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there are dozens of us, dozens!
+Showing all 285 replies.
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day 593 of waiting for Terra Indomita to update
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>start a war against a country
>they have a civil war
>rebels win
>war gets auto white peaced
>still truce locked
>rival eats them while it ticks down
REEEEEEEEEEE
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If they had to reskin a game why did they choose the worst game in their stable? EU: Rome was universally ridiculed when it came out and was dead on arrival. Imperator didn't even improve anything meaningful, except some slight and questionable graphical upgrades.

The worst reskin in gaming history.
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>>2331524
Imperator was the foundation for eu5 thoughbeit. It just never recovered from its flawed launch state.
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>>2331508
Too few by far. Start multiplying, now.
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>>2331524
Imperators map is fucking gorgeous, and the organic pops ruined EU4’s arbitrary development for me
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>>2331524
2.04 is pretty awright. It just had a terrible release that killed all enthusiasm. Johan is doing the same thing to eu5 right now
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>>2331508
The game has infinite potential.
So, sad Johan fucked up so hard with the launch the damage could not be undone.
It's very much a No Man's Sky dilemma.
What they should do is take Invictus and Asia mods, integrate them into as the game, and release it as Imperator II. Then sell it at half price.
That would get rid of stigma.
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>>2331646
Johan must have epstein level dirt on someone for paradox to let him fuck up hoi3, almost fuck up eu4, fuck up imp and now fucking up eu5 (the people blaming paradox executives are full of shit)
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>>2331656
L'paradox, c'est Johan.
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>>2331656
Be underage somewhere else.
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>>2331659
Hey spergy. Done your mandatory social activities today?
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>>2331656
I mean, he is the founder of PDX. So, presumptively, he owns a substantial portion of Paradox shares.
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>>2331656
>>2331663
Paradox's business strategy for sequels is to keep 50% of old mechanics, completely remove all the old flavor and resell these as dlcs. They keep just enough mechanics to scam reddit into thinking the games are an improvement but all the flavor is gone until they can resell it. It's a fucking scam.
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>>2331608
imperator is still dogshit based off silly things like province based pop growth or w/e
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>>2331986
>province based pop growth
I see what you are refrencing.
Historically, cities experienced limited natural growth due to their role as hubs for disease outbreaks. Therefore, the only way cities could grow was through rural migration. The countrysides were less prone to disease outbreaks, but offered less opportunties, which forced people to migrate.
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Imperator is Paraslop in its most concentrated form. Shallow fodder for the midwit gamer.
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Crazy how imperator's existence continues to make retards mad. It's like the guys that obsess over their ex that ended up with a successful dude.
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>>2332265
>Imperator is Paraslop in its most concentrated form. Shallow fodder for the midwit gamer.
I get that you’re mad, but this doesn’t even make any sense at all if you think about it for three seconds.
>Vicky 3
>CK3
>Stellaris
>EU4
>HoI4
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>>2331524
>Why did Johan pushed to remake his favourite game, which he originally pushed for, because he wanted to have EU, but in Rome?
No idea anon. Biggest mystery ever
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>>2331993
>Retard trying to "historify" dogshit game design that I:R inherited from dogshit game design of EU:R, which had it, because
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>>2332635
>being this mad about something that is good and correct
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>>2332635
It's actually something I recalled from a uni course on urban evolution.
The same lecturer had this strict definition of cities, and argued that Gallic oppida were not cities, but "living faculties". I wish I could remember how he defined the difference. But I think his argument was on the premise that a city must have certain aspects of urban life, which were apparently missing from oppida.
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>they patched out nobles giving you extra trade routes
no wonder my cities were running like shit after building academies everywhere
ALso, what tech is best to beline towards? The siege techs and then then Gradual Economic Integration for the grand theater seems like it for me
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>>2333007
Grand theatre is good. Temple is more useful to get first depending upon where you're playing (wrong religion assimilates culturally more slowly than wrong culture converts religiously). Land by the Spear or whatever it's called, the last tech in the leftmost military tree, is extremely good for blobbing once you get beyond a certain point. Once you have a sizable enough levy base, starting experience techs are good if you want to exploit for quick tradition unlocks. Foundries are busted if you're playing without mods.
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>>2333006
>I wish I could remember how he defined the difference
"Because I say so"

t. had a professor who insisted Shanghai was the first Chinese city (and only from 1845 onward), and no prior urban area counts, because.

Faggots who teach urbanisation and urban-related subjects are bunch of stuck-up cunts, and each of them is always pushing their own narrative to sell their own books on (historical) urban planning. It's all big pile of shit in the end, always only interact with the doctoral students
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>>2333002
>Projecting madness to justify shitty game mechanics
>After already trying to justify it for himself
Let me guess - you've preordered and are coping to this day, all thanks to having no prior exposure to EU:R
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>>2333012
>picrel
mate I think I have a sneaking suspicion on why he took that stance
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>>2333016
I've got a sneaking suspiction you don't actually grasp the difference between "Shanghai is the first city in China since ever, and only from the concession onward" and "Shanghai is the first city in the modern meaning".
And those things are impossible to confunse in my native, making him simply full of shit.
But he wrote three books about this claim (basically his Masters turned into book, his doctorate turned into a book and his PhD turned into a book), so clearly, the guy has a fixation.
But this went further - the claim was that there were no cities of any kind or shape east of Bosphorus (including Greek colonization of Asia Minor) until colonial powers came there in 19th century and established some. Those settlements there with urban planning? Not cities. Nu-uh. Edo housing over a million people? Biggest village in the world. Planned one, sure, but a village. But repeat afte the late professor: "Not. A. City"

If this is any help or consolidation, the guy teaching drone mapping was insisting that major North Sea and Baltic ports draw their origins from Roman colonisation, because - and wait for it, for this is what makes it really crazy - they didn't resemble Roman settlements at all, being an inside job to blend in with the locals and infiltrate their economies.
Urban Studies.
Not even once.
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>>2333047
I still reflect on a line from the description of some Greek sewers in Europa Barbarorum.
>Some say that the true measure of civilization is the distance one's shit ends up from one's nose.
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>>2333047
no, I understand the difference fully well. but it sounds like he has some sort of reason for claiming that Asians are fundamentally unable to make any sort of advanced settlement on their own and it also sounds like it is not related to how they were building things
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>>2333069
His logic was basically "Those were not European cities, and thus they don't count". That's literally it.
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>>2333069
It's the inscrutable mind of the Celestial.
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Any reason at all to play republic in this game? Even if you master the mechanics perfectly you are going to miss out on the playing with dolls aspect of having a dynasty
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>>2333282
Roleplaying a trve roman
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>>2333282
>I:R
>Dynastic play
LMAO
O
L

