Thread #2309261
Sudden Strike and Blitzkrieg bread: Linux edition Anonymous 12/27/25(Sat)14:24:07 No.2309261 [Reply]▶
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While I am aware that both games are different and people who like one, might dislike the other, to me they are inseparable. Think of na era in gaming history, when people tried to take make cool and unique stuff and wonderful games were created.
Anyway, for those unfamiliar or returning:
>where to get games?
GOG or Steam, with GOG being preferable or just sharpen you cutlass.
>which are worth getting?
The original BK (comes with expansions) and SS Gold (included Forever) is where it's at. SS2 is revered, but has the mission pack syndrome of being aimed at veterans (hard) and Resource War doubles down on that while adding some RTS mechanics and fuel tedium, included in GOG's SS2Gold.
Blitzkrieg 2 is full 3D, but not as good as the original. Destruction is great, but infantry models and animations are ass. Gameplay can be salvaged by mods.
Sudden Strike 3 is also 3D and was shit on release due to unit pathfinding, which was fixed in the expansion that also patched the base game. Still content is slim, mostly long and tedious mission with shit like infinitely re-spawning tunnel-japs.
>what about Blitzkrieg 3 and Sudden Strike 4?
BK3 is complete trash that doesn't work on many systems anymore, avoid. SS4 is a more arcadey take on Sudden Strike, think Codename Panzers? The base game sucks, but the expansions are kind of ok, just don't pay full price of the it.
>Mods?
https://www.sudden-strike-maps.de/
https://www.blitzkrieg.be/bkmods
Many recent SS mods are standalone games.
>Linux?
Yup, on Steam use older Proton and on Lutris Proton-GE works fine for both series, default wine doesn't. One thing to know is that some SS standalone mods like RWM 8.5 have the default exe being a lanucher and it won't work, you need to copy the files from game\code\release to \game and use game_exe.exe as the executable.
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>>2309266
>waiting for a native Linux edition
Wasn't bait, I'm running Linux. So far it's taken little effort to rune these game. That said, after 2 months on Linux, I can say that 90% of native stuff is just ass, either not working at all, or having issues with full-screen, resolution and audio. So far, I've found that the vast majority of native games just work better with Proton. Old games specifically don't suffer from the issue modern Windows has. Commandos 3 is my favorite example (yes, the bad game in the series). On Windows it took ages to get a custom .dll that allows you to run it without the glitches, but then on W11 and AMD, characters disappear at random. Linux via Lutris on basic vine settings? No issues.
The only reason this thread has Linux in it is that, I've switched from Windows a few months ago and so did many of my friends. I'm still tinkering with games on Linux which have ran before, just not for gaming, and it was complete ass, but it seems recently, you can run a comfy gaming distro that 'just werks'.
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>>2309300
>PANZER STRIKE
I'm seriously hoping you're the single-dev/shill posting this, cause I want my beta access now! It's fucking Christmass break, when the fuck are you expecting boomers who even care for such games play that shit and give feedback?! 2026?! When we're all back at work and have no time?!
>inb4 discord
Do you even realise who the audience with money is?!
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Played through the German campaign last year.
The mission towards the end where you have to free the prisoners took me a few days; it was pretty crazy how you get assaulted like 10 seconds after the mission started, then have to make your way over some bridges all while getting assaulted, get your dudes out and then leave another way because there's continuous assaults from the starting point.
Stopped at some point in the soviet campaign for unknown reasons.
I would love to play some of the mods like MWM or RWM, but holy shit, with all the nice spriteworks and stuff you just can't see shit. That's one occasion where I would actually support making things more "game-y".
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>ss thread
nice
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>capture tiger
>it gets oneshot by jagdtiger
sad
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>>2309261
I tried Cuban Missile Crisis, it feels like wasted potential: the game. The base is better than Blitzkrieg but the total war map mode sucks, the map design is usually bad, and while it fixes some things it breaks others, like infantry being infinite and overpowered.
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>>2313909
>I tried Cuban Missile Crisis
It's one of those games I try to force myself to play, but never endure. You'd think this is guaranteed hit, but they fucked it up so bad it's basically unplayable. The generated mission are shit and comprise most of the game, like they didn't learn anything from people criticizing BK for those. Then there is the unit line of sight, which personally I consider the biggest detriment to all of those types of games where you end up loosing most of your troops cause you can't see shit, or have to resort to sniper spotting and arty spam. Seriously, even SuSt mods calamining to be realistic rely fucking hard on this idiotic, shared vision mechanic. Like how is the this lone spotter going to communicate enemy positions? This shit annoys the fuck out of me, because even realistic wargames have this shared vision shit (like Close Combat). Maybe I'm just spoiled by Graviteam games, but those RTT games could at least have a dedicated spotter squad with a radio, or telephone guy dragging cables. And it's not like it would slow the game down, cause anything above easy level and they are painfully slow.
