Thread #2332947
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Friends, Tropicans tell me, will it suck? I only like 3 and 4.
+Showing all 78 replies.
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>>2332947
5 was meh
6 was shit
I have absolutely zero expectations from 7

t. playing 1-4 on regular basis
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Apparently they will completely design all building assets from the ground up, instead of copying them over from previous entries. So for the first time in 3 entries it will actually feel like a new game and not an eternal Early Access game still getting updates.

Then there is the design goal to actually simulate a citizen's life by having them go to nearby facilities to fulfill their needs. They will also have many unique animations, when interacting with objects or environments. So you will see hot women doing yoga in the park.

And then there is also the impression I got from watching some of the promo material, that they will finally stop doubling down on the "comedy" with each sequel and revert back to a more serious atmosphere with parody sprinkled on top, instead of having it completely dominate the atmosphere.

Then there is also the fact that the devs worked on some railway/logistics game and will directly import railway and road mechanics from that game into Tropico, so Tropcio will finally have good logistics. At least visually. Maybe the teamsters will still break down like all of the other games, if you don't set up everything near the docks.

Overall I am cautiously excited. I will definitely play it. It can't be worse than 5. I am a bit concerned about the weird way they are trying to make the game political. They made it very weird. Instead of being able to pick and choose your policies and then having the game tell you that you are a National Socialist, because your island makes a ton of money through Capitalism, but you also do a lot of Social Programs, the game will instead restricts you. If you are playing a Capitalist El Presidente, you will not be able to do Socialist or Communist policies and vice versa. Very weird.
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>>2332947
Oh yeah I forgot this game was even announced.
It will probably be pretty lame.
It has a good chance of being better than 6, since I imagine they will likely bring back the campaign mode.
But given the broader downward trajectory of the series since 4, I wouldn't get my hopes up.
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3 had the best radio. Simple as.
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>>2333104
Oh wow, that's all really encouraging.
It will be great if they finally get off the 5 engine, the grid system it was based off of just really limited creativity and worsened the city building mechanics from 4 and 3.
And a moving back to a more serious, satirical tone would also be an improvement. Even ignoring my personal preferences, the evil genius-schtick has just been exhausted by 2 and a half games so far.

>I am a bit concerned about the weird way they are trying to make the game political
I think that could be interesting.
One thing I've noticed in my years playing Tropico 4, is that once you realize how to manage your economy, the game has no challenge.
To make the series more 'authentic' and challenging, having an inner circle and political opponents even when things are going well would be a great way to keep the game from becoming boring after your economy is set up.
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Just as long as there is no gimmick bullshit like stealing wonders. I accept the era system is here to stay even though I dislike that immensely. I also want to control immigration again, and through the 'constitution' mechanic either. Fuck it just remake 4 and I'll be happy.
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>>2333140
Not wrong
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>>2332947
7??? The last tropico game was 4.
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>>2333104
The political thing actually sounds interesting. If you were installed by the USA/Soviets they expect you to implement certain policies whether you like it or not and if you don't they'll just find someone else who will.
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>>2333192
invasions by a super power should mean a straight up game over for your tiny little island with 50 soldiers max like it was in the first games. The later games take this too comically with the player throwing off invasions left and right.
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>>2332947
what i'd love to see is proper protests that can turn into riots and you can use your own personal army to gun down them commy protestors
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>>2333091
5 and 6 were so similar that I honestly don't remember what was different in each one, except 6 had islands and no campaign and 5 had the time-traveling campaign
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>>2333218
I figure they wanted the expanded military aspect to figure into it and reinterpreted great power intervention as a more of a bay of pigs scenario.
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>>2332947
I like 4 and 6. I not sure why people hate 6.
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>>2333423
I didn't like 6 because the public transit and migration systems were broken, and the gimmick wonders pushed the player into ignoring mechanics like healthcare or education. You were pretty much forced to keep your island as compact as possible or use the magic subway portals instead of planning real routes, or else citizens would take jobs far from their home and never get to work.
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I wish we got a newer and better Tropico 2.
Pirates are an underrated concept for a city builder.
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I just want another tropico that's more tongue in cheek and less meme vomit.
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>>2333501
I disagree. 2 doesn't work for me because while it is good mechanically, it's not Tropico. Call it anything other than Tropico. And sometimes that's alright, imagine a universe where Devil May Cry was stuck as a Resident Evil title.
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>>2333512
I don't think anon is disagreeing with you. Think of it like a Black Flag situation. A good pirate game stuck with the name and skin of another series it doesn't fit well into.
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>>2333218
i mean... It would not be first time a superpower get fucked by a small nation but yeah it's very silly in tropico
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>>2333104
Which Tropico game has the best balance of comedy and serious tone?
I've been playing 4 recently and it has some funny satirical bits but also gets too silly for my tastes at times. I have played Tropico 1 as well but that was forever ago when I was a little baby.
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>>2333620
3
4 was when they started going wacky with the memes for dlc.
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>>2333621
3 is basically perfect. Just make more of it you retards. Which is what 4 basegame was except they did my boy Juanito wrong.
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3 was basically just a remake of 1 from back in the day. 4 was good, I liked 4, some innovation like cars and trucks without going crazy.
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>>2333149
>I accept the era system is here to stay even though I dislike that immensely.
God I wish they would fucking grt rid of this so much. Tropico is NOT an RTS game, the eras are purely inspired by AoE aging up.
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>>2333836
Agreed. It should be 1963 forever on Tropico
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>>2333836
i like the colonial era, but it’s really shallow and boring. feels more like a gimmick than a core part of the game. it should matter way more. instead of just filling a bar and clicking gain independence, the crown should actively screw you over: forcing you to export raw resources at fixed, terrible prices, blocking universities, factories, and political institutions, and keeping the population trapped in debt peonage or forced labor. over time that radicalizes people, leading to massacres or the expulsion of loyalists, and that’s how independence should actually happen.

