Thread #2327703
I love this game. I like it more then AOE2. Discuss it.
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China expansion should have been a mythologized version of Three Kingdoms, then the AoE2 China expansion should have been a proper Sinosphere thing instead of just Three Kingdoms again.
Look me dead in the eye and tell me you don't think Lu Bu fighting minotaurs and shit would be cool as fuck.
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So who would you like as the 4th egyptian major god and minors?
Atum with Geb and Nut to fill out the Ennead?
Amun with his wife Mut and son Khonsu to have at least one member of the Ogdoad as well as the most important deity of the New Kingdom?
Hathor with the likes of Maat, Seshat (Thot's waifu and daughter) and Khnum to complete the zoo?
Meme picks like Medjed, Khepri, Heqet or Kek just for the fun of it?
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>>2328314
The Winged Dragon of Ra. Bring in some real Egyption mythology.
On a more serious note, any of those could work, but what myth unit and techs would even go with them that isn't filled out by other gods?
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>>2328442
No idea about techs but Egypt is so starved of myth units they'll probably get whatever they can scrape by, or just invent them like in the original (I guess borrowing from the canaanites and mesopotamians is no longer an option if they want to implement them eventually).
That said they still have:
>Apep who by all means should be a god power like Nidhogg (he's a world ending eldritch horror I swear)
>the griffin who is shared with other cultures
>the set beast who is just a skinny weird dog
And Serpopard and Akhekh who, while also weird literally who creatures, are probably the best candidates.
Beyond that there's only funny looking gods that could work as myth units just like Wadjet and Horus (avenger):
>Nekhbet, Wadjet vulture friend
>Bennu, a bird with a cool hat
>Ammit, a chimeric cocodrile who eats souls
>Taweret, a fat hippo woman
>Bes, a funny midget
>Medjed, a japanese meme
>Apis, a nice looking cow
And... Kneph (who the fuck came up with this)
Take your pick. I think Ammit, Nekhbet and serpopard would be the coolest.
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We do have ten new hidden achievements so hopefully we're getting content soon
>>2327709
I'd settle for having Three Kingdoms era Mythical Battles, you could get some scenarios out of that
>Fighting Yellow Turban sorcery
>Stone Sentinel Maze battle
>Red Cliffs with actual god powers
>Chasing Zuo Ci around while he dunks on Cao Cao over and over
Of course you could do plenty of scenarios with other parts of Chinese history/mythos but it could be fun
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>>2328408
More like it's just a shite idea in general. Utterly boring mythology compared to ones we don't have yet like Celts, Mayans and Sumerians. Virtually no-one would even buy the DLC and it would be a waste of time/resources.
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>>2329158
I think most people are enamored with the concept of "judeo-christians fight and conquer all pagans" in whatever form that would have to take to fit with AoM, and that to me does sound like a fun campaign concept even if it doesn't work as a civ
But I'd also prefer Sumerians and Mayansand Hindu, if we're talking civs that will never ever ever happen
>>2329171
Some similarities but they're different enough
A campaign that focused on the hero twins could be a lot of fun, if they can figure out how to make functional Mayan basketball mechanics in the game engine
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New Demeter info dropped
>Demeter, the goddess of harvest and terrain mastery, as a major goddess
>Three new minor gods Pan, Hestia, and Persephone
>New fully voiced Mythical Battle titled Silent Sanctuary, starring Chiron and Orpheus
>New ways to disrupt economies, convert enemies, revive armies, and halt attacks
>New myth units Harpies, Lykaons, Hamadryads, and Sirens
>Demeter gets Wither (nothing grows in an area) and Harpies (picks up units and drops them)
>Pan gets Arcadian Meadow (localised Ceasefire) and Lykaon (disguises as a villager until it attacks)
>Hestia gets Communal Hearth (defense/resource bonuses in an area, converts enemy units) and Hamadryads (disguises as a tree when idle, can steal resources?)
