herself to grow past the grief.
The future is not set in stone.
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>>3935990
>don't know about Anon
Oh no, he's right.
Mostly anyway, I'd be willing to do lots of things with her, but that's not where my willingness to argue about this comes from.
Anyway, thanks for agreeing with me, I remember the last time this topic came up in one of the /v/'s it turned into like an eight hour long argument, and no one wants that.
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I wonder if Clover has someone waiting for him.
His life on the surface was alluded to not being ideal, but sometimes it's because of bad situations making people the worst versions of themselves.
Even an abusive father, a drunkard mother or a negligent parent would fret about a long disappearance.
IIRC the events of UT happens a year later, so unlike the earlier fallen children Clover 95% still has the life he left behind.
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>>3935992
>the last time this topic came up in one of the /v/'s it turned into like an eight hour long argument
I'm having trouble conceptualizing the scene. Arguing for half an hour waiting for the response and the post cooldown, why not, but hours?
I don't have that much free time anyways.
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>>3935994
Even if they do, I'd bet they probably aren't too enthused about the idea of going back to them.
Most likely scenario I see is Clover getting revived post UT pacifist and just deciding to stay with someone from the UTY cast, probably Martlet, but potentially someone else depending on who's alive or who's cool with him.
So, if they ended up shooting Ceroba, almost certainly Martlet.
After that, they probably just wouldn't ever return to whoever their previous family was.
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>>3935996
Eh, this was back in the summer of last year, about.
>Don't you have anything BETTER to do?
Yes, and I actively choose not to do those things.I still wonder, about those dreams.
Boy am I gonna have some explaining to do when I wake up.
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>>3936000
>The game lampshades the fact Clover chooses Martlet in the runs where Flowey doesn't merc her.
Does it?
From what I remember, the game only ever shows Clover actually staying with Toriel until Flowey intervenes, there's never really a context where Clover chooses to stay with Martlet where Flowey doesn't just skewer her.
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>>3936000
It's a second chance at motherhood.
>>3936002
IIRC Flowey sneers about it during his fight.
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>>3936002
If you don't follow through with Genocide at the last minute in the steamworks, the scene with Martlet has a variation that implies Clover was willing to give up then and there just because Martlet offered a place for him to be safe.
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>>3936004
He mentions that he always choses to stay with that bird but I don't think he specifies that he DOESN'T merc her in those. I tend to assume that the bird and the boy aren't getting a happy ending unless we write it for them.
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I got a question regarding a thing I plan on drawing sometime soon-ish, but I wanted to determine something here first.
To any foot/paw/talon freaks in here, what would you do if Martlet allowed you to closely examine her talons?
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>>3936033
you wouldn't bite at full force, just a quick little chomp to shock her because honestly it's probably the last thing in the world she'd expect and her reaction would be priceless. I could never muster killing intent at my bird wife.
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>>3936034
Oh, so not like, a painful bite or anything, good.
That's actually not terribly far off from what I was thinking, with Martlet having a really shocked reaction to what the anon does while at her talons, though I was just going to have the anon use their tongue.
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>>3935457
I forgot to reply to this after getting home yesterday, sorry anon. While I can't promise to use these practices for this story, I'll try my best to think of them in the future. I fear if I go back and change things again and again I would slowly lose the drive to write new stuff.
But after I've finished everything maybe I'll try and see if I could trim down some things.
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>>3936037
This reminds me I need to read your update, I've been decisively unproductive this week.
Try to take the advice in stride, people are giving feedback to help you improve over time, but realistically it's impossible to digest every bit of critique in one go and get it all down perfectly, and that's before considering different styles and approaches. Fix what you can, and learn as you go.
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>>3936036
The tongue is probably more fitting for someone actually into all that, or a more intentionally playful "nibble". the chomp was just the first thing that came to mind for "how to mess with my lover who was mistaken."
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>>3936046
I suppose this is my cross to bear.
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>>3936047
...So do you just keep this on hand, for moments like this? Or did you go out of your way to find this just so you could use it here?
Because I'll be honest, either way, I don't think this helps fight the idea that you might actually be into Martlet's talons after all.
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>>3936048
I googled "You thought about bird feet" and got a horribly low resolution result that helped me find the proper image. I am talon neutral, a naked depiction of Martlet needs to have talons, because the talons are a part of the greater whole. Giving her regular feet would just look weird.
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>>3936050
>I googled "You thought about bird feet" and got a horribly low resolution result that helped me find the proper image.
I can believe that, but it still strikes me as very slightly odd that you were compelled to find this image in the first place.
>Giving her regular feet would just look weird.
I agree, yes. Same for any images that give furry/anthro characters normal human feet too, that always looks off to me.
However, I remain skeptical that you are, in fact, neutral on talons, given that your stated immediate first action upon being given access to Martlet's talons was to put your mouth on them.
There really is no coming back from that one, I'm sorry.
You get a sticker that says "I put bird feet in my mouth" instead.
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>>3936052
>You get a sticker that says "I put bird feet in my mouth" instead.
worse things have happened
>very slightly odd that you were compelled to find this image in the first place.
it's a funny image. the sticker elevates it.
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>>3936053
>worse things have happened
Indeed they have.
Like right now, here's your sticker.
>it's a funny image. the sticker elevates it.
It is, you're right, but it's also an extremely specific image to whip out for a conversation like this.
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>>3936060
And now I'm not even the only anon asking that anon about his opinion's on bird feet.
I bet he feels like this right now.
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>>3936073
To quote Lyle Rath, "In the beginning God said "Let there be video games", and Man said "Man, I haven't even invented electricity yet, shit", and then Man did invent electricity and by that point God was already long dead, the end."
Basically, God was already dead from the moment we started playing video games anyway, so you may as well ramble about how much you wanna lick Martlet's talons or whatever.
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NaranjaDev, if you see this at any point later, I have another dubiously normal question about Zaer's general existence.
I think it was brought up earlier in this thread at one point, but is Zaer squishy at all, like, to touch?
He obviously has to be slightly malleable, at least to himself, since he's capable of moving like a normal person, but being made of stone would also logically make him harder than a normal person overall, so how would he actually feel if you tried to squeeze one of his biceps in your hand or something?
Would it have some amount of squishyness to it, or would it just feel like trying to squeeze a rock?
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>>3935496
>dead game
I suppose it's true that the more ambitious a game is, the more likely it will be cancelled. Instead of going for five routes they should have contented themselves with HMOFA romantic tension.
>>3936013
I'd give them a massage. Martlet can't do that herself since she has feathers for fingers. Also it's relatively normal compared to that anon who wants to use his mouth, so she'd be appreciative instead of freaking out.
>>3936079
Not the devanon but if he's like a Stellaris lithoid then he would be as hard as a rock. That said, different rocks have different hardness.
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>>3936093
>Also it's relatively normal compared to that anon who wants to use his mouth, so she'd be appreciative instead of freaking out.
This doesn't account for the possibility that Martlet is also a freak and may actually want you to use your mouth on her talons, a possibility that adds many more variables to this situation.
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>>3936099
Sorry anon, but I'm never shaking my headcanon of Martlet being a good, clean girl who engages in missionary sex solely for the purpose of procreation.
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Naranjanon, would it be ok if I go a bit goofy with the Quetzsli pic? Admittedly I haven't played zhe demo yet due to autistic paranoia so I'm not surd if the idea I had would be feasible with her character. On that note, is her tail flexible/strong enough to support her weight a bit?
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>>3936079
>Would it have some amount of squishyness to it, or would it just feel like trying to squeeze a rock?
Yeah, Zaer's body would feel squishier than a rock but more solid than flesh and skin, you probably couldn't pierce his skin with a common needle if you tried, but his muscles would still bend if enough force is applied.
>>3936111
>Naranjanon, would it be ok if I go a bit goofy with the Quetzsli pic? Admittedly I haven't played zhe demo yet due to autistic paranoia so I'm not surd if the idea I had would be feasible with her character.
Go ahead, she is a bit goofy herself, I'm just not sure why you wouldn't play the demo considereing how short it is.
>On that note, is her tail flexible/strong enough to support her weight a bit?
Her tail would be almost as flexible as a snake's body, the tail is also as big as one of her legs so it should be strong too, Quetzali is pretty thin so it wouldn't require that much strength to support her weight anyway.
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>>3936111
>autistic paranoia
Care to elaborate? Are you scared its a virus?
>would it be ok if I go a bit goofy with the Quetzsli pic?
I'm not him, but even I can tell you she's goofy in the game
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>>3936188
Exactly that, anon. I know its not reasonable to think but I just can't get past it yknow?
And yeah, that fsce sprite was one of the reasons why I thought of the pic being a bit goofyas well as maybe revealingin the first place
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>>3936191
>Exactly that, anon. I know its not reasonable to think but I just can't get past it yknow?
nta but if you're scared you can always decompile the game (since it is in godot) or run it on a VM/offline machine you have on the side just for that purpose
I've already checked the game using a firewall analyser and it does not send any data
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>>3936118
>You want to squeeze Zaer's biceps?
I was very tired and less mentally coherent when I typed all that out, I could've easily said something much weirder, be glad "biceps" is what I landed on instead.
I mean like, I wouldn't turn down the opportunity if I was given the chance, but you get the point here.
>>3936126
>but his muscles would still bend if enough force is applied.
Alright, interesting, I'll keep this in mind.
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>>3936274
Val gets the chance to fight all sorts of beings with weird powers and Quetzali gets to explore places that couldn't exist in the light world, they could have an interesting dynamic, their Ralsei equivalent would need to be someone that can keep their autism in check, I can see Zali wandering off the main path to explore a bizarre looking place and Val picking on fights with strong darkners despite that not being necessary to close the fountain
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>>3936303
That literally is just kind of it.
Some guy some number of years back had this OC that's like, vaguely similar to Ralsei, in the same sense that a lot of things are vaguely similar to a lot of other things that appear in UTDR, and some random guy on here got obsessed with the idea that Toby Fox directly based Ralsei on said character for whatever reason, and also that the guy who made the character may have killed himself.
From what I've seen and been told, none of this is actually true except for the vague similarities between Ralsei and the other guy's character, and that's kind of it.
It's basically like if someone got obsessed between trying to find a link between Goku Black and that one DeviantArt post of "Evil Goku" with pink hair that was made like over a decade before Goku Black was created. It's an interesting coincidence, but there isn't actually anything more to it.
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>>3936311
Allegedly, I guess?
But like I said, there's no actual proof that Toby even knew about this guy or his character, so it's more likely just a case of two things on the internet being vaguely similar to each other, which really isn't that uncommon.
And again, the guy doesn't even seem to actually be dead either. A while back some people were making a big stink about reaching out to the guy's steam account, which apparently had some online activity pretty recently, but they didn't get any responses, probably because the guy doesn't want to give the time of day to a bunch of people asking if he killed himself or not.
It's all just a bunch of dumb internet stuff being given a lot more weight and significance than it actually has by a handful of crazy obsessive people, none of it actually matters or is even real for the most part.
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>>3936318
I don't know man, I don't give nearly enough of a shit about any of this to look that far into it.
Feel free to dig through the archives to find more about all this, but this should give you an idea of why most people don't want to talk about this here, because it's not actually relevant to UTDR and just attracts the crazy obsessive people.
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>>3936324
>It's kind of relevant if parts of it are true
That's what I've been trying to tell you, *none* of it is true except for vague similarities between Ralsei and the guy's character, those similarities being that they both have white fur and are supposed to be kind, that's it.
>and it doesn't seem like people are unreasonable about it.
I think tracking this guy down and pestering him on this steam account about whether or not he killed himself like 10 years ago pretty easily qualifies as being unreasonable about this.
