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Iron ore edition

AKA waiting for v1.1 to get fixed edition
+Showing all 1286 replies.
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If I want to make money should I just spam the most profitable burger buildings in every city?
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>>2337691
>in every city
Just the ones you have more control, capital and surroundings; I like to manually turn off all the burger buildings of conquered cities that I don't have much control and leave only the ones that generate demand: libraries, markets, armories, etc. but I don't know if this is the proper way to do it tho.
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What are you playing while you wait for Johan's latest drug bender to end? Do you think they will revert any new systems added in the 1.1 beta?
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>>2337696
Grounded, Forza 4. They will most likely change the states spamming buildings. I love that towns and cities finally don't have a penalti towards food production.
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>>2337691
RGOs are usually a better RoI than buildings.
Keep in mind that you can overbuild burgher buildings which crashes the price of the good and in turn the profitability of the building, so it's best to only build a couple at a time.
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>>2337696
>people complain the economy snowballs too fast
>change the game so that money in low control areas no longer vanishes into the void
>now it all goes directly to the estates
>who spend it to build the exact same economy buildings as you
>economy now snowballs so much so quickly that the world runs out of raw materials after 100 years
it is impressive just how incompetent the devs are
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>>2337721
>who spend it to build the exact same economy buildings as you
I wish. Fuckers are building retardo buildings at a rate that eclipses me. I spend more time destroying buildings than buying them.
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>>2337688
So 1.1 is still too soon? How long until the game is finished and actually playable?
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>>2337889
About mid 2027 when the paid dlcs start flooding out
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>>2337889
i'm playing it right now thoughbeit
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>>2337889
It's perfectly playable, with mods. Just Johan is a dumb faggot who doesn't know how to balance his own game
Also
>Browns and blacks get the EXACT same troop types as Europeans
>This means African shitholes are indistinguishable from European armies
>There's 0 difference between European military power vs subhuman militaries
Gotta find a mod which changes this, mali having played knights and matchlock regulars is fucking retarded
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>>2337920
knights I agree with but there's nothing crazy about matchlock regulars
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>>2337923
African shitholes did not in any way field tens of thousands of soldiers armed with guns until the modern era.
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>>2337930
If I'm playing in africa optimally then there's no reason why I can't do it, gurpreet.
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>>2337931
>The army of the Mali Empire used of a wide variety of weapons depending largely on where the troops originated. Only sofa were equipped by the state, using bows and poisoned arrows. Free warriors from the north (Mandekalu or otherwise) were usually equipped with large reed or animal hide shields and a stabbing spear that was called a tamba. Free warriors from the south came armed with bows and poisonous arrows. The bow figured prominently in Mandinka warfare and was a symbol of military force throughout the culture. Bowmen formed a large portion of the field army as well as the garrison. Three bowmen supporting one spearman was the ratio in Kaabu and the Gambia by the mid-16th century. Equipped with two quivers and a knife fastened to the back of their arm, Mandinka bowmen used barbed, iron-tipped arrows that were usually poisoned. They also used flaming arrows for siege warfare. While spears and bows were the mainstay of the infantry, swords and lances of local or foreign manufacture were the choice weapons of the cavalry. Ibn Battuta comments on festival demonstrations of swordplay before the mansa by his retainers including the royal interpreter.[114] Another common weapon of Mandekalu warriors was the poison javelin used in skirmishes. Imperial Mali's horsemen also used iron helmet and mail armour for defence[115] as well as shields similar to those of the infantry.

Even nigger loving wikipedia fellates less black cock than you
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>>2337932
>falling for bait
>responding to bait
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>>2337932
Cool
Why is that relevant to a video game that diverges from real history the second you hit unpause?
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>>2337939
>Muh heckin sandbox!
Kys
>Estimates of the Songhai force range from 18,000 cavalry and 9,700 foot soldiers (according to the Tarikh al-fattash), to 12,500 cavalry and 30,000 infantry, up to 80,000 soldiers in total.[1] In any case, they outnumbered their opponents. Though the Songhai had a powerful cavalry, they lacked the Moroccans' gunpowder weapons, which would turn the tide of the battle.[2]
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>>2337941
That's pretty cool anon
Remind me again on why the Songhai I'm playing that's an economic and military hegemon wouldn't be able to figure out how to use matchlock regulars when my cities are actively producing hundreds of thousands of guns and cannons a year?
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>>2337942
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>>2337942
Because their average IQ is 65. Kys retard
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>>2337944
>>2337950
Damn, Europeans must be even dumber considering the average literacy in my empire is significantly higher than anywhere in Europe.
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It's an ahistorical game, that's why it needs to be Wakanda the frame after I hit unpause in 1337
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The game is shit unless it never deviates from history at all and is actually just a visual novel that looks exactly the same every playthrough
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>>2337920
>>2337898
I checked the forums and steam and apparently the economy completely breaks down after 100 years, is that not your experience?

Also how is military now, are regulars and cav less insane?
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>>2337942
Because you're niggers
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Is the game playable yet? I just want a comfy dutch game
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>>2338009
Yes, because estates now spam dogshit buildings constantly. Download the mod that stops estates from building stuff that isn't estate buildings(their unique ones) and also burghers building roads(with the privilege) but honestly I'd rather not let burgers make roads since they have so much fucking money now they just build roads everywhere constantly too. And also there's a 1.5x iron/lumber output mod and another separate iron building(not rgo) mod. With all three it completely fixed the issue for me, but you could probably just mix those for desired effect, the 1.5x mod and no estates building normal buildings mod should suffice.
Problem is this issue should have been caught by their shitty QA indians if they even played the game once, like most other game breaking shit they do with these patches.
Regulars are kinda fixed but barely, manpower and cost upkeep is a bit fucked now. But there's no cultural/racial difference in regulars beyond some flavor units, so you see Africans and indians able to make 1:1 combat effective regulars vs Europeans. Hugely immersion breaking imho
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Oh and there's now a new bug where your dynasty/court estate will constantly start changing because your king will have children through the wife's dynasty instead of your own for literally no reason
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>>2338033
the economy hasnt been fixed but bogmaxxing will make you decently rich
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Trying to play Sicily in my new 1.1 game. How do I keep that island's economy afloat? Should I just gie the estates lots of priileges and then tax their asses? Because traded so far sucks in the Tunis and Naples markets and most buildings wield little profit.
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remember when they pushed a patch without functioning parliament?
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>>2338066
Ask either tunis or nipples for privileged rights to their markets so you can have better market access in your provinces, eventually create your own market
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>>2338042
>a new bug where your dynasty/court estate will constantly start changing because your king will have children through the wife's dynasty instead of your own for literally no reason
Days on /vst/ without anti-Semitism: 0. Didn’t you dumb goyim see the Super Bowl commercial? Delete this.
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Can't downgrade this city on gold due to "seperatism". But there is no rebellion and I integrated the province. But not cored yet. Hopefully works when cored, otherwise what else?
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>>2337952
everything you enjoy in your life, you can thank the white man for. every convenience, comfort and luxury in your life, you can again thank the white man for.
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>>2337920
The tech difference is fixed if you uninstall cheat mods and turn institutions to historic. Your next seethe: institutions take too long to spread
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>>2338333
Non integrated and non cored give separatism. You just need to core and then it works.
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Has anyone bothered to keep nobility happy to get max taxes from them? All their privileges seems shit.
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>>2338531
Not worth it I'm afraid. Nobles don't have enough power where income is generated and nobles are too hard to tax. Attempt to tax them (by granting them all the privileges) tanks your crown power and leads to lower income. Noble armies are also so small that it's not even worth appeasing them for levy reasons unless you are like France in the first fight with England. The only reason to keep nobles marginally happy is to prevent noble revolts so just set tax rate to 0 and take out as many privileges as you can.
And yes it's stupid system but that's the way the chips fall on that one.
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>>2338531
Nobility sucks for taxes. Its way better to get burgers and peasants happy.
And I never tax the clergy. Always keep the slider at 0%.
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>>2338492
Kys brown tranny
>u-uh niggers having plated knights and tens of thousands of gun-using troops in 1500 is working as designed!
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>>2337350
>The capitol of an area is picked based on population and possibly development
when you finish a colony it will pick a location and give it a free town upgrade. i don't know if that selection is based on population
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I have concluded that new world colonies are not worth the effort. Hopefully making a trade route to asia will be different.
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>>2338595
They are pretty good if you do it right. Don't blob, just take an area that has good RGO's and fits inside one market, then actually develop it.
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>>2338595
They are worth it because if you don't take them, the AI will, and you will need to sit on a fully occupied spain for years waiting for them to accept your terms.
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>>2338595
All colonies are really useless except to map paint desu
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>>2337923
the reloading speed is 2x of a trained soldier vs a irregular it should be 2x damage.
also morale should be 2x as strong.
there should also be some 4x defense vs cavalry and flanks.
a professional army using pike and shot formations or square formations will negate any horse charge. an irregular army just standing haphazardly will get mowed down and rout.
the lack of anti calv of pike units is also very weird now that they have mixed formation bonuses. pikes should have a 200% flank protection and a 200% dmg to calv, but a -90% to musket infantry.
its so dumb to just have generic unit and then meme unit with 5% more initiative
like they could add light infantry or skirmishers who do more morale damage on flanks but risks more calv damage, they could add buff units like, teutonic ritterbrother or templar knights that give morale buffs to entire army.
it would make sense to hire special crusader templars or elite units merc with plate armor if you are funding knights hospitallers.
also giving morale bonus if fighting heretics
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>zero flavor or immersion for colonizing
>no satisfaction to fighting nonwhite nations because their armies/forts work the exact same as Europeans so it's just a tedious slog instead of being a satisfying domination as happened IRL
>already maxed out every province because economy isnt balanced at all, so nothing to do besides map paint/culture paint (which has no events/consequences/gameplay besides sitting cabinet members down)
Honestly, I just don't have the ability to enjoy the game after 1500 at this point. And there's no updated mods which fix this. I really want to love the game but I keep restarting in the 16th century no matter who I play as
T. 1200 hours
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Kek, Florry is ranting about the "toolpocalypse" again.
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>>2337688
we need vic 3 magical trade dlc that can create iron out of thin air
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>>2338685
Try historical tweaks with stable HRE.
vanilla is shit
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https://youtu.be/NP_aLk6YkVk
Is this guy right? I would rather have paradox fix the game instead, no? A mod even.
>>2338688
It's been a good minute since the last time I watched him, should definitely watch again. Last I heard from him, he hyped a new YouTube channel that would show him getting all eu4 cheevos (it never came)
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>>2338707
Yeah Florry is a master troll.
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So apparently you can offer to sell a subject to himself, basically taking all his money.
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No hotfix?
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>>2338707
>Is this guy right?
Yes it's principally correct. Fixing economy is fixing the game. The game shouldn't even have this whole lumber->iron->tools->lumber industrialization style loop economy in the 1400's
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>>2338777
But i thought the entire reason the toolpocalypse happens is because the estates get rich now thanks to lack of control, and overbuild shit causing demand to skyrocket and the economy to collapse?
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>>2338779
I don't see how that relates to my post. Try to articulate your point if you believe you have one.
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>>2337688
Havent played since 1.05 I think, does spamming marketplaces still work? I remember I would build nothing but them everywhere and get rich as fuck
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>>2338781
Nothing works
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>>2337920
>>2337932
>>2337941
Nothing in this game works historically accurate starting by the many economic world phases that pdx didn't bother hiring an economic historian to try and replicate to the troop replacement that works in the universal manpower pool system of ww2 instead of local regiments as it was in vic2, so they may as well have african spacemarines for how much of a farse the whole thing is
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>>2338779
The lack of iron and tools is not new nor unique to the beta, lack of wood is something I never experienced.
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>>2338795
Lack of wood is new because the estates spam the absolute garbage fruit and fiber orchards and what not which take wood as input on another scale from before.
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>>2338767
There's no easy bandaid fix to the new problems they've made for themselves. Before they could just multiply or divide some modifiers by 10 and call it a day, but now they've decided to go fucking with core systems that will have endless knock-on effects. It is patch 1.1 and they are losing control of the beast they created.
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>>2338800
They can easily fix that by just adjusting some numbers. If wood is running out just swap one of the wood techs to a bigger number or adjust one of the wood consuming buildings to be more efficient.
The actual problem isn't the economy imploding, it's just a symptom of their lack of vision on what the game should be and honestly just them patching around the fact that they made the start date too early.
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>design the game so that most of the economic activity just vanishes into thin air
>change it so all economic activity now circulates back into the system but don't change anything epse about the economy
>do zero simulations to see if the game breaks down after 50 years before releasing patch
I think johan got no idea he is doing
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>>2338767
the humiliation ritual will continue until you goyim are mindbroken
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>>2338805
The economy doesn't even really break once you have the techs, it's just that no one bothers playing that far. I suspect that's why the issue wasn't noticed, they played for couple hours and it seemed fine and they ran few observer games to the end and it seemed fine. What they failed to realize is that the economy implodes for like 20 hours of real game time when you wait for the age 3 and 4 improvements to the iron, lumber and tools to show up.
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>>2338808
>20 hours of real game time
nigga who the hell even plays that long lmao, johan is right, get a life
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>>2338787
didn't everyone kinda hate the vic2 regimental system
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>>2338829
The dream was always vic2's system with EU4's army templates and macrobuilder, I don't know why they didn't start with that
Vic2 is great except the tedium of balancing and splitting every stack every five seconds
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>>2338829
Yeah, but it was more historically accurate than the universal manpower pool we have now, before late 19th century and upwards till ww1 for some like the brishits local regiments recruiting from local pool was the norm, it makes for a bad game mechanic so they scrapped it as they did for a lot of other things who are not historically accurate but make for a better and more fun game
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>>2338829
It's really bad yes, no idea why that guy brought it up. No "real" nation would refuse to raise a regiments because they were 1 man short in 2 locations. The "the universal manpower pool system" is not only frankly just more realistic but also just better for gameplay reasons. What matters for the purposes is that pops die if you take casualties.

>>2338834
If it bothers you that there's "universal manpower" then just pretend that the troops are raised locally and then muster at the spot you built them in, which not only makes sense but is basically how it would turn out in real life anyways. You can only build and gain manpower in locations where you have infrastructure in place so they are for all intents and purposes locally recruited troops except without the tedium of having to manage recruiting troops during peacetime.
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>>2338837
It doesn't bother me, you are reading the thread wrong, quite the contrary, I praised the change, I'm criticizing other complaints like you should be forced to have a shit nation despite playing well because historically that nation was bad, its the same thing, pdx never did everything historically and the few things it did like local regiments didn't make for fun game mechanics so they got rid of them as they did for other limitations
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>>2338834
>>2338837
and local regiments kinda exist in the sense that when your armies take losses you will lose random employees in your barack building.

>>2338840
I don't actually think the vic2 system was really accurate. The only country I know that did something like that was the UK which set up community based regiments which quickly became a disaster since if a unit got involved in heavy fight the whole male population of an area could be wiped out. Something more realistic would be area based regiments like Vic3 does and they infamously removed the toy soldiers.
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>>2338840
But the game does have local regiments. You only gain troops from places where you build recruiting buildings and levies are also raised locally.
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>>2338841
Pretty much every country had the local regimental system from the moment professional armies started, the difference was how long it took to abandon it, britain is remembered because it took the longest since they rarely fought big land wars and could cope with it, france abandoned it around the napoleonic wars and germany formed with a system build from that experience, even the US had the system as far as the civil war and only changed by ww1 while still having the bedford disaster in ww2 thanks to the states national guards using it
>>2338842
Not the same thing, the losses are distributed randomly at all locations that have those barracks and they contribute to a national manpower, you will never form a local regiment recruiting from one area only and being part of that community tradition as the regiments used to be
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>>2338848
I don't know about french regiments but the swedish army was basing its regiments on entire provinces
https://en.wikipedia.org/wiki/Dalarna_Regiment
or areas as the game would call them
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>>2338841
>I don't actually think the vic2 system was really accurate
It's not but not for the "local regiments" reason. Even in world war 2 (and even today) army units often have many people from the same area. Sometimes they are mixed up intentionally to avoid the thing you mention but that's besides the point. In my unit for instance half of the people from my age group from my school are in the same unit and the same is true historically too for obvious reasons, even more so the further back in time you go. Mustering is a local effort and people from a given place and time often end up in the same roles in the same units for simple logistical reasons. Manpower pool doesn't take this away in anyway, it just makes the actual clicking of building troops and gauging your strength simple. Real rulers wouldn't wait for arbitrary troop counts before recruiting they would take 20 from this town and 5000 from this city and then just smush them into the same unit in the muster point or split them up into 5 units of 1000 if that's what was needed. Local recruiting is just an abstraction to real leaders where travel time exists.
The actual wrong part is exactly the mechanics that exist in vicky 2 such as the absolutely retarded way regiments are built and managed, a totally a historic thing which is incidentally just solved by having a manpower pool.

>>2338848
>Not the same thing
It's practically the same thing. The fact that losses are distributed randomly is just an abstraction to help computation, even if they tracked every single soldier individually it wouldn't have any functional difference. Loss is a loss and people promote and move around so all of those average out extremely quickly. If you are taking devastating losses then you are taking devastating losses everywhere, if you aren't taking devastating losses then it doesn't matter if the losses are randomized. And levies do work exactly like this, they are from a specific location and they die in that location.
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>>2338850
Pretty much all of them were based on areas, only big cities would get that city only regiments, the whole thing has to do with the levy system, it just rounded up to the local noble is only able to recruit from his own lands and subjects which is why it lasted so long and why mostly republics or very centralized states would be the one's changing it as recruiting straight from the whole nation would be an attack on the local nobility right, there was in the US the issue of logistics to actually send people from one state to another too so local regiments were still the norm untill centralized training depots and more accessible transportation appeared in the 20th
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>hey you know eu5 could solve a lot of its issues by taking a blade from [game in which economy breaks down after 50 years due to no money]
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>>2338851
It does matter a lot, losing all men from a province with gold rgo or a market center will be a far bigger impact than losing a lot of sand workers in bumfuck nowhere. Mentioning ww2 is a big mistake, the death of the regimental system was ww1 for most nations and by ww2 everyone already had established the general manpower pool exactly because of the defficiency of the local regimental system in fighting industrialized warfare where losses went too fast to replace.
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>>2338852
Estates are stupid in this game as they are in euiv, local regiments also had bigger loyalty to their noble lords and were part of his power bargain with the king since generally it was still them who fielded and armed them as if they were levies, but you wont see it here since state centralization is just a slider not an actual action based thing and the estate doesnt even try to bargain
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>>2338857
>It does matter a lot
Mechanically it doesn't matter
>losing all men from a province with gold rgo or a market center
Soldiers don't work in an RGO so losing soldiers doesn't matter and if you are using levies then this is exactly what happens if you send your RGO workers to die. So not only does it not matter but the game is accurate on this front.
>Mentioning ww2 is a big mistake
A soviet unit mustering in Magadan wasn't some abstract "manpower", it was a unit made up from people around Magadan, sent into a train and then if the unit got innihilated it would effect that area harshly. Again the same is still true to this day, like I said my unit has maybe half of the men from my year from my school. Countries may intentionally try to mix people up especially during peace time but that is again besides the point. If A medieval lord had access to railways he too would just ship everyone to the capital and form the troops up there like a small country may do today. It was a concession of medieval rulers not being immortal omniscient ghosts that they had to "recruit locally" which is what the game does, you only recruit in places which you have set up for recruitment and you can only build in

You are simply confusing the real world limitations of movement and recruitment with the game mechanic of locally built regiments. In real life armies get built in areas because they have to physically assemble somewhere and that somewhere was simplest if it was a close by place for everyone and they often have significant bias in their composition even to this day. Historically that was even more true because logistical issues were greater. The game however represents this accurately as far as a video game is concerned and frankly more accurately than victoria 2 by using the manpower system. You have the locally recruiting armies because you can only draft and recruit from recruitment centers without the ahistoric memes that come with victoria 2.
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>>2338870
It is an abstraction, which makes for better gameplay and all for it, you answer it yourself in the end of your comment, local regiments were always a thing ranging from local bargain power to logistical issues, what is off in your comment is using ww2 as example because by 1915 in ww1 already armies who still hadnt abandoned the local regimental systems for being unable to cope with fast losses replacement and by ww2 pretty much everyone had not only centralized manpower pools but training centers, so your modern service under the cohort system of post cold war or ww2 doesnt factor in 15-19th century military organization
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>>2337688
Everyday Johan gets more exposed for criticizing vic3 and doing the same lmao, iron and wood construction simulator
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>>2338854
the main issue they have only hired far leftist as economic consultant. so they think infininte money printing for blacks welfare is the best way to run a country.

