Thread #2332947
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Friends, Tropicans tell me, will it suck? I only like 3 and 4.
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Apparently they will completely design all building assets from the ground up, instead of copying them over from previous entries. So for the first time in 3 entries it will actually feel like a new game and not an eternal Early Access game still getting updates.
Then there is the design goal to actually simulate a citizen's life by having them go to nearby facilities to fulfill their needs. They will also have many unique animations, when interacting with objects or environments. So you will see hot women doing yoga in the park.
And then there is also the impression I got from watching some of the promo material, that they will finally stop doubling down on the "comedy" with each sequel and revert back to a more serious atmosphere with parody sprinkled on top, instead of having it completely dominate the atmosphere.
Then there is also the fact that the devs worked on some railway/logistics game and will directly import railway and road mechanics from that game into Tropico, so Tropcio will finally have good logistics. At least visually. Maybe the teamsters will still break down like all of the other games, if you don't set up everything near the docks.
Overall I am cautiously excited. I will definitely play it. It can't be worse than 5. I am a bit concerned about the weird way they are trying to make the game political. They made it very weird. Instead of being able to pick and choose your policies and then having the game tell you that you are a National Socialist, because your island makes a ton of money through Capitalism, but you also do a lot of Social Programs, the game will instead restricts you. If you are playing a Capitalist El Presidente, you will not be able to do Socialist or Communist policies and vice versa. Very weird.
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>>2332947
Oh yeah I forgot this game was even announced.
It will probably be pretty lame.
It has a good chance of being better than 6, since I imagine they will likely bring back the campaign mode.
But given the broader downward trajectory of the series since 4, I wouldn't get my hopes up.
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>>2333104
Oh wow, that's all really encouraging.
It will be great if they finally get off the 5 engine, the grid system it was based off of just really limited creativity and worsened the city building mechanics from 4 and 3.
And a moving back to a more serious, satirical tone would also be an improvement. Even ignoring my personal preferences, the evil genius-schtick has just been exhausted by 2 and a half games so far.
>I am a bit concerned about the weird way they are trying to make the game political
I think that could be interesting.
One thing I've noticed in my years playing Tropico 4, is that once you realize how to manage your economy, the game has no challenge.
To make the series more 'authentic' and challenging, having an inner circle and political opponents even when things are going well would be a great way to keep the game from becoming boring after your economy is set up.
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Just as long as there is no gimmick bullshit like stealing wonders. I accept the era system is here to stay even though I dislike that immensely. I also want to control immigration again, and through the 'constitution' mechanic either. Fuck it just remake 4 and I'll be happy.
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>>2333104
The political thing actually sounds interesting. If you were installed by the USA/Soviets they expect you to implement certain policies whether you like it or not and if you don't they'll just find someone else who will.
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>>2333192
invasions by a super power should mean a straight up game over for your tiny little island with 50 soldiers max like it was in the first games. The later games take this too comically with the player throwing off invasions left and right.
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>>2333423
I didn't like 6 because the public transit and migration systems were broken, and the gimmick wonders pushed the player into ignoring mechanics like healthcare or education. You were pretty much forced to keep your island as compact as possible or use the magic subway portals instead of planning real routes, or else citizens would take jobs far from their home and never get to work.
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>>2333501
I disagree. 2 doesn't work for me because while it is good mechanically, it's not Tropico. Call it anything other than Tropico. And sometimes that's alright, imagine a universe where Devil May Cry was stuck as a Resident Evil title.
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>>2333104
Which Tropico game has the best balance of comedy and serious tone?
I've been playing 4 recently and it has some funny satirical bits but also gets too silly for my tastes at times. I have played Tropico 1 as well but that was forever ago when I was a little baby.
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>>2333149
>I accept the era system is here to stay even though I dislike that immensely.
God I wish they would fucking grt rid of this so much. Tropico is NOT an RTS game, the eras are purely inspired by AoE aging up.
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>>2333836
i like the colonial era, but it’s really shallow and boring. feels more like a gimmick than a core part of the game. it should matter way more. instead of just filling a bar and clicking gain independence, the crown should actively screw you over: forcing you to export raw resources at fixed, terrible prices, blocking universities, factories, and political institutions, and keeping the population trapped in debt peonage or forced labor. over time that radicalizes people, leading to massacres or the expulsion of loyalists, and that’s how independence should actually happen.
and THATS where the real fun should start. suddenly you’ve got all these factions unlocked......planters, army officers, the church, urban liberals, rural workers....each pushing for a different vision of the post colonial state. no matter what you do, you’re going to piss off someone. on top of that, losing imperial protection instantly wrecks your trade routes and access to credit, which spirals into guerrillas, reprisals, land seizures, capital flight, and all the rest. it’s always going to end with you, el presidente, seizing control and turning the place into a banana republic, but honestly, that just makes the whole thing way more enjoyable.