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>>3936324
none of it has been shown to be true in any capacity, the oc is a generic mimiga looking scrungle, no link to toby has been found, no link to this persons supposed history has been found. it's just endless threads of "guys whos this thing you are talking about", sometimes when no one is in fact talking about it, and then inane questions like "what video games does he play."
It's a shitpost without a punchline that's been going nowhere fast for a long time now.
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>>3936354
>Honestly, even esix doesn't have as much hmofa as it should.
>Search human_on_anthro and male/female tags
>Over 56k results
I think it has a lot
>I do my best to contribute though.
Based, draw anons, write anons and even the dev anons are all contributing to the creation of more HMOFA content
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>>3936359
>"Search human_on_anthro and male/female tags"
>"Over 56k results"
Now search for the tags "male_human" and "female_anthro" specifically, see how the number starts to go down. There remains much to be done.
>Based, draw anons, write anons and even the dev anons are all contributing to the creation of more HMOFA content
For as long as we stand, the hmofa agenda will live on.
My favorite comment I ever received was on myCeroba/Anon cuddling drawing, where someone said that my drawing was "pretty much their fantasy to a T".
This is what I fight for.
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>>3936324
Hi, I remember the details as described, and the guys replying to you got it sort of wrong.
>Deltarune (Survey Program) originally came out on his birthday
True
>He has a pink and green goat OC
True (But we don't have any proof of the specific OC's existence besides text descriptions ironically from someone else noticing it was really fucking weird in 2019 a few months after Survey_Program came out)
>That interacted with a friend named Kris a Dragon and a Knight
True* (It was a Chris)
>He's a fan of cave story+Undertale
True, his current mimiga persona is proof of this
>He killed himself
Not true, but apparently he tried
>8ch knew about it
Also true
>He apparently is just like Ralsei
We don't know this to be true but it's hard to pass on it since Undertale fans are just like that.
The meme's been around in some form since around 2021 when chapter 2 came out.
People don't want you to talk about him because a Janny on /v/ tried to phish him and got caught because dozens of people were watching and following him at that point.
And we should stop talking about it too.
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>>3936372
>"Deltarune (Survey Program) originally came out on his birthday"
>True
It came out on Halloween, that's not exactly an obscure or specific date, it's a pretty obvious choice given chapter 1's tone.
>"He's a fan of cave story+Undertale"
>True, his current mimiga persona is proof of this
The guy having a Mimiga OC isn't proof he likes UT, just Cave Story.
>"That interacted with a friend named Kris a Dragon and a Knight"
>True* (It was a Chris)
Chris is not at all an uncommon name in any sense.
Just about every single one of these things is a massive reach in terms of similarity, and again, there's still no proof Toby knew about literally any of this stuff at any point.
It's just a chain of coincidences, those happen sometimes, and it's not something to dredge up to talk about in every single goddamn thread.
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>>3936359
>hmm you know I haven't actually checked this "human_on_anthro" tag, lets take a look see
>100k results, oh my there must be something worth seeing in here
I am quickly reminded of what gave furries their reputation on the internet.
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>>3936412
Quetzali being venomous has only been talked once, but people didn't explore it that mich, mostly because Bedo is also venomous and we already talked about how her venom would only hurt you if she wants to
On that note, I checked esix and discovered that there are 12 pics tagged as "venom_milking" and some of them were interesting
>>3936416
You could make her "lactation" pic be about her venom instead
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>>3936427
>I was suggesting a pic of milking her vemon from her fangs
That is more reasonable, okay.
Hm, I might try and do that, but I still have to draw her lactating normally, along with the other two Naranja characters whose names I forget.
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>>3936380
>it's not something to dredge up to talk about in every single goddamn thread.
It doesn't? Not to mention if we're talking /vrpg/ these threads even now that they're regularly being forced to bump limit much quicker than usual are like a month apart, so it's really only like, once every couple months for something that happened last year.
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>>3936431
The other two Naranja girls are Bedo (sea Bunny neet) and Luzma (will o wisp mercenary)
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>>3936037
No trouble at all. Before I started writing longform material, I practiced with shortstories, and even when I started the long stuff, I can look back and visibly see myself improving over time. I could go back and remaster all my old work as well, but I don't think that's productive. I just try my best, put things through editing and review, and accept that I'm gonna have to post it and live with it and accept that the journey towards mastery is just that: A journey.
Also, >>3936039 is 100% correct.
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Oldentale anon, if you see this, I have decided to write a (hopefully) small text document containing some number of criticisms and notes I have made whilst reading your story.
It won't be comprehensive, but hopefully it will provide some helpful insight and advice for you going forward.
I will post it here once I have finished.
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>>3936522
You don't need to point out the spelling errors and bad punctuation, I know. That was something I wrote and posted with the absolute bare minimum of editing. I think I skipped a whole night's sleep just to write it.
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>>3936527
I do it for the love of the game.
I actually do have a decent bit to say about the meat of the story itself, mostly positive even, but I cannot be true to myself if I don't point out whatever I perceive as a problem along the way.
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>>3936527
nta, but after reading some of your greens I've realized something. you've actually got good pacing in your story telling, it was just jarring because you were spacing after every line like a green. When I was reading that folder of greens you posted the other day, the pacing felt good in those. You really oughta write something else when you have the free time, or at least time that wont be stealing you away from Racter.
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>>3936527
Oh, also, some of the things I'm pointing out are less so "errors" per se, and more just oddities that could use correcting for the sake of improving the flow or tone of the text in certain places, such as starting multiple sentences with the same words in rapid succession, or punctuation that isn't *incorrect*, but rather causes a sentence to carry a different tone than what was likely intended.
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Somewhat tangential but I'm frustrated with how primitive looking even the most recent version of RPG maker is.
Doing a good template for this kind of game with a visual editor shouldn't be a solved issue by this point?
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Oh, hey, whoever was writing that story about Zenith Martlet being sent to the pacifist timeline, could you send me another link to that?
You wanted to know what I thought of it, but I hadn't gotten to read it yet, and now the link I had before's dead.
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>>3936380
dude people talk about fucking soul vore unbirthing more than that guy it isn't really talked about that often much less that much to be so anal about it let's get real here.
also why even at all pretend the nigga that calls himself goat online isn't a fan of undertale that's just retarded...
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>>3936586
>dude people talk about fucking soul vore unbirthing more than that guy it isn't really talked about that often much less that much to be so anal about it let's get real here.
It's been talked about more than enough for something with nothing to do with UTDR.
>also why even at all pretend the nigga that calls himself goat online isn't a fan of undertale that's just retarded...
UT didn't invent people being furries you fagola.
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>>3936589
okay but seriously, what are you getting out of lying about him having any interest in undertale? like even if we are operating on saying that mile long conversations about unbirthing are completely on topic.
like this is shit people can check in the archives.
what's your specific issue that you're this bumplugged about people remembering a guy exists slightly more frequently than the newsletters coming out?
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>>3936589
Anon do not engage, it's someone overly obsessed with bringing this irrelevant thing into every thread and pisses himself when people say to fuck off. No one cares about the literal who, we all know no one cares about the literal who, he doesn't get brought up often enough for new posters to be "so interested" in the exact same bullet points that get posted every single time.
He only gets brought up so that this exact exchange can happen.
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>>3936595
how exactly are people who don't know about it know they're supposed to be actively disinterested in it?
like, even beyond the fact that you're still claiming this is talked about every thread (it isn't) or that i'm apparently some over obsessed guy you personally know that is "pissing myself" because i'm indirectly talking about something you don't like?
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>>3936599
it happens, you get in the mood to discuss something and you find yourself running in circles before you realize it. I'm personally waiting for thread to get my autism engaged since we're already here at the weekend.
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>>3936595
>He only gets brought up so that this exact exchange can happen.
You freaking out or are we talking
>What is "thing"?
>Oh it's "thing".
Like that's not a completely normal ass conversation?
Like are we supposed to to immediately start sperging out at anyone who asks what Naranja is if they don't know?
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>>3936651
Huh, neat.
Probably not what this site's actually supposed to be used for, but fuck it, if it works.
Here are my thoughts on that thing you wrote, Oldentale anon: https://rentry.org/ra9wnd9gThe bits you're probably most interested in reading are under the text saying "THE BIT YOU'RE HERE FOR"
Feel free to bitch at me over anything in particular in case you feel like wringing some more feedback out of me later, but this is most of what came to mind while I was actually reading it, and shortly after.
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>>3936669
>it isn't called army's pants
Well I think generally those are just called "fatigues" depending on what kind of pants we're talking about, but anyway, I'm pretty sure "cavalryman" is wrong in this context since "cavalryman" is a unit type, not a specific individual person to whom the gloves belong.
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>>3936690
Yeah, that's me I'm not wrong because I don't remember and didn't give an answer.
The other guy you're talking to is also only potentially wrong because it might be calvaryman gloves.
The only one who's definitely wrong is you.
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>>3936702
Before you tried adopting a different typing style in this incredibly easy to follow conversation "we" as in you, me and the other guy on what's the right thing to call gloves.
And before that was people fighting over whether or not you're allowed to talk about Y word and whether or not once every couple months is too frequently which I'd imagine you're probably pretty opinionated about.
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>>3936709
as the person who 'earned' the sticker, it was hilarious, but I saw it as I was getting in bed and by the time I woke up I thought "I'll mention it in the /v/ thread".
>>3936707
there are a lot more people in these threads than you think. It takes restraint to go from 3k posts to what we're doing now.
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>>3936713
>it was hilarious
Thank you. That makes the 17 or so minutes I spent making it worth it.
>"I'll mention it in the /v/ thread".
Please do, I can't wait to have even more riveting discussion of UTY character's feet/paws/talons/whatever.
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>>3936705
"Gloves"
"Cavalryman's Gloves"
"Cavalry Gloves"
"Gauntlets"
would all be correct. the middle 2 work because there wasn't much of a universal "special glove name" for them, but gauntlet works too, though most people are going to think metal gauntlets if you use that word.
>>3936716
I don't even know what you're saying anon.
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>>3936724
Oh I missed that. Now, I know I have no chance of convincing you that I'm not secretly into talons, so I actually stopped for a moment to try and think of an answer, which one I would actually prefer.
I'm still coming up neutral on it. I think you need an actual preference for these things to be able to give an answer? Maybe normal Martlet because her reaction would be funnier?
If I bit Zartlet to do a funny "lover's prank" on her and she just looked down at me and say "ok?" I think I'd shrivel up and die. I think it's more the whole package deal that is Martlet, and not the talons specifically, like how the foot is just part of the woman you love.
I will still accept the sticker, I know there is no way out of this one for me.
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>>3936728
>like how the foot is just part of the woman you love.
Well said, truly.
But yes, that sticker shall remain stuck to your soul for all time, and not even the most powerful of Goo Gones can remove it's adhesion to your very being.
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>>3936728
>If I bit Zartlet to do a funny "lover's prank" on her and she just looked down at me and say "ok?" I think I'd shrivel up and die.
Playful biting is not enough. You have to make out with her talons, it's the only way.
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>>3936736
>I may be the man with the sticker, but I kneel before your supreme love of talons.
Oh, I actually don't particularly care for talons, I'm more of a paw guy myself if I'm being honest, though I think my esix gallery speaks for itself on that regard.
But I bet that'd catch Zenith Martlet off guard though. Even if she presented her talons to you thinking you were a freak, you could still shock her by being a way bigger freak than she thought you were and just going to town with her talons.
Mind games.
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>>3936747
>It's kinda long since I haven't (yet) split it up into chapters and just writing it in one big document.
Eh, it's shorter than the concrete baby thing, so I'll probably be able to get to it sometime later today.
Thanks, and I'll let you know what I think of it once I've read it all.
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>>3936600
>when the images that have it aren't even that popular to begin with.
That's a blatant lie and you know it.
