Thread #2314265
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No one survives edition
>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki
> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543 704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33b hsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers
> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df (embed)
>Thread(looted): >>2297392
277 RepliesView Thread
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>watch the butterlord land on the 1 pixel of land containing several enemy parties with a personal retinue of like 60 guys
>proceeds to thank me for coming to his aid, then heads off over land back to his nearest castle continent away (we are nowhere near a field army, fief to attack, or vlandia's lands at all)
>engages 5 parties of random nobles, villagers, and bandits no matter how opposite direction or how disorganized his 30 surviving men become.
>finally gets back to rightful vlandian clay of battania after 8 days
>pulls 180 troops out of back pocket and goes on about his business ruling Calradia's strongest faction
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Getting double teamed by Aserai and Khuzaits wasn't enough, then lost a war to north empire, Rhagaea's humiliation ritual continues...
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Anon who entered /mbg/ in the divegrass tournament this past summer here. I signed the team up for an invitational that should be taking place this next weekend and maybe the next one but it's going to be much smaller than the other one at 8 teams instead of 96. This is the tentative roster. This tournament only allows 2 silver players per team instead of 3 so Battania FC and Mommy Empress have been demoted while Sea Raider has been promoted back to silver. Positions are still TBD because I'm fucking around with tactics but if you guys want to see different starters or player positions changed up let me know. I can also modify player models if they aren't too difficult for a retard like me to do
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>Second brother comes of age
>Another manlet
>Exact same height as the first one
>Another tall and strong girl proposes marriage
The most fictional thing about this game
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>>2314407
Imagine
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I-I-I play as a female character because uh uh, I like to play archer, and as a archer having a small hitbox is very important so you won't get hit by projectiles! The female character model is 75% of the size of a male character and then you can also make yourself the minimum hight that way noone will be able to hit you during a seige! Haha! It's all just meta gaming as I obviously don't fantasize about being a 20 year old girl cauae I play on fast mode with life and death enabled since I like my words dynamic! This means, to play optimally I had to offered myself up for marriage and get impregnated back to back a few times to make sure I have backup characters to play as incase I die, which is obviously not because I have a breeding kink! I just fucking love archerlord haha
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I am starting an Aserai playthrough. What mods should I use?
>Unblockable Thrust
>RTS command
>Diplomacy
These are the only 3 I have installed now. My main concern is stability, since all of my games have had to end before I wanted because the game just crashes constantly which I assume is due to heavy mods.
What should I add, or should I remove
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>>2314473
I've been using the below in my campaigns without issues. Trying to keep minimal for compatibility as well.
>Show Skill Limit
>Weather Indicators
>Diplomacy
>RTS Camera
I cannot play without the fast forward feature of RTS Camera. It removes so much tedious waiting in battles and in stealth missions.
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Is Distinguished Service mod just not working?
I've tried the version with no DLC requirement and the Redux version. Both just don't do anything
And what's with the Realistic Battle Mod? Steam comments say how it bricks your save file. Did i pick a wrong time to return to Bannerlord?
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Is War Sails worth buying? Everyone in the reviews seems to be bitching about how terrible naval combat is; which is no surprise to me, but I've seen that Taleworlds also locked Vikings and the map changes to the DLC, which no one seems to really be against?
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>>2315348
It's unironically the very opposite, naval combat is the only good thing about the dlc and it'd be better without the new map and faction
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removing all the parks was surprisingly easier than expected
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>>2316343
There are many Rome mods for warband, check the warband mods section on the official forum. The one I've seen recommended the most is Aut Caesar aut Nihil, and while it is good, it starts when Rome is already at the apex of its power, so it's probably not a good choice if you want to actually do the Roman conquests (but it has in-depth Emperorship mechanics with policies, revolts etc)
There was also a Russian mod with a large emphasis on legions and serving in one as a soldier and rising all the way to legate or something but AFAIK they've never finished it
If you only care about battles and not the overmap campaign gameplay then feel free to download any of the numerous multiplayer-only Rome mods and play with bots
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Trying out a warband mod for a change, holy shit people who say warband companions were better are downright hallucinating
>ummm did you just send that guy to gather RTR? Well I'll have you know that I think that...
