Thread #2324745
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>removes features from the game and replaces them with unfinished ones
it's over, isn't it? we will never get a proper city builder with combat
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>>2325116
as of january 21, 2026:
farthest frontier (but only barely)
foundation (it has a different focus than manor lords, but i'd say it's a better game overall)
I think Manor Lords will eventually surpass both of these games, but it isn't there yet.
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>>2324745
>we will never get a proper city builder with combat
*laughs in not zoomie*
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>>2324745
I just started the a new game recently for this patch and I can say the system they have is more solid now
The gay tech tree is gone and replaced with stacking ‘buff’ (still unfinished) but you have more reasons to diversify your economy and buildings, zones for each region
My first town is focusing on meat production since I have deep salt mine for sausages, so I have to keep most of the region as woodlands as it boosts production for pigs
Quite lot of new food types are added too and the demands for higher tier houses also depends on it
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>>2325982
100% my next town is going to be farmlands since it is barely sustainable by importing barley for brewing
Oh, vege gardens are still pretty op,
Fruits seem to be for tier 2 and 3 household since it has meh productivity
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>>2325988
can't wait for them to add mead and cider so we can stock the tavern without needing fertility. also, you can turn your tavern on and off in order to only start using up your ale when you want to upgrade your houses to level 3 and keep stockpiling your ale otherwise
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i hope this game one day lets you build a little burg in the middle of all your shithole manors.
>>2325967
>Farthest Frontier isn't medieval
it clearly is if there are catapults and no gunpowder. it looks to be set around 1400 but it's still set before the Age of Exploration
>Foundation doesn't count
cuz it's not grim enough?
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>settle new region
>raiders immediately zerg rush me
>steal all the wood
>no wood to build a logging camp
>everyone slowly starves to death
maybe the fellows who build the logging camp could knock down a tree or two if there's no timber available
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>>2324745
GREG needs to get rid of the retarded battlefield circle. whats the point of building a castle if the battle not only doesnt take place near it, nor does it really take place in region that is being attacked (???), get your shit together GREG!
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>>2328493
Still too low to constantly pump tools/weapons + helmet + whatever other thing it might be that need iron that I didn't discover yet. Maybe I'm the one with unrealistic expectations. Never tried the barley thingy but that sounds awful.
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>>2328557
Beer is needed to upgrade buggerages to tier 3 and everyone drinks like a fish so you’ll never have enough barley
The hard cap on militia means you’re only going to need 216 helmets max (6x36) plus replacing lost equipment from deaths, and desu I don’t bother armoring my crossbowmen
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>>2328249
yeah it's too glitchy and makes me lose cause the enemy runs away and make the circle move before i realize it. all he has to do is make it so the circle never moves, and it gets put onto the manor if a region has one or it gets put in the middle of the region otherwise. i don't know why he made it so the battle circle appears in a different region than the contested one
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They really need to make trade manageable from the diplomacy map. Clicking back and forth between trading posts is too slow, plus it's too hard to see the flow of goods. Likewise with pack mules; only allowing one mule station to move one good is dumb. If you want to set up barter for one good, you should also set that through the general trade interface and pack mules should just contribute to the total volume of stuff that you can move (whether bartered or traded). I'd also like an option to export to but not import from foreign sources.
Honestly, so much of this shit has been figured out in colony builders that are 10 years old. The only new thing this game really brings to the table (besides nice graphics) is snapping property boundaries to the road.
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>>2324882
>>2328522
Wat yuo of Fackhing sey about Polend cantrey ???? We stonkest cantrey entire world !!!! Show respect or taste Winged Hussar lance !!!!
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>>2329023
I never said anything about JRPGs. You did.
And if a strategy game can't give you even 100 hours, you 're fucked, buddy. Fucking Settlers 2 give you 80 hours on a single playthrough. That game came out around the time your parents were eating crayons in the kindergarten
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>>2329020
>Game sold on nice graphics and building snapping off-grid has only nice graphics and building snapping to offer
Shocking!
But more seriously - why the fuck anyone is still hoping anything is going to be fixed, when basic shit that takes five minutes to tweak in the values is delayed by more than a year?
You already paid, so what's the incentive to serve you? It's not like you are going to ever be a customer again anyway.
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>>2329313
>You already paid, so what's the incentive to serve you?