It's undoubtedly the most highly requested thing that drawanon gets regularly, and it's discussed many times, because of the premise.
On e6, all unbirthing art the drawanon has done has a large of upvotes and likes, and people talk about it regular each upload.
You're spouting bullshit and you know it.
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>>3936754
>>3936755
They approached drawing it in a very tactful way because of what it is, in addition to the fact that it ended up becoming associated with a very popular and interesting premise.
Even before then, when the drawanon took requests it was the most requested requests they got regularly. Now it's essentially become it's own unique thing, that people ask for more additions to consistently.
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>>3936761
>They approached drawing it in a very tactful way because of what it is,
I don't know if "tactful" is how I'd describe some of the things they've drawn, but whatever floats your boat.
>in addition to the fact that it ended up becoming associated with a very popular and interesting premise.
Popular, yes, interesting?
I dunno, I think that idea's pretty barebones when you really scrutinize it. Like, you can get a handful of images out of the idea, and they have, but beyond that it's really starting to get stretched thin. There's only so many ways you can draw the exact same thing before it gets old, to the extent that some of the recent images have really only included the idea through text rather than actually basing the image around the idea itself.
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>>3936763
>I don't know if "tactful" is how I'd describe some of the things they've drawn, but whatever floats your boat.
(Nta) it's not really sexualised or super in your face about it. The images are well drawn, and they happen to have it present in the image.
It's one of the few unbirthing works I've seen that I can actually tolerate, and it's not even my thing personally.
>There's only so many ways you can draw the exact same thing before it gets old
One idea can literally have multiple variations, or branch of into other similar ideas. It's not really something that can "get old". Especially if there's a lot of interest for it.
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>>3936767
>it's not really sexualised or super in your face about it.
Are you *sure* about that?
Take a look at this one again and get back to me on that one: https://e621.net/p/5gj5q
>One idea can literally have multiple variations, or branch of into other similar ideas. It's not really something that can "get old".
Ideas can get old extremely fast if nothing new's being introduced, and we've already seen a bit of that with this idea before.
Some of the images in this set are just Martlet or Zenith Martlet sitting or standing while being surrounded by a bunch of thought or speech bubbles, it's not exactly busting out all the stops for creativity here.
The most recent two they did were definitely a bit more fresh and more of a departure from what came before, but that's not exactly a high bar to cross when the two images before that were just of Martlet/Zenith Martlet showering with just the *dialogue* actually referring to the whole unbirthing thing.
Don't get me wrong here, the images are pretty well made from an artistic standpoint, I'm absolutely not denying that at all, but some of these definitely strike me as having a bit less creativity put into them than others.
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>>3936763
>I don't know if "tactful" is how I'd describe some of the things they've drawn, but whatever floats your boat.
To not have a long explanation, compared to other unbirthing stuff I've seen, at least this drawfag acknowledges what it is that he's drawing, and doesn't make it some super freaky shit. It's really tame.
>Popular, yes, interesting?
There was quite literally an entire deep discussion about it a couple threads back. A discussion so involved that it was the first thread to break posting records.
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>>3936769
>There was quite literally an entire deep discussion about it a couple threads back.
I am acutely aware of this, having been the other half of said discussion.
Also worth noting is that I was actively arguing on the front of this idea not actually being that good when you really think about it.
Something being argued about doesn't inherently mean the thing itself has merit, it just means it has enough complexity for there to be differing opinions on it. That's not a high bar to cross.
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>>3936769
>compared to other unbirthing stuff I've seen
Not being as unhinged as something else doesn't make it not unhinged by itself, that's not how that works at all.
Like, Human Centipede is not a tame movie just because more extreme movies exist, relativity is not the only standard by which things are judged.
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>>3936719
Around the same age as Kris, if you look at his sprite, he is only one pixel shorter than Kris, which would imply that Val is a bit younger or that he is even more of a manlet than Kris
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>>3936805
>Around the same age as Kris,
Hm.
Well, I see people put Kris on an age spectrum from about 14-18, so that's a little vague, but I think I get what you're saying.
Not sure what that means for naughty stuff, but I'll err on the side of caution.
Also, man, seeing these sprites lined up like that is bizarre. Clover's head was just not meant to be on anything other than that body, huh?
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>>3936808
>Not sure what that means for naughty stuff, but I'll err on the side of caution
It probably means that people will be more open to sexualize Val since its easier to picture him as an adult
>Also, man, seeing these sprites lined up like that is bizarre. Clover's head was just not meant to be on anything other than that body, huh?
This image is outdated, Val and Cole's sprites have been tweaked a while ago
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>>3936810
>It probably means that people will be more open to sexualize Val since its easier to picture him as an adult
Meh, maybe.
>This image is outdated, Val and Cole's sprites have been tweaked a while ago
How outdated, what do they look like now for comparison?
I played the Naranja demo a little while ago, and this Val sprite isn't obviously sticking out to me as being particularly different, but maybe I'm just missing something here.
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>>3936811
They are basically the same, Cole's mouth is a bit lower in his newest sprite which makes him look older and Val got a bigger bandana
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>>3936813
>Cole's mouth is a bit lower in his newest sprite which makes him look older
Well the issue I had was just that it looked weird seeing basically the same head as Clover just on a bigger body, so that doesn't really address that.
>Val got a bigger bandana
Now that's a night and day difference if I've ever seen one, can hardly tell he's the same guy.
I don't think either of these changes were big enough to really call that image outdated by too much if I'm honest.
Though, maybe this is just my monitor freaking out, but I swear Val's skin color looks a bit lighter in that gif you sent than in the other image.
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>>3936770
>Something being argued about doesn't inherently mean the thing itself has merit, it just means it has enough complexity for there to be differing opinions on it. That's not a high bar to cross.
This being 4chan, you'd think some anons would understand this.
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>>3936831
You'd think, yeah.
I generally stay away from the core argument about all that itself at this point, having since learned that only 2-3 other people in the entire universe have opinions even slightly similar to mine, and therefore I will always be fighting a losing battle when trying to argue about how crazy all of that stuff is.
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>>3936825
A shame Naranja has run out of fuel for threads, but it lasted longer than I expected,I thought we would only get one Naranja thread, anyway I think making another thead about fangames in general and not just yellow would be fine
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>>3936839
Now you wait just a second there buster, I may vehemently disagree with the general theme and story and entire fundamental moral philosophy behind those images and the people who make things inspired by them, but as a drawfag myself, I will absolutely not tolerate anyone calling the images themselves "shit".
The lineart has excellent flow, the positioning feels very natural (if perhaps dull in some instances), the expressions are well done, the works.
That pregnancy guy is a good artist that makes well done images.
It just so happens that those images are extremely weird and really annoying on a conceptual level, but they are nothing if not well done.
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>>3936839
>The art is shit, plain and simple.
It's one thing to not like an image because it may contain something you're not a fan of.
It's another to insult someone's work, and make a statement that's just plain untrue.
Whether you like it or not that drawfags art is popular, and their art is definitely not shit.
The fuck you talking about.
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>>3936839
I needed some time to mentally comprehend the mental retardation of what you just said.
So let me get this straight. You have a drawanon that frequents these threads and takes drawing requests, like many others here.
Said drawanon gets a truckload of requests in a similar fashion to how Sig gets a bunch of requests whenever he asks for them.
Some of these requests involve something that's understandably not for everyone, but still highly requested regardless.
Said drawanon has also gone out of their way to make separate versions of these images, that don't include it, so more people can enjoy them.
They've also proven they're perfectly capable of drawing other characters, in all sorts of situations outside of those requests, which people have liked.
And you're really going to sit there and say that the drawanons work not only isn't popular, but going as far as to refer to his art as shit?
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>>3936889
This feels like genuine insulting. You can say something is bad, and be fair about the criticism.
However in this case the anon is straight up calling the artists work shit.
My traditional art my not be great compared to others, but I'm not going to stand by and allow someone to insult anothers work.
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>>3936892
I'm saying it doesn't really make sense for someone who finds it off putting to whine about it not doing more with the concept (which you couldn't in the first place because it's a particular and specific fetish).
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>>3936658
>""In this tent is the message, there we eat the food."" - "message" believed to be incorrect substitution for "mess hall", a word for a designated room for eating typically used in military contexts
Yes, that was on purpose. Message is a French word, and Reynault is an ESL.
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>>3936658
> but this is potentially incompatible with the way UT treats monsters in it's setting
There's nothing that explicitly states it is. Sure those specific rabbits may be fine with alcohol, despite animal rabbits not being able to drink it, but this specific monster could still have a problem with chocolate. Monster biology varies wildly.
Hell, there's nothing that even says that the Grillby's rabbit is drunk or that its a true rabbit. Maybe its a ghost that possessed a plus, or some kind of slime with rabbit ears, maybe it's only part rabbit. Maybe it just has swirly eyes naturally.
And all of that aside, this is totally the kind of oversight Toby would make (see nose nuzzle champs 98)
> given that the underground as we see it in UT seems to largely be pre-industrialization in most aspects
It looked like a modern first world country to me. They have computers, cellphones, electric lighting, modern clothing.
alsoUpside Town and the technology found in it is meant to feel anachronistic. Its like the Antikythera mechanism or the Roman steam engine. It seems like it shouldn't be possible in that time period, yet it exists.
>meaning a mechanical mimic could theoretically go off on a particularly determined monster as well as a human.
And it doeswhy do you think it attacked Reynault?
> it strikes me as somewhat implausible that monster civilization would have somehow developed such a technology and not put it to use in other circumstances, or at least held on to the knowledge of how to produce this technology for the future
Did you know that Greek philosophers had theorized about the existence of atoms as far back as the 5th century BC? Yet it wasn't until the 19th century that modern science recognized the existence of atoms. Its possible for all kinds of great discoveries from history to be lost or dismissed. And its quite easy for them to be lost in a calamity as destructive as the Human-Monster war
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frisk and clover should have spent more time talking to gerson we need more pre-war lore
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>>3936941
the lore will kneel before our beloved raxter
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>>3936954
I know I'm saying racter will dominate pre-war lore with his awesomeness
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>>3937034
not counting clover, Roba solos with her tard rage, she casually deflected an attack from Axis which almost destroyed him, and Axis should be much stronger than Starlo and Martlet, the others in the cast have no chance against her
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>>3937051
If this is a free for all, then I'm having all the characters at their best.
And if all of the characters are at their peak, then Martlet is the clear cut winner.
That is of course assuming Clover isn't part of this fight.
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>>3937057
She always had it. After that talk with Chujin, she went out of her way to acquire the means to become stronger if necessary.
On Neutral, she reveals all that time she spent accompany Clover, she could have turned Zenith and killed him right then and there.
She didn't because she wasn't comfortable tearing apart a child if there's a possibility she can help them be better.
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>>3937071
Clover wins then. That's if he's part of this fight.
And if no items are allowed Ceroba doesn't have her staff. And without that she's not really as threatening, or a dangerous than she is with it.
So this is between a serious Martlet and Axis. In which case I'd give it to Axis.
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>>3937090
>>3937094
is toby even aware that portraing the flowers as the humans will pretty much cement them as "canon" and kill all other interpretations of them?
whatever happens I am still gonna keep doing things as I am but it will be a bit shitty to have people dismiss it because it doesn't adhere to "toby canon"
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>>3937098
UTY at least does have its own branch of the fandom with its own interpretation, thanks to its status as a full game, but it still suffers from being rejected by the most hardcore toby fans for not being 100% canon
but I guess that just means you need the dedication to actually finish your game and it might become its own thing attached to the fandom
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>>3937103
I mean axis could be unique in having a full AI and even then he still has some pretty big programming faults, so it is like the robots we have today but slightly better
the other bots in the steamworks are much simpler and closer to actual bots we have now, though I do agree the concept of the steamworks themselves are kinda convoluted specially with the compressed timeline, the timeline with the core and that one gaster reference just doesn't match
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>>3937105
that kinda ruins Axis character because the point was that he had no choice, he was following his programing
Anyway, for me anything said by an author outside of their own work isn't canon, Undertale doesn't show evidence of robots not existing in the Underground so there is no reason to think they couldn't exist
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>>3937097
>is toby even aware that portraing the flowers as the humans will pretty much cement them as "canon" and kill all other interpretations of them?
