Thread #3932967
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Imma finna say it. Morrowind is a boring fucking game. Absolutely way too slow.. The nicest thing I will say is that the combat is fine. It's just dice rolling combat, fine. But moving from location to location without fast travel is PAIN. Secondly, your stamina bar is fucking bullshit. Everything is so so slow. Every second I'm wasting my time for noooo fucking reason. THIRDLY, you boomers lied to me. Yall said Morrowind was bigger than Oblivion and Skyrim that's a load of shit.

Morrowind is overrated as fuck. And boomers cannot comprehend that this game aged like dogshit. I will say that I'm sure the game was fun for it's time. But now? Absolute dogshit.
+Showing all 82 replies.
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>imma
maybe 2k is more your speed quadroon mutt
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>>3932967
Make a magic item of Jump 20 for 1 second. Move by jumping around. Problem solved.
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>>3932967
>Absolutely way too slow
Stopped reading here
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>>3932983
>Absolutely way too slow
A game being slow without any good reason is just bad game design. It doesn't make it more complex or interesting. Nor challenging.
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>>3932987
damn
of only there was attribute called SPEED or even a skill that covered ATHLETICS
truly, we are lost
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All Bethesda games are shit, some are just more shit than others. Morrowind has the disadvantage of being old as well. Morroniggers make the mistake of assuming you have shit taste for not liking their old ass shit. I have very fond memories of N64 games that I love to this day but I don't pretend that donkey Kong 64 holds up.
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>>3932967
I don't have an issue with the combat or the movement, I just hate the empty world and the soulless cardboard cutout NPCs that all say the same thing. Also the lore is cool but you only read about the cool stuff in books and dialog, you never actually see any cool lore stuff in the world. Total boomer nostalgia game, Oblivion and Skyrim both mog it to Hell and back.
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>>3933052
lmfao.. improving speed? that in itself takes a long ass time.. grinding.. just to get faster. are we deadass here????
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>>3932967
>Absolutely way too slow
Sounds like somebody didn't pick Athletics.
Rookie error.
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>>3933077
There's no fucking reason not to pick Athletics. It's the easiest fucking win available. You get experience just by going about your business. And sooner or later it will save your life.
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>>3933077
i see you havent met her yet
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>>3932967
Are you 12?
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>>3933089
you did escort her, right?
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Thank you for having the courage to say it. I grew up on skyrim and oblivion, and I tried to go back to morrowind and daggerfall. I really tried. Spent hours, days even, planning ahead, preparing a literal level tracker to efficiently level my guy, and just couldn't be bothered with it anymore. Gave up around level 12. Truth is the games weren't fun. And I honestly think it's appearance of the games: morrowind is brown and ashy af, and daggerfall dungeons all literally look the same pixelated labyrinth. I got unity and openmw, and think about giving them another chance over and over every now and then, but can't.

And you know? That's fine! We all don't have to love the same games. I will admit, as a skybaby, I thought oblivion was lame in terms of no kill cams and oil painting style graphics, not to mention the derpy character designs. But I kept giving it a chance until I finally loved it.

Yes, I used the 100% Chameleon glitch, and the quicksave level up glitch to max my character's level without leveling every skill! Why? Cause I wanted to have fun!! That's what you do in video games!!! Hell, even in my current skyrim playthrough, I decided to just use the restoration potion glitch for the first time so I can feel unstoppable. Of course it's overpowered, and that's the point:
The Chameleon glitch made oblivions combat fun to do away with its poor leveling, just as the intelligence potion glitch is needed for morrowind to be fun.

Skyrim didn't need the resto pot glitch to be fun imo, but it sure made it the power fantasy we all really want. If we wanted a challenge, we'll just play Dark souls.