they wouldnt even dare to teach austrian economics
since swedes are communist they follow blindly keynesiean of total spending into somali bbc
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>>2338877
>what is off in your comment is using ww2
I'm using it as an example because you brought it up to demonstrate that your point is not only wrong in the era the game depicts BUT also in the modern era where you falsely believe it to not longer be correct. Again you keep mixing the game mechanic that we are talking about with some arbitrary real life system of building armies.
>local regimental systems
Local regimental systems are still use today and were use during the time the game represents and crucially the game represents them better than victoria 2 does.
>for being unable to cope with fast losses replacement
That is not even the reason why it was phased out. For a government soldier has always been a soldier. It really doesn't matter if 1000 guys die and they are all from the same town, it doesn't "slow" replacing losses in any way. It was replaced because of moral implications of placing losses to a specific community.
>had not only centralized manpower pools
This is again a real life abstraction. Real life modern troops still congregate to their local mustering stations. My station is not far from my home for obvious reasons.
>but training centers
This is true for the period the game represents. People would muster at a specific point, usually an armory or a barracks designed for this purpose. The game has these things called armory and barracks that you build to muster troops at.
>so your modern service under the cohort system
Reading comprehension

You keep mixing up real life challenges and realities of travel with game mechanics and fluidly dodging from one to the other when ever your points get destroyed stop that.
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>>2338864
there is no simulation of going from cheaper merc that was local men at arms to nobles into professional militaries of the state.
nobles satisfaction and power have no effect on this.
game should start with a reform giving nobles more men at arms and fedual soldiers much better
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>>2338884
austrian economics is a purposely dishonest ideology pretending to be a serious academic school of thought
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>>2338888
The game should start at 1444 so it would have to try to squeeze in the last stages of pure feudal armies in the same game with napoleonic systems.
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>>2338707
sloptubers are the worst thing to have happen to the gaming community im so tired of seeing ludi or bavarian lick the ass of their affiliate masters.
please master give me a new broken hotfix so i can use console commands and make a meme 20min video
these jesters are incapable of biting the hand that feeds them by calling out how broken the state of game is.
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>>2338884
>they wouldnt even dare to teach austrian economics
yeah they should look at Austria's example of adopting the austrian school of ecomics and never getting out of the great depression till germany anexxed them
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>>2338891
>please master give me a new broken hotfix
your wish is johan's command
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>>2338895
>Peasant and Nobles Estates will now attempt to expand RGO's if they are granted the privileges to do so.
thats it, ai economy fixed
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>>2338887
You are mixing your real life experience and claiming I'm the one doing it, again I also did train in my local national guard unit with local men but that's not how the military works in war, the units are purposely mixed at federal level and replacements only go in squads upward after the mixing but this is a post war development if you believe they will send you with your current buddies you are wrong but again last war sweden fought was in the 18th century. What I'm telling you is standart manual on military organization, french and german military were the first to get rid of it in the 19th already for a centralized manpower pool it was even considered revolutionary when prussians did it first but was only possible thanks to a good deal of instutional centralization. By ww1 brits had 2 battalions in each regiment one for overseas and the other for replacement, wasnt enough so they had to merge en place and started a centralized recruitment and training system to make up for the differences in local training and regiments unable to refill but that was only ww1, they had no problems before and still faced resistance to it because local regiments were almost religious institutions. You keep using modern examples and generalizations for no reason, just agree that the game system is better but it definetely aint realistic as many many other things here.
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https://forum.paradoxplaza.com/forum/threads/1-1-2-update-for-open-beta.1900808/
> Forestry RGO now requires masonry instead of tools to expand.
cutting wood with the help of bricks
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>>2338902
>You are mixing your real life experience and claiming I'm the one doing it
Reading comprehension
>You keep using modern examples and generalizations for no reason
I explained this to you in the previous post already.

I accept your concession
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>>2338905
>posts nothing but his modern military service
>claims to have won without a single argument
Come back once you served in the 15-19th century then your rants will make sense
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>>2338904
Switching resources needed to build RGOs in the hopes of fixing this whole disaster doesn't make sense, just make iron production vary according to the demand and to balance that make iron rgos deplete in the early late game.
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>>2338899
>Estates will now attempt to expand RGO's
Why are they like this. Let ME play the fucking game. Still didn't get my money's worth of fun.
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>>2338906
I explained it to you in the previous post where I explained it to you, try some reading comprehension.

>>2338907
It helps some with the AI deadlocks. If AI is out of tools (because it's out of wood) and it wants to expand wood (the correct choice) it can't do that because it's out of tools. Way easier to change the requirement to not be self referential than to teach the AI how to selectively shut down parts of it's economy to temporarily free tools for the upgrade.
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>>2338904
>Enfranchisement will no longer duplicate lots of wealth
so they introduced a new mechanic, and nobody bothered to check if it worked? That's basically every patch
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>>2338909
You only keep talking about you and your local buddies mustering in the 21st century, you said nothing about what was the actual military organizational doctrine from the 15 to the 19, hell I could even myself make an argument for the spanish tercios in the 17th using central manpower pool but you had none, I brought lots of example you only talked about your experience, stfu.
>>
>>2338910
it's the beta buddy. Everything beyond making sure the game loads on start up is beyond paradox responsibility
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>>2338904
> Forestry RGO now requires masonry instead of tools to expand.
Alright Johan lost the plot. He's losing his grip on reality, he forgets that tools are sharp and rocks are not. It's over.
>>
>>2338891
>im so tired of seeing ludi
Stop watching gypsies, have some self respect.
>incapable of biting the hand that feeds them by calling out how broken the state of game is.
I don't know a single youtuber that does this, for any game. "Uhhh, guys, maaaybe X is not that good, this is going out of the hand of devs!"
That's the closest thing to criticism I see on pretty much every game (I personally don't follow that many so that might be only my experience).
I think they decide not to because they want to have more reach and maybe youtube actively hides criticism for being "toxic"
>>
>>2338914
he has played too much minecraft.
>>
>>2338909
I do understand their logic, I just don't think it has the capacity of being a definitive solution.
>>
>>2338904
so exponentional economic growth is still in the game? it just doesn't run out of juice or does so more lately
>>
>>2338904
haven't you played minecraft. you just punch trees for wood
>>
>instead of removing estates spamming buildings, now they will also spam RGOs with their infinite money, meaning you as the player have no real weight in building your economy
Jesus fucking Lord, Johan you absolute nigger retard

I DON'T WANT MY ECONOMY MAXED OUT BECAUSE OF ESTATES
GIVE THEM SOMETHING TO DO BESIDES BUILD THE ENTIRE ECONOMY
THEY MAX ALL BUILDINGS AND ROADS BEFORE 1500
NOW THEY WILL MAX EVERYTHING OUT
Basically:
>>2338908
>>
>>2338908
A bunch of reddit and forum comments said "why does money from low control disappear? thats bad!" and so they embarked on this journey to quickly redesign the fundamental levers of the game's economy with just -3 months to go before launch.
>>
>>2338913
It's a beta, not a pre production version. There's no point if you add bugs on the very same thing you're testing
>>
>>2337688
Player count is falling hard, they will abandon this turd in 2028 max, its not a case of dlc saving the game, they are struggling to make the base mechanics good
>>
>>2338940
I feel like the game was somehow better on release, aside from some serious bugs they fixed. If I hadn't followed the game since then and asked for a changelog it's like
>the AI is fucked up now
>the economy crashes
>army qol (based)
>navies and armies were broke then fixed then broke then fixed(?)
>>
>>2338940
>its not a case of dlc saving the game
You are assuming the quality of a game have any influence in the DLC sales, it doesn't, people have zero self respect and just love getting spit on their faces.
>>
Imperium Universalis fucking when
>>
>>2338929
If the devs had any confidence in the product they made, they wouldn't be in a state of constant knee-jerk reaction to reddit comments. Blaming the consumer for this is ridiculous.
>>
>>2338948
I don't blame internet commenters for spewing hot takes, that's the main thing they do (see?)
It's certainly on the devs for developing their game that way. There's merit to being responsive and agile, but a chicken running around with its head cut off could also be described as "agile".
>>
>>2338943
I don't understand why Johan is trying to change everything instead of finishing the fucking game
They're trying to do everything at the same time, it will inevitably fails
>>
>>2338951
My last and final cope is that a chunk of the team is working on the DLC and another chunk are doing long-term backend work, and these meme balance updates are just Johan and some script monkeys spinning their wheels testing ideas.
>>
>>2338953
Wouldn't it be the dlc team working on fundamental changes like the economic and estate change while the core team does more basic stuff? Like the changes to the vic3 economy that were as fundamental as this were in a dlc
>>
>>2338953
>surely making vast, sweeping changes to the core game mechanics won't impact the upcoming DLC
>After all, those DLCs are already half-finished and designed around the 1.0 version of the mechanics
>What could possibly go wrong
>>
>>2338943
>I feel like the game was somehow better on release
It was
>5 weeks of the game being playable
>fuck up the game for 6 weeks with retard aggresive AI update
>fuck up the game for 2 weeks with retard eco update
What did Tinto mean by this
>>
Trying a Timurid campaign for the first time. Timmy just took over and I'm now ready to fuck shit up. What should I be doing?
>>
>>2338951
Because once you start releasing DLCs, then it's over, the codebase will become worse and worse, and every change will risk being catastrophic.
It's terrible that they didn't ship a working product, but fixing the base first is the best step they could take in this situation (other than killing themselves in shame)
>>
>>2338955
>What could possibly go wrong
Nothing because people are stupid.
>>
>>2338917
I don't think it's either but the issue is clearly pretty deep, outside of just "revert everything" there just isn't a solution which is the rub. There's a lot of core systems that are broken that just don't fit with the direction they clearly want to take the game in.
A small change like the RGO not requiring tools to be leveled is not a fix but it's still a good change. There shouldn't be that kind of death trap loops in the first place so removing them is good independent of it actually changing the current issue at hand.

>>2338951
>instead of finishing the fucking game
I wonder what you mean by that. Personally I think that money disappearing into the void is pretty core characteristic of an unfinished game and the change to how the money flows to estates is fundamentally good and in the right direction. It's just that the other systems aren't developed so it crashes and burns the connected systems.

>>2338960
Pick a direction to go for and just start conquering with your special CB. Good alternatives are to blob either to Europe or to China.
>>
>>2338971
>money disappearing into the void is pretty core characteristic of an unfinished game
99% of strategy games have this
>>
>>2338978
Very rarely in this manner
>>
>>2338971
>Personally I think that money disappearing into the void is pretty core characteristic of an unfinished game
I disagree, because money is also created from the void. It's created and destroyed. closing the loop on one end leads to hyperinflation, which in a price-controlled setup like this creates the resource shortages.
>>
>>2338990
Easy enough to create other money sinks. Estates could for instance just throw their money into the trash in useless personal projects. Let the nobles pay for the artist events and see how they like it.
>>
>>2338993
>Easy enough to create other money sinks
which makes it pretty weird they haven't done it so far, do't you agreee?
>>
>>2338997
They only just now actually gave estates money, previously estates were a deep free supply of money thanks to them having infinite money to spend on demanded goods. I don't really know what point you are trying to make, if it's "they haven't done things fast enough for you" then I guess it's true but it's not really relevant.
>>
>>2338993
>Easy enough to create other money sinks
Yeah, like what if low control made the estates sink money on stuff that doesn't benefit the state, like maybe rebels. And the rest gets thrown in the trash like you said. it'd also incentivize the player to boost control, which should make for compelling gameplay since that's really hard to do, not like you get to build a second capital or anything. Haha... seriously why'd they think this shit over for years just to throw it away
>>
>>2339002
If they cannot actually calculate or discover second order effects like estates with more money dumping that money into building stuff that crashes the market I think they should wait and fix the little things, like city spam, before they start restructuring the whole core of the game
>>
>>2339010
Estates really should have an agenda of their own besides just building up your economy alongside you. Nobles should invest into their own troops so instead of levies you would get those which would make it a good reason to invest into noble loyalty. Merchants could buy fleets and sponsor pirates, clergy could send out missionaries and sponsor crusades, peasants could attempt to rebel or something. They could also support rebels that favor them and rebels in foreign countries.
>>
>>2338997
Not releasing a decent game is weird enough
>>
>>2339020
I mean they should mostly just buy basic consumption goods, it's ridiculous that your population demands vastly more fancy clothes than beer or wheat.
Johan if you want a fix:
>massively increase POP demand for basic RGO production goods and a couple of finished goods (beer, simple cloth, tools)
>have locations produce a lot more these finished goods based on peasants in location to represent cottage/homemade industries
>giant money production increase from non-control now compensated by massive money sink of dude peasant production lmao
>as the game progresses location production is scaled down to be represent transition to modern economy
Simple as
>>
>>2338971
>I wonder what you mean by that
I mean everything that was advertised, like uuuh situations, events, trade companies, slaves etc?
The HYW or Japan being a broken mess has no relation with how the economy works, and I'd guess most people don't give a shit how it works as long as it does, like in the first versions
>>
>Enfranchisement will no longer duplicate lots of wealth
>Peasant and Nobles Estates will now attempt to expand RGO's if they are granted the privileges to do so.
>Hunting RGO now requires lumber instead of tools, and Forestry RGO now requires masonry instead of tools to expand.
>Estate Powers can no longer scale below 0, and the "Plenty of opportunities" modifier is now capped at 100%.
>Exports and Imports in a Market now have the same impact on prices, so Exports no longer increase prices in a loop. (Impact of Exports was reduced from 100% to 75%; impact of Imports was increased from 25% to 75%)
>Average Control/Development modifiers to only apply for countries that have locations.
Thanks I guess

>Reworked the Return Core peace treaty so it allows you to choose whichever core of the enemy you want to return to whichever eligible country. That allows you to return cores to third parties that are not involved in the war
FUCKING FINALLY
>>
>>2339049
>it's ridiculous that your population demands vastly more fancy clothes than beer or wheat.
That's just an imagination issue on your part. 1 unit of wheat isn't the same volume as 1 unit of gold. It's just convenient for the game to handle things in same quantities for every RGO and produce.
>>
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>>2339061
>ai can return cores now
>doesn't matter because only big nations can expand
>coalition still doesnt work
The AI is just retarded.
>>
>>2339069
It's mostly for your benefit, AI's fighting AI's doesn't really enter your radar in the first place. It's for the larpers that want to release billion HRE members and the power gamers that want to feed their vassals cores.
>>
playing an observer game. 1400 and no toolapocalypse but the ottomans gpt half their country eaten by byantines and greek rebels
>>
>>2339074
The only time it works is against england and they still cant release nations or return cores
Not even hussites wars works.
>AI's fighting AI's doesn't really enter your radar in the first place
AI is already dumb, why would I want to see the same blob every time?
>>
Johan won.
Apologize NOW
>>
>>2339096
I WISH Johan won
>>
>>2339090
Quoted me by accident?
>>
>>2339069
why does your france only have 38 guys to levy
>>
>>2339107
The 3 (* 12.66666666) musketeers.
>>
Ayyyyyyy dios mio the new flagship is sinking like the Vasa, King Johan indeed
>>
Stop talking shit about EU5.

1.1 will save us.

Kill yourself, retard.
>>
>>2339134
S...sure it will, anon
>>
1.2 where
>>
>>2339107
they are big guys
>>
i realized antagonism is broken now.
started new game went to claim denmarks throne ezpz. realize im getting 100 antagonism on every hre if i claim throne. it would instantly force a super coalition with france.
also naval is broken. every battle just auto resolves to nothing happening
>>
>>2339049
its so funny any actual discussion to fix the game is happening on vst or comment section of youtube videos shitting on them. because the entire pdx forum is so toxic with either community managers banning people for correct critique or there are bootlicker shitting on anyone who doesnt praise it as the next coming of jesus.
community trannies arent doing shit to manage the forum and just ban anyone who has a sane take but allow 20+ pages of NO U NO U NO U shitposting
we all just hope johan is lurking here to fix things because pdx is such a shitshow
>>
>>2339020
it would be cool if it was a double edged sword, nobles fielding on par with professional soldiers as men at arms. but they can become part of revolts or uprisings. a strong fedual noble force also results on you needing to placate them more.
burgers investing in light ship and naval trade as a privatized army. passive increase in maritime control.
labor funneling tithes into church who build out more churches and fund templar orders.
you can then at war rent burgers navies as a cheaper merc force.
burger should have more autonomy to invest into colonies, make burgers build control building that work as a supression of natives
>>
>>2338914
i have never seen a lumber yard not use tools but use marble... what???
just fix the tool loop, make iron more abundant or allow more trading of it to make tools
>>
>>2339134
J-just another u-update, I s-swear!
>>
1.2 will save eu5, trust the plan
>>
>>2338915
pretty much every helldiver are very open how they hate they nerf everything all the time. or how bad bots autoaim sniping is.
asmonggold have been shitting on wow for 8 years.
people were very critical of diablo 4 and its predatory mobile game.

its pretty much only parabots that glaze all the dlc slop and hotfixes.
afaik isorrow is cautiously shitting on bad naval in hoi4 and disliking vic3
lemoncake that is the only one calling out how bad eu5 is and how to fix it.
>>
>>2339159
Maybe I'm just dumb or its a bug, but I just improved relations to the max with the strongest nations around and they never join coalitions against me because of it, formed italy in just a century conquering non-stop because france, castille, hungry and bohenia never coalitioned me
>>
>>2339180
no the balancing is fine they need to change what the rgo buildings need like why does it take tools to make cattle
and slow down estate construction so the game isnt economically over by 1400 when the techs that allow huge resource scaling only unlock in tech 3+
>>
>>2339186
i know liking isorrow isn't popular, but despite his reddit humor, i actually like him quite a bit. he's pretty open about his dislike for eu5 and vic3, and is openly critical of hoi4 dlcs despite being sponsored
>>
Why did Johan insist on craming HoI IV, Vicky 3, Imperator and CK 3 into EU V, making the game a bloated and unplayable Frankenstein's monster of a mess that pleases only the Parabots?
>>
>>2339165
Fun fact: this problem will only get worse as the playerbase dwindles! The level-headed people will see the state of the game and check out. Maybe they'll play the game again themselves in X weeks/months/years, but they're not spending their time thinking about the game. They're not giving making bug reports, they're not giving feedback, they're not talking on forums. All that territory is quietly ceded to the most rabid minority, which increasingly takes on the appearance of a majority.
>>
>>2339201
>Frankenstein's monster
You misspelled magnum opus
>>
whoops :^)
>>
>>2339239
sheer and utter state
>>
>>2339239
Mondays...
>>
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>>2339239
>>
>>2339239
Ah that's why my observer run was running so smoothly
>>
>>2339239
I'm seriously concerned about Johan's mental state. Is he on heroin and blackout drunk alone in the studio doing these updates? There's no way that this multiplicative/additive shit happening over and over is just an error, it's happened several times now, and let's not forget when a + was supposed to be a -, and vice versa
>>
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>>2339260
tehepero
>>
>>2337691
If you make them in areas with low control, you'll actually lose money.
>>
>>2339239
LOOKS LIKE SOMEONE HAD A CASE OF THE MONDAYS
>>
>>2339458
But the text always says +0.47 or whatever.
>>
>>2339599
The tooltip isn't lying, but it doesn't account for the whole picture.

Tax income is scaled by control, so even if a building makes a profit at low control, it's satisfying demand for that product in the market, lowering the cost of the good and the profit generated in higher control areas. that +0.47 can make your overall economy less profitable.
>>
>>2338036
what mod to block estates from building?
>>
>>2338595
I'm making 500 ducats from trade in the Cuba + Hispaniola + Jamaica market.
>>
Can your army replenish in tributary land? I'm thinking of doing a westward expedition from CN and I have stock up on plenty of manpower. Disloyal tributary does not matter if they are far from your capital yes?
>>
>>2339667
damn
I just don't get it then. How do you pull your colonies up to their feet? Do you just export all 100 different essential goods from home market?
>>
>>2339679
Start by planning them out. You don't want them to be massive blobs with no control over most of the land.

The location you click when colonizing will get the free town and become their capital, so make sure it's on a good spot (eg natural harbors).

Send economic support, 5-10 ducats per month.

Build up their critical stuff for them, lumber, masons, tools, glass, roads, etc.

Use trade to make sure resources are available at the start. You might need to export lumber for example from another market so they don't get stalled. Send export slaves from Africa so they can populate RGO's.

Pump up your trade capacity in the market. Use 'divert trade', spam overseas trading posts, have some light ships patrolling.

I like to keep the province with the market place for myself. Urbanize it and spam market buildings.
>>
>build a bunch of burgher buildings
>trade income collapses as they all flood out of marketplaces to populate the new buildings instead of the new buildings waiting for promotions
ok
>>
>>2339637
Just on workshop same name, block estate buildings, it makes them just do the buildings like tool castle etc
>>
>1487 England
>check values
>5,08 towards naval
Last time I checked it was around 49. I wonder what happened there? Too many battles on land?
>>
>>2339818
Why do euros use a comma instead of a period for decimal points?
>>
I found out just now that you can rename locations
>This location is not owned by us, but by colony of...
oh...
I guess all my colonial markets stay as afghsadflkgjhsg then
>>
>>2339818
hard locked requiring 50 for the naval proximity reform, unable to get it if u field any army
auto ticks down from whatever and deletes reform.
no option to have a % scaling effect so u keep 94% of said reform
perma breaks denmark, norway, portugal, aragon, england, naples, venice.
isnt adressed all in bugs

game is so broken in the 1000 other directions devs dont even bother fixing core mechanics to nations
>>
>>2339260
there is a 90% chance he is vibe coding with ai
or junior devs are and he just approves merges
>>
>>2339215
we are already in imperator territory arent we...
i guess its already over
>>
>>2339823
Wait til you find out why Israel doesn't use + addition
>>
>>2339697
So that's what happens
>>
Why don't you guys want your estates to build bad buildings? Part of the game is conquering your estates who are always trying to undermine you or at least leech off of you.

