Thread #2327352
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Release edition is out!
Who you playan?
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I don't think any mod can fix the agent system or the time system. Seriously, why do devs keep trying to hybridize turn based and real time systems, it's always the worst of both worlds.
I didn't manage to get to space. I had no intention of interacting with the tedious agent system for dozens of hours.
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The servants have most the assteroird belt except for a few of them like Ceres which I have, in turn I have all the good sites on mars+merc. Should I be trying to go and wreck all these servant bases or just leave them be? They can't do anything in earth orbit at all.
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>>2327352
I'm not wasting more time, the game is more boring now that ever.
>>2328524
>The problem is simply he thinks weeks of tedium is compelling gameplay.
That was The Long War gameplay and development, play the same fucking maps again, and again, and again, and again, and with every new version of the mod it got slower, and slower, and slower, and every valid strategy was "patched" away until you had to play exactly like they wanted.
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>>2327352
Now let's wait for mods to unfuck every shit element and rebalance that was introduced over past two years.
Can't wait for non-US strats to be viable once more. Remember when you could just do France, Japan and Singapore and fuck off from Earth post-haste?
Can't wait for streamlined tech tree that doesn't have bazillion useless techs to slow you down (because who needs more expensive techs when you can have more techs instead)
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>>2328524
>accelerated mode
>still takes 40 plus hours to get anything done
and you better hope to not screw up early on because it will take around 10 hours until you notice you have to restart because a decision you made last week... Fun game design.
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>>2328847
>You get a sixth from a midgame tech.
Unit limit is fucking lame. That's why I don't play Total War - you can conquer the whole map but won't be able to deploy more units than when you started with 1 province.
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>3 ayy corvettes/frigates attack my mars station/shipyard.
>defense fleet of around 6 older ships with 3rd gen rails/2nd gen coils and missles plus 3 t2 defense arrays.
>The ayys all have point defense, plasma and a small laser.
>2 of the ayys fly straight into a hail of fire and get overwhelmed pretty easily but take out a couple of my ships.
>the 3rd ducks and weaves, dodges most of the fire and what it doesn't the PD shoots down. wrecks my entire fleet though I fully admit I'm new to the battles and suck badly at them.
Why didn't they all do that? The ayys truly using their maneuverability in combat is a sight.
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>>2329305
>Why didn't they all do that
Maybe the two were meant to draw your fire (or maybe I'm giving the AI too much credit), or they were just a different class that couldn't duck and weave
Kinetics can't really deal with fast and small ships, so I always have some big laser ships on the flanks and in the rear to defend against them
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>>2329304
>no more dumb kazakhstan meta
Which is stupid. The launch infrastructure is still there.
All the extra boost in the US also based on Starlink launches, which should be counted as bonus boost you can get from orgs.
For people who didn't want to make yet another America saves the world from aliens story, they've done exactly that with this rebalancing.
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>>2329591
In what way did they nerf it? I'm certain even in the 2022 start way back when it started with like 0.1 boost and you had to build boost. At least now you get more orgs that give 1 or 2 boost on their own so needing a lot of boost countries early is less necessary.
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>>2329304
>Everyone is stronger
Sort of, but the numbers are all fucked. China has a GDP that's 33% larger than the US now; not even the CCP's own numbers are that extreme. Russia's GDP is also not grounded in reality, with a 2026 GDP that's about 42% larger than it was in 2022. That's just pure bullshit that can't be excused with "oh but it's in a wartime economy," no, not even the Russian Central Bank is making that absurd of a claim. It also doesn't account for the impending stagflation, though TI's simulation is too simple and abstract to model the effects of that.
Meanwhile, every single Western country either got almost no buffs or is in worse shape than 2022. France, UK, and Germany got like 1% GDP growth in the past four years. Taiwan's GDP shrunk somehow. The US saw only a 5% increase to its GDP from 2022 to 2026. It managed to get a buff to boost, but it has absolutely dogshit cohesion now, lower than some countries that are currently in the middle of a civil war. This only incentivizes the player to max out the boost and spoils priorities to extract as much value out of the US as quickly as possible before you let it collapse into the inevitable civil war.
>in before some cunt says "yes but that's realistic for the US :^)"
If the devs wanted to make every strategy for every faction always boil down to "take over China ASAP and screw the rest of the world," they certainly succeeded.
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Game needs some more difficulty. I think nukes need a nerf as people are throwing them around too casually.
I would say that in order to equip a ship with nukes, that the warheads have to be taken from a controlled nation on earth. So say you want to outfit a ship with 6 nuclear missiles then those 6 have to come from a executive controlled nation of earth. If you shoot those 6 nukes and want to rearm then it should cost again another 6 nukes from the stockpiles on earth. I would even go so far as to say they could only be resupplied in the earth-moon system with maybe a small boost cost as well since they have to lunched into space. Maybe even a small chance of an event where you transferring the nukes to a non governmental organization gets leaked to the press and you get an atrocity or public opinion loss.
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>>2330156
I think they ahould abide by the original concept of boost and make spacex type boost org only instead of boosting the US, especially if they're going to nerf kazakhstan because roscosmos is defunct.
