Thread #2327703
I love this game. I like it more then AOE2. Discuss it.
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China expansion should have been a mythologized version of Three Kingdoms, then the AoE2 China expansion should have been a proper Sinosphere thing instead of just Three Kingdoms again.
Look me dead in the eye and tell me you don't think Lu Bu fighting minotaurs and shit would be cool as fuck.
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So who would you like as the 4th egyptian major god and minors?
Atum with Geb and Nut to fill out the Ennead?
Amun with his wife Mut and son Khonsu to have at least one member of the Ogdoad as well as the most important deity of the New Kingdom?
Hathor with the likes of Maat, Seshat (Thot's waifu and daughter) and Khnum to complete the zoo?
Meme picks like Medjed, Khepri, Heqet or Kek just for the fun of it?
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>>2328314
The Winged Dragon of Ra. Bring in some real Egyption mythology.
On a more serious note, any of those could work, but what myth unit and techs would even go with them that isn't filled out by other gods?
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>>2328442
No idea about techs but Egypt is so starved of myth units they'll probably get whatever they can scrape by, or just invent them like in the original (I guess borrowing from the canaanites and mesopotamians is no longer an option if they want to implement them eventually).
That said they still have:
>Apep who by all means should be a god power like Nidhogg (he's a world ending eldritch horror I swear)
>the griffin who is shared with other cultures
>the set beast who is just a skinny weird dog
And Serpopard and Akhekh who, while also weird literally who creatures, are probably the best candidates.
Beyond that there's only funny looking gods that could work as myth units just like Wadjet and Horus (avenger):
>Nekhbet, Wadjet vulture friend
>Bennu, a bird with a cool hat
>Ammit, a chimeric cocodrile who eats souls
>Taweret, a fat hippo woman
>Bes, a funny midget
>Medjed, a japanese meme
>Apis, a nice looking cow
And... Kneph (who the fuck came up with this)
Take your pick. I think Ammit, Nekhbet and serpopard would be the coolest.
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We do have ten new hidden achievements so hopefully we're getting content soon
>>2327709
I'd settle for having Three Kingdoms era Mythical Battles, you could get some scenarios out of that
>Fighting Yellow Turban sorcery
>Stone Sentinel Maze battle
>Red Cliffs with actual god powers
>Chasing Zuo Ci around while he dunks on Cao Cao over and over
Of course you could do plenty of scenarios with other parts of Chinese history/mythos but it could be fun
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>>2328408
More like it's just a shite idea in general. Utterly boring mythology compared to ones we don't have yet like Celts, Mayans and Sumerians. Virtually no-one would even buy the DLC and it would be a waste of time/resources.
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>>2329158
I think most people are enamored with the concept of "judeo-christians fight and conquer all pagans" in whatever form that would have to take to fit with AoM, and that to me does sound like a fun campaign concept even if it doesn't work as a civ
But I'd also prefer Sumerians and Mayansand Hindu, if we're talking civs that will never ever ever happen
>>2329171
Some similarities but they're different enough
A campaign that focused on the hero twins could be a lot of fun, if they can figure out how to make functional Mayan basketball mechanics in the game engine
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New Demeter info dropped
>Demeter, the goddess of harvest and terrain mastery, as a major goddess
>Three new minor gods Pan, Hestia, and Persephone
>New fully voiced Mythical Battle titled Silent Sanctuary, starring Chiron and Orpheus
>New ways to disrupt economies, convert enemies, revive armies, and halt attacks
>New myth units Harpies, Lykaons, Hamadryads, and Sirens
>Demeter gets Wither (nothing grows in an area) and Harpies (picks up units and drops them)
>Pan gets Arcadian Meadow (localised Ceasefire) and Lykaon (disguises as a villager until it attacks)
>Hestia gets Communal Hearth (defense/resource bonuses in an area, converts enemy units) and Hamadryads (disguises as a tree when idle, can steal resources?)
>Persephone gets Underworld Invasion (last 100 killed units resurrect as eidolons, destroys your TCs (Flemish Revolution meets The Sorrow)) and Sirens (lures enemies out of position)
We're also getting Orpheus and Icarus (or Daedalus but he looks kinda young) as heroes, too
Pretty cool
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>>2329171
Not really no. While their myths are different they'd both end with similar mechanics surrounding ritual sacrifices, techs/god powers involving calendars, floods and jaguars, the same feathered serpent as a major god and the same rain god as either major or minor while competing for the same myth units from that region. And all while having almost indistinguishable human units, architecture and aesthetics (if people bitched about china and japan, two distinct civilizations being too similar, imagine that but with two neighboring cultures from the same fucking country)
You'd get more unique stuff out of the various celts (gauls/irish/arthurian), the romans without the greek part or just going for the Incas than the Mayans.
>>2329300
Not even close.
>>2329284
The myth units are kinda meh. Bird woman #1 (ugly), bird woman #2 (pretty), dryads again and werewolves. Their gimmicks might be fun tho
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>>2329464
>romans
Honestly, I dont think the Romans could work. We already got the Atlanteans, who also use Greek mythology with the titans. Romans have bootleg greek gods and a lot of Atlantean units do resemble Romans in some regards. I just don't think they would be an interesting choice.
Celts wold be the obvious pick after Aztecs, I feel. Maybe slavs or Phoenicians?
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>>2329548
I think there are still fun things they could do with Romans. Like yeah if they wanted to be accurate their major gods would have to be the ones they share with the greeks (specially Jupiter and Mars), but they still have their own, somewhat iconic gods that could work too like Quirinus, Janus and Fortuna.
But they could also use the Roman's love of syncretism as a feature, like having foreign minor gods in the mythic era with exclusive human units from those cultures (such as the anatolian Cybele, the gaulish Epona, the ptolemaic Serapis or the persian Mithras) as a way to reflect Roman conquest, expansionism and subsequent religious syncretism. Or they could have the option to worship a minor god from another player, or the ability to adopt a myth unit and few techs from a conquered enemy (by destroying their temple or something).
>a lot of Atlantean units do resemble Romans
Oh right I forgot Atlanteans have a bunch or roman units. Such a mess of a faction.
I still think Romans have a lot of potential though.
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>>2329327
>>2329548
In my opinion the Romans should be the Abrahamic faction. Mostly because incorporating a monotheistic belief system into a game with a polytheistic game format doesn't exactly work.
If anything this should be a mechanic akin to revolutions from AoE3.
Basically you get the standard Roman pantheon and myth units until age 3. On reaching age 4 you are offered 2 choices no matter what initial god you chose.
>Sol Invictus
Acts like your standard minor diety unique myth unit new technologies and minor power nothing too different.