Shut the fuck up you whiny fucking faggot, I'm paying you for fighting not for voicing opinions that nobody ever asked for
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>>2316883
I'm not a fan of her new dedicated armor set. It lacks femininity, and the helmet makes her head look compact. Also, it'd be good if TaleWorlds updated their earlier assets so they match in graphical quality.
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>>2314406
Why is my entire family comprised of manlets.
I always make my character maximum huege. I cutscenes with his brother and sisters, his hands hover above their shoulders when he's suppossed to put them on the theirs.
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JUST GIVE ME A BLOODY GLAIVE HEAD
SOME GOOD TWO HANDED MACE HEAD
PLEASE
PLEASE
PLEASE
PLEASE
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>>2317631
It depends on your randomly generated father and mother during game start. I noticed this when I had a peter dinklage sized brother. You can hit back and forward to reroll your parents until you get white aryan blue eyed blonde hair parents that are 6 feet tall or till you get BBC race mixed edition.
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So in Warsword: Conquest is there just no way to recruit mages or wizards without doing it in taverns, or rescuing prisoners?
Absolutely heartbreaking when my one mercenary jade wizard shows up in read in the kill feed and god knows when I'll find a replacement.
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>>2317633
>Isn't it Rhagaea proposing the marriage?
Now that you say that yeah thats probably the case
>So the unrealistic thing is that she would offer one of her own to a broke-ass, unpowerful clan.
Rapidly rising mercenary who helped out south empire a lot
Also she really liked me (100 relation)
Maybe.
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What mods should I get for the first time playing bannerlord? I have like 200 hours in warband but that was like idk 10 years ago, but I remember warband well enough.
My friend tells me the companions are really bad in bannerlord and have no story is that true? He says stuff like the map is better than warband and I loved the warband map. A lot of bannerlord just makes me want to play warband but I'm gonna try to stick with bannerlord. So.. what mods! (and I guess any other tips)
I read the pastebin but it's 6 years outdated.
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>>2320601
>My friend tells me the companions are really bad in bannerlord and have no story is that true?
They are essentially randomly generated using templates. They all have a specific background (you can found multiple with the same background throughout the playthrough), and their initial skills and personality will depend on that background.
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>MyLittleWarband broken
>Alternative is some weirdly implemented mod that has you spawning units out of thin air (Custom Troop)
Amazing
Lost a day of progress but at least i've made a savefile before actually recruiting custom troops. Fuck this gay ass game constantly breaking mods
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/r/ing a mod that I think was in the baltics with teutonic order and stuff and had lance recruitment options and village/town management with custom scenes, does this ring a bell to anyone? Sorry for being so vague I haven't looked into Warband's modding community for some ages now.
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Im thinking of buying Butterlord due to playing a fair share of Warband in my past.
But can you get pregnant playing as a female/impregnate multiple wives/concubines as male?
Is there some lair/castle/house building mechanic where you can build something of your own rather than just conquering prexisting towns?
Is it possible to play a comfy mid level trader without going all out into wars and sieges with everyone? Is there a survival aspect now with food and sleep?
Mods welcomed desu.
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>>2335932
>Im thinking of buying Butterlord
i wouldn't if i were you.
it lacks the small roleplaying features that made warband feel alive. but it runs better than warband by a lot, looks better, has very nice qol features especially menus and has bigger battles (1000 troops).
mods haven't added the lords' interaction features to warband level yet.
you'll be missing warband while playing bannerlord but won't be able to have fun in warband after tasting the qol features bannerlord has.