The point of the game is seizing control of nations to reinvigorate their space programs with orgs being an off map bonus.
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Just started a new game as the good guys. Time to prevent other bigots and xenophobes from starting a war! No more discriminatory hiring practices and be sensitive to the needs of the marginalised! This playthrough will result in utopia!
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>>2330239
Following the Pretti Good rebellion and civil war to overthrow the fascist orange man, Kiran Banerjee stepped up to restore America. President Banerjee opened many Quality Learing Centres, provided free health care and opened MAID facilities. Those who disagreed with making America equal again were re-educated for alleged speech infringements. Those that were fanatically set in their ways were to seek MAID care. He also started many other programs to restore equality for all by redistributing wealth in USA. Things are looking good for America bros. We are prospering like never before.
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Year is 2053, for a long time the aliens have completely dominated space and the world is mostly Protectorate, Servants or Alien Administration. I've been fast forwarding to watch them end the game but it seems like the Alien Administration is stuck at most 30% world control with no progress. I believe they they're struggling with very high insurrection. Is the AI just too incompetent to finish the game?
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>>2330443
Guess I should have put everything into welfare. Tried a more balanced distribution for 4 years and didn't progress cohesion much.
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>>2330472
Not very.
Sometimes europe becomes a bit of a thunderdome or you have to do some purging around china to get the cp bonuses but it's not what I would call chaotic at all. The AI predominantly focuses on easy to take countries first while the player tends to hone in on the big boys so you're almost always going after different targets.
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>>2330497
The Chuds snatched Canada and Mexio pretty early as they were popular from the start. Fortunately I started off with a banger Diplomat and had 3 persuasion boosting orgs at the beginning so I was able to influence and take over USA. Their time will come.
>>2330524
I find focusing on top 2-3 national priorities works best, otherwise it takes far too long to progress what you need. You can swap these out based on your needs, for example I've currently switched to Mission Control in USA while my probes are on their way to Mars so that I can have enough Mission control for 6 bases there. Also getting a space station up early helps despite what all the youtubers say. 9% boost to welfare (or other priorities) from a single station at the cost of 1 boost maintenance is well worth before you get mines up.
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>>2330443
Comrade Lavrentiy approves
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>>2330587
>>2330610
I was trying to treat priorities as 'realistic' as I could, never liked the whole "planet of hats" thing where a country/planet devotes 100% of it's efforts to just one thing. But the results are really lacking, guess I'll start over.
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>>2330771
You're not using 100% of the nation's efforts though, just 100% of the investment points. You're not the Congress, you're the shadow cabal controlling the Congress through a series of intermediaries. 100% welfare just means you're directing slack capacity towards welfare, there's still budget being allocated to other things.
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One thing i dislike about Terra Invicta is how sometimes you would do something like Investigate Alien Activity mission and it just says something like "The site was investigated" instead of giving you a proper description of what happened. Couldn't afford to write a paragraph?
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can only actual aliens create xenoflora and bases? I haven't seen either for ages and I'd love me a base for some exotics. I've surveilling everywhere the servants are but I can't find any. I haven't had any ayy deliveries in ages either.
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The chuds are running multiple false flag operations to incriminate the aliens wrongly. These messengers of hate must be stopped!! The aliens will deliver us clean energy, climate adjustment, environmental repair, medical research ... there are so many advances they can share with us!
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>>2331259
I never played the protectorate and never understood why they are even in the game, but now I get it. They're a parody faction. I still don't think they belong but I at least understand why thry were added.
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>>2331262
Just looking at his tech quotes, Banerjee goes through a pretty interesting character arc, from bright-eyed idealist to jaded misanthrope.
>"Just imagine, Ifechi, how this world would change if we could mass-manufacture building materials in an instant. Homes built for mere pennies! Irrigation for every village! A brighter, fairer future for all..."
--Kiran Banerjee in the early game
>"I am impressed. That does not happen often. But tell me, what new weapons does this allow for, and when will they be ready? Anything else is of little consequence."
--Kiran Banerjee in the late game
>>2331308
>magically
The Servants are magically immune, but every other faction gets to study a dead alien and figure out how pherocytes work.
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>>2331262
The other factions are similarly satirical except for maybe the Academy and Resistance. I mean Hanse is basically Don Quixote, just constantly spouting random military history facts and making phalanx metaphors and shit while his delusions angle him toward actually triumphing over a spacefaring alien civilization. The Protectorate's view that we probably shouldn't be fist fighting the bear that just walked up to us is at least reasonable, but the irony in their writing is that they're both the most idealistic and least imaginative faction. They want utopia but can't even imagine winning against the ayys. Making the authoritarian surrender fags liberals has aged rather poorly though.
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>>2331804
i think I'm 20 hours and 200 MC usage past the point of reloading; this is the culmination of a lot of long-term previous decisions.
This will probably be recovarable but it'll take a lot of base rebuilding and template applying and power balancing after they cum out all their orbital bombardments and return to the Kuiper Belt shadow tower base in post-coital satisfaction
Gonna take a break from this game for a while. It's great, but it takes quite a bit of mental bandwidth
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>>2331257
Servants have an org to conduct abductions, plant xenoflora and construct bases. Building a base needs a certain amount of succesful abductions having been completed in the area first, just like for ayylmaos.