I leave you all with this challenge: find me a morrowind fan who ISN'T abusing the intelligence potion glitch to make the game fun. I'll wait.
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>>3933110
>I leave you all with this challenge: find me a morrowind fan who ISN'T abusing the intelligence potion glitch to make the game fun. I'll wait.
I don’t use alchemy at all, or custom enchanting, or most any other exploit you could care to name. Don’t cheese the boots of blinding speed, don’t metagame beeline for busted artifacts or early game easy wealth, don’t use Creeper or the mudcrab, etc. why would I ruin my own enjoyment by trivializing the game? It’s more fun to exercise a little self-restraint.
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>>3933100
Take your blinds off old man.
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>>3933110
>powergamer can't enjoy games without powergaming
Post penis, assuming you can find it.
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>>3933109
i murdered her
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I forget where the stuff like the boots are by the time I feel like replaying Morrowind so instead I just go to Vivec and donate a bargain potion of flight at the shrine and have 100 flight for a day
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How many threads has this filtered zoomoid made bitching about Morrowind now?
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>>3933444
I'm 35 and you can't blame zoomers on this. It's dogshit.
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>>3932967
>the combat is fine. It's just dice rolling combat
I would say when a combat is real time, it is no longer a "dice rolling combat". It just doesn't work in realtime combat. It feels like an abomination of old school turn based era combat and new more action based combat
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>>3933461
You're right, but it's simplicity makes it tolerable. The Oblivion and Skyrim combat is so fucking bad though even when they strayed away from that.
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>>3933499
Oblivion and Skyrim both have better combat than Morrowind, they just suffer from number bloat and scaling. Making blocking a player action rather than random chance helps a lot just by itself. Morrowind fans find Morrowind combat tolerable and serviceable, not superior.
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>>3933505
>Oblivion and Skyrim both have better combat than Morrowind, they just suffer from number bloat and scaling.
That's precisely why neither game has better combat than Morrowind.
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>>3933506
>That's precisely why neither game has better combat than Morrowind.
That's a problem with the enemy design, not the combat mechanics. Skyrim's combat mechanics + Morrowind style unique NPCs with unique stats and skills and unique inventories would be superior to either game. The problem is the enemies-via-leveled-list and statbloat that deviates from what a player of the same race and class could have.
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>>3933534
This.
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>>3933505
>Morrowind fans find Morrowind combat tolerable and serviceable, not superior.
I love the game but the combat is so damn barebones even adding manual blocking would double the depth.
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>>3932967
>Stamina bar is fucking bullshit
Believe it or not, you're supposed to make and drink stamina potions that counter-act stamina depletion. That's why the ones you can make even at low alchemy are like >restore 3 stamina per second for 5000 seconds. It's like low-key survival mode. The other TES games are the same way.
>Oh why do I keep running out of stamina when I sprint in Skyrim?
Because you didn't eat enough stamina-regenerating food before you started out.
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>>3933886
>Believe it or not, you're supposed to make and drink stamina potions that counter-act stamina depletion. That's why the ones you can make even at low alchemy are like >restore 3 stamina per second for 5000 seconds. It's like low-key survival mode. The other TES games are the same way.
You really gotta do all of that JUST TO MOVE FASTER? Are you being deadass here?
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>>3934343
>he doesn’t know the joy of flying around Morrowind late game with 100 speed 100 str 100 acrobatics 100 athletics
You don’t even know what they took from you.
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>>3934343
No, you gotta make stamina potions to counter-act the stamina loss you're experiencing by running around.
You make them out of the most basic food stuffs that are available for free everywhere, too.
It's a negative Survival Mode. Unlike the mods where you will get weaker or even die if you don't eat, the built-in survival mode you get stronger if you do eat.
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>>3935172
>No, you gotta make stamina potions to counter-act the stamina loss you're experiencing by running around.
You really gotta do all of that JUST TO MOVE FASTER?
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>>3935186
You like to dance close to the fire, don’t you?
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>>3932967
I have no clue where people get this "Morrowind travel is slow" bullshit. Make a fucking Nord Barbarian and play for about an hour... With only a few levels in athletics and acrobatics, the game swiftly feels like you're playing DOOM or something. You practically sprint around the map, cutting shit in half.
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>>3935224
So many options, so little time.
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>>3935224
>play for about an hour
This kills the streamer worshiping ipad baby.
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>>3935237
Making the game incredibly slow doesn't make it complex or interesting grandpa.
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>>3932967
>Imma finna say it
Bait used to be believable
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Stamina shouldn't drain by just running. The "standard" movement speed is a bit too slow. I believe both of those things got fixed in TES IV.

