Thread #2326883
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prööööööö edition
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first for coolest unit in the game
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>>2326883
>buy a $900 computer to play aoe4 because I felt i was "too late" into aoe2
>actually the game feels like shit to play
>thought it was gonna be easier to learn due to not having to do micro lot of micro shit early like walling in feudal
>turns out instead of walling your base you just die at any rush as a noob
>constantly out of resources despite following build orders
>lack of basic QoL like seeing exclusively how many villagers you have in your entire pop despite being the newer game
>no drop off key
>no "you're about to be housed" sound and the housed sound is barely noticeable
>miss hard aoe2 despite not having that many hours on it
>install again
>have a lot of fun
did I fell hard for a reddit meme of "aoe4 is a lot more casual friendly"? I only play rts pvp exclusively btw
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i hope they buff handcannoneers when the new dlc comes out
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This is the only good AoE2 thread desu
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Clowning the clowner
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PROOOOOOOOOOOOOOOOOO
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>>2332862
Justified in this specifric case, the Mapuches DID steal the Spaniards gimmick, tamed horse relatively quickly and used against them
Also it's not like it was exclusively of them, northamerican plains natives also did extensive horse usage against colonizers
Always remenber horses are already tamed, not really hard for natives with a lot of contact with the wild to easily tame them, and in places with extensive plains, it's a very logical thing to do.
Amazon, Andes and Centeramerica natives were the exception of the horse rule as far as I know
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AoE2 is great, but I went back and played the age of kings campaign for the first time since I was a kid, and holy fuck does the campaign in this game glaze muslims. Muh peaceful, advanced and intelligent muslims being attacked by backwards Christian barbarians!!! Was this really necessary? Id understand portraying both sides as morally grey but it straight up depicts islam as a bringer of knowledge and civilization and Christians as barbarians.
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>>2340507
>Id understand portraying both sides as morally grey
it straight up says that toward the end the saracens start turning into exactly the monsters the christians made them out to be (as a direct result of the violence between them)
but also reynald really was just a freak like that
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AoM just introduced the myth-tech Thorned Walls which allow walls to deal damage to nearby melee units. Like Orc buildings in warcraft 3.
That's the sort of technology I was expecting for the Tupi or another civ (like when people spam Polynesians).
Something that takes a mediocre building they are limited to, and makes it a nasty suprise for people who aren't paying attention.
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>>2340763
>allow walls to deal damage to nearby melee units. Like Orc buildings in warcraft 3.
Nearby melee units or melee units attacking it? Because the first is closer to the demon hunter's immolation than spiked barricades.
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>>2340763
Does it have any visual effects in AoM? It might be the scale of War3, as Age2's buildings are relatively small in comparison, meaning there'd be a LOT more spike-added visual effects, but it is quite clear to players if Spiked Barricades is active
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>>2340507
>>2340570
El cid is the worst. The Muslim imams teach the backwards European priests about religion and science, this is literally how the game describes it. I think western libs mistake the Persian Islamic golden age for all of islam under the arabs. It's literally a warrior cult founded by a warlord that took child brides, their "golden age" was nothing without Persian knowledge.
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>>2341049
>The Muslim imams teach the backwards European priests about religion and science, this is literally how the game describes it.
This actually happened, though. Notice that we use fucking Arabic numerals for math. Arabic alchemists played a big role in setting the foundations for later European alchemists to start inventing something we might recognize as science. I could go on.
>image
Okay, now let’s see the map of battles of Christian conquest, such as the Reconquista and the Northern Crusades and the Saxon wars.
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>>2341225
>Notice that we use fucking Arabic numerals for math. Arabic alchemists played a big role in setting the foundations for later European alchemists to start inventing something we might recognize as science. I could go on.
The Muslims temporarily preserved European knowledge from classical Antiquity, before the inbreeding fucked their gene pool.
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>>2341505
>always was
Learn to spell before attempting to belittle Arab achievements, loathsome subhuman goblino
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>>2341290
Astronomy, Al-geebra, the scientific method, modern medicine, chemistry, optics, etc and etc... were NOT """preserved knowledge"""
Not only judeochristian euroaches belittle Muslim achievements many of them outright stole them and erased the actual innovator from the credits
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>>2341549
Guess they were seething about arabs making progress in all fields while they kept VGH'ing about how Rome was the pinnacle of Europe and they couldn't reach the same level of greatness because "muh barbarians"
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This is the Muisca wonder.
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>>2341049
The spread of Islam brought about the end of the Dark Age in Europe. If Islam had not tried to bring their faith to Europe then Europeans would have remained like Sub-Saharan Africans for another 1000 years.
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should i preorder the DLC? i really want to play as my ancestors, but usually the DLCs are always bugged at launch
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>Black over dark background
>Try to play the first Mapuche mission only to crash to desktop
Lmao
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>Female monks
Lmao
Yeah that checks out
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>>2345517
>he would rather play with a christian/muslim monk that diddles little kids than a qtpie mapuche girl
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Meme potential
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>>2345775
>They send Archers, Conquistadors, Hand Cannoneers, Knights, Long Swordsmen and Spearmen against the player, and may also deploy Battering Rams and Mangonels as the scenario progresses.