This game has no such feature. It's just your brain trying to justify a 1:1 port of a non-functional mechanic from EU:R (once again, shocking, I know). Republic is literally the only government form with actual, functional subsystems and the game is build around it (so naturally, they had to fuck shit up and decrease number of factions to just 3)
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>>2331508
I can't believe I was raped by Scytho-Sarmatians.
I guess it's my fault for underestimating advanced AI
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>>2333405
>Scytia this big
This is still manageable,.. but please, describe me composition of your legions.
Chances are, you made the "one size fits all" uber-legion, that has exactly one weakness: Scytian default levy and legion composition
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>>2333007
Fasters sieges are nice but no use if your enemy outbuilds and outfights you. Left branch gives you discipline, experience for faster traditions,legions and the foundry which is great as soon as you get any metropolis sized city
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>>2333015
You would be wrong in two ways. I never preordered, and I only played it after paradox backburnered it because fuck them and their perpetual dlc cycles.
Second the only one here who is mad seems to be you because you can't seem to let this one go. Supposedly you hate the game but you can't help but exist in a thread dedicated to it. So continue to cope and seethe in misery while the rest of us have a joyful life.
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>>2333450
During this war, I was using the levy law, so I relied on levies and mercenaries.
Cultural composition of Armenian levies (pic related) is fucking weird. You'd think there would be some heavy infantry instead of heavy infantry.

Also, an interesting thing is, as you can see from the other pic, I had plenty of money, it's just that Invictus limits the number of mercenaries you can hire.
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>>2333622
>some heavy infantry instead of heavy infantry
*heavy infantry instead of heavy cavalry
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>>2333622
>>2333623
>Plays without even the capital legion
>At the same time, plays with Invictus
In such circumstances you have only yourself to blame, I guess

Still:
Scytian culture has as their levy the exact composition that counters HARD the otherwise space marines that is 2n HCav supported by n HInf and token 2-unit LCav on flanks. Easily 9 out of 10 cases of people being rolf-stomped by Scytia and other countries in that culture group comes from not knowing their legions get maximum penalty against them and they get maximum bonus on your legions, which leads to a rather fucking awful string of defeats of otherwise superb legions.
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>>2333007
Getting to the capital legion (unless you already have it)
Everything else is an afterthought (including even the ability to get more legions)
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>>2333627
you have to hand it to Paradox
they really did set every single player up for the true Carrhae experience
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>>2333007
Fasters sieges are nice but no use if your enemy outbuilds and outfights you. Left branch gives you discipline, experience for faster traditions,legions and the foundry which is great as soon as you get any metropolis sized city
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>>2333627
Right, because they don't have light infantry, but a shit ton of horse archers.
I kinda want to devote the rest of the game to fucking them, but their land is kinda poor, so why bother?
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>>2333667
But that's the whole point: you should be always an ally to them, and keep them on your side. The alternative is a tough, pointless series of wars over useless land, while having to reorganise your armies.
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>>2333631
Don't confuse accident with premeditation. It was only discovered much, much later what the optimal meta legion is, and how it has that one caveat of being utterly useless against Scythian levies and legions. PDX is too fucking dumb to anticipate player meta, and each major update of the game was handled by someone else (the whole "muh Arheo" was a meme to pretend there is any actual vision, while the guy was barely involved)
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For me, it’s Rome with one giant capital legion, with exclusively light cav and never heavy cav
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>>2333711
Here, grab a (You)
Why retards always need validation so much?
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>>2331508
I want to play as Bambyce but I find the start dificult. The diadochi wars start so early and I need independence in order to declare war at the same time as Seleucids so I can occupy territory before they come in take all the territory around me.

Has anyone tried this start and got some tips?
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>>2333713
>Why retards always need validation so much?
Look within for the answer, newfriend.
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>>2333740
>Play as overlord
>Release
>Tag-swap
Wow, that was hard!
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>>2333713
The real question is why are you feeding a troll this fucking blatant
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>>2333756
You think someone choosing to use light cavalry as Rome is trolling?
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>>2333759
Yeah?
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How many cultures do you integrate at max?
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>>2333780
Only Hebrew
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>>2331508
My favorite part of this game is collective punishment.
>minorities rebel
>crush the rebellion and lower their culture's status from freeman to slave
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>>2333753
ye it's easy if you cheat I might as well just conquer the whole world with console commands.
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>>2331508
>Enemy numbers 70K
>I number 70K
>They rape me in every battle
>One of my disloyal governors hijacks 10K troops
>Every time the enemy is about to take a fort from me, they have to turn back to deal with my disloyal general who has penetrated deep behind their lines
>Despite winning every battle, they run out of manpower and their army shrinks to 20K
>Turn the tide of the war
Kino. I think this happens because AI can't manage the supplies, which is fair considering I, as a player, can barely manage them.
I don't get the obsession with attrition. Why not just make it so shortage of supplies decreases morale?
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What's the most over powered thing you can do in this game? Persian countries being able to copy paste infinate Freemen must come pretty close
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>>2333778
>Yeah?
You don't roleplay in your game by using reasonable army compositions? What are you, some kind of faggot? Rome was famous for having not-great cavalry, and relied on local auxiliaries for it. Heavy cav in the game represents things like the hetairoi and cataphracts and such, there's no reason for Rome to use them other than being a munckin cheese faggot. I bet you use h*rse ar*hers and elephants and shit too, what a loser.
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>>2334179
I am not really sire what you are arguing with me about since I claimed the guy was a shitposter saying shit to get a rise out of people.
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>>2334180
Yes, you besmirched my e-honor by saying that my post expressing my sincere opinions about Roman army composition, in the hit game Imperator: Rome, was "trolling". That is why I am arguing with you. Have at thee, coward. I do bite my thumb at you.
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>>2333794
I meant make them cutizens not spaves
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>yiffs in your general direction
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>>2334179
>You don't roleplay in your game
No, I don't.
>That army composition
>Reasonable
And then the rest of the post follows... nigger, are you even remotely aware you are playing a VIDEO GAME? One that operates in a way its devs intended, rather than whatever fucked up ideas you have?
That army is shit, plain and simple. Light Cav is only useful if you use it for flanks, and only if you have 2 units per flank (so 4 in total). And it's not even about meta, that's literally the ONLY thing this unit is good for.
And it's not even about meta, it's your own fucking army composition being contradiction of your own LARP as muh consular army, you dumb twat.
Fuck man, I will never understand people who larp in games that aren't explicitly RPGs. It's a special brand of idiocy that's just beyond my comprehension.
>inb4 but it's fun
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What's the comfiest place to play tall in? Greece? Anatolia?
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>>2334382
Sardinia. I mean, what's the worst that could happen on such a remote isla-
>Under the command and the auspices of the consul Tiberius Sempronius Gracchus, the legion and the army of the Roman people subjugated Sardinia. More than 80,000 enemies were killed or captured in the province
>Since Sardinian captives once flooded the Roman slave markets after a Roman victory over a serious rebellion from the mountain tribes, the proverb Sardi venales ("Sardinians for cheap") became a common Latin expression to indicate anything cheap and worthless, as Livius reported.
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>>2334382
>2.0.+
>Tall
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>>2334382
Greece and Asia has a ton of wonders. You can get crazy tech speed if you control those.
But the comfiest for me was forming Tartessia in Souther Iberia. Not a lot of cities at first so you get to develop the region to your liking. You also have some time before Rome comes knocking so you can defend yourself if they don't want to ally you.
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>>2334398
>he doesn't make every Sardinia campaign "Return of the Sherden", burning all of civlised society to the ground to start anew
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>>2334403
What's wrong about it? If you are gonna tallplay at all in a paradox game improme is probably the best game for it
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>>2334429
Imperator was indeed the best tall game.
But this is PDX, so no good things allowed. Since Marius update, not controlling a whole Region, along with not being a Regional Power means you are fucked and half of the mechanics is turned off for you..
We went from situation where small, but well-developed and populous entity could punch way above its size (say Syracuse with minimal expansion and some slave snatching) to the point where anything below a single Region is just pointless
>inb4 single region nation is "tall"
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>>2334449
>you must stay below THIS many territories to be considered tall
anyway that's a nice complaint and all but it doesn't stop, say, a unified Crete
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>>2334449
>not controlling a whole Region, along with not being a Regional Power means you are fucked and half of the mechanics is turned off for you
Enumerate the “half of the mechanics”.
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>>2331508
Is this an Arrested Development reference?
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>join an ally in a civil war
>my amies do not refill their supply stocks while in my allies land and start starving
>my war exhaustion goes up to max
>cannot peace out from the war because it is a civil war
>cannot delete my levies because I am at war so war exhaustion is stuck at max
sometimes you are reminded about how painfully unfinished this game is
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>>2334691
Not being able to disband levies while at war is weird.
Think they did it that way to stop you from disbanding your levies that are about to get annihilated. CK3 got around this by doing the whole "enemy is next province, so it cannot be disbanded".