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>>2331874
Cool, I played and beat my first campaign over a year ago now, and I am working up to doing a second campaign (IDK if I will stick with it) now that there is a full release. I was just curious if I need to change up my gameplan.
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>facing alien fleets 3-5x my fleet power
>engage manually
>thoughtfully assign athena torp targets, put PD picket ships in the middle to cover others in an electron beam phalanx, change target priorities mid-combat
>get abslotuly btfo by alien flankers going loop-de-loop ballet piroutte 360 around my ass
>...
>press autoresolve
>win with zero destroyed ships
lolwut
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>>2331882
>am I doing something something wrong?
Not really. Even with fusion drives large ships still need to pick between good thrust or dV. Only end game superdrives - Protium Converter Torch/Pion Torch break this rule.
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>>2332001
They're 0.5 points towards the pro-alien position on the chart.
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>>2332068
>Aliens are only 3 points into pro-alien
>Humanity first only 2 points into anti-alien
I wonder what it would be like if you reversed some of these values. Like anti-Servants that were very pro-alien but extremely cynical, or anti-alien like Humanity First but super idealist.
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>>2332358
>anti-Servants that were very pro-alien but extremely cynical
that's just the protectorate
the servants are the servants because they believe they can peacefully coexist and heal the hydras or some shit - hence idealists
the protectorates are the protectorates because they don't believe that humanity can't win the war, therefore they seek a conditional surrender - hence cynics
>anti-alien like HF but super idealist
i can't see that happening, closest would be the academy because they want to beat the alien out of the solar system so they can forge an alliance on equal terms
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The alignments are pretty loose overall. Pro/anti alien and idealism/cynicism aren't really true descriptors. The protectorate isn't really pro alien, they just don't think humanity has a chance against them. It's kind of a shame the factions don't have branching paths because some of them would be more interesting if they had different objectives depending on how hard the aliens were winning/losing. Like imagine the protectorate sees victory is a possibility and flips to more of a resistance/HF stance. Or the initiative sees the writing on the wall and sides with the servants for a deal to preserve their own wealth and power in the new world.
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>>2332372
Servants look at this and be like
>i can fix him
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>>2332377
pretty sure in their story events the protectorate expresses interest in alien tech insofar as it can enrich humanity. they basically want to be a satellite state getting residuals from an alien empire. i'm not sure how diplomacy works in the current version of the game but i did find it weird that they weren't immune to the alien hate mechanic on the higher difficulties despite being one of the few factions able to trade with them.
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>>2332381
The Hydra are just lashing out against other species because they're still traumatized by the loss of their homeworld. They need help, and maybe Judith is the one who can help them.
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>>2330749
Restoring the ROC lets you reverse their democracy score, which is probably better than just making the country really big. Like yeah, if you have decades to spare you can gradually invest into government, but by that point you'll already have finished the tech tree.
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captured 7 mars habs before anyone could get to it
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>>2330749
Restoring RoC and it's not even a contest.
China doesn't need more terrain or population. It needs better government score to skyrocket in research and then move on.
PAC is basically a meme state where you can swallow half of the Asia... to make yourself weaker.
>>2332579
>'28
>Barely reached Mars
... okay?
You want a cookie or what?
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>>2332579
A normal person would let AI pick spots and then cheaply steal them from them, making them waste their resources first... but here you are, doing a landgrab that you can't sustain for shit and with close to no boost left
Also
>2028
Congrats, you already lost the run
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>>2332011
Project Valkyrie Core is batshit insane
It's like a Muv Luv mod except it's not actually Muv Luv, but rather a dogshit western "parody"
Surprisingly, it not only changes the game radically, but actually works, and is getting frequent feature updagds
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Once you get to Jupiter its total war, right? Should I completely wipe the servants from the belt before attempting that? I've got a few marine fleets trying but I'm hardly making a dent in them.
Yes it's an accelerated pace game, can't remember the sliders but I'm just about done with the tech tree.
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>>2332824
build more marines
if you're near the end of the tree then every station you build should be energy, money, and MC positive, so you should be building as fast as you can click while the ayys are limited by exotics, you should have been in total war a while ago, just build faster than they can blow them up
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>>2332841
Unobtainium means a material with an impossible combination of physical properties. High strength, ductile yet hard, lightweight, easy to machine yet resistant to wear, low coefficient of thermal expansion, etc. Unobtainable.
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>>2332789
>based on an SV quest
>what the fuck is SV
>oh it's a creative writing forum or some shit
>second result: https://www.reddit.com/r/HobbyDrama/comments/1i6s1xq/sufficient_veloci ty_how_one_transphobic_remark_in/
Fuck that was a great read, highly recommended. These people have unironically formed some kind of leftist bureaucratic cyberhell that they're all fully bought into and treat with the utmost gravity.
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>>2332855
If you don't take the spots everyone else will take them quickly no? My strategy was to send 1 colony with a mine and fission module ready and take the other 6 best spots then build the rest shortly after the first mine goes online
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>>2332888
>/vsg/ retard can't even properly reply to a post, thinking he's still in his hugbox
We have something way fucking better. It's called nylon, kevlar and teflon.