Use your settlements and skirmmax, make monks to convert knights and swordsmen, use the enemy units you convert/your own siege to destroy siege
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I love a well executed ram push
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>>2345775
Literally just wall up, spam towers and garrison towers with archers
Make 1 mangonel per chokepoint and you win
Legendary difficulty btw
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why even have this tab if i have to replay the entire level in order to choose anything different
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>>2345788
i dont want to sound like a pedantic asshole -which probably i am anyways and i own it- but im chilean and brown: i bought this DLC to HUMILLIATE the Spanish. So no, im not walling and making towers, i am taking all the villages and killing these assholes.
I will try again tomorrow when im ready for it
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>settlements just use the mining camp sound
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>notice update is out
>read the new civs' tech trees
>muisca - herbalism: makes archers and champi move faster
So the Colombian civ has a unique tech where you use cocaine? Because that's the Colombian herb that makes you faster, right?
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Its up
https://www.youtube.com/watch?v=pXOuiqHY0EE
>>2345959
i dont know why Argentinians clench or even talk about the mapuches so much: every single relevant part of history and war of the Mapuche happened in Chile, every hero was born there, and the spaniards and argentinians never gave a single fuck about them because the VERY few mapuche who crossed the Andes always went for to get pastures for their cattle for a few months before coming back to Chile.
The argentinians only use them to pretend they have some kind of glorious native past or to pretend they had to conquer their absolute empty wasteland nobody gave a fuck about 500 years ago.
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When in doubt just spam gorillon castles lmao
Bolas Riders really hard counter Spanish
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So the champi warrior line is OP (especially the muisca one) but falls off in imp. The blackwood arches are OP but falls off in imp as well. Settlements are strong af.
Also did they nerf the incas just to make the other champi civs more pay to win? The food discount is far weaker than 15% recovered from dead units.
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>>2345941
armor always, get bloodlines absolutely last, giving +20 hp to a unit that already gets like 200 hp is nothing. armor then attack, get husbandry/first attack earlier if against monks and bloodlines absolutely last.
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Tarascan civ Archer/Blacksmith
Can train Arblasts in Castle Age
Harvests from shore fish 50% faster
Outposts give +1 range to ranged units within LoS
UU: Keriti (Plumed Archer but Mayan get Skirmisher UU instead)
Castle UT: Trade Network - Trade Carts and Trade Cogs gain +1 gold for every Blacksmith tech researched
Imperial UT: Infantry Blacksmith Attack upgrades gives 50% Attack bonus to Ranged units
Team Bonus: Towers cost 5 less stone
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Heh.
Feels slightly unsatisfactory.
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Anybody have a list of new factions added to Age of Empires Definitive Edition in the order they were added?
Mostly want to know the ones added between "Chronicles Battle for Greece" and "Chronicles Alexander the Great".
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>>2346210
That would be the 3 Kingdoms, Khitans, and Jurchen
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>>2346608
>actual fort
Nah, that's an inca building, whose expansion ended around the Maule river. The mapache never built anything more complex than their straw longhouses and earthen forts. The tupi castle is a VERY creative interpretation of pic related.
>>2346624
>eating humans gives you wood
Calm down, /d/
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>>2346641
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>finally reach +1100 elo
>proceed to lose 6 games in a row and back into low 1000s
ok you piece of shit garbage game, i get it, i wasnt 1100 worthy and just experienced a matchmaking fluke
does anyone here have any tips to escape 1000 elo hell? I've been here for months
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I still find funny how the new architecture set is the four disparate civs rolled into one, that's economical. Hell, even the new regional guy looks like he belongs to one of the four civs with each upgrade.
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>>2346765
Similar thing with the Africans having mostly Malian architecture but in imperial at least you can see a little bit of Ethiopian architecture. Or how the Asian set has a Shinto gate on the monastery and mostly just looks Japanese. Or this official Burmese preview, pic related, using what to me is clearly the kamakura daibutsu from Japan, representing Amida Buddha who isn't even worshipped by the Burmese. This kinda thing is hell for autists who care about this stuff.
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>>2346758
make vills
clean up your build order
cant really give good advice cuz i dont know what you are doing wrong without a rec and i have very little to work off, just try perfect the basics.
also spent your res quickly and dont over queue units.
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I can tell I will be spamming gorillon towers in this campaign
>>2346769
My god now I remenber the silly idle sword stance of 2handers back in the original version of the game
That and skirmishers always holding their javelins up
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>>2346564
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>>2346856
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>>2346120
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Brutal, was a slog of a mission, once again carried by Blackwood Archers
>>2347361
>play meta or dont play ranked at all
Spoken like a true metaslave, damm the people that dont want to repeat the same thing for the 5439857939th time and try something new
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>>2347403
even hera has opened the fucking techtree in tourneys kek
this is why i dont understand people who want the devs to keep adding civs, theres a shit ton of content already that would take 1000s of hours to experience
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I'm genuinely convined every online space including thread is filled with shills whose only purpose is to generate "hype".
Since the new flag update everyone suddenly wants a viking split.
Before tthe last mestizos everyone started wanting South America. Same with Age of Mythology.
