Thread #2320279
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How long until Paradox abandon EU5? This was supposed to be their magnum opus.. no one wants to play..
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>>2320279
Seems fine to me.
This time after Civ6's release, Civ5 had gone back to being on top.
Took 2 years for Civ6 to finally beat Civ5.
Yet here Eu5 is still ahead of Eu4 already.
Would probably do a lot better if more people could afford upgrades to run the game.
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>>2320279
>Less players than Stellaris
Lmao
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>>2320279
It's their flagship; they will keep it on life support no matter the user base.
Besides, active player base doesn't matter, Johan already said it is one of their best selling title. They already have the money from the players.
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>>2320342
In fairness, Stellaris doesn't really have any alternatives. All Paradox's other games are historical GSGs and Stellaris is a space 4X. All the other space 4X games out there are turn-based, except SINS, and SINS plays a lot differently anyways. So if you want to play a game like Stellaris, you really only have Stellaris as an option. Whereas if you want to play a game like EUV you could play EUIV, Victoria 3, Victoria 2, etc.
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>>2320279
Why would they abandon the game?
It had a successful launch and, sure, I don't think it's as good as EU4 and I don't have much interest in playing it, enough people have already bought in that Paradox's DLC financial model should work
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>>2320983
Nope. HOI4 has a fuck ton of mechanics added and tuned over the years. EUV doesn't even have that many mechanics, it's just difficult to figure out what the fuck is going on.
Now, if they had the balls to actually simulate an economy with potential scarcity and were able to make the AI able to navigate it...
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>>2320993
>I found EU5 easier to get into than HOI4
>HOI4 has a fuck ton of mechanics added and tuned over the years.
>DURRR I CAN'T BELIVE YOU SAID HOI4 WAS COMPLEX
when people say retarded people don't have the capacity to realize how stupid they are, they're referring to you
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>>2321027
My man, I could be swinging from a tree and picking my ass for edibles right now and I'd still be superior to the dumbest of bitches seething and foaming at the mouth over muh hoi4 is complex. So yeah. Nigger, please.
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>>2320279
>Why nobody wants to play a strategy game that requires a high-end gaming rig to run at all and has no option to downgrade its graphics to ease on the CPU, GPU and RAM usage, allowing to just chug numbers, rather than visuals
No idea anon. A total mystery.
Whoever convinced them to do that 3D crap engine change with CK3 should be fucking tortured to death.
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>>2321047
It still has the impossible-to-turn-off shader for water and map textures that's simply poorly written and wastes absurd amount of memory. If you code around it , the game actually runs smoother, despite nothing else changed.
I fucking miss EU3 era. They were at the point where they knew what they need in their engine and what makes their own games tick, without shit added to please the execs from the board.
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>>2321042
Again, you're trying to have a pissing contest. You're under the false impression I'm engaging in it. I'm not judging you here. You don't have basic literacy if your reading comprehension tells you the message is
>muh hoi4 is complex
Genuinely, that's not good. You should practice reading.
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>>2321080
I guess you genuinely can't understand the idea that I'm not engaging in your pissing contest. I just told you off once because you tried to start shit. I just realized where it came from in the first place. Just try a reading comprehension test for ESLs to figure out your English level.
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>>2321096
If you interpret it as passive-aggressive because you're insecure as fuck. Explains why you are so intent on having a pissing contest. I'm telling you, take a reading comprehension test to figure out your English proficiency level.
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>>2320288
I was playing the game with 8 GB RAM just fine until I very recently upgraded to 16. Basically made very little difference except for load times. If your GPU/CPU are semi-decent you'll run the game without any problems
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>>2321487
Too complicated? It's simpler than EU4, to the point that it is excruciatingly boring to play because there isn't enough enough gameplay to fill the much slower flow of time. The economy is "complex" but is meant to be automated, so you don't even interface with that mechanic at all. The complicated simulation shit is all in the background, requiring no input from you and having little to no impact on what you do.
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>>2320861
The people crying about missions always pirate the game even when Paradox gives them what they want, and the people who actually bought the game liked missions. Appealing to the 4chan crowd is always a retarded business move. You won't get their money either way.
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>>2321813
Playing around with the economy could be complex, but the issue is they pussyfooted around with it too much. There's no real scarcity, there's no real oversupply, there's nothing to really play around except making profitable stuff.
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>>2322319
So we need to:
>Fire Johan and kill the studio
>Put someone competent in his place to tard-wrangle the project
>Revamp most mechanicst in the game
>Rebuild the IU
Sounds about right.
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>>2322607
>And that game is shallower than my backyard pond so it figures
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>>2320599
Stellaris has distant worlds and distant worlds 2 as an alternative. I think it's really an issue of successful audience entrapment.
The people still playing stellaris are deep in dlc sunk cost. Those that have quit saw the writing on the wall long ago and never got entrapped by dlc.
EU5 has a similar issue in that people remember EU4 and were entrapped by it, so a decent portion are not touching EU5 until they see more of what it'll look like down the road.
