Thread #3935360
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Why do zoomers treat this as a hidden gem now? It's literally the negative elements of Morrowind and Skyrim with none of the positives.
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Dunno bout zoomers, but I think it improved some things over Morrowind, mostly by simplifying mechanics (guaranteed to piss some nerds off).
Enchanting is a lot more straightforward, reduced armor/weapon classes (not reduced variety) was also a good change. Combat is better in pretty much every way. Fatigue was improved (but I don't agree with being able to fully heal by just waiting an hour).
Skyrim was just more of the same, IMO. None of the changes were particularly noteworthy because the game itself, just like Oblivion, is not that fun or that interesting.
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>>3935360
>Why do zoomers treat this as a hidden gem now?
Because they were impressionable children when they played it on their Xbox, and now feel nostalgia for that time. It's really not complicated. Same reason I'll always love Morrowind.
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>>3935402
I'm an '03 zoomer and played Morrowind for the first time when I was 16. It's a fantastic game and not just nostalgia bait. That being said, the unique world and environments is what carries it, if it had been a generic Roman/Viking setting like Oblivion/Skyrim Elder scrolls would have been retired.
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>>3935360
The negative elements of Morrowind were goofy combat and dorky animations.
The negative elements of Skyrim were shallow quests and shitty factions.
Oblivion has none of the above, and does a whole lot of things better than those games.
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Leveled encounters completely ruined this game to the point it's unplayable. There's literally no point in progressing and gaining powerful if it just means your enemies will also be more powerful. Random bandits in glass armor (the rarest and most valuable armor mortals can produce) is fucking retarded. Ruins all immersion, completely ruins the fun, makes me wonder why I'm even playing because it sure isn't for the story.
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>>3935793
>best aesthetics
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>>3935793
>best aesthetics
you mean boring generic fantasy setting with absolutely no original thought?
Morrowind created an engaging, unique, well thought out world that was unlike anything we've ever seen before. And set Oblivion up to do the same. The Empire was supposed to be a crazy mish-mash of Aztec/Incan tropical jungle Empire with Roman Imperial aesthetics, but then the Oblivion developers were like, no, too risky, let's completely overhaul the timeline to make it the most bland, white-bread European fantasy setting imaginable
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oblivion is just really fun to play as a thief. every year i just create a bosmer character, download higher independent thievery requirements and actually valuable valuables, and then rob all nine cities in game. every single shop, palace, chapel and wealthy looking house. it's just so fun to sneak around at night, especially in palaces where you legitimately have to plan heists, overcoming guards and stuff. it's also fun to rush sigil stones in oblivion gates with only sneaking and running, fun to run and bunny hop around the game, fun to crawl dungeons in secrecy, to create your own spells, to do daedra quests. dark brotherhood is well written too and i love whodunit a lot. it is janky, but i think it's a labor of love and it has its own mystique and charm. i mean just look at shivering isles. one of my fav games, i have hundreds of hours in it. wish my laptop could run remastered but i'm a poor shitskin unfortunately
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>>3935801
These are the Andes mountains, less than 100 miles away from the Amazon rain forest
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>>3935798
You try too hard. Name one game with environments like Morrowinds. You can't. You have the Dark elf settlements, contrasting with the imperial outposts, contrasting with the area around the volcano, the islands, then when you somehow get sick of that you can travel up to Soltsheim and visit the filthy pagans.
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>>3935826
Show me one game with settlements carved out of the carapaces of massive prehistoric crab creatures, vast underground insect egg farms that fed the population, and swift travel carriages which were 60-foot tall ticks driven by physically manipulating its exposed brains
I'm waiting
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>>3936182
>Mystery of the Dwarves
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The only reason anything elder scrolls pre Skyrim did well was because people back then were conditioned to the long term, actually fucking read, and probably not normies by a long shot.
There was just a patience to be had when playing those old games. Go play them again and you'll probably find yourself trying to speed run thst shit because its so slow going. Thats how much the mentality and actual gameplay has changed.
Zoomies think is a gem because its so radically different and forces one to plan out. Oblivion's level scaling really punished leveling up willy nilly and forced commitment to the build; Skyrim you just kill shit pick a stat pick a perk rinse repeat in a different line.
Elder scrolls is a brand I hate going back to older games because its a deep dive into how the real world used to behave
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>>3935360
I just kinda started the game, now I'm at the sewer gate as a nord, and for some reason Baurus assumed I was a bard.. and hell I might just roll with this, and go full roleplay, or rollplay lol (because I feel like the class was rolled on me)
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>>3935728
>>3935736
Yeah that was always my biggest issue.
The answer (before mods) was to just stop leveling past lvl 10. Stopped enemies from becoming sponges, kept itemization and quest rewards good, didn't fuck the economy.
>>3935793
While I wouldn't say it's "has the best" aesthetics they are pretty on point. While I do love the more alien world Morrowind gives Shivering Isles proved that the same thing could be achieved within Oblivions engine.
>>3935796
On one hand I hate when they fuck with established lore. On the other hand I hate tropic environments. I do with they didn't go quite as bland as they did. Really should have focused on that Colovian/Nibenay divide.
I do appreciate that they tried to give every major town it's own style tho.
>>3935802
Based
Just in it for the love of the game
>>3935845
Yeah! and it's based!
>>3936944
The game takes notes of the skills you use up until that point and suggest the class that overlaps the most with what you've done.