Do you guys want estates to just be completely loyal and obedient from day 1? That's not what they're supposed to represent.
>>
>>2339896
We want the estates not to purposefully destroy their nation's economy.
>>
>>2339900
We intentionally built it wrong, as a joke.
>>
>>2339896
We tolerated shitty state buildings for obvious reasons, nobody was complaining about those, it's like the other anon said, we just want the states to not ruin our game (in stupid ways at least)
>>
i started a new game on the new beta, watched the nobles upgrade my iron rgo 6 times asap then nothing else until i got bored and quit after the black death
>>
Last minute cancelling your scheduled discussion with the community about what you're doing to improve the game is good, right?
>>
>>2339942
I'd rather they spend their time fixing the game though
>>
I just don't understand why I have these wild swings in my income each month. There's never any obvious reason for it. One month I'm making 20 ducats from taxing my nobles, and the next I'm making 0.14 ducats from them even though their satisfaction hasn't changed from 50% at all.
>>
>>2339942
That's not what that says
>>
>>2339950
The total income can vary wildly based on trades, taxes shouldn't jump up and down though as the things that effect them change slowly. Are you on the new patch? Something may just be bugged.
Well unless you are like China and that 20 is from 1% tax rate and it goes between 0 and 1 in which case that's I suppose normal.
>>
>>2339942
Yes. I don't care, go fix your game.
>>
>>2339965
>Are you on the new patch?
Not him but that was also my experience since day one, granted my understanding of eu5 eco is better now but I still see that happening consistently
>>
>>2340019
With taxes? You must be doing something wrong since it does just work on my machine.
>>
>>2339950
Sometimes the estates just don't feel like paying taxes and I think it's unfair of you to put this much pressure on them.
>>
>>2339950
Build more marketplaces. Once you reach a certain trade dominance your income becomes much more stable (or at least, it stops dipping 200 in the negative on the monthly tick)
>>
>>2340058
Where should I build a marketplace building? Should I just spam them everywhere?
>>
>>2340065
Yeah it's one of the only buildings where location control doesn't matter, because your share of the income determined by crown power instead. So you can dump them in an a non-core 10% control shithole and still get the benefits.
>>
>>2340065
Yup, everywhere. It's even better to spread them, so the promotion gets faster.
>>
>>2340123
I wish someone made a tier list or a text guide on what buildings to prioritize so I can learn this without asking... I've been spamming hospitals and shit because I read it on here once.
>>
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>>2340125
can't be done until johan stops dramatically changing the core gameplay with every hotfix
>>
>>2340020
>With taxes?
No idea, don't know how to check it, I mean, I can see the revenue of the current month but not the former, right?
>>
>>2340136
why does it take them this long to understand it was a shitty idea
>>
>>2340125
Try to follow the production chain, for example when you spam markets (except on your capital, that's a waste of building slots) you will have a lot of burgers, burger pops buy fine cloth from you, so the more burgers you have the more of that industry you can make because it will always be profitable (just make it in towns with high control please). Now you have to check what materials you need to make fine cloth, it's different to make fine cloth in Germany than to make it in China, so build a lot of those too, this time you don't need to pay control that much attention because RGOs introduce products to the market regardless of control, with worker buildings you need to pay more attention to control and market access because these two affects the building efficiency.
All of this makes it important to have a big chunk of market share, that's why we build markets, and also for you to have your own market in your capital, so make sure to create one or force market relocation through war.
>>
>>2340136
NO SHIT
>>
I thought Oman would be a comfy trading country but it's just dirt poor sand dwellers with terrible terrain
>>
>>2340125
Most buildings are totally interchangeable and you just build the ones that have the biggest green number next to them.
Only the "effect buildings" as in the ones that don't just make money directly (market, hospital etc) have a modicum of thought that you may have to put in to figure out when and where to make them and with those it's more or less that you want them all where ever you can build them except granaries and maybe port authorities or what ever that one was called.
Hospitals are good and you do want to spam them but you don't want to do that until you are swimming in money, that means you don't build them in the early game except in your capital (for the lifespan bonus). Markets mostly make a lot of money so making them early is good idea. Military buildings should be maxed out when ever possible so long as there's enough pops to go around. Libraries, universities and temples are must for every urban location etc.
With the effect buildings your primary limit is just money, they are better individually than any given burgher building but stress your state budget if you try to build them too early your economy stalls.
>>
>>2339165
99% discussion in pdx forums is about mission trees vs simulation, "i don't want heckin' vic2/3 economy", map painters' whining and the start date
>>
Also, buildings like armories use a lot of monthly resources to have production, which makes them expensive to maintain at first glance but since that generates demand and you can just produce those resources it ends up being beneficial to your revenue. Anyways, feel free to build those in locations without worrying about control because the point of those buildings is to generate demand for your markets.
>>
>>2339239
>>2340136
his posts are doing the opposite of reassuring me there's actually a plan
>>
>>2340175
bro... your sound tolls? you should be making bank
>>
>>2340208
That's Hormuz on the other side of the strait... I took all their Arabian lands and their market, maybe I can get some money to build my first building or rgo now
Boats are still a distant dream
>>
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Alright lads. I haven’t played the game for a couple months because life got busy. I had fun with the initial release but it had some issues. Thinking about playing it again. Has Godhan perfected it yet or what? Reviews on steam went to mixed. What happened?
>>
>>2338929
Isn’t that what would happen though? Wouldn’t nobles waste excess money on random bullshit that doesn’t help anyone (ie disappear into a blackhole)? I hate redditors.
>>
>>2340272
It's gradually gotten worse and more broken over time with every update. Performance is worse
>>
>>2340297
How? Is the AI still not doing stuff?
>>
>>2337691
Build RGOs everywhere, build most buildings only in your capital until you can't anymore and then go to the next closest/high control city
>>
>>2339950
You're automating trade
>>
>>2340272
Beta patch looks promising, wait for it to actually release in a couple weeks.
>>
Im playing Muscovy and colonizing the parts of the Urals that have all the iron/gold. After thats done whats the best things to do so i can start populating it better to take advantage of the RGO's? Is it really just sticking a cabinet member on promoting migration? Take note that the lands will still be isolated since im still integrating Perm.
>>
Not bad
>>
>>2340125
Europa Universalis V is a city building game where the only place you construct anything profitable is in your own mega metropolis and the rest is endless wasteland with zero control where you just spam marketplaces and barracks
>>
>>2340383
I knew it
>>
>>2340383
now you get 4+2 extra mini-metropolises to spam buildings in with the new governors, for that mold spore look
>>
>players actively refuse to build outside high control areas to minmax
>to make a bit more realistic estates build elsewhere as realistic no nation would only have building in the capital lol
>niggas get mad their nightcity economy crashes and cry for pdx to change it again
>>
Should I play as Castile or Portugal?
>>
>>2340393
When I played a couple months back, I did what everyone said and built only in my capital and got penalties for it. So I built in a bunch of other places too because I had money to spend. Do people just sit with millions in the bank and only build on their capital? It takes a while for the limit to go up with population, doesn’t it?
>>
>>2340393
it's more about the frequency of what they build and that there's no strategy put into what they build
They just throw up whatever shit produces the most income in the brief milisecond when the decision was made
>>
>>2340399
This is just about production buildings, building that generate effects like literacy, soldiers or demand are still worth if you can tank their hit
>>
>>2340399
build infrastructure where you can for proximity / control
build production in cities (prioritizing the capital and high control areas)
mass expand RGOs based on expected profits
>>
>>2340402
Vic2 capitalists are back
>>
>>2340399
>capital surrounded by locations with high control
>don't build in them because it's not literally the capital
are you stupid?

>>2340394
Morocco
>>
>>2340399
Its not the literal capital only, its the whole metropolitan area where you will have 90+ control
>>
>>2340404
>>2340406
>>2340409
>>2340412
I had so much money that my main metropolis couldn’t keep up and I ended up building basically everything in areas with half control (obviously bringing control up where I could). I thought it’d be retarded to just have money sit and not do anything when I could consistently build up my tax base overall even though it was less efficient.
>>
>>2340415
You're going to gain more control over those areas eventually
>>
>>2340415
And I should clarify, I DID build in the towns and cities next to my capital with high control. But even they didn’t keep up after a while.
>>
I kinda hate this build cities everywhere meta.
>>
>>2340415
The problem with that is specially early if you can knock prices down because items go to market regardless while also paying full maintnance on buildings who make no profit at all, this can kill an economy by reducing profits from the high control areas while increasing expenses on the rest
>>
>>2340420
just don't follow the meta?
it's a single player game
>>
>>2340420
There's a city or town where 99% of humans live though, and most municipalities have a rural area in them, the whole thing is stupid, populations should be a marker alone for building slots
>>
>>2338890
>t. greasy faggot who actually defends the 1337 start/entire first two new eras.

Get the fuck out of my series, you dopey cock holster. The start should be 1453
>>
>>2340459
go play vanilla EU3, rajbinder
>>
>>2340436
>make an in-depth character system
>only use it for basic, shallow mechanics
>make an in-depth pops system
>only use it for basic, shallow mechanics
Hilarious that EU5 is both too ambitious and not ambitious enough.
>>
>>2340460
Interesting, I'm advocating for the Renaissance and you're advocating for an awkward pre-actual time period encompassing CK dogshit. Maybe HoI 5 should start in 1835.

Cunt.
>>
>>2340299
>Is the AI still not doing stuff?
In the current live patch it's the opposite, its super aggressive. France and Bohemia are unstoppable blobs by 1400. In the current beta for the newest patch (1.1) the economy is completely broken, cultural assimilation is basically gone, as is pop promotion
>>
>>2340436
It is still a game though, it needs mechanics, the problem is more that rn there's basically zero advantages to have towns and at high populations cities beat rural locations for rgo size lol, which historically makes sense since a lot of cities got high population thanks to gold rush oil rush
>>
>>2340469
jotran's creative capacity melts the moment he comes up with anything other than good ol modifierslop with bad naming convention
>>
Direct control or colonial countries in west and south africa?
>>
So has the toolpocalypse been solved yet?
>>
>early vic2 machine parts shortage, late game iron shortage, braindead capitalists
>look behind, made by (((johan)))
>early euv tools shortage, late lumber and iron shortage, braindead estates
>made by (((johan)))
What did he meant by this
>>
>>2340737
Never colonized, but aren't colonies good as long as you build commercial post I'm their lands?
>>
>>2340740
Already fixed for 1.12
>>
>>2340737
Control market center, rest release as colonial nation
>>
>>2340759
Its 1.1.2 and I'm glad.
>>
>>2340765
>its ma'am
>>
NEW PATCH
>>
>>2340470
You mad bro?
>>
>>2340795
https://forum.paradoxplaza.com/forum/threads/1-1-3-update-for-open-beta.1901318/
THEY FIXED EVERYTHING
>>
>>2340797
They nerfed free subjects quite a lot.
>>
>>2340797
They always say that, give a few hours and a rain of new exploits and bad design appears on plebbit
>>
Alternate start dates when, I can forgive them not having the full calendar of start dates like 4 had but a few more options would be cool, like the EU4 start date, maybe the American independence war start date that EU4 had an achievement tied to
>>
>>2340797
Freshly baked new spicy hotfix, boys. This is the one, I'm telling you. Smooth sailing from here on out, guys.
>>
>frogposter
I shan't care.
>>
>>2340797
>W-WE FIXED GUYS, I S-SWEAR THIS TIME IS FIXED!
Just one more hotfix and it will be good
>>
>>2340808
Just two would be good already, the normal one and one very at the middle like 17th century, maybe start of the 30 years war or something, its very clear the systems.the game has dont offer a good 500 years campaign and would be better split as everyone stops around the 16th anyway
>>
>>2340797
>You can load the save game from 1.0.X versions, but our testing indicated that you will probably encounter your country in an unrecoverable state due to how many rules of the game have changed. For this reason, we highly recommend starting a new save with 1.1 beta!
>almost entirely economic buffs
or maybe they mean this for people who weren't already in the previous Beta
>>
>>2340808
let them fix this mess of a game first, before focusing attention on stuff nobody would realistically play
>>
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economy rework is NOT a priority, chuds
>>
>>2340810
Since you bothered to make a post, obviously you do. Now get back to the trenches and defend the slop you're served by Johan with all your might. And you even do it for FREE
>>
>>2340821
what's there to rework?
>>
>>2340820
I think people would do, pdx made too many start dates for euiv and for that reason abandoned them, if they did only 2 or 3 and actually took care of them I guess most people would play as they do in ck3 because the std start date most finish the game in just 200 years so another well cared date would be played for change alone
>>
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My tech tree disappeared, every other age still has it show up except this one
>>
>>2340826
Oh wait I see I somehow ended up zoomed far in on an empty space
>>
>>2340829
Silly goose
>>
>>2340759
Not true, they just delayed it, it keeps happening just slower instead on the first 50 years
>>2340393
I would be ok with this maybe if estates building all that crap at least meant they are the ones paying for the maintnance not me, why the hell the crown pays maintnance for some shit building a retard estate built in a 0 control shithole????
>>
>free subjects gutted
I'm so fucking tired of pendulum fixes every other patch. Nobody asked for this nerf. There's 10.000 different issues they should tackle first and they focus on nonsensical balancing. Is it just smokescreen? Do these retards think before they publish anything?
>>
>>2340857
The buffs to free subjects were absolutely nutty of course it was going to be immediately nerfed.
>>
>>2340857
At this point I'm starting to believe it's intentional, that they're making lightning rods so there's no focus on the important, intentional, changes being made. For example: I have not seen a single screenshot or comment of a player who has 3+ governor buildings in their empire talking about how it plays or feels. In fact the only discussion I've seen about the governors is that many countries can't get the gold they need to build them in the first place, or that the rules for naval govs are poorly stated. The idea didn't exist in 1.0, it's barely discussed in 1.1 beta because of extremely avoidable problems, and once 1.1 goes live they'll say they've invested too much into the idea to scrap it, but maybe they can fit in some balance tweaks for 1.2.

This is your punishment for not liking Johan's complacency mechanic. Players kept telling us our ideas are bad, so instead of making our ideas good we'll make them too busy to talk about it at all. We know you'll buy our DLC anyway
>>
>>2340857
Nobody asked for values d e s u. If they don't even know what to do with them maybe leave them like they were at release? Can't remember if they were good or bad, I only know that offensive and defensive is stupid because you have to pick between defensive or having castle made of cheese.
>>
>>2340877
>This is your punishment for not liking Johan's complacency mechanic.
Wait what, they were bitching about complacency? Wtf, the whole idea was to have something to do after blobbing.
>>
>>2340888
Paradox cultivated a certain audience with Goi4 and EU4 that can't handle any possible setback
All they want is to blob endlessly and complete some heckin quirk chungus achievements with the meme OPM of the week
>>
>>2340857
The prosperity loss stinks but the pop promotion speed is still really nice when you're shifting to growing the industry. Who cares about the levy combat cause by the time you get it to a high enough level to matter you should be fielding a bunch of regulars anyway.
>>
>>2340887
>Nobody asked for values
Nah values are great
>>
>Johan is currently viewing the 1.1.3 thread
I think sooner or later he will snap when people complaining about yet another unpopular meta extreme balance change and commit a mass bombing in his Barcelona HQ.
>>
>>2340902
Johan joining the 41% after popular uprising against tinto when
>>
>>2340888
>>2340893
You niggers are retarded. The initial pitch of complacency was ruinously bad and deserved mockery. The AI in this game is braindead - Russia already never forms unless the player does it, now you're arguing that the AI of large countries needs to be utterly crippled so it's easier for you to kill them. The player would game away the consequences with vassal swarming, the AI would do nothing and turn into a piñata to be smashed. Yet it's everyone else that's a blobber afraid of challenge.
>>
>>2340904
retard
>>
he's not taking it well, is he?
>>
>>2340908
Paracuck forum is worse than plebbit this days, he should watch vst for actual feedback
>>
>>2340911
>he should watch vst for actual feedback
Its /vst/ first of all. And no he shouldn't. Its always nothing but doomposting here.
>>
>>2340908
>studio manager is viewing thread where people post feedback for latest patch
OH MY GOD HE'S LITERALLY ON SUICIDE WATCH LMAO
you're a fucking retard
>>
>>2340916
>its ma'am
>>
this
>>2340916
In just couple of posts we have people with objectively horrible takes about values (not knowing which ones are even good), complacency (it fucking turbo sucked) and this whole "johan is looking at a thread = bad" posting
>>
>>2340921
>fucking newfag doesn't even know how to spell board names
>>
>>2340923
>In just couple of posts we have people that proven johan should listen to vst
>>
Johan should listen to gsg only
>>
Gsg should listen to Johan only
>>
gsg should start being about games again. Last time I checked they were all talking about beting money on the super bowl
>>
Traditionalism is underused. It would be really based and trad if Johan nerfed innovation to the ground.
>>
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I'm on the 1.1.3 beta, where did the banner messages go?
>>
>>2340919
Johan is usually very active in these update threads from the moment they're posted. Here it's been 7 hours with no response. Grim.
>>
Johan should be fired and whoever fixed Imperator brought in to tard-wrangle the game into a decent state.
>>
>>2340979
lmao jesus christ. Does no one playtest these builds?
>>
>>2341000
lots of good things from imperator rome not making it into eu5 so you got to wonder if johan is doing it out of spite
>>
>>2341007
>get paid to make bad game
>get paid more to fix bad game
>get praised for making bad game
>get praised more for fixing bad game
he'd be an idiot not to act this way
>>
>>2341004
That's what the playerbase is for
>>
just one more hotfix and it'll be playable! this time for sure!
>>
EU5 should have been given to Wiz
>>
>>2341007
>lots of good things from imperator rome not making it into eu5
Such as? I haven't played Imperator in years.
>>
EUV is lacking slavery wage code monkey jeets 24/7 to make it work
>>
>>2340979
Johan heard that players didn't like the fact that there were so many banner messages you couldn't disable so he just made it so that you can't enable them anymore, problem solved.
>>
>>2341059
The mini map and hotkey system, the way "regulars" was balanced (they eat into your available levies), the macro builder. Most of them things that exist in other paradox games but imp rome is the direct predecessor of eu5
>>
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>all these anons expecting a functioning game before the year 4 mark of a paradox release
its like you forgot the fuckfest that was eu4 development until emperor came out
>>
what the fuck is the point of this game now that the estates build all your rgos and buildings for you?
eu4 2 wanters won, the game has literally no mechanics beside blooooob now
christ, the whole fucking point of the automization system was so that redditors who didn't want to (read: were too stupid to) manage the economy themselves didn't have to
hmm should i build a prospering fine cloth industry to export to the rich north italian patricians or perhaps books to feed the burgeoning clerical estate?
oh no never fucking mind the fucking OGAS estates already maxed all rgos and building slots by 1400
>>
>>2341078
>being a beta tester all your life while you pay full price is good, actually
>>
>>2341071
Technically regulars still eat from levies.
If you have 10,000 peasants forming 1,000 levies and then build a few armories you now have 5,000 soldiers who do NOT become levies and 5,000 peasants who form 500 levies.
>>
>>2341085
yeah but 5000 peasants working as soldiers should give you 50 monthly manpower so a standing army of 2500 men I think. That's a lot more than you would get from those peasants.
>>
So I was having trouble in my Ireland game where I couldn't fight the Pale because every time it would just auto win one of the sides with no one taking any losses. Someone said it was because of Irish levies being bugged, but I can report its the same for this game as well, I m running mods but nothing that should affect armies or fights. If I fight a much small army I just wipe them out with no losses, bit anything even half balanced just auto closes.
>>
>>2341096
Yeah, that's because being soldiers is their one and only job. Peasants have to till the land.
>>
>>2341098
really weird i've done a bunch of wars and runs and never seen this
>>
>>2341080
The game will play itself, you will watch it like a cuck in the corner and you will be happy
>>
>>2341098
Army comp. And sorry about phone posting but it's just so easy
>>
>>2341100
It's really annoying, because I'll start a game and it'll be fine, then I'll get to the point where I'm trying to take on a main enemy at a make or break point and it will start doing this. I was ready to take all off Ireland from the Pale and couldn't actually get my troops to fight their army, then England turned up and insta killed all my guys. But if I had been able to actually fight the Pale I would have already have taken over Ireland and sued for peace
>>
>>2341099
https://en.wikipedia.org/wiki/Allotment_system#Crofts_and_soldiers
>Each rote in the new allotment system had the responsibility to recruit a soldier for the army, provide his croft with a patch of land, a cow, a few chickens and few pigs or sheep so he could support a family, pay him his salary, and supply him with necessities such as hay and seed. The rote also had to provide the soldier with the uniform. The croft and land, located on the land of the rote, only belonged to the soldier as long as he was fit for service
I guess you should feel really stupid right now.
>>
>>2341098
>>2341103
Win+Shift+S you fucking donkey
take a fucking screenshot you fetal alcohol syndrome having black gorilla
>>
The problem with the development is they keep listening to midwits instead of having their own vision for the game.