I don't think this is at all a consideration anyone has.
Hell he even explicitly stated that the anniversary version of the game wasn't "canon" to the version of the game you play.
Really the only person I know that's annoying about this shit is the annoying cunt that samefags over on /v/ about it.
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>>3937108
well, if he's a ghost that's being puppeteered by his own body, then that would make more sense than axis being able to question his own actions for some reason despite being explicitly programmed to follow orders, if anything it makes axis more sympathetic, because then he goes from being a hypocritical bitch who boasts about beating you to death in pacifist like a cocky fuck only to then cry "I WAS FORCED TO DO THIS!!!" when the tables turn around in genocide, to an actual character that had no choice in the matter at all and is actually innocent, which could be a dilemma for geno clover's morality and sense of justice: ghost!axis is a dangerous unstable machine but also not at fault for what he's doing. it may require a few rewrites, but i think it'd work well
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>>3937118
>Hell he even explicitly stated that the anniversary version of the game wasn't "canon" to the version of the game you play.
doesn't really matter, most people will now take that as canon
it is like the chara thing where people take things too literally
just look at what is going on at the current DR thread on /v/
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>>3937135
>they keep trying to think of a chara like being as a scapegoat for their actions
are you tripping balls now or did you get stuck on 2016? the majority of the fandom nowadays defend chara and say theyre good, the opposition to it is so rare that its not really logical to talk about them as if theres still a huge amount of people believing that chara is evil
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>>3937178
There's someone who's been berating the drawfag in some of the recent /v/'s lately, I think it's just that guy again.
I'm still pretty insulted you thought that guy was me, I actually respect the artistic quality and technical skill exhibited in those drawings, I just don't like the actual concepts behind them, and I wouldn't insult the drawfag himself over them, that's fucking low.
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>>3936922
People only started debating about breastmilk like this after I made those two drawings.
Maybe I'm the problem.
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>>3936931
>It looked like a modern first world country to me. They have computers, cellphones, electric lighting, modern clothing.
The underground's a little spotty when it comes to modernization. A lot of areas are still lit by non-electric lighting, there aren't actually that many electric appliances in people's houses, there's a surprising lack of automation even in the more industrialized areas (such as the Core's cooling system being a guy throwing ice into it rather than an automated system), and clothing is also kinda spotty due to a lot of monsters not even wearing clothing, but we also see clothing styles from different eras depending on what monsters we're talking about.
The underground as of UT seems to be between eras, it's definitely not completely modernized, but it's not entirely pre-industrialization either.
I'll write more later, I have a thing to go deal with.
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>>3937202
The monsters are sort of like Cuba. They have technology and knowledge, but don't have the resources to apply it at scale. So you have massive modern industrialized cities like New Home, but then you have people living in literal holes in the cave wall like the Temmies.
But then you have to pile on top of that the existence of magic. Monsters seem to not need a lot of modern amenities because their innate biology can get better or comparable results. Like fire magic making ovens and gas stoves redundant. Why bother with a flashlight or light bulbs when you can just conjure fire that won't burn anything from your mind? Why bother with clothing when you're already covered in fur?
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>>3936993
The latest is 14. The stories attached to it are very much optional reading, with Birds of a Feather acting as a prototype. Some of the ideas introduced there are things I moved on from, especially the concept of the Integrity tainted serum, but you might like it anyways.
Hope you like it, and thanks for giving it a shot.
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>>3936931
>Its like the Antikythera mechanism or the Roman steam engine. It seems like it shouldn't be possible in that time period, yet it exists.
I can understand that, but I feel like there's a difference between some small instance of anachronistic technology versus an entire mountain sized city filled with technology like that.
That's like if the Romans had mile high arcology, that seems a bit *too* out there.
>Did you know that Greek philosophers had theorized about the existence of atoms as far back as the 5th century BC?
Theorizing the existence of certain things is one thing, actually having the tech to know about the existence and properties of them is another. The Greeks may have theorized about the fundamental structure of matter, but they didn't have electron microscopes to actually see them.
The mechanical mimic's soul detection ability is way too specific of a design to be based purely off theory, there would have to be some really solid knowledge about what they're doing in order to construct a mechanism around it like that, and that just seems off to me.
This is like if the Greeks were building particle accelerators, it's just too big of a leap.
Also, for the record, theorizing about the existence of something isn't the same as actually knowing it to be true, or having it based on solid facts. Various human societies theorized about the existence of a lowermost continent on the surface of the earth, well before Antarctica was ever discovered, simply because they thought the earth's surface would inherently be "balanced" somehow. It wasn't based on any actual science, just loose speculation.
This is why Australia is called that, after "Terra Australis", the southernmost continent. By the time we actually did discover Antarctica, we had already given it's name to another landmass, hence it being called "no bears land" instead.
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>>3937283
not oldentale anon, but I think a big difference here is "power". Monsters have a power source in the form of magic, which not only changes the ways in which they could advance vs non magical beings since they have ways to make the engines move that aren't strictly "logical" but also, when that magical source is no longer around, pretty much every piece of "technology" they have is effectively rubble. All of their standing machines, creations and whatnot could very well be treated as worthless junk that gets destroyed, especially considering humans sealed monsters away in the first place out of fear. That same fear could have driven them to destroy any monster artifacts that remained.
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>>3937283
>That same fear could have driven them to destroy any monster artifacts that remained.
I get that, but my original criticism of the idea stems from that it seems weird that monsterkind would then seemingly lose this technology for themselves after this, with nothing similar existing in the underground being capable of directly detecting the power of one's soul, except for Sans.
So, if you buy into the "Sans is a robot" theory, then I guess this works, but otherwise it just seems weird that such an important technology would be completely lost like that, even to the people who made it.
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>>3937289
>but otherwise it just seems weird that such an important technology would be completely lost like that, even to the people who made it.
if you get slaughtered in a war so hard that you don't manage to get a single kill on the other side, it seems very reasonable that you don't get to pick and choose which schematics you take into the cuck cave with you.
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>>3937291
Yeah, but we know for a fact that some of the monsters in UT were alive during the war itself, so it's not out of the question that someone who knows how to recreate the technology could've survived the war and lived on in the underground for a while, so I figure at least some knowledge of this technology would have been passed down over the years.
And hey, necessity is the mother of invention, and the underground could definitely use the ability to tell when a human's passing through any given area other than through security cameras or word of mouth, so it's not like the tech wouldn't even be useful to them.
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>>3937297
>so it's not out of the question that someone who knows how to recreate the technology could've survived the war and lived on in the underground for a while, so I figure at least some knowledge of this technology would have been passed down over the years.
I get that, and it's reasonable to take that approach, I don't think anyone would bat an eye if you did. But the number of people actually capable of keeping full schematics in their head like the guy that brought the industrial revolution to america are not all that many. It would take just the right monster who not only knew how to make the item, but also knew how to make it photographically, since any given "device" is a lot more complicated than we give credit for.
someone can know "how to make a cellphone" but not have the capability of reproducing each individual component, or knowledge of how the component itself is constructed. Very few custom car enthusiasts are even capable of making an engine themselves, though a few are. The vast majority of that side of that hobby just drop already existing engines in whatever custom project they are doing. If every single auto part just stopped existing and humans got sealed away from everything they ever built, the actual hopes of someone being able to reproduce das auto are slim.
perhaps the device was useful enough to justify people going and trying to reproduce it, and maybe there's a step in the creation, a part that needs to be refined, or something that requires precision instruments they don't know how to make any more, and thus they fail to reproduce it and move on to other pursuits before they hash that out.
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>>3937283
>that seems a bit *too* out there.
Well this is a fantasy game, anon. Things are going to be more extreme here, and being really out there is the point.
If it really bothers you that much, feel free to think of my game as the Undertale equivalent of the History Channel at 3 AM.
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>>3937303
>Things are going to be more extreme here, and being really out there is the point.
It's not about being extreme that I take issue with, it's consistency.
Really advanced and specific technologies existing in UT's universe? That's fine, UT had weird stuff all the time.
That same technology existing as far back as you've implied Oldentale takes place?
That just doesn't make a lot of sense, the level of technology is way too far in advance for the time period it's in, it's inconsistent with the world around it.
Unless this is an "Island In The Sea of Time" kind of situation, it just doesn't make that much sense.
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>>3937301
Even if they may not be able to recreate it perfectly, or immediately, knowing *of* the technology's existence could still lead to people trying to recreate it later down the line, and given how useful something like that would be, it really doesn't strike me as something the monsters in the underground would just let go of, not entirely.
Even if the royal scientist or something didn't end up pursuing it, I could easily see it becoming one of those things that ends up being pursued by people in the general community, like all the people today still trying to make cold fusion work, except with an actual basis in reality.
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>>3937307
>could still lead to people trying to recreate it later down the line,
I'm accounting for that in what I said. Say that the device required manufacturing steps that they don't have the facilities for now, and the manufacturing technique for those components is lost, and so you have to figure that out from scratch, and say you try to figure that out, and it doesn't work, and you have 100 other pressing issues since you all just recovered from an apocalyptic (for your side) war. So you could have people that did try to reproduce it, but how long do they try before they move on to other things? especially when they are working with a fraction of the industrial power, or really NONE of the industrial power they had before. Recreating a car from scratch, even a basic one if you have a general understanding of how cars work, is a much MUCH greater endeavor than you're giving credit for. It's very possible that someone could have reproduced some of the missing technology, but it's also very very reasonable that they would fail because of the myriad problems on their hands.
Most people IN automobile manufacturing do not know how to construct a car from scratch, and are generally highly specialized in a given aspect of the product. You need the right combination of people to survive just to retain the complete knowledge needed in how to put the thing together, and then you need the right people to survive just to make sure the knowledge of how to shape the raw materials. Then there is material acquisition, but i'll handwave this one at least because they are in a mountain, maybe they've got the stuff they need around.
the point being, it's not a given that even trying their hardest, in the situation monsters were in, that they would succeed at reproducing any given lostech.
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>>3937289
Not really. Lost technology is a pretty common trope in fiction, and has a lot of basis in reality. Roman concrete is a classic example. It was lost for thousands of years, and its chemical makeup baffled even modern scientists for decades. It was only in the past ten years that people finally figured it out. If you want a more extreme example, look at Stargate. The central premise of that is that the humans created all the super crazy space stuff in ancient history, then regressed back to a stone age level (except for the ones who became space gods).
>>3937297
Maybe the Royal Alchemist could survive the war and continue his research in the Underground. But we know from the state of the Underground and the fact that they're still trapped down there struggling to survive that he didn't. And even without that foreknowledge, he very likely wouldn't anyways, since he's got too much of an ego to accept something like eternal imprisonment in a cave.
Maybe knowledge *of* it was passed down, but few if any firsthand accounts, and no knowledge of its construction or inner workings. So they'd be stuck trying to recreate the findings of a guy they heard stories of in passing with only scraps in a cave for millennia. Eventually people are going to start doubting the validity of those stories.
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>>3937304
Its a good thing you posted that image, because its a lot more relevant than you think.
First of all, I could totally see myself putting a 2021 BMW 5 series 530i in there as a gag. It would fit with a lot of the other stuff I have written. I do commit pretty hard to flintstones technology related gags (Ye Olde Twitter, Streamers, literal message boards). I could put a sports car (which is modern in every way except that its driven Fred Flintstone style) at the battle of aft's depths and it would fit.
