Thread #2325237
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Is it any good?
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>>2325237
I keep coming back to it, it's pretty much one of a kind.
The learning curve is on the steeper side, not insanely so but you do need a brain to play.
But where it really shines is that a lot of the mechanics and gameplay is emergent in that they only appear once you reach higher challenges (prestige levels).
Everything up to viceroy is really just tutorial mode as the settlements usually reach their goal the moment it starts really getting fun with completed supply chains and luxury production.
But once you hit prestige the true depth and possibilities the game has to offer starts showing.
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>>2325237
It's very good. The big 2 downsides, for me, is that my engagement with it is purely difficulty-driven, and now that I've done the last seal and beat P20, I don't want to play it again. And that DLC content, while funny, seems fairly weaker than the base game, which doesn't translate well with the first point: if I want to win in P20, my best bet is to not engage with the DLC biomes.
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>>2325920
yeah at first there wasn't any motivation to increase the difficulty storywise, but they added an overreaching story-arc where you're encouraged to close certain seals, which forces you to build your settlements farther and farther away from the capitol, which automatically increases the difficulty for you.
Another thing I adore about this game are the small visuals and sound effects in the changing seasons. That feeling when the Storm clears and you reach a new Drizzle season.....
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>>2326146
It's kind of a roguelike deckbuilder
There are "checkpoints."
As you progress through stages you get access to more structures that are more specialized and efficient at certain things giving you more options to beat subsequent stages. Sometimes you just don't get the resources you need or the quests don't mesh with what you can do so you have to abandon an outpost and try again.
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>>2326146
yeah your job is to build a small settlement and reach a certain goal, which can be done by different means, then moving on to the next spot and repeat.
Every time you complete a settlement, you receive some resources which you can spend to permanently improve your starting conditions for the next settlements, which allows you to move further and further away from the starting point increasing the difficulty.
Your old settlements get added as trade contacts.
After about 5 to 10 settlements a big storm wipes away all settlements and you start anew in the center capitol (but you keep the improvements and upgrades)
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>>2325237
I like it a lot, while it's not too hard to complete each settlement the deadline to complete the seal pushes you to play better and faster. It is amazing watching people finish P20 maps in y4 or 5.
What I don't like is the citadel meta progression is grindy as fuck, you could of course only play Queen Hands Trial but it's poorly balanced imo for real roguelike gameplay.
The DLCs have also focused on increasing breadth rather than depth, which is understandable given how few people have actually completed a P20 map.
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>>2334929
The 4 original races are all good in a straight forward way. Which is best depends on the map and your blueprints but if I had to pick one I find the strongest most often I'd say Harpies.
Foxes might have the strongest ability of all in reducing event time but their other like qualities are nothing special in my opinion. Frogs can be a bit of bitch to start with since they can't live in shelters and they don't have anything unique that makes up for it. I haven't tried the Bats but as I understand they are the weakest race. Making them happy by killing other villagers is kind of a shitty mechanic.
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>>2325237
No.
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The most impressive thing about the game is for how long you unlock new shit that affects gameplay. My suggestions is to play this game at least until gold seal before even considering buying the dlc.
>>2325528
>learning curve
it's honestly fine. It took me until Viceroy to realize that loosing a few pop during storm isn't the end of the world. The difficulty really only kicks in at Prestige 2 and 5 when storms last twice as long and vils leave twice as fast.
Never even played the dlc's, I heard the new factions make the game even easier.
the building part really is mainly functional. You can get away without building roads.
>>2334929
throughout the game, yeah, but you learn to appreciate the other races more the longer you play.
>>2334964
>event time
that gets eaten up by the fact they have to take breaks more often. I (almost) fucked up events because they took a break after carrying all material to the event spot.
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>>2342484
Do you plan your route to get the maximum of events? Some give you additional ressources for all your future settlements in this cycle, which makes fast victories easier, other give you either seal fragments or additional starting points (or allow you to reach the seal faster, if needed).
Also, if winning on P20 is too slow, you should aim lower difficulties. I beat the final seal by starting the run at P2 (for the longer year), in order to have a lot of settlements that were done quickly (4-5 years each, on average), snaking through the map to collect as much caravan points as possible, to be able to go on the last seal mission with every possible starting bonus I could fit in.
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Fun game. Difficulty is highly customizable on a run by run basis, and the RNG element never leaves you completely fucked, there's always a way to recover even from the worst situations on the highest difficulties. Going high difficulty from day 1 can result in impossible scenarios though since you haven't yet unlocked the high efficiency stuff for shit like the happiness of your guys. It's not really a city builder but you can chill with it and built comfy settlements anyway, though a lot of the decorative stuff is locked behind meta progression and achievements/challenges. The vibe of the game is really unique, I personally love the cartoony but slightly grim artstyle. The DLC races are cool and bring unique stuff into the mix. If you can get the game and the DLCs in a sale bundle it's definitely all worth it. I bought the DLCs full price on launch