Either way, the natural solution would have been to do gradual disbansion, where every month some of your regiment dispand.

Also speaking of war exhaustion, why is it capped at 20? The max cap isn't even that bad. I swear it is because AI can't handle more.
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>>2334691
>my amies do not refill their supply stocks while in my allies land and start starving
Just bring them home? Losing food takes time and your units dying of attrition also takes time. Literally just walk your guys home before they die.

>>2334737
I think a reasonable compromise would be to not be able to disband levies while there were enemies in your territory. That was you can't disband them while in a meaningful conflict but you could get rid of them if it's some distant civil war in an allied country.
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>>2334621
>>2334626
Nta, but you literally stop participating in small country mechanics if you go past local power status and your entire diplomacy gets re-evaluated. You can no longer be in leagues, your aliances work differently and you generally are forced to grow only bigger once you are no longer local power (and preferably jumb from 20-24 territories to 50+ in a single war, or suffer the consequences of being small, but treated like a big nation.
As far as the game is concerned, you either stay at max 24 territories and play an actual tall game (but without legions, since fuck you), or you just blow the fuck out. There is no middle ground.
And he is correct - prior to legions, this was perfectly viable and sensible to stay small ,because you wealth and population translated directly to military might. Once legions were introduced, you MUST be regional power or bigger, or else you will never get regions, because

>>2334621
Also
>playing tall
>but you actually just go play wide
You clearly didn't think this through
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>>2334621
>>2334626
>>2335002
In fact, this used to be an exploit back in the day when playing as a big blob or just rome. Very useful against leagues and league leaders, because if the leader was big enough, you could just trade them for nothing extra territories, bump them to 26 territories on the last day of a month, and on the first day of the next month, they were booted from the league, while the leage itself got dissolved. This left everyone in that league fucked, since before any sort of diplomacy could be re-established, they were already all at bunch of separate wars with you, unable to respond as an alliance and getting extensive defeat in detail

But I guess controlling all of Italy or Greece is actually playing tall, if you get brain-damaged with EU4 enough.
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>>2335002
>>2335005
>conquering one (1) whole region is blobbing now
I'll just do Mauryas and control like four separate regions in their entirety at the start but I won't expand at all. Tall achieved
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>>2335005
>But I guess controlling all of Italy or Greece is actually playing tall, if you get brain-damaged with EU4 enough.
retard-kun... there's not a single region in the game with enough territory to get you to major power status alone. are you telling me you're playing wide when you can't even enact the legion law without the event?
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>>2335005
In EU4 greece is pretty small and Italy gets so developed that you'll fly over your government cap just from taking portions of it.
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>>2335002
>There is no middle ground.
Just conquer your capital region. That's where your main military powerbase will be anyway regardless of blobbing or not.
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>Seleucids besiege my main fort with 30K mercenaries
>Bribe them to defect with 1600 gold
>Turn the tide of the war
Love it. How come other PDX games have no mercenary bribe mechanics?
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>>2335144
I think it's the mix of imperator rome having a relatively advanced economy (compared to ck2/3, eu4) which makes using economic wealth like that plausible but it's also simple enough that you can actually make it work and balance it (eu5 is currently struggling to not make the whole economy self immolate before 1500)
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>>2335157
IMP's economy is a degree above CK3's. In CK3 all money comes from buildings, while in IMP, money comes from pops.
I do kinda wish there was 2nd degree. Something like local wealth. It bothers me that money is generated out of nowhere.
If a pops of a city pays taxes for centuries, and the country never reinvests money back into the local economy, the city would become impoverished and eventually run out of money.
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>>2335009
>Controlling 100-120 territories is tall

>>2335022
>If you aren't major power, you are playing tall

>>2335051
>EU4 brain rot confirmed

>>2335070
>Just play wide, bro!

I guess if one is retarded AND stubborn, there is no way.
Especially not with a game that allowd you to play as a 2-10 territories country for an actual tall gameplay, with interesting diplomatic play and developing your economy... until they reworked military. But hey, apparently tall now means no longer being qualified by any fucking metric (including those in-game) as a small nation. After all, you "only" took over the largest unit of territory grouping, and not a whole Europe, so it's totally tall
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>Impatience is a virtue
Please die die die die die die die die
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>>2335144
>>2335157
They actually nerfed how strong economic aspect was in the patch that added nobles. Prior to that, money was the only resrouce that mattered, finally dropping the whole mana bullshit...
... so they quickly had to nerf that, because nice things aren't allowed.

I:R is curious case of the game that stated as the epitome of all the bad things about modern PDX, then managed to shed it and became its own thing... only for the final major patch to fuck shit up and drop any further supprt.
Stellaris had similar story - they made distinctively different game, and then went out of their way to just make it EU4, but IN SPESS!
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>>2335264
>you expand but limit yourself to a region? blobbing!
>you don't expand? blobbing!
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>>2335187
>It bothers me that money is generated out of nowhere.
That's just PDX for you.
Last time they had actual economic model, a functional one, EU3 was wrapping up.
Ironically enough, despite all the memery, Vicky 2 was the first major dip in quality of their economic models
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>>2334449
>>inb4 single region nation is "tall"
I mean a country at this time limiting itself to greece South of macedonia would be pretty tall
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>>2335270
>>you expand but limit yourself to a region? blobbing!
I mean... yeah?
Why did you took over ALL of Greece while playing as a fucking city state, other than blobbing?
>>you don't expand? blobbing!
Care to point out where that claim was made.