Next thing, you gonna blurt the classic "We don't know how Romans made their cement and it is superior to the modern one". Or go full in and claim "Great Wall of China is the only structure visible from orbit".
You dumb fuck.
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>extort my advisebot councillor for 44k
>pay her 10k to get rid of 'extorted' trait
DUTCH BUSINESSMAN
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>>2332789
>>2332791
Makes me wonder if it would be possible to mod TI to work more like a 4x/Paradox game with actual diplomacy mechanics between the factions. I'd love to see a mod with more focus on the space game, with the factions as established polities spread out across the solar system, and with Earth being just a minor battlefield in the grand scheme of things.
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>>2331106
First time the alien attacks it really is just a small paragraph. You would think the biggest event humanity ever faced would warrant a little bit more than that. It is extraordinarily anti-climatic. IMO should have been a big narrative event with special art and world-wide effects. Same thing for when alien administration forms, alien armies first land on Earth etc
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>>2333383
>Councilor assault seems pointless then
Yeah in one of my earlier games the Servants and Protectorate sniped most of Mars and I spent a good year farming a guy on Earth to make him the perfect space marine leader, built the fastest transport ship I could to get him to Mars, built an FOB with a bunch of barracks on Mars, and then realized that the single ship I had in Mars orbit with a few assault modules could do the same thing but like once per day instead of once per turn.
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>>2333174
>Or to change Earth's geography for a post global warming scenario?
https://steamcommunity.com/sharedfiles/filedetails/?id=2873908596&sear chtext=
Extreme sea level rise scenario, even if it's a shitty anime mod made by a tranny.
>put countries and borders on other planets
https://steamcommunity.com/sharedfiles/filedetails/?id=2873517592&sear chtext=
Solarinvicta had nations on other planets, but it got broken by updates and never got updated.
It is possible.
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>>2333650
it is, but only because you lose half your control points to an event early on, and the earlygame is critical for snowballing
you should absolutely not play them for your first game, try initiative or exodus instead if you want a 'neutral' run
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>>2333650
The only good advice the game gives you is to play your first run as Resistance. Some rule of thumb shit for the current state of the game and for someone playing for the first time:
>You want to eventually take over either USA or China
>If you go USA, get super-USA with Canada and Mexico
>If you go Chink, restore RoC to the mainland eventually (to fix your research) and DO NOT go Pan Asian Combine (it's a trap)
>Early game, kit-bash a space shuttle with some primitive guns and shoot down the aliens on Earth orbit ASAP
>Rush Moon and Mars techs
>Get ONE outpost on Moon, then move toward Mars (this is a newfag friendly advice, anyone with actual experience will just skip Moon)
>ALWAYS focus pips into a single thing, there is almost never a set-up where doing two things at once in a country is useful
>Read online guide which propulsion techs NEVER to develop (waste of time and research)
>Mission Control is eventually the only thing that matters
>Do not build fleet/bases worth more than 30 MC nor fly past Jupiter, unless you are ready
>Saudi/UEA are for spoils to fund your early game
>Useful nations to take-over early on: Singapore (put all pips into Space Program, ignore everything else), France (to prevent AI from building EU), Israel (army + decent everything else), Taiwan (eventually needed for RoC, otherwise Singapore 2.0 with US strategy),
>Building EU requires some grasp of game mechanics, so don't try this on your first play
>If by 3Q2027 you are not established on Mars, your play is fucked, restart, no point going further.
>If by 2032 you aren't having a functional space fleet, ready to attack ayys, your run is fucked
>NEVER LET A SINGLE FACTION FULLY TAKE OVER USA, CHINA, RUSSIA OR INDIA, especially not Servants and Humanity First
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>>2333723
Singapore is a solid spoils nation as well as its so wealthy you can spoil it for a while and then flip it to an auxiliary space center without losing anything.
Likewise ireland for EU plays.
And then you can always take russia or the us, spoil them to the ground and disarm them on your way out into china.
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>>2333650
Don't pick any unnecessary fights, and form a coalition with your axis, this will drastically reduce the amount of micro you have to do. If you want a chill run where you just explore the tech tree, play Protectorate or Servants.
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>>2333650
>>2333723
Also, since I forgot about it:
You can hide the faction techs you don't want to research, so they won't clutter your list (easily 80% of those projects are completely useless resource sinks) and leave you with only the shit you want to use or need, rather than busy work of scrolling through 200+ different shit techs.
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>>2333992
Most of them are just situational and you need to use your brain to figure out what you need at the current point of your game. The flowchart fags play this game in one particular way that other people have devised for them and are under the impression that it's the only way you can play if you want to beat the game, but it isn't. In fact I would recommend avoiding any guides or these threads because they're a cancer to new players, and just playing around and seeing what works and what doesn't.
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>>2333974
No you don't.
China starts with decent boost and will have more by the time you get into it. A couple boost orgs will rocket a china opener to above US levels. And if you to the spoil US into china route you'll have a couple hundred boost banked already. Besides you just don't have the cp cap to go into anything besides china, and when you do you want to go into taiwan.