>can you get pregnant playing as a female
yes
>/impregnate multiple wives/concubines as male?
with mods, yes. although the best sex mod imo is still not updated. Primae Noctis.
>Is there some lair/castle/house building mechanic where you can build something of your own rather than just conquering prexisting towns?
no
>Is it possible to play a comfy mid level trader without going all out into wars and sieges with everyone?
yes. they even went full retard and allowed the player to hold towns as a non-faction so no one can declare war on you once you pay them for peace.
idk how viable is trade right now.
>Is there a survival aspect now with food and sleep?
no
>Mods welcomed desu
a gorillion mods are basically a requirement to make bannerlord fun yet you will still miss interacting with lords since no mod has them implemented properly.
and desu, it's not the modders' job to do it.
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>>2335932
>But can you get pregnant playing as a female/impregnate multiple wives/concubines as male?
You can get pregnant, it has no gameplay effect. If you are male you can only impregnate your wife
>Is there some lair/castle/house building mechanic where you can build something of your own rather than just conquering prexisting towns?
No, sadly.
>Is it possible to play a comfy mid level trader without going all out into wars and sieges with everyone?
Sure you can be a trader. Gets boring quick though. Might be a bit better with War Sails.
Is there a survival aspect now with food and sleep?
No, sadly.
I say get it on sale, along with War Sails. Definitely not worth full price if you have hundreds or thousands of hours in warband and go in expecting upgrades all around.
For people who have little to no experience with warband I say go ahead and buy it full price and they will still have a great time.
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>>2335932
>multiple wives and pregnacies
Try Dramalord. You can have lovers, break up and marry again, you can let enemy ladies out of prison with sex.
>comfy trader
Very much possible
The start is slow, but a trade only run is more than possible. Find reliable trade routes, have your companions run caravans. Once you max out in trade, you can just buy fiefs and conquer this way. Definitely use the "workshops completed mod". Xorberax Legacy also has a banking system if you want to engage in it.
>survival aspect
Not really
>lair/castle/house building
You can develop conquered castles and towns, and they even change visually according to wall levels. But besides that, no. There is a mod called player settlements that lets you do it though.
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>>2314265
When I get to the mid/late game where I have a big army and signed up as a vassal, how do I leverage that into actually expanding the faction against larger opponents? I signed up with the underdog faction with only 3 towns left (nords), and it feels like no matter how many battles I win personally, all the lords escape prison instantly and I can't do shit against a 1200 horse archer doomstack with my 200 nord infantry while my faction keep throwing armies half that size to their deaths
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>>2336809
>with my 200 nord infantry
you need to create clan parties and run with a clan army 24/7. a clan army costs zero influence to call and upkeep.
now you're running with 500-1000 troops instead.
and if you install party AI controls to prevent donations, all those troops are now tier 5 so you can easily win battles where you're slightly outnumbered without many casualties.
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>>2337301
rothschild?
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This new GOT series is really making me want to play this game again. Best thing is, I've yet to try the ice and fire mod
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>>2314265
Is the Lucon simp still around? I started an Empire run (the kind where I actually read stuff) and you were right. Within the context, the history, institutions and customs of the Calradian Empire, he has the most legit claim/true to what the empure is supposed to be out of the 3.
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Finally looking to go deep into the Butter before I start a RoT playthrough. What are the essential/recommended QoL and vanilla+ mods? Pastebin says its modlist is "Coming Soon™."
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>>2338031
Norf FC Empire is the best to join as Lucon is old as fuck. He will usually die first of the three rulers, letting you take over.
Western Empire has the best aesthetics, and is bretty gud if you want to retvrn to a early roman style Empire.
Southern Empire is for being a Rhagaea simp.