Second of all, Lord of The Rings does exactly what I'm doing. It takes place before recorded history. That would place it some time before the bronze age. Yet there are these massive sky piercing cities of marble and people running around in full steel plate and using gunpowder bombs (both things that would only be invented thousands of years later). And all of that stuff was lost to time by the time we started recording history.
The monsters here are meant to be like the men of Numenor or the Elves at their height. This impossibly advanced race that dominated the world in their day, completely lost to history, leaving not a trace of their existence, save for myths and stories.
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>>3937311
>Recreating a car from scratch, even a basic one if you have a general understanding of how cars work, is a much MUCH greater endeavor than you're giving credit for.
I'm not talking about recreating a car from scratch, I'm talking more like a "Guns of The South" situation, where a society is trying to recreate a piece of technology centuries in advance of their own time, and roughly pulls it off, according to the limits of what they have to work with.
They don't have the schematics of the AK-47, but they do have the thing itself, and they have their own firearms, so after months of reverse-engineering, they're able to make two, hand made, 19th century AK derivatives. They don't work as well, their components are all hand-made making their parts non-interchangeable with each other, but they do work.
That's what I mean here, not reinventing a lost technology from complete scratch and getting it perfectly right, but making a more primitive and worse version of a technology you don't have the means to recreate naturally based on limited information of the technology itself and your own primitive technologies.
Again, for something as potentially important as a sensor that can detect human souls without needing a monster involved, I see no reason why that wouldn't be a pretty desirable piece of technology for the underground, even if it wasn't top priority the moment they were first sealed.
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>>3937318
>This impossibly advanced race that dominated the world in their day, completely lost to history, leaving not a trace of their existence, save for myths and stories.
That still kinda doesn't work with how UT establishes it's history. What you're describing sounds like a "Planet of The Apes" style dominance-shift, where the world was ruled over by a single advanced species before being risen up against and overthrown by a previously primitive species, and that doesn't work with UT explicitly stating that "two races ruled over earth".
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>>3937321
>I'm not talking about recreating a car from scratch
I'm using a car as an example only, you can honestly fit just about any technology into this because the chain of creation that goes into any given device is far above what we count on as an individual. In the story you are talking about they manage to reverse engineer and that's good, a completely viable story. I'm saying that based on this scenario, it's also just as viable that the attempts at reverse engineering fail. Just because something is desirable, doesn't mean it's going to happen. The amount of trial and error, and failed prototypes that go into creating things is no small amount. Maybe they could reproduce this, but it's absolutely not a given. maybe they could make a simpler version of a technology, or maybe the technology fundamentally doesn't spin to life without certain aspects being done right, something that, with all of the loss they incurred, they are at a severe disadvantage on figuring out again.
Again, I'm not saying that it's unreasonable to write that they could recover some of it, but to say that it's not reasonable they could completely fail is to miss the potential scope at play here. There's no assurance that they could recover something just because everyone wants it, if no one can figure out how to get it to turn on when put together. You need the right combination of people to survive even if you have absolutely none of the means of production to avoid starting from absolute scratch, and if it's absolute scratch, you're working from the same grounds the original creator had, "an idea" except you may not have the creative understanding that creator had of their idea. Lostech comes together as a concept even when everyone wants the item really really badly.
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>>3937326
The two races did rule over the Earth at various points in time, and they even had some overlap for part of it. The humans were on there way in while the monsters were on their way out, so at some point they would've had equilibrium.
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>>3937330
That feels a little cheap.
The opening to UT says that "two races ruled over the earth", and that "one day, war broke out between the two races". That doesn't really work as well if monsterkind was already dying out from something entirely unrelated and *then* the war happened, because at that rate the war just seems like a formality.
It reminds me of a fictional map someone once made, called "The Sick Old Man", depicting the fall of the already decayed Roman Empire in 1907. Conquering them just seems pointless, not like some grand, epic war over the world.
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>>3937333
I actually talked with NaranjaDev about that at one point, because that was my biggest gripe about Naranja after I finished playing it.
IIRC, he said that opening isn't actually supposed to be representative of how things played out, and is instead a flawed and biased view of history from years after the fact, which actually makes sense and fits within UT's lore, whereas Oldentale anon is saying monsters actually did effectively rule over earth, until humanity rose up against them, which explicitly conflicts with UT's established history.
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>>3937334
I have a lot to say in response to your post, but I can't because of it involving spoilers. Instead, all I can say is that there are strong thematic and narrative reasons for doing what I'm doing.
>>3937335
>which explicitly conflicts with UT's established history.
Nta, but that's the point. Its meant to conflict with the established history. Its written expressly to play with the player's existing expectations and to tell a compelling narrative through that.
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>>3937338
>all I can say is that there are strong thematic and narrative reasons for doing what I'm doing.
Everyone has their reasons, but it's the ends that justify the means.
We'll see how that end plays out.
>Its written expressly to play with the player's existing expectations and to tell a compelling narrative through that.
I know that, but the problem is that it's hard to accept the story as existing within the larger universe of another pre-existing story when it so clearly clashes with such a major element of that story's basic premise.
A "what if?" becomes a lot harder to swallow when you have to make so many concessions to make it work, and changing the state of the world such that it no longer actually fits within the bounds of the story it's trying to exist as a part of is a pretty massive concession.
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>>3937339
torture because most of the traditions used by monsters tend to be painful towards humans, especially puzzles like the electric maze or shit like the rocks falling on top of you in waterfall or the colored tiles puzzles having you get bitten by piranhas and stuff if you do a few wrong steps, not to mention the literal gauntlet thingy, even when papyrus becomes the king he proceeds to shoehorn a bajillion puzzles-related mandates, and undyne's ideas for puzzles (phonecall dialogue) are very unpleasant, i can only imagine the sheer amount of accidents and physical traumas caused by monsters' traditions.
humans would be enslaved because of the way monsters tend to feel about humans, we already know that the history books talk about how monsters are le epic heroes who have compassion and shit and how humans dont, i can imagine a monster society governed by them grow through generations into seeing enslaving humans as a necessary step to "correct their behaviors", so its not like they'd be treated like black people getting raped and tortured by other humans, but you just know there would be strong toxic positivity vibes that would sour the relationship between humans and monsters
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>>3937341
>but the problem is that it's hard to accept the story as existing within the larger universe of another pre-existing story when it so clearly clashes with such a major element of that story's basic premise.
That is by design. I want this conflict between canon and non-canon going on in the player's mind. This conflict is something I'd like to play with.
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>>3937343
The tradition of putting puzzles everywhere started as a way to defend against human attacks. Over time it lost its purpose and just became a thing monsters did for the sake of doing it. Like toasting a glass, it was invented to discourage assassinations by poisoning, but now we just do it because people in the past did it.
Same for the monsters' attitude towards humans. All of that was colored by their experience in the war. We have no idea what they thought of the humans before that.
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>>3937347
>The tradition of putting puzzles everywhere started as a way to defend against human attacks.
and praytell, anon, what situation would create a need for puzzles everywhere for safety reasons that happens in both the main timeline and the "monsters win" timeline? perhaps, a certain humans and monsters war?
you forget that the war would still happen either way because this scenario involves monsters winning the war and gaining the upper hand against humanity, they'd still see humans as problematic anyways and would decide to use their newfound power and control over us to apply correction measures to ensure that there would be no other war, "for the greater good", even if they end up taking away their rights and ability to do stuff unsupervised later down the line, they would inevitably go down the slippery slope as time goes on
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>>3937348
I do. You'll notice that this isn't an AU or an original title. It has plenty of stuff from Undertale in it, and plenty of obvious connections to it. Wiki for example, could totally fit as a plausible extension of Undertale's setting. Its entirely possible Toriel could have had a sister in the distant past.
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>>3937350
>"monsters win" timeline
The monsters ruling over humans doesn't necessarily mean the war happens. The monsters could have gained dominion over the humans with no contest.
Though if we were going with a monsters win timeline, wouldn't it make more sense for the humans to be the ones putting puzzles everywhere? Puzzles exist to keep the other group out, not to control them. Humans might build puzzles to keep monsters away from their enclaves, but monsters would have no need of puzzles as the rulers.
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>>3937351
honestly, why dont fangames explore the concept of toriel and asgore having parents more often? you'd think that the books would mention something about Papa dreemurr being a beloved king in the history of monsterkind who fought in the human monsters war or something but nope, not a single mention despite being part of a royal family tree
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>>3937346
>I want this conflict between canon and non-canon going on in the player's mind. This conflict is something I'd like to play with.
To what end, exactly?
Because if it has too many obvious clashes with the original story, it's not gonna be a "conflict", it'll just obviously be non canon-compliant and that'll be that.
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>>3937353
a timeline where monsters ruled before humans started the war would be more peaceful i guess, i can imagine monster presidents being fed the souls of human criminals who were executed by their crimes lol
first of all, puzzles is not a human survival mechanism, we know how humans mostly survived in ye olden times where humans lived in forests and tribes, and there sure was no mention of making animals press buttons in order to advance, the closest to that would be traps, and even then being hung upside down by a rope is not really a puzzle. monsters would have to create puzzles against humans because there would still be rogue humans trying to take down monsters, imagine walking down a hallway and having to worry about a human jumping you and ripping the soul out of your body deltarune style or whatever.
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>>3937360
>we know how humans mostly survived in ye olden times
we know how they did it in real life, but not how they did it in the RPG world of Undertale.
>monsters would have to create puzzles against humans because there would still be rogue humans trying to take down monsters
So what, they'd be gated communities, except instead of a locked gate with a key, its a sliding box puzzle connected to the door?
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>>3937368
I'm not writing a hate letter to the player, if that's what you mean.
If you're not then I'm curious what you do mean, since I haven't read homestuck (mainly because its long and I've been told it turns to shit halfway through)
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>>3937372
nta, but it's hard to describe hussie and what he did wrong briefly, and a lot of people that think toby is becoming "like hussie" don't understand what hussie is.
A deep pit of self loathing forged from thinking he wasn't working on his magnum opus when he in fact was, his dad died when he was still making it, he rejected the idea of canon but in a spiteful way, going out of his way to tear down the idea of character arcs because "people don't get character arcs in real life" so he made a lot of plot threads go no where despite literal years of build up.
he self inserted into his comic but not like the annoying dog, his insert had tangible impact on the course of the plot multiple times.
Problem sleuth is still peak early internet material, really good stuff and it's just tragic what became of things. As long as you do whatever you are doing with sincerity in mind it will be hard to become like hussie.
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>>3937372
>I'm not writing a hate letter to the player, if that's what you mean.
It's not, actually. I'm referring to Homestuck's rather unfortunate descent into being fixated on some in-universe distinction between canon and non-canon, effectively ruining the scale and stakes of the story, which your "conflict" idea seems dangerously close to.
>I haven't read homestuck (mainly because its long and I've been told it turns to shit halfway through)
It's actually only a bit longer than the entire combined works of William Shakespeare.
Anyway, for as much as I dislike a lot of what the comic did towards it's end, I'd say it's not all bad, and the cutoff is a bit further than halfway.
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>>3937375
>his insert had tangible impact on the course of the plot multiple times.
Other anon here, that's only kinda true.
Outside of Hussie healing Spades Slick, getting gunned down by Lord English, and somehow being involved with the ring, he doesn't actually do *that* much for the overall plot of the story itself.
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>>3937377
Healing spades slick stands out in my memory because he then had spades slick die in the final fight against people he had absolutely no reason to be fighting.
the wrong jack died.
Regardless the spirit of what I'm saying is true, Hussie had unresolved issues that he got tied up into his writing and eventually turned self destructive.