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>>2328433
Yeah. This is why I'm never going to play the game more than returning for a campaign once in a blue moon. And unfortunately it's never going to get fixed.
To make the gameplay not get in the way they'd first need to get rid of the turns and hero unit action. They could keep the council with the characters to still satisfy their backers, they'd just have to behave as an actual council. All actions would be done through orgs and councilor stats would function primarily to improve the effectiveness of orgs. Actions that aren't discrete (e.g. assassinations, controlling nations, sabotaging facilities) would be continuous toggles. Setting them to do public campaigns for example would basically act like investing in unity, continually pushing opinion towards you over time.
>>2330815
>>2330864
No, you control the entire economy. If you don't invest in something then it will never ever improve.
>>2332789
I was really surprised to see how many actual gameplay changes it made. I wish I'd taken a look at it a lot sooner.
Devs would unironically do better to just put that guy in charge of the game.
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JUCHE SUPERIORITY
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>>2333723
>to prevent AI from building EU
Why would you want to prevent it? Your CP cap gets quite high in the late game, so you'll have a chance to take the super EU as well. And the AI having good countries lets them contribute more to global research.
>NEVER LET A SINGLE FACTION FULLY TAKE OVER USA, CHINA, RUSSIA OR INDIA
This is good advice, but let's be honest they probably will. The trick to forcing an enemy faction out of a really strong position is to assassinate all their councillors, pushing them massively over their CP cap. This gives them a huge penalty to defend against your crackdowns.
This can also happen to you. Don't let your guys get killed, it will cause massive cascading problems for all your operations.
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>>2334272
First of all:
Set of advice for a completely new players, remember?
Meaning EU and trying to kick out AI from it is beyond the scope
>prevent AI from building EU
>Why would you want to prevent it
So you don't have to fucking face AI-controlled EU, you dumb cunt. France+Germany is on par with India. France+Germany+Italy can be a serious fucking issue if you aren't the one controlling it, especially to a newfag
>And the AI having good countries lets them contribute more to global research.
Which you don't want.
Plus what AI does is mismanaging the place, so you end up with global warming going up and also potential nuclear warfare that's build up fast and easy.
None of which is good for you, and especially when new to the game.
>Crackdowns
Nigger, your job is to keep dissent high in all the big nations that you don't control, so it's a perpetual revolution there.
Fuck man, you're new, too.
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>>2333992
>How the hell can I even tell whoch are or aren't trash
I've told you earlier: read online guide which drives never to develop.
Same goes with weapons.
There are like 6 good drives and maybe 10 good weapon system, in highly specific versions, everything else being a MASSIVE filler just to bog down people and force them to fail. Classic ivory tower. This is a game made by genuinely autistic people, so no real surprise here.
Then there is obvious stuff, like "countries I don't plan to form" or "megaprojects in regions I don't control"
And keep in mind that at this point, unless you are playing the official meta, you get fucked by 2030-32 mark.
So: either you're on board with such game and its design, or you are going to get REALLY fucking frustrated by how deliberately obtuse this game is. Give it a single shot with Resistance, play the way you want to play and evaluate that. If you have fun with your run (doubt), then keep playing. If not - the game is only getting worse if you chase the mera.
Ignore everything what >>2333998 said, he clearly didn't touch the game since at least 2Q2024, missing the memo there is just one path now, with minimal deviations for quite a while
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>>2334054
>You should take over Singapore for spoils, dude
>Who cares for the easiest source of boost, better waste pips in China on that
>Trust me, it's all great plan!
But my favourite bit is
>Besides you just don't have the cp cap to go into anything besides china
Must be tough being you, struggling to get past 50 CP
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>>2334281
You have to be retarded. Not only are you hallucinating, it feels like you're giving brutal advice to a new player who's only going to be playing on normal at most. This game is not so complicated as to require these 420 noscope strats on normal.
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>>2334284
>Not only are you hallucinating
Ironic, given your entire post
>Taking over China and pumping .sg for boost is brutal strategy
>Taking over .sg for spoils is a good advice at all
Not my fault Baikonur got shanked and now girl gotta improvise
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>>2334294
Let me repeat this for the second time:
A complete fucking newfag asked for advice.
The LAST thing newfag needs is AI-controlled EU
>b-but you are dumb
As opposed to a faggot who can't grasp the simple memo.
What next? Jumping at me for telling him to grab a first outpost on Moon, despite it being covered as to why?
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>>2334295
What is this nigger speak? Are you ok brownoid?
>>2334296
>implying the AI can even form the EU
And even when they can with like france and the UK they get stuck for years trying to dislodge other factions and consolidate.
>b-but it's a newfag asking
Just because you're a dumb nigger who can't handle it doesn't mean other people are.
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>>2334310
... and calling someone brown means anything at all?