Anyway, tried some SuSt mods.
>Modern Warfare
It's basically ruski propaganda the game, down to the insane levels of cope with an invasion of Poland mission with T-80s and BMPs or Wagner Group PMCs against Al-Quaida where you basically wipe the whole map by dragging a box around your dudes and spamming assualt-move. We're talking PCs and some infantry going across a dense urban areas.
>RWM 8.5
Somehow a Tiger shooting an 88mm round up a T-34's ass point blank doesn't kill it. Somehow, infantry rushing entrenched MGs and mortars survives long enough to overpower the defenders. It's hilarious since this will not work in vanilla SuSt.
Still, I have to hand it to these fuckers, the sprite-work is immacualate.
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>>2313909
>infantry overpowered
Only if you try running them over. The fact they got some zookas doesn't change the other fact everything mows them down. And do try the expansion if you haven't. It improved on map design quite a bit.
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>still no access to panzer strike beta
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>>2325893
Ah, sorry for the brevity.
It's a total conversion that's made by a bunch of autistic slavs, they've been working on it for around 20 years now iirc.
It's a huge mod.
Here is a forum post about the features on the mod's website.
https://union.4bb.ru/viewtopic.php?id=635
It's about an older version but you'll get the gist.
I primarily like it because of the in-depth long campaigns that span beyond just WW2 in many cases.
For example the USSR one starts during the Spanish Civil War.
Everything is researched and autistically recreated ofc.
If you're interested, this is the assembly I generally use.
https://rutracker.org/forum/viewtopic.php?t=6234006
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>>2336251
It was made by donkeys for starters. The music gives you ear damage, the unit lines are super long, there is no AI so the enemy just stands there in formation most of the time, the triggers are bugged sometimes, there are no supply depos and you get like 2 bullets for your whole army, you get 50 trillion units of every prototype of tank ever made even if it was just a scribble drawn on the back of a napkin by some smoked russian in 1920, the path finding is atrocious, theres bearly any missions involving trench warfare, everything either dies if you look bad at it or its impossible to kill, most missions are like "kill everything in the map", the maps themselves have 0 design put into them just a cobbled mess of buildings in between the fields of nothing, unit audio stacks so you have the french guy saying his whole 2 lines of dialogue that lasts 30 hours screaming into your ear if you select more than one unit, and probably a lot more that I've memory holed. I want my 0.49€ back.
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>>2337564
>unit audio stacks so you have the french guy saying his whole 2 lines of dialogue that lasts 30 hours screaming into your ear if you select more than one unit,
lmao thanks for the laugh anon
I shall now see if I can find it on gog-games.to and see for myself.
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>>2325388
>>2325893
Can confirm. It's got tons of content and much larger missions. It's still the core blitzkrieg gameplay but there's some tweaks so it's a little nicer. I haven't played it all, but I definitely felt like it's worth going through. It's got a pretty extensive Japanese campaign which was one of the main reasons I checked it out.
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>>2337888
Some of the issues may have been the Steam port, the Blitzkrieg steam port had bugs that the GoG didn't have like having transparent tanks. So stuff like triggers not working or that bug where the audio stops working could just be that, that said that won't fix the atrocious game design.
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Blitzkrieg pissed me off because of AI sniping me fast and from very far away.
And it was like the first mission as well lol
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>>2336251
>most missions are just methodically pounding your way through static enemies with artillery while infantry plays spotter
>artillery range, damage and mobility are all over the place, leading to comical situations where a 280 mm mortar gets pushed around by hand, a 100 mm field gun only shoots about as far as a rifle and a 105 mm howitzer needs a tow truck to get anywhere
>Russia get armoured cars which can be destroyed by rifle fire and a cannon truck that can't
>supplying a WW1 army with trucks feels weird
>questionable historical accuracy, like 1914 uniforms and cuirassiers in 1918 missions
>random crashes
I don't think I ran into that stacking audio bug at least. The swamp ambient audio gets stuck though, so if you move your camera over one you'll be just stuck with the loud-ass frog ribbits SFX.
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>>2350400
>most missions are just methodically pounding your way through static enemies with artillery while infantry plays spotter
tbf that sounds pretty spot on for a WW1 game. Which is why people generally don't make WW1 games.
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>>2329847
Both are good. I for one began was introduced to the series in the 00s through the 2nd Blitzkrieg and loved it, then I discovered the first one with the GZM mod and was blown away, the scope of the game got ridiculous. It's really unfortunate how short the 2nd one is and that there's no mods fixing this. Low popularity of the 2nd one led to weak modding scene as well.
There's a major flaw in both of the games though, infantry is anything BUT expendable, so you have to crater the whole area with artillery before you can advance. This problem is less prevalent in the 2nd one but it's still there
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