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>>3937379
>the wrong jack died.
I know, I know.
I've been angry about that ever since [s]:Collide came out.
Really, the whole Midnight Crew deserved better, they were easily the best characters in the whole comic.
It still pisses me off that we never got an actual MC MSPA, it could've been great.
>Regardless the spirit of what I'm saying is true, Hussie had unresolved issues that he got tied up into his writing and eventually turned self destructive.
True, but it wasn't just his self-insert that was the problem, that was a smaller part of a larger issue.
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>>3937380
fair, yes it was a large labyrinth of issues bleeding through it. Any anons that genuinely care about the thing they are working on will probably avoid the issues homestuck had with great ease.
and yeah the MC was good, you could see hussie still trying to be "himself" when he was first writing all that stuff with them.
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>>3937382
>and yeah the MC was good, you could see hussie still trying to be "himself" when he was first writing all that stuff with them.
The intermission was easily the best part of the comic by far, god I'm still pissed off about all that.
Anyway, yeah, you're right about the other issues, but I still think it's possible for a story to get lost somewhere up it's own ass just by leaning way too hard into the meta aspect of things, even if the person making it does genuinely like the story they're writing.
There are lots of bad stories written by people who liked what they were doing, and I fear Oldentale may end up sinking into that pit if it handles that "conflict" idea Oldentale anon brought up in a certain way.
I guess we'll see how things play out.
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>>3937375
>going out of his way to tear down the idea of character arcs because "people don't get character arcs in real life" so he made a lot of plot threads go no where despite literal years of build up.
That sounds retarded. I can say with certainty that I won't be doing that.
>he self inserted into his comic
I won't be doing that either.
>he rejected the idea of canon but in a spiteful way
Could you elaborate?
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>>3937383
that goes with any writing that can be good or bad. The stuff Oldentale anon has written so far leaves me optimistic, and the more he works on it I think the more he'll improve. Playing with the ideas of expected canon vs reality is a good concept on paper, even if you particularly don't like the idea of departing from the canon we know (I don't know if this is the case for you, i'm just saying)
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>>3937386
>Could you elaborate?
there's multiple sides to this, in the comic itself he was building up several character arcs which he trashed, some multiple at once, others one by one in horrible spiteful ways. there were still parts of the comic that shone, but they were few and far between as hussie took on a viewpoint of "character arcs aren't real".
then he gave a character the ability to travel to different points of the story (im paraphrasing here so bear with me for technical inaccuracies) which differed from previous time travel powers that were locked into causality, because it actually changed events, but it was all done to jerk off the mary sue that the author had his self insert lust after in character. so many characters stories up to that point were handwaved away in absurd ways all the while the "main character" got strung along by the pointlessness of it all.
then there was the sequels which were dubbed something like "after canon" or something like that, and it went out of the way to tear down the concept of canon, first with the epilogues 2 routes, both of which are a shitshow in every way. one route killed the 'main character" and the other route sent his life down a shithole, and ultimately none of it actually mattered, and it makes a point of this in one route from someone literally killing himself because he realized he's in the pointless universe.
I'm not doing it "justice", it's convoluted and stupid, and dances with ideas that have been stated by hussie himself, a lot of which started around when his dad died. There was a lot of just, making things that we'd been watching build up for literal years pointless just because.
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>>3937376
>in-universe distinction between canon and non-canon
That's not what I'm doing. The in universe side of things is a relatively simple fantasy adventure story. The canon vs non-canon thing is a meta-narrative element, that's something the player is aware of and something the game is trying to communicate, but not something in universe that the characters interact with.
An example of what I mean by meta narrative element is the statement of engagement and suspension of disbelief that Undertale makes. It has a lot to say about to the player about how they choose to engage with the game world, or how they choose not to. However the in universe story is just spare vs kill, at most having some metaphorical connections like Flowey or the Sans fight.
I think just coming right out and saying it with a really heavy handed in universe representation is bad form.
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>>3937387
>Playing with the ideas of expected canon vs reality is a good concept on paper, even if you particularly don't like the idea of departing from the canon we know (I don't know if this is the case for you, i'm just saying)
It's not an inherently *good* idea on paper, it's just an idea, and meta stuff is really easy to completely ruin a story with if you don't know what you're doing.
Oldentale anon said earlier that he wants to play around with the idea of canon vs non-canon conflicting in the player's head, which is what happened with Homestuck in it's later parts (and HS^2 but we don't talk about that), and it all pretty much sucked and ruined the story that was being told up until that point.
Messing around with the concept of canonicity in-universe is a really good way to make the story itself seem like it doesn't even matter in the context of it's own universe, and that's just a really lame way for things to turn out.
For example, for as much as I suck off TNM whenever I get the chance, I think Narcissus was a really bad addition to the story as it's presented in-universe, since it just makes everything feel completely pointless and hollow, like the story you were so invested in didn't even matter to itself.
Even setting aside the issue of adherence to canon, which I also think is extremely important because not abiding by the established rules and lore of a setting makes it harder to take a story seriously when it's supposed to exist in said setting (see Deus Ex: Human Revolution for a good example of that), I just think a story communicating to the player that it's not actual real is a good way to suck the player out of the story and kill immersion, or even basic attachment to the story and it's characters.
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>>3937390
>The canon vs non-canon thing is a meta-narrative element, that's something the player is aware of and something the game is trying to communicate, but not something in universe that the characters interact with.
Even then, I still don't think that's great.
Even if it's not something the characters in-universe ever interact with, having the story effectively say "this didn't happen" is just bad for immersion.
It's part of why I've taken so long to get around to reading "And Another Thing", I've heard it's really good and emulates Adams' style well, but it's not the easiest thing to do to get invested in a story when the first few pages is entirely dedicated to saying "this didn't happen, but what if though?".
It's hard to get invested in a story that is, by itself, telling you that it doesn't fit into the world it's supposed to be fitting into.
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>>3937391
it's a good idea on paper because it's flexible, there's a lot of directions you can take it, and the ultimate result will be up to author skill and target audience rather than being a bad concept from the start.
your approach is taking assumptions from the biggest offenders out there like hs/hs2 which aren't bad just because they toy with the idea of canon, but the way they did it is bad, along with so many other things are bad.
I think you're approaching it from uncharitable default assumptions.
Also, adherence to canon should not be a mandatory approach to undertale fangames by default. "make 500 skeletons" and "the underground is a large place" are 2 of the most important things toby said. Canon shouldn't be an obstacle in telling your story, that's the autism speaking. The story needs to be internally consistent with itself and everything else comes secondary (assuming the writing itself is good).
>>3937394
>It's hard to get invested in a story that is, by itself, telling you that it doesn't fit into the world it's supposed to be fitting into.
I don't agree, so long as it establishes the rules that IT is working off of and then is internally consistent aside from departures used as narrative tools.
not the anon you responded to on that one
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>>3937396
>Also, adherence to canon should not be a mandatory approach to undertale fangames by default.
Adherence to canon doesn't matter if you're telling a story in an AU, or some other kind of alternate circumstance, but by Oldentale anon's own admission (>>3937351), that's not what he's doing.
To use the example he gave in that post, something like Wiki existing is fine, because it doesn't inherently conflict with established canon, it's something that could easily have been the case within UT's universe but wouldn't necessarily have been referred to in UT itself if it was. That works.
Something like the idea of Monsters having ruled the earth by themselves until humanity rose up against them, Planet of The Apes style, *does* conflict with UT's established canon because it directly contradicts UT's core premise.
Having a conflict like that doesn't work when you're trying to tell a story within the same setting, because the rules and premise of the setting itself have been changed such that it no longer works as part of the same world.
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>>3937389
Yeah, I'm not gonna do anything like that. That all sounds really edgy and pretentious, and has the subtlety of a freight train.
The most commonality I could see is a questioning of the concept of canon, but it doesn't sound like he had much of merit to say about it at all and what he did say was delivered in the stupidest way possible.
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>>3937398
Hussie at the very least was a highly talented artist (the little character sprites don't show it but when he drew in "hussnasty mode" as people called it, you could see what he was made of), but yeah whatever good things he was building up to early on in the comic, he burned down terribly. Problem sleuth is still worth a read, good from beginning to end in a stupid internet way.
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>>3937394
> having the story effectively say "this didn't happen"
I'm not saying that though. I'm presenting some inconsistencies and asking the player to square them away with their idea of canon. Oldentale absolutely can fit comfortably within Undertale's canon if you're willing to make concessions and can accept that the information you're presented is presented to you by fallible sources.
In simpler terms, if you're willing to play canon lawyer, rather than canon theologian, willing to go by the letter of lore, rather than the spirit, then you absolutely can make all of it fit without retcons or AUs.
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>>3937397
>Adherence to canon doesn't matter if you're telling a story in an AU, or some other kind of alternate circumstance, but by Oldentale anon's own admission (>>3937351), that's not what he's doing.
I don't consider that relevant. Internal consistency is all important. If you want to tell a story that says "facts of history are not as you were told" then that itself is not unique to oldentale and is in a lot of lost history type of stuff.
>Having a conflict like that doesn't work when you're trying to tell a story within the same setting, because the rules and premise of the setting itself have been changed such that it no longer works as part of the same world.
it works fine because you are establishing at the outset that "what you've been told isn't perfect retelling" which happens in real life all the time. history is written by the victors, and there's nothing wrong with a story that says the opening was wrong. it's a fixation that you personally have, and that's ok, but it's not an objective facet of storytelling. As long as the story stays consistent with itself, and draws connections to the greater universe at large, then it does it's job well.
It asserts that it is not an AU, that it is the true nature of events hiding behind the veil of time and lost history. It just needs to do it's best to play by those rules.
I think your criticism is valid, but I don't think it's a brick wall oldentale will crash into. People are going to call it not canon anyways by virtue of being a fangame, we get shitposters in yellow threads all the time, who aren't even smart enough to know what about yellow doesn't fit with canon.
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>>3937402
>Oldentale absolutely can fit comfortably within Undertale's canon if you're willing to make concessions and can accept that the information you're presented is presented to you by fallible sources.
But that's not what you said. That's similar to what NarajaDev said, that the opening is a biased or flawed view of history, but what you've said earlier ITT and in other threads is that monsterkind ruled over earth while humans were effectively beneath them, and if that's a fundamental part of the story as you're telling it, then that it a fundamental clash with UT's basic premise, and can't be squared away by anything other than "none of this was real or happened in-universe", at which point the story stops mattering entirely.
If you want it to be a FF7 sort of thing where the protagonist is an unreliable narrator and you can't necessarily tell what's true or false at a glance, that can work, but FF7 only gets away with that because of what exactly that applies to. Cloud's not a first-class member of Soldier, and most of his memories are inherited from Zack, but the *present* is still as you see it, mostly. The parts that are questionable are usually the smaller side bits, the details to the bigger picture, not huge chunks of it.
Trying to reconcile the conflict between history as we're told it happened in UT with how you're presenting it have happened in OT doesn't work, because that's too big of a conflict to have to reconcile without a whole lot of other stuff being caught up in it also.
If monsters didn't *really* "rule over earth", how much of everything else is fake too?
I get the idea of trying to tell a story set in some kind of historical context of another setting, but you can really only make *so much* of it unreliable before people just start to assume the whole story is lying to them.
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>>3937397
>because it directly contradicts UT's core premise
It doesn't directly contradict anything in Undertale, only your reading of it. The words of the opening in Undertale only state that humans and monsters ruled over the Earth. It doesn't state at what time, or whether they both ruled at the same time. That leaves plenty of blank space for me to write what I want.
Think of me like a creative genie, interpreting the words of the text (canon) in whatever way I wish to tell my own story (non-canon).
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>>3937405
>If monsters didn't *really* "rule over earth", how much of everything else is fake too?