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>>2333992
>80% of the game is just retarded bloat
game would have been better with a streamlined every 100 tech gives you 10% better engine output and every 1000 tech renames the engine and weapons to the upgraded version
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>>2332867
>SV
Man population of that site is bunch of overly sensitive kids over 30, any quest there no matter the setting has high chances of going into identity politics while behaving like it's a normal thing for a puddle of sentient water and a rock to discuss their pronouns
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>>2332119
managed to do it by july 2026 this time
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>>2334280
>there's only one way to play and if you don't do it you're playing wrong and you HAVE to look at my flowchart that someone else made for me because you'll never be able to figure it out on your own!
>h-huh? the person that made it figured it out on their own? s-shut up! stop thinking! you don't get to have fun!
Crabs in a bucket mentality for real. Just because you're too much of a dummy and need other people to beat the game for you doesn't mean you should assume everybody is like this and preempt their fun-having with your bullshit.
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>>2334722
unless they make some serious changes, the former. The meta is set and unless you want to try a slightly different flavor by choosing another faction, none of them play that differently to warrant another play through at regular speed.
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>>2334717
Servant India is definitely the most fitting.
>Academy - East Asia
>Initiative - Russia
>Protectorate - Europe
>Exodus - Middle East
Not sure which for China and America. Resistance and HF can both fit with either.
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>>2334838
nigga america started supporting the allies and the soviets on their own accord through lend lease and volunteer groups before they were whacked by japan, who they embargoed (one of the reasons why they did pearl harbor)
they also started remilitarization sometime before they got pearl harbor'd
mutts were gearing up for war regardless of their claims to "neutrality"
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>>2334274
Yeah, I think fully controlling the globe is also a big ask for a new player. You only have so many agent actions per turn, your agents are not going to be great at their jobs yet, and most large countries need some amount of groundwork before you have any chance of controlling them. Simultaneously piercing the US and China is not the easy route.
>Global research is bad actually
Keeping Earth's tech level low does not help you win against the aliens. Like, this might be decent advice if you're playing as the Servants, since the aliens will eventually win the game if you just keep the humans down long enough, but every other faction needs tech. Even the protectorate has to build its own slave shield, with its own materials. Unless you have an actual plan for what you want to research, its not even that important to try to control which projects get done.
Trying to get control points in every big nation from the start is a good idea in theory, it's just impossible unless you know exactly what you're doing. Trying to minimise global research is actively terrible advice.
>keep dissent high
You're not explaining how to do any of these things. You have a limited number of agents capable of increasing dissent.
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>>2334300
In my game, Humanity First has united the UK, Spain and some other countries into the EU, although the Resistance actually controls 3/5 of its control points. Germany is still independent, held by the Academy. I think they're doing ok. The Protectorate is way too strong, holding both Russia and China, so I hope the Euros can keep the alien threat at bay while I deal with that.
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I hope you guys are nice to your friendly factions
I like gifting them space materials and later some mines if they're doing badly, I build shipyard for HF regularly cause they rarely make it to space
Feels good when they start blowing shit up
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>>2332867
Trannies calling the term 'trap' transphobic seems like a case of confession by projection.
They totally do want to entrap straggots or breeders or whatever the latest slur is for people who aren't deranged faggots into having sex with them, it's just a shame most of them are AGP freaks who will never pass.
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>>2334940
Yeah I never understood the arguments connecting it to the trans panic shit. The anime "draw a girl, call it a boy" usage of the word is about as semantically similar to what they're getting upset about as a beartrap. And clearly it's not that upsetting because they spam the word a million times while discussing it which they'd never do for nigger. It's also very amusing that over half of their moderation team was "trans voices" who would go around baiting arguments with authors about the perceived microaggressions in their stories and then immediately infract them when they defended themselves. I thought the site owner who is an oldfag lawyer was setting up a 200iq play to purge these people in a nonphobic way, just have common sense and they'll automatically implode because they're mentally ill, but unfortunately it seems he cucked out and allowed them to ruin his site in the end.
These are the kinds of people I imagine running the Protectorate btw. Comically ineffective turbo-lefties with no self-esteem running around and making the world a worse place.
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>>2334908
>>Global research is bad actually
Never said that. Reread it:
>And the AI having good countries lets them contribute more to global research.
>Which you don't want.
You don't want others to contribute more than you can, because that means you won't be able to dictate what's researched next. This is fucking vital for newfags to control the research. And if AI controls good research source, it outpaces you in contribution
Easier to learn the ropes if you at least can select research, rather than being at the mercy of AI, even if that might slow down global research. And because only useful shit is being researched, it's still at a good overall pace.
>You're not explaining how to do any of these things.
Single action raises it by 2. If you are lucky, by 3. On a fucking 1-10 scale. What else is there to explain? Definitely easier, faster and more effective than any other approach of desabilising any given place.
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>>2334911
Yeah the AI will at best unite some countries into the EU in the short term, but they're nowhere near a player absorbing country after country while kicking other factions out of the executive to prevent them from withdrawing from the EU.
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>ayy fleet incoming to LEO
>they arrive, make it to a station (my old MEO anti-matter harvester I forgot about before building anti-matter farms in merc orbit) before my slightly slower defense fleet can catch up
>Don't feel like watching them beat up my two layer defense arrays so I autoresolve
>lose and the ayys blow up the station but some ayy ships are damaged.
>they fuck off back to outer planets before my fleet catches up still.
well that was a big load of nothing.
