Thread #2313750
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H
Happy new years edition!
Lets have us all a friendly ship design competition, post your boats! Use the 1935 start, ship must be legal. Best looking or impressive wins (You)'s!

Thread theme: https://youtu.be/t8s_Z13jEeo?si=EtXoWTdrMUWKNp4s
+Showing all 42 replies.
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I'll admit, it's not exactly a legal entry, but it is technically build-able as Japan in the 35' start, pic related. It's a 1932 design that I used in my favorite run. I didn't have the tech for a long time to build 3 gun turrets up front, so I used the 2x3x3x2 design, and decided to role-play that throughout the rest of the capital ships I designed. It's the little stories and role-playing bits that get me in the game.
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>>2315346
Stupid fucking new captchas.
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i like botes
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>>2313750
Its really a shame modding scene for this game isnt bigger..
Expanding timeline to 2000s would be cool.
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>>2316015
IMO cruise missiles and in-flight refueling are things that would make it extremely unfun. Every conflict is a global conflict and where anybody’s assets are barely matters since anyone with a decent navy or basing could potentially strike anywhere else in the world.
And that’s with conventional weapons.
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>>2316045
Sure but i like the idea of vastly different gameplay and style due to tech compared to early days.
My dream is to finally make full 1890-2050 campaign due to that.
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>>2316015
Rule the waves is definitely one of those games with so much untapped potential hampered by a lack of capital.
My dream for this game would be to see an extended timeline 1870-2000 from the early predread close range broadsides all the way up modern weaponry. Along side a greater amount of content for the later periods that I think is currently missing like stealth, propulsion systems, vls missile systems, ect. More tech, a gun, sub and missile designer similar to current plane creation and a greater amount of customisation by increasing the stupid 11 hull point limit alongside the 25 item limit would make me very happy indeed.
Also, being able to zoom in on different parts of the ship instead of only being able to zoom into the centre.

>>2315347
Beautiful lines on that ship anon, nice wood colour too. I can never manage to get my ship decks looking accurate. Looking forwards to seeing what other anons create.
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Our primary fleet destroyer is available
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>>2316870
You fool, you'll never be able to reload those.
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>cant set up ship prefixes in RTW3
FUUUUUUUUUUUUUUUUUUCK.
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>>2316746
Thanks Bro. Considering this is Naval Wargames as a whole. I've been building some models out, mostly to get back into blender a bit, but inspired by my RTW3 designs. Planning on bringing them into War on the Sea or maybe Sea Power at some point. Assuming I can figure texturing out.

Like this one, an 'M-Class' Cruiser. A little save editing gets the 7" CL idea the Soviets tried during a similar treaty period I had in game. This is a follow on three previous class of 7" armed ships. Basically, I lost WW1, hard, got Versailles'd, then got a treaty event, and went as big as possible on that to mess everyone else up. It was the perfect time to try the "Medium Cruiser" idea, build them out as 7" Light Cruisers, accept the change to CA, then edit the design file back to CL. The idea sorta works, but was an interesting challenge. The H-I/J-K and L classes all had 9 guns, which hurt, so the moment I could, I went to 12. Turned out that was mid-WW2 in this timeline and likely too late to see service, but such is life.

Also, on the NWS Forum, in the RTW2 section I think, one guys made a wood-deck color palate for all the nations. It's really easy to get in place. The Forum is pure boomer-core, but there's some neat stuff there, more nations, maps with more territories, etc.
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>>2318734
THIS FUCKING CAPTCHA. Wait 120 seconds, pick which dick doesn't have a pair, I swear to God, I'm going to kill that Pedo that spams shit that makes us do this. Always forget my image.
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I pirated it on release is the later patches worth a buy? I notice it doesn't seem to get reduced by much on a steam sale.
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>>2318738
Nah, they'll never lower it. Is there a download with a newer version? The updates are worth it, imo, assuming you like the base game.
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What's the current state of Command Modern Operations?
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>>2320820
no idea, last time I played it was back in 2017 and I thought the A.I was a mixed bag since it didn't react to losses at all. You'd sink a carrier in carrier task force and the task force would still keep sailing on the same path. But on the other hand it does submarine hunting really well, submarine and aircraft A.I are decent.