>Chi Rho
Basically an all in faction switch. You lose the access to your previous myth units and those you already have are getting killed with a portion of their faith cost refunded. Your myth powers are getting replaced with a set of new ones. Your titan also gets replaced from a previous land unit to a flying biblically accurate angel unit.
For abilities you'd get:
>Parting the sea
An ability that allows you (for a small faith upkeep) to divide a body of water into two allowing land units to cross it while at the same time preventing sea units from moving between the two.
>Fire and Salt
Every unit killed by this ability turns into a pilar of salt that blocks construction and needs to be removed by workers.
>Bread and Fish
Doubles your stored food.
>Revelations
Less of a single ability and more like a cyclical ability with mapwide debuffs that change each time you recast it. It has 4 debuffs to fit with the 4 horsemen.
For myth units not much different from what you could expect except for one:
>Chi Rho Standard
A support unit that grants additional damage against myth units to surrounding friendly units and grants a small amount of faith for each enemy myth unit killed in its area of effect.
The Campaign would just be a mythologised retelling of Constantine's rise to power.
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>>2330636
I'm not really big on multiplayer myself but all the disguise mechanics make me wonder how the AI will handle things
The werewolves are straight forward enough, they're still units, but will I be able to park a Hamadryad next to a forward settlement without the AI realising something is off?
How "CnC Mirage Tank" can things get?
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>>2330861
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>>2330863
>>2330916
alright, I'll accept it this time
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Do you) think they will revert the Norse eco nerf/ Japan favor buff?
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>>2330303
Those wouldnt be the majors.
Allah *is* Yaweh and Jesus is only Yaweh according to Christians, otherwise he's not even a god. Thats all too recent anyway, after Yaweh's cult dominated the Israelites - Yaweh would be a major, but he'd be there alongside the rest of the pantheon. El and Baal are the other two most obvious candidates to be majors. You could definitely implement Yaweh having a monotheistic cult in some manner though - you could, say, have a 'reverse' god selection on age up where his followers pretend that god isnt a real god but a demon, as they eventually did to the entire rest of the pantheon. Your *opponent* then gets the powers of the god you choose to demonize and in exchange you get some new set of extremely powerful counters to it from Yaweh. Basically, Yaweh wpuld have the most powerful abulities, upgrades and units in the game but its balanced out by also expanding his opponents toolbox to fight him with by essentially doublibg the amount of minor gods they have.
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>>2327703
ok guys hear me out: what about new Titans for each major god as DLC?
Norse: Odin keeps Ymir, Loki gets Fenrir, Thor gets Surtr
Atlantean: Chronos gets himself, Gaia gets herself, Ouranos keeps the og atlantean titan.
Egypt: Ra keeps himself, Isis gets Horus, Seth gets Apophis/Apep
Greek: Zeus gets Prometheus, Hades keeps his pup, Poseidon could get the statue from the campaign
Chinese: Fu Xi keeps the og titan, Nuwa gets Pangu and promote Chiyou as Shennong's titan
dunno who could be for the japanese
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So in the Japanese campaign, the villain tries to trap Amaterasu to block out the sunlight, which apparently works.
But what about Ra then? Or any of the gods that deal with the Sun? Why should it matter if Amaterasu is gone when Ra can also take care of it. Do different Sun gods handle different aspects of it? Does Ra make it move while Amaterasu makes it glow?
What about the seas? There's like, 3 ocean gods in the game. Who actually commands the seas? Do Poseidon and Susano ever fight over this?
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>>2333098
The Sun isn't shining equally on all parts of the world
Bast's Eclipses are probably only fucking over the general area and not everywhere every two minutes
>Do Poseidon and Susano ever fight
That's the point of the game, isn't it
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>>2333020
the game already stablishes the gods are stronger on the regions they're worshipped, outside of that their blessings/powers are weaker
also Kastor's fuck up in the atlantean campaign heavily weakened the Norse, Greek and Egyptian pantheons so much it allowed the Titans to regain their strenght to their prime so it's not strange to think this made other pantheons different from the main 3 get stronger as well
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How hard is micromanaging workers in Age of Mythology? I always hated economy micromanagement, I much prefer the Rise of Nations system where you just assign the worker to a building so you can focus on war. But the appeal of playing a game about pagan mythology is too irresistible to me, so I feel like I must buy this game.
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>>2334698
You'll be happy to know that Retold has a new system where you can assign a percentage of villagers to gather resources automatically
I switched it off almost immediately but it might work for you, though for some civs you'll still need to pay attention to favour generation (Norse get theirs through combat, meanwhile Egyptians get theirs through build-and-forget monuments)
But in general it's not so bad if you compared it to AoE2
In AoM:
>Farms don't require reseeding
>Caravans can gather gold from your own TCs
>Atlantean villagers don't need dropoffs for any resources
>Economic god powers are better now that you can cast them over and over (Plenty Vaults for infinite resources, Dwarven Mines for gold, etc.,)
>Both Asian civs have techs for infinite trees
There's a lot of variety in the macro alone, it's worth playing around with
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I've been an OG-exclusive fag for a really long time (played the original since launch pretty much and have been carrying around an .iso of Gold edition + patches on an USB stick for over a decade at this point) but I got Retold during the winter sales because I wanted to try it out even if a lot of what I've seen wasn't that appealing. I'll be listing every good or bad change I can think of.
Good:
>No titans mode
>More zoom levels
>Water myth units available for all (although it feels kind of lame and I would've just made universal water heroes instead)
>New Norse Gods and units
>Japan (don't really like Japanese aesthetics but they have neat designs, though I've heard they're OP in MP and I already assumed that while playing them in their campaign)
>New hydra design
Meh:
>Chinese (can't tell their units apart and their campaign blows)
>Random level redesigns to the original campaign
>No blonde Atlanteans
>Lighting changes (some of it looks great, some of it looks awful and I can't see shit because of it)
>Less saturated look overall with no option to change that
>Reusable God powers (maybe MP people asked for it for a long time)
Wtf:
>Heavy hoplite helmet (now it's just like the Champion but grey, lame and we don't get the iconic one anywhere else)
>Atalanta and Hyppolita swapping places (balance probably)
>Gaia redesign
>Most new God portraits (why do they all have glowing eyes and lighting coming out of their asses)
>Flanderized Ajax in Chinese campaign (he gets better in the Japanese one)
>New voice lines for existing civs kinda crap
>Those shitty VN portraits in cutscenes I disabled instantly
>The villager autoassign thing (thankfully you can just not use it)
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>>2336024
Forgot to mention Hathor and horned vikings, both go into meh changes because Crocodileman is cooler but outright replacing Gods feels like revisionism better fit for a sequel and idk why they would make random human units less historical
Biggest pet peeve is how the less saturated colours, new lighting and random misc clutter on the maps hurt readability and I can't overstate how much I hate the glowy shit (like in new Gods portraits or those Chinese campaign pillars). One time I turned off all of the random vegetation and got very confused in Fall of the Trident mission 3 as I tried to build a wall and couldn't in some random places, turns out those have random bushes normally so thank you for the jank.