>Persephone gets Underworld Invasion (last 100 killed units resurrect as eidolons, destroys your TCs (Flemish Revolution meets The Sorrow)) and Sirens (lures enemies out of position)
We're also getting Orpheus and Icarus (or Daedalus but he looks kinda young) as heroes, too
Pretty cool
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>>2329171
Not really no. While their myths are different they'd both end with similar mechanics surrounding ritual sacrifices, techs/god powers involving calendars, floods and jaguars, the same feathered serpent as a major god and the same rain god as either major or minor while competing for the same myth units from that region. And all while having almost indistinguishable human units, architecture and aesthetics (if people bitched about china and japan, two distinct civilizations being too similar, imagine that but with two neighboring cultures from the same fucking country)
You'd get more unique stuff out of the various celts (gauls/irish/arthurian), the romans without the greek part or just going for the Incas than the Mayans.
>>2329300
Not even close.
>>2329284
The myth units are kinda meh. Bird woman #1 (ugly), bird woman #2 (pretty), dryads again and werewolves. Their gimmicks might be fun tho
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>>2329464
>romans
Honestly, I dont think the Romans could work. We already got the Atlanteans, who also use Greek mythology with the titans. Romans have bootleg greek gods and a lot of Atlantean units do resemble Romans in some regards. I just don't think they would be an interesting choice.
Celts wold be the obvious pick after Aztecs, I feel. Maybe slavs or Phoenicians?
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>>2329548
I think there are still fun things they could do with Romans. Like yeah if they wanted to be accurate their major gods would have to be the ones they share with the greeks (specially Jupiter and Mars), but they still have their own, somewhat iconic gods that could work too like Quirinus, Janus and Fortuna.
But they could also use the Roman's love of syncretism as a feature, like having foreign minor gods in the mythic era with exclusive human units from those cultures (such as the anatolian Cybele, the gaulish Epona, the ptolemaic Serapis or the persian Mithras) as a way to reflect Roman conquest, expansionism and subsequent religious syncretism. Or they could have the option to worship a minor god from another player, or the ability to adopt a myth unit and few techs from a conquered enemy (by destroying their temple or something).
>a lot of Atlantean units do resemble Romans
Oh right I forgot Atlanteans have a bunch or roman units. Such a mess of a faction.
I still think Romans have a lot of potential though.
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>>2329327
>>2329548
In my opinion the Romans should be the Abrahamic faction. Mostly because incorporating a monotheistic belief system into a game with a polytheistic game format doesn't exactly work.
If anything this should be a mechanic akin to revolutions from AoE3.
Basically you get the standard Roman pantheon and myth units until age 3. On reaching age 4 you are offered 2 choices no matter what initial god you chose.
>Sol Invictus
Acts like your standard minor diety unique myth unit new technologies and minor power nothing too different.
>Chi Rho
Basically an all in faction switch. You lose the access to your previous myth units and those you already have are getting killed with a portion of their faith cost refunded. Your myth powers are getting replaced with a set of new ones. Your titan also gets replaced from a previous land unit to a flying biblically accurate angel unit.
For abilities you'd get:
>Parting the sea
An ability that allows you (for a small faith upkeep) to divide a body of water into two allowing land units to cross it while at the same time preventing sea units from moving between the two.
>Fire and Salt
Every unit killed by this ability turns into a pilar of salt that blocks construction and needs to be removed by workers.
>Bread and Fish
Doubles your stored food.
>Revelations
Less of a single ability and more like a cyclical ability with mapwide debuffs that change each time you recast it. It has 4 debuffs to fit with the 4 horsemen.
For myth units not much different from what you could expect except for one:
>Chi Rho Standard
A support unit that grants additional damage against myth units to surrounding friendly units and grants a small amount of faith for each enemy myth unit killed in its area of effect.
The Campaign would just be a mythologised retelling of Constantine's rise to power.
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>>2330636
I'm not really big on multiplayer myself but all the disguise mechanics make me wonder how the AI will handle things
The werewolves are straight forward enough, they're still units, but will I be able to park a Hamadryad next to a forward settlement without the AI realising something is off?