This recent free subjects change is the greatest example of this. Free subjects used to give prosperity, it now gives peasant enfranchisement instead.
Immediately a chorus of redditors, forumites, and content creators decried this as a "nerf", that free subjects was now useless.

Despite the fact peasant enfranchisement gives your peasants more money, which means they get more of their needs fulfilled, which means they have greatly increased satisfaction, which means... increased prosperity.

But because the retards can't think beyond seeing a green number with a plus symbol they truly believe the value now has no use.

The devs who listen to this baying mob of drooling morons will overcorrect doublefold and make it give TWICE the prosperity boost it did initially, and then when it's blantantly broken (worse than it was before they changed anything) the usual suspects will forget their initial pacification at getting exactly what they asked for and begin saying it's unbalanced again.

The devs really need to put their foot down and tell these idiots they simply don't understand the fucking game. Not every option should have to have a green checkmark next to it to tell them it's the objective "good" option. They lack the capacity to understand simple and basic concepts such as delayed gratification or cause and effect.
>>
>>2341120
Why would free subjects give prosperity?
peasant enfranchisement makes much more sense as a bonus thematically for free subjects
>>
Fuck characters, I'm tired of the pop-up spam
Who the fuck thought this was a good idea? If I wanted to play matchmaking I would have launched CK. And you can't even set up betrothal and if you're a small religion it's impossible to marry anyone anyway
>>
>>2340979
Do you the beta version for the UI mod? This might be your problem
>>
>>2341120
>The problem with the development is they keep listening to midwits instead of having their own vision for the game.
This seems less like "they are listening to the wrong people" and more like "they got no idea what they are doing so they might as well check the daily horoscope"
>>
EU5 and Stormgate have a lot of similarities...
>>
>>2341053
Fuck Wiz
I'm still angry about ck2 straits
>>
>>2341128
I turned all the mods off for the beta because I didn't think any of them had updated. It's something on my end though since I can't find anyone else reporting this issue.
>>
>>2341112
One example in one army. In standard armies soldiers lived on the barracks and did nothing other than soldiery.
>>
>>2341120
If only there was some way for Paradox to communicate the intent and reasoning for changes they made. If only there was a place people could go to read posts and messages by the developers about the game. Maybe you could make a weekly post there dedicated to it. You could even hire someone specifically for community management and have them be in charge of it!
>>
>>2341125
They should either go all in and allow bethrothals and basically steal the CK3 UI or scrap them all together. You can't even search characters or select characters in other countries and marry them that way, you have to do it via clicking on people in your court.
>>
>>2341138
They wouldn't accept it even if they were explicitly told the reason for it. Multifaceted mechanics are beyond them. They're the same people who argue the game has no flavor or mechanics because their favorite country doesn't get a mission tree with a modifier giving +20% core cost reduction.
>>
>>2341114
Or I could have this tab open on my phone and post here while I play. There's nothing in the images that needs decent clarity, it's just proof of what I say is happening.
>>
>>2341156
>Or I could have this tab open on my phone and post here while I play
just alt tab you fucking nigger
>>
>>2341123
Yeah I think Free Subjects was supposed to give Enfranchisement all along and they just couldn't get that system right before release, so now that it's up and running they're updating the value for 1.1
Game wasn't rushed by corporate for the Q4 report btw, things getting randomly updated as they're finished is all acccording to plan
>>
Only the sacrifice of a virgin will satisfy the masses after such series of fuckups, I'm afraid Johan will have to go
>>
>>2341125
I like the idea of characters, but it’s so half baked and retarded in this game. I had to get a mod that auto marries nobles.
>>
>>2341169
there is no way johan isn't fucking the art designers
lord knows they didn't get hired for their ability to type prompts into an ai generator
>>
>>2341136
who had actual standing armies of men who weren't half time farmers at this time anywhere near the size of the armies in eu5?
>>
>>2341180
Janissaries.
>>
>>2341182
and all the basic infantry the ottoman army fielded?
>>
>>2341178
>>
>>2341193
>mfw medieval communism
>>
>>2341190
They had levies as well, but the professional troops didn't till the land like peasants.
>>
Every new update goes back to the same broken issues from the previous one. They buffed Timur in 1.12 to conquer Persia and changed the Golden Horde in 1.11 to make it explode, and now they’ve broken the hordes again with infinite civil wars from the first patches.
Brandenburg AI is so retarded that it wastes 200 years culture converting at 0% because of the Wittelsbachs debuff.
>>
>>2341205
seems like theyt are trying to add flavor before they got an idea how their mechanics should work
>>
>>2341207
I mean flavour dependent on the mechanics working a certain way
>>
>>2341207
What's the point of flavor if the AI is so retarded that you snowball the entire game by 1400?

>>2341211
None of the mechanics work. I'm already tired of playing the game by 1400 in Europe because the AI is retarded and I don't even reach colonization. imagine playing in East Asia and having to wait almost 100 years to play with your country.
This STARTED DATE IS RETARDED AND GREEKS SHOULD KILL THEMSELVES
>>
>don't fix japan because no one plays there
>no one plays there because japan is broken
>>
>>2341215
That's what I mean. They make a country work with a certain version of the game, change the game and then the country doesn't work anymore. They are trying to fit countries into versions of the world they then knock down and have to waste time putting it back together
>>
>>2341215
Really fucking sucks that we got 1337 instead of 1356 just so they could do their "exactly 500 years of history" bullshit. Especially considering
1. No one plays past 1700 anyway.
2. There's never going to be a converter to Victoria 3.

1356 would have meant the HRE already starts with the golden bull enacted, so they wouldn't have to force it, Timur would be closer to happening, the Red Turban rebellion would have already started, and we'd be closer to the age of discovery.
>>
1337 to 1648 is the ideal timeframe for EU
put a new game in for 1648-1836 and we're golden, ponyboy
>>
>>2341229
They chose 1337 because the number is a meme.
>>
>>2341240
zoomers don't know anything about 1337/leet culture.
>>
>>2341243
Zoomers don't play map painting games at all.
>>
Started an Aragon game and making absolutely zero money. Every nation around me seems to be debt-spiraling as well. 1.1.3 just werks?
>>
>>2341234
The game is "Europa Universalis", i.e the period of time Europe came to be all-encompassing in the world, for that reason the game should primarily focus on the age of discovery. 1492 is too late though because then every game is railroaded in to Spain colonizing half the world.
1453 is the perfect year, the death of Byzantium and the end of the Hundred Years War clearly marking the end of an era, but the Byzzieboos won't allow it, that's how EU4 ended up being 1444.

For me the games would be:
CK: 1066 - 1453
EU: 1453 - 1815
Vic: 1815 - 1936
HoI: 1936 - 1950
>>
>>2341247
You have to wait until your estates build the economy for you. Put it on speed 7 and alt-tab out of there.
>>
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How do you play with these niggas?
>>2341247
Only in the early game. It’s the same shit as the other patches: they fix one thing and break 20 from previous patches
>>
>>2341158
Or you could just get the fuck over it
>>
>>2341249
seems paradox is way ahead of nvidia with this
groundbreaking stuff there johan
>>
>>2341252
>clan of gayboyhomo
>>
what patch should I revert to if I want a stable game?
>>
>>2341258
1.0.9 is the last nothing ever happens patch.
1.0.10 is the France and Bohemia petition the HRE every game patch.
1.1 is the tool apocalypse and infinite estate money patch.
1.1.2 is just the infinite estate money patch.
1.1.3 is the current version (still infinite estate money)
So there isn't really a stable version.
>>
>>2341258
2.0.5 :^)
>>
>>2341258
come back in 10 years
>>
>>2341261
Nah, that has the bug where every pop becomes zero literacy in 1437 due to the ages change.
>>
>>2341248
>EU: 1453 - 1815
Nah, you're wrong and most likely brown.
Should end with the peace of westphalia
>>
if paradox had given Johan another year to develop the game would he have actually fixed anything?
>>
>>2341264
Obviously, but that requires a new game from 1648 - 1815, and Paradox won't do that.
>>
>>2341259
>1.1.3 is the current version (still infinite estate money)
I thought that was addressed in the patch. It said something in the notes.
>>
>>2341265
The content creators would have convinced him to do hundreds of bullshit changes that just made the game worse.
>>
>>2341267
They stopped the duplication bug, so instead of two trillion ducats they have one trillioni ducats, but they still max out RGOs by 1400.
>>
>>2341269
I'm gonna
I'm gooonnaaaaa
I'm GONNA
GATHER RESOURCES
>>
>>2341269
this is historical you hecking CHUD
>>
I don’t care. I like the 1337 start date because of the larps I can do. Sorry! I’ll solve any issues I have with mods.
>>
Easiest way to kill my king? Admiral and put him somewhere to die?
>>
>>2341303
did they ever fix admirals dying instantly?
>>
>>2341303
Nah that was patched, look for high attrition areas or very sick areas, though I'm sure 0/0/0 niggas have some hidden modifier to have better health and disease resistance
>>
I just noticed Greenland has a ridiculous amount of locations
Also I'm in 1410 and they somehow have 3 towns (population: 24, 55, and 58 greenlanders)
>>
>>2341264
You're a stupid fuck, that is the EU period.

Anything before 1453 (1444 was for Byzantroons) is CK, and Napoleon dying is 1821 is also a good bookmark to end on.
>>
>>2341306
>>2341314
Thanks. I'll deal with it. He gained some stats. Still fucking retarded but at least not sub 10.
>>
>>2341325
probably spamming the town parliament but not like the ai can do anything else there anyway
>>
>>2341342
Fucking wizards man. I'm starting to think that the best strategy when you don't start with a town is to release as many vassal as possible so they can channel their parliamentary magic and summon cities for you
>>
no effort went into dynasties in this game
>yuan has a civil war and a new family comes to power but the country name doesn't change
>same for ottomans
>whenever a king dies and his heir is underage the mother is the regent and given pride of place in the country UI
>historically patrilineal countries like china and japan can have female empresses whenever
im sick of clicking a country and it's a 50-50 chance it will show a woman as running it when she's just regent
1. she shouldn't even automatically be regent, more often than not it should be either a general or a high ranking noble
2. even if she is regent she shouldn't be the one displayed in the UI, have her standing behind the king himself
>>
>>2341120
Well maybe the devs should fucking explain that shit in the patch notes
>>
>>2341360
they also programed in intentionally to randomly give a ruler no sons to force a regnant queen girlboss and dynasty change.
>>
>>2341363
Why bother, paracuck beta tester players do it for them for free
>>
>>2341080
Johan is a nigger
>Uh sorry chud estates are gonna max out all your buildings, roads, AND RGOs now
Shouldn't have called shit posters "observer mode", should you?
>>
realistically the crown should not be building a jewelers guild in some town somewhere, they should be focusing on armies and matters of state.
>>
realistically the nobles should not be building a lumber mill in some town somewhere, they should be focusing on lavish parties and art.
>>
realistically johan should suck my asshole for releasing a game I can't play for 5 months
>>
realistically anons should not be playing games like children, they should be focusing on raising a family
>>
>>2341410
>in EU5 we modelled separate estates for each nation to represent the different classes and their interests
>in EU5 you are "the spirit of the nation" not simply the crown
>that's why you can only use the crown estate's money
>and why the loans you take out are the crown taking out loans from those other estates
>all non-crown estates only build things outside your control
>so every building you chose to build is explicitly done on order and payment of the crown
>but then the crown (you) hand it over to the burghers (for free) and just make them pay taxes
>remember: you are the spirit of the nation, not the monarch
>>
>>2341114
>Win+Shift+S you fucking donkey
Imagine doing something ridiculous like this instead of just hitting print screen.
>>
>>2341332
Like I said
You're brown.
>>
>>2341430
Building prices represent associated costs of granting a royal charter.
:^)
>>
at this point im hoping this game gets the imperator treatment so it can be abandoned with a stable version that modders can improve on forever
>>
>>2341428
Post your family
>>
i think johan is losing his battle with alcoholism
>>
>>2341120
If they had vision for the game, they wouldn't have released it in the state it's in

They would have sane working systems for Trade & military & pop growth/food
>>
>>2341448
those are literally the only systems that work though
>>
>>2341430
Johan is like an average politican, he promises a ton of shit that sound cool, but he get there and realized it can't be done. When they started with this whole "simulation" bs it was obvious where it would end, vic2 was not a simulation by any means even more without railroading, historians, economists, there's a ton of debate about what moves history and is certainly impossible to replay 1 in a trilion lucky moments that made certain things possible. The whole abstraction in the economy is just more of it, they can't decide what role the player serve, therefore the kings dont limit or actions or the estates and neither of them behave as they should historically do, its a glorious mess.
>>
>>2341430
Does anybody know examples of pre-comunist states building so much shit everywhere though? even the romans only built infrastructure and some coinage buildings, quite sure everything else was always done by concessions given to nobles and burghers alike, maybe just allow it in crownlands like the old euiv system or go full gamey mode as it was, what we have now is just vic2/3 system again, in my opinon we could play the centralization game realistically as it was right there, the king pushes the state to invade the economic dominion of the estates as I'm quite sure it happens instead of being the standart from the beggining
>>
>>2341303
kill_character <character id>
>>
>>2341428
I’ve been unable to play the game for months because I have a family.
>>
>>2341448
If they didn't release it in the state it was in, it would never get released. They'd be aimlessly shifting things around forever.
>>
>>2341458
nah, realismautism needs to give way, its a game ffs, I want authenticity not full blown realism, building production chains is fun, let meiou or some other full autistic mod handle this
>>
>>2341464
here >>2341460 hope it fixes your problem
>>
>>2341458
Without the player micromanaging construction, the AI would just spam the wrong buildings in the wrong places until the wood runs out and the global economy implodes.
>>
>>2339714
Cheers. I modded the mod so estates can still build lumbermills, masons, and other specific buildings that they won't be able to destroy the economy with. Works good, haven't needed the extra lumber mod.
>>
>>2341458
Yeah, but its a game, there's one aspect of ruling that no pdx game got and honestly I don't think any game can get that is actual diplomacy and politics, states are ruled by plotting and making personal alliances based on real life personalities, experiences, needs, goals. Those things can't be pleasantly placed in a game, at least not on the kind of map game pdx players like, so thats the one most crucial aspect of ruling and realism away. There's no reason to get rid of other fun mechanics too because they are unrealistic, the whole thing already is extremely unrealistic, just let me have fun.
>>
>>2341469
>the wood runs out
goods prices should be uncapped

laborers should seek to move to provinces with highly profitable RGOs

in other words, the organic solution to the wood running out is a "wood rush" where everybody moves to to forest and becomes a lumberjack
>>
>>2341458
While the state didn't directly control industries they basically did because only guilds they allowed to run/have monopolies could operate at the scale buildings represent.
>>
>>2341473
anon invents the abolition of serfdom
>>
>>2341476
brilliant, attach the "laborers seek to move to profitable RGOs" to a modifier on the serfdom/free subjects slider

game fixed
>>
>europe only became superior to the RotW due to the loss of population after the black death requiring increased social mobility, higher wages, and with it greater freedoms
white supremacist bros, our response?
>>
>>2341479
europe was superior to the rest for at least 2000 years before the black death thoughbeit
>>
>>2341480
explain why persia ran a train on them then
>>
>>2341481
>persia ran a train on them
this never happened
>>
>>2341480
>your brain on /pol/
>>
>>2341479
tf is RotW
>>
>>2341484
Rest of the World
>>
>>2341477
hmm, anon, quite sure that's already there...
>>
>>2341481
>>2341482
>>2341483
shitskins seething
>>
>>2341484
Star Wars: Return of the Wedi
>>
>>2341473
It's insane to me they didn't do this. They figured this out with Imperator, if the population capacity was too low, pops would migrate until an organic balance settled.
>>
>>2341484
Return of Total War
>>
>>2341489
From my experience those retards tended to stay exactly 1 pop below the amount that would give another RGO size.
>>
>>2341500
It wasn't perfect, but the concept of the numbers organically settling into homeostasis based on the relevant modifiers just utterly destroyed EU4's arbitrary and gamey "development" for me
>>
>>2341504
I don't have much experience with Imperator so I can't comment, but the way it works in EU5 is far too linear. I was colonizing as Portugal when I ran out of peasants to do it with. I had a worthless olive RGO at level 12, employing 12,000 laborers, so I just downgraded the RGO to level 0.

A realistic thing to happen would be for the laborers to immediately lose satisfaction, join a revolt, and maybe a few "willingly" trickle down to peasant status.
What actually happened is 1,000 a month became peasants. In one year 12,000 people who had their livelihoods taken away from them just willingly went back to being shit eating peasants with not a single complaint.
The same is true the other way, pops promote way too quickly.
If the game that lasts 500 years the locations shouldn't be able to entirely change their entire job in less than a year.

I miss the Victoria 2 system. If you closed an unprofitable factory the craftsmen didn't just merrily go back to being farmers, they became unemployed, gained militancy, and joined rebellions.
>>
>>2341506
Guessing they over-corrected from Imperator. Only one pop at a time could be promoting/demoting/migrating, and it could take years. I haven't really played EU5 yet, want to, but waiting for them to figure out WTF they're doing.
>>
>>2341517
It's not just the pops, the entire thing seems to be on safety rails.
For example, the game has a market system complete with imports and exports, but imports only count for half of the supply domestic goods do.
Why is this a safety rail? Because if you need 10 iron and import 10 iron those 10 iron are treat as 5 iron, meaning they're double the price. This is done so trades are ALWAYS profitable.

Another safety rail is estates always buy all their needs, even when their income is in deficit. If a noble makes 10 ducats and wants to buy 100 ducats worth of fine cloth he just does. The estate screen shows their ducats at 0 (-90), there's no estate debt or them not getting goods, if they exist in the market they're bought on credit that is never paid back to anyone.

Once you know how the game works you keep finding this sort of thing. My only question is whether they've done this for the retarded players so they don't have to ensure the estates aren't overtaxed OR the more likely scenario because they couldn't balance anything so just made the system to where it couldn't collapse.
>>
>>2341519
>Why is this a safety rail? Because if you need 10 iron and import 10 iron those 10 iron are treat as 5 iron, meaning they're double the price.
That's not how it works
>>
>>2341539
Yes it is, anon, unless they've changed it in one of the hotfixes.
"Effective supply" is a value separate to actual supply. It's (or was) worth half of actual supply, so imported goods always make a profit from trade.
>>
>>2341542
That's not what you wrote in the above post.
>>
>>2341544
Yes it is. If you import 10 iron they're treat as 5 iron for effective supply, meaning they have double the value.
>>
>>2341519
the problem is that trades shouldnt be simple supply and demand because this leads to infinite trade loops trading a good back and forth between markets
the effective supply thing is supposed to stop this but just doesnt work
>>
Redpill me on the Castilian Civil War.

People are talking about using the console to fire the event, but why would you want to? Is it any different than generic succession crisis? Any benefit to putting Enrico on the throne besides larping?
>>
>>2341550
If you simply removed all "effective" bonuses and had all goods be based purely on supply and demand it would work, because you wouldn't be arbitrarily gaining profit due to the disparity between "effective supply" and actual supply.
>>
>>2341551
>People are talking about using the console to fire the event, but why would you want to?
It's one of the only unique contents available to you. If you don't want the Castilian civil war you may as well pick France or something.
>>
>>2341556
I had it fire naturally in my game when I tanked stability by revoking a privilege, but I had just dealt with a succession crisis with my previous ruler that lasted 30+ years. The Castilian Civil War looked like it was going to be the exact same thing so I reloaded a save.