Anyway, devs seem to be getting better at actually making new content so hopefully Demeter and Aztecs keep the Japan level of quality rather than launch/ China one (which feels subpar)
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now that the dust has settled, what's the consensus on Heavenly Spear?
I really love the Japanese, they quickly became my favourites
other than the finnicky shrine building favor generation they're perfect, I love their myth units I love their human units I love their god powers and I love their aesthetic in general
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>>2336024
DESU I like the Chinese. While their human units aren't too interesting design-wise, I like the way they gain favor as it does slightly change up how they build bases, and the Koufu is an interesting addition to how their peasants work. Makes the eco more unique.
>>2336090
The campaign was fun, even if the story was nothing special. I wish it had more interactions with the other factions. The gameplay for the japs is pretty cool. Their gods and myth units are flavorful and I do like the samurais, even if they are a bit too "modern" compared to the rest of the faction's units. I really love the way they gather favor.
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>>2336029
I am still kinda annoyed they renamed the ulfsark with berserk for no reason
this unit which either run alone scouting the map alone or locks shield to act as infantry and you decided to change its name ulfsark (ulf = wolf) to berserk (ber = bear)
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>>2336070
The citizens
>>2336095
To be fair, I like the Chinese overall, but they are easily my least favorite pantheon so far and I consider them to have the most flaws design wise.
Both their human units and myth units feel samey in terms of appearance and between the favor generation, pioneers and Kuafu they feel like Temu Atlanteans somewhat.
>>2336090
I'd rank it above Titans (controversial, I know). I like the Atlanteans a lot more in terms of everything but the Japanese campaign is straight up better and their design is solid enough even for an anti-weeb like me. My only criticism is that they still feel conceptually too modern and I have to suspend my disbelief a lot when I see Samurais next to Hoplites.
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>>2336106
>My only criticism is that they still feel conceptually too modern and I have to suspend my disbelief a lot when I see Samurais next to Hoplites
The Norse units were already pulled heavily from the Viking Age which was contemporary with the samurai. Huskarls actually showed up a few centuries later than samurai first did.
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>>2336110
I am afraid I am not that familiar with Japanese armor and can't date the in-game one (if it's fully based on historical armor). I know the Norse are anachronistic but due to their "low tech" aesthetic they fit a tiny bit better than any contemporary "civilized" nation would.
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>>2336112
>she is just a servant of Amaterasu
really?
because she's only available to Susanoo and Tsukuyomi, Amaterasu completely misses out on her
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>>2336110
>which was contemporary with the samurai.
No, it was not.
AoMR Japanese feature samurai as people know them. That is 16th-17th century guys, buildings and arms.
The "samurai" who existed during the Viking Age would not be recognized as samurai neither by you or any general player.
It's more or less like saying knights existed during the Roman Republic. They did... technically... as the nobility paid for better armor and posts as cavalry and they were called "the noble cavalry" in Latin just like knights would centuries later.
But surely you understand claiming knights are Roman ergo Roman Republic fits shoulder-to-shouler with the soldiers of the Hundred Years War is not acceptable.
We're talking about the military mandarins of 5th and 6th rank under the Tang Dynasty's Imperial Law... Ritsuryou. Guys who wore light red or dark green clothes as the sign of their position and strove to look like this, straying from it only if they couldn't afford or source the correct shit for their post:
These dudes are the samurai contemporary to the Viking Age and have nothing to do with AoMR's Japanese.
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>>2336139
Not much, Aztecs are just like the Norse for me.
Anachronistic, but low tech enough to not make it as jarring.
Basically I use Atlanteans as the bar by which I judge civs and if they fit or not. If their human units have armor that looks more advanced or if their architecture is way more complex it's going to be jarring to me.
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>>2336173
norse do at least gesture a little bit towards representing bronze/iron age scandinavia rather than medieval vikings (even if they don’t commit to it and it’s mostly in flavor text)
the japanese still bug me. they should be using straight-edged swords instead of katana, at the least.
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>Defeat 600 enemy units
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DLC tomorrow
how we feeling Demeterbros?
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>>2337512
I bought it because I'm an autistic retard who plays this shit almost every week so it's worth it for me, but if you're thinking of just picking it up once and dropping then it might not be worth it
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>>2336090
I'm autistically bothered by a few things desu, like generic heroes instead of named ones like the greeks, buddhist shit (Hachiman, asuras) in an otherwise pure shinto pantheon and Sengoku japan again (seemingly just to have samurai and ninjas in the game) instead of Jomon-Heian where the myths take place (also contemporary to the other civs).
I don't get why they went full historical accuracy with China sticking to a Han dynasty source rather than the far more well known ones from the Ming dynasty only to immediatly go back to rule of cool mash-up with Japan. Like, samurai didn't even worship most of these shinto dudes outside of maybe Inari and Amaterasu, instead they were all over Bishamonten which is nowhere to be seen.
They really need to decide if they want to stick to the sources like with the chinese or norse (for the most part) or go full pop culture like the egyptians and atlanteans.
>>2337487
Damn bitch looks like she hasn't skipped a single Olympic game.
No but seriously her art is off, as in her neck is off center.
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>>2337593
>buddhist shit (Hachiman, asuras)
Miko, Izanagi and Izanami, Raijin, battle of Susanoo and Orochi, temples, torii gates, Nihon Shoki and Kojiki (the books themselves are Buddhist scriptures, though the contents are thoroughly Taoist, go figure), any form of worship by non-Imperial family, etc.
Hachiman is actually a genuine local diety, he was simply introduced by a Buddhist emperor to fuck over what little OG cultists from Iga still existed in his time.
Remember that Shintoism is Tao-Buddhism with a lick of Christianity. There is absolutely fuck all pre-Buddhist shit left in it.
Ryukyuan religion serves as the sanity check for any people with delusions about its origin. Ryukyuans didn't adopt religion from mainland until Ming dynasty so if you're looking for the religion of pre-literate Japanese, it has to have a systematic parallel in their rites and culture.
And there's absolutely fuck all. Like a literal zero overlap with anything in Kojiki or Shoki.
So yeah, the next time you wonder how come Shinto has a serpent slayer story in Orochi that is exactly like the Indo-European ones (and we have long ago proven Indo-Europeans themselves got the story from an Afro-Asiatic source)... it's because it's the exact story. The whole thing is just their retelling of the Buddhist story that traveled to them via India, for instance.