If you must reduce everything to an economic transaction, then because if i am served, other people will see that i'm served, and they will be incentivized to buy the game? I would think that the dev would want people to play his passion project that he's been working on for years. But maybe you know the slav mindset more than I do...
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>>2329343
I will repeat the question, but this time take my time with it, since you are clearly a slow one:
Since buying games is a one-off deal, what incentive the dev has to keep working on a game that already sold and is way past its marketing cycle or peak sales?
The answer is of course "none".
Especially in the case of a game made by a literal hustler. He already earned 30-35+ million euro on this game. What incentive there is to keep working on it?
>b-but you're materialistic and I have high hopes still
It's a game made by a Pole, created to earn money. One that is effectively abandoned for the past 11 months.
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>>2329409
Are YOU retarded? It seems you are because you're an ESL nigger who can't invert the subject and the verb when you ask a question.
>Since buying games is a one-off deal
It's not a "one-off deal" for the dev and especially not for the publisher. The better they do, the more they sell. He could still sell millions of more copies.
>what incentive the dev has to keep working on a game that already sold and is way past its marketing cycle or peak sales?
Pride? Desire to finish his creation? It's incredibly rare for an indie game to get millions of sales; a normal person would be highly motivated to finish his project. You're an ESL untermensch which is why you think the way you do.
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brothars we must boycot this tranny strawmanning disrespect of to poland game ! for bogg and honnor and osczyzna !!
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>>2329458
The dev is a polish guy
Early threads had obvious russians (due to posting style, language, grammar, and syntax) emotionally opposed to the game. Since then it can be surmised the only people who care enough to post are either people who enjoy the game and have critiques or are the Russians engaging in womanly acts. They also call anyone who likes the game poles because in their "minds" only a handful of people like the game and they are all poles due to nationalistic projection.
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>>2329461
that's weird because i always notice polish names in the development teams for any indie medieval game, but this sperging doesn't exist in those communities. maybe this is a schizo talking to himself like the barney posters
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>>2329577
Big studios are dying because the big publishers have overleveraged them into chasing liveservice money which inevitably fails because the market is too saturated for uninspired corporate money printer #653 to succeed. Blaming DEI is cope because there are games 4chin and the chuds call woke that are massive successes just because they're good games that don't fit in the corpo moneyprinter box.
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>>2329461
The game also had haters because of it's very long development time and scripted trailers that showed little realistic gameplay. Combined with slavic name and a bit of prejudice of lot of people decided to hate it as some sort of EU funds scam project, even when the game was finally released. I think that mostly died out by now though.
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>>2324745
>>removes features from the game and replaces them with unfinished ones
That's a trap early access games fall into sometimes. They just keep remaking the same mechanics over and over again instead of trying to finish everything else.
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>>2329641
Exception doesn't make a rule, never heard of that? Tell me with a straight face that a game like Veilguard has not failed mainly because of the DEI crap but some other issues instead. You're just another disingenuous wokester!
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>>2329461
Except I'm Polish
And this is my first post itt
>>2333086
Fuck off
>>2333945
I do nothing beyond checking on Manor Lords threads from time to time.
You've been warned, you didn't listen and then you made a grifter a millionaire, while his game is exactly what I told you it will be, with the exact "pace" of post-release development I told you
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>>2333900
Veilguard failed because it was a dragon age game a decade after the previous which was middling itself, but further destroyed the franchise with retcons upon retcons distancing itself from the foundational titles.
Of course I never played it because it looked wholly unappealing to me because of those reasons. Inquisition was the most "it's ok" game I've played and I had no faith in EA/bioware being able to do better. And really the only good DA game was origins. DA2 performed abysmally but for some reason nobody cries woke about that one.
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>>2334097
i fucking hate only being able to dismiss my militia in their own region. after a battle in some other region i have to tell every militia to fuck off to their own region separately and i sometimes forget to dismiss them when they eventually get back
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>>2334069
Maybe that's because of DA wasn't woke. Veilguard is definitely woke. The story, dialogues (especially those about pronouns), character design, the whole setting and feel overall. This was the main reason people found that game off-putting, if it were just "retcons" in a generic fantasy world or the sequel being released too late, nobody would care about the game. Instead people actively HATED it for the things you wokesters preach. Enjoy your cope though!