Am I missing something to this flavor? Does it transform the country in anyway, or is it just another big rebellion with the only benefit being the option to change your rulers name to Enrico?
>>
>>2340904
formaiton of russia was a historical anomaly, that shithole should have stayed a mongol vassal.
>>
>>2341218
I was thinking of doing japan next, what's broken about it?
>>
>>2341248
>but the Byzzieboos won't allow it
I'mm take the opposite position, I won't allow it because I want to destroy them myself
>>
>>2341265
They might have snapped out of whatever nonsense made them think doing away with mission trees was a good idea
>>
>>2341506
Why are you acting like farm laborers have it better than peasants? In the game, they basically have the same amount of goods consumption, so laborers clearly aren't better off. The game treats them as basically having the same social standing and standard of living, just with different employment.
And in real history, rural workers in many European countries were famously getting poorer and poorer throughout the Early Modern Period, creating an underclass that eventually moved to cities to work in factories.
>>
>click expand rgo button
>click click click click click
>Uoooohh my economy......
Grand strategy games are dead
>>
>>2337688
Funniest shit ever. AI aggressivness would not be a problem if the game start date was 1444. But because the game starts in 1337, now devs have to account for blobbing, dissapearing HRE and Russia not being a thing. Somehow they need to make it so mini states in Germany and Italy survive additional 200 years without France and Naples gobbling them and Russian and Turkish states would have a clear winner in power their power snuggle without Mamluks and Nomads just keeping their dominance unopposed
>>
it's like devs are doing everything in their power to kill this game.
>>
What happened to the army of sandbox fags who would defend the nonsensical 'simulation'? Where did they go?
>>
>>2341698
Returned to gsg or found another thread to shitpost in
>>
The complacency debacle is a fucking joke. 0 players would actually suffer any penalty, because if you're so large you can't get any rival, then guess what, you're constantly the target of coalitions anyway.
>>
I think the reason they moved the startdate back a century was the popularity of medieval media like kcd
>>
>>2341733
They moved it back because 1337 is the MEIOU and Taxes startdate
>>
My first campaign and most of my time in this game was playing some literally who OLM in Germany that I can't even remember the name, after trying Korea and Vietnam I just can't go back to play tags that don't have at least one town, full rural just feel so bad. Spending most of your cabinet time coring when you need them for other stuff too is frustrating.
>>
>Ransoming prisonners is capped at 5 antagonism per ransom
>But you can split the stack and ransom each individual unit
>I fucking love tedious chores
>>
>>2341737
No way the total values are not the same. Even the money you get varies
>>
>>2341698
Simulationists don't play games.
>>
>>2341739
>>Ransoming prisonners is capped at 5 antagonism per ransom
You get 5 age of absolutism infantry prisonners. Each is worth about 4 antagonism once ransomed. You can ransom the entire army at once and get -5 antagonism, or split it into stacks of 1 and get -20.
>>
>Johan still hasn't replied to more posts
>>
This UI is so shit I'm now drilled to double or triple click every button because I know the first one won't register.
>>
File: file.png (62.8 KB)
62.8 KB
62.8 KB PNG
When does my winning score turn into being declared a great power?
>>
>>2341807
When you are eligible
>>
>>2341819
what are the eligibility requirements?
>>
Will MEIOU fix it?
>>
In this new patch are auxiliary units worth using? For the combined arms bonus at least?
>>
>>2341904
They're worse than ever. They rebalanced army numbers again, but never spend the time it takes to go through everything to make sure it all gels together as the mechanics are intended (or at least obviously should be intended, because Paradox doesn't tell us beta testers what their intentions are). Another obvious consequence of their kneejerk, bandaid development.
>>
>>2341672
1337 was a complete failure. Why did he choose it again?
>>
>>2341915
Black Death and England and France players are probably like 30% of all EU games combined so to get the full 100 years war (which they've yet to make work but the thought was there).
>>
>>2341913
But doesn't auxiliary count for the combined arms bonus? So thus you would make a few of them for the army.
>>
>>2341921
In theory the black death could make the game a lot more dynamic and fun, like you could catch up to France if they get decimated by the plague and you don't. It's just that even if you make every preparation you'll still lose a similar amount of pops.
>>
>if you start with bad terrain or climate you're permanently gimped
>if you start with low dev you're permanently gimped
>if you start with low population you're permanently gimped
>if you don't have a lot of wood in your home market you're permanently gimped
How do you feel about this being the case? It's realistic I guess, but it also makes half the map unpleasant to play.
>>
1444 seems like it was made up to be a perfect eu startdate, France is weakened by the splitaway Burgundy,England is on its way out but still got a foothold on the continent, Poland,Hungary and Bohemia are in an interregnum giving all their neighbours a breeze of fresh air,Russia is on its way up but nit unstoppable, HRE is strong but not too strong, due to temporary difficulties of the Turks and ottomans granada amd byzantium git a spoiler chance, etc etc.
>>
>>2341933
>if you start with bad terrain or climate you're permanently gimped
>>if you start with low dev you're permanently gimped
>>if you start with low population you're permanently gimped
Isn't norway really easy to turn into a powerhouse.
>>
>>2341933
Just play a 4X at this point
>>
>>2341933
It's called difficulty level. You want every country to play the same and have the same opportunities?
>>
>>2341933
If your historical earth-set game forces balanced, "competitive" starts for everyone, it is not historical and should not be set on earth. There are lots of games for what you're after, but not EU.
>>
>>2341938
I can only imagine it becoming a powerhouse if you blob into Sweden and Germany. When I played Persia the optimal move was to blob into India because Persia has bad everything.

>>2341955
Ideally they would play differently and have different opportunities that let you still get strong in spite of your weaknesses, EU4 was good about this. But the way the game is now, high pops and high dev are king and you can be completely gimped by land modifiers that you can't work around at all. If you want to be successful you should absolutely just abandon the idea of RPing as the country you're playing and transplant yourself into India, China, or Bohemia.
>>
>>2341963
>I can only define success as being the biggest, richest, countries in the world
>It's a problem that I don't get to be #1 no matter what
>You should just abandon the idea of RPing as the country you're playing
>Where is my tag magic
I hate to say this because EU5 isn't good, but you've been filtered.
>>
>>2341994
EU4 was the worst thing to ever happen to grand strategy games
>>
>>2342002
>a successful game that many people enjoyed
Yeah I know. It was completely unlike any other gsg.
>>
>>2342002
EU4 was fine and it's a good map painter. It just insisted on itself for 13 years and
>>
>>2341430
This sounds so fucking gay and retarded, it might be real
>>
>>2338904
They keep making it worse are they retarded?
>>
Why does Hungary get moldova 100 years earlier than the eu4 date
>>
>>2342002
It's an arcadey mappainter hoi4 did far more damage with it's focus trees.
>>
AHEM
how is the 1.1 beta?
I have not played EU5 since just after Christmas.
>>
>>2342060
Some good stuff but the bad stuff cast a shadow on the good stuff
>>
>>2342060
there was a major and easy to spot, easy to fix bug 50 years into the game that ruined a lot of people's runs before they could get to the meatier parts of playtesting a beta. I don't understand how people willingly spend time for free looking for issues when paradox doesn't do the most basic checks before porting a patch
>>
>>2342073
oh, what was it?
>>
>hehehe let me rework the mechanic that needs attention the least.
>hurrr durrrr proximity is speed percentage now.
I am still mad, genuinely what were they thinking.
>>
>>2341933
Gotta agree with >>2341950 its hilarious that I went from civ iv to vic2 to now going back mostly to alpha centauri and modded civ iv, I love some of the mechanics in pdx games, but only a few countries are really fun unlike civ that changes every game
>>
>>2341657
Honestly quicker to list what's not broken about it.
If you start as Ashikaga your country WILL burst into confetti on January 1st, 1400. There's nothing you can do to stop that. You can't curtail the clans, you can't strengthen your own authority, so the main tag is broken.
If you play as a clan your "gameplay" is building wildly unbalanced buildings that the AI isn't coded properly to understand and then you get whatever territory you built a building in on january 1st, 1400 as your own territory. Before this you can also "war" other clans. This consists of declaring war and then doing NOTHING and I mean literally nothing. Because of the way clans work as building based countries the AI doesn't understand you exist/where to move their troops to, so you just declare war and then the warscore ticks up to 100%, at which point you can take their buildings in a peace deal.
You can voluntarily fight them if you move your army to engage theirs, but simply not raising an army and waiting for ticking warscore wins the war for you, so why would you bother?
The UI is also bugged, telling you to raise levies, and listing the number of levies from the buildings you have, but you can't raise levies because you have no peasants.
After January 1st, 1400 all territory you own buildings in becomes yours, this is the part of the game that is least buggy because it just uses normal mechanics, so you blob over Japan.
Once you have unified Japan you can NOT form Japan, because there needs to be 1 extant clan, you, but several clans still exist as building based clans that you can not annex and vassalizing them doesn't count.
Also there's a mechanic to marry into the Imperial family, but if you do this you just lose options because you can no longer use imperial actions.
You also need to be the Shogun to form Japan and if you annex the Shogunate you do not become the Shogun, the Shogunate just stops existing, so Japan is then perma-unformable forever.
>>
>>2342088
It's a necessary update, it's basically the only way to not accidentally end up with people having 0% proximity cost from modifiers stacking.
>>2341933
>bad terrain
Skill issue
>bad climate
I like the way it sucks
>low dev
Skill issue
>low population
Skill issue
>don't have a lot of wood
I like the way it sucks
>>
>>2341994
The game has tag magic in it right now.
>>
>spawn as a opm tribe in the middle of the amazon
>wtf do you mean i can't adopt high amerindian tech, do a heckin sunset invasionarino and btfo whitey?
do eu4tards really?
>>
when the fuck is the event suppose to fire for Ayodhya?
>>
>>2342105
>it's basically the only way to not accidentally end up with people having 0% proximity cost from modifiers stacking.
They could also put somewhere in the code that 40+20+20+25 doesn't end up being 5
>>
>>2342102
It's hilarious that they leave Japan completely broken like this
Its the only place along with Germany/HRE with an insane number of locations and shittons of unique tags and mechanics so clearly they thought it would make weebs buy the game or something
>>
>>2342125
>>2342102
Surely they'll fix it sometime... surely...
>>
>>2342102
>You can voluntarily fight them if you move your army to engage theirs, but simply not raising an army and waiting for ticking warscore wins the war for you, so why would you bother?
Because that's really boring and the war takes like 5 minutes because you move around Japan, clicking "raid clan holdings", you get 50% war score in 30 seconds and can take all their shit.
>>
>>2342125
Wait for Folded thousand fold DLC
>>
>>2342105
Explain how these hardcoded penalties to dev growth and pop capacity that have no workarounds are skill issues.
>>
>>2342143
Muhammed (PBUH) started out in a single arid sand province and he created an empire spanning from Lisbon to Lhasa.
>>
Despite all it's bugs and faults I was still having fun with the game, fundamentally the core system of the game, gradually shaping your society through modifying your social values and growing your control and proximity through better technology and increased infrastructure over the course of many decades/centuries worked and provided an enjoyable feedback loop, like a cookie clicker on roids.
Now they made estates build your economy for you and are changing values from a binary choice to an objectively correct decision even that is gone. The game is not only broken but actively in the process of destroying the few concepts that worked in the first place.
>>
>>2342143
mods
>>
>>2342160
Based
Maybe the finished game was the mods we made along the way
>>
>>2342114
Who are you talking to?
>>
>>2342167
>>2341933
but of course you already knew that
>>
>>2342148
Can EU5 mechanics suitably simulate something like the Romans and Persians both killing each other within an inch of their lives before a sandy wildcard arrives from nowhere?
>>
>>2342181
works for Timur
>>
>>2342143
You don't really need dev or pop cap to win the game so yes it's a major skill issue on your part. Someone like Norway has the power to take over Europe despite having terrible climate and starting pop and I'm fairly confident stating that any country can become GP#1 and 5x hegemon which means the penalties for bad starts aren't nearly big enough as they are right now.
>>
>mfw I'm more likely to die this year than see eu5 in a functional state
>>
>>2342060
1.1 was a bit of a shitshow but .13 is actually pretty solid so far, game is far from perfect and has issues but they're fixing them at least.
>>
>>2342158
Having the estates construct the majority of buildings in your country is such an absurd change to make right now. There's an autobuild function that is off by default, they understand players want to manage this. I don't even dislike the idea of it, needing to placate and woo the estates so they build things that you want would be fun; but this is so different than launch and the game clearly wasn't balanced around the estates getting ducats from low control areas, and all the extra economic spending that enables. Dynamic Historical Events and International Organizations are barely functioning, people are calling entire regions of the world unplayably bugged. Consumer trust is low and the >steam charts look bad. Think of all the dev hours not spent improving the game's most visible flaws (HRE, HYW, Meso-America, Japan) because Johan decided to fuck with the jenga-tower of mechanics they've built.
>>
>>2342194
do navies work already?
>>
>>2342194
They're papering over the cracks. They "fixed" the iron/tool/lumber shortage by making you chop down trees with bricks instead of axes. (Lumber now requires masonry instead of tools to produce)
Game is now watching estates fuck your wife from the cuck chair while you speed 5.
>>
>>2342199
>They "fixed" the iron/tool/lumber shortage by making you chop down trees with bricks instead of axes. (Lumber now requires masonry instead of tools to produce)
That wasn't what fixed the lumber issue and the change that you are referring to was good change because it removes one of the loops/deadlocks from the economy that AI inevitably struggles with
>>
>>2342199
>Lumber now requires masonry instead of tools to produce
how did they explain that in the notes? Slate axes?
>>
>>2342201
wasn't it needing masonry to expand, not to produce?
>>
>>2342201
>explain
lol. they didn't even do a tinto talk this week
>>
>>2342199
Hey woah, slow down there, we can't afford a cuck chair, that costs lumber. Get some masonry and build yourself a cuck throne instead.
>>
>>2342202
It was, RGO's don't have input goods.
>>
stone axe has a better mining speed to durability ratio than iron axe, it's in the minecraft book
>>
>>2342206
Lumberjacks sleep better in masonry homes than tool homes
>>
How long will we have to wait until a proper autistic simulationist mod like m&t?
>>
Does the game not have any ability to increase the needs of estates according to their income?
If nobles are swimming in money, rather than invest in goods and infrastructure shouldn't they just selfishly demand more masonry, fine cloth, wine, and other goods to increase their own standard of living?
>>
>>2342213
That's already in the game. Wealthy pops demand more goods.
>>
>>2342199
>Game is now watching estates fuck your wife from the cuck chair while you speed 5.
They already reduced the amount of building the estates do, and it gets lower as you gain more control over your lands and they lose income because of it. Its not papering over cracks, its fixing issues that pop up when they fix other issues. Some believe the reason the tool deadlock even started was cause the AI got better at boosting its eco and it outpaced the techs to boost RGO outputs to match it.
>>
>>2342215
Well just increase that 10 fold, problems solved.
There is no amount of money a noble could have where he stopped caring about his own needs and started reinvesting in the community.
>>
>>2342218
Load up a France observer game right now if you genuinely believe there's not a problem. The estates are upgrading minimum 4 RGO at a time, and that only accelerates as they get more money. When they've maxed out RGO they start building random buildings for goods there isn't even a shortage of.
>inb4 cope about how this is because france is a big country with many low control areas
It happens in ALL countries, France is just the most easily observable example.
>>
>>2342219
Estates spending just gives you more money. Estates would also historically do almost all of the construction and "reinvesting into the community". In normal language it's called investing.
The actual issue is that estates don't have any agenda of their own so they just duplicate player actions of building up the economy. They should instead use their own money for their own estate specific agenda, nobles should hire troops of their own, merchants do trade things, clergy do missionary work etc.
>>
>>2342219
>Nobles wouldn't invest in the community if it makes them look good and also will increase their total revenue
?
>>
>>2342221
>>2342223
The sort of "investing" nobles did in the period is represented through (or more accurately, the lack of) peasant enfranchisement, where a percentage of the peasants' income is siphoned off by the lords. This represents them working in small, menial, tenant farms, not vast industrialized farms.

RGOs on the other hand represent mass and intensive farming, this sort of thing was heavily regulated by the crown and acts of parliament. https://en.wikipedia.org/wiki/Inclosure_act
This shouldn't be happening until at least the age of absolutism.

Any excess money the nobles have should be used on more consumption, and, as already happens through existing mechanics (their wealth giving them a larger share of power) a decrease in peasant enfranchisement.
>>
>>2342212
>he doesn't know
https://steamcommunity.com/sharedfiles/filedetails/?id=3663502217
>>
>>2342251
So sick of the Chinks making all the goods mods now. I'm an English only speaker, I'm not used to having to get poorly translated content, God damn it.
>>
How are you supposed to popmaxx? Just spam cities? I've spammed granaries but I still don't have decent growth.
>>
Can a weeb give me a QRD of the different clans in Japan? Obviously I know Oda and Tokugawa but beyond that they're all just JAV names to me.
>>
Why are default keybindings so dogshit? I don't want to spend an hour going through and rebinding them.
>>
>>2342251
That's not simulation autism though
It's still the same cookie clicker economy
>>
>>2342259
Read a book. Or watch an NHK Taiga Drama.
I recommend Furin Kazan, about the Takeda clan.
>>
>paradox nukes free subjects from orbit
Why the fuck can't Johan just balance things normally and focus on fixing the broken as fuck game mechanics and introduce flavor instead of chasing ghosts
>>
>>2342270
>flavor
>for free
LMAO
>>
My biggest complaint is im not a fan of the massive vassal swarms you kinda have to run with cause of how control works.
>>
>>2342270
>nukes
you don't understand the game if you think it has been nuked
maybe trying actually playing past 1400 next time
>>
Republics > Monarchy

Taking all the foreign trade building price modifiers and spamming 5 ducat trade offices in every single node is the easiest money in the game
>>
>>2342359
Is there an election type in Republics that isn't complete ass? I keep getting nothing but shit rulers from random elections.
>>
>>2342265
>read a book
there are no books on the non-relevant clans
>watch a jdrama
i am not homosexual
>>
>>2342363
Taiga drama is not a jdrama, exactly.
They are made by NHK which is Japan's version of PBS and they are historical dramas.
>>
>>2342368
sorry bro, not going to watch your bl drama, hope you enjoy it though
>>
>>2342369
Taiga Dramas are almost 100% old ugly men playing samurai.
>>
>>2342371
whatever gets you off
>>
>>2342369
https://www.youtube.com/watch?v=lIncWHMElaI
>>
>>2342374
https://www.youtube.com/watch?v=56usnfcpLF4
>>
>>2342380
I don't think that's a Taiga Drama.
>>
>>2342360
4 year elections, you pick one of several eligible court members
veche is also good early & midgame if you're veliky novgorod
>>
>>2342380
Also that's a chinese show you fucker.
>>
>>2342380
And this made me hard wtf?
>>
>>2342383
Oh I guess I was just unlucky then always getting shitty candidates.
>>
>>2342384
chinese, japanese, laotian
same shit
>>
>>2342387
Now I know you're b8ing.
>>
>>2342380
Do gays even like this shit or is it purely for fujoshis?
>>
Why is my vassal at war with Egypt. We are in the balkans.
Stupid
Stupid
Stupid
Dumb stupid game
>>
>>2342170
You give me too much credit
>>
>>2342387
Didn't know Hank Hill is into grand strategy games
>>
do japan get any kurishitanu eventu?
>>
>>2342353
I have 1200 hours in the game you faggot retatd
>>
>>2342457
see >>2341120
>>
>>2342460
Doesn't have the same effect as the flat bonus from the value
>>
>>2341100
I disabled all mods pit of interest and battles started working again, I've got 16 mods running so really can't be bothered to filter though and find the culprit. There aren't any obvious ones, they are all focused on control/proximity/UI/graphics l
>>
No CB won't allow you to move enemy's market capital? Why doesn't CBs tell what you can and can't do with them?
>>
>>2342387
If you view Chinese and Japanese culture as the same thing you are fundamentally incompatible with the values of this website
>>
>>2342626
I think all of them allow you to steal it.
>>
>>2342643
You are right. I couldn't take benin market because they were someone's tributary. Weird because they were co-belligerent in the war.
>>
Is there anyone autistic enough to actually go through and set each trade manually?
>>
>>2342688
think people who're autistic enough for that play other games or draw warhammer figures instead
>>
>>2342688
No real point in doing that. Autotrader does good enough job and unless you are in a very specific market (like playing as a colony) then you mostly have everything you need anyways. The things you miss like some pop demands aren't worth importing.
>>
>>2342688
You say this as if there aren't people who meticulously micromanage everything in eu4 to have a WC before 1500.
That's way more autistic than doing your own trade.
>>
>>2342699
>Autotrader does good enough job
Wish I could say the same about autodiplo
would it have been so fucking hard to make it not cancel spy network building, there should be a slider for how many points of diplomacy it should leave for you as well
>>
>>2342699
>Autotrader does good enough
>check autotrader
>multiple trade attempts that are not possible due to lack of market priority
>>
>>2342703
Not really, you plan ahead the modifiers you want to stack and try to get them as soon as you can and they are not going anywhere for the rest of your campaign, trade changes every single month (at least if the automation is good enough of a reference)
>>
>>2342745
It doesn't know that before the trades compute anymore than you do, player would get stuck in the same situation unless you make extremely conservative trades the entire time.
>>
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>>2342635
>>
>Europoors don't conquer the natives in the Americas by the end of the game
every time
>>
>>2342749
The UI tells me that there are trades that are just not profitable (never in the negatives at least) and there are others that can't be completed, surely it "knows"
>>
>>2342752
when did they finish it historically retard
>>
>>2342775
there were no native polities left by the late 1600s in central america but in EU5 you'll find that the Aztec and Maya are still kicking (with their own railroads) by 1830
>>
>>2342688
the real gameplay should come from the automation not being a toggle but letting you customise the rules for how it decides to make trades
>>
>>2342801
I really don't think there needs to be any more customization except maybe "trade at a loss to fill pop demands" toggle somewhere. 99% of the time I just want the trades to make money and if there's some strategic good or goal I want to achieve I can just lock in a trade manually for that.
>>
>>2342806
Can I store specific goods? Forbid them from going out of my country?
>>
>>2342780
They were but they were subjects of the crown, plus the ones that got conquered by Argentina and Chile way after secession. I remember reading about two tribes that were enemies but put their difference aside and fought for Spain when the independence wars started.
>>
>>2342812
You can for gold which is the only one where it really matters. For everything else it's generally a good idea if a thing you are overproducing is being exported since it raises profits. On the import side you can stockpile a good by just locking in a trade for it.
>>
>>2342688
Depends on your goal. I think it's worth playing around with so you can at least understand your options. The automation will basically try to trade whatever makes the most profit. If that is all you care about, leave it automated. Keep in mind if you don't have much trade advantage in a market your ai may fail at this and actually lose you money.
However, if you care about spreading institutions quicker, fulfilling certain pop needs, importing some raw resources, then you have to do that yourself.
As an example, if I'm lacking sturdy grains I look for nearby markets that have a good surplus and build some trade offices, then export to my market. After that, I can automate whatever trade capacity I have left. Honestly, it's not that much work and once it's set up you don't even really need to check on it again.
>>
>>2341913
Responding to myself here because Johan's post today is just, so enlightening.
>Transport costs for the transport ships have also been rebalanced to use the new unit sizes, so that each transport ship can transport half an infantry regiment, just like in 1.0.11. This has the added benefit that levies are now much easier to ship over as well.