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>>2337593
I prefer generic heroes over the Greek system, dealing with enemy myth units as the Greeks is such a pain when you only have 4 dedicated anti-myth heroes max
that said I think the Chinese having a named hero unique to each major god that you can supplement with generic heroes is the best approach
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>>2337636
There's a pretty big gap between "it's hard to separate japanese indigenous religion from its buddhist influence after thousand years of syncretism" and "let's put this dude that never shows up in the stories the others are involved in, as his full Bodhisattva self, sitting on a lotus with his halo of enlightenment while wearing his buddhist monk garb and holding his buddhist staff and prayer beads, all while Amaterasu is dressed like a Yamatai shaman queen and Okuni is full jomon." It's jarring, like putting a statue of ptolemaic Serapis next to the flat reliefs of old egyptian gods and calling them the same. Or like having the goddess Brigid dressed as Saint Brigid because they both were syncretized in folk cult and everything we know about pagan legends comes from the christian monks that wrote it down anyway.
At that point why not just put big names like Bishamoten, Enma and the seven gods of luck instead of minor shinto kami?
What bothers me is that a buddhist god was not needed when they still had Izanagi/nami, Ninigi, Konohana, Kushinada, etc. available. Same with indian Asuras who are present in multiple asian countries when they still had locals like the nue, the yama-uba, the yuki-onna, the bake-danuki and so on to pick from. So again I don't get why they overcorrected with China to the point of removing famous JttW deities like Chang'e and Xi Wangmu who are still old as dirt, just to do this salad with Japan.
>>2337669
They could have kept mikos and some other as generics and give us Abe no Seimei and Tomoe Gozen as unique instead of name droping them. It feels like a waste when they have so many unique heroes. Imagine if they were to do the same in the future with the celts, and we get "irish spearman hero" instead of CuChu or Finn McCool.
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>>2337823
>"it's hard to separate japanese indigenous religion from its buddhist influence after thousand years of syncretism" and "let's put this dude that never shows up in the stories the others are involved in, as his full Bodhisattva self, sitting on a lotus with his halo of enlightenment while wearing his buddhist monk garb and holding his buddhist staff and prayer beads, all while Amaterasu is dressed like a Yamatai shaman queen and Okuni is full jomon."
It's just a nod to his involvement with Buddhism.
Again, I think you missed this important part, Hachiman is a legitimate diety from Kyushu. He has no Buddhist origin.
Unlike Izanagi and Izanami. Those are male (-ki) and female (-mi) avatars of Iśana hidden behind modern Japanese sound changes.
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>>2337823
>Imagine if they were to do the same in the future with the celts, and we get "irish spearman hero" instead of CuChu or Finn McCool.
Celts will have warrior lodges that you dedicate to specific heroes in order to increase the stats of your Irish Spearman Heroes in particular directions. Screenshot this post.
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New achievement details are in
Mostly just Mythical Battle achievements, though this does give us the Hamadryad's ability name and a mechanic where you put herdables into a temple, probably similar to what we've gotten in AoE2 with Gurjaras (and every faction in Galactic Battlegrounds)
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>may convert defeated enemy units into gold mines
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Heroes are Orpheus (buffs units to be more effective against myth units), Iolaus, Icarus (flying) and King Midas (turns people into gold mines)
>>2339011
We had the exact same thought at the same time
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>>2339016
Wait a minute... why the fuck is Demeter a major god on the level of Zeus, Poseidon and Hades? This is DEI work at its finest... if anything, Hera (the goddess, not the shitskin) should get her own faction, not fucking Demeter whose greatest achievement was birthing Hades' wife
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Iolaus
>>2339030
Being in charge of the seasons is a pretty important job
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>>2339051
The Cyclops, Shade and Manticore I transmuted were worth 500 each, but maybe non-myth units have different values
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>>2339030
>nearly wipes out humanity
>forces zeus to go back on his decision
>central to the eleusinian mysteries
>in charge of the cycle of life and death
it would have been neat to get hera as a major god and let her have zeus as a minor god in the mythic age
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>>2339016
>>2339036
>Iolaus
Why this literally who instead of gigachad Diomedes, univerally beloved Hector or argonaut Asclepius who would fit Demeter the best?
Is it cause he's gay and they want representation? I can't think of any other reason for picking him.
>>2339030
Yeah by all means it should have been Hera but they missed the chance to had her replaced with someone else when they did so with Hathor.
While pretty irrelevant in the myths, Demeter was the next obvious candidate as she was not in the game and is perfect for an obvious economic playstyle in a combo with Hestia who was also missing. I guess her feud with Hades gives her enough reason to go to war.
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>>2339036
it's bad enough he has the same haircut as Fred in Scooby-Doo 2, after witnessing his depiction in total war where he's a schizoid cult leader trying to burn down civilization I really can't take this dude seriously
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is it just me or is pan>hestia>persephone kind of not a great combo? it doesn't feel like you have any real power units and while meadow+hearth is kinda funny if you're at the point where you can spam it you would probably be better off just spamming strong myth units
>>2339427
yeah
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I think going Pan -> Hestia -> Hephaestus might actually be the play here
strong defense and econ all around with the option to shit out Colossi and Mythic
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>>2337846
>It's just a nod to his involvement with Buddhism.
>Again, I think you missed this important part, Hachiman is a legitimate diety from Kyushu. He has no Buddhist origin.
>Unlike Izanagi and Izanami. Those are male (-ki) and female (-mi) avatars of Iśana hidden behind modern Japanese sound changes.
That is wrong. Izanagi, Izanami are very clearly gods of the Yayoi people, you literally dont even know basic myths about the Conquest of the Land. If you read it you would know this. It could not be more obvious.
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>>2339805
Ok, but why make Persephone exclusive to Demeter then?
Overall the new units feel janky to me.
I guess the intended playstyle is to rush some forward eco with werewolves and dryads and later on harass the enemy eco with Sirens and Harpies while a decent but somewhat mediocre human army snowballs through the other base.
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>>2339915
>4th god
from the major titans Pontus is the only one remaining, even tho there's nothing much about him other than being the personification of the sea. unless they do a Cheeky and upgrade Prometheus to major god (since, patron Titan of mankind and all that)
the minor titans to fill the tree seem a little harder since there's a lot of variety, but I'd go with something like:
Classic: Oceanus <> Styx
Heroic: Theia <> Perses
Mythic: Hekate <> Selene
god powers are the hardest, and unique myth units are kinda nearly spent
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>>2339905
Yes, I know.
I was asking why not make Persephone replace Artemis for Hades and give Artemis to Demeter instead of Hephaestus.