Pre-Marius I:R allowed you to play the entire game as a fucking city state, engaging with all its mechanics and having fun with it.
Post-Marius, you either take over a whole region, or you are fucked.

To put it in perspective:
I could play as Syracuse the entire game.
I HAVE TO form Magna Graecia now.
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>>2335278
>Care to point out where that claim was made.
The part where you said you can't play tall as the Mauryas because they own too much land to begin with, even if you never take a single additional territory?
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>>2335273
>It's not tall when you control area occupied so far by 20+ different nations, because... um... it's just not, ok?
24 territories is what the game itself sets up as a limit.
How fucking hard to grasp is that?

Do you go to EU4, unify Germany and insist you are still playing as OPM?
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>>2335264
Taking one region is not blobbing in a time period that was all about huge empires. Sure you can play as a city state and never take another territory but what else are you going to do? If you win a couple wars your city is stacked to max pop and you just sit there on speed 5 doing nothing while watching a show on your second screen?
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>>2335278
>I could play as Syracuse the entire game.
>I HAVE TO form Magna Graecia now.
Why?
Why isn't Sicily sufficient? Or is expanding to cover the whole island too wide?
If territory count is the issue, why can't you just control the rest of Sicily through subjects and stay under 24?
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>>2335282
Except that's not my post.
Never played a single jeet game anyway
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>>2335285
How many times will I need to repeat that you can't get a legion if you aren't at least a Regional Power?
Do you even play the game at all, or I need to explain the most basic fucking mechanic like you are a layman?

If you don't have a legion in post-Marius game, you are DEAD. Especially when sitting right next to Rome.
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>>2335291
you know you can enact the legion law as a republic without having to be a major power right
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>>2335291
>>2335293
or like
just build a navy and blockade the strait you absolute retard
why are you trying to go on the offensive against Rome anyway? what would that net you? more territory?
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>>2335293
BUT YOU CAN'T DO THAT IF YOU AREN'T AT LEAST A REGIONAL POWER, YOU DUMB FUCKNG MORON!
YOU MUST BE A REGIONAL POWER, THEREFORE YOU ARE NOT ALLOWED TO PLAY AS A SMALL NATION WITH A STANDING ARMY.
BEING A REGIONAL POWER DISABLES ALL THE ACTUALLY USEFUL TOOLS FOR PLAYING TALL
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>>2335294
>why are you trying to go on the offensive against Rome anywa
Who said anuthing about offesnive, you absolute retard?
How the fuck you plan to defend yourself in a post-marious against 2-3 legions AND levies going your direction, while all you have are a levy (1) and mercenaries.
Do you even play this game?
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>>2335299
>>2335299
>BUT YOU CAN'T DO THAT IF YOU AREN'T AT LEAST A REGIONAL POWER, YOU DUMB FUCKNG MORON!

>or
>has_variable = had_military_reforms
there's an entire event for the Marian reforms you know. which doesn't require you to be anything

>>2335301
>How the fuck you plan to defend yourself in a post-marious against 2-3 legions AND levies going your direction, while all you have are a levy (1) and mercenaries.

>build boats
>Roman troops can't cross
it's that easy bro. mad because bad
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>>2335305
>Retard has no idea what's the difference between Marian reforms event and fucking Marius patch
>Just build and maintain a fleet of 200+ ships, but god forbid if you had a starting army.

At this point I've got to ask one simple question:
Which patch did you start playing I:R?
And if that's too hard to answer - which year?

Because either you are unironically retarded, with room temperature IQ, or you never played this game pre-Marius overhaul of military and research that utterly fucked anything even resembling tall.
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>>2335307
>Just build and maintain a fleet of 200+ ships
yeah it should be easy if you have a good trade income, which you should from investing all of your political influence into more trade routes
also I didn't say anything about a "difference between the Marian reforms event and the fucking Marius patch". I said that there is a Marian reform event which is extremely easy to get (see pic) that allows you to enact the "legions in all regions" law as a republic regardless of your rank. please consider learning to read in the future
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>>2335309
I will repeat my question:
Which year did you start playing I:R?
>>
>>2335310
I can't help but notice that you seem to not have addressed the fact that it is very possible to get a legion as Syracuse without ever leaving Sicily, rebuking your entire argument.
>>
>>2335313
WHICH YEAR?!
It's such a simple question, and yet you can't fucking write two fucking digits down.
>>
>>2335315
20
now, where are your legions, Varus?
>>
>>2335318
>I played this game pre-Marius
>I will now insist post-Marius didn't disable tall
>The new systems are fine!
>They work so great for small nations
>Just build navy and take over 100+ territories, bro
I'm done here.
Same way how I was done with I:R post Marius.
>>
>>2335321
>take over 100+ territories, bro
Where are you getting this from? Sicily definitely does not have 100 territories.
Or are you too blind to actually read the requirements for the legion law and event? Do you need me to spell them out for you plain as day?

Fucking fine.

14 military advances.
OR you wait for Rome to unlock the Marian reforms, by EVENT and not PATCH you fucking reprobate, in 520 AUC. Which should be early enough that even a fifth-rate navy can hold them off.
You do not need to be tribal but you do not need to worry about that because you are NOT A TRIBE.
When that fires. Which it can do regardless of your rank. It unlocks the final legion law for republics. Regardless of your rank. You can have literally just a single territory. Just one. City-state status. And you can still get the fucking law. It does not require 100 territories. It does not even require 2. And it lets you build legions! In any region, even! It's significantly better than the one locking them behind power status for that reason!