>>2338454
Imo, the essentials are:
>diplomacy
>Xorberax Legacy
>Tutelage
>Improved Garrisons
>Fouberie (for rogue/bandit runs)
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>>2338031
>>2338463
I'm no simp but it should be obvious to anyone that the northern empire is the only empire that isn't built on bullshit and lies. The empire was never mono-dynastic and the Neretzes were in power before Arenicos, Arenicos simply came in clutch after Pendraic, clans playing musical chairs on the throne is literally the oldest tradition. Rhagaea acts like being queen for an emperor that didn't even last a single generation is big shit when her husband was only there by the consent of the Senate. Meanwhile Garios thinks he can pull an Arenicos by collecting the shitiest lords(literally, all of his supporters are some flavor of evil or bastard) and claiming he does it for the soldiers, which he continues to meatwave at other imperials instead of protecting the fucking border. And for all the talk of the Nimps being corrupt greedy oligarchs their lords have all the best traits and treat the player well, handing out fiefs earlier and starting less retarded wars.
Calrados would be spinning in his grave if he knew Charassea is in the hands of Vl*ndians....
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>>2339222
I've come to the conclusion feasts are better off the game. I don't want to see NPCs standing around in silence doing nothing any more, when i find lords in the same place like after capturing a castle it's already immersion breaking that they can barely find a good place to sit, but if the game made a whole production out of it it and encouraged you to go, it would just suck dick. They need to have some default Oblivion style yapping and greets for NPCs, then they need to have cutscenes like they have for births, marriages and deaths as intros to tournaments, voting sessions and random gatherings, like lords dancing and feasting at a hall, and maybe some of the annoying random event menus. Just anything to pack the immersion no matter what.
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>>2339753
Seems pretty cool, but I kind of hope the interfaction stuff dont war each other as often as the outer faction ones. Warlord already has a claimant civil war function too so this seems like a more annoying version maybe. Havent tried it though, still looks interesting and worth an install and playthrough
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>>2314265
>sail around my fief of Sibir
>oh look sea raiders
>more sea raiders
>even more sea raiders
>is that mermaid?!
>no its sea raiders
....
>kill 6 parties of them
>more sea raiders!
What the fuck, is every 3rd guy a pirate around here?! How do I get rid if these pricks? I'm killing them left and right but theres always more. And I got rid of bandit bases in the vicinity.
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>>2314265
I wanted to start modding Bannerlord, and wanted to start by turning all the looters into undead skeletons, via method of giving them fake armor that changes their appearance.
While the mod 'loads' into the game, it would appear that none of my .xml changes are in. Looters are still called looters, they still look the same, and my new items aren't in the game. What gives? My SubModule.xml does explicitly namedrop my new .xml files.
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>>2338802
(You) made me want to try and make an aesthetically pleasing nord tree without all the fur retardation.
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>>2340213
Based. Javelin cavalry are a ton of fun, especially if you can flank a shieldwall. Sturgia also has great aesthetics, with plemty of armor parts to build a lot of cool armor fits.
>>2339753
I installed it. It is quite nice having so many extra colors on the map. It definitely slows the game down, with steamrolling being highly hampered. The smaller factions take way longer to assemble proper armies to conquer. If they lose a few fiefs they can become completely passive and useless. Being a Warband butterfag, I wanted to help Svadia, but according to the mod author's lore, they are just the worst kingdom ever. Still, I managed to save them. I also quite enjoyed merc-ing for the Vanni, one city + a bunch of castles is around it and a main river is a very comfy kingdom setup.
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This is Rhodok soil
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>>2341365
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>Be Lucon
>Sell your daughter to some hobo who managed to get 50k denars
>proceed to get assraped by Wempire, battania, Sturgia, simpire, and Khuzait in a 1v5 war
>Have only two cities and a handful of castles left
>It's only Summer 1085
Lucon is such a fucking faggot in my current playthrough. I even merc'd for him to stymie the bleed, they genuinely might've been eliminated before two years had passed if I didn't.