Idk how many people choose Hephaestus as Hades right now since Artemis seems to be the obvious pick for me, but making this change will give both Demeter and Hades an actual choice rather than picking only one god 99% of the time
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>>2339977
I don't play Hades often, but it's 50/50 on whether I go Artemis or Hephaestus, just all depending on the match up. Archer tech and earthquake if I wanna strengthen my army further and am actively trying to end the game quickly, and Hades eco tech is decenty strong, with the cheaper armoury & plenty vault boosting that even more.
Honestly looking at Persephone, outside Underworld Invasion, nothing really works there for Hades. Replacing either Artemis or Hephaestus with Persephone would feel like a massive nerf for Hades. Granted she's only really been out for a day, and people are still figuring out Demeter as a whole, so maybe there could have been something there, who knows.
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>>2339975
But I don't want to play as Pontus
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>>2340116
I can think of a few strats.
Using sirens to pull cav away from archers/ pull enemy army into archer fire.
Using dead units to boost archer rof and revive them with Persephone's GP while keeping control of sentinel'd settlements.
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>>2340143
I genuinely don't get that crashout
Pontus was genuinely one of the most interesting factions in R2, they had an excellent roster that combined Greek style pikemen with excellent cavalry and chariotry and good ranged infantry choices, and their start location with greeks and romans to the west, scythians to the north and seleucids and persians to the east meant you always fought a good variety of factions
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>>2340790
Because Antigabros wanted elephants, phalanx, and companion cavalry on day 1 instead of 1 month later (they were afraid it was going to be 3 years later)
It's like Byzanbozos whining about more content in Paradox games
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>>2337593
yeah, it would've been neat, but limited due to how little archeological evidence remains
giving a call out to emishi as japanese horse archers would've been a swell bit about that early history that people don't know about, even when it's also rare to learn that the samurai were horse archers (to counter the emishi) before swordsmen
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To return to the previous discussion about Rome, perhaps it could be a good idea to go with the theme of the Deification of Caesars?
So you'd get Caesar Augustus or Trajan as the classic pagan Rome, with all the roman distinctives, Aurelian maybe for Late Empire mystery cults and St. Constantine for the Christians, with god choices being saints instead.
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>>2342564
if they go down the route of letting just normal dudes be faction leaders just because they got mythologised instead of a bunch of romancucks they should just make Camelot a faction with Arthur, Merlin and Morgan as the playable characters with knights and dragons and shit
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>>2343312
Does that mean we can get the Lovecraft mythos if we go the smite route?
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>>2343830
3K would fit Mythology better than it does 2
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>>2343543
The Aenead is literally a fanfic of homer, that would be a Greek reskin. Though could be fun as a subfaction for them, Romulus was deified, after all.
That said, the Numina (Pre-hellenization Roman deities) are really boring, a very practical system of divinity.
Imperial Rome is where there is something distinct from the Greeks already in the game.
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>>2343312
>Arthur, Merlin and Morgan as the Majors
>minor gods are a mix magical beings like Nimue and the Green Knight, Round Table members like Gawain, Galahad and Lancelot and associated stuff from Welsh folklore like The Red Dragon/Y Ddraig Goch or Rhitta Gawr the Giant King
>each major starts with a named hero who gets stronger with each age(Arthur gets Sir Gawain for example)
>myth units include witches, fae spirits, giants, afancs, wyverns
>Britons recruit peasant units from mustering grounds(basic levy spearmen, longbowmen and billmen) and noble and siege units from the Caer(heavy knights, generic hero questing knights and traction trebuchets)
>favor generation comes from doing "Chivalric deeds" like slaying enemy heroes and myth units, destroying major structures like town centers or Fortress equivalents, taking and holding relics(higher passive trickle)
>Titan is a giant building sized Questing Beast
I'll take it over Romans
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>>2327703
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>>2348931
>adding common trope in Japanese stories to the Japanese mythology DLC is... le bad!
ok homo
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I really had a hardon for Cleopatra back in the day. I think she may have been my awakening as a horny teenager
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>>2350579
Cleopatra was a genuinely intelligent woman, the fact she actually tried reforming Egypt's backwards ass economy and was the first pharaoh of her dynasty to actually speak fluent Egyptian tells you she was evidently a cut above the rest if her inbred family, so she might have been genuinely charismatic
or maybe she just sucked dick like a vacuum cleaner, who knows the ancient authors didn't write that down and they were biased Octavianfags anyway
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>>2350554
>other games get big titty Cleo
>we get an ugly nubian
we got cucked
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>>2350579
>she was an ugly whore
she was just plain looking
>you have to wonder what did Caesar and Antonius ever saw in her
she was a clever and charming conversationalist to an allegedly ridiculous degree, powerful men just liked talking to her
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>>2327703
Demeter Review:
Lykaon: Probably the easiest unit to use just hard to track where they are. If your opponent cannot see the tails, chances are neither can you unless you zoom in
The Trees: Could probably work even on auto. Like a lot of the time I just have units lying around so it can easily get to 10 seconds on it's own.
Harpies: Sounds finnicky but with easily an asset near water
Siren: Like harpies but worse. Why?
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>>2327703
da fuuuk, why'd they make anubis into an anteater?
on sum holy aardvark shit
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>>2343535
>That is fair, the idea is my attempt at having a Rome that isn't just greek
>>2343856
>that would be a Greek reskin
There's nothing wrong with Greek reskins. If it worked in AOE1 it's going to work in AOM as well. The issue is that there is no Roman mythology to speak of that could translate to gameplay. What myth units would you even get, other than a she-wolf?
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why is pathfinding so bad
>i'm going to stop chasing my target because one of my allies attacked villager one time (and then got distracted) and so now i'm going to run across the entire screen to attack it once (if i can withstand all of these archers I'm running past)
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>>2355265
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>>2356587
Persephone isn't bad.
She just hasn't got anything else going for the other than her "PRESS "A" TO KILL EVERYTHING" button which, I think, is enough to make up for her flaws.
The Demeter line is built around supporting myth units and Sirens are the worse even as a supporter. The Siren Song ability only works if you've got a hearth up. At Age 4 most people are probably attacking and in need of a frontline.
Though I heard she got a buff to pierce so maybe it's useful now as a siege unit?
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>>2357777
Nice Quads
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I guess we are due for another, albeit small update, as more mystery achievements have dropped.
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>>2357777
>She just hasn't got anything else going for the other than her "PRESS "A" TO KILL EVERYTHING" button which, I think, is enough to make up for her flaws.
i have to pick at least one god with a big smashy myth unit
it will be the choose any minor god mod for me, my friend
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>>2362158
Exactly as Earnest Yuen inteded. He genuinely hates this civilization, while his favourites are the Norse. Just look how much content they got: an entire AoTG page dedicated to norse mythology, the first 4th major god, the largest number of new god portraits during the event (the Egyptians got only one minor portrait and will get one major portrait in April), new building and units (which sucks) etc. Meanwhile, Egyptians only got nerfs.