and THATS where the real fun should start. suddenly you’ve got all these factions unlocked......planters, army officers, the church, urban liberals, rural workers....each pushing for a different vision of the post colonial state. no matter what you do, you’re going to piss off someone. on top of that, losing imperial protection instantly wrecks your trade routes and access to credit, which spirals into guerrillas, reprisals, land seizures, capital flight, and all the rest. it’s always going to end with you, el presidente, seizing control and turning the place into a banana republic, but honestly, that just makes the whole thing way more enjoyable.
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>>2333853
cont
if you choose to stay a loyalist colony and help crush the anti imperialist rebels, you get to keep playing in the colonial period a bit longer. over time you’re rewarded with more and more privileges: guaranteed prices, monopolies on certain goods, military funding, infrastructure grants, exemptions from colonial restrictions, a seat in the imperial parliament, viceroy status, and eventually semi-autonomy.
the problem is the devs are mid as fuck, so I seriously doubt they could design a system in which option A rewards you for burning bridges and option B rewards you for not crossing red lines, and make both paths feel fun and perfectly at home in a tropico game.
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>>2333839
i shall issue new calendars immediately, presidente
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>>2333140
I recently heard one of the tracks from 6 playing in a Lebanese restaurant.
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Eras don't work because Tropico is a game about El Presidente. Assuming El Presidente comes into power as a 20 something young man and lives into his 90's that's only 70ish years that the game can take place in.
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>>2333895
lel
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>>2334136
The game worked much better when it only covered 1950-2000 50 years was reasonable. For him to be a colonial governor in the 1880-1890s and still be ruling much less alive into modern times is just crazy.
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No, I won't stop complaining about housing quality. I know, I know, there's free high quality houses right next to my workplace. But... I'm just not going to move. Sorry.
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>>2334200
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>>2334167
Tropico 5 sort of tried to pretend you are not a single person with the dynasty stuff, but they were immortal anyway and it took away some character to have the traits split across 7 randoms.
And in the story campaign everyone somehow lives from colonial to modern era anyway, twice.
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I personally like the eras, they are just very badly implemented. I've discussed this before.
What we get is an eclectic mishmash of buildings that don't fit well together, which becomes most apparent with the modern buildings that are too new and shiny and clash with more run down 1960's style buildings. And everything from the colonial era becomes an eyesore and never alters in its purpose, so becomes irrelevant.
What it should be is that old buildings change their function over time, so it goes from
>coastal fort provides early defense, as well as acting as a barracks and prison
to
>coastal fort is now a tourist trap
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>>2333895
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>>2334231
They could work if there was a mechanic to swap out el presidentes. You could also run into interesting situations where the US spreads democracy to your island and you get a new presidente with new objectives.
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>>2333413
6 is just 5 but you can steal the eiffel tower and stuff and you can have multiple islands on the same map
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>>2332947
bring back autistic statistics. let me modify wages dollar by dollar
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>>2334113
I also heard a song from Tropico 1 in Sopranos
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>>2333761
So you didn't play 1 or 3?
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>>2332947
I have 5 free from epic, is it worth playing? Haven't played any tropicos at all, but played some simcity 2000 as a kid and cities skylines recently (like a few years ago)
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>>2335875
If you have no prior experience with tropico, 5 will probably feel fine.
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>>2335737
No, I played all of them. I just liked 4 the best.
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>>2333104
All of this sounds quite good, definitely hopeful
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are they finally going to make the island not tiny-as-fuck, smaller than a simcity 2000 map? it feels like i'm trying to build a country on Little St. James
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>>2336252
6 had some fairly large custom maps, but the way transportation and employment were implemented prevented you from spreading out on them.
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>>2332947
The franchise is inching towards a mobile game format (and visuals) with each new game. Fucking sad.
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I don't get why they don't just make a simcity 4 type deal with wanting more islands. You just have multiple islands to switch between on a big map but they are all Tropico. You select one to be your capital and the rest remain little villages until you get around to them.