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>>2341831
Lucon's timid as fuck in war and the Nimps always get spitroasted by Sturgia and Khuzaits but if they survive a few years they usually end up better positioned than Wimps because they have much more productive cities
in my playthrough they lost Amprela and almost all the eastern towns to Sturgia then somehow they pulled a hail mary and snatched a couple Khuzait towns while the Sturgians and Khuzaits were busy with eachother, and the Sturgians got busy with the vlandians and Battanians, which still exist somehow. Meanwhile, Garios got captured and executed by Aserai and the Rhagaea is limping along with only three towns left.
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lmao
>>2342077
your family always has broken as fuck stats to keep them from dying, Nathanos is a literal fucking meth goblin with broken athletics just running insanely fast all the time. He makes a lot of the early game less fun because he's such a fucking ridiculous unkillable freak.
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>>2342108
I honestly wish they would give Nempire something similar to Vlandia where you have a lot of powerful lords who can be a giant pain in the ass to kingdom cohesion since it's supposed to be all the powerful families of the senate trying to consolidate power. But the empire can't be good, I guess.
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>Iron Nasalhelm is just a Spangenhelm but dark, called nasalhelm because they named something else the spangenhelm
>Heavy nasalhelm is just the same but with bigger cheek guards
>"Bronze" Nasalhelm is the same as the iron Nasalhelm but worse stats
>Spangenhelm is a spangenhelm, but taller and made of Bronze
>normal spangenhelm has a peacock feather, but it's not the same as the feathered spangenhelm, which has three falcon feathers
>spangenhelm over mail has metal strips at the back, spangenhelm over coif does not, thus the closed coif has worse stats than the open mail
>light roundkettle is same as normal roundkettle but it has leather strips instead of metal strips
>iron roundkettle is same as normal roundkettle
>"bronze" roundkettle same as iron roundkettle with worse stats
>Spiked Kettle has worse stats than iron roundkettle, even the iron spiked kettle which has metal strips, but the padded spiked kettle is better
>There's a nasalhelm over cloth, nasalhelm over leather, nasalhelm over padding, nasalhelm over mail and nasalhelm over coif
>There's a heavy Nasalhelm over over cloth, leather, padding and mail but not over coif
>Tall helmet isn't tall
>Plumed helmet is the same as the tall helmet but with face guards
>Imperial plumed helmet is a ridge helmet a crest
>Helmet with faceguard is a ridge helmet
>ornate scale mail is obviously lamellar
aaaaaaAAAAAAAAAaa
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Big oof.
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>>2314422
I am going to rape you for trying to slander archery like this
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>>2343442
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>>2343439
Kind of depends. They can be useful, but you can also play until the midgame without getting a single ship. If you want to start early, you can get a longship by doing or skipping the dlc campaign. Then, hunting sea raiders/corsairs and taking their ships to be sold is a great source of boatswain xp and cash.
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Feeling like an idea guy again.
It's kinda stupid that you can just trade with any town in any teritory even when you are a lord with a big ass party in tow and your factions aren't at least allies. And the only other option is just raiding and looting. There should be more interactions with villages, first being allowed to enter with a bigger party instead of camping outside should require relationship, fees or speech checks, especially if your party has foreign culture or bandit troops. Same with being allowed to trade there, maybe getting the lords or governor permission at their castle/town. Or you could rely on a merchant caravan and camp followers traveling to and from settlements to bring you food and supplies at a mark up.
Then for hostilities maybe you could comandeer a village by force, requisit their goods or force them to sell you more stuff or for cheaper for the war effort. Maybe you could occupy them by leaving a garrison after defeating the local militia, which would be subject to random revolts and guerrilla attacks but give you its income without destroying it by looting. Or you could actually raze it like a genocidal horde and leave it uninhabitable for way longer. Just need more options for factions to behave differently depending on the individual lord or their cultural differences.
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Which gekokujo version is the best? I see several of them on Moddb.