It cannot be a coincidence.
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just pirated this kino im five missions in on titan difficulty. is this about how difficult the rest of the game is? ive had to restart mission four and five a few times until i got a point where it was clear im going to finish it.
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>>2364065
For the campaign cheating is always a thing (AI doesn't care much about resources and just spawns attack waves depending on how many production buildings it has), I think Ludicrous is Titan but their units get higher stats.
Also some of the missions got turbo nerfed since release (18 Ludicrous is easier than release Titan)
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I think she's pretty cute.
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pretty funny portrait, glad I got it
also glad I don't have to touch the N*rse for at least a couple months
trash civ
ugly ass wood buildings
stupid military units being builders gimmick
retarded favor generation mechanic
they're even worse than the Egyptians
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How do we fix Demeter?
Everyone bitching that they don't want Hephaestus for all three Greek Gods, even if it specifically makes sense for Demter
But everyone also says it's not fair that Demeter took Zeus toys.
But at the same time they either don't want insta-Harpy Spam or think it'll cause balance problems if you have ArgiveHarpy for Demeter but ArgiveMyrmidons for Zeus.
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It's all been suggested already
>make Argive good for Zeus first
>make an amazon horse archer unit Demeter's unique fortress unit and set it for Argive
>make the harpy an additional myth unit for Persephone or a pegasus replacement that gets the combat upgrade in mythic age
>persephone farm research is garbage, so make it a strong eco one instead to replace Hephaestus's focus
>make lykaon work without the upgrade
>make hamadryad work without the upgrade
>make sirens and harpies worth using instead of too micro oriented with no payoff
>give Midas an active ability instead of just beefing up his stats
>make Wither useful
>nerf Icarus
>nerf Orpheus
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>Qiongqi
>15th Samurais
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did you know the little camera button on the unit UI gives you a first person perspective of that unit?
I don't know why you ever would, but it exists. Maybe it's for trigger/camera scripting?
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>>2367028
If we had a stronger modding community someone would use it to make a pure first person mode where you're the regent running around placing buildings, picking resources and fights, and casting god powers yourself
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>>2367224
Okay actually testing it you can do pretty much all those things anyway
But camera sway and turning are real problems, so I guess the mod would just have to let you keep the camera steady and be able to rotate units on the spot
And you'd probably need a unit that can both build and fight, like an ulfsark
Now I'm wondering how much of the campaign would be playable like this
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Aztec dlc steam page is up.
https://store.steampowered.com/app/4197940/Age_of_Mythology_Retold__Ob sidian_Mirror/
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>>2367443
>MFW
Poor Mesoanon. I hope his Polish? ass doesn't drink himself to death over so many "Aztecs" in recent high profile vidya. This is just sad.
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As a complete layman I think Aztecs look pretty cool already
The fact that they're so "pop culture" isn't great but expected, especially after Japan
It could be a lot worse, really, it's still neat finally having Aztecs after all these years
Also I hope the little pygmy guys in the third screenshot aren't campaign only like the tanuki were
>>2367469
Depends on who wins the current war
Which victor means which outcome is the confusing part
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>>2367447
>https://store.steampowered.com/app/4197940/Age_of_Mythology_Retold__O bsidian_Mirror/
wait this is real? I thought you guys were memeing. That's crazy and cool at the same time. Greeks vs nords vs aztecs vs chinese here we come
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>>2367587
>they made the Aztecs look good
They look terrible, they're exactly in line with shit from the left side of this comparsion
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>>2367625
I pray for Sumeria
>>2367623
There's probably going to be some touch ups at least, that fourth screenshot on the steam page looks extremely rough
I'd be curious to see how they stack up against their AoE3D counterparts, there seems to be a bit more skin in AoM but maybe those aren't upgraded at the armory yet
I suspect Chief Rainbowhat(s) are going to be campaign heroes too
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>>2367642
Yes, but Prehispanic civilizations are THE most bastardized when it comes to how different and unlike their actual aesthetics their pop culture stereotypes are.
Your typical media depiction of Egypt, Rome, China, Japan, Medieval Europe etc looks at last vaguely like their actual clothing, architecture, etc. That's much less so the case with Mesoamerican and Andean civilizations.
The vikings I admit do also get that pretty bad, but still not quite as badly.
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>>2367670
It'd be nice if the Aztec civ had an Aztec community that was as likely to get up in arms as the Chinese community would've been if they fumbled the Chinese civ twice
Then again, modern Aztecs might do a little worse than review bombing on Steam
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>>2367674
Anon if you think the left side of >>2367623 looks cooler then the right then I think you just have shit taste
>>2367677
I assure you there is a dedicated group of Mesoamerican history autists online, as one of the cabal, but I think we're mostly too nice to talk shit about stuff publicly because most of us are also artists and badmouthing other artists publicly is taboo, at least that's my impression
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>>2367587
I dunno. The problem with Demeter was that her main myth units was big on support and defense and micro heavy or hard to use on offense. And that becomes a issue when her unique fortress unit is a hard to use supporting myth unit. That is a problem when you want to transition from def to ATK. This is what led to the calls for a "spammable" fortress human unit.
Hence part of the reason why she got Hera Argive, and now why she has got limited Amazons. I think the Devs should have just focused on improving harpies like they did with wolves, and now trees. Like if they are on auto they pick up and drop units to half hp after every cool down.
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>>2367765
The blood pools are pretty meh and the skeletons stick out but it's cool seeing battlefields become huge messes
My settings might be a little off but I can run everything at max so I dunno
I really like that certain myth units have different blood effects and blood pools, seeing weird oil patterns and blue blood after a battle was cool even though I had no idea what caused what (I was playing Egyptians but it was a 6v6 random civ Jotunheim so the mountain pass was a clusterfuck of human and myth units)
Gonna be fun exploring all the different options and little details
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Will they ever give Hestia a navy god tech? Her alongside Fujin & Sekhmet are the only heroic age god that don't have one, but at least the latter two have upgrades that benefit all myth units including water ones.
Hestia doesn't have anything.
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>>2367765
Kinda good and shit at the same time.
Blood VFX are decent and there's lots of options.
Some of the colored blood feels off but you can make it all red (e.g. Chiron bleeds oil stains).
Main 2 issues I have is all skeletons are bloody and regular blood pools don't feel liquid enough, are too bright and even shiny and you can't adjust their size.
