Thread #2321282
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Just played through the Songs of Conquest campaigns.
Hero progress carries over between missions which is nothing unusual, but also between campaigns when you're fighting the guys you controlled in a previous campaign.
Silverlink still had all of the resource generating Glimmerweave items I stacked on her in the previous campaign.
I imagine you could make things a lot easier/harder in later campaigns depending on how you leveled and itemized your heroes.
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>>2321299
I feel like it has potential as a mechanic to organically scale it to the player.
Potentially a problem with games like SoC & Homm though is that it might actually punish the more casual players who overlevel and autistically grab everything on each map, which is also kinda funny though.
Age of Wonders 2 has it in a way but it doesn't work too well.
There are 3 missions for each spell school, then a final map after them. On the final map you take 1 out of 6 portals, each portal associated with a spell school and you get the best hero you had during those missions. The other 5 are supposed join your opponents, but there seems to be some bugged triggers so they don't all activate until you walk up to them.
You get like one very scary fight, but after that it's too easy.
It's a neat concept, but poorly executed.
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>>2321282
while not /vst/ game, Risk of Rain 2 end boss did almost the same thing in its initial release (steal player's items and use them against him), and people fucking HATED it. Deservedly so. Imagine having fun and then the dev decides to take it away at the end because apparently difficulty > fun. They were wrong, and this gay shit >>2321282 is wrong too
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>>2323007
>a minor flavor thing
playing against your own minmax'd build is the furthest thing from a "minor flavor thing"
a "minor flavor thing" would be the character saying
>huh you seem familiar...
not literally putting your own build against you, you dumb fucking nigger
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>>2323401
Nigga just play the fucking game. It's not an issue at all and if you play some challenge mode on hardest dificulty you can simply unequip the items before finishing the mission.
What the fuck are you crying for?
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>>2333867
I think the only reason I noticed it was because I had specifically stacked 3 of the same item on one hero.
Also it was the final mission of the 4th campaign, so it should've happened a few times before, but their item setups didn't look suspicious to me.
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