How "CnC Mirage Tank" can things get?
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>>2330861
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>>2330863
>>2330916
alright, I'll accept it this time
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Do you) think they will revert the Norse eco nerf/ Japan favor buff?
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>>2330303
Those wouldnt be the majors.
Allah *is* Yaweh and Jesus is only Yaweh according to Christians, otherwise he's not even a god. Thats all too recent anyway, after Yaweh's cult dominated the Israelites - Yaweh would be a major, but he'd be there alongside the rest of the pantheon. El and Baal are the other two most obvious candidates to be majors. You could definitely implement Yaweh having a monotheistic cult in some manner though - you could, say, have a 'reverse' god selection on age up where his followers pretend that god isnt a real god but a demon, as they eventually did to the entire rest of the pantheon. Your *opponent* then gets the powers of the god you choose to demonize and in exchange you get some new set of extremely powerful counters to it from Yaweh. Basically, Yaweh wpuld have the most powerful abulities, upgrades and units in the game but its balanced out by also expanding his opponents toolbox to fight him with by essentially doublibg the amount of minor gods they have.
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>>2327703
ok guys hear me out: what about new Titans for each major god as DLC?
Norse: Odin keeps Ymir, Loki gets Fenrir, Thor gets Surtr
Atlantean: Chronos gets himself, Gaia gets herself, Ouranos keeps the og atlantean titan.
Egypt: Ra keeps himself, Isis gets Horus, Seth gets Apophis/Apep
Greek: Zeus gets Prometheus, Hades keeps his pup, Poseidon could get the statue from the campaign
Chinese: Fu Xi keeps the og titan, Nuwa gets Pangu and promote Chiyou as Shennong's titan
dunno who could be for the japanese
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So in the Japanese campaign, the villain tries to trap Amaterasu to block out the sunlight, which apparently works.
But what about Ra then? Or any of the gods that deal with the Sun? Why should it matter if Amaterasu is gone when Ra can also take care of it. Do different Sun gods handle different aspects of it? Does Ra make it move while Amaterasu makes it glow?
What about the seas? There's like, 3 ocean gods in the game. Who actually commands the seas? Do Poseidon and Susano ever fight over this?
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>>2333098
The Sun isn't shining equally on all parts of the world
Bast's Eclipses are probably only fucking over the general area and not everywhere every two minutes
>Do Poseidon and Susano ever fight
That's the point of the game, isn't it
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>>2333020
the game already stablishes the gods are stronger on the regions they're worshipped, outside of that their blessings/powers are weaker
also Kastor's fuck up in the atlantean campaign heavily weakened the Norse, Greek and Egyptian pantheons so much it allowed the Titans to regain their strenght to their prime so it's not strange to think this made other pantheons different from the main 3 get stronger as well
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How hard is micromanaging workers in Age of Mythology? I always hated economy micromanagement, I much prefer the Rise of Nations system where you just assign the worker to a building so you can focus on war. But the appeal of playing a game about pagan mythology is too irresistible to me, so I feel like I must buy this game.
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>>2334698
You'll be happy to know that Retold has a new system where you can assign a percentage of villagers to gather resources automatically
I switched it off almost immediately but it might work for you, though for some civs you'll still need to pay attention to favour generation (Norse get theirs through combat, meanwhile Egyptians get theirs through build-and-forget monuments)
But in general it's not so bad if you compared it to AoE2
In AoM:
>Farms don't require reseeding
>Caravans can gather gold from your own TCs
>Atlantean villagers don't need dropoffs for any resources
>Economic god powers are better now that you can cast them over and over (Plenty Vaults for infinite resources, Dwarven Mines for gold, etc.,)
>Both Asian civs have techs for infinite trees
There's a lot of variety in the macro alone, it's worth playing around with
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I've been an OG-exclusive fag for a really long time (played the original since launch pretty much and have been carrying around an .iso of Gold edition + patches on an USB stick for over a decade at this point) but I got Retold during the winter sales because I wanted to try it out even if a lot of what I've seen wasn't that appealing. I'll be listing every good or bad change I can think of.