Otoh, unique skeletons for all creatures as far as I can tell and bloodied units look ravished, horses have this effect where they get full of nasty feeling wounds like their skin got peeled off and you can see the muscles underneath
Basically everything but regular blood pools is either great or needs some very minor adjustments but I still hate how regular ones look
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no idea why the refuse to do this
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>>2368097
>>>2368097
It's not even hard to do!
>Take model, put it on the final frame of the death animation
>Flatten model along Z axis
>Screenshot model and use as base for flat corpse texture (green tint, decayed)
>draw some bones with the corpse texture as a guide
>do the model>corpse texture>skeleton texture fade out like the original
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>>2368228
this is a pretty bad comparison, Tempest Rising has horrible multiplayer balance and a somewhat mediocre but serviceable single player campaign. Full of scripted no-fun-allowed bullshit, but serviceable nonetheless
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>>2368605
>Color and consistency of fucking strawberry jam, splatter scale is all wrong
>Blood pool is centered on the location the unit dies, not where the corpse ends after it's death animation
>The red skeletons generate zero contrasts against the red blood making the entire thing a cluttered mess
am I missing anything else?
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AoM isn’t actually deeper than other RTS games. It hides simple mechanics behind flashy mythology and spectacle. Most of the factions play more alike than people want to admit, and the strategic choice comes down to picking a different god power and running the same economy loop. The game feels impressive because of presentation, not because the decisions are especially complex. If it released today for the first time without nostalgia attached, it would be seen as a mid-tier RTS with good art direction and shallow systems compared to modern games.
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tfw some redditor replicated the original gore overnight and claimed it was a few minutes of work in the in-game editor and photoshop
>it's over
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>>2368700
we know, but most of us aren't here to be sweaty tryhards
instead we love looking at the spectacle of Greek hoplites supported by Hydras and Minotaurs fighting against Egyptians with Sphinxes and Mummies, with Cerberus clashing against Ra in the background while Meteors rain from the sky.
it appeals to a child's fantasy when we played with toy soldiers riding dinosaurs fighting aliens from outer space
it's just... fun
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>>2368647
Are you claiming you can't run Tempest Rising wihout an RTX 5080? Because I ran it just fine with GTX 1060 on my side toaster. Just how bad and old is your rig? You try to run it on your obligatory brazilian PlayStation 2?
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>>2368700
AoM is fun and that's all that matters
mechanical complexity is utterly irrelevant in a primarily singleplayer genre, pandering to ranked sweatlords who split hairs over stats and "muh mechanical depth" is how you get Stormgate-tier disasters
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>>2369379
do a match against AI (any dif, but hard works faster) and proceed to farm faith with each wave they send
choose any map with good chokepoints, I've personally found black forest or Jotunheim work best at this
amass hersirs with axeman support
choose Hel as mythic age god (so either Loki or Freyr major gods)
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>>2369363
It doesn't you retard, the game plan is the same. Zeus spam hoplites, atlanteans spam turma, Egyptians spam spearmen
1 tc vs 2 tc is simply about wanting to win quick or to prolong the match for no reason other than roleplay. I watch boittv. I have seen matches of 1tc and of 2tc, they play exactly the same, only the length of the match changes
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>>2369450
Way to show you have no clue what you're talking about. Zeus Hoplite spam is pre-Retold. Atlanteans are situationally better with Oceanus Murmillo spam. Eggy power is behind Migdols and timings.
Going 2 TC can lose you the game to aggression as easily as staying 1 TC can make you fall too far behind on economy. And it depends on the map. And the matchup. And your overall game plan. And when to go for the eventual 2nd TC is crucial. Nothing is the same about gaining an advantage by staying back vs needing to do damage to your opponent.
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Yes this is >skirmish but
I managed to stop the Shennong Dragon rush that the AI loves to do with a combination of Orpheus-led Toxotes and Amazons w/ Medusas. Never did that before with mass Pioneers but I did here. Potentially legit deathball once combined with siege and trees?
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>>2369552
>>2369541
On the one hand. Spaniards ain't a problem. Campaign is obviously set around the Migration of Aztlan and the Aztec rise to power. Columbus won't be sailing until a thousand years later. Ancient Greeks and Norse still exists, implying that Iberia is just a bunch of Celts running around smacking swords.
On the OTHER hand. They gonna be meeting/fighting characters from the Old World (Chinese/Japan/Norse/Greek/Egyptians) so they still not safe.
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>>2369675
>They gonna be meeting/fighting characters from the Old World (Chinese/Japan/Norse/Greek/Egyptians) so they still not safe.
we're almost 100% going to see Norse in AoM, most likely being a retelling of Vinlandsaga, and the chinese in an obvious ripoff of the chinese campaign in AoE3, but in the aztecs side
would be funny if the spaniards stand in are the atlanteans
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you can swap over to the AI during the campaign by pressing Ctrl F1/F2 (F2 is +1 player, F1 is -1 player)
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Pandora's Box tournament was sick. Huge strategic variety, very exciting games. I watch starcraft esports, and it limps on like a zombie with 10x the production effort with far more boring games. AOMR is better. Word needs to spread
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>>2369862
>One unit
No. The Shennong AI loves building up a force (squadron?) of 10-20 Dragons before sending it at you. If you fight 4 Qinglong you're probably dead. Imagine 10.
>>2370135
I'm pretty sure syphilis, bubonic, and all that other fun stuff is still a problem on AOM Earth.
However, maybe Gods can pull some magic tricks.
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>>2370187
It was indeed awesome- Saturday's games in particular. But imo they desperately need to do pantheon-locked tournaments instead of the current draft style. It should be Egyptian main vs. Atlantean main vs. Japanese main etc. so viewers can pick favorites, accelerate the development of the meta, and so on.
Also the ladder map pool should get synced up to the tournament maps. Those were some amazing maps selected for the tournament.
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>>2370135
>Anons, those games don't take place on "our" Earth, if the existence of Atlantis hasn't clued you in. It's a literal alternative world, so Columbus or other historical events are not on the horizon for them.
Atlantis literally existed on "Our" Earth, read Plato.
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>>2370944
If you already played the original and Titan campaigns back in the day then I get that, they didn't change all that much beside the VO (that you can just mod back in)
But they're still good fun, as are the others
The Chinese campaign is probably the weakest of the lot while still being okay but I was impressed by the Japanese one
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>>2370931
Aten is too based to ever appear in AoM
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>>2370931
damn I instantly recognised where that meme was from
I'm too far gone
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how do you think the Atlantian men felt about becoming Valkyries haha
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god I forgot that the last third of the Atlantean campaign is kiting Titans until the timer finishes
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>>2371926
That's what I wondered.
>>2371962
Strategos Kastor the Dumbfuck doesn't care as long as you follow orders and say FUCK THE GODS but the Titans.