All Viking shit is 99% the same and they don't need a fucking >spleet
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>>2347552
>Read the mapache campaign intros and outros
>It ends with the injun epically defeating le evil spaniard in single combat and razing Santiago, then dying of his injunries after having his revenge for dramatic effect
>In reality, Valdivia was captured and killed (most likely cannibalized) in Tucapel (which is the third scenario). Lautaro never managed to attack Santiago, and the spaniards avenged Valdivia four year later in Mataquito, killing Lautaro right at the start of the battle and turning his head into a decoration for Santiago's plaza.
So this is how the other countries feel when FE makes fanfics out of their history...
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>>2347558
the thing that pisses me off the most is that they could have killed Lautaro after the 4th map at least, and let the 5th one be like the french campaign -where the french wins the war in Joan memory- and make it about how the mapuche beat the spaniards in a decisive battle in 1598 in Curalaba, which caused a domino effect where the spanish lost all his forts at the south of BioBio and were forced to propose a truce to the mapuche and never try to conquer south ever again.
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when people say AoE4 is more palatable for new people interested in MP, what exactly are they saying? what's the actual differences between 2 and 4? does 2 have jank mechanics like brood war? i want to give competitive RTS games a go but i'm deciding between 2 and 4
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>>2347892
Age4 has a newer community, so you're dealing with 5 year veterans instead of 26 Age2 players
But some of the differences is that Age2 is more standardized across the civs, while Age4 plays with a lot of different things to make them more unique (sometimes at a detriment, meaning its harder to learn a new civ)
They both play with much of the same rulesets, just tweaked in different ways: Age4 has 100% accuracy (and tracking) while Age2 has juking. Age4 reduces monk conversions to AOE effects, while Age2 is every monk. Age4 ages up with a unique landmark, Age2 is a research. Age4 has unique units as equivalent replacements, Age2 had them (mostly) from the castle.
Age2's not jank but the pathfinding can always be better. I personally like Age4 MP, but Age2 still is great and an easier entry
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>>2347503
>Swedes weren't a thing during the game's time period.
The Roman historian Tacitus was the first to write about the tribe in his Germania from AD 98, referring to them as the Suiones. Locally, they are possibly first mentioned by the Kylver Stone in the 4th century. Jordanes, in the 6th century, mentions Suehans and Suetidi. These names likely derive from the Proto-Indo-European root *s(w)e, meaning "one's own". Beowulf mentions the Swedes around 1000 A.D.
According to early sources such as the sagas, especially Heimskringla, the Swedes were a powerful tribe whose kings claimed descendence from the god Freyr. During the Viking Age they constituted the basis of the Varangian subset, the Norsemen that travelled eastwards (see Rus' people).
Source:
>https://en.wikipedia.org/wiki/Swedes_(tribe)
A few hundred Swedes famously painted themselves black and invaded Rome at night, and basically took over the Roman Empire. This was written about by Voltaire.
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>>2346120
>Longboat regional naval unit
>Danes retain the Berserk
>Norwegians get the Birkebeiner, a fast moving archer unit
>Swedes get Hirdmen, a heavily armored infantry unit
fuck yeah it's time to SPLEET
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>>2347892
i never played age2 MP and just quit age4 after playing non stop for a year. age4 has more interesting gameplay dynamics due the amount of unique units, building, reseacher, etc, but a MUCH steeper learning curve. something that isnt talked about as much as it should be is the balancing issues. you can go aoe4world.com and look at the win rates for each civ across the leagues and theres a difference of a full 10% between the civs with the highest and lowest win rates. not to mention some civs are MASSIVELY easier to use at a given elo. also im pretty sure relic straight up lets chinks maphack. its a fun game just dont take it to seriously.
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>>2347489
all vikings need is a name change to norse
if swedes/danes/norwegians got added i would much prefer they were based off of the later christian period than have anything to do with the viking era
we already have romans and italians so it would be perfectly fine
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>Use the civ maker to make a custom civ
>Game crashes no matter what
Of course...
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we had a good run
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>>2348066
>look it up
>first news article
>"Asha Sharma, formerly head of development for Microsoft's AI enterprise teams"
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>>2348054
Learning how to play the game has to do with learning how the civ works. And AoE2 is easier to learn how to play a generic game since the civ differences aren't as drastic and a bunch of the weird shit like deer pushing and quickwalling are just efficiency increasers, not the base gameplay mechanics that set civs apart.
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>>2348098
I think the point of the water rework is that fires are water cavalry, hulks are water infantry, and galleys are water archers. That way it's less confusing for people who mostly play land and feels more complete.
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>>2348066
>>2348068
THREE MORE INDIAN CIVS!>>2348089 Damn it! beat me to it
>>2348078
The original site is still in maintenance so I used the fork posted in the other thread
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>>2348104
Why not let Vikings the meso civ of water then? People have been using the excuse not having fires being part of their identity back when it meant being shit on hybrid maps, but now that it literally doesn't matter, they get to lose demos instead.
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>>2348117
I'm not joking anon. It's literally the hardcoded UI.
Same reason the 3K don't have normal trebs. You need 2 buttons to allow for demos (one for demo one for upgrades) and civs with naval unique units don't have enough buttons for everything.
The exception even proves the rule with the Dravidians, who have the space because there is no Elite Therewhatever.
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>Look at the new campaigns online (because I didn't buy the dlc)
>They have the injuns ugly mugs for icons like the 3 chinkdoms campaigns instead of an artifact/miniature like every other campaign
Goddamn it, it's the little things. Please tell me they'll drop that trend.