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>>2333853
cont
if you choose to stay a loyalist colony and help crush the anti imperialist rebels, you get to keep playing in the colonial period a bit longer. over time you’re rewarded with more and more privileges: guaranteed prices, monopolies on certain goods, military funding, infrastructure grants, exemptions from colonial restrictions, a seat in the imperial parliament, viceroy status, and eventually semi-autonomy.
the problem is the devs are mid as fuck, so I seriously doubt they could design a system in which option A rewards you for burning bridges and option B rewards you for not crossing red lines, and make both paths feel fun and perfectly at home in a tropico game.
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>>2333839
i shall issue new calendars immediately, presidente
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No, I won't stop complaining about housing quality. I know, I know, there's free high quality houses right next to my workplace. But... I'm just not going to move. Sorry.
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>>2334200
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>>2334167
Tropico 5 sort of tried to pretend you are not a single person with the dynasty stuff, but they were immortal anyway and it took away some character to have the traits split across 7 randoms.
And in the story campaign everyone somehow lives from colonial to modern era anyway, twice.
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I personally like the eras, they are just very badly implemented. I've discussed this before.
What we get is an eclectic mishmash of buildings that don't fit well together, which becomes most apparent with the modern buildings that are too new and shiny and clash with more run down 1960's style buildings. And everything from the colonial era becomes an eyesore and never alters in its purpose, so becomes irrelevant.
What it should be is that old buildings change their function over time, so it goes from
>coastal fort provides early defense, as well as acting as a barracks and prison
to
>coastal fort is now a tourist trap
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>>2333895
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>>2334231
They could work if there was a mechanic to swap out el presidentes. You could also run into interesting situations where the US spreads democracy to your island and you get a new presidente with new objectives.
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I don't get why they don't just make a simcity 4 type deal with wanting more islands. You just have multiple islands to switch between on a big map but they are all Tropico. You select one to be your capital and the rest remain little villages until you get around to them.
This way you can have way more internal and external pressure. America put you in power and want you export 1 million tonnes of cheap bananas per year or they kill you? Go to island 4 and turn it into a banana plantation that you won't actually get paid enough per banana to recoup the loses of running it. The final goal would be successfully slip out from under your overlord and how well you do it would determine your score.
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>>2333140
i liked the radio in 4, i got a boner everytime i built a high school and miss pineapple talked about spanking students
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- Era-Based Building Variants
- Buildings evolve visually across historical eras (Colonial, World Wars, Cold War, Modern).
- Adds immersion and historical progression to city design.
- District Bonuses
- Grouping similar buildings (e.g., government, industrial, entertainment) grants synergy effects.
- Encourages strategic urban planning.
- Expanded Agriculture System
- New crops: grapes, tomatoes, cucumbers, etc.
- Scalable plantations and food-processing chains for deeper economic gameplay.
- Waste Management & Cleanliness Systems
- Garbage collection services, sanitation buildings, and pollution control.
- Impacts citizen health, happiness, and environmental ratings.
- Elementary & Middle Schools
- Adds educational depth before college level.
- Improves citizen development and job readiness.
- Mod Support
- Tools for creating custom maps, buildings, factions, and gameplay tweaks.
- Fosters a vibrant and long-lasting player community.
- Mainland Mechanics
- Ability to lease, trade with, or conquer mainland territories.
- Opens up new diplomatic, military, and economic strategies.
- Improved AI & Traffic Systems
- Smarter citizen routing, traffic lights, and wider roads.
- Reduces congestion and improves city flow.
- Blank Slate Campaigns
- Option to start missions with no pre-built infrastructure.
- Gives players full creative control from the ground up.
- Expanded Citizen Simulation
- More detailed citizen personalities, relationships, and life paths.
- Enhances immersion and policy impact.
- Dynamic Events & Natural Disasters
- Hurricanes, droughts, protests, and global crises.
- Adds unpredictability and challenge to gameplay.
- Customizable El Presidente & Palace
- More outfit options, personality traits, and palace upgrades.
- Personalizes leadership style and aesthetics.
- Religion & Cultural Systems
- More depth in religious buildings, festivals, and cultural influence.
- Affects faction loyalty and citizen happiness.
- Expanded Tourism Features
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>>2333104
> They will also have many unique animations, when interacting with objects or environments. So you will see hot women doing yoga in the park.