This way you can have way more internal and external pressure. America put you in power and want you export 1 million tonnes of cheap bananas per year or they kill you? Go to island 4 and turn it into a banana plantation that you won't actually get paid enough per banana to recoup the loses of running it. The final goal would be successfully slip out from under your overlord and how well you do it would determine your score.
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>>2334167
my imersion breaks when it taking place in the timespan of 50 years when you always start on an island of like 50-70 people and some shacks
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>>2341353
fuck no i like my tropico to be a tiny irrelevant island nation.
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>>2333140
i liked the radio in 4, i got a boner everytime i built a high school and miss pineapple talked about spanking students
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I hope they make a learing center joke in 7 but I bet they'll pussy out for more thinly veiled orange man bad haha stuff.
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- Era-Based Building Variants
- Buildings evolve visually across historical eras (Colonial, World Wars, Cold War, Modern).
- Adds immersion and historical progression to city design.
- District Bonuses
- Grouping similar buildings (e.g., government, industrial, entertainment) grants synergy effects.
- Encourages strategic urban planning.
- Expanded Agriculture System
- New crops: grapes, tomatoes, cucumbers, etc.
- Scalable plantations and food-processing chains for deeper economic gameplay.
- Waste Management & Cleanliness Systems
- Garbage collection services, sanitation buildings, and pollution control.
- Impacts citizen health, happiness, and environmental ratings.
- Elementary & Middle Schools
- Adds educational depth before college level.
- Improves citizen development and job readiness.
- Mod Support
- Tools for creating custom maps, buildings, factions, and gameplay tweaks.
- Fosters a vibrant and long-lasting player community.
- Mainland Mechanics
- Ability to lease, trade with, or conquer mainland territories.
- Opens up new diplomatic, military, and economic strategies.
- Improved AI & Traffic Systems
- Smarter citizen routing, traffic lights, and wider roads.
- Reduces congestion and improves city flow.
- Blank Slate Campaigns
- Option to start missions with no pre-built infrastructure.
- Gives players full creative control from the ground up.
- Expanded Citizen Simulation
- More detailed citizen personalities, relationships, and life paths.
- Enhances immersion and policy impact.
- Dynamic Events & Natural Disasters
- Hurricanes, droughts, protests, and global crises.
- Adds unpredictability and challenge to gameplay.
- Customizable El Presidente & Palace
- More outfit options, personality traits, and palace upgrades.
- Personalizes leadership style and aesthetics.
- Religion & Cultural Systems
- More depth in religious buildings, festivals, and cultural influence.
- Affects faction loyalty and citizen happiness.
- Expanded Tourism Features
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>>2333104
> They will also have many unique animations, when interacting with objects or environments. So you will see hot women doing yoga in the park.
"Let's tank our performance for some shit nobody gives a fuck about"
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>>2345006
better than go to the park and sit on a bench until relaxation bar is full then go do something else. This is at least more lively.
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>>2345006
>thinking a couple extra animations is enough to degrade performance
Time to upgrade that toaster to something from this decade.
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i'd think some kind of sports system, so, like, raising a good sports team and sending them to go 1-7 in world cup
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>>2332947
>Tropico 1
Too old to enjoy
>Tropico 2
Pirate genre satire, includes sexism
>Tropico 3
Didn't play
>Tropico 4
Amazing writing and comedy, little or no knowledge of the era required, you probably won't be offended even if you lived in the era
>Tropico 4: Modern Times
Internet HAHA, writing LOL, satires the modern world LMAO really badly, + 'member when [campaign mission] jokes
Probably hired budget comedians or something
>Tropico 5
Evergreen campaign idea (you have to continue your mess you made, you have an A island and a B island like a good written story book, time travel fighting "yourself" of which the only other RTS that did this was Empire Earth), why don't video games do things like this more?
... but it's 2014 and IRL political rot is in the games industry by this point
... we have to tone down the sex jokes (of which two recurring characters were one dimensional sluts, btw they're only recurring because they're female)
... we ran out of budget or talent or something and have less features and half our assets are reused
... and we can't actually parody IRL politics because of legal reasons and/or we'll be assassinated and/or we ran out of writers and/or we know not to offend anyone
... and 'member when tropico 2! And 4! 'member when the games were fun?
>Tropico 6
It's 2019
The political rot has fully taken root
The dippy hippy who liked riding dicks is now a black feminist environmentalist or whatever
It looks terrible, it feels terrible, it is terrible
Gimmick doesn't work (why do devs create agent games, do not program intelligent agents nor ways to diagnose agents not getting to work, then give them giant maps? Two Point Hospital has the exact same problem)