Since the game models the entire planet, all terrains are 1:1 match to real life, no weird ass stretched terrain features like in other games that just uses a flat map like in War on the Sea or Sea Power.
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>>2313750
Dirty shameless self bump.
>>2318736
This is really fucking cool anon, is blender easy to learn? The idea of being able to 3d print and then paint a model boat of one's own creation seem rad.
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Anyone try NavalArt?
https://store.steampowered.com/app/842780/NavalArt/
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>>2323592
Yes and >>2323176 yes. Naval art is fun, but I personally find blender a bit easier. Of course, naval art has a built in function to export .obj files, so that's neat. Though, I don't know how optimized they are for printing right off the file. Plus, there's nearly every gun ever made on the workshop, so you can get some wild builds going.
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I can't stop playing as Japan. Every time I try to play another nation I quit within a couple of turns and start a new game as Japan instead. I think I might have liked playing as Germany more if I didn't have any colonies to worry about.
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>>2328168
Just build 2 or 3 big KEs with Colonial and forget about them, easy. But I find the battles repetitive for Germany, personally.
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>>2328390
But what if they get sunk?
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>>2328168
This but with Austria-Hungary
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>>2336135
What do you like about playing Austria-Hungary?
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my contribution :)
t. jackie fisher
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>>2340400
If it fires all it's guns to aft, how many more knots does it sail?
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>>2338896
Not the anon you were replying to but AH has a few advantages that make it interesting.
It has oil by default, which is a massive benefit for the 1905 to 1925 time frame.
It had a built in enemy in Italy which will always try to fight you at every turn. France (and GB as long as you don't take Gibralter and Egypt) will also fight you to try to stay ahead of you.
As a result, unlike Japan, your enemies will always come to you and will scale with you better so you do not have to leave the Med to keep wars interesting.

Russia (because their fleet is split and the distances involved) and especially China (what does the word "budget" mean anyway?) are mostly punching bags for Japan until the 1920s or so. By then, if you want to fight someone you have to go elsewhere.
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>>2340400
Why was Fisher obsessed with speed over armour?
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I just wish the budget was less jumpy and more fixed.
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>>2341947
Fisher was obsessed with putting big guns in a time and place in battle to matter. You cannot do that if the enemy runs away; therefore, speed enables both your defense (because it means YOU CAN run away) and offense (because it means the ENEMY CANNOT run away).
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>>2341965
Yes, that is a problem in the game but you should be mitigating that by trying to not run your reserves near zero. You should try to have about three to six months of cash on hand to absorb the random ups and downs.
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>>2341983
fast battleships > fast battlecruisers.
USN did what the RN could not.
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>>2341947
Much as >>2341983 said, having a speed advantage theoretically gives you near complete control over an engagement, as well as giving you much greater operational ability to maneuver. Part of the reason the German battleships were so dangerous if they broke out into the Atlantic was that while they were outnumbered 5:1, the amount of British battleships with the speed to keep up and could actually force them to fight was scant.


>>2342007
A couple decades of engine technology development certainly helped, and the RN had fast battleships.
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>>2342068
>Iowa
>33 knots, 16 inch guns
>KGV
>28 knots, 14 inch guns
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>>2336131
Don't be afraid to skip, As Germany, like most powers, you'll make your VP elsewhere. You'll be tripping over fleet battles on both the North Sea and Baltic, skipping a ke battle for a loss of 100 VP is irrelevant. If forced too fight, who cares? Send your oldest CL off to fill the gap. The limitation of the fans is it's battle generation system, and Germany gets a lot of big battles in the North Sea and Baltic.
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>>2342101
The Iowas were also a good deal larger, with thinner armor. The KGVs were originally designed with the expectation that the naval treaties would still be in effect and completely reworking them wasn't super practical by the time shit hit the fan
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>>2342101
is it fair to compare the Iowas to the KGVs? Maybe you should use the NCs or SDs instead or compare something like Vanguard or the canceled Lion class?
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>>2342530
>Vanguard
>1944
>30 knots, only eight 15 inch guns
Iowa was launched in 1942 btw.
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according to >>2343214's metrics, >>2340400
is the greatest ship ever devised.
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Gentlemen, it has been brought to my attention that "armor" is not simply a misspelling of "amore" and as such I have ordered our newest cruiser to maximize such "armor"
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>>2345858
I wasn't questioning the utility of 96 big guns moving at 32 knots.
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I swear, one day I'll stop making more ships and actually start getting the code down to use them in Sea Power.

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