"Let's tank our performance for some shit nobody gives a fuck about"
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>>2332947
>Tropico 1
Too old to enjoy
>Tropico 2
Pirate genre satire, includes sexism
>Tropico 3
Didn't play
>Tropico 4
Amazing writing and comedy, little or no knowledge of the era required, you probably won't be offended even if you lived in the era
>Tropico 4: Modern Times
Internet HAHA, writing LOL, satires the modern world LMAO really badly, + 'member when [campaign mission] jokes
Probably hired budget comedians or something
>Tropico 5
Evergreen campaign idea (you have to continue your mess you made, you have an A island and a B island like a good written story book, time travel fighting "yourself" of which the only other RTS that did this was Empire Earth), why don't video games do things like this more?
... but it's 2014 and IRL political rot is in the games industry by this point
... we have to tone down the sex jokes (of which two recurring characters were one dimensional sluts, btw they're only recurring because they're female)
... we ran out of budget or talent or something and have less features and half our assets are reused
... and we can't actually parody IRL politics because of legal reasons and/or we'll be assassinated and/or we ran out of writers and/or we know not to offend anyone
... and 'member when tropico 2! And 4! 'member when the games were fun?
>Tropico 6
It's 2019
The political rot has fully taken root
The dippy hippy who liked riding dicks is now a black feminist environmentalist or whatever
It looks terrible, it feels terrible, it is terrible
Gimmick doesn't work (why do devs create agent games, do not program intelligent agents nor ways to diagnose agents not getting to work, then give them giant maps? Two Point Hospital has the exact same problem)
There's no satire despite the trailer, it's just 'member when!
German dev, fucking hell Germans are soulless husks
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>Tropico 7
Oh boy, another German dev!
And a game made during what is still the height of political rot and anti-art ideology in media!
'Member wheeen!
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>>2335875
It's fine as a game, there's just not that much to help you online if you hit a stumbling block
Remember that more teamsters and more docks can help keep your economy from crashing, when you have the money for it, and to keep them paid poor than the lowest workers
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>>2345042
>woke woke woke woke
I'm sorry I don't play shitty X-COM rip-offs, I play the originals.
I do however play shitty economic simulators so if you want me to tell you about Victoria 3, and how its brand of Swedish state worship changed in the time between II and 3, come to that thread. We sometimes talk about "Things reddit says" with some of the worst takes on the game, such as calling it pro-fascist but not because you have absolute control over your country's politics and elections.
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>>2347712
>almost any dictatorship you can name still had (extremely fradulent) elections
This post goes against our community guidelines. Authoritative sources and trusted media partners have repeatedly declared that the 2020 election was the most secure, free, and fair election in U.S. history, with all claims to the contrary being baseless conspiracy theories that have been repeatedly been debunked. You have lost 15 social credit score points.
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>>2347757
rigging elections only change the result by 20% so you can still loose
>best korea
but they only have one candidate, maybe there should be a one party state law or edict in game that guarantees you get 99% of the votes but you can still do election speeches and champaign promises to raise approval
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>>2347831
With accurate (internal) polling to predict the likely results, electronic fractional vote counting can swing elections to be a plausible deniable nail biter. Votes for me were counted as 1.09 votes, while votes for my opponent were counted as 0.92 votes. Whoops, a 51.2% to 48.8% margin. Better vote harder next time!
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>>2345086
there should be authority factor that counterweights the liberty factor, so if you want to play a totalitarian low liberty playthrought you must make sure authority is high to avoid constant rebel uprisings
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>>2345086
It is viable, it's just that a lot of mechanics like the military and repression are afterthoughts.
>real life dictatorship
>if people get uppity, you arrest them
>if people riot, you shoot them
>Tropico dictatorship
>if people get uppity, they become rebels and... uh...
>if the rebels attack, you ignore them while your aircraft carrier bombs them in the middle of the city
It's not fun.
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>>2345086
the closest I got was with a plutocratic police-state. Basically I assigned (/or raised) high paying wages to loyalist and the others received just barely under the threshold were they could legally vote. With the police-state edict each policeman (not payed enough to vote themselves mind you) converted one vote to my side, if they weren't voting for me for whatever reason.
I had an electorate of around ~30 people from ~200
The votes were technically free and I received 90% of the votes.
There was a minimal rebel problem, but nothing a few barracks couldn't handle
in comparison the pure authoritarianism which i tried demanded a considerable military complex
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>>2349982
>With the police-state edict
It's weird how counter-intuitive that constitutional choice is that you want it for when you have few voters who should already approve of your regime because they're rich
And now I'm remembering how the suffrage choices included Male Only, which because Tropico 5 removed sex based roles (except cabaret?) it means it's just removing 50% of your voters with no extra nuance, which doesn't actually help, like how paid healthcare doesn't actually restrict it and everyone with a job can in fact afford it