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>>2334733
>In EU you can do a full playthrough in a day if you're fast
what
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>>2338081
I mean, that's the case in any game with effective ranged combat
though the suppression mechanic adds to it, you can really lock down enemies you have a concentrated fire advantage so they can't do anything
And unlike the player, I've never seen the AI use the pinned down free prone movement
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>>2338272
You can't really go beyond hardcoded heuristics unless you're a game like Street Fighter or Dota2 that can actually generate the hypermassive amount of data needed to train a bot. Perhaps in 10-20 years LLMs could make this more accessible but I'm unoptimistic. For what it's worth though the AI in this game is actually coded to use metagaming strategies players have discovered over the years, and it can hold its own on the economy building front for a while.
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>>2335333
>Easier to learn the ropes if you at least can select research, rather than being at the mercy of AI, even if that might slow down global research. And because only useful shit is being researched, it's still at a good overall pace.
How does a hypothetical new player figure out which research is useful? Do you just look up a guide?
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>>2338650
Yeah basically. I still remember when I first started playing this game I saw the ISRU research and thought "oh, well that's obviously important and necessary for colonization" only to find out it was just some worthless ship module that had no impact on anything else.
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>>2327352
4 victors coming to LEO. should i be goncerned?
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>>2339733
>what do these yellow exclamation marks in the menu on the investigate command mean?
sorry forgot pick
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>>2340621
Well if you ever want a good ship drive you need high-end fusion, and the only way any research is getting done beyond the earlygame is if you do it yourself (because you should have marginalised all the other factions into research irrelevance)
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>>2340999
... yes, and?
Like with all the filler options in this game, they are just that - filler. They serve no fucking purpose other than distract clueless idiots.
You want Mars, Mercury, Ceres, MAYBE Venus and if you are missing resources by that point and research, it means you probably rolled poorly on mining sites
Next thing, you gonna ask why there are what? 80 different drives? And only 5 of them are worth researching.
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>>2342566
It resolves sequentially. The guy you assign first resolves first. So if you're trying to control adjacent nations assign the guy in the easier to control nation first so the second guy is more likely to get the neighbor bonus before he resolves.
If you throw AI agents into the mix I have no idea how the game determines in which order they resolve in respect to your own.
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>>2341367
>You want Mars, Mercury, Ceres, MAYBE Venus and if you are missing resources by that point and research, it means you probably rolled poorly on mining sites
They nerfed Mars, particularly in the fissiles department.
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Based
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how is my buddy taking 60 days to go from Mar's moon to Mars
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>>2342846
>spending vast amounts of time, money and minerals to build up a base just so another faction can have it
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>>2342855
just build a small repair station on that moon to repair the ship at, it will be quicker.
They need to add repair ships beyond the repair bay module to maybe at least get 1 engine up, or the ability to dock with and 'tow' ships with disabled engines at severely reduced acceleration and increased fuel economy, but still faster than I guess using RCS thrusters as engines.
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>>2343078
By definition, all illegal immigrants have committed a crime, and since legal immigration turns away those with criminal records, guess which group has more murders, rapists, and child molesters? Even if they were model citizens, they are exploited as underpaid slaves whose very existence here drives down wages, drives up housing costs, and overloads government services, so they still shouldn't be allowed in.
>If memory serves practically the entire administration is implicated in a massive pedophilic sex ring.
All career politicians, most of hollywood, and most musicians are, and all of them should be hung and replaced with people of the country's culture, not alien outsiders Banerjeet.
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>>2343093
>doesn't understand how immigration works
Classic
>guess which group has more murders, rapists, and child molesters?
Natural born citizens
>they are exploited as underpaid slaves whose very existence here drives down wages
Partially true but good luck getting natural born citizens to do that labor without uprooting the entire economy (which might be a good thing)
>drives up housing costs
Investment firms, real estate speculators, and boomers holding onto their investments.
>overloads government services
Red state welfare queens
>and all of them should be hung
The ones involved with epstein or in league with foreign governments sure. But none of that would fix anything because the billionaire oligarchs still control the strings.
But yes it's the poor who are just struggling to get by that are the root of all your troubles and not the oligarchs with a finger in every pot.
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>>2343100
>Criminals can just immigrate.
Illegally sure, but if you have record of crime (especially violent crimes), your immigration is likely to be rejected.
>Natural born citizens
I don't believe that when immigrants are constantly being let off or not reported for their crimes, and even if that isn't true, getting rid of the violent ones is still a good thing.
>But who would pick the crops if not our slaves?
I don't support slavery, except as a suitable punishment for crime. For profit prisons should be abolished too while we're at it.
>Investment firms, real estate speculators, and boomers holding onto their investments.
While despicable, they own a tiny part of the housing market. The real issue is that little new housing is being built due to nimbyism and zoning laws, while the population is being drastically increased with immigrants.
>Red state welfare queens
Because of their blue cities, which happily host tons of illegal immigrants...
>But none of that would fix anything because the billionaire oligarchs still control the strings.
No, but it is a good first step. The politicians that could fix this problem will not, because they allowed themselves to be corrupted and bought. They need to be removed and replaced by people who will bring in laws to limit the influence of big business and political dynasties, like setting limits on political donations/lobbying and term limits.