READ.
>>
>>2335327
>You do not need to be tribal
*you need not to be tribal
bleh, your dyslexia is spreading to me.
>>
Were they playing tall?
>>
>>2335369
In real life tall players got subjugated by wide players. And those tall players still had smaller cities than wide players.
Pergamon quit before the game was over by voluntarily getting annexed by Rome.
>>
>>2331508
I love the late game in this game.
>share a huge border with Seluks, which spans from Anatolia to East Iran
>send 60K troops to capture Mesopotamia, hoping to cut them in half
>send 15K + Anatolian vassal to handle the western front
>manage to capture the Seleucid capital during the first year
>but my vassal loses a major battle in Anatolia
>30K Seleucids occupy half of my vassals in Anatolia
>another 10K attacks my empire from the east
>I cannot afford to split my armies in Mesopotamia, because the Seleucids keep trying to recapture their capital (which at this point is my only leverage)
>because the frontier is so distant and traveling from Mesopotamia to Anatolia takes months, many forts will fall before reinforcements can arrive
It's much more fun than I have ever had in CK3 or EU4.
>>
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It's pretty remarkable that leagues of six OPMs were able to assemble 70K troops.
I guess they have nothing to spend their money on after a certain point, so their treasury is just loaded, and they hire all the mercenaries they can.
>>
>>2335559
Seen this happen when I attack OPMs who've been left alone for a very long time.
>>
>>2335268
that patch also really made freemen useless since you can't raise levies or legionaries from non integrated pops but they still give you manpower. So you end up with more manpower than you will ever need and it's better to make them all into slaves.
>>
>>2335268
Stellaris isn't even eu4 in space. It would be better if it was.
It's a half assed civ wannabe in space that isn't even as playable as the civ4 in space mod bundled with beyond the sword.
>>
>>2335615
Also, something they also threw away with military rework was assigning troops to governors.
You could assign troops to governors to increase province loyalties at cost of making governors more powerful. Granted it neeed balanacing, because loyalty buff scaled relatively to region population, so you had to assign shit ton of troops to make any meaning impact.
>>
>>2335677
>Granted it neeed balanacing
which really was the great problem with 2.0 wasn't it? They needed more time to work out all the little faults of the game but since the player base pretty much cratered instantly after release there was no more time
>>
>Lots of wars happening down in greece
>She provinces getting ravaged to the point they become empty and unowned
Wish more games did this
>>
>>2336022
They make a desert, and call it peace
>>
>>2336022
I wish there was a lower population limit for cities. It looks off when the AI's lands are full of "cities" with 1 or 2 pops. If they were at 5 or below for 2 years it should revert to settlement status.
>>
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>>2331508
They really should have developed a mechanism to stop Rome from conquering Riga; it's stupid.
>>
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>>2336205
>he doesn't play with virtual limes
>>
>>2336227
>>The player is never affected by any feature in this mod.
Dunno, I feel like telling AI not do X only because history is kinda contradictory to the soft simulation approach of the game.

Soft approach, I feel, would make a mechanism where non-tribals cannot annex land that is below a certain civilization value. Forcing them to do what Rome did: vassalize tribes and gradually civilize them until annexing them.
>>
>>2336227
It’s extremely frustrating trying to use the Danube as a nice pretty border and having the shitty locations straddling the river fucking it up, to say nothing of the provinces and regions
>>
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>>2335810
NTA but I don't really think it needs balancing. Mainly because the only really competent AI is Rome and they fall apart every 15 years, so even they are easy to conquer. Nah joking every IA does that.
Personally any Paradox game that allows me to go from a OPM to a massive empire thought seer competent decision making is a great game. I like map painting, what can I say.
>>
>423 ingame
You know a considerable amount of those people may be in this thread
>>
>Late game
>Most territories have reached their pop cap
Reminds me that this game desperately needed an epidemic mechanic.
Maybe not on the same autistic level as CK3, but something could kill half of your population unless you build hospitals.
>>
>>2336612
>>Late game
>>Most territories have reached their pop cap
This is why you keep investing territirial investment in your capital till each aquedact gives you 10 extra capacity and build a mega city
>>
>>2336248
>423 faggots
>>
Is this better than Stellaris?
>>
>>2336688
An executable file that loads a gif of a dog shitting is better than stellaris
>>
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Reached 1 AD as Armenia.

The situation is weird. Besides me, there are 4 great powers.
>Rome
>Indians
>Ptolemies
>Carthage

I don't know what's up with these, but none of them are declaring wars. Rome and Carthage haven't fought a single war in the entire game; Rome just decided to let Carthage rule Iberia and North Africa.
I can't really expand because Seleucids hold Syria and Mesopotamia, and Rome guarantees them.
The Ptolemies control west Anatolia. I lost a major war against them; they still had fewer pops than me. Now they are probably unbeatable.
Neither the Ptolemies nor Rome seems to suffer from civil war. So I have no idea how I could beat them.
I'm kinda tempted to keep playing and trying to destroy them. But this really seems impossible.
>>
>>2336954
Borders?
>>
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>>2336960
>>
>>2336978
What's your goal? If you don't have any restrictions on where to expand couldn't you eat Persis and Parthia along with those Black Sea minors? That way you can maybe outscale Ptolemaios.
If you haven't already then inspire disloyalty in enemy governors to make them defect or their provinces might rebel. This might not be as effective late game if the AI techs into loyalty boosters.
>>
>>2336978
I think it is paramount as any anatolian power to expand into Cilicia to guard your southern border make use of the mountain range at its east and west.
>>
>>2336978
>no land border with Rome
Can you not hire a load of mercenaries, storm their fortresses then peace out before the legions of rome can reach you
>>
>>2337049
>What's your goal?
To form Iran.
> If you don't have any restrictions on where to expand couldn't you eat Persis and Parthia along with those Black Sea minors?
I could do that, and I guess I have to do that before Tamilakam does it.
I didn't do it before because I found the current borders defensible.
I tried to inspire some loyalties, but it didn't change anything.
>>2337057
Destroying the Seleucids would be great, yes, but Rome guarantees them. Also, that small exclave in Syria is Roman; I think they got it from an event or mission.
>>2337061
If I recall correctly, because Rome is a great power, they will become the war leader for the countries they guarantee.
Even if not, I really don't think I'm able to occupy all of their holding before the 500K Romans attack.
I also believe the Seleucids will be able to put up a decent amount of resistance, even without Rome.
>>
now what the fuck are these barbarians up to
>>
>>2337419
Celtoberians savages build a pyramid?
>>
Something I noticed late game is that the number of pops in annexed territory increases the war score cost, but not AE.
E.g. it took me 60 war score and 4 AE to take a single territory.

The result is that every war will cost a million casualties, and result in a loss of territory province.