They spent their time doing a total rebalance of all the troop unit numbers and pushed it to beta, without a single thought of "how does this impact transporting troops." You can almost excuse them not giving a shit about auxiliary units because it's clearly a pretend mechanic to make the fanboys clap like seals, but this is the most one to one mechanic impact I can possibly imagine. THIS is where the bar is for EU5's development. How do you possibly expect the game to get better when this is them doing their best?
>>
>>2342806
true i should have said i want this for all of the automation
>>
>>2342814
>They were but they were subjects of the crown
which will never happen in EU5
>>
>>2342815
Not really, it's MY iron, I made it, I don't want anyone else to have it >:(
>>
>>2342844
Iron isn't needed for anything that isn't ahead of trades in priority. If you want to use your iron that is being exported just use it and the exports stop
>>
What cunt should I play to learn the blobberino playstyle?
So far I've played Portugal and Netherlands and just built tall, but I want to do a wide run.
>>
>>2342868
Ottomans, Muscovy, Timurids, Vijaynagar and Ayutthaya are good candidates for natural blobbing. France, Bohemia, Hungary, Naples, Tunis, Memeluks etc all start as powerful countries that you can easily blob with if you want.
>>
>>2342873
Manchu into Qing, got it.
>>
>>2342875
I find blobbing into China pretty uninteresting but yes that's also a traditional el blobbo nation
>>
>>2342913
That would make Dai viet a valid option too, do we have something like mandate of heaven in eu5? I mean, can we take it?
>>
Is this blobbing
Also fuck Georgia, they were allied to the mamluks for the longest time and annexed my alan friends
>>
>>2343082
who took a piss on your map
>>
>>2343084
Johan did
Also diplo range is fucking stupid, you can't talk to countries if you can't reach their capital even if they have locations right next to you
>>
>>2343082
Why do they never annex Alastani
>>
Say something nice about my byzantine empire
>>
Wow!
>>
>>2343369
I'd never realised how little the V3 lady actually looks like Queen Victoria
>>
>>2343369
Her nose is way too big
>>
Every month the game loses about 500 players. There was a temporary recovery thanks to the beta but now it is continuing downwards
>>
>>2339215
>level headed people
This recent thread is giving me certain cult vibes yeah. Half of the thread is people moaning about the haters.
https://www.reddit.com/r/EU5/comments/1r1snw5/112_fixed_the_tool_apocalypse/
>>
>>2343444
Since when is this a thing, I want to believe this are not organic but I know they are, with paradox is easy to believe a big majority, it's disgusting. Even new games that are clearly shit have these "people"
>>
>>2343444
I don't see a single poster whining about haters without going into the replies or opening up more replies.
>>
>tfw house of Lancaster died so I can't get Tudors now
>>
Can someone tell me why I, as Austria and Emperor of the HRE, is making such shit money?
My estates are upgrading my RGOs like crazy.
>>
>>2343461
Remove the forts and the loans and your income will almost triple. Then just unpause and the the estates upgrade your RGO's
>>
>>2343465
The loans are only costing me 1.5g interest. Same with the forts. I'd only gain 1.5g by destroying them.
On the other side I have several maxed out RGOs a bunch of mostly upgraded silver mines and I'm still making nothing.
>>
>>2343444
Well that's sort of just reddits nature, complaining about people with standards is common across that entire site
>>
When are they going to fix the retarded combat vs 0 morale enemy army not happrning? They just refuse to fight vs 0 morale army, wtf is this bullshit.
>>
>>2343461
Do you spread production buildings across all your lands even in the places with no control?
>>
>>2343467
I don't know why you would argue against blatant miss management when you are explicitly asking for help on how to make more money but to each to their own. Maybe invest into more forts and build some more garbage buildings to bloat your building upkeep while you are at it
>>
>>2343467
Let's see your markets.
>>
>>2343515
Castles should be dual use, they 100% should raise your control in the region instead of this retarded bloat with Bailiffs and local governors. Its sad that EU5 has so much potention but ruined completely with lazy, stupid 0 thought given design choices.
>>
>>2343520
Also, where is the fucking option to rape and pillage a town after conquering it? Fucking mongoloid hordes leaving everyone alive after sieging a town IS RETARDED.
>>
>>2343512
Eventually yes to fulfill market demand or to raise the price of goods but I always build the shit in my core first.
>>2343519
What do you want to see in the market screen, so that I might better take a screenshot?
>>
Florry has abandoned this game btw
>>
https://forum.paradoxplaza.com/forum/threads/happy-valentines-tinto-talks-extra-14th-of-february-2026.1901883/
>>
>>2343544
>Free Subject Levies fights better
Well now that's just the clear choice
>>
>>2343553
why? levies are worthless after like 50 years of gameplay
>>
>>2343544
>Johan working on fixing the game
>on a saturday afternoon
>on valentine's day
Are we being too harsh on him?
>>
>>2343527
Haven't most cc's? This guy was one of the main marketers for Paradox and I don't think he's played since last year
>>
Any youtuber/cc with the balls of playing a small tag? Sick of pooland/england/whatever big tag videos
>>2343596
You are never too harsh on a kid that insist on touching a hot iron aren't you?
>>
no one cares about your favourite grifter jewtuber
>>
>>2343616
They are all still playing it.
Florry was playing it yesterday.
>>
>>2343635
>Florry was playing it yesterday.
he can't even stand to spend two days in a row playing eu5
grim
>>
ugh
stacken wipen
>>
>>2343629
Not true, your mom turned to me only last night and said "Slava Ukraini! I wish Lambert was my son rather than that basement dwelling neet I spawned"
>>
>>2343637
He didn't even spend a full day playing eu5. Near the end of his stream he played Risk.
>>
>>2343628
>Any youtuber/cc with the balls of playing a small tag?
Nothing to do with balls. Playing small tags is not hard, it's just that you have to make a 20 min video every 3 days and there's no real content for small tags and there's no real point playing them until you get big enough to be epic when big Ulm plays exactly the same as Bohemia does except with Bohemia you can wrap up your video by 1370 and with Ulm you need to play for 30 more hours to reach 1390 instead.
>>
>>2343644
>30 more hours to reach 1390
do you play on speed 2 or something?
>>
>>2343645
Start big, end sooner.
Start small, end later.
Its not rocket science.
>>
>>2343646
you didn't answer my question
>>
>>2343645
The last part is when you do what ever it is that you do to be epic, obviously that requires bunch of micro. What would be the point of posting a video where you speed 5 and afk.
>>
>>2343644
You didn't answer my question
>you can wrap up your video by 1370 and with Ulm you need to play for 30 more hours to reach 1390 instead.
But chuddie, the events? the disasters? the blob? the science?! All the content you are missing, think of poor Johan that work so hard to hire indians an make this game
>>
>>2343653
Did you reply to me by accident with this nonsense?
>>
>>2343525
There are lots of things that could be off. Take some screenshots of what seems relevant and when I get out of work I will tell you what is.
>>
>>2343657
Not looking good for chuds. Johan won
>>
>>2343658
Well there's no need now. Whatever was hampering my income is gone and now i'm making pretty good money.
>>
JEVROPA 5.
>>
Austria guy here again. Since I have no gold but lots silver, will i get more money if I change coinage law to silver coins only? This is my first game on 13.
>>
>>2343713
why don't you have the bohemian gold mines
>>
>>2343715
Cause I'm playing an HRE emperor run instead of blobbing.
Course that isn't going well either. No one is voting for the shit I propose.
>>
>>2343718
Is the bribe thing available in the current patch or is it only in the beta? Also, I think you have better chances stacking more than 50 imperial authority, like eu4 with the last reforms.
>>
>>2343733
>I think you have better chances stacking more than 50 imperial authority
Fair. There's so many laws in the HRE I don't know the optimal path to take.
Also, there's a bribe thing?
>>
>>2343734
Yes, but I just saw it on a video, I am not patient enough to deal with eu5 mechanics that might be broken
>>
so are they ever going to do anything about the estates building your entire economy for you or is the whole rgo/building aspect of the game just completely pointless forever now?
>>
>>2343520
It would be cool too if castles gave more control as the noble estate weakens too. So it shows you relying less on nobles to staff your castles.
>>
>>2343752
They build your RGOs but they never make useful buildings.
>>
>>2343752
>Doubting johan's decision-making
Anon, it's a beta!
>>
>>2343752
nu paradox doesnt like you having control over mechanics
>>
>>2343774
>>2343768
The economy minigame was fine, enjoyable even. People who didn't want to engage with it could freely automate it. They've removed a feature from the game, and not even intentionally, they just didn't realize giving the estates loadsamoney would cause this.
>>
>>2343781
You are missing the big picture. Now instead of building up the economy, you get the minigame of deleting garbage buildings the estates build instead
>>
>>2343781
you know the estates were doing this on release too right
it's basically the same mechanic as vic3 investmentpool
>>
>>2343787
On release they built maybe one building a year. Now they build half a dozen buildings a month.
>>
>>2343790
no on release they were just constantly bleeding cash but if you let them stack money (high control) they would still spam shit the moment you conquer a place
>>
>>2343792
In my experience they never had the money to spam buildings unless you manually put down their taxes or they stacked so many privileges their highest tax rate was too low.
>>
>>2343797
vicky 2 capitalists won
>>
>>2343774
Right, nu paradox made Victoria 2
>>
Other then just boosting the RGO's and setting a cabinet member to encourage migration what other buildings should i build to really boost the iron/copper provinces in Sweden? And would it be worth to make one of the non ore RGO's into a city? I want to mixmax things a little but im not sure how to really do the extra autistic stuff.
>>
>>2343752
Johan can't stop making victoria2 with different flavour kek, he doesn't know where to draw the line in player agency in the game
>>
>>2343966
>Johan can't stop making the best Paradox game
wtf I hate johan now???
>>
>another cc went back to streaming eu4
It's so over, it's not even funny (I paid full price for a shitty game)
>>
NOOOOOOOOOO NOT THE HECKIN YOUTUBER!!!!!!!!!!!
JOHAN IS COOKED BECAUSE THE YOUTUBER IS PLAYING A DIFFERENT GAME!!!!!!!!!
AIIIIIIIIIIIIII SAVE ME SHAREHOLDERS!!!!!!!!
>>
This but unironically.
>>
can't enjoy eu4
no part of rushing admin mana so i can get the first idea group and then rushing diplo mana so i can get the quest for the new world idea feels enjoyable, realistic, or entertaining to me
i cant go back from actually moving my pops from the old world to the new world
>>
Gold in low control provinces are still good or should I do something else besides building a bailiff there?
>>
>>2344070
If the control and market access is low you don't get any of the money from it but you still get the gold to mint, sell or make jewelry with.
>>
>>2344208
So the market warehouse is not being filled by gold, but jeweler needs are still being fulfilled based on market acess disregarding control? Or market acess doesnt matter too? Where does the excess gold which is not collected by market acess go? As I understand the lost by lack of control gold goes to estates?
>>
>>2344213
If you have a level 1 RGO with 50% market access and 40% control:
>1 unit of gold is available on the market
>0.5 (1 * market access) * price of gold is available as the total income for the location
>0.30 (1 * market access * lack of control) * price of gold goes to the estates as lack of control money
>0.20 (1*market access * control) is available as taxable income for the estates, which you can then tax

The full level of output of the RGO is always available on the market, so you always get the full benefit if you're trying to compensate for shortages. This isn't the case for buildings, where throughput is factored by market access as well.
If the market warehouse isn't being filled that just means you're exporting as much gold as you're getting from the RGO.
>>
>>2344213
The physical good is always produced and goes to the market. The money vanishes based on market access (into the void) and control (to the estates)
>>
they fucked up by not havong idea groups and national ideas/ambition/tradition alongside tech groups for unit pips. nations are way too samey
>>
>>2341053
bring back jake
>>
Bring back mana, mana was never the problem tying tech to mana was
>>
We have mana: Diplo capacity mana, culture capacity mana...
>>
See this shit? These are the last coastal provinces of Spain. The entire Iberian peninsula's coast has been annexed 10 years ago. The maximum control is 23.
It's still enough to allow them to have 70 ships, amongst which 48 three-deckers.
Navy is way too fucking cheap.
>>
>>2344367
And of course I forgot the pic
>>
>>2344367
I doubt AI disbands fleets, they are just going to be 1% durability and you will wipe them in the first fight.
>>
>>2343444
>Same, I really see the vision and how every patch brings us closer to that.
dude they just completely redid the entire economic system of the game.
>>
I'm so tired of having to deal with troons.
>>
>>2344047
Who?
>>
dastardly shareholders forcing johan to release a patch where parliament didn't work
>>
>>2344410
just like in real life, it really is a simulation
>>
>>2344403
stop talking to yourself then
>>
>>2344416
Exhibit one.
>>
just one more patch and it'll all be fixed
>>
Why the fuck is there a file with starting pops saved in the pdx document folder that overrides the normal starting pops????? That shit was driving me crazy trying to start a new game with weirdly fucked up pop everywhere
>>
>>2344470
le modding
>>
>Start a Hungary campaign
>Somehow form a PU with Naples, Bulgaria, and Poland within the first 5 years of gameplay

Guess this is easy mode now.
>>
>>2344490
>now
>>
>>2344500
I've never done a Hungary campaign in this so far.
>>
>>2344490
They made Hungary the PU king at some point.
>>
Anyone got a link to 1.1.3? cs.rin.ru hasn't been updated yet
>>
>>2344510
>Hyundai dynasty
>>
>>2344510
>>2344570
My bad theres that many EU threads in this forum at the moment everythings starting to bleed together
>>
>>2344515
yeah here you go https://store.steampowered.com/app/3450310/Europa_Universalis_V/
>>
>>2344583
Guys don't use this link its a virus, it won't open in bittorrent and when I clicked to download it 60 bux dissappeared from my wallet
>>
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>>2344587
>>
Johan should keep EU5 in permanent beta like Escape from Tarkov was for 10 years. Then these whiny crybabies won't have anything to complain about.
>>
>>2344343
>pop numbers are different
>values are different
>topography is different
>climate is different
>vegetation is different
>rivers are different
>rgos are different
>literacy is different
>development is different
>prosperity is different
>market access is different
>proximity is different
>but because you don't have a heckin +20% combat efficiency idea every nation is the same
maybe /r/eu4 is more your speed
>>
>>2344611
Most of those don't functionally matter, you play the same regardless if a location has a forest or a grasslands. The ones that do matter like values will be the same for every country after the player takes over.
>>
>>2344613
>The ones that do matter like values will be the same for every country after the player takes over
This is a real problem desu, I feel things like privileges should be much more culture group/religion specific
>>
>>2344613
They do functionally matter and ironically the only time they don't is the rare example of you getting nation specific exploits like you're asking for.
For example, as Austria it used to be difficult to exert control over your montainous forest terrain (as it was in real life), this was a realistic problem that came about entirely due to game mechanics, without needing any arbitrary modifiers to simulate it.

Then retards like you complained there wasn't enough "national flavor" and it was "unfairly punishing" and now Austria gets a tech to override this historical and actual problem the Austrians struggled with in real life.
If people like you get your way every single nation will get their own custom ideas to completely negate the very real and actual issues they faced due to unavoidable conditions.

If they keep kowtowing to idiots like yourself I fully expect all terrain penalties to eventually be removed and the fucking Sahara to have the same viability as the Netherlands.
>>
>>2344611
>Simulationfags when you say that cheating, cuckolding, and NTR are the same thing
>>
>>2344617
>They do functionally matter
When was the last time you did anything different because one location had 2 more development than another? Why would terrain matter for proximity, you just build a road and that's that, it doesn't offer any sort of decision making, it's just a modifier you deal with by pressing the button that gives you the shortest proximity to your capital and slapping a road on that route. Did you ever actually look at your pops literacy in a specific province and then made some kind of decisions about any other mechanic? Did you think to yourself like heh thanks to my clever investment into literacy this 35.7% literate peasant now promotes 0.2% faster which is advantageous to my strategy in this point of the game? What does it matter what "viability" the terrain has. How does that influence ANY decision you make in the game. You can live in the best spot in the world and you will build your capital with the exact same buildings as the worst desert shithole possible.. because terrain doesn't functionally matter. It changes modifiers sure which effect some calculations but every country will play the same.
>>
>>2344624
>When was the last time you did anything different because one location had 2 more development than another?
When a high population location gets enough development I usually switch from producing basic industrial goods (tools, dyes, paper) to more advanced goods (books, jewelry, carpentry) as there's more demand for them.
>Why would terrain matter for proximity, you just build a road and that's that
Terrain modifiers aren't effected by proximity, you're thinking of vegetation, which simulates chopping down the trees to clear the way for the roads.

Less than a quarter of the way into your post and you've already outed yourself as an absolute retard who doesn't understand how the game mechanics work. Is there even any point reading to rest of it?
>>
>the economy goes too fast and gets too bloated
>johan please do something
>fuck the player, power to the estates
>estates build too much, no more lumber, the economy dies
>instead of fixing the economy just remove lumber from every requirement lol
>create a massive oversupply which means estates spam RGOs and net you hundreds of ducats before 1500
>johan in fact doesn't do anything because reddit thinks this is good
this game is fuggd :dddddddd
>>
>>2344637
>as there's more demand for them.
That doesn't matter on location to location basis. This is a pretty basic mistake of just not understanding how markets work and basic gameplay mistake because you are wasting money doing something pointless.
>Terrain modifiers aren't effected by proximity
I don't know what you mean by this. The game does not have such a thing as "terrain", it has vegetation and topography. I use terrain as a combination for both in this case. Both of them have proximity impacts. So yes another basic mistake. The fact that roads impact one type doesn't matter for the context of what I wrote because it doesn't influence the gameplay. I enter road builder and then I click until I run out of money. There's no decisions based on what the terrain is in any given location.

Both of your points attempted to dodge the question on a technicality and both of them exposed that you don't know much about the game.
>>
>>2344641
The only thing lumber got removed from was expansion cost of few RGO's both of which represent vanishingly small lumber demand. The only reason it was even removed from there was so AI doesn't softlock itself in situations where it's out of lumber and can't expand lumber because it's out of lumber which is good.
>>
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The stupid shit you have to do when you inherit a vassal from your PU...
>>
ran out of crown characters again award
>>
>>2344637
>when pops demand a good, I make buildings to produce it
Wow this is incredible, such a unique and situational strategy!!! Can you please explain more about which countries should do this and which shouldn't?
>>
>>2344666
The EU5 /vst/ economist award should go to him for this brave and different approach to building up his economy.
>>
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>>2344643
>That doesn't matter on location to location basis.
It does in large heavily populated cities, which is the principle location you will see development spiking. Obviously no one is doing this for sub 10k rural locations.
>I don't know what you mean by this. The game does not have such a thing as "terrain", it has vegetation and topography.
Topography isn't effected by road construction is what I meant, only vegetation is.
Which, like I say, is good game design and functionally makes countries different, or at least it did until eu4 pros complained and we got an Austrian tech that halved it.
There shouldn't be such a thing in the game as Austria getting to negate topography because it's Austria. At no point in history has a messanger had to go from Graz to Innsbruck and the mountains parted in a biblical fashion purely because it's Austria.

Again, it's the height of irony that you claim they should add national ideas to "make countries different" when that is exactly the opposite of what national ideas do. Austria and the Hungarian basin are now pretty much the same despite major differences in topography purely because of national ideas.
The issue is you're unable to see a negative as flavor. Bad flavor should exist too, which is exactly what your country being a montane shithole is. To this fucking day in 2026 Austria still has to spend more money from their state budget on mountain rescue teams, search helicopters, st bernards equipped with tactical brandy collars, this isn't problem that was simply overcome by taking a national idea 600 years ago.