>>2370941
I still don't understand why the Atlanteans ended up so lost they ended up crossing a sea and two oceans to the other side of Eurasia. Why not have a Chinese appearance? They are closer and they already stole one GP for the Japanese campaign.
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Maybe I'm just crazy but I swear these Celestial Challenges aren't randomised and you're always getting a pre-determined set of gods, map types (not the maps themselves) and rules
But that would be ridiculous, wouldn't it? Why wouldn't you just set it to be purely random?
Maybe the map and god pool is smaller than I think
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>>2372833
>Aztecs get an excellent cavalry unit
>costs 100 food + 150 gold
>and 4 population space
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>>2373855
>>2373855
lately they’ve been undertuning dlc civs (champi rush was a new gimmick people didn’t know how to respond to, the andean civs were and are actually quite weak beyond that one nerfed tactic) presumably so people don’t flood them with pay to win accusations
but
>Your satisfaction means nothing to the sales chart reading execs at microsoft
this part is 100% true
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Ideas for Siren:
1. Lure them into your hearth
2. Lure them into range of your Demeter Archer Ball.
That doesn't fix the problem that you essentially need another unit to make them viable so maybe to make it more useful have them lure multiple unit at once?
Or should we turn them into Wololos so Demeter has a Wololo Building and a Traditional Wololo
Things to test:
What if you drop a unit on top of your trees?
As for harpies just make it a single button to drop or release or perhaps turn their attack into a strafing run as well.
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>>2374218
Let Sirens lure flying units so melee units can get into range and attack the downed units
Let Sirens lure land units into water and water units into land which causes significant damage to the target, in a way "drowning" land units and causing water units to be "dashed against the rocks" (amphibious/flying units not affected)
Maybe units that get lured into certain god powers (ie lightning storms or kappa swamps) are guaranteed to proc that power's effect (struck or insta-killed)
You could even apply that to certain myth unit abilities, like a lured unit causes a medusa's gaze to trigger for free against it (since the enemy can't help but look)
Lots of stuff you could do
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>>2374235
I like Idea 1 and 2. Idea 3 and 4 exemplifies the problem with Siren. They aren't good by themselves like Wolves and Trees. If you lure a unit to the siren they aren't instakilled, just bitch slapped. They need to "synergise" with something. So you need something to lure the enemy into- God Power, your army.
Another idea is you can lower their cost so more people want to use Siren for bait strats?
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>>2374246
I think support-focused units are neat but they probably should be cost effective, sure
Maybe they'd function better if they lured multiple units at a time, either with a targeted AoE or they had a passive aura with a timed delayed lure so attentive players could avoid getting grabbed
I guess it'd also help if their auto-ability was smart enough to just grab high value targets on its own so they weren't so reliant on micro to be really effective
But the flying lure and land/water stuff would be the things I suggest to the dev because I think that's cool
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https://www.youtube.com/watch?v=H0bFc3n2kQs
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>>2375103
They did a bad job adapting them
For reference pic related shows some depictions of Tezcatlipoca, while https://sci-hub.ru/10.2307/1006524 catalogs pretty much every depiction of Huitzliopotchli and the god's symbolism and how europeans viewed him.
As you can see AoM's design doesn't fit Tezcatlipoca at all aside from him being a jaguar and he lacks any other features, and while AoM's huitzliopotchli has xiuhcoatl, blue body paint, and a hummingbird feature, he lacks other mainstay features the god has and also makes up a silly looking outfit based on Danza Azteca performers (whose outfits are made up and don't resemble prehispanic fashion)
Don't have any good images or compilations to compare their Quetzalcoatl design too but it's not great either, I just have less to say about it because "big snake" is kinda hard to mess up and they didn't opt for his humanoid aspect. I just wish they at least incorporated the conch shell spiral "wind jewel" pendant in the design somehow at least and didn't use a made up crown
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>>2376780
They're Atlatl warriors in age3, it's more to differentiate their role from the soon-to-be-announced jaguar warriors
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Watched a live Teamplay featuring an "Austrian Painter." Not sure if referring to that Painter. Clown player. Got to Age V but only idea he had was to keep Vortex-ing his blob of infantry atop the Oni+Onmyoji Deathball in the hopes of zerging them to death. Only decent idea he had was to Vortex snipe the JP player's wonder.
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>>2377487
Retold is objectively better and the Japanese are the best dlc
not a weeb btw, just spitting facts once you accept Amaterasu as your one true mythwaifu you won't want to go back
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>>2375315
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So theyre all just animals with feathery bits?
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>>2378404
that's one big rabbit
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>Jaguar Warriors called Ocelot Warriors
I don't get it, but Ocelotchads stay winning
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https://www.youtube.com/watch?v=8VyFuO4jhMM
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>>2379306
picked up
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I bought the expansion pass like a chump, but it is also weird that I can preorder the DLC when it should already be in my Steam library.
>>2379306
Itzpapalotl looks nice, but Coatlicue looks off to me.
>>2379467
The Steam page for the DLC updated with a few more screenshots.
There is also another one with a titan like figure.
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I hate how all of you fucking worthless subhumans who deserve to be killed for your ignorance will not complain at all about the lack of historical accuracy on Mexican culture, I fucking hate you, you are gonna use Mexican culture as clown shit.
You don't even know that, if the game is accurate, aztecs shouldn't have chickens but chihuahuas as herd animals because chihuahuas are historically a dog breed raised to be eaten, that's what ancient people in the region ate. But I doubt that will happen because it needs to appeal to ignorant whiteoids like you all. Have you ever read a piece of Mexican literature at all?
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>>2379922
They redid native american stuff in AoE3 when people complained and Retold's Chinese faction basically exists as an apology for Tale of the Dragon
I doubt they'll go through that shit again but I'd like to see more authentic Aztec stuff, sure
As for more animals it's possible, each expansion pack has added some regional animals so chihuahuas might be on the menu
And if none of it ends up working out at least your complaints are funny to read
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The achievements have been revealed.
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>>2379953
Not that anon, but even compared to the other factions, the Aztec are particularly off compared to their actual cultural aesthetics.
See >>2367623
>>2367764
I don't mind they making concessions and creative liberties like having Jaguar riders, the problem is the jaguar rider's outfit looks fucking nothing like anything the Aztec or other Mesoamericans actually wore. It's closer to a Carnival dancer.
>>2379849
They don't
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>>2380317
>fine cloaks and blouses with rich patternwork that the Spanish themselves in their accounts compare to fine European cloth are "rags"
okay anon
>>2380337
I'm neither indigenous nor Hispanic, I'm just a Mesoamerican history and archeology nerd. And I'm not victimizing, they just did a legit bad job adhering to an even loose Aztec aesthetic.