I have been thinking the solution to this is just carpet sieging provinces without capturing the capital/fort and let them flip back and repeat, until most of the population has been killed/enslaved in order decrease the war score.
>>
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Conquered all of Iberia. Build up cities, mines and plantations and had a gigantic surplus of gold, iron and spice that none was within range to buy from me
Also are any wonders but wooden ones a scam? They'll upgrade in rank over time anyway
>>
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Like a battered wife I am returning to try again and see if it's better. Any suggestions for a good start in anatolia or the near east? Should I try doing an barbarian run and migrate into anatolia?
>>
>>2337506
>Also are any wonders but wooden ones a scam? They'll upgrade in rank over time anyway
For some effects, yes. For other effects, you should really want the higher levels ASAP
>>
>>2337506
I usually do gold + stone + stone to start out at level 2
>>
question is whose day do I ruin now
>>
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>>2337660
with these guys
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>>2337662
Africa awaits
Or perhaps you should go to Britain, I like the idea of Sarmatian King Arthur and Celto-Scythian civilization
>>
>moving from one shithole to another
I will invade Egypt and say that's close enough
also horde are fucking bonkers in this game. easily get thousands of light infantry you can march anywhere you want before declaring war
>>
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>don't mind us, just going through
>>
>and now for more news from believable worlds
>>
>>2338016
This was the easiest shit I have done this game, no fun at all. I am retarded
>>
>>2337662
Seeing steppes in this game makes always kinda sad, because it doesn't have steppe mechanics.
I wonder what those would look like. A tribal levy you cannot disband?
>>
>>2337709
>easily get thousands of light infantry you can march anywhere you want before declaring war
Diversity is our greatest strength. Migrants built the West.
>>
>>2338019
After 800 hours into this game I still haven't played as tribe or horde. What happens when you conquer Egypt can you turn into a civilized nation fast or are you stuck with shit tech and massed cheap units for a long time?
>>
>>2338674
Stuck woth it for a long time yeah. You are likely at near -100 decentralization so it will take decades at best to even get above 0 since your only passive source of centra is +0.1 per month
>>
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>>2331508
>10 years of war
>solid 2 million military deaths
>about 500K civilians death/enslavements
Oh, yes.
>>
>>2331646
>What they should do is take Invictus and Asia mods, integrate them into as the game
I wish Invicta was modular instead of bloatmaxxed, there are systems I'm interested in but I don't want the massive jewish opm mission tree
>>
>Senate demands I ascend X culture to citizenship
>5 years later senate demands I demote same X culture to freemen
I hate democracy so much it's unreal.
>>
>>2340335
different senate?
>>
>>2340382
Same senate, different parties with majority.
>>
>>2340335
I always prefer to play as a monarchy. Republics makes characters angry and especially the democrat faction. Meanwhile monarchies get to collect powerful bloodlines like they were Pokémon cards.
>>
>>2340866
Not in vanilla.
>>
Fun little game. Though the way it lacks balanec, tribals can pull hundreds of units out of their ass and legionary spam, as well as everyone outside of the greeks, punics and romans being filler makes it clear it's really unfinished.
>>
>>2340918
When did you last play the game? 2.0 added bloodlines, though invictus adds a lot more of them
>>
>>2340939
feudator*
>>
>>2340939
>as well as everyone outside of the greeks, punics and romans being filler
Sounds to me like a historically accurate simulation.
>>
>>2340942
pretty sure he's referring to stacking not being a thing in vanilla, since there are only seven and only one (Alexander's) can pass matrilineally
>>
I wish paradox would just do what total war did with the rome 1 remake and give people like the guys who do invictus access to the source code and have them keep developing the game for cheap.
>>
>>2341122
because if they did it would either fail miserably or it would steal players from eu5
>>
>>2340866
The issue for me is the timescale of the game and character focus makes managing republics a chore because you have to recalibrate everything every 4 years.
>>
>>2341131
I haven't played EU5, but doesn't it have everything that Imperator has, plus so much more?
How would ancient era mod be different?
>>
>>2341457
To me it feels like EU5 took a lot of Imperator's mechanics and implemented them worse. Maybe this will be fixed eventually since the game is in unofficial early access right now.
>>
>>2341457
it's like imperator rome but a lot more like a simulation
though the simulation sucks right now
>>
>>2341562
To play devil's advocate:
The simulation WORKS perfectly fine. It's the goals of said simulation that are boring as fuck and unfun to interact with
I'm betting a fiver than in 2 years top, PDX is going to mismanage and fuck up how the simulation works, without making it any more fun to play
>>
>>2334324
This post reeks of not being able to rotate an apple in ones mind.
>>
>>2331602
this, somehow the next games were a fucking downgrade in terms of looks
>>
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>>2341679
>>
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>3-year-old dictator of Rome
Is this WAI?
>>
>>2342459
I also had a child ruling my nation for like 13 years. You would think the highest rated pretender would inherit instead or the child's mother would rule until they turned 15. But you simply have a tiny baby issuing orders and your country suffers no penalty.
>>
>unmarried ruler popup
>huh, my wife looked healthy last time I looked
>hoover over picture
>"perfectly healthy"
>open profile
>"Dead since...."
oh
>>
does anyone here actually build wonders before you've practically already won the game? Not that the game is hard but at one stage you've to actually think carefully about how you diploy your armies and at the next you just set your armies on independent operations and watch your colour on the map grow and affording to put down wonders seem to fall in latter territority
>>
>>2342675
I build them as soon as I can, they're extremely powerful. I find that my assimilation machine doesn't really kick off until I have expanding culture. Then I usually get the governor loyalty and general loyalty ones to trivialize the whole character system.
>>
>>2342675
I fill Rome’s suburbs with four temples for my chosen gods, and four wonders with effects chosen to be thematically related to martial/finesse/zeal/charisma
>>
>>2340939
something I forgot at this time. None else in the world is building metroplises, not India, not Rome. Rome has a 84 pops but they never bother upgrading it.
>>
I only now discovered naval raiding, wtf is this a mechanic?
>Regardless if you are at peace or at war
>You can move your fleet next to an unfortified port
>And press the fleet raid button.
>It will give like 3-5 slave pops in your capital at a cost of 1 AE >And you can keep doing it to all unraided ports.

What the actual fuck? 1 AE is absolutely nothing. You can get solid 100 slave pops when you are waiting for manpower to recover.
And of course, AI never uses it.
>>
>>2342957
Unfinished game nigger
>>
>>2342957
It's bullshit that you can't fight off the ships when they come to raid you. But since the AI doesn't do it it's not a big deal. It's like the EU4 raiding mechanic they added at some point where Berbers could fuck up your coastline and you weren't allowed to fight back.
>>
>>2342999
The only way to protect coastal provinces is by building forts.

Either way, naval AI is just wow. There are surprising amount of naval mechanics, like heavy ships can occupy ports. But AI will (almost) exclusively use them as convoys. They rarely block ports. And they keep their entire fleets together at all times.

It's especially stupid when they detect an enemy ship and still choose to convoy.
E.g.
>I blocked the Indus River with 16 ships, thus preventing 200K Indians from marching west
>Indians have 400 ships
>Instead of attacking my ships and opening the river
>AI decided convoy 30K soldiers from India to Anatolia through the Canal of Pharaohs
And they did shit like 3 times.
>>
>unite greece in invictus mod
>get the vanilla mission to conquer the Aigan sea and get some black sea colonies
>play as Bithynia
>starter mission is about conquering the entire world (everything between south italy and mesopotamia)
did they have a turk from that region on the dev team or what the fuck
>>
>>2343363
That's what happens when players can add whatever they want. I'm currently playing as as Phoenicia and it's pretty fun but the mission rewards are overtuned. There's no boss on the project that can tell people to not make their pet country unrealistically overpowered.
>>
>>2343363
Turk?
Haha, no, they're Thracian, which means it would be a BVLLGARIAN YES
...which I guess would still make them a Turk. Carry on
>>
>>2343363
Is Imperator particularly hard to mod? I'm surprised that no one has made a giant mission trees and flavour mod. Invictus is the biggest afaik and it's wildly inconsistent
>>
>>2344007
Miniscule player base
>>
>>2331508
I would have liked it if it leaned more into CK2 with dynasties and characters.
>>
>>2344373
It really should have.
Characters are important and ignorable at the same time. On one hand, so much of the gameplay relies on having skilled non-corrupt governors, and at the same time, your ruler is so irrelevant that I often don't realize the old ruler died 20 years ago.
Then you have all the insane diadochi stuff that the game has to railroad with events because there are no real succession mechanics. Like way fall of the Antigonids is handled fucking sucks.
>>
Any reason not to fill my capital province with cities
>>
>>2345405
It's going to need a lot of imported food if they all fill up with people. And any settlement with a mineral resource would be more effciently upgraded with a mine.
But most importantly it would look bad.
>>
>>2345548
>It's going to need a lot of imported food if they all fill up with people. And any settlement with a mineral resource would be more effciently upgraded with a mine.
I play invictus. I piss out import routes so Ill be fine