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>>2348152
>Small walls on your wood/gold/berries
>Pump out scouts or pump out man at arms
>Don't make a range immediately
Champis are not a problem, scouts are miles better than a dark age champi and also better than feudal age champi, man at arms can fight them 1v1. I typically send my military straight to the opponents base because the build is tight and they don't have time to wall up making them very vulnerable at home, don't dive too deep with man at arms until you have numbers to match him, unless you can kill a villager. Countering it is easy
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>Had to 2v1 because buddy is rusty and tired
>Abbasid economy carries anyway
AoE4 is fun sometimes
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as a new player, is it a good idea to practice in skirmishes against the AI before going online? which map or settings should i use to best replicate pvp???
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>>2348289
>i heard this game is super punishing for new players
As long as you know the basics of a build order and are comfortable with your hotkeys you really don't have anything to fear.
There's probably some cheese strats that will catch you by surprise but you'll learn.
pvp in rts games is always intimidating at first but once you take the plunge you'll realize that most people don't take the game that seriously and matches aren't as stressful as you thought they'd be.
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Who's a good youtuber to watch for a let's play of the new campaigns? The only campaign content creator I know is Ornlu and his gameplay is insufferable. I'm not interested in giving any of my money to MS and Cysion
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>>2348489
>The only campaign content creator I know is Ornlu and his gameplay is insufferable. I'm not interested in giving any of my money to MS and Cysion
Again, have you instead considered playing the campaigns yourself? Why do you need to watch someone play them?
It's not like a tournament where you have to be highest level of skill, the campaigns can accomidate 7 year olds (like when I played AoK back in the day)
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I own the DLC, currently playing Lautaro. Campaign is ok, not the best neither the worst. But seriously, i dont understand why pro-players dont even fucking consider playing the campaigns for their youtube content. Its like free clicks and subs for your channel.
Theres literally zero competence in that space besides fucking Ornlu that is charming but fucking suck at gameplay.
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>>2348467
>check ornlu campaign
>first mission is a survive for x minutes slog
>pedro is 80's boomertoon saturday morning cartoon villain tier
>everything you do results in a cringe one liner quip from him you will listen one hundred times be the time you are done
I wouldn't even bother to be fair. Go work on your backlogged anime instead.
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Considering the amount of custom campaigns and mods for all the games and versions of games in this series, and considering the amount of people who mostly play AoE for the single player, it's indeed weird we don't have more youtubers doing this kind of content. How's it just Ornlu?
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>>2348541
alright redid the mission , do not capture the fortress back before Men de sa is back or else his script just get fucked and he dont spawn and durand will just destroy the fortress which might break the script further if thats not what break it
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>>2348572
I doubt it's just him, but it's just that I have been subscribed to him for years and I don't see why I would search for another dude playing the exact same thing. I imagine most of the anons here are the same.
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>>2348377
Yes and most players are banning the new civs, Mapuche and Tupi aren't really a problem, Incas can instant drush, Muisca get cheaper settlements and melee armor so you can't just make scouts to counter them, I have beat Incans with Mayans so I know what I am talking about and yes they do need to be nerfed (in Dark Age).
>>2348549
I don't think the newer campaigns get a lot of views, classics like Joan and Genghis Khan have a lot of views
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>>2348066
PAJEETA! RESUME SUPPORT FOR AGE OF EMPIRES III AND MY GIFT CARD'S CODE IS YOURS!
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>>2348664
I blame this on you, jeet shitposter
You shitposted so much about indians you made this happen
This is all your fault
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>>2348625
I'm in the middle of araiboia right now and I'm finding the huge amounts of enemy units spammed at you to be really tedious.
I can admire the scripting from a technical perspective, but there's a bit too much going on for my tastes.
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>>2348504
>means I'm not buying the fucking DLC you illiterate
Why would you want to spend your precious time on something that isn't worth your money? If the DLC isn't worth buying, then why do you want to watch someone else play it for you on Youtube? What the fuck is going on with you kids?
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I thought there was an achievement for stopping Santiago from being built. Meh, it was fun.
Overall, as a chilean, i hate the story they went. Valdivia should have at least died in the narration after the third scenario or at least the 4th. And the final battle should have been a fight that ended with the spanish asking for a truce, like it happened in real life between 1598-1602 where the mapuche and the spanish army agreed to a common frontier.
Old campaigns sometimes would include ridiculous changes to history, but the endings would be somewhat related to what really happened.
Anyways i rate Lautaro as B+, because Mapuche late game really sucks balls and playing against post imp power units is awful, and the ending of the campaign sucks too.
Also... why the fort is shaped like this?
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I'm honestly surprised at how poorly recieved this DLC was by the community, I just checked the steam store page and it's sitting at 48% Mixed reviews
for context this is the same score Three Kingdoms has
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>>2348782
seeing the reviews most of them are: 1.history is not accurate at all, 2.Is too hard on Legendary or 3.Bugs
2 is complete retarded. Why the fuck are you playing a campaign in Legendary if you dont have skills to do it? and then you go complain on Steam? the fuck is wrong with you
I agree with 1 thought, theres a big difference between taking narrative liberties and straight up chaging history.