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>>2334336
Anon, you do realize things like the tash shit was lambasted even by the "wokies" as you call them? The game was corporate slop out of touch with everything dragon age. But you're too invested in your culture war to see you're being led around by the people you think you're fighting.
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>>2334323
Daily reminder that we have crafting in games through the whole 10s, simply because literal children playing Minecraft were throwing a tantrum about it not being present in more games. Leading to the most bizzare additions of those mechanics.
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>>2335032
Yeah garbage entertainment is far preferable to the life in your degenerate society. Your only strategy to win is to convince people like like me that your on the "same side" because you're fighting corpo slop and I have no choice than accept your woke propaganda in gaming if I want games to be better. That's not gonna happen - keep the cope though!
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>>2337842
Well said my fellow kekking gentlesir.
We shall await the great DISASTER that is Europa Trannyversalis Five with great excitement, for it cannot be so that it won't come to bring great RUIN to the bowel movement of trannies who will be crying great tears of sadness.
It shall truly be one last great KEK in the face of pozzed Soros Bush. |
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>>2324745
>>2328501
>>2329577
>>2333971
>>2334342
>>2333900
>>2337842
>MFW Soros lefty shills spam their corpo wokefest tranny game
>MFW based anons beat them back with cheeky /vst/ bantz
>MFW lefty troons cannot handle the keks and 41%
HOLD THE BLOODY LINE LADS! KEEP ON KEKKING AT LEFTY SHILLS
KEK KEK KEEEEEK
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>>2339782
>Verily I say unto you, This generation shall not pass, till this update be released.
>Heaven and earth shall pass away, but my blog posts shall not pass away.
>But of that day and hour knoweth no man, no, not the angels of heaven, but my Father only.
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>>2324745
It was over the moment you fell for the people shilling this turd.
>4 years of development
>launches as EA
>makes pointless changes requiring tons of work just to make graphics better while not having a fleshed out game
Reminder that the guy who solo made Banished made that whole game, including WRITING THE ENGINE, in less than 3 years.
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>>2346050
Pros
>z lv allowing for all sort of vertical buildings and layouts, like a 3 floors mega church, with actual benefit for having it big
>can also dig in and hollow out a mountain like DF, living the dwarf life
>semi-simulated water flow, you can build moat, redirecting river, flooding holes to make ponds or lakes
>if you like mega project, building huge ass shit, this is the game with medieval theme
>interesting roles for settlers with some sort of hierarchy
Cons
>lack of flavor like the autistic details you see in DF or rimworld, injury and sickness are also very basic
>barely any events, there are different factions but they are also very similar in raids: guys with brown armors and rusty swords
>barely any interaction between settlers (urgh i saw him eating human flesh, friendship is no more!)
>if you have more than 20 guys the game really struggles
Still, they are adding a lot of new contents though, so these may change for the better in the future
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>>2346341
Nta, but EA is easily the worst thing that happened in the past 15 years or so to the whole industry
Preorders were dumb and build on fake shortage, but you were still ordering a finished product.
EA sells you an idea of a game that not only can change any minute to something completely different, but you are paying someone money to be their beta-tested. Worse yet, they aren't in any way obligated to deliver the game. And it's been loooong proven that EA indie dev games have lower chances of ever entering anything resembling final product than the same indie dev sitting all on their own on the game, for the simple reason that the game already sold and there is no real incentive or point of finishing it. There isn't going to be some second premiere that's going to sell more copies, you only have your EA initial drive.
My favourite examples are the various "prehistoric colony builders". The one that started all the hype, Ancient Cities, spend 5 years in a completely disheveled state of EA. Eventually, when the game became stable, the devs called it a day and made it "1.0". The game is still half-baked and clearly made by someone who has no idea how to even handle UI. The copycats were almost all concepts tossed for 10 bucks on Steam to sell >100 "games". The one and only exception, the game that delivered, wasn't using EA model. Instead, the people behind it simply saw the announcement of Ancient Cities, said "hey, that's cool, we can make ours like this"... and simply sat to work and made the game. 8 months later, they released their finished game, Dawn of Man. And it worked right off the bat, with fully functional and stable game, that just handful of rebalances.
So falling for EA in '16 was already retarded, but falling for it in '26 is fucking delusional.