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>>2335044
I tried distant worlds and it's just too autistic for a more general audience. Casuals that like stellaris won't play it. Also it still has high base price and also has a lot of DLCs so the barrier to entry is just as high.
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>>2320863
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>>2320279
>make (or at least expect) people to spend 6 gorillion dollars on DLCs
>wtf, they don't all instantly want to throw away the old thing and buy into the new thing at day one?
this the just desert that paradox deserves for their DLC treadmill disguised as a game
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https://forum.paradoxplaza.com/forum/threads/europa-universalis-v-has- been-nominated-for-the-swedish-game -awards.1899612/
Can someone with an expendable gmail message Swedish game awards and tell them tinto is spanish?
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>>2335241
>it still has high base price
No games ever reduce their base price anymore because they can just increase the sale instead.
>has a lot of DLCs
Universe is the entire game with all DLC's. Dw2 has 1 major soon to be 2 major dlcs and like 4 race packs. Minute compared to the 30 some dlcs of stellaris most of which nickel and dime core components.
>it's too autistic
It's actually less so than it seems.
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I rage quit and uninstalled after battles stopped working (after spending ages trying to 'fix' them) , one side just auto wins with no losses on either side and the other retreats. I thought it was my mods but it started doing it without any running still.
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>>2321047
>>2321053
Sorry to ask, and it may be a stretch, but do you know of any mods that can help with that? This game treats my PC like a toaster. I have DDR4 ram, and I can’t upgrade ram without upgrading my motherboard and if I’m going to do that, I may as well upgrade my CPU and so here I am………. It’s hard to find a balance between a machine that can run map games and elden ring
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>>2320501
It's one of those games that come with revolutionary ideas to change its own basic gameplay loop, release the game... and then each and every patch is about reverting to status quo, because those ideas turned out to be shit. But because the game was build on them, this makes reverting super-hard and the end result is a complete shitshow
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>>2320279
I've consumed EU5 so far from just watching map time lapses on YouTube, is there just no way to reduce the border gore in this game so far? I figured there'd be some states system like in HOI4, but obviously less flawed than the system in HOI4 since they've had a decade to improve on it, but it looks like the AI is able to draw borders based on tiles and just make nonsense blobs.
>>2321425
>I was playing the game with 8 GB RAM just fine
I've been working with just 16 GB of RAM on my main build for the past 10 years, every time I do a new build it's always 16 GB of RAM and it has never been a bottleneck for anything. I don't meant to tell people to eat the bugs when I say this, and I do agree that current RAM prices in our AIds-infested environment are unacceptable, but I'm seeing all these kids crying they can't do 64 GB RAM gaming computer builds and I really don't understand why they need so much.
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>Play Ottoman campaign
>It is, understandably, very easy
>Play Knights Hospitaller campaign
>Never got a Knights campaign off the ground in EU4
>Extremely easy to do so in EU5
>Own most of the Balkans and Anatolia by mid 1400's
>Economy is in permanent runaway success mode despite me just leaving it on automate and not thinking about it
>Campaign feels absolutely identical to Ottoman campaign other than the start being slower
>Various differences on paper, such as Rise of the Turks situation, Catholic Church IO, etc all amount to literally nothing and don't distinguish these two campaigns at all
There's no fixing this. The foundation of the game is too goddamn boring to ever turn it into something good at this point. They've got all these mechanics like situations and IOs, but none of them actually do anything. Click on them and you get a popup window with a little bit of irrelevant info in it where you can maybe click on one thing that slightly modifies your nation in a way that you'll never notice for a few years. So you just ignore it all and expand like crazy even if you're playing as a OPM like the Knights. Pathetic lack of differentiation between nations.
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>>2348006
in eu4 you stack modifiers so there's a ton of ways to win. Play a shitpoor country like prussia but win with a super strong army, play russia and fight with paper units with 1 million force limit, play austria and win with a hundred subjects, play spain/portugal and throw around big dick colonies, etc
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The game has better playercounts than Vicky 3 ever did and yet that game is still getting updated. And EU5 has a much larger sunk cost than V3 for them to give up when they still have thousands of players.
>>2320288
8GiB RAM has been working fine for me. Make sure you have an NVME drive though. Playing the game on a QLC SATA SSD gave me 5 minute load times and horrible 10 second long stutters when opening some menus. Switching to a TLC NVME drive completely fixed it.
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>>2348529
Currently it averages 2/3s of the playerbase of eu5 which is falling. And eu5 costs a lot more to develop.
And I dont think Johan can fix that decline since he keep fucking around with stuff like armies (making them worse) instead of fixing player favourites like Japan
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>>2353815
Turns out what people want IS blobbing and creating Grobgermanivm, and not micromanaging shit that you can put on auto and praying that you hit some kind of hidden requirement for the decision to convert a culture group. The game being borderline unplayable in the late game due to no Paradox employee ever having played for more than 100 years doesn't help.
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