Thread #2316284
HomeIndexCatalogAll ThreadsNew ThreadReply
H
Greetings. I am looking for strategy games, preferably grand strategy, that will help hone my political abilities and train me for my future career in politics. I am looking for accurate simulations that allow access to all policies, do not enforce socialism as the default winning strategy (all Paradox games are excluded here), and do not have alt history rubbish like Latvia forming the Kurgan Empire or whatever. Just pure strategy, that will sort strong politics from weak.

Thank you for your suggestions.
+Showing all 55 replies.
>>
>I am looking for accurate simulations
>do not enforce socialism as the default winning strategy
You can't have it both ways brother.
>>
>>2316284
No video game simulates politics with anything even approaching any level of applicability to real life
>>2316293
this is true Victoria 3 is the ultimate arbiter of geopolitical truth and the USSR is the current global hegemon
>>
>>2316284
>>2316317
>No video game simulates politics with anything even approaching any level of applicability to real life
This is 100% correct!
Video games are just extremely simplified and extremely predictable mathematical models you can manipulate for entertainment.
IRL Politics is complicated, chaotic, unreliable, and unpredictable it is almost the exact opposite of games. Furthermore IRL politics you have to deal with real life people, lots of people, deal with lots of people on a daily basis all day every day. In video games you do not deal with IRL people at all. If you want to get into politics you gotta learn to deal with people.

Video games are almost the exact antithesis of what you are looking for friendo.
>>
>>2316284
Lol you retarded
>>
>>2316284
>>/his/
don't come back before I you understand why I'm telling you to not come back
>>
Greetings! I am looking for children's television programming, preferably cartoons, that will help me hone my emotional intelligemce and train me for my future relationships with the opposite sex. I am looking for relevant lessons that will allow approaches to all types of relationships, do not force equality as the default winning strategy (all iterations of MLP are excluded here), and do not have non-traditional rubbish like women being as capable as men or whatever. Just pure dating strategy, that will sort strong players from the weak.
>>
>>2316284
>>2316375
seems like you two are vying for the biggest faggot of the week award
>>
>>2316284
Geopolitical simulator is by far the best political simulation, but is unplayable because of various game breaking bugs and the graphics and ui are stuck in the 90s
>>
>>2316284
Among Us unironically.
>>
>>2316284
Openfront.
>But accurate simulation
You are mistaking ideology with politics, which is no different from having a certain username to game other players preconceived notion.
>>
>>2316284
CK2 with secret societies enabled.
>>
>>2316284
>do not enforce socialism as the default winning strategy (all Paradox games are excluded here)
no paradox game does this tough you fucking retard
in fact the main lesson thier games promote is simply "might makes right"
>>
>>2316284
I know this is bait but for a future career in politics in this day and age, unironically Foxhole. If you can't machiavelli your way to the top of a tranny clan then you are never going to make it in politics IRL.
Alternatively Suzerain is all right as a visual novel with light strategy elements showing how the sausage is made in politics
>>
>>2316284
You faggot. If you want to learn politics, scoop the pozzed neo-nazi jew semen out of your asshole and pick up a fucking book.
>>
>>2316284
Seems like Diplomacy series is exactly what you are looking.
>>
>>2316284
Aight step one
Stop playing video games.
>>
>>2316284
Daily reminder you must be 18 to use this site
>>
>>2316284
>do not enforce socialism as the default winning strategy (all Paradox games are excluded here)
Weak bait, neoliberal fascist technocracy has been meta for ages now
>>
>>2316637
this, or Rust if you wan to simulate unironic gang simulation and poltics
>>
>>2316284
Fucking larper politics is about lying to people. Learn to be more narcissistic. Read Stirner.
>>
>>2316499
>>2316403
These two and also pick up Democracy 3 or Battle for Wesnoth
>>
>>2316990
Also old school runescape to pick up a sense of economics and banking management, it will help you learn how to understand ordinary scams and will make you more prepared for life
>>2316934
TF2 to view how ordinary people behave
>>
>>2316284
Age of empires
>>
File: co3pis.jpg (69.1 KB)
69.1 KB
69.1 KB JPG
>>
https://store.steampowered.com/app/406290/Twilight_Struggle/
>>
>>2316590
>no paradox game does this
Victoria 2: Capitalists in the late game have so much money that they have nothing left to invest in so the only way to make their wealth productive is to tax it (even implying that you can just tax billionaires is funny af). Education and healthcare doesn't work unless the state institutes it.