Name me 5 strategy games that were released through EA, delivered to 1.0 and weren't a complete mess that got simply abandoned in a less obvious way than ghosting people during EA.
I'll wait.
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>>2346919
Someone who fails to see the massive benefits crowdfunding has had over the recent years because of your own inability to be a discerning consumer is not a problem with the existence of crowdfunding.
>b... but what about that colony builder I paid $10 for and only got 60 hours out of?!
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>>2346919
>weren't a complete mess
Mobile goalposts deployed. There is no way to qualify complete messes because your complete mess will be every game even slightly buggy at the time of release.
Also workers and resources, captain of industry, dawn of man are three very fun and good games that were in early access.
Also satisfactory, though it's not strategy.
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>>2347129
>Someone who fails to see the massive benefits crowdfunding
>massive benefits crowdfunding
Yes anon, all those shoveware games that were abandoned once the scam artists got into crowdfunding definitely prove the theory.
Last time a good crowdfunded game came out, it was Wasteland 3. Which was 6 years ago
And everyone was ALREADY expecting a scam by that point.
>>2347148
>Mobile goalposts deployed
Said the guy who decided to preemptively ignore the task and pretend everything is fine.
It isn't. And you know that, so you are trying to deflect the question entirely.
DoM didn't have early access.
You've listed two games. Find three more. Then we can talk
>>2347203
You get semi-random raids generated. In stone age eras those are like 2-3 hungry dudes, but once you're in Iron Age, you can easily expect a group of 50+ raiders, further scaled to your population.
If AI wasn't exploitable, it would be a complete shitshow, since defending against Iron Age raids would be pretty much impossible, as they always slightly outnumber you and come in a single, concentric group, while you can have your population spread. To say nothing about it complicating settling down, as you have to defend yourself and without abusing rivers for that, it's pretty tough.
Not to mention the obvious: you are running a settlement. They are running a warrior party. So hope you have everyone armed with good weapons and take away their tool and resources slot.
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>>2347606
>because of your own inability to be a discerning consumer is not a problem with the existence of crowdfunding.
I have been happy with my selection of early access games and have received more than adequate playtime for the money provided. This makes you seethe
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>>2348238
Typically, by Iron Age, you are going to have a settlement of about 100-120 people. Your very first Iron Age raid is going to be 60-65 raiders. And it will just grow from there on.
If you get your population to about 200 (which is more or less the feasible stable level without some really creative exploits), raids are going to be around 80-100 raiders, depending on how many techs you unlocked.
Keep in mind that 20-30% of your population are children.
Keep in mind that once you are in Iron Age, you are facing dudes in chainmail, with shields and armed with iron and steel weapons. You will pretty much never get to that level of arming your entire population, because by sheer wear and tear, by the time you make yourself 100th chainmail, the first ten will already fall apart due to the raids it had to sustain in the meanwhile and timeflow.
It's actually fun to keep playing this game, if you are into raid defenses. DoM has basically three time-frames where it's fun to play: neolithic, where you have a stable pop of about 50-60 people and it finally starts to resemble a colony builder, the arms race when you try to power through the bronze age and then the defense against raids in iron age, where just properly building for it will take you the same amount of time as reaching that point (amusing regular speed of play)
It's a really neat game that does its own thing pretty well and short of deliberately trying to exploit the AI, it's doing the right balance of cozy and challenge. Give it a try, it's on gog, so it's for free.
>>2348360
So you are saying people are retarded?
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>>2348238
Oh, and while the tech tree is bare bones and simplistic, it really feels like a big progress when you unlock new stuff. Getting bows for your tribe? Fucking sweet. Unlocking actual granary? Fuck yeah. The only downside is that there is no actual random map geneator, so eventually, you learn how to play on each of the 20 maps. But hey, solid 200+ hours of gameplay just for a completionist approach.
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>>2348380
>You are just jelly
Not really. And especially not in terms of gaming - got bunch of modules for TTRPG and an indie board game behind my belt.
I just despise what crowdfunding is doing and how it is exploited, that's all.
If you are paying someone to be his beta-tester, you are being fleeced, plain and simple. And you can enjoy yourself while doing so, I'm not trying to deny that, but you ARE being fleeced.
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>>2348426
And this is beneficial to you economically... how, exactly? You just paid someone do do a job.
Do you go to work to get paid, or to pay your employer to be able to work there?