>>2344666
>>2344669
>how does development make different countries play any different?
>like this
>kek, think you're better than me?
fascinating
>>
>>2344680
>It does in large heavily populated cities
Again basic mistake of not understanding how the markets work.
>Topography isn't effected by road construction is what I meant, only vegetation is
I read what you wrote. What you wrote is irrelevant because what topography a given location has is irrelevant to the gameplay of reducing proximity cost. You build a road and then that's it. I have explained this to you 3 times now. Every single country does this same thing.
>Which, like I say, is good game design and functionally makes countries different
It doesn't make the gameplay different. It doesn't matter which country owns a given mountain, they will all deal with the mountain the same way, by building a road on it. It makes the modifiers different which is irrelevant on how you play the game. Now the tech in question DOES make Austria different because unlikely every other country they do not suffer such severe penalties. They still play exactly thew same however. They build a road and then that's that.
>Austria and the Hungarian basin are now pretty much the same despite major differences in topography purely because of national ideas.
They aren't though. If Hungary blobs into Austria it's a different campaign than if Austria blobs into Hungary. Before the change they were the same in both scenarios. The solution to the Hungary problem would be... to give Hungary a bonus of their own to make their gameplay unique too.
>The issue is you're unable to see a negative as flavor.
It's not flavor when it impacts every single country the same. You build a road and that's that.

This is without mentioning that the Austrian bonus does not in fact remove the penalties of the mountains so the fact that it's Austria sitting on the mountains instead of Styria or Bavaria or Milan or Switzerland still makes a difference and it's still worse than if the mountains weren't there even for Austria.

>>kek, think you're better than me?
That wasn't why you got mocked.
>>
>>2344680
Country specific content is the only reason to play this game more than once. All DLC for the next 10 years will add tag magic, deal with it.
>>
>returning cores to your subject doesn't improve loyalty
>>
>>2344680
>kek, think you're better than me?
Anon, I'm not accusing you of thinking at all.
Now will you please explain to me how a nation that starts with lower dev plays differently than a nation that starts with higher dev. In all cases you follow the exact same strategy of
>build most profitable buildings while increasing dev
>then build most profitable buildings while increasing dev

I agree with you that the initial 1337 numbers are different. What makes you an idiot is saying that that difference changes your strategy. Please give me one country where the strategy is not to get pop numbers, literacy, development, prosperity, market access, and proximity as high as possible.
>>
>>2344690
>topography a given location has is irrelevant to the gameplay of reducing proximity cost. You build a road and then that's it. I have explained this to you 3 times now. Every single country does this same thing.
Incorrect. You might put your capital somwhere where you can actually propogate control. You might decide to write off an area you otherwise might actively develop due to the terrain, you play substantially differently depending on these sorts of factors. For example, if I'm playing as Hungary there is essentially no point to expanding into Kyiv because stretching my proximity over the Carpathian mountains is difficult, it makes much more sense to expand in Serbia where I can actually achieve higher control.
>It doesn't make the gameplay different. It doesn't matter which country owns a given mountain, they will all deal with the mountain the same way
And what part of that isn't historical or logical? There's a reason every single Chinese dynasty, despite all being ostensibly different tags, never expanded into Siberia, because of the climate, topography, and vegetation. What point are you even making? That some random Chinese tag should get a national idea to colonize Siberia and do it because...? It would be freakin' epic?
>If Hungary blobs into Austria it's a different campaign than if Austria blobs into Hungary. Before the change they were the same in both scenarios.
But it shouldn't be. There's no inherent God given reason Austria should have more proximity over mountains than Hungary.
>The solution to the Hungary problem would be... to give Hungary a bonus of their own to make their gameplay unique too.
They already felt unique to Austria due to their material conditions. If Austria was called Hungary and Hungary was called Austria they'd be the same. Countries don't change because they're called different things.
>It's not flavor when it impacts every single country the same.
Right, Right, "flavor" is arbitrary bonuses to certain tags.
>>
>>2344611
>maybe this enjoyable game that actually works is more of your speed
>this is an insult in /vst/
>>
>>2344704
>please explain to me how a nation that starts with lower dev plays differently than a nation that starts with higher dev
I've already said, if you start with higher dev you will build buildings that make consumer goods for your pops who demand more and if you start with lower dev you'll need to build up a basic industry in order to get higher development in the first place.
You're free to reductio ad absurdum as much as you want, nothing I can say to you can't be boiled down to >make economy better >win, but the exact same logic applies to real life, if you refuse to engage with the nuances you can make reality itself sound basic and formulaic.
>>
>>2344707
If you actually find shifting from +1 admin mana to +1 diplo mana every few years to be in depth gameplay then EU5 was never really for you in the first place.
>>
>>2344706
>You might put your capital somwhere where you can actually propogate control.
This is the same for every country. When you have your capital locked in you deal with mountains... by building a road. The same way every other country does it.
>You might decide to write off an area you otherwise might actively develop due to the terrain, you play substantially differently depending on these sorts of factors
Every country does this.
>For example, if I'm playing as Hungary there is essentially no point to expanding into Kyiv because stretching my proximity over the Carpathian mountains is difficult, it makes much more sense to expand in Serbia where I can actually achieve higher control.
How would you play if instead of Hungary you were Japan in that scenario or Jaunpur? Let me guess... exactly the same? The terrain matters only in the abstract sense that it exists. You may as well say that "well there's Atlantic there so France plays differently to Bohemia because well Bohemia expands west but France expands east. It's pointless non observation.
>And what part of that isn't historical or logical?
It's a video game, how do different countries play differently around mountains? They don't. They all build a road which is the only way to deal with a mountain.
>Chinese tags
These are perfect examples of how every single country plays the same. The fact that the country can explode into dozens of nominally different countries and yet every single one does the exact same thing is telling.
>Right, Right, "flavor" is arbitrary bonuses to certain tags.
Mountain is not flavor because everyone deals with it the same.

>>2344709
>if you refuse to engage with the nuances
When your point boils down to "build what ever is in demand" which is what ever country always does as an answer to the question of how do countries play differently then they don't play differently and you are simply conceding without knowing it which is why people make fun of you.
>>
>>2344697
But that's my point, every part of the world plays differently due to the different modifiers. In EU4 England and Kanem Bornu play the exact same. In EU5 you can't do shit as Kanem Bornu because the desert fucks your ability to build a functional society before it's even began. Playing differently due to real historical factors is much better than playing differently because England has the Royal Navy +20% modifier and Kanem Bornu has the Whispers of the Saharan Wind +10% modifer.
>>
>>2344714
The desert really doesn't have any impact on what you decide to do as Kanem Bornu. If anything the fact that the ground is a desert is less of a penalty in 5 than it was in 4 where at least it gave a hefty dev cost penalty. You press the same buttons in the same order as England and Kanem Bornu.
>>
>>2344709
You've now completely changed your argument. You said that "different starting circumstances make you play differently" and now you're saying "every nation plays the same and that's good because it's realistic." I like Victoria 3, I'm not getting into that argument with you. I'm simply pointing out that you're a disingenuous faggot.
>>
>>2344711
Fix your stupid game Johan and stfu
>>
>>2344712
Let's try go about this another way. Say instead of being named after the Angles England was named after the Saxons.
Now you tell me, how does Sexland play any different to England?

Because in my vision of the game Sexland plays identically because nothing tangible or physical has actually changed. Sexland still has a large wool trade in the Netherlands, Sexland still tries to claim the French throne, Sexland still colonizes the Caribbean and imports slaves there, Sexland still enacts the enclosures which moves peasants out of the rural areas and into the urban areas which creates the conditions necessary for the industrial revolution.

In your vision of the game Sexland gets the "Sexy explorers" modifier, which makes them colonize the North Pole, they then use their "Sex boats" anti-naval attrition modifier to go to Japan. They then set up New Sexland in Hokkaido with their "a brave new sex" population growth modifier. They would do all this because uh... uh... they just would okay?!

If we can not fundamentally understand each others arguments there is no point continuing this conversation, I can understand yours, you want epic and funny tag magic with lots of puns and modifiers so you can post it on /r/eu5 and get lots of upvotes for doing the meme tag achievements and then you want to abandon the game until the next DLC full of meme tags and achievements comes out.

I want an historical simulator which depicts the cause and outcomes of the events of the period in a realistic manner that I can replay again and again to see what minute changes I the player can make to produce marginally different yet still plausible outcomes as a thought experiment. I hope you can understand my desire the same way I can understand yours.
>>
are vassals supposed to be richer than you with a quarter of your population?
>>
>>2344717
How poor is your reading comprehension that you read
>if you start with higher dev you will build buildings that make consumer goods for your pops who demand more and if you start with lower dev you'll need to build up a basic industry in order to get higher development in the first place
and interpreted that as
>You said that "different starting circumstances make you play differently" and now you're saying "every nation plays the same and that's good because it's realistic."
?
>>
>VGHHHHH THIS GAME DOESN'T LET ME PUSH A MAGIC BUTTON AND GET 40000% DISCIPLINE FOR MY ARMIES AND FREE CORES ON HALF THE CONTINENT
>FVCKING SHIT GAME I HATE JOHAN SO MUCH >:(((((
>>
>>2344735
I am unironically like this.
>>
>>
Fun fact : in 1.1.3, the easiest way to break your local blob that's too big for you is to swear fealty to them and invite everyone in diplo range to your independence movement, then press the button and enjoy your -25% conquer cost CB with your free allies
>>
>>2344756
Tiocfaidh ár lá
>>
bros...
I think I stumbled on something ominous...
>>
>>2344766
it looks hideous and smells worse...
>>
>>2344766
even the subcontinent looks like shit from a butt
>>
Can I get a quick rundown on the land and naval units?
Basically in my previous game I got cannons as early as possible to make sieges faster, but otherwise was using levies all the way until like the age of discovery, when I simply unlocked the cavalry and used pure cavalry with no infantry to fight enemy units or attatched some cannons to them to siege.
It seemed very effective, so I wonder, is there any real point to mixing infantry in? Is there a situation where infantry is worthwhile in general?
Also what about the ships? Transport ships are obvious, light ships seem to be the best for peacetime control, but what about the galleys and heavy ships? I can't see any "inland sea" bonuses or anything like that, and frankly the heavy ships just seem objectively better. is that right? Do galleys have their uses?
>>
>>2344779
They specifically added a combined arms bonus to stop people running full cavalry armies, so now the meta is as much cavalry as possible with just enough infantry to get the bonus.
Which, come to think of it, was exactly how eu4 worked.
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>>2344779
You have to hover over the "galley" category to see the bonuses for some reason.
I still think these are just poorfag units
>>
>the queen of england is now irish
HIBERNIA RULES THE WAVES
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>>2344817
Oh. Guess galleys ought to be the better choice for Byzantium then, huh. The whole bosphorus and aegean is basically just narrows and inlands.
>>
>>2344779
Heavy ships are king. Add galleys if you cant afford enough heavies to fill up the front line.

Don't fight with light ships.

For armies, new combined arms mechanic requires a mix of infantry-cav-artillery. Artillery is only useful for sieging in the first few ages, it will auto-assign to reserves, you don't want it entering combat. For inf/cav units, if you have a special unit use it, if not just get whatever. If you have overwhelming numbers, high initiative units (light cav, ranged inf) will wipe stacks more efficiently, but if it's more evenly matched then melee infantry and heavy cav is better in close fights.
>>
>>2344766
Has anybody tried playing in India, you have like pretty much infinite pops right?
>>
>>2344878
Wouldn't anyone sane just play Timmy and blob into Mughals?
>>
>>2344858
Any word on if you need galleys to screen heavies like oldschool paradox games or can you just wield pure heavies?
>>
>>2344878
I want to play China but I don't want to play as Yuan. They really should have made 1356 the start date.
>>
>>2344904
Pure heavies is better if you can afford it. If you don't have enough heavies to fill all the front line slots in a battle, you're better off with more galleys until you reach that break point.
>>
>>2344909
THIS. What's a fast way to play as a tag? I've just been fast forwarding on speed 5 until someone breaks off. But I hate it because it's immersion breaking.
>>
>>2344914
You can just watch on observer until it happens, but that doesn't work in ironman.
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>>2344916
Shit, I've never thought about that. Is the observer option easy to find?
>>
>>2344920
It's a button on the top left of the country selection screen, but you need to first go into the options and make it so you can switch countries, that's the part that makes it non-ironman, then observe unlocks.
>>
>>2344924
Thanks bro, you're a real one. Let's hope the game improves with each patch.
>>
>>2344887
So you're saying a rural gold mine with 70k people at game start isnt sane?
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>>2344962
imagine the smelt
>>
Is there any way to automatically cycle my ridiculously OP secret royal inspectors between provinces to max control over them all? Because I want those shekels but don't want to micro it.
>>
1.1.4 when
>>
>>2345044
No, we can't just let wizards roam around without supervision
Imagine if they suddenly decided to turn your capital into Serbian Buddhist? You wouldn't be happy about it
>>
Do all christian religions that have aspects have the same aspects?
>>
>>2345163
No
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>>2345163
I think they share a common list, and then most have a few (very few) unique ones.
>>
Why do all my works of art give 0 prestige? How do i make good art or is it all bases on chance? Should I try getting good artists? Or does artists dont matter?
>>
>>2345181
Depends on what version you are on. You need hundreds of artworks for them to really do anything.
>>
>never bother using religious influence as catholic
>reformation starts
>turn half of the dynasty into saints
>swap religion
>declare empire with the prestige
heh nothing personal, pope. Enjoy your new saints.
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>>2344851
>Queen Blanche
>the False
>had a stroke midway through her surname
kino
>>
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https://forum.paradoxplaza.com/forum/threads/1-1-4-update-for-open-beta.1902544/
>Secured Flanks for Infantry is no longer a -95% damage taken in the center, but instead a damage reduction of 5% per secured flank
Yeetcoding will continue till morale improves
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>>2345146
now apparently >>2345348
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>>2344617
>If people like you get your way every single nation will get their own custom ideas
good
>>
>>2345348
>Estates will now take population shortages of laborers into account when expanding RGO's or building buildings
Thank fucking God.
I'm tired of seeing an alert with 50 billion provinces that have lack of workers.
>>
>states expanding RGOs
Fuck off Johan and let ME play the game.
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>>2344878
>much infinite pops right?
Played in SEA, lots of pops but lots of tribes too, and they take time to upgrade to peasants alone so RGOs and buildings take YEARS to fill their jobs, even if is only one building
>>
Fucking build your fucking building you stupid fuck
whats wrong with these stupid hoarders
>>
it’s really rng which province you colonise?

I want fernando po (uninhabited) and i can only colonize the mainland (20k pops, malaria, worse harbour)
>>
Is India fun to play?
>>
>>2345348
johan won
>>
what did I think of the new patch, /vst/?
>>
>>2345394
game is saved
>>
>>2345394
they fixed italian wars situation (naples owns all of italy before it fires)
>>
>>2345417
wasn't 1.1's entire point reduce the AI aggressiveness and tweak the war declaration logic after the fiasco that was 1.0.10?
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>>2345348
That's less of an effect than you may think. It just shortens battles. Sure the infantry were invincible in the center but so were your infantry and theirs and the flanks weren't. If you had cav and they had infantry they still had infantry which sucks and your cav would still kill the sides and then the center.
At just 5% it's back to not having any infantry because 10% secure flanks bonus isn't enough to fight cav in the center.

>>2345354
>I'm tired of seeing an alert with 50 billion provinces that have lack of workers.
You should just disable the alert it's functionally useless. I think this may even be a bad change since you do want the RGO's maxed out regardless if there's enough pops since the empty jobs create migration to fill them. Then again you don't want the estates spamming other buildings and this may discourage them from doing that so I guess it depends on situation.
>>
>>2345362
Yep, you can colonize whole province and then sell mainland to someone else. Not sure why Africa is even colonizable to non-africans. I suppose eu5 european ubermensh is capable of getting immunity to malaria naturally
>>
>>2345479
it's more that France and Castile have enough pops to just brute force their way through it
>>
>big nation vassalize everyone
>annex half of the continent and release as vassal
>coalition cant do anything because of the high warscore to cancel vassals

It's the same shit as 1.1.0.
>>
>>2345359
You will watch the AI fuck your wife and you will be happy.
>>
>>2345486
who are you quoting
>>
Which one of the Arabian shitters would be best for btofing Mameluks, ilkhanate, and timmy and re-establishing Arab supremacy?
>>
>>2345359
>game is micromanagement hell, I hate building buildings in every single tile
>grrrr dumb AI, stop building helpful buildings in my place
Which one is it?
>>
>>2345531
>>game is micromanagement hell, I hate building buildings in every single tile
i have literally never said this ever and never would
i main hoi3
>>
>>2345360
I think the difference between SEA and India is the lack of tribes. Its all just peasants like in >>2344962
>>
>>2345541
Shouldn't it be the opposite?
>>
>>2345543
Heck if i know, i dont know anything about either location from that time period. I can only go by what the game shows me.
>>
>>2345546
Well I imagine "tribes" to be an utter backwater regressive force that drags you down, that sounds a lot more India than Vietnam, not least of which because of the caste system.
>>
>>2345535
>i main hoi3
prove it
>>
>>2345550
If anything i would say thats cause India has no real mechanics or flavor outside a few countries, although i am tempted to play VJ cause they location does look pretty stacked to mess around in, assuming you dont lose 2 million people when the plague hits.
>>
>>2345559
India (like China) seems like easy mode desu
>>
>>2345559
Comfy tall Sri Lanka game might be fun, but playing a big country would just be annoying.
>>
>>2345561
>china
>easy mode
you start in absolute shit, it's "easy" in that the player can overcome it, but it's tedious as hell
>>
>>2345561
Yeha i can see it, nobody in india would know what tools are so the economy never bricks up!
>>
Did they nerf slave raiding? I vaguely remember something in one of the patch notes
I forgot about the stupid migration that only works in one market and I need more pops
>>
>>2345573
sure but once you overcome an early game disaster you're essentially untouchable for the entire game, are guaranteed to have every hegemony, and will but richer than anyone else
might as well stop as soon as you win the RTR
>>
>>2345576
>I forgot about the stupid migration that only works in one market and I need more pops
Pretty sure it works within countries
>>
>>2345582
I tried attracting migrant in my capital and expelling from a high pop province I conquered in another market but they just move to another province I have in this market
I'll try getting rid of the 2nd province just in case
>>
>game has mission buildings that offer no bonus whatsoever to the player
okay uhh i guess they're pretty cool for roleplay like i can send missionaries to asia or someth-
>can only be built in uncolonized provinces
what possible reason did they add these for
>>
>>2345589
You are supposed to build these in provinces you plan to colonize, they convert the natives to your faith. I think it makes colonization easier, but I am not entirely sure
>>
>>2345589
I guess it helps when you do colonize kinda because they'll be a compatible religion? Doesn't matter jack shit for coring though so I don't know. I wish religious missions had more reason to exist, and spreading your religion organically to other tags was possible with good relations
>>
>>2345589
So you can roleplay this absolute kino:
https://www.youtube.com/watch?v=OMB0eg6yA78
>>
>>2345602
It does not. Colonization is entirely based off of pops you move there, the natives being your religion or not doesn't do anything.
I agree, it should work the way you say, but it doesn't.
>>
>>2345587
>>2345582
The way internal migration works is retarded because yes, it's locked to same-market provinces. Until you do the cabinet action tech, you can't force people to move to your newly established colonies.