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>>2347558
>So this is how the other countries feel when FE makes fanfics out of their history...
Now imagine how it feels to be a Celt
>1.75 actual scenarios
>Fanfic campaign ending
>Relegated to showing up as roadbumps in almost all campaigns appearances outside the Longshanks campaign
>No chance of ever getting an actual campaign, can’t even show up as protagonists in shit like V&V
>Also pure campaign focused DLCs are kill due to V&V despite it being a scenario pack and not a campaign focused DLC
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>>2347521
Same, this scenario is suprinsingly hard
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Well guess I nailed it on the next attempt
>As soon as the game start, get capped ram, fully garrison your starting rams and siege in one direction, move out with your hero and archer units, leave infantry behind
>Engage with your ranged units before sending the rams in, pick off all melee units from outside grey castles, once all melee units are dead, send the rams
>In the meanwhile, make another 2 rams and fully garrison it with your leftover infantry, and siege the defenseless towers scattered thru the map
>Once all towers on your side of the map are captured, converge all your forces and capture one of the western or easter bases, these two have a blacksmith
>Start creating a Diplomat, try to capture the base on the opposite side of the map, start gathering all your army near Iraca
>Go full ranged army, crossbows, slingers, UU, put defensive stance near your diplomat and hero and bunker in until blue allies with you
>Scenario is pretty much won once blue is allied with you. Max out in army, get ballistics, get a few trebs
>Leave half an army in Iraca while you slowly advance and take each bases 1 by 1, do it slowly and take your sweet time, time is in your favour
>Evetually win
It's VERY important you get your Bodkin arrow and archer armor before fighting for blue alliance, tried to do that without upgrades the very first time and I got overrun
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>>2348784
>Why the fuck are you playing a campaign in Legendary if you dont have skills to do it? and then you go complain on Steam? the fuck is wrong with you
People don't like unbeatable games and playing on a lower difficulty means you didn't beat the game.
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>Figured I'd come back to finish all campaigns.
>Check what I have left
>Only HD era slogs with barely any triggers where you 1v3 or 1v4 AI with infinite resources and half of them are elephant civs so enjoy fighting infinite res perfect micro monks
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>intense, even game that lasts 30min
>drop a "GG"
>opponent doesn't
>meme game that lasted 10 minutes and I ended up resigning because I accidentally placed a lumber camp on my forward gold while starving for res
>opponent drops a "GG"
Are people fucking retarded?
>inb4 says the guy who placed a lumber camp on gold xdxdxdxd
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>>2349016
they're not fucking retarded, this is completely normal and expected behavior
>opponent expects to win and doesn't
>seethes and leaves without gg
>opponent expects to win and does
>gloats and drops a gg even though he didn't earn it
people are niggers, when you grow up you'll come to realize this truth
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wtf is wrong with T90s fanbase?
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>>2349156
>That implies you can reach feudal first
I hate this "I suffered a slight inconcenience in dark age so fuck it I quit gg I hope next game goes exactly as my last 10k did" so much.
Just invest 10 wood in palisades ffs.
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I'm baffled how in Immersive mode these new civs ALSO use the basic AoK soundtrack instead of either Conquerors like Inca or the HD soundtrack like the Rajas civs...
Is there any mod to pick one specific soundtrack you'd want instead of the dynamic, immersive, etc bullshit they have on the menus?
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>>2349168
It's not that I dislike the normal AoK soundtrack it's just that it doesn't fit with the new civs at all. They should've gotten the flute-based tracks you hear in the Conquerors OST. If I replace them, I get that music with all other AoK civs and that isn't ideal. I just wanted a toggle to swap soundtracks which I could do once per game no problem.
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>>2349201
>>2349198
It's like I'm back in /int/ c.2012!
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>>2349203
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>>2349258
>I feel like everytime someone throws 30 cavalier at my eco they rekt me
Get ballistics, blacksmith upgrades, get masonry/architecture, ring the town bell
>but when I throw 30 cavalier at someone elses eco they die to TC fire
Get bloodlines, get blacksmith upgrades, enemy is paying attention righting the town bell, make a distraction so you catch him unawares
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>>2349264
Select vills being garissoned individually is better early game when you get raided by 2 archers
town bell is better when you suddenly realise 30 cavaliers just got into that hole in the wall made by your lumberjack
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Brutal
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>>2349317
Unlikely, as I'm getting my ass handed on a silver plate on this mission
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>>2349176
>He just showed how it looks against a 2k player, which to him is basically 1k. Show me it against someone on his level like Lierrey
Watch TheViper play against this strat for the first time here (without knowing anything about it):
https://www.youtube.com/live/aOUr84dXNLE?&t=7098
He really is the GOAT.
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>>2349353
I've lost like 200 elo from people doing this shit against me on ladder. A friend of mine gained 300 elo from doing it.
Plus there seems to be an influx of smurfs on the ladder for some reason. Like 1 in 4 of my games are against very blatant smurfs (under 200 games)
Cant wait to get all my elo back and more once all the people who got boosted doing this shit end up in an elo they cant keep.
