Thread #3938087
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So the two discolikes, zero parades and esoteric ebb, anyone else feel weird about them?
I didn't like them. Am i being unfair or weird about not liking any of the disco likes? Ebb I feel is so easy to know the DNA of it, that you feel you know how it was approached to make it not disco elysium, I know which skills and elements it wants to lift but I am not interested.
Zero parades just feels off and uninteresting? It feels like catching a movie that you don't care about, it's headache inducing. The skills and everything there.

Both games really want to cast and have Harry but they just can't sell it. I don't feel like both characters are justified in trying to copy Harry, the so random and pathetic options don't come across as honest. It's dollar store Harry. I just don't know why. The skills and settings are uninteresting, the quality of writing is inferior.
When i played DE, I was in from moment one, I just liked it and kept playing. I replayed it over and over. The copies dont grab me like that
+Showing all 22 replies.
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the problem with making a narrative non-combat "rpg", in reality a digital gamebook, is that the game relies entirely on the player liking the writing and characterization.
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>>3938091
Yes, I know.
Both of these are uninteresting. One is standard D&D and the other one is trying so hard to be enigmatic, like a shitty spy movie.
Disco Elysium really had something special to it.
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>>3938096
do you know? you asked a very very dumb question.
>Am i being unfair or weird about not liking any of the disco likes?
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>>3938100
It's not entirely dumb, I refuse to give them a shot, I played like 20 minutes of each and had to stop. At that time, Disco Elysium is at best to Garte and Kim. I was hooked. I just don't know why here I was so against them, am I tainted by knowing what happened to the original team?
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>>3938101
it's just a book game, bro, you're acting like the form or style is sacred or imparts something, maybe the devs of these games are too. some books don't grab you, some are aping other authors too much, some settings aren't your vibe.
i think a lot of people for some reason expected disco elysium to be a revolution of design in the "crpg" space but it was also a product of being in the right time and place and hitting a certain generation. could the exact team replicate it? probably not, not many authors produce multiple great works.
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>>3938087
Mate. Your arguments are "I don't like it".
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>>3938165
I know, I just want to know if anyone else feels that way. My argument is that it's impossible to make a disco elysium like honestly
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>>3938087
>two
hold on to your butt. zero parades is one of these five.
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>>3938087
>Am i being unfair or weird about not liking any of the disco likes?
Please stop crowdsourcing your opinion. You're allowed to dislike things even if they're "objectively" good.

That being said, I've tried the Ebb demo, never even of heard of the other one. I didn't actively dislike it, but I found it a bit boring/uninteresting. I like the idea of actually having combat, but it wasn't enough to hook me. It ended up reminding me of why DE's skills are so fun; as well made as the skill system is it wouldn't have been nearly as enjoyable without unconventional skills. Being able to spec into Conceptualisation, Electrochemistry or Inland Empire is great. The skill list feels tailored to the game they're making, and the character of Harry. Using regular DnD stats isn't as impactful IMO.
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>>3938087
>anyone else feel weird about them?
I'll say the same thing I said before, DE was an attempt to copy Torment and it failed at that, so copying DE is lazy. They are obviously doing it for a quick buck, not because there is something in DE worth copying.
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>>3938096
>Disco Elysium really had something special to it
But the writing sucked.
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>>3938203
>DE was an attempt to copy Torment and it failed at that
retarded take
also DE >>> PST both as an artsy project and plainly as a playable game
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>>3938236
didn't even realize Ebb came out today. anyone play it?
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>>3938087
It's literally sovl vs sovlless
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>>3938594
I played the demo and I don't get the hype, I also never played Disco Elysium so maybe that's why.
You always get those voices in every conversation but it's just bloat and it seems you can do everything out of order but there are no gameplay consequences.
Two examples:
- You can find out the guy in the morgue in the beginning is actually a lich, which is a big deal since they are outlawed or something, yet you can't tell him that you know.
- You can find out more about the guy fleeing from the scene you need to examine before you even meet your first companion but there is no way to give him that information during the first conversation the suspect comes up or later by talking to him.
I could go on, but I don't think that's good writing or good interactivity.
Since you don't know anything about this fantasy world when you start the game but your character is expected to know some fundamental things, there is also too much explanation for every fucking detail, e.g. if you really want to understand more about the politics in relation to the fantasy races. I think I've talked to this one hobbit half an hour to absorb all information, but was it worth it in the end? I don't think so, that's when I uninstalled the demo.
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>>3938594
I got it. It's fun if you've ever stopped to think about the metaphysical and societal ramifications of various DnD tropes and spells. I think you really need a background of dnd TTRPGs to really "get" it.
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>>3938087
DE is not a cRPG. It’s a point and click adventure game. Hope this helps.
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The problem with the games you listed is that they attempt to be something else. That's exactly why Disco Elysium is peak soul, because it didn't just try to be the spiritual sequel to Planescape: Torment.
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>>3938087
I played the Ebb demo, and it has the same problem a lot of soulslikes have - misunderstanding the thing they copy.
The guy liked DE because of talking skills, he said as much in his dev posts, but instead of making something he himself finds interesting or fun, he just copies DE or takes straight from D&D where he's unsure what to do. We got politics, straight man sidekick to idiot MC, the skills are BLATANTLY copied (Con is just Shivers, Dex is H&E coordination etc.), and the MC has to have amnesia even though there's really no good narrative reason for it (the reason is the admittedly cool intro). The most interesting part of the demo was talking to the imp lawyer, simply because it was something not copied.
DE works mostly thanks to the relationship between Harry and Kim, instant hook of a murder mystery and intriguing, internally coherent world. Political dressing and the quirky shit is just a bonus and jingling keys for the normalfag audience. Ebb dev decided to just copy the keys.
I'll pirate and see whether he improved things from the demo or is it still just as uninspired. Art is nice I guess.
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>>3938662
Yeah, I'd say that DE was made with true love of PS:T, which means an awareness of its flaws, and a desire to say something to the world. These games are made with the mind to cash in on a "style".
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Having extremely low strength in Esoteric Ebb is pretty funny
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>>3938696
>imperial vs metric "humor"
Kurvitz would never

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