There's no satire despite the trailer, it's just 'member when!
German dev, fucking hell Germans are soulless husks
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>Tropico 7
Oh boy, another German dev!
And a game made during what is still the height of political rot and anti-art ideology in media!
'Member wheeen!
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>>2335875
It's fine as a game, there's just not that much to help you online if you hit a stumbling block
Remember that more teamsters and more docks can help keep your economy from crashing, when you have the money for it, and to keep them paid poor than the lowest workers
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>>2345037
Are you one of the brain rotted dipshits still calling menace woke?
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>>2345042
>woke woke woke woke
I'm sorry I don't play shitty X-COM rip-offs, I play the originals.
I do however play shitty economic simulators so if you want me to tell you about Victoria 3, and how its brand of Swedish state worship changed in the time between II and 3, come to that thread. We sometimes talk about "Things reddit says" with some of the worst takes on the game, such as calling it pro-fascist but not because you have absolute control over your country's politics and elections.
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i want authoritarian non-democratic (not even fake electorial fraud democratic) pkaythroughs too be more viable
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i unironically think victoria 3's interest group system would fit tropico better
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>>2345071
So that's a yes
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>>2333104
might be worth playing if they deliver on it actualkly
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>>2345086
almost any dictatorship you can name still had (extremely fradulent) elections
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>>2345086
Nigga, even Russkiland and Best Korea still have elections, and the latter is a monarchy in all but name at this point
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>>2347712
>almost any dictatorship you can name still had (extremely fradulent) elections
This post goes against our community guidelines. Authoritative sources and trusted media partners have repeatedly declared that the 2020 election was the most secure, free, and fair election in U.S. history, with all claims to the contrary being baseless conspiracy theories that have been repeatedly been debunked. You have lost 15 social credit score points.
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>>2347757
rigging elections only change the result by 20% so you can still loose
>best korea
but they only have one candidate, maybe there should be a one party state law or edict in game that guarantees you get 99% of the votes but you can still do election speeches and champaign promises to raise approval
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>>2347831
With accurate (internal) polling to predict the likely results, electronic fractional vote counting can swing elections to be a plausible deniable nail biter. Votes for me were counted as 1.09 votes, while votes for my opponent were counted as 0.92 votes. Whoops, a 51.2% to 48.8% margin. Better vote harder next time!
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>>2345086
there should be authority factor that counterweights the liberty factor, so if you want to play a totalitarian low liberty playthrought you must make sure authority is high to avoid constant rebel uprisings
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>>2345086
It is viable, it's just that a lot of mechanics like the military and repression are afterthoughts.
>real life dictatorship
>if people get uppity, you arrest them
>if people riot, you shoot them
>Tropico dictatorship
>if people get uppity, they become rebels and... uh...
>if the rebels attack, you ignore them while your aircraft carrier bombs them in the middle of the city
It's not fun.
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>>2345086
the closest I got was with a plutocratic police-state. Basically I assigned (/or raised) high paying wages to loyalist and the others received just barely under the threshold were they could legally vote. With the police-state edict each policeman (not payed enough to vote themselves mind you) converted one vote to my side, if they weren't voting for me for whatever reason.
I had an electorate of around ~30 people from ~200
The votes were technically free and I received 90% of the votes.
There was a minimal rebel problem, but nothing a few barracks couldn't handle

in comparison the pure authoritarianism which i tried demanded a considerable military complex
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>>2347901
I dont remember how its in the newer games but in 1 there is also a respect meter. So even with low liberty people wont revolt because they like you in other areas.
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>>2349982
>With the police-state edict
It's weird how counter-intuitive that constitutional choice is that you want it for when you have few voters who should already approve of your regime because they're rich
And now I'm remembering how the suffrage choices included Male Only, which because Tropico 5 removed sex based roles (except cabaret?) it means it's just removing 50% of your voters with no extra nuance, which doesn't actually help, like how paid healthcare doesn't actually restrict it and everyone with a job can in fact afford it

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