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Fun last mission, if a tad disappointingly easy, got it on the very first attempt
Muisca campaign is by far the best campaign of the trio, both storywise and in maps design
Comparing to the Mapuche and Tupi campaigns, which were pretty much nothingburgers
Muisca skirmishers are pretty fun to use, so are Blackwood archers too, Mapuche cavalry felt very underwhelming
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>>2349518
That won't do shit since the fundamental problem is that players don't want to build barracks in dark, and watchers don't want 4 minute games. Also Militia already wins one on one against the 2 main offenders. No idea if the Mapuche survives one on one to be fair but noone is doing this with them anyway.
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>>2349555
The only commonality is being a vague repurposing of the Eagle Warrior weakness for other regional or secondary UU Barracks infantry designed to counter cavalry and/or archers to an extent, but it's not for all of them. Was a little more clear cut with at least moderately faster infantry units until Champi and Temple Guard muddied the dynamic. Nothing from a Castle is shock infantry, so that's a bit more easy to remember even if Ghulams are basically eagles.
So basically what >>2349558 said as the game moves towards making more civs with an obligatory two land unique units each.
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>>2349521
>Also Militia already wins one on one against the 2 main offenders
Wrong since champis can simply run away from the Militia.
Also, dark age Celt movement bonus was incredibly inoffensive compared to this shit
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>>2349596
>Wrong since champis can simply run away from the Militia.
A champi running away is a champi not raiding, aka a waste of resources that makes the drush worthless.
And, again, the main issue is that players hate dark age military and for a good reason, unless you really want AoE2 to become like AoE1, meaning, Age up? For what?
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>>2349612
>meaningless unit classes
Not even close. It's just an easy and quick way to buff infantry. It's just a name issue, unlike in AoE3 where you have cannon that deals 10 damage to units and 1000 to other cannon and cannon that deals 1000 damage to infantry and 10 to anti cannon cannon.
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>>2349616
I would just call it something like "Line Infantry". They are supposed to be your main, relatively tanky, unique barrack unit.
Then you remember Infantry doesn't counter itself and that it's a barracks thing and there, it now makes sense.
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>>2349642
>I would just call it something like "Line Infantry".
Line infantry is a 16th century term, not a medieval one where the game takes place
Shock infantry is a good name, but the game does an atrocious job at explaining these differences and exposing hidden bonuses in a clear and informative way
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Does Grubby have a spec delay or something? I have the exact same elo as him (1442) and I've tried sniping him for three days now. Every time he clicks "Find game" I click at the same time, but I haven't matched up with him a single time. Wtf.
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>>2349602
Dark age is currently the most boring part of the game though. It's 10 minutes every game where you do the exact same thing every time. They can solve this by either:
1. Introducing more dark age military units or,
2. Cutting down the time spent in dark age by increasing the starting villager count to 9.
I'd prefer the second option but at least option 1 is better than the current state.
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>>2349759
>He has anti-degen aura, so you can get close to him
But there's a bunch of other people who have sniped him multiple times. Elvis James, Feel Noided Inc, and that German dude I forgot the name of. They're all in chat and have played him at least three times each.
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>>2349802
Correction. Both will have access to an unit. It's not like getting raided in Dark while you don't even have the wood for a barrack and can't even defend yourself, which is the actual problem here. You start with the barrack already.
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>>2349970
they keep getting both buffed and nerfed i guess so its really hard to say if they are getting better or worse.
And Britons is situational, team arabia since the other flank is forced to play arabia you just win all the archer fights as soon as the +1 range in castle age kicks in. Black forest lategame once they get to longbows + castles + warwolf they are unkillable.
Think the only time they suck are on nomad/water maps and 1v1 open maps.
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>>2350185
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>>2350210
they have high damage specifically to represent the fact that they were using poisoned darts
now that we have poison in the game, why do they still need to be high damage instead of the more accurate poison?
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>>2350589
The amount of games I've seen decided because of:
>"lel who needs loom lmao" into loses 10 vills
>"lel who needs forging lmao" into loses a key early/mid scout fight
>"lel who needs ballistics lmao" into loses an archer fight
is staggering.
Almost as dumb as the time around the time when scorps were buffed and players were trying to survive until imp without making any military but a single mango/scorp depending on matchup.
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>>2350730
i dont think i've ever seen that, unless you mean "they didnt get every single upgrade" in which case yeah. usually if youre going for archers its better to just get fletching and avoid armor (at first) so that you can use those res to maker more military
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>>2350751
I'm judging mainly from the current titan's league and I've seen tons of players just rush 0 armor upgrade knights into blobs of ranged units only to get slaughtered every time. Also they rarely ever get forging before imperial age even when massing melee units.
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>>2350790
>>2350796
https://www.youtube.com/watch?v=M8KomvWTJWU
2nd game here
https://www.youtube.com/watch?v=lhzQIUf-a7U
3rd game here
both with bad responses to eagles, there have been more but I don't really remember which.
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so, after playing the DLC campaigns
what did my fellow AOE2 posters learned about the Mapuche, Muisca and Tupi? did you learn to appreciate their bravery and culture?
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I haven't played the campaigns but watching Ornlu I'm seeing Arariboia referring to his tribe as the Maracajás. According to wikipedia, maracajá means margay (a tipe of wild cat) and is a derogatory term used by their enemies, and they refer to themselves as temininós. Which is the exact same thing that made them change the Iroquois to Haudenosaunee in AoE3, so it's weird to see them make the same mistake again. Except since it's a campaign only thing and not the civ's name this time, I doubt anyone will care to change it.