They did rule the Earth, just not in the way you thought. It never contradicts anything in Undertale, it merely recontextualizes.
Now that opening narration is a broad and vague description which leaves a lot out. All of its still true, just missing a lot of important information, likely because people have simply forgotten it, or because its not that relevant to the story in Undertale, even if its very relevant to the story in Oldentale.
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>>3937407
I think the way the intro shows both a human and a monster at the same time, as well as it saying "two races ruled over the earth", as opposed to something like "monsters ruled over the earth, and then humans ruled the earth", seems to imply coexistence as part of their history.
Like I said earlier, having humanity suddenly rise up against an already decaying monster civilization doesn't really work as well, especially since we're also told that the war itself was actually quite long, which I feel clashes with the idea that the monsters were already on their way out.
Again, it's "The Sick Old Man", people wouldn't really think of Rome as being this great empire that ruled the world if it got spent nearly 2000 years stagnating and got steamrolled in 1907 by the Turks.
History definitely warps and changes as it goes on and certain details become more questionable, but it is still based on something, and changing it to that extent would have a massive impact on how people talk about it from then on.
If anything, having monsterkind exist as you said they do would result it people talking about history the way they do in Naranja, with humanity having risen up against their overlords.
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>>3937412
>I think
That's the key word here. You think. Its never plainly stated that it was exactly that way, you just chose to read it that way. Maybe Toby even intended it to be read that way, but it can be read other ways. Its like playing with the words of a prophecy, you can make a few seemingly clear words mean quite a lot of things if you put your mind to it.
> seems to imply coexistence as part of their history
I never read it as that even when I played the game. I never saw them as a single society with monsters and humans living peacefully side by side. I read them as two separate societies, living in fear of one another, until one finally struck first and started the war.
>people wouldn't really think of Rome as being this great empire that ruled the world if it got spent nearly 2000 years stagnating and got steamrolled in 1907 by the Turks.
Rome did get steamrolled by the Turks, just not in 1907. People still hype up Rome, even though it died a slow and painful death, and ended as a pathetic city state, not even in Italy, getting conquered by barbarians while begging other barbarians for help.
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>>3937414
>Its never plainly stated that it was exactly that way, you just chose to read it that way.
I chose to read it as it was presented, and I don't think Toby was writing UT to be the aftermath of a dominance-shift scenario.
"Two races ruled over the earth", and "One day, war broke out between the two races". Adding in "Actually monsters alone ruled the earth, but then these human guys came outta nowhere and overthrew the monsters, but also the monsters were basically dying anyway" is tacking on a whole lot to that situation, so I don't think it's unreasonable to say that Toby probably didn't mean for people to read it like that.
Sure, maybe it's not strictly impossible that's how things were, in the same sense that it's not strictly impossible that the Finno-Korean Hyperwar happened soon after as a direct result, but just because something can't be explicitly stated *not* to have happened doesn't mean it did, in fact, happen.
>I never read it as that even when I played the game. I never saw them as a single society with monsters and humans living peacefully side by side.
Okay, "cohabitation" then, on the surface of the earth. In the same sense that you "coexist" with people on earth even if you don't live right next to them. You are both present, in equal measure, on the planet's surface.
>Rome did get steamrolled by the Turks, just not in 1907.
I am referring to this alternate history map: https://www.reddit.com/r/imaginarymaps/comments/17h2y1p/the_sick_old_m an_the_end_of_the_roman_empire/
My point by referring to this map is that people wouldn't hold Rome in such high regard if things had gone as that map depicts, with Rome losing even more of it's territory and lingering on for another millennium and a half, only to be stamped out in the early 19th century without much fuss.
Hence the name, "The Sick Old Man".
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>>3937419
>Actually monsters alone ruled the earth, but then these human guys came outta nowhere and overthrew the monsters
that still leaves a lot of time where the humans and monsters both lived on the surface and they weren't at war with each other. And in the lead up to the war, they would have had to have some kind of parity to make one side feel like it could win a war with the other, meaning they would have both ruled simultaneously for a time. So it still doesn't contradict the text.
>so I don't think it's unreasonable to say that Toby probably didn't mean for people to read it like that.
I don't think he intended people to read it like that either. But the fact remains that it can be read like that if you choose to, which is where my story lives, in the gaps between the words.
>I am referring to this alternate history map
I know, I was saying the real life events weren't that different. It was still the tired and pathetic remains of the Roman Empire (still desperately clinging to that title despite no longer being Roman nor an empire) being devoured by the Turks.
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>>3937429
>But the fact remains that it can be read like that if you choose to, which is where my story lives, in the gaps between the words.
Well I think that's lame, and a massive tonal departure from UT's setting.
>I know, I was saying the real life events weren't that different. It was still the tired and pathetic remains of the Roman Empire
My point more specifically is that people in our timeline hold the Roman Empire in high regard, revering it and treating it as the foundation upon which most modern civilization is built, or at least heavily influenced by.
The Romans may not have met their *real* end in 476 AD, but when it comes to how people generally perceive them, the Roman Empire ended with the fall of Rome itself, the Byzantines are just an offshoot that lingered on for a while, The Byzantine Empire isn't held in nearly such high regard as the Roman Empire itself.
From that, my point is that the Roman Empire itself wouldn't even be held in such high regard if it had carried on as depicted in that map. A weakened nation, stripped of it's territories, lingering on for another millennium and a half before being crushed in an instant.
No one in that timeline would hold such a version of Rome in the same way that we think of our Rome. No one would look at such an empire and think of it as "ruling over Europe" as ours did, and that's precisely how you've depicted the monster kingdom in your setting, not as an empire ruling over the world, as UT says it did, but as a sick old man being put out of it's misery by an upstart human civilization.
There's a difference in tone that I think really strongly clashes with that of the way UT establishes it's history, and in a really clunky and awkward way that doesn't feel good.
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>>3937438
>A weakened nation, stripped of it's territories, lingering on for another millennium and a half before being crushed in an instant.
How is the Rome in that map any different from Byzantium? People would treat it the same.
>No one would look at such an empire and think of it as "ruling over Europe" as ours did
Yes they would. Regardless of how it came to an end, it still ruled Europe. Most empires have rather anticlimactic and pathetic ends, yet people still remember them at their height.
>and a massive tonal departure from UT's setting.
Well it suppose it is, but that's because the war in Oldentale serves a very different purpose from the war in Undertale. The one in Undertale is set dressing. Its a backstory, your standard RPG "ancient evil sealed away" trope that exists solely to setup the game's actual plot and to get subverted by making the humans be the evil ones. The war in Oldentale is a sword of Damocles that exists to instill existential dread in the player and characters, which hangs over everyone's head throughout the plot just out of view. Its the inciting incident and where the buck ultimately stops.
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>>3937439
>How is the Rome in that map any different from Byzantium? People would treat it the same.
The difference is that there isn't a split, it's just Rome being pushed out of it's territory and dying in weakness and decay.
Even the Byzantine Empire had Rome itself in 555 AD.
>Yes they would. Regardless of how it came to an end, it still ruled Europe. Most empires have rather anticlimactic and pathetic ends, yet people still remember them at their height.
Indeed people do remember empires at their heights, but they primarily remember them for the states they existed in for the longest times, the times in which they made their mark on the world, or the times in which other people were around to actually feel their presence.
People in our timeline remember Rome for holding the entire Mediterranean, and they remember it's fall, but if it had lingered on for as long as that map depicts instead of outright collapsing, people would primarily associate it with failure, having lost everything it once had.
For example, do you think of the greatest historical territorial extent of China when I mention "Taiwan"?
Almost certainly not. What you're probably thinking of is a tiny island housing a government in exile, because that's all that remains of the Republic of China today.
People don't just forget the heights of nations like they never happened, but if the nation itself has fallen since those days, the heights aren't going to be the first thing that crosses their minds.
Another good comparison would be the Russian Federation compared to the territorial extent of the Soviet Union, but this has gone on long enough.
I'll say a bit more about that third point of yours in another post, and then I'll leave it, since this is getting tiring.
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>>3937441
>it's just Rome being pushed out of it's territory and dying in weakness and decay.
That's the same thing that happened in our timeline. The only difference is the order in which it lost territories.
> but they primarily remember them for the states they existed in for the longest times
I disagree. People remember notable events, not lengths of time. They would know it as the empire that once ruled most of Europe, not that sad sorry thing that's always been sorry.
>do you think of the greatest historical territorial extent of China when I mention "Taiwan"?
Yes, I also call it the Republic of China since that's what it is. Taiwan is what the Chinese communists call it for political reasons.
>Another good comparison would be the Russian Federation compared to the territorial extent of the Soviet Union,
People still treat Russia like its the Soviet Union. Its this big super boogeyman that could conquer the world at any minute if we don't have massive armies and military alliances because it was a credible threat in the 50s. People still associate Russia with primarily soviet imagery, and even Russia tries to associate itself with it.
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>>3937439
>The war in Oldentale is a sword of Damocles that exists to instill existential dread in the player and characters, which hangs over everyone's head throughout the plot just out of view. Its the inciting incident and where the buck ultimately stops.
That's all perfectly understandable, but wanting to use the war as a story element in such a way isn't mutually exclusive with how UT seems to depict the war.
You can easily have the war be a looming threat hanging over the heads of everyone involved because, frankly, that's what it's like to be in a nation that's at war. That's just the nature of things, that the war which seemed so far away yesterday might be on your front doorstep today, that's how war is.
Even if you're winning, the fear that that might not be the case never goes away until the war itself does, so it's not as if the situation has to be as you've set it up in order to capture or convey those feelings.
Next, I personally think that if you're trying to have the war convey such a sense of dread and terror, while not necessarily being the meat of the story itself, it would arguably work better if humans and monsters *did* exist on the surface of the earth in roughly equal measure until the war started, because then the story goes from being an already weakened empire being destroyed by a rising power, to two powers existing in relative harmony until one of them attacked the other out of the blue for seemingly no reason, seeking to eliminate the other race they previously inhabited the earth together with.
Instead of being an insult to injury, a killing blow to an already dying civilization, it's an upset of the status quo, shaking things up and sending people into a panic.
An already crumbling nation having war delcared on it just makes a bad situation worse, like when the Soviets broke their treaty with japan just before we dropped the bombs.
A nation at peace having war declared on it can turn it on it's head overnight.
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>>3937443
>Taiwan is what the Chinese communists call it for political reasons.
Actually they call it "Chinese Taipei" for some reason, I call it Taiwan because that's the name of the landmass, and that's where they're exiled to.
In the same sense that some people call The United States of America "America", rather than the full thing. It's in America, it's the only country in North America named after America, so people call it "America" for short.
>People still treat Russia like its the Soviet Union.
We tried harder to stop the Soviets when they did anything. That's how you can tell we don't really care about the Russian Federation like we cared about the Soviets, we'd have had a draft going and boots on the ground in weeks if the Soviets invaded a European nation the way the Russians invaded Ukraine.
We're just not that into them anymore.
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>>3937443
>I disagree. People remember notable events, not lengths of time. They would know it as the empire that once ruled most of Europe, not that sad sorry thing that's always been sorry.
No one treats the United Kingdom like the British Empire anymore. It's influential in certain areas, sure, but it went from being one of the largest and most powerful empires in the world to being a smaller regional power that hardly anyone actually cares about anymore.
Hell, Spain had an empire, and it was a massive joke, they lost all of it and no one today cares.
Treaty of Tordesillas didn't amount to a whole lot, turns out.
Empires can exist at great heights and do great things, but when they lose all that and linger on, people only ever see what they are now, and that changes people's perceptions of things.
No one today fears France because of what Napoleon did centuries ago. Hell, people today give France shit for surrendering to the Germans, practically undid their entire reputation as a military power.