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>>2345026
It has a lot of useless foliage
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>when you accumulate too many goods and can't find a buyer
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>>2345073
Wasn't even my final form. They call me Rice King around here
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>>2345122
I would like to inform you all, that was a fucking mistake. I ended up going a Japan's length worth of distance at 1.0 speed trying to sell rice for even just 3 shekels. I still have 6k left out of the 20k I bought...
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>>2344985
the combination of random crashes when browsing the unit trees and the fact that gunpowder armies are the most fun to play on the field but completely useless for both siege attack and defense makes me not want to play
the only realistic way of conquering shit is either stacking melee infantry or making your own kingdom and getting cannons as your siege weapons to wear down the cities without a battle
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Is the South Empire and Khuzaits still ganking blocks with the war sails expansion? I heard nords are kinda weak in the conquest department because the lack of cav fucks the land autoresolve. Hows the overall power level of the different factions now?
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>>2344738
I wouldn't know, I played pirated before and even when I bought these games I sometimes played with pirated copy or just without steam or GoG launchers open.
I would say Warband still more, but that's from when I was less picky for games and a teen and also had more time for games in general.
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>>2347654
I haven't tried it yet, but there's the Warhammer mod, The Old Realms. It has magic though, so not exactly what I'd like to see in a fantasy setting
Then there's Arda, a LoTR mod. It's probably going to be the closest thing to PoP Bannerlord will ever have. The sad news? It's not coming out for a year or two at least.
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>>2315348
>>2315358
>>2347805
Yeah the naval combat is great and the people bitch are complaining that they don't have an age of sail ship of the line destroying target hundred of meters away with gunfire.
The naval boarding is fun, ranged skirmish play is a solid option and is in many ways meta, though a boatload of nord or sturg shock troops will steamroll more archery crews if they make contact.
The only thing I wish is that some medium ships could mount ballista, and large ships could mount more than one weapon with an option for stuff like catapults.
I'd love to see a Dromon with like three weapon mounts, fore and on either wing. Something like a Round ship having weapons fore, sides and aft.
Have these be upgrades in the battlement and shield slots that reduce your deck crew potential in favor of a siege weapon.
Maybe give the Drakkar are special ballista that fires chain grapples from long range that allow the Drakkar to reel in kiting ships from longer range.
Also I'd like to See several medium ships, in particular Liburna, War Cog and Sambuk get a Ballista mount to spice up mid game and also make them more valuable in large battles than they currently are. Given that battles are capped on ships hulls it feels like there is no reason not to bring as many large hull as possible simply to pack as many men and ballista into your force as possible, with medium ships being brought ONLY if you are out of large hulls and still have deck crew surplus.
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>>2347190
PoP is good but it suffers from trying to simultaniously be just like Tolkien and not like Tolkien at all. While GoT is doing the same, it also has enough original ideas and niche interests (I fucking LOVE sigils too, George) where PoP feels like off-brand tolkien--the same bit slightly different and generally not quite as good. I still liked it, though.
>>2348100
Personally I yearn for the corvus
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>>2348139
>corvus
used decisively in one single war in antiquity and then never mentioned again.
It was a cope to allow a navally incompetent army fight a masterful navy in a way that simulated a land battle. But was abandoned the very second the romans figured out How 2 Boat properly.
Its effects on ship handling were likely massive given the small ships of the day and I bet if you Failed to connect the weight of the fall bridge would capsized and sink the attacking ship.
Theres a reason the romans did not persist in its use despite it winning a few battle for them decisively, it was a deeply flawed weapon used out of abject desperation by an army that was forced to fight at sea and being thrashed by actual mariners.
There is no army in bannerlord that worthless on the seas.
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>>2348146
Ok, but only if it makes any ships its mounted on sink with all hands when a wave happens.I dont actually object to them being added, thought I shudder to think of the physics demands. I'm just really sick of "Much corvus" coming up literally anytime ancient naval combat is discussed. It was literally a footnote of a devices used for less than a decade and was probably responsible for the loss in rough seas of literally thousands of men.