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>me, 2023: I wish infantry was good!
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>>2351899
So much for the "pandering to the south american market", a better pandering would be making a decent localization like the original, there's shit like both knight and cavalier translated to "knight" while the original were "rider" and "knight", or keep being translated to "fortress" and (I think) arrowslits mention both "fortresses" and "keeps".r/chile lo pierde todo (como de costumbre).
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>>2351899
Reading the reviews, people are complaining about campaign designs. Saying they're just unit spam from an AI with infinite resources. There are some retards complaining that it's too hard on legendary as it should be, and some retards complaining about champi rush even though you can do it with the base Inca civ, but it seems to be mostly about the campaign.
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>>2351919
>just unit spam from an AI with infinite resources
This is bad tho. Very bad in fact. Just like AoM:R where the norse campaign is literally spam Hersir and rally point against the opponent's endless flood giants you literally can see respawn from nowhere in real time after you get to their production buildings after an hour long grind.
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>>2351899
What did people expect, really?
I find the Mapuche campaign kinda annoying, but Tupi was ok, on par with the above average HD ones and Muísca is nice, better than a few DE ones.
Champis need a huge training time increase for the dark age version.
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>>2351944
That's for Skirmish games with a billion map variations.
Campaigns are for scripted missions and challenges, no matter how they're structured.
You still get value from raiding the enemy even when they get free units.
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>>2351899
The game is full of retards now
>Bitch about full res enemy spam on Legendary when most other RTS games do the same but worse for their hardest difficulty
>All discourse is people bitching about people criticizing the game or ranting about eurocentrism
>Updates keep breaking the game for some people and those get ignored
I know it's jeets and sudacas, I can feel it in my blood, they ruin every MP game even worse than balkanoids and vatniks
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>>2351899
just because reddit shills something doesn't mean it necessarily appeals to the general public
I don't care about brown spear chuckers and they'll never be a real civilization, devs need to get their heads out their own asses and start making medieval content for their medieval game instead of adding AoE3 rejects
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>unused garnisson banner imply a viking split into several nord civs
>next pandering is most likely north america with mississippians
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>>2352179
I did, the contrast is funny. Tupis beating Koreans is hilarious. You have a a civ with a mecha dragon that fires a rocket barrage losing a fight against a civ with shirtless dudes wielding wooden clubs. We have more than enough Euros with knights already, they're boring.
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>>2352234
I don't want to play injun's advocate, but at least those guys had actual cities and a candidate for Wonder, unlike the mapache and tupi. Plus they wore armors and shields, instead of being the amazing potato sack squad with stone clubs.
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>>2352179
>Latin American(90% native genes, 10% european)
>Christ is King! We wuz Catholic Conquistadors!
>Latin American(10% native genes, 90% european)
>fuck off back to Europe whitoids!
why are you guys like this?
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>>2352269
>>Latin American(10% native genes, 90% european)
>>fuck off back to Europe whitoids!
By the same reason youy Americans kicked out the brits of your nation and still hold them with disdain to this very day
In Southamerica's case, Spain actively took all the gold and silver they found in this continent and took it away to Spain, effectively stealing the riches of this land for themselves
I dont like the natives, but the colonizers were also terrible.
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>>2352269
I just didnt want the "civs", dude. I literally learned 2 weeks ago that Muiscas were a thing.
Also the catholic church is the reason south america is brown, so it makes complete sense for a brown to worship it.
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>>2352276
Cope, despite the memes about kuruminha, the conquistadors DID actually start practicing ethnic cleansing to open up the possibility of a true, ethnic, spanish conquest. Guess who vowed against it and stopped the whole thing? The catholic church. They still do this shit in modern times. In the 90s argentina (back then it wasnt nearly as brown as today) was going to demolish one of their biggest brown ghettos, but the catholic church prevented it.
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>>2352277
Difference is that steppe nomad peoples are COOL
Attila, Timur, Genghis were all fucking awesome and I'd glady play any campaign as them, whereas I couldnt care less for some rando natives
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>>2352279
Counterpoint:
https://en.wikipedia.org/wiki/Desert_Campaign_(1833%E2%80%931834)
Tho some extend I agree the catholic church is a very cucked institution, we at least dont fucking worship niggers like you Americans do
Argentina is whiter than most of USA and Europe nowadays.
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>>2352282
i'm from uruguay, dude
>Argentina is whiter than most of USA and Europe nowadays.
no it fucking isn't, argentina in the last 30 years probably went through the most brutal replacement of modern times, they were like 80% white in the 80s and now would barely scrap 35%, maybe 45% if you count castizos as "white" (which would be desperate)
the USA has its issues but it's still mostly white, and europe is still overwhelmingly white, you're incredibly delusional if you legitimately believe argentina is whiter
at least the negroes that invade the likes of sweden are tall and full of test so even if they are extremely low IQ they still have a conqueror build, argentina got conquered by brown, retarded, midgets
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>>2343659
As the Tupi wonder they should have used something like pic related, the São Lourenço dos Índios church. It's not big or impressive, but it's the foundation landmark of the city of Niterói, which was founded by Arariboia right after the campaign finished. Since according to the campaign, the Tupi in this game represent the forces that allied themselves with Europeans anyway and not "pure savages", this church is a good representation since it was build by natives and represents their legacy on founding the cities of Rio de Janeiro and Niterói. But I know exactly why they didn't do something like that. They want to portray this DLC as the poor natives in wood huts defending themselves against the evil Europeans, so their wonder can't be a symbol of the alliance between the Portuguese and Tupi, even though the Tupi campaign is exactly about a Christian Tupi who changed his name to Martim Afonso. Their current wonder makes no sense.