Hey, how about Mongolia? Ate up half of Eurasia, influenced the paths tons of nations would take in the future, easily one of the most influential nations in history, and now it's just a rump state stuck between the Russian Federation and the PROC.
No one cares anymore, it's best days are the better part of a thousand years behind it.
The remnants of great empires are all over the world, and you probably don't give most of them the time of day.
This is what I'm talking about with your depiction of the monster kingdom, and there are sick, old nations all over the world that illustrate my point exactly.
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>>3937444
>to two powers existing in relative harmony until one of them attacked the other out of the blue for seemingly no reason
I really intensely dislike this. Even worse than the main games "the humans were scared of the monster's power" explanation, which I also really dislike.
The deeper issue here though is that what I'm after is the grim inevitability of it all. The thematic relevance lies in that.
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>>3937445
>We're just not that into them anymore.
You ask a random person on the street about Russia and they're going to describe the Soviet Union. That's how the average person pictures them, even if its not accurate, and those in charge know it isn't.
>>3937447
>The british empire
People still think of red coats, colonialism, and tea when you bring them up. Even if they all know its not that anymore, that's still what they think of. The modern British are compartmentalized separately under UK in most people's minds.
>Spain
Conquistadores, slavery, and gold fever. Hasn't been accurate for a few hundred years, but its still what people think of because that's the most notable thing Spain did.
> people today give France shit for surrendering to the Germans, practically undid their entire reputation as a military power.
France also aren't surrender monkeys today either, but people still think of them like that because it was a notable event in history. People remember notable events more than they do current states.
> Mongolia
Almost no normie knows a thing about modern Mongolia. You bring it up and all they'll know is Ghengis Khan and the Huns.
>The remnants of great empires are all over the world, and you probably don't give most of them the time of day
Yet people only ever remember them as what they were, rather than how they are.
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>>3937449
>I really intensely dislike this. Even worse than the main games "the humans were scared of the monster's power" explanation, which I also really dislike.
"No reason" could easily be some reason, if that's what you don't like.
As utterly pretentious as this sounds, I kinda imagined Cain killing Abel when envisioning the two civilizations existing on earth until one of them struck the other down.
You've said before that you were going for a semi-religious element with the monster king moving everyone to a specific location, so perhaps mankind struck down monsterkind for some similarly esoteric reasons.
Not like "god told them to" or anything, but something similar why the Cylons nuked the colonies of Kobol in the 2000s series of BSG, a mixture of jealousy, spiritual reasons, curiosity, etc.
>The deeper issue here though is that what I'm after is the grim inevitability of it all. The thematic relevance lies in that.
Depending on how you wanted to go about it, you could say the conflict was inevitable merely from monsterkind existing on the surface at the same time as primitive humanity. Maybe mankind attacked them out of fear, or ignorance, or because human civilization simply hadn't learned to coexist properly with others by that point.
Hey, that's part of the reason why some of the other human races in our own world went extinct, because of Homo Sapiens hunting them and competing with them to death.
Another race of lifeforms, roughly equal in intelligence, existing in the same environments, why wouldn't we kill them?
It's what we did to all the rest.
That's humanity for you.
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>>3937451
It feels like a lame "humans bad, the evil of humanity" plot and that's what it was meant to be. Your reading of is just the opposite extreme, being SCP style grimdark utilitarianism.
Anyways, it seems like we've once again reached a wall of impassable fundamental worldview differences. We seem to even perceive the flow of time and the existence of things in it differently.
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>>3937452
>People still think of red coats, colonialism, and tea when you bring them up. Even if they all know its not that anymore, that's still what they think of. The modern British are compartmentalized separately under UK in most people's minds.
To some extent, sure, but that doesn't stop people from thinking of modern British incompetence when you tell them to think about the present. Brexit, the conga line of idiots they've had as prime minister, that pedophilic prince, people know these things.
The UK's fallen a long way since it hand the world on a string, that's for sure, and people know it.
>Conquistadores, slavery, and gold fever. Hasn't been accurate for a few hundred years, but its still what people think of because that's the most notable thing Spain did.
If you ask someone in the Latin American world, maybe, other people might be more inclined to bring up Franco and Spain's existence in the 20th century.
>France also aren't surrender monkeys today either, but people still think of them like that because it was a notable event in history. People remember notable events more than they do current states.
Yes, but it was a notable event that thoroughly overwrote their *height*, which was my point.
France being stomped into a mudhole comes to mind more prominently than the time France nearly did the same to everyone else, and even the man responsible is common joked about today for being short, despite that not actually being the case.
>Almost no normie knows a thing about modern Mongolia. You bring it up and all they'll know is Ghengis Khan and the Huns.
Mongolia is actually commonly joked about for having *used* to be a relevant, powerful nation, that has since been reduced to a nation that has effectively been isolated on the world stage.
It's a has-been, and that's how most people who know it's history see it.
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>>3937455
>but that doesn't stop people from thinking of modern British incompetence when you tell them to think about the present
But my point is how empires are remembered. Even if Rome did survive in some state into the 1900s, it would still be remembered forever as the empire that ruled the world. Same goes for all the other ones here. People know they aren't that now, but if you ask them to think about those countries, that's what they're going to think of first.
The only exception being France because its more so remembered for its sex pest population and gourment food, likely owing to their larger impact on modern culture.
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>>3937454
That's not me, that's another guy.
>It feels like a lame "humans bad, the evil of humanity" plot and that's what it was meant to be.
It doesn't have to be"humanity is evil", it could just as easily be "humanity was afraid". A young, primitive human civilization, lashing out against what they didn't understand and therefore feared.
It feels like something that could happen, and it feeds into the tragedy of it all. People dying who don't deserve to, being killed by scared fools who don't understand what they're doing.
There's definitely still an imbalance here, with one side being a victim and the other the victimizer, but it's less black and white than "humans are bad". You could tweak it further to make it even greyer, but that's just a start, is my point.
>Anyways, it seems like we've once again reached a wall of impassable fundamental worldview differences. We seem to even perceive the flow of time and the existence of things in it differently.
It would seem so.
Indeed, I don't believe there's anything we'll ever agree on, unless that was you talking about agency in the /v/ thread.
Oh well.
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>>3937458
>The only exception being France because its more so remembered for its sex pest population and gourment food, likely owing to their larger impact on modern culture.
Well at that rate I'd say the UK is mostly remembered now for Doctor Who and very little else.
Should practically just give the island over to the BBC, it's about the only thing there that's still relevant, other than David Tennant.
Anyway, yes, I think this argument's about run it's course, so I'll be calling it here.
I'm going to take care of something for a bit, go chuck some firewood over in the /v/, would you?
It's only at 300 or so, it's got some life left in it.
Respond to the stupid question I posted there if you're so inclined.
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>>3937454
Toby may want you to believe that humans are le heckin evil, but the way he did his worldbuilding, the humans' reactions are totally valid.
>events where monsters absorb a human soul and use their power happen and are documented on monsters' history books.
>naturally, the fact any monster can have the power to overthrow you means theyre inherently dangerous and its just a matter of time before a muffet-like monster decides to kill most humans.
>preemptive self-defense time, wage a war against the monsters so they dont get the chance to destroy you first.
>instead of simply killing them mercilessly, you get your mages to put them underground as a peaceful alternative to keep both sides safe.
>a gorillion years later, a menacing monster with the power to destroy a village comes into a seemingly-random village holding a dead child who went missing a while ago, so they attack him and scare him off, saving their own asses (note, asriel in the tpe DID say that chara wanted him to destroy the village)
>the years go by and random children start to go missing, their families are heartbroken (possibly some suicides happen at worst), their friends start missing them, etc.
>suddenly an entire civilization of monsters comes out of MT ebott and it's eventually revealed that the monsters needed 7 human souls to come out and that those 6 dead children were actually murdered by the orders of king asgore
Literally how are the humans supposed to be the bad guys in these situations? Even IF you could say that some of these actions were a bit iffy, its not that bad considering how you have violent asshole monsters and even catty and bratty expressing how theyre hyped for the destruction of humanity, OVER 8 BILLION HUMANS, MIND YOU.
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>>3937461
Well there was a guy speaking with incredulity about whether he was in agreement with another guy about a particular point about agency, and he referred to him as his mortal nemesis, so I'm tempted to believe that was you mistakenly referring to that other guy as me.
Unless that other guy is also your nemesis, in which case, I'm hurt.
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I have no intention of this starting another argument, but ever since I brought up "Guns of The South" earlier, my mind has since wandered to an alternate explanation of the presence of advanced technology in the setting of Oldentale, and now I'm thinking about Oldentale as a UT-setting version of "Bring The Jubilee".
Boy, wouldn't that be fucked up?
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>>3937491
Bring The Jubilee is a story about a man living in an impoverished, run down United States in 1952. At some point he gets the opportunity to travel back in time to the end of the American Civil War to see how the war ended, and accidentally kills a historical figure who would go on to win a few major battles in the war, resulting in the Confederate States of America losing the war, instead of winning it.
Having prevented the timeline he came from from having ever existed, he's left stranded in the timeline where the Union won the war, with a mixture of feelings that he may have done the right thing, but also the the Union itself may end up going down a dark path like in his own timeline.
Basically, my brain combined that story with the presence of advanced technology in Oldentale to make me think of an idea where a monster goes back in time to witness the end of the human-monster war, only to inadvertently cause humanity to win the war, erasing the original timeline and leaving them stuck in the new one.
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>>3937496
If I went back in time to see the outcome of the human-monster war and accidentally created a new timeline where all the anthros are in a big hole in the ground, I think I'd be even more distraught than the guy stuck in the timeline where the Union won.
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Hey Naranjanon, I come bearing you gifts! Tried my hand at Quetzali and I hope I did reasonably well with her. There are two flavors for the discerning gentlemen here as well as masked and unmasked version.
https://files.catbox.moe/8juyc9.png
https://files.catbox.moe/tspwa0.png
https://files.catbox.moe/31kwdo.png
https://files.catbox.moe/hjdjop.png
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>>3937601
>>3937603
it is probably because of quetzacoatl's depictions usually being blocky
also it should be more common for anthro reptiles to use their tails to balance themselves, but most people usually only add tails as accessories and don't think on them beyond that
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>>3937569
Anon, this is like breaking into someone's house and shooting them while they're asleep because they might rob you in the future. You have proof of this, but they have the capability, so you decided to kill them just in case.
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>>3937628
except that the monsters want to destroy humanity and have expressed wanting to do so, its a few thousand monsters against BILLIONS of humans, they get 7 human souls, and suddenly it goes from "we only took seven, you took dozens [of monsters who tried to kill you]" to "we took out billions, children and adults alike, and you're next on the chopping block."
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someone released a battle fangame against the "sheriff" flower darkner from chapter 5
https://gamejolt.com/games/theSheriff/1053682
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the second thread for the weekend should be more open to all fangames, not that we don't talk about them in the threads regardless.
Also I wanted to ask Oldentale anon a question about something in his setting.
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>>3937732
>>3937731
I saw something mentioned about devices that detect humans in a discussion. How common are they? is it something that you turn every street corner and there's a human detection node, or is it something that specific people have on hand?
I do think that we have the energy for another thread, there was a dip in conversation but a lot of the more active people seem to come around in the evening my time.
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>>3937579
These are amazing drawings and I like that dress design. It works a lot better with her flat-chested. Her sneakers make me think she's going to take off in a sprint, her dress flapping behind her.
>>3937850
This is at least AI assisted but I still think it's charming. Each of them has character.
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lambdarune chapter 4 update
https://gamejolt.com/p/chapter-4-installment-1-progress-update-chapter -4-installment-1-c-nutrykwv
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new hope devlog
https://gamejolt.com/p/undertale-new-hope-devlog-from-march-2026-pj8sr zte