Fast travel, however? The whole point of the game is to plan your adventures, figure out the best way to get there, do this other thing while in the area, get sidetracked, etc. Plenty of transport options to speed things up, you just gotta find them.
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>>3935300
>The whole point of the game is to plan your adventures
Find the closest fast travel option. Done.

This was fixed with Skyrim's survival mode with more concerns related to travel.
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>>3935308
>Find the closest fast travel option. Done.
And yet even that is too difficult for all the zoomers playing this game.
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>>3935311
It just isn't interesting enough to justify the time spent.
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>>3935313
Speak for yourself, zoomerchama. It doesn't take that much time to learn the fast travel options and their routes.
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>>3935314
Well yes it doesn't take much to learn. You got land, sea, and teleportation.

If you like travel you should try it IRL.
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>>3935334
Overseas? No thank you, if I want to eat foreign food I just go to one of those ethnic restaurants. They make tacos just fine.
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Daggerfall's dungeons are way better. Morrowind is boring.
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>>3935308
>Find the closest fast travel option. Done.
How is that "done"? There's plenty of locations that transport networks don't cover. Transport costs money and often requires maybe 3 separate journeys that require you to walk to change from one mode of transport to another. The entire system is deliberately designed to avoid giving you instant access to your objectives.

Play the game however you want, but I will say again, if you're frustrated by the lack of instant travel options in Morrowind, then you're well and truly missing the point of a core appeal of the game, *especially* in contrast with the later TES games.
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>>3933073
>the soulless cardboard cutout NPCs that all say the same thing.
Morrowind nailed the NPC issue. In real life not everybody is an insanely unique quirky character that instantly dumps some personal issue on a stranger coming up to them. There are enough unique NPCs in Morrowind to make it feel realistic without it feeling like a staged conversation the devs put in instead of a uniformed infodump.
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>>3935339
You have the IQ of a Turkey sandwich.
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>be telvanni
>cast mark/recall in uvirith’s grace
>cast divine intervention
>walk right in to the mage’s guild in wolverine’s hall to teleport to another one, then take the nearest stilt strider
Problem solved.
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>>3933073
yes, every NPC having just "Rumors" and "TownName" in their dialogue options is really where the sovl and the mogging was at
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>>3935300
>Stamina shouldn't drain by running
Have you been running since junior high gym class?
And anyway, yeah, it was kinda neat with Morrowind because there was so much to do, and all the little imperfections on your paper map were real unmarked places, you just had to find them and that exploration was fun when you did it the first time, but after multiple playthroughs it just gets tedious, and in the newer games just blundering around in the dark until you stumble onto a map marker isn't fun.
>>3935186
NO, DUMBASS. STAMINA DOESN'T AFFECT HOW FAST YOU MOVE IN MORROWIND.
Deadass, retard, it's so you can run and then not have to stop and wait before you get into a fight.
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>>3935392
Propylon Indexes are more gangster for this. Put your mark in Falensarano so you're a quick jaunt to Uvrith's grave, play hop-scotch until you get close to the city that's close to where you want to go, divine or almsivi intervention, then ship or silt strider to wherever.
Puzzle-solving used to be part of the fun of RPGs.
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>>3935437
>just buy the free DLC bro
What did Bethesda mean by this
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>>3935392
>>3935437
what the fuck are you fags even talking about
getting from A to B is not a problem or a puzzle to be solved
just play the fucking game
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>>3935438
The Master Index is terrible, both the quest and the index itself because you have to speak to the guy to get him to send you to the next stronghold.
The regular indexes exist in the base game and you can use them yourself even if you're a vampire, or if you're on that temple silent pilgrimage quest.
You just have to carry ten of them around with you everywhere.
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>>3935440
>I don't want to solve things, just let me pretend to work for Fed Ex!
Okay, Newman.
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>>3935444
Yeah why do games even have a concept of spatial separation of locations? Why do I even have to move what is this physical realism nonsense? Just let me have fun! I just want to have fucking fun, not WALKING everywhere!!!
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>>3935444
>checked
Based, look at the fun roller coaster I’m about to go up! Wheeeee
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>>3935463
lmao
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>>3935371
Planning is done.
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>>3935504
Plans change.
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>>3935440
This game is about turning your meek level 1 prisoner into the reincarnation of a national hero who fights and wins against monsters and gods. Why walk when you can ride/jump/fly/teleport?
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>>3933110
100% chameleon wasn't a glitch. It was high level magic working exactly as intended. One of the things I loved about Morrowind is it never set a limit to how badass you can be. High level magic should be able to do cool shit. Investing countless hours into developing your character should feel rewarding. So what ifafter 400 hours of playtime you were flying everywhere completely invisible and 1-shotting every thing you see? You earned that.