>But most importantly it would look bad
Fair point
>>
>>2345405
In Invictus you want to put a city wherever you can't put a mine or a farming settlement. That way you spend the least amount of money getting +1 resource output.
>>
>>2345917
Speaking of forming cities in Invictus, does anyone else struggle to get enough PI? I have so much money in every game, but I can't form enough cities because PI gain usually is around 0.3 per month. You need 40 PI for a city and 100 for a metropolis. So, I end up getting most of my PI from events.
>>
>>2346034
take the relevant techs
keep the corruption of your ruler and office-holders low
keep your office-holders and spouse from becoming disloyal
spam the ruler scheme to promote influence
0.3 a month early game is completely understandable but if we're talking that amount late game it's pretty rough
>>
>>2346034
>I can't form enough cities
I rarely form more than a couple in a game. I tend to destroy cities instead. I only want 2-4 cities per province and fill those up with people. I hate when the map is full of cities with almost no pop.
>>
>>2346136
Forming cities in the late game becomes necessary when large blobs limit your expansion paths.
>>
>>2346141
When I have reached my territorial goals and I have filled up my lands with slaves from my enemies I consider the campaign done and stop playing.
I probably never reached as far lategame as you.
>>
>>2346145
You should give it a try.
Late game in late game is fun, because AI slops are so fucking hard.
Taking a single territory will require 10 years of war, and 2 million casualties.
Granted, the stability is kinda annoying, and I don't think AI is aggressive enough.
I heard people praise some mods that have late-game mechanics like disease outbreaks and an increased number of barbarians.
>>
am I using the wrong version of invictus or is late republican rome a paper tiger because they don't have the assimilation law that gives you infinite levies and legionaries?
>>
>>2346446
Yeah only monarchies get that law. You can still get a great assimilation machine going as Rome though. The expanding culture wonder, grand theaters, and the coloniae modifier do a lot. I like to fill up all of my coloniae with foreign slaves to get them all converted and assimilated.
You can also accept other cultures and avoid assimilating entirely but this tanks pop happiness a bit.
>>
how do I make money in this game? startnig wars against diadochi blobs with the purpose of slave catching?
>>
>>2346495
two most important things early-game:
if you use a levy led by your ruler (for monarchies/republics this is your capital levy; for tribes, you'll have to keep track of them) to occupy a city, you get an event to kill some of the pops there for money
upon annexing a country, take the option to enslave and then sell everyone into slavery
>>
>>2346495
Export routes are good money so anything that produces more goods are nice. Focus on your capital region first since governors take a 25% cut of earnings in other regions.
Going to war for slaves is good economy if you have no wars for expansion to do at the time. Especially Egypt is prime territory for that. Lower Egypt is absolutely stacked with pops just waiting for you to enslave them. As other anon said if you start as a small country and annex lots of other small countries selling their leaders as slaves nets you money that's very relevant in the early game.
>>
>>2346495
Trade.
Literally free money.
>>
>>2343452
Bulgars didn't arrive for that area until late 7th century AD