Good:
>No titans mode
>More zoom levels
>Water myth units available for all (although it feels kind of lame and I would've just made universal water heroes instead)
>New Norse Gods and units
>Japan (don't really like Japanese aesthetics but they have neat designs, though I've heard they're OP in MP and I already assumed that while playing them in their campaign)
>New hydra design
Meh:
>Chinese (can't tell their units apart and their campaign blows)
>Random level redesigns to the original campaign
>No blonde Atlanteans
>Lighting changes (some of it looks great, some of it looks awful and I can't see shit because of it)
>Less saturated look overall with no option to change that
>Reusable God powers (maybe MP people asked for it for a long time)
Wtf:
>Heavy hoplite helmet (now it's just like the Champion but grey, lame and we don't get the iconic one anywhere else)
>Atalanta and Hyppolita swapping places (balance probably)
>Gaia redesign
>Most new God portraits (why do they all have glowing eyes and lighting coming out of their asses)
>Flanderized Ajax in Chinese campaign (he gets better in the Japanese one)
>New voice lines for existing civs kinda crap
>Those shitty VN portraits in cutscenes I disabled instantly
>The villager autoassign thing (thankfully you can just not use it)
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>>2336024
Forgot to mention Hathor and horned vikings, both go into meh changes because Crocodileman is cooler but outright replacing Gods feels like revisionism better fit for a sequel and idk why they would make random human units less historical
Biggest pet peeve is how the less saturated colours, new lighting and random misc clutter on the maps hurt readability and I can't overstate how much I hate the glowy shit (like in new Gods portraits or those Chinese campaign pillars). One time I turned off all of the random vegetation and got very confused in Fall of the Trident mission 3 as I tried to build a wall and couldn't in some random places, turns out those have random bushes normally so thank you for the jank.
Anyway, devs seem to be getting better at actually making new content so hopefully Demeter and Aztecs keep the Japan level of quality rather than launch/ China one (which feels subpar)
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now that the dust has settled, what's the consensus on Heavenly Spear?
I really love the Japanese, they quickly became my favourites
other than the finnicky shrine building favor generation they're perfect, I love their myth units I love their human units I love their god powers and I love their aesthetic in general
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>>2336024
DESU I like the Chinese. While their human units aren't too interesting design-wise, I like the way they gain favor as it does slightly change up how they build bases, and the Koufu is an interesting addition to how their peasants work. Makes the eco more unique.
>>2336090
The campaign was fun, even if the story was nothing special. I wish it had more interactions with the other factions. The gameplay for the japs is pretty cool. Their gods and myth units are flavorful and I do like the samurais, even if they are a bit too "modern" compared to the rest of the faction's units. I really love the way they gather favor.
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>>2336029
I am still kinda annoyed they renamed the ulfsark with berserk for no reason
this unit which either run alone scouting the map alone or locks shield to act as infantry and you decided to change its name ulfsark (ulf = wolf) to berserk (ber = bear)
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>>2336070
The citizens
>>2336095
To be fair, I like the Chinese overall, but they are easily my least favorite pantheon so far and I consider them to have the most flaws design wise.
Both their human units and myth units feel samey in terms of appearance and between the favor generation, pioneers and Kuafu they feel like Temu Atlanteans somewhat.
>>2336090
I'd rank it above Titans (controversial, I know). I like the Atlanteans a lot more in terms of everything but the Japanese campaign is straight up better and their design is solid enough even for an anti-weeb like me. My only criticism is that they still feel conceptually too modern and I have to suspend my disbelief a lot when I see Samurais next to Hoplites.
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>>2336106
>My only criticism is that they still feel conceptually too modern and I have to suspend my disbelief a lot when I see Samurais next to Hoplites
The Norse units were already pulled heavily from the Viking Age which was contemporary with the samurai. Huskarls actually showed up a few centuries later than samurai first did.
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>>2336110
I am afraid I am not that familiar with Japanese armor and can't date the in-game one (if it's fully based on historical armor). I know the Norse are anachronistic but due to their "low tech" aesthetic they fit a tiny bit better than any contemporary "civilized" nation would.