I swear Morrowind was one of the only rpgs ever to understand this one simple rule: let the player do cool shit
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>>3935514
You can do cool shot in Morrowind yes, the only issue is for every 2003 Hulk jump you do, you get paralyzed 100 times by magic bugs, and get reminded you are a foreigner by 1000 Dark elves.
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>>3935508
Sure.
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>>3935517
The greatest irony of Skyrim and Talos is that in Oblivion they didn't believe in the 9 divines at all.
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>>3935518
By Azura. If you're objective-oriented and you prefer to have an unwavering plan that you stick to no matter what, by all means. People like you are probably the reason instant travel and quest markers got added in the first place.
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>>3935519
I'd imagine Talos being outlawed would be enough to Streisand it into a hot button political issue
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>>3935517
Yeah you have to fight 100+ annoying magic bugs, and let's not even mention the cliff racers, before you become a bad-ass deity. That's not a flaw, that's good game design. The struggle is what makes the reward so rewarding. If everything is just handed to you on a silver platter, what's the point?
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>>3935339
>giving a fuck about dungeons
And no, they're not.
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>>3932967
At least its better than those ugly looking snoozefest infinity engine crpg crap
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>>3932967
>Yall said Morrowind was bigger than Oblivion and Skyrim that's a load of shit.
Morrowind has more actual content in its map. I guess technically padding the space between landmarks with empty, barren land makes the map bigger, but if that's the bar you're setting, then Daggerfall is by far the biggest RPG ever made.
Morrowind had a more populated map with more stuff to do, which in my opinion makes it bigger.
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>>3935787
This. Morrowind perfectly balanced a world feeling full while treks between towns still felt dangerous.
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>>3935517
The difference is that the Dark Elves' attitude by design made you more comfortable being a dick to them and fucking over their gods and their religion and their economy.
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>>3935870
>treks between towns still felt dangerous.
A child's imagination is a powerful thing
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>>3932967
>Jump + Fortify Acrobatics + Slowfall
>fly across the whole map in two bounds
Figuring out ways to break Morrowind over the knee and make it fast is the fun.
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>>3933122
>why would I ruin my own enjoyment by trivializing the game?

Not the guy you're replying to but I still want to answer that:
Because games are about solving problems and players will often take the path of least resistance if it gets presented to them. While I personally don't mind this in games like Morrowind since usually this knowledge allows to do some really cool shit, it is an issue when it comes to genres more focused on direct challenge. If I'm punished with a worse experience for being good at a game, then the game has an issue.
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>>3937935
>Constant Effect Slowfall 1 point
You fall at a normal rate from anywhere and can't get hurt.
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>>3937989
>take the path of least resistance
>being good at a game
I thought skilled players tend to make games more challenging for themselves.
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>>3937998
Not skilled players, autists. Skilled players beat challenges presented to them, autists obsess over these games to the point of mania, trying to find fun where there is none. Not every skilled player is an autist, but every autist is a skilled player.

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