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Cataphracts are the Swadian Knights of Bannerlord.
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What is Taleworlds updating schedule like? how often do they talk about upcoming updates or actually release updates? i want to get hyped about the future of the game as i only started playing it a week ago, and last time i followed it was just after it got into early access.
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it's really sad that this helmet isn't in bannerlord
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I can't believe we beat Sturgia in Hockey, bros.
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>>2347190
Actually, I'll take back AWOIAF. The early game filtered me so hard because you couldn't just hire mercs to carry you like in PoP or Perisno, but now that I'm a bit more experienced with Warband mods, I think I can make it through and experience the mod fully
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>>2314265
Anyone knows what it is?
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genuinely blows my fucking mind tht there's still no versions of the imperial kettle helmets with actual full aventails like their byzantine inspirations had in the game, not even in any of the common mods.Those helmets look very lame and low tier without them, but as soon as you add some they become the most aesthetic in the game.
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>>2350141
looking good
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>>2349066
>heavy armor rebalanced to be shit
>upgrading the lowest tier unit already costs 80d
>lords will just stare at each other in the battlefield if you joined as a footsoldier
>you have to resign and leave your lord's army if you want to heal an injury before it becomes permanent
>want to serve stannis baratheon? too bad, you have to get a ferry to dragonstone and hope that he isn't at sea because ships are fucking expensive
I take it back again. I bet there are even more retarded choices by the dev that I haven't discovered yet
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>>2350151
https://www.nexusmods.com/mountandblade2bannerlord/mods/8759?tab=descr iption
the vanilla style one from this goes a looooong way to fix the absolute mess TW made with the graphics as of War Sails. It's slightly sharper too.
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Just sold my sister for 143K denars! I don't remember women costing this much
Gonna make more daughters with my wife to sell
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>>2350912
Derthert the pervert
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18 NAKED SWADIANS IN THE SHOWERS AT DHIRIM
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God I fucking love Vlandia and the Vlandian baronial helmet.
I didn't have a strong opinion on the Imperial factions, but after reading that liberal slop, I've come to the conclusion that the Civilizational ranking should be Vlandia (lance wielding aryan monarchy ) > Wimp/Simp (militarism/monarchy) > Nimp (the DNC) > Sturgia (cringe vatnik lamellarfags) > Aserai/Khuzait (brownoids) >>>>>>>>>> Batt*nia (subhumans)
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Vasnar drip.
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is it good already?
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>>2351483
I no longer know what i want out of mount and blade. I don't think i can tell you what would make it "good", its been too long and i feel old and tired. I wander the golden fields of Lycarion on my tired charger, wondering if it was all worth it.
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>>2350689
I take back the take back of the takeback. I learned how to trade and it's been pretty chill. You can also hunt to make some money. Wounds? Just hire a companion who's a maester instead of being an army cuck for some lord
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>>2352178
I'm waiting for OSA to update to 1.3 because I want to make my custom Troop tree project for War Sails and although I like the other Armor mods I think they are too "historically accurate" for a Calradian setting. Does that make sense?
I like how them both border between historical-inaccuracy without completely falling into a an unrealistic fantasy aesthetic. My one complaint is that I wish vanilla and OSA armors and shields were less bulky.
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>Primae Noctis abandoned
>Captivity events broken for over a month
What is to be done?
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>>2352205
>although I like the other Armor mods I think they are too "historically accurate" for a Calradian setting. Does that make sense?
I don't really find the historical pieces a problem since there ARE a lot of historical artifacts just transplanted directly onto the base game, for example the Deir El Medina helmet, the Italo-Norman masked helmet, and the Coppergate helmet, but they are just too goddamn big and design-wise don't fit in with vanilla assets, unless you rape your GPU with a million shader effects to make the lightning super dark and gritty, they stick out a LOT because of the different mail textures and shinnier metal. I wish someone would actually take a crack at just upgrading the vanilla stuff instead of piling on new stuff. Also too samey, we don't NEED everyone to have their own specific variant of the same mail coatand lamellar. It's specially bad when it's western stuff because 10th/11th century western European kit is bland as fuck, We don't even the the truly unique stuff like the pointy conic nasalhelms.