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>>2352458
>pretty sure it's the climate and sun exposure
The entire american landmass was brown before europeans arrived, but in protests countries the browns were close to wiped out, while in catholic countries they were integrated.
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>>2352632
if you open r/aoe2 you'll find they're currently arguing the game needs to be more like warcraft 3 with more unit abilities because the Tupi have poison damage
never ever listen to anything those idiots have to say
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>>2352646
>Half-jokingly said the other day that this dlc bloat will reach the point of no return when a vanilla vs dlc civ match would be like pitting a aoe I civ against a warcraft 3 faction
>Leleddit unironically wants that
Bloody hell
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>>2352646
Unfortunately the devs do.
If you:
>criticise DLC/ DE in any way
>state that X was better in AoK/ AoC
>want more European civs
>don't want more shitskin civs or don't want more civs
>think any of the changes nudevs made are unnecessary or trivialise a certain aspect of the game
>complain about anything at all apart from 3K
>want more micro intensive gameplay instead of it being taken away
You will get screeched at, downdooted and ignored + banned
reddit aoe2 is 99% shills, glazers, fanboys, shitskins and actual retards with 15 APM that hate all Yuropoors because 20 retarded spaniards used to run trains on their great grandmama, and the devs use them exclusively to decide what people want
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>>2352773
kino, it also seems to run smoother on mobile now
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>>2353165
the "best civ" stat still works like shit, I have 2 civs with the same amount of matches, but one with like 70% wins and the other with like 55%, the one with 55% appears as "overall best civ" lol
i also have another one with +80% win rate, but that has 10 less matches than the other 2 so maybe that's why, but still, the first case remains
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>>2350589
>pro game
>Dark Age into Archery Range
>2 archers into X skirms
>Castle Age hits
>insta Bodkin for both players: higher scored player gets Xbow/lower scored player get ESkirm
>forward workshop into mangonel
>defensive workshop into mangonel
>???
>gg
Holy FUCK I am glad that we get to see more drushes and infantry all-ins, this shit would be soporific otherwise, especially for Bronze/Silver shitters who clearly know 1 fucking Arabia build order and are afraid of building a dreaded "Stable"
Even worse listening to T90 glazing players for their "perfect micro", which consists of jacking off a group of skirms on top of a hill for 5 minutes straight because skirms counter every single fucking Feudal unit except for skirms
FUCK I hate skirms so fucking much it's unreal
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>>2353345
While all of these things happen we've been seeing a lot of MAAs, scouts, spears, rams, scorpions, monks, tons of unique units and all kinds of ships in addition to all the archery range units.
I've seen pro aoe2 be more standardized than it currently is. It's just the swordsmen line that does NOT see ANY play ever outisde of feudal.
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>>2353434
Scouts and spears and monks have always been the only units that are relevant in Arena for obvious reasons, and I'm happy we see the occasional ram push or a scorp push, but the majority of fedual still plays exactly the same
I remember the days of Huns Wars, and I'm happy with the current meta, but it's undeniable that skirms are way too fucking good now, they literally have no downsides
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>>2353494
>they literally have no downsides
>Barely any attack (can't raid)
>only good vs archers and spears (can't deal with any cav or any other infantry)
>melts to siege
>any micro you can do with them is best done with foot or cav archers
>delays your advance times unlike foot archers
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Teamwork makes the dream work
There's no better feeling than flattening an entire stack of annoying Mangudai and Mamelukes
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>>2354113
What makes me a good Celts main?
If I were a bad Celts main I WOULDNT BE SITTING HERE SHITPOSTING ABOUT IT would I?Demoknight is better than Demoman
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How would you guys feel if future civs reuse certain gimmicks of the post-DE civs (like unique buildings)?
Part of me really dislikes those but the other part of me tells me that if more civs get them, they would feel more ordinary and not as jarring.
Would it be too much to give a civ 2 unique buildings (I was thinking of how pastures and settlements would work toghether for nomadic or semi-nomadic civs)
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>>2354665
As always it is a question of does adding the new mechanic to an old civ make it op, settlements and mule carts are balanced around their civs not being that good, if you wanted more civs to get settlements they would need to be like 150 wood, a normal civ would build about 2 eco buildings for every settlement so 150 wood is still cheap
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Which one of you was this (Fentanyl Floyd)?
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>>2354728
Maybe incas should just not have houses and they need to rely on settlements for all their population needs which might be clunky and slow them down.
Housewalls also not being possible limits their early defense and forces them into palisades early on.
Also dark age chompis need to be created much slower like eagles in feudal.
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>>2354776
That sounds incredibly awful, having to plop down clunky settlements at the start of the game and in lategame for your pop needs
I'd rather see another civ with another gimmicky substitute for houses, but not that
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