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>>2336112
>she is just a servant of Amaterasu
really?
because she's only available to Susanoo and Tsukuyomi, Amaterasu completely misses out on her
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>>2336110
>which was contemporary with the samurai.
No, it was not.
AoMR Japanese feature samurai as people know them. That is 16th-17th century guys, buildings and arms.
The "samurai" who existed during the Viking Age would not be recognized as samurai neither by you or any general player.
It's more or less like saying knights existed during the Roman Republic. They did... technically... as the nobility paid for better armor and posts as cavalry and they were called "the noble cavalry" in Latin just like knights would centuries later.
But surely you understand claiming knights are Roman ergo Roman Republic fits shoulder-to-shouler with the soldiers of the Hundred Years War is not acceptable.
We're talking about the military mandarins of 5th and 6th rank under the Tang Dynasty's Imperial Law... Ritsuryou. Guys who wore light red or dark green clothes as the sign of their position and strove to look like this, straying from it only if they couldn't afford or source the correct shit for their post:
These dudes are the samurai contemporary to the Viking Age and have nothing to do with AoMR's Japanese.
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>>2336139
Not much, Aztecs are just like the Norse for me.
Anachronistic, but low tech enough to not make it as jarring.
Basically I use Atlanteans as the bar by which I judge civs and if they fit or not. If their human units have armor that looks more advanced or if their architecture is way more complex it's going to be jarring to me.
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>>2336173
norse do at least gesture a little bit towards representing bronze/iron age scandinavia rather than medieval vikings (even if they don’t commit to it and it’s mostly in flavor text)
the japanese still bug me. they should be using straight-edged swords instead of katana, at the least.
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>Defeat 600 enemy units
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DLC tomorrow
how we feeling Demeterbros?
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>>2337512
I bought it because I'm an autistic retard who plays this shit almost every week so it's worth it for me, but if you're thinking of just picking it up once and dropping then it might not be worth it
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>>2336090
I'm autistically bothered by a few things desu, like generic heroes instead of named ones like the greeks, buddhist shit (Hachiman, asuras) in an otherwise pure shinto pantheon and Sengoku japan again (seemingly just to have samurai and ninjas in the game) instead of Jomon-Heian where the myths take place (also contemporary to the other civs).
I don't get why they went full historical accuracy with China sticking to a Han dynasty source rather than the far more well known ones from the Ming dynasty only to immediatly go back to rule of cool mash-up with Japan. Like, samurai didn't even worship most of these shinto dudes outside of maybe Inari and Amaterasu, instead they were all over Bishamonten which is nowhere to be seen.
They really need to decide if they want to stick to the sources like with the chinese or norse (for the most part) or go full pop culture like the egyptians and atlanteans.
>>2337487
Damn bitch looks like she hasn't skipped a single Olympic game.
No but seriously her art is off, as in her neck is off center.
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>>2337593
>buddhist shit (Hachiman, asuras)
Miko, Izanagi and Izanami, Raijin, battle of Susanoo and Orochi, temples, torii gates, Nihon Shoki and Kojiki (the books themselves are Buddhist scriptures, though the contents are thoroughly Taoist, go figure), any form of worship by non-Imperial family, etc.
Hachiman is actually a genuine local diety, he was simply introduced by a Buddhist emperor to fuck over what little OG cultists from Iga still existed in his time.
Remember that Shintoism is Tao-Buddhism with a lick of Christianity. There is absolutely fuck all pre-Buddhist shit left in it.
Ryukyuan religion serves as the sanity check for any people with delusions about its origin. Ryukyuans didn't adopt religion from mainland until Ming dynasty so if you're looking for the religion of pre-literate Japanese, it has to have a systematic parallel in their rites and culture.
And there's absolutely fuck all. Like a literal zero overlap with anything in Kojiki or Shoki.