Victoria 3: Wages never go up past a certain point unless you pass socialist laws. Again, the government can just choose to tax the super rich and redistribute their wealth. Other countries don't ever think its unfair that another state appropriates their investments, they never react.

EU4: Yea I guess this one doesn't promote reddit gay communism since the game has 0 economic or political gameplay.

EU5: Nothing in this game happens without state interference. There even is a "tax efficiency" modifier that multiplies state tax income. Profit generated in locations with 0 state control gets straight up deleted.

HoI4: The US has a national focus called "guarantee the american dream" that you can just click on, and it just happens. I wonder why my country isn't passing state issued american dream irl.
>>
>>2316375
Naruto. Although its pretty dull but it has what you asked for. Naruto gets ignored by hot stacy (Sakura) so he self improves to become chad by the end but he picks a trad girl who knows when to shut up (Hinata).
>>
Join an MMO and try join a large scale guild/raiding team/faction/whatever. Rise the ranks from a lowly grunt to a serious contender. Take on responsibilities and leadership/management roles.

By the time you get to the top you don't even need to be playing the game.
>>
>>2316284
I can actually answer this Q
Play Hidden Agenda, one of the greatest games ever made. It is for DOS but there are websites that just host DOS games these days. You run a Latin American country during the 1980s (when the game was made).
Your goal is ostensibly to bring the country safely to democracy, but - instead - try to figure out what the Hidden Agenda is and enact it.
The game lets you be socialist or capitalist, but socialism is much harder and you, at best, end up like Cuba and in mega debt.
>>
>>2320882
>Education and healthcare doesn't work unless the state institutes it
true thoughbeit
>>
>>2321043
which is why anyone who can afford it goes to private practice
>>
>>2316284
You could try out the various iterations of the political machine. Its not as flashy or theatrical as grand strategy games but its a lot closer to the reality of what it takes to become an elected official. How to sway voters, how to manage coalition, how to raise and distribute campaign funds, how to game the system using gerrymandering and the electoral college.

You know things that actually help you get elected.
>>
>>2321141
>anyone who can afford a Lamborghini buys one
>and thats why poor people dont deserve to drive

Brilliant argument Socrates. I hope you or a loved one of yours never gets cancer and goes into medical bankruptcy trying desperately to stay alive. But then again people like you always think thats something that only happens to the other guy. Im sure you are going to be perfectly healthy forever.
>>
>>2316284
Dominions is good for this as you're playing with other humans that are looking out for themselves in the long term as there can only be one winner, but you can use diplomacy to try to influence things in your favor.
>>
>>2320888
Uhm, actually, I asked for real cartoons with real animation, not some oriental slideshows masquerading as animated shows. Blocked and reported.
>>
>>2321497
Korea has been animating all our cartoons for decades
>>
>>2316760
Came here to say this. Diplomacy and social manipulation games like Werewolf/Town of Salem/Among Us are the best tests of negotiation and political acumen I've ever seen.
>>
there is a real life game like you meet in person


the game is you pretend to be a ambassador and negotiate with other fake ambassadors