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>>2343112
Anon the blue cities in red states are the only drivers of economic activity and tax income. Blue states account for a net positive federal tax income while the red states suck it out in the welfare they receive.
So what I gather is we agree on 90% but for you Ice and border patrol terrorizing citizens if not executing them for exercising their rights, while detaining and deporting documented immigrants for following the legally established channels for asylum seekers and prospective citizens is fine because they're icky.
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>>2343119
>Anon the blue cities in red states are the only drivers of economic activity and tax income. Blue states account for a net positive federal tax income while the red states suck it out in the welfare they receive.
States don't pay federal tax, individuals and business do, and it doesn't matter because these federal welfare programs were meant to help American citizens no matter where they live, not illegal immigrants that haven't contributed to these programs and are just a drain on them and the country.
>but for you Ice and border patrol terrorizing citizens if not executing them for exercising their rights,
Deaths from ICE are non-existent except for a few Darwin awards, the rights of whom do not include antagonizing/obstructing/fighting law enforcement. If you don't want to get shot, then maybe don't antagonize and resist officers conducting their legal duties. Just fight it in the court where you are likely to win if the law is on your side.
>while detaining and deporting documented immigrants for following the legally established channels for asylum seekers and prospective citizens is fine because they're icky.
I don't care about "asylum seekers" getting thrown out because that system has been thoroughly abused by people who are not being persecuted. Sucks for the ones who actually need it, but we aren't responsible for them and need to look out for ourselves first.
"Documented immigrants" are also not citizens and can be deported if they committed crimes or if they are considered a threat. Basically any non-citizen who commits a crime or is planning to is being kicked out, and good riddance.
The ones who went through the proper channels that don't commit crimes are welcome to stay, though immigration should still be limited.
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>>2343160
The main problem is the game has a lot of busy work managing agents and orgs. Everyone agrees it would be much better if that part was streamlined or cut out. The overall managing countries, industrializing space, fighting ayyys is pretty good even if it takes a long time.
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>>2343075
No, cops are a much better analogy. There's no faction that says illegal immigrants are too strong to be fought and we need to surrender to them if we are to survive. But cops? A lot of people say exactly that.
You can imagine someone saying that cops and all cop sympathisers need to be shot.
You can imagine someone saying that we must resist the cops, but take care not to lose sight of our values.
You can imagine someone saying that if we genuinely engage the cops in dialogue, we will find a compromise that's acceptable for everyone.
You can imagine someone saying that although the arrival of cops was not anticipated, it's still possible to profit from it.
You can imagine someone saying that he wants to move somewhere where there are no cops.
And you can even imagine someone saying that the cops are unequivocally the good guys, and we should all be helping them.
All the while the cops are conducting abductions, committing terror attacks and building up their battle fleet in the Kuiper belt.
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>>2343691
so you had a game instead of them just rolling smartly over human defenses. Just knock out any space base they find in the early game, don't let them get a foothold. Even a couple small ships watching over the moon and mars would basically cockblock humanity.
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>>2343691
They can't send a full fleet through the wormhole, and any in-solar system buildup would be noticed almost immediately even without them crashlanding on Earth.
The aliens' plan is to turn Humans into pherocyte cattle, and for that they need operatives on Earth. Getting one down there as fast as possible to enthrall important people and institutions, while learning about Human biology to improve the pherocytes, is the right move.
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>>2343998
not modeled in game but they would also take out the communication and GPS satellites. That right there would definitely cripple us, and the kessler syndrome it would cause would hinder us from replacing them as well.
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>>2344002
If they have a bombardment ship parked, they don't even need to do that
GPS and comms don't threaten them so they could just keep them for their own use and not have to pay to replace them once they conquer the planet
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>>2344124
I feel like this is something I figured out and have now forgotten which is very helpful for you. It might be the drive or other components that it takes into consideration. Like maybe the ships have dogshit combat turn or something.
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RIP to the brave crew of the Ceres Expeditionary Force, intercepted just 50 days into their 40 week transfer by an alien death stack from Saturn. Their ships would've been at least two generations out of date by the time they got to Ceres, so I'll take comfort in the fact that I'll now be able to use the freed-up MC for ones with more than 10 mg acceleration.
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>>2344124
dV and engines
Ignore it. In fact, use it to your advantage
Because dV is worth so much, the ayys will always underestimate your ships and you can blow their asses out every time
this is how you're meant to fight the attrition phase
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What do you guys put in your hab slots? Most of my habs follow something like op center, skunkworks, farm, nanofactory, and power, but that still leaves 4-5 slots at tier 2 and 12-13 at tier 3. Until now I've mostly spammed tier 2 labs because it felt the most sensible, but I just read through the costs properly and realized most of them take like 10x the monthly support compared to tier 1 labs while only producing 2x the research.
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>aliens killed all my stations in Earth orbit
>United States is under direct ayy control
It's not looking good
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More hard-SF space combat stuff, I have high hopes for this game
https://store.steampowered.com/app/4388640/Spacefleet_Heat_Death_Prome theus_Demo/