>>2348427
Hunting points are supposed to be coincidental. You get them, fine, you don't, also fine. Think about it this way - you get the same amount of points for simply surviving through winter as you get for getting 3-5 people killed when facing a mammoth. Is it worth it, especially fro the higher tier? Or is the game telling you to simply move on, when you have to kill 1, 5, 50 and then 100 animals of given type?
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>>2348445
>And this is beneficial to you economically... how, exactly?
Because it enables further development of the thing I enjoy while giving me access to the entertainment it provides me.
>y.. you can't be entertained by a game that isn't 1.0 yet
Yes I can
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>>2348446
>Because it enables further development of the thing I enjoy while giving me access to the entertainment it provides me.
That's your entertainment value. I asked how it's beneficial economically to you.
>y.. you can't be entertained by a game that isn't 1.0 yet
Never said that, so stop trying to put words into my mouth. In fact, I said
>you can enjoy yourself while doing so, I'm not trying to deny that
Are you even bothering to read what is said to you, or you just bored and farm (You)s?
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>>2348462
the early town development tree, things you used to have to spec into (armor, deep mines, orchards, charcoal making+some others I'm forgetting) now you can just build without them. The only thing I've seen fully removed are the food carts which you also needed to spec into that let you spend town wealth to buy food and fuel, which I'm sure no one ever even used.
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>>2348446
Nta, but big part of the reason why modern games, and especially strategies are so poorly made is lack of proper beta testing
Instead, EA and player input is used (at least in theory, but I will return to that)
It's simply cheaper to do it that way, since proper beta testing team is expensive and they spend a fuckload of time work on checking every nook and cranny of your game, while actively trying to break it in every possible way, along with looking out for bugs, errors and what not
But if you rely on players & EA to do this, you are facing a bunch of problems. First of all players aren't professionals and typically aren't trying to break the game - they just want to have fun. Then there is raportability, since most of them won't bother or will give vague hints, rather than actual reports. The few that will report can be then further biased by their experience or attitude toward the game (say, they like specific style of gameplay or faction, so they will skew their reporting toward or because of that). Any introduction of changes or patches will then face backlash of people who were so far enjoying the mechanics, which will muddle the picture (professional team will simply move on with testing the changes). And beta-testers tend to have access to the coding aspect of the game, so they know exactly how things work and what needs to be changed, while players just watch the surface level of things, having only results and guestimate as to the cause. And so on
So in the end of the day, if a game goes through EA, it can get valuable input on stuff like mood, UI, quests, writing and general shape of mechanics or point out what should be added (either to the game or as expansion), but is very likely to fail at actual bug tracking and adjustments to the game outside of the most glaring issues. It is also more likely to keep existing performance unchanged, since beyond "it's slow", they are unlikely to point out the exact element that's eating out the CPU/memory
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>>2348568
... those studios removed their beta testing departments, too.
Why do you think new releases are bug ridden?
We reached the point where for example PDX gives game codes to their game a week before premiere to bunch of streamers and use those as fucking beta-testers, rushing a quick patch for the release date.
So you are basically refusing to acknowledge that your actions - buying unfinished games - leads to general decrease of dev quality. Because idiots like you count in millions.
And then it said millions keep complaining about bad games, but then still buy EA and still preorder... Gee, I wonder what effect it could have if you do the exact same shit non-stop, and expect different results
This clip is 11 yo. You were likely in preschool when this was a well-known thing. Across those 11 years, things only get worse, but hey, congrats, you got your dopamine shot, who cares if the game is shit or never properly fixed (of finished, really).
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>>2348611
Pre-orderering a game from a AAA studio that already has the funding they need to churn out more slop is not the same thing at all as giving money to a small developer creating a niche product you enjoy.
Please keep trying to convince me that Cyberpunk released in a professional state
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>>2339789
>I believe in one kek only begotten son of Sargon and dankest of dank
>For he alone is the dank one
>He alone is the Lord shitposter
>And he alone is seated at the right hand of Sargon in accordance with the scripture
>He will come again in memery to judge the cringe and the based and his kekdom will have no end
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>>2339820
>robbie wannabe is triggered by a fucking manor lords bread
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>>2339866
>MFW Johan and his bloody troon shills try to poison the thread but based anons beat them back with the cheekiest of keks and /vst/ bantz
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