>>2344007
There are like 200 people still giving a fuck about this game. Been like this for years. And all major modders moved to different PDX games, so... yeah.
>>
>>2346718
>Bulgars didn't arrive for that area until late 7th century AD
Doesn't seem to stop them from insisting on some kind of LARP connection, much like Albanians with Illyrians, FYROMians with Macedonians, or Romanians with Dacians
>>
For me, it's the Bronze Age mod.
>>
>>2346785
Persia?
when was this meme made, the 1960s? he got his copper brought in from Dilmun, identified with modern Bahrain
>>
>>2331508
Looking at the game file for modding is fucking depressing. It is full of "TODO" and comments like this:
>#In the future we might add support for entirely custom scriptable factors like EU4 has,
>#or otherwise make the factors freely exchangable. There may always be a degree of
>#hardcoding due to performance however.
>>
>>2340866
>>2341335
and you have more options about who become your leader through annotation in a monarchy. Drawing a 0 military ruler early game is really painful when he's going to lead your biggest army
>>
>>2331508
Is the monument DLC worth it?
>>
>>2346718
Such kind of larping isnt unknown to turks
>There is some historical evidence that, 10 years after the conquest of Constantinople, Mehmed II visited the site of Troy and boasted that he had avenged the Trojans by conquering the Greeks (Byzantines).
>>
>>2347745
I think that unless you do what anon above said ajd butcher the population of every unwalled city around mediterranean and in the middle east you wont have enough money to build any wonders before you already won the game. Maybe do it for the larp aspect.
>>
>>2348251
Would he even have known where Troy was? I assumed its location/historicity had been forgotten by his time
>>
>>2348319
You have the Ilion from the mythical Iliad that may or may not be inspired by real events. Then you have the historical Ilion that existed during the game's timeframe.
I think people at the Ottoman's time would have known where the historical Ilion had been located but they didn't have any concrete proof it was the same city/location as the mythical Troy.
>>
>>2348319
>>2348329
The byzantines had a bishop there so they must have known where it was
https://en.wikipedia.org/wiki/Diocese_of_Ilion
Then the turks forgot about it because turks
>>
the only diocese that matters in Anatolia is Tityassos
>>
>>2346785
... which moved to CK3
>>
>>2346750
Romanians are actual descendants, thou. The rest are migratory Slavic and Turkic people. And ironically, because Ruskies took over what is today Moldovia, the non-Dacian parts of Romania are also out of its modern borders and ethnic composition.
Nothing really beats Northern Macedonia in terms of LARP, since they aren't even located in the right place to try to pull it off (hence why they were forced to change the name eventually). Extra ironic, given the fuck-huge effort their politicians were putting into the LARP in the late 00s and early 10s, only to piss off everyone, own population included.
>>
>>2348319
Nigga, Troy as a city was going till 500 AD. Within the radius of 3 km, there have been NINE cities of Troy, each continuing the previous settlement. The whole "discovery of Troy" by Schliemann was to locate the "right" troy, the one from Iliad, in that small radius
>>
>>2341335
>you have to recalibrate everything every 4 year
Let me guess - gavelkind is the worst aspect of CK2 and 3, right?
Republics are fantastic - even past the nerf - precisely because you can re-calibrate. You can always put your guys in the right spot and make sure you get the best people for the job. Monarchies meanwhile are about managing the RNG of family members.
>>
>>2348371
...so did he visit all nine?
>>
>>2348373
>You can always put your guys in the right spot and make sure you get the best people for the job
scorned families start hating me just the same as with monarchies but now I got to worry about Oligarchs or Populists getting assmad at me as well
>RNG of family members
I can tutor my family members and I can anoint good ones. Republics are completley random and I got no control over whenever I get a zero military leader in the middle of an important war
>>
>>2348432
Unironically skill issue.
Why do you have scorned families?
Why are you having issues with Populists?
You can tutor one person at a time, you need 50. Oh wow, this is so useful! Especially since you can reshuffle already good people to the job
>>
>>2348439
>Why do you have scorned families?
because they
>Why are you having issues with Populists?
because they are not in power and there are no scorned families
>Especially since you can reshuffle already good people to the job
How do I select what leaders I get? How is selecting for other offices any different from a monarchy?
>>
>>2348451
because they do not hold enough titles*
>>
>>2348373
>>2348387
>within a 3 mile radius
they were literally built atop of each other. People just threw old stuff onto the floor, flattened it and build higher walls, the sheer amount of compact trash creating several layer of cities through the millenniums
one of his controversial acts he did was to blow his way through the troy of greek times with dynamite
>>
Pharaoh of Canal is fucking stupid... Everyone in India can just move through it regardless of how Egypt feels.
How hard would it have been to make it so that the canal is a special sea zone that required military access?
>>
>>2348520
*Canal of the Pharaohs
>>
>>2348458
>one of his controversial acts he did was to blow his way through the troy of greek times with dynamite
If any of you have ever done archaeology before, the temptation to do this is quite understandable
>>
>>2348458
*mycenan times
>>
>>2348520
probably needed it so Egypt wouldn't be AI-cucked by having two separated sea zones and the game got canned before they could add special mechanics for military access.
Same shit with rivers, you can move your whole fleet up them no matter how many forts there are on each side.
>>
>>2348458
>American can't tell km from miles and can't even reply to the right post
>>
>>2348524
This is pretty much how excavations were done in Iraq during occupation - at least two Sumerian sites got intentionally shelled with mortars via bribery, to make it easier to dig through 3 millenia of mud to the actual interesting stuff Made quite a splash back in the day, but everyone knew that more sites got "accidentally" shelled, too
>>
>>2331508
haven't played since forever, what mods are must have now? also what mod for asia, I hate map ending arbitrarily in india
>>
>>2348835
Invictus is still the only mod you definitly need but I think most other good mods are compatible with it.
>>
>>2348835
https://steamcommunity.com/sharedfiles/filedetails/?id=2856497654&searchtext=china
this one was last updated 2 years ago
>>
>>2348998
note that they supposedly have had one in the works for... well, I'm sure it'll release eventually.
>>
>>2348835
uninstall.exe is the best experience out there
>>
Has anyone tried the Rivers mod?
Seems pretty insane to have so long rivers, especially since naval AI can't use rivers.
>>
>>2349408
Pretty sure I have seen the AI use rivers
>>
>>2331508
I don't get how territories gets stolen randomly.
>play as Bithynia
>go to war with Pontus
>they occupy the territory of Byzantion
>make peace where they give me some of their stuff
>they somehow get Byzantion
How? It was not a diadochi war. And no, Byzantion was depopulated, and its population was 16.
>>
>>2352443
Was it fully owned by you? My last campaign I saw Invictus had introduced a way to steal subjects from other nations via missions. But I'm not sure AI controlled nations can do that against a player.
>>
>>2352443
Was Pontus a tribe?
Did they go migratory?
Sounds like they might have sent a migratory over there to settle and steal it
>>
>>2352495
yes, it was
>>2352499
No, they are not a tribe
>>
there is something very enjoyable about playing in greece and clicking "create colonoy" on every +20 pop greek culture
>>
>>2352502
could you tag switch and see if they had some bullshit mission that gives them byzantion?
>>
>>2352681
it could be it
I think some generic missions have something that relates Byzantion
>>
>>2352685
What culture does this pontus have?
>>
>>2349408
>Pre-1950s Nile
>Navigable past Sudan
Someone failed elementary-tier education.
>>
>>2352687
Pontic.
Duh, I could probably figure this out if provinces had history like EU4. Weird they got rid of it.
>>
Playing with the aggressive AI setting is absolutely brutal.
AI will regularly break alliances to fuck you.
>>
>>2352805
I usually only play Rome and blob in an autistically historical fashion. Last game I tried a modded very hard difficulty, and I was shocked to see an AI declare war on me (Carthage + their ally Egypt). Was virtually unheard of.
>>
Where do I place my capital as greece? in laconia due to the three farmland provinces?
>inb4 barbadonia
>>
>>2353021
smyrna
>>
>>2352805
>If you set your AI to be aggressive, it's going to be aggressive
Wow!
>>
>>2353021
River estuary on farmland.
If not possible, river on farmland
If not possible, river estuary
If not possible, farmland in the centre of the province
>>
>>2354080
it was not a complaint, but a compliment
I'm genuinely impressed by how ruthless it is
>>
>>2353021
You should always roleplay by using your historical capital.
>>
>play imperator
>its actually kinda fun
>get excited for rome to really ramp up its conquests
>game hits end date
sad! but it's kino, are there events for the rise of jesus or is it just the normal stuff now?
>>
>>2354301
>Judea outside of actual Judea
Disgusting
But not as disgusting as that Getian border gore or the fact the Carthage exists at all
>>
>>2354301
>>2354324
On second glance:
Why the fuck half of Crimea is Egyptian?
Why is Ferghana outside of the Ferghana valley?
Why is Armenia north of Armenia?
And why the fuck Rome didn't go after Gaul, when it's literally scripted to do so by AI and will do that tree as a priority, along with having it prioritised, too.
Like what the fuck happened here?
>>
Is there any good mod other than Invictus?
I never got the hype with that mod, and at this point I'd rather play vanilla than still bother with it, but is there any real replacement for it, or it's basically either vanilla or Invictus?
>>
>>2354324
>>2354325
Idk mate I'm playing straight up pirate vanilla
I noticed the game became a slog in the last 150 or so years because the death stack mechanics
>>
>>2354301
no special events/mechanics/etc. after the end date but there are mods to add in stuff like Christianity and the Migration Era
>>
>>2354325
I would say for a standard Paradox map painting game that map is fairly light on border gore. In my games Rome seem to often prefer to expand northwards into Europe instead of focusing on the Med regions.
>>
could someone give me a download link for this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2858320715
"TE : Crisis of the third century"
I'm not able to find it anywhere, and i'm NOT paying paradox for a game they abandoned so quickly just to download mods that make it actually feature complete
thank you for your attention to this matter

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