Thread #2337362
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Because the shoulder pads (good because disproportionated shoulder pads look retarded af).
I hate GW but VW devs were not very intelligent doing a 40k-like (check the description of the game, it's literally 40k) knowing that GW is purging anything 40k-like (except Starcraft) for the last 6 years.
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Gotta love how this fattard nordcuck still so mad about Trench Crusade that wants GW suing them.
https://youtu.be/7moxqmpj-uE?si=5aVlo7zC0cr64t03
And this is the same dude that can't stfu about men being cold stoic war-machines and women being the total opposite and "muh tradcuck gender roles based because men are providers (slaves)".
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>>2337362
It's no wonder the shill op who keeps making Voidwar 39k threads only uses that one capsule art image instead of gameplay screenshots. I just looked up this game and it looks absolutely retarded. Top down MS paint spaceships kek. What a retarded piece of shit.
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>>2337362
>sued
nope, they weren't sued at all
Why are you spamming this everywhere >>2338283
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>>2338659
>oversized convex shoulderpads with a metallic rim
Funny, I remember Games Workshop suing a third-party model parts seller over space marine shoulder pads and rightfully getting BTFO on that specific part because of how generic they are. I guess nothing stops them trying again though, especially against small companies with no money.
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>>2342990
it's Steam which immediately accepts all such claims without even trying to validate them. If you have a law firm you could unironically shut down any game on the store based on a single fraudulent document
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>>2337362
>checks steam screenshots
If anyone should be suing them it's the FTL dev, holy shit... this is "Age of Empires II > Star Wars: Galactic Battlegrounds"-tier.
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>>2337362
Tundra didn't take the bait. They removed the trailer and the game is back on Steam.
Face it, brother. You lost.
https://store.steampowered.com/app/2853590/Void_War/
BTW, Geedubs tried to copyright pauldrons before. They failed, although they did kill ChapterHouse on the way down.
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>>2348094
>And that Nemesis System patent could easily be challenged. It's just that nobody has bothered to do so yet.
This. Nobody bothered, because it's not really that big of a selling point.
The specific functionality of Pocket Monsters got challenged, because some company not called Nintendo realized they could make a fair bit of dough from it.
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>>2337362
Why are they too pussy to touch Starcraft?
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>>2348060
I know retards like to bring up the Nemesis system but that patent is for a specific implementation. Ubisoft later made a similar system with a different implementation in asscreed odyssey. Guess what, no lawsuit. Patents don't work the way you think they work.
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>>2349383
Starcraft was originally pitched as an official licensed tie in. It was allowed to exist unmolested because GW back then was less corporate. Now they are full corporate, they tried to copyright "space marine" a few decades ago and when they found out they couldn't they started rewriting the lore so everything was either a proper noun or new copyrightable latin. You were either "Johnny Space and His Space Marines" or "Astra Whogivesafuckarum".
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I wish boarding combat was more involved. It was fun aetheric gate'ing four brick shithouses into a room and deleting everything especially if it involved weapons that spawned ghouls, fire or some other thing on kills(thresher axe, my love) but at torment 3 right now it's more or less just an endless chore of deploying my meatgrinders in the enemy ship then bringing them back, healing them in whichever way I have, bringing them back to whatever boarding mechanism I have(which especially sucks when there don't seem to be default battle stations I can set for units) and then deploying the meatgrinders again and either winning on auto pilot or accidentally destroying the ship while my guys+commander are on it.Totally didn't happen half a dozen times already.
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>>2353148
I'm on 4 and I don't want to play anymore because thanks to host of boarding glitches introduced after the new ruins patch I had to let go of a bunch of vaults in a ruin because when I teleported my guys into that room they disappeared and were invisible with no ability to give them commands(even if I assigned a shortcut to that unit and selected them through that, they're just invisible but occupy that room and do not take commands), then when I recalled them some phantom unit started occupying the command throne meaning I can't warp out because I can't get anyone inside of the command throne, even by spawning in a thrall in that room.
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>>2353158
Post a bug report in one of the places where devs can take a look (Steam forums, itch game board etc.) They tend to be pretty quick with patches, they've often released hotfixes for particularly annoying bugs.
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'you get less rewards/scrap' difficulty modifiers annoy me greatly, to the point that when I got to the 2nd compounding modifier of this kind i just said fuck it and only did torment 1 runs from then on (and stopped playing not long after)
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>>2337362
I recognize those MSPaint ships and the text font. Is the game made by the same dude that created Chapter Master? I liked that game but remember that its development stopped as well due to GW. Here's a link, btw https://1d6chan.miraheze.org/wiki/Chapter_Master_(game)