So yeah, the next time you wonder how come Shinto has a serpent slayer story in Orochi that is exactly like the Indo-European ones (and we have long ago proven Indo-Europeans themselves got the story from an Afro-Asiatic source)... it's because it's the exact story. The whole thing is just their retelling of the Buddhist story that traveled to them via India, for instance.
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>>2337593
I prefer generic heroes over the Greek system, dealing with enemy myth units as the Greeks is such a pain when you only have 4 dedicated anti-myth heroes max
that said I think the Chinese having a named hero unique to each major god that you can supplement with generic heroes is the best approach
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>>2337636
There's a pretty big gap between "it's hard to separate japanese indigenous religion from its buddhist influence after thousand years of syncretism" and "let's put this dude that never shows up in the stories the others are involved in, as his full Bodhisattva self, sitting on a lotus with his halo of enlightenment while wearing his buddhist monk garb and holding his buddhist staff and prayer beads, all while Amaterasu is dressed like a Yamatai shaman queen and Okuni is full jomon." It's jarring, like putting a statue of ptolemaic Serapis next to the flat reliefs of old egyptian gods and calling them the same. Or like having the goddess Brigid dressed as Saint Brigid because they both were syncretized in folk cult and everything we know about pagan legends comes from the christian monks that wrote it down anyway.
At that point why not just put big names like Bishamoten, Enma and the seven gods of luck instead of minor shinto kami?
What bothers me is that a buddhist god was not needed when they still had Izanagi/nami, Ninigi, Konohana, Kushinada, etc. available. Same with indian Asuras who are present in multiple asian countries when they still had locals like the nue, the yama-uba, the yuki-onna, the bake-danuki and so on to pick from. So again I don't get why they overcorrected with China to the point of removing famous JttW deities like Chang'e and Xi Wangmu who are still old as dirt, just to do this salad with Japan.
>>2337669
They could have kept mikos and some other as generics and give us Abe no Seimei and Tomoe Gozen as unique instead of name droping them. It feels like a waste when they have so many unique heroes. Imagine if they were to do the same in the future with the celts, and we get "irish spearman hero" instead of CuChu or Finn McCool.
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>>2337823
>"it's hard to separate japanese indigenous religion from its buddhist influence after thousand years of syncretism" and "let's put this dude that never shows up in the stories the others are involved in, as his full Bodhisattva self, sitting on a lotus with his halo of enlightenment while wearing his buddhist monk garb and holding his buddhist staff and prayer beads, all while Amaterasu is dressed like a Yamatai shaman queen and Okuni is full jomon."
It's just a nod to his involvement with Buddhism.
Again, I think you missed this important part, Hachiman is a legitimate diety from Kyushu. He has no Buddhist origin.
Unlike Izanagi and Izanami. Those are male (-ki) and female (-mi) avatars of Iśana hidden behind modern Japanese sound changes.
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>>2337823
>Imagine if they were to do the same in the future with the celts, and we get "irish spearman hero" instead of CuChu or Finn McCool.
Celts will have warrior lodges that you dedicate to specific heroes in order to increase the stats of your Irish Spearman Heroes in particular directions. Screenshot this post.
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New achievement details are in
Mostly just Mythical Battle achievements, though this does give us the Hamadryad's ability name and a mechanic where you put herdables into a temple, probably similar to what we've gotten in AoE2 with Gurjaras (and every faction in Galactic Battlegrounds)
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>may convert defeated enemy units into gold mines
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Heroes are Orpheus (buffs units to be more effective against myth units), Iolaus, Icarus (flying) and King Midas (turns people into gold mines)
>>2339011
We had the exact same thought at the same time
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>>2339016
Wait a minute... why the fuck is Demeter a major god on the level of Zeus, Poseidon and Hades? This is DEI work at its finest... if anything, Hera (the goddess, not the shitskin) should get her own faction, not fucking Demeter whose greatest achievement was birthing Hades' wife
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Iolaus
>>2339030
Being in charge of the seasons is a pretty important job
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>>2339051
The Cyclops, Shade and Manticore I transmuted were worth 500 each, but maybe non-myth units have different values
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>>2339030
>nearly wipes out humanity
>forces zeus to go back on his decision
>central to the eleusinian mysteries
>in charge of the cycle of life and death
it would have been neat to get hera as a major god and let her have zeus as a minor god in the mythic age
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>>2339016
>>2339036
>Iolaus
Why this literally who instead of gigachad Diomedes, univerally beloved Hector or argonaut Asclepius who would fit Demeter the best?