lying and bluffing

just like in real politics


#EatTheRich literally
>>
>>2316284
play multiplayer idiot
>>
EVE online.
>>
I want exactly the opposite
Tell me everything I need to read, train, exercise, practice, participate, get into, whatever; to maximise my gains in strategy, politics, diplomacy, war, management, economy, etc.
I want to learn and be capable in everything RTS, grand strategy, 4x, etc. says they emulate and improve, but not play the games ever again.
Just reading won't cut it. You need to train your brain to solve stuff and get through shit while keeping enemies down.
>>
>wants out
>>
>>2316284
Diplomacy is a good one. Based on trust and building rapport with other players to achieve victory.
>>
>>2321208
rich people don't daily drive Lamborghinis, dipshit. false equivalence. it's physical investment like a fancy painting as far as they're concerned.
>>
>>2320906
Holy fuck this is exactly what I did.
>realize that most guilds lack basic political structure and standard operating procedures.
>or if they do its vague and inefficient
>so I create explicit structures and systems, everything is spelled out
>dont like it? then leave, cunt
>begin recruiting, and also poaching from poorly organized guilds
>my guild becomes wildly successful
>people like strong leadership with sensible rules
>enables them to get the biggest gains and enjoyment
>people begging to be let in because we function so well
>become too big so I begin leadership mentoring and split up into several new guilds, each with a new leader loyal to me
>have systems in place to ensure loyalty
>introduce a government lead by guild leaders
>they now have some say in how things are run, with me exercising right of veto
>set up unique political system that guarantees maximum individual player freedom while keeping mavericks in check
>basically write a fucking constitution and legal system outlining exactly what to do in any situation, how to cooperate, how to resolve conflicts, how to deal with troublemakers
>allow small differences to build up between guilds but still united as parts of an Empire.
>end up with an Empire of many guilds all linked with a common cause, the same internal structures, the same procedures, the same laws
>too busy with guild politics to actually play the game anymore
>at this point I am so remote from the Empire's members that most have only heard of me through others.
>my "Empire" now dominates the game
>but now I have achieved everything I set out to do
>gets boring, nothing left to do
>too much busy work now
>so I engineer a civil war and leave them to it
>fucking chaos ensues, lol
>surprisingly though they eventually get through it and remain mostly intact, but stop expanding anymore.
>holy fuck I created a political system so resilient even I couldn't destroy it
>my name is still cursed to this day.
It was fun.
>>
>>2316284
Play multiplayer
>>
>>2321141
Indeed.
>>
>>2316284
>>
>>2316284
Terra Invicta
>>
>>2321141
That's irrelevant at the state level, isn't it? You as the king have private healthcare in CK2, since you can afford to send a dozen eunuchs to China in exchange for a doctor, but this does not by itself stop your subjects from getting the plague.
>>
>>2321375
>as there can only be one winner
Wrong.
If your alliance won, then you won to.
In ALL games.
People who insist there is only one winner are the people who do pointless betrayals in stuff like Twilight Imperium, cuz "only one player is a winner".

t. perfectly content with making sure my side wins and I helped to make that happen, regardless of final spot
>>
>>2341853
Well, I suppose you could say you won if you helped one player and they win, but considering the two winning conditions of Dominions are to be the last nation standing or hold enough thrones (Which will require you to invade other nations to get enough), long term alliances always carry the risk of betrayal. You could play disciples games if you want teamwork, but those are rarer then free for alls.

You still want to scout and open up relationships and with other players, as even something as simple as knowing they're in a war can benefit you if you share a border. Popkill nations have a diplomacy males in multiplayer, as everyone knows the longer they're around, the more useless their lands become and the more chaff you have to grind through.
>>
>>2316284
Any of the officer play Romance of the Three Kingdoms games. Debates, forming patronage networks and voting blocs, and managing pressures from above and below are integral gameplay mechanics and are modeled better in RotK 13 than any game I’ve ever played. There’s a lot of stats but the disposition each character has towards you and how your behavior can affect it is sort of obscured from you.

I’m sure there’s plenty of autistic Japanese salary men who have figured out how to min max and trivialize it, but for a first playthrough it sells the illusion really well. It’s also completely self serious too, so when random stuff happens it feels realistic instead of the wacky ironypoisoned stuff you get in Crusader Kings. War is a grind and a test of attrition.
>>
>>2341909
>but considering the two winning conditions of Dominions are to be the last nation standing or hold enough thrones (Which will require you to invade other nations to get enough), long term alliances always carry the risk of betrayal
You realise you can conceed, right? You don't have to betray/be betrayed, if you understand that achieving victory by backstabbing your ally is completely pointless.
Like seriously, why it's such a tough concept for idiots to grasp that even in games of "only one winner", you can deliver it to your alliance and then simply fold, giving them victory you helped to create (and then caused, since you are the final obstacle).

There is a reason why I always play with the same guy with team-ups in various games - for he seems to be the only person to truly grasp how this shit works. In the end, depending on the game, we simply flip the coin or see who has the lead and the other one folds. But this way, we always win, never have to worry about "now I will betray ally for quick expansion that's gonna actually weaken us both" and have fun watching all the idiots backstabbing each other
>>
>>2343358
I guess you can consider it a win if you assist another player and they win, but alliances in Dominions are on paper only, with nothing like being able to move through their lands freely or being able to share research. It is possible to go an entire game without getting attacked ny a neighbor, but that depends on all sorts of factors. Just play the game with other players before going off on how diplomacy could work in it. The air of mutual distrust and give and take influence how you interact with everyone.

MA Ermor is infamous for this. They're literally cancer, killing off their population to spawn skeletons. Nobody wants to fight Ermor solo, as that means punching through hundreds of skeletons to get territory that gives you little gold and can't support many troops. So they're often the target of a collation, as this benefits everyone that borders them. But of course, how this turns out depends on more factors.

Reply to Thread #2316284


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)