I just can't get into OSA though. For every good armor variant they make, there's like five that are completely superfluous and don't look good and doesn't feel like they fit any purpose. I'd love a lite version where all the crap that has random fur glued on, or where they take a leather or scale coat and make it a play-pretend solid metal cuirass, or where they just bash together parts with the wrong colors, is taken out.
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Now this was a battle.
To have historical and realistic levels of command and control, and to not get too much of an advantage of the AI, I'm only allowed to F6 the entire army in both field battles and sieges.
It results in close massacres like this. Very immersive.
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>>2352285
masturbate before playing instead of during
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Whats the point of having weapon parts like butts for axes and maces that don't even fucking do anything? Was it really so hard to code in some kind of special bash move related to whether a weapon has a back part, or extra chambering chance for spear spikes or big sword hilts, or a butt spike being required to brace a polearm? Why doesn't anything i do affect anything in game except grinding.
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>>2352298
> can't get into OSA though. For every good armor variant they make, there's like five that are completely superfluous and don't look good and doesn't feel like they fit
NTA but usually for mods like that in other games, some modders make a patch mod that "debloats" it.. like in Rimworld.
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>>2352431
It effects swing speed you retard. A big ax with a big pommel is my go-to shield chopper when equipping my infantry commander.
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>>2352647
>It effects swing speed you retard.
no it doesn't, it doesn't show in the stats, and it's not noticeable in game, it at BEST increases the total value of the thing if you want to grind more smithing XP and flip your mass produced junk for a profit
Know what i also hate? 1H grips that are longer than 2H grips, and vice versa, and neither necessarily correlates with being able to switch grips, Why can't the things you actually see in game correlate to the stats and mechanics.
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Who was the best waifu in Warband and why was it Isolla of Suno?
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m&b but with this vibe
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>>2353103
A while ago I proposed a Post-apoc mod with zombies as generic enemies but also several different factions based on surviving human groups occupying different locations and having different identities and good productions, but Anons didnt care for the idea.
The closest thing I know that's similar to this is Kenshi.
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Do you think Asaios got his steppe waifu in the end?
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W H A T
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>>2353784
>without having to strip out half the code and remaking the game
-better spreading of the progression (no banner before joining a kingdom, can't have castles before clan tier 3, towns before tier 4, can't create an army before tier 5)
-more time between each tiers
-better armour
>with a massive rework/losing save comp
-smaller main map
-remove the clan system
-rebuild the diplomacy
-distinct troop trees
I already have the better progression spreading in my testing mod, it's surprisingly easy to do. I intend to add other stuffs to it once I get back into modding, not sure of what else to add since I don't want to it be too incompatible
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>>2353784
Deepen the roleplay element when it comes to lords and kingdoms. Keep the clan system and add a personal relationship as well. Make the relationship system as deep, if not moreso, than the kingdom management and battlefield RTS parts of the game.
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>>2353784
Deepen the influence and renown system. The best way would be to turn influence within a faction into a zero-sum game, IE. every point of renown you get is taken away from another lord. If you get too much renown you will incur the jealousy or mistrust of lords who aren't your friends, so they will begin to undermine you. Influence decays overtime and can only be given by either the faction leader or from the ground up, doing tasks for notables and winning battles.
Lords would undermine you through a variety of means from manipulating markets and production to ruin your incomes and impoverish your fief, sending bandits and unwanted refugees your way, spreading rumors about you(based off things you've actually done), or just straight up hiring assassins to get you and your clan members. Every faction should have 2-3 bastard lords out to fuck with you to make it interesting.
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