Is it cause he's gay and they want representation? I can't think of any other reason for picking him.
>>2339030
Yeah by all means it should have been Hera but they missed the chance to had her replaced with someone else when they did so with Hathor.
While pretty irrelevant in the myths, Demeter was the next obvious candidate as she was not in the game and is perfect for an obvious economic playstyle in a combo with Hestia who was also missing. I guess her feud with Hades gives her enough reason to go to war.
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>>2339036
it's bad enough he has the same haircut as Fred in Scooby-Doo 2, after witnessing his depiction in total war where he's a schizoid cult leader trying to burn down civilization I really can't take this dude seriously
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is it just me or is pan>hestia>persephone kind of not a great combo? it doesn't feel like you have any real power units and while meadow+hearth is kinda funny if you're at the point where you can spam it you would probably be better off just spamming strong myth units
>>2339427
yeah
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I think going Pan -> Hestia -> Hephaestus might actually be the play here
strong defense and econ all around with the option to shit out Colossi and Mythic
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>>2337846
>It's just a nod to his involvement with Buddhism.
>Again, I think you missed this important part, Hachiman is a legitimate diety from Kyushu. He has no Buddhist origin.
>Unlike Izanagi and Izanami. Those are male (-ki) and female (-mi) avatars of Iśana hidden behind modern Japanese sound changes.
That is wrong. Izanagi, Izanami are very clearly gods of the Yayoi people, you literally dont even know basic myths about the Conquest of the Land. If you read it you would know this. It could not be more obvious.
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>>2339805
Ok, but why make Persephone exclusive to Demeter then?
Overall the new units feel janky to me.
I guess the intended playstyle is to rush some forward eco with werewolves and dryads and later on harass the enemy eco with Sirens and Harpies while a decent but somewhat mediocre human army snowballs through the other base.
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>>2339915
>4th god
from the major titans Pontus is the only one remaining, even tho there's nothing much about him other than being the personification of the sea. unless they do a Cheeky and upgrade Prometheus to major god (since, patron Titan of mankind and all that)
the minor titans to fill the tree seem a little harder since there's a lot of variety, but I'd go with something like:
Classic: Oceanus <> Styx
Heroic: Theia <> Perses
Mythic: Hekate <> Selene
god powers are the hardest, and unique myth units are kinda nearly spent
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>>2339905
Yes, I know.
I was asking why not make Persephone replace Artemis for Hades and give Artemis to Demeter instead of Hephaestus.
Idk how many people choose Hephaestus as Hades right now since Artemis seems to be the obvious pick for me, but making this change will give both Demeter and Hades an actual choice rather than picking only one god 99% of the time
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>>2339977
I don't play Hades often, but it's 50/50 on whether I go Artemis or Hephaestus, just all depending on the match up. Archer tech and earthquake if I wanna strengthen my army further and am actively trying to end the game quickly, and Hades eco tech is decenty strong, with the cheaper armoury & plenty vault boosting that even more.
Honestly looking at Persephone, outside Underworld Invasion, nothing really works there for Hades. Replacing either Artemis or Hephaestus with Persephone would feel like a massive nerf for Hades. Granted she's only really been out for a day, and people are still figuring out Demeter as a whole, so maybe there could have been something there, who knows.
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>>2339975
But I don't want to play as Pontus
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>>2340116
I can think of a few strats.
Using sirens to pull cav away from archers/ pull enemy army into archer fire.
Using dead units to boost archer rof and revive them with Persephone's GP while keeping control of sentinel'd settlements.
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>>2340143
I genuinely don't get that crashout
Pontus was genuinely one of the most interesting factions in R2, they had an excellent roster that combined Greek style pikemen with excellent cavalry and chariotry and good ranged infantry choices, and their start location with greeks and romans to the west, scythians to the north and seleucids and persians to the east meant you always fought a good variety of factions
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>>2340790
Because Antigabros wanted elephants, phalanx, and companion cavalry on day 1 instead of 1 month later (they were afraid it was going to be 3 years later)
It's like Byzanbozos whining about more content in Paradox games
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>>2337593
yeah, it would've been neat, but limited due to how little archeological evidence remains
giving a call out to emishi as japanese horse archers would've been a swell bit about that early history that people don't know about, even when it's also rare to learn that the samurai were horse archers (to counter the emishi) before swordsmen
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To return to the previous discussion about Rome, perhaps it could be a good idea to go with the theme of the Deification of Caesars?
So you'd get Caesar Augustus or Trajan as the classic pagan Rome, with all the roman distinctives, Aurelian maybe for Late Empire mystery cults and St. Constantine for the Christians, with god choices being saints instead.
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>>2342564
if they go down the route of letting just normal dudes be faction leaders just because they got mythologised instead of a bunch of romancucks they should just make Camelot a faction with Arthur, Merlin and Morgan as the playable characters with knights and dragons and shit
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>>2343312
Does that mean we can get the Lovecraft mythos if we go the smite route?
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>>2343830
3K would fit Mythology better than it does 2
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>>2343543
The Aenead is literally a fanfic of homer, that would be a Greek reskin. Though could be fun as a subfaction for them, Romulus was deified, after all.
That said, the Numina (Pre-hellenization Roman deities) are really boring, a very practical system of divinity.
Imperial Rome is where there is something distinct from the Greeks already in the game.
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>>2343312
>Arthur, Merlin and Morgan as the Majors
>minor gods are a mix magical beings like Nimue and the Green Knight, Round Table members like Gawain, Galahad and Lancelot and associated stuff from Welsh folklore like The Red Dragon/Y Ddraig Goch or Rhitta Gawr the Giant King
>each major starts with a named hero who gets stronger with each age(Arthur gets Sir Gawain for example)
>myth units include witches, fae spirits, giants, afancs, wyverns
>Britons recruit peasant units from mustering grounds(basic levy spearmen, longbowmen and billmen) and noble and siege units from the Caer(heavy knights, generic hero questing knights and traction trebuchets)
>favor generation comes from doing "Chivalric deeds" like slaying enemy heroes and myth units, destroying major structures like town centers or Fortress equivalents, taking and holding relics(higher passive trickle)
>Titan is a giant building sized Questing Beast
I'll take it over Romans
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>>2327703
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>>2348931
>adding common trope in Japanese stories to the Japanese mythology DLC is... le bad!
ok homo
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I really had a hardon for Cleopatra back in the day. I think she may have been my awakening as a horny teenager
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>>2350579
Cleopatra was a genuinely intelligent woman, the fact she actually tried reforming Egypt's backwards ass economy and was the first pharaoh of her dynasty to actually speak fluent Egyptian tells you she was evidently a cut above the rest if her inbred family, so she might have been genuinely charismatic
or maybe she just sucked dick like a vacuum cleaner, who knows the ancient authors didn't write that down and they were biased Octavianfags anyway
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>>2350554
>other games get big titty Cleo
>we get an ugly nubian
we got cucked
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>>2350579
>she was an ugly whore
she was just plain looking
>you have to wonder what did Caesar and Antonius ever saw in her
she was a clever and charming conversationalist to an allegedly ridiculous degree, powerful men just liked talking to her
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>>2327703
Demeter Review:
Lykaon: Probably the easiest unit to use just hard to track where they are. If your opponent cannot see the tails, chances are neither can you unless you zoom in
The Trees: Could probably work even on auto. Like a lot of the time I just have units lying around so it can easily get to 10 seconds on it's own.
Harpies: Sounds finnicky but with easily an asset near water
Siren: Like harpies but worse. Why?
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