This also means expelling people in your mainland to somewhere in the hinterland but still in contiguous nation can be fucked by other markets if the destination is one province outside the radius, which is retarded
>>
>>2345609
Can you get pops from other countries this way?
If I encourage migration to Frankfurt do they come from every country in my market?
>>
>>2345611
Yeah
Try encouraging migration when you start in a market with overpopulated provinces
>>
>>2345609
>This also means expelling people in your mainland to somewhere in the hinterland but still in contiguous nation can be fucked by other markets if the destination is one province outside the radius, which is retarded
To be honest there's no point caring about the culture/religious system in the game. The passive assimilation/conversion is insanely too high, without even using the cabinet actions within 100 years there's no minorities left. I've consistently seen all of Iraq become Mongolian by the 18th century.
I don't think there should be ANY passive assimilation/conversion. I can't think of one example of it in the timeframe that wasn't deliberately orchestrated by a state.
>>
>>2345616
Didn’t they remove passive assimilation in beta? And yeah, mongolian steppes/Iraq is super fucking annoying
Also in my games England consistently makes an english culture subject in belgium that assimilates picards in 20 years
>>
>>2345621
I don't know, I haven't actually played the game since last year, I just come here to complain about it.
>>
I am going to sound like a redditor but why don’t they make culture privileges instead of just acceptance? You can do so much shit with this. French principalities in greece could have privilege given to greeks that blocks assimilation and reduces conversion but gives satisfaction to pops and reduces cultural capacity requirement for greek, poles could have privilages for eastern slavs that block conversion and makes acceptance easy for these culture, chinese emperor could have its own for chinese cultures and so on and so forth.
And if you think it’s hard to implement then remember that paradox already did it in their grand strategy sensation “Imperator Rome”
>>
>>2345630
This is obviously going to be in one of the DLC.
>>
>>2345630
Says here "Ruthenian" culture pops can't promote beyond slaves.
>>
>1.1.4 comes out
>Literally nobody noticed or cared
https://forum.paradoxplaza.com/forum/threads/1-1-4-update-for-open-beta.1902544/
It's pretty sparse, mostly Italian situation changes (I doubt it even matters though)
>Removed the penalty to nobles' satisfaction from free subjects, and instead gave it a penalty of up to 25% to the peasant levy size. Also gave them back the Levy combat efficiency, but it only scales to 10% instead of 25%. The idea behind these changes is to give Serfdom larger levies that recover faster, a happier and richer noble estate, while free subjects make the peasants happier and richer, and they provide fewer levies that fight better.
>Estates are also more reluctant to build rural buildings where the prices are too low.
Looks like estates maxing out RGOs and buildings is here to stay, because they literally have infinite money so why wouldn't they just keep building even with weights to logic?
Thanks Johan.
>>
>>2345664
The game is dead to me now. The whole point was the economic micro.
The bit that annoys me the most is that the people who found this too difficult/tedious could freely automate it, but now I don't have an option to un-automate it. I just load up and watch as my country builds itself. Yeah, I can still blob, but I don't want to blob, I want to build my country.
>>
>>2345672
Yeah, I'm pretty butthurt about this whole "estates build fucking everything for you" change. It's literally one of the only things you can DO in the game as a player beyond war or microing cabinet members. Without using the no estates building mod they just max out absolutely everything, and then Johan decided well they should use their (again, infinite) money to build your RGOs too
>>
>>2345677
I didn't mind it so much before they got infinite free money. It felt like a reward for building up the country before. I've created an economy so good the estates can now take it from here.
Now they not only spam buildings from April 1st 1337 but they even do the RGOs.
This will never be reverted in any way either because it's a lot more "fun" for redditors not to have to worry about the economy, more time to form giga Ulm.
>>
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>>2345541
>>2345543
>>2345546
Well that's annoying, having tribes is effectively having useless pops, India should definitely have more imo. Pic related is in Vietname, you first have to upgrade tribes to peasants, so the commercial village still didn't generate those 10 burgers it should have, and the RGO in this location have zero workers.
>>
>>2345682
Does Korea have tribals or peasants?
I remember some guy here had a theory that they must have a Korean dev because they get insane RGOs.
>>
>>2345589
Missions gives disease resistance, it's crucial in taking places like Madagascar with high native pop but valuable tiles, otherwise you just eat shit to Malaria.
They do help the colonies too by pre converting the nigs but that's secondary benefit, helps more if you keep them yourself since your wizards have more uses than if you actually make colonial subjects.

>>2345630
Because they did that in Imperator and this is the imperator but change few things so they don't notice we copied it's homework.

>>2345681
Pre beta if you did your economy correctly estates would be sitting at 0 money constantly and the money printing caused by that would be most of your economy.
The correct take is that it was fine before because it was rare. I wasn't bothered by nobles building a fruit orchard between their toll castles because I would still build most of the fruit orchards. Now estates get so much money during the phase of the game where I still don't have money so it feels like the estates get to play the game while I wait in the cuck chair for my turn (at which point everything is already fully built up).

>>2345682
Tribes are super useful, not only do they give good privileges (every country without tribes should grab one african shithole just for tribes) but they don't eat food which boosts pop growth and then promote pretty fucking fast to fill jobs as soon as they become available. Mass upgrade RGO's and tribes fill them out by the time you look at the province the next time.
>>
>>2345621
It doesn't change shit, the problem is court wizards not the useless passive assimilation

>>2345630
>French principality in Greece conquer some Turks
>5 years later all of Anatolia is eating baguettes and planting grapes
Thats just badly hiding the problem with some railroading, and you need to put rails on the entire world
>>
>>2345686
Korea has some tribes so they are perfect for the strat that the other anon is saying, is the perfect tutorial tag, so good is not even funny
>>2345690
Maybe, what you are missing is that some countries have too many tribes. Maybe is my punishment for playing outside Evropa in the Europa Universalis game.
>>
>>2345607
It makes it easier in that it will save you months or even years of work converting the province the normal way.
>>
>>2345686
>Korean dev because they get insane RGOs.
More like a korea boo. Areas are made by individual devs and the effort put into each area is more or less proportional to the amount of personal interest the dev has with an area. This is why there was that whole Hokkaido has more locations than an entire region of China thing, because who ever designed Hokkaido is an anime pro and the guy who decided China got bored half way trough (+ DLC baby). The intern that made Korea was just some k-pop fan who went overboard and the regions weren't really balanced between each other after the fact. Korea has been a meme ever since civ made them a science civ.

>>2345696
>Maybe, what you are missing is that some countries have too many tribes.
Build buildings and tribes promote. They are just a ready source of free labor really.
>>
>>2345699
Uncolonized provinces are full of tribesmen, you don't have to convert them, they just assimilate directly.
>>
>>2345701
>This is why there was that whole Hokkaido has more locations than an entire region of China thing, because who ever designed Hokkaido is an anime pro
lmao development overlaps entirely with the release of a hokkaido centered anime
>>
>>2345709
Pretty much. The reality is that during the 500 years the game covers pretty much every area has at least in one point or another had things like local sources of iron (civilization is never really all that far from iron) and as a result it's only really up to dev intent if you have a location that just gets a placeholder RGO like some type of grain or furs or something or if it gets iron, copper silver or gold or something like that. Stone, sand and clay are similar where practically you can justify them everywhere so it's only up to the dev if they put the strategic 1 sand province to help your market, leave you without or drown you in sand. Then you can also find a named location of one type or another from one of the periods the game covers so there's no real limit on how small locations you will break the area up into and the more locations the better thanks to more RGO's and more base values etc.
With Korea each individual choice can be justified away in some way or another. Who's to say that the iron mines didn't exist and whos to say that the pepper that koreans didn't grow doesn't represents other spices that koreans did grow and who is to say that one mention in 1600's of a gold find doesn't mean this province can't have 2 gold RGO's etc. If you view the area favorably and want to make a strong area then you just do that and with Korea being generally viewed as positive meme country it's more than justified to give em the extra boost, lest players complain that they can't be epic enough.
>>
After putting Kilwa out of its misery, I am hit by decision paralysis. Destroy Kilwa market and try to expel everyone to my island? Release the vassal swarm? Just keep everything and let my estates get filthy rich? idk I think Im just gonna play something else
Also not sure what changed, but Zimbabwe never ever expand now, they used to be a big blobbing threat in the previous version, it looks like they cant use the settle the frontier action anymore or something
And Kilwa was really really sad, just one lost war and their economy was in complete shambles, their capital was down to 2k people somehow, not sure what happened
>>
>>2345737
Counterpoint: If there was a weeb dev Japan wouldn't be so fucking broken.
>>
>>2345782
I think it's still worth doing the vassal swarm cycle with new conquests. You don't get free cores from annexing territory unless their culture actually fits your criteria now, but subjects all get their own wizards to go from conquered to integrated for you. They have high control over their land and pay to improve it for you. Naval governors are extremely good, push naval and you can have a second capital.
>>
>>2345782
>idk I think Im just gonna play something else
/eu5g/
>>
>1.1.4 is out
>thread is still locked with only 1.1.2, in spite people having sent links to the latest version to the mods

How much of EU5's budget goes to paying off pirate sights to stop people from being free beta testers?
>>
Did they ever fix Europe not discovering anything East of the Cape and discoveries not naturally spreading?
>>
>>2345794
I'll probably just release vassals, I just want more population though
I went to war hoping I could enslave their pagan pops but it doesn't work, but the ultimate goal is to get a foothold in India to do industrial scale enslavement
Also I didn't know that your colonised locations get free 5 dev, so they all end up ahead of the starting settled places
>>
Holy sites are sick
And India is full of them lmao, fucking japan is 2nd place but not on the same level as india
And Johan managed to sneak one holy site in Sweden
>>
>>2345819
i think there's a kind of "etiquette" with software piracy
the pirates are a little slow with their releases and they normally don't release beta patches at all
that way the paying customers feel like they're still getting some value for their money so the company doesn't feel the need to fight the pirates too hard
that guy in the cs rin ru thread flew a little too close to the sun posting every beta right after it dropped, and now the thread will be locked until 1.1 comes out
>>
>>2345630
Sounds cool until you play France and have to manage privileges for 20 variants of froggoids
>>
>>2345819
try this site https://store.steampowered.com/app/3450310/Europa_Universalis_V/
>>
>>2345929
>paying for another nu-paradox release
they already got me with vicky 3
and you know what they say
fool me once, shame on you
fool me twice, well, we won't get fooled again
>>
For me, it's the fact niggers get 1:1 levies and regulars with europeans
>>
>playing a broken unbalanced game
>when you can just mod out the balance issues
ModGODs win again
>>
France once again conquered up to their natural borders and beyond. Not a single fuck was given by the emperor, who is also french ally.
Oh, you want low counties? Don't forget to share with England. You ate whole switzeland? Good for you! Half of german states are your subjects? Why not more, I love getting -10 imperial authority per month
>>
>>2344356
But I wanted to use mana, I want the game to automate those eu5 manas for me, although I would like if it didn't instantly fucking turn off all my spy networks when I automated it, it probably shouldn't automatically annex vassals either
>>
Anybody on that Kilwa achievement? What's the play there?
>>
I don't like that king of Great Britain is referred as "britannic majesty". It sounds very dorky.
>>
>>2345929
Do you also pay YouTube premium? If you are going to shill buying a game in the year 2026 at least have the decency of referring one that is not a broken mess at release.
t. Bought on release
>>
>>2346324
>t.retard
>>
King Ferdinand 2.
>>
>Playing a Byzantine run
>Through bad luck all Palaiologos males die
>As a result an Italian from my Naples marriage takes the throne
>Begin a 150 year long eugenics program to get a Palaiologos back on the throne.
>Finally succeed
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-98-18th-of-february-2026.1902767/
>>
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>>2346375
>>
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>>2346376
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>>2346377
I like how he felt the need to say "WE DO PLAY THE GAME PLEASE STOP SAYING WE DON'T"
>>
>>2346375
>still no work on Japan
>>
>>2346406
it's EUROPA Universalis, not NIPPON Universalis
>>
>>2346409
japs are honorary aryans, they deserve attention
>>
>ally Castile hoping for a royal marriage
>they randomly break it, twice, sending me another offer each time
>civil war happens, I support the pretender, win and get nothing
>get a claim throne CB at the very least, start readying up
>their dynasty dies off and gets replaced by a random HRE opm
>have to beat them up 10 times to even dream of forming Spain
Anyone know Johan's address? I wanna shake his hand.
>>
>>2346376
>johan is already trying to pimp the dlc for this broken mess
>>
Anyone knows what exactly triggers the civil war rebels just giving up and capitulating? I'm not having fun (they started at 1900 provinces)
>>
>>2346461
>de daXunhyuu
u wot m8
>>
>>2346461
conquering them is a good place to start
>>
>>2346376
>we have planned overhaul of the situation later on, as a companion to the Auld Alliance DLC.
>>
>>2346470
it's FREE* though
>>
>>2346375
the state this game was released is downright absurd.
>>
>>2346392
the biggest problem is that I'm sure these fucking retards mainly play MP instead of SP games to test their game.
>>
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>>2346471
>paradox
>free
I almost forgot that the first DLC is some shit for Byzantine. Every orthodox, greek and romanboo should be hanged for this.
>>
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>>2346480
byzaboos and VGHHHHHers are their primary audience
>>2346471
>>
>>2346376
The best example Johan can come up with for how they're working on and improving the HYW is that they fucked up transport capacity in 1.1.3 by being lazy and fixed it in 1.1.4.

>>2346470
Paradox fanboys ready to seamlessly transition from
>of course the game isn't good, it just came out!
to
>of course the game isn't good, you haven't bought all the DLC!
>>
>>2346486
IF (and it's a HUGE if) they actually included mechanical updates in free patches and the DLC are just meme alt history events then I'll be happy.
>>
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>>2346485
>>2346486

Ottomans don't work. Russia can't unify. The HRE doesn't work. The AI's behavior is dumb and all of Europe is France's punching bag. What's the point of launching a Byzantine DLC if every major power is shit, and every patch they launch is some economic fix, but the core mechanics of the game are useless because the AI is dumb and gets raped by France and others major powers?
>>
>>2346492
Ottomans do work thoughbeit
>>
>>2346494
I never see Ottomans push heavily into Egypt or the Balkans. Do you?
>>
>>2346498
They expand to Thrace and then got fucked by Bulgaria. After 1400 is Just big nations blob.
Nothing ever happens.
>>
>>2346498
yeah I've seen it
>>
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>>2346406
>>
>>2346503
Bullshit.
>>
mamluks should be an army based country, not a settled monarchy
prove me wrong
>>
>>2346468
1663 locations bro. Over 4 continents. I don't want to go through all that shit.
>>
>>2346519
should have kept them happy then, retard
>>
>>2346504
>bricked with 1.0.11
really saying the quiet part out loud tehre
>>
>>2346504
faggot reworked the entire economic system of the game before he made japan playable?
>>
>>2346537
don't worry, Seal Team 6 is on it
>>
Remind me what do I actually need to run this shit good, a nice CPU? GPU?
>>
>>2346543
CPU
>>
>>2346543
even streamers with the best possible PCs get dogshit performance
no amount of hardware can make up for paradox's aggressively incompetent coding
>>
>>2346537
japan is playable bwo
>>
>>2346550
You can't even form Japan. How is Japan playable?
>>
>>2346543
I have a 9800X3D + 64gb ddr5 and my fps goes into single digits every time I have to fight HRE
>>
>>2346555
worked on my machine
>>
>>2346558
Post it.
>>
>>2346392
>>2346377
>>2346376
>Nothing about estates playing the game for you and maxing out your buildings and RGOs
Can I refund the game after 800 hours?
>>
>>2346596
People seem to actually like that change for some reason. Mods will have to come to the rescue again
>>
Other changes seemed to have fucked over Japan.
Regiments cost way more now so you can't afford them as a clan in the beginning.
You also can't build stuff anywhere other than where you already have buildings.
>>
>>2346596
they fixed that in 1.1.4
>>
>>2346600
Eh they didn't really "fix" it.
The estates still expand all your RGOs, they just have the good sense not to keep building when you're -4000 laborers in the hole.
>>
>Play kingdom rank country
>Able to build one land governor from start
>Build land governor
>Get 50 naval, harbor administration
>Able to build one naval governor
>Build naval governor
>Research +1 land governor tech in Age 3
>Cannot build second land governor
Thanks Johan
>>
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So far I never played past 1450, but this time I wanted to try to have a serious game.
Which social values should I steer towards for a Milan -> Italy game?
>>
>>2346634
forgot to mention that I'm playing the latest beta build (1.1.4)
>>
>>2346634
Do you have the no estates building mod
It makes or breaks wether you're actually playing the game or not
>>
>>2346636
retard
>>
>>2346637
>Uhmmmm AKSHULLY grand strategy means letting the AI build all your RGOs and constructions to maximum while I speed 5
You are the reddit cancer that killed eu5 in the crib
>>
>>2346638
retard
>>
>>2346636
Do estates building stuff have that much impact? If I'm going to blob into forming Italy (which requires hundreds of locations) I personally don't mind a little less micromanagement.
>>
>>2346639
T. Johan
>>
>>2346643
>NOOOOOOOOOOO YOU HAVE TO CLICK EVERY BUTTON MANUALLY OR YOU'RE NOT PLAYING THE GAME!!!!!!!!!!!!!!!!!!!!!
>>
>>2346643
Well let's see
What exactly do you do with your provinces to manage them
>Cabinet actions
>Building stuff
Now let's see what the estates do
>Build literally every single building
Ok so what else can you do there? Oh yeah RGOs
>Estates already maxed your RGOs because they have 6000 income day 1
Oh cool! Good thing I disabled building automation so the estates can just do it instead. I love gee ess gees!
>>
>>2346645
And this reddit nigger is the reason why eu5 is fucked btw
>>
>>2346647
>WAHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>2346648
Not an argument you giant nigger faggot. Why couldn't you just be happy with automating everything because you're 65 IQ instead of forcing it on everyone?
>>
>>2346650
Just load up an earlier patch and stop shitting your diaper over it.
wittle baby boy having a hissy fit because those mean old developers made a change he didn't like
poor guy
>>
>>2346655
Sure am glad I paid 80$ for a game which has updates that remove gameplay
Very cool jehan
>>
>>2346655
do you actually like the estates building everything? or do you just like the attention people are giving you for stating the wrong opinion
>>
>>2346656
>>2346662
>wahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
>wahhhhh johan poopie diapies!!!!!
You guys are pathetic.
>>
>>2346664
I'm trans btw
>>
>>2346643
People are freaking out and overstating things because of the bad release and wild swings in patching. 1.1.3 was playable and 1.1.4 is better. It's 1465 in my Morocco game and my estates are buildings maybe 2 to 3 times more active (I remember them making maybe 5 to 7 buildings in 1.1 around now, right now I see them doing 17). I can tell they're making RGOs, peasant, and bhurger buildings, but I'm still running the ship, it feels more like I have extra cash to spend on urbanizing and building infrastructure like roads and clergy / soldier buildings. I've had 50% crown power by 1375, maybe things are much worse if you don't crush them beneath your boots.

>>2346634
Here are my values 1465, at this point I think this is meta for every nation. I also have 100 Jurisprudence because I'm sandpeople. Centralized is better if you're not eating more land with vassals, but blobbing makes you strong and rich. Plutocracy isn't worth it anymore, it's just giving burghers extra power for no reason, it's the only slider that you want in the middle.
>>
>>2346665
sorry to hear that
hope you kill yourself soon
>>
>>2346669
>caring about the "meta" in a single player game
tranny hands made this post
>>
>>2346677
I don't care how you play this game, it's very easy. I enjoy optimizing strategies.
>>
>>2346680
before or after you take your estrogen?
>>
>>2346669
>Le it's not a big deal
Literally every single province I have is fully built up and has roads to every adjacent because of estates, you lying nigger.
>>
>>2346669
Nice and very helpful, thank you anon
>>
>>2346682
proofs?
>>
I don't want this game to die...
>>
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>>2346669
Spiritualist is better because it gives you more clergy who demand a lot of goods, and everyone should be assimilated by your subjects anyway. It also lets you switch to a theocracy which I think Johan forgot to playtest because they're by far the best gov type.
I feel like aristocracy is better for the increased nobles but it's annoying to push if you want to play as a republic
Conciliatory is better because the diplo rep means lower AE

Agreed otherwise.
>>
>>2347210
>Conciliatory is better because the diplo rep means lower AE
didn't we get increased AE only because of conciliatory?
>>
>>2347211
The modifiers are just poorly named from what I understand. The "Antagonism given" modifiers make it so that you get more antagonism towards other countries if they blob, I think?
>>
happier clergy means more research btw
>>
>>2347213
LMAO
That's infuriating. UI is so retarded.
>>
You can do some heinous stuff to France as England. I sold all of my subjects in France, but they're still stuck in the situation until they annex a bunch of their subjects. All they can do is land 1k stacks on me that instantly get wiped. I've killed 100k of them, took Flanders because I'm going for a tall Dutch Great Britain Republic. Castile has Aquitaine and Brittany is independent.
I'm hoping to surpass them in population eventually because all of my spending goes into settlements, granaries, and infrastructure to boost dev growth.
>>
>>2347218
>took Flanders
literal AI behaviour
>>
>>2347219
>Dutch Great Britain
>not owning Flanders
Do you even reverse Glorious Revolution?
>>
>>2347220
it was more a joke about how 9/10 games will involve AI England conquering the netherlands
>>
>>2347210
>Spiritualist is better
Yes, it's by far the better option unless you are doing a world conquest or something silly like that. It's not because of the extra clergy (I'm not even convinced any of the "more X" is even a bonus) but because of the +2 tolerance of true faith which is so strong it mogs all the other positive modifiers on both sides by itself.

Aristocracy and Plutocracy are both bad and the optimal is in the middle so you don't get extra power on either estate. If you had to pick one then aristocracy is the war focus and plutocracy is the economy one, plutocracy is probably the better one usually but the modifiers aren't worth the losses in crown power.

Belligerent is better if you are conquering, spy and warscore costs are insane modifiers. Diplorep is good if you suck at the game or if you just sim in peace. Coalitions just aren't strong enough that they would hinder you, maybe if you play in HRE or something I haven't tried that yet.

Quantity is significantly better than quality every time.

Offense is significantly better than defense every time

No idea how good free subjects is on the current patch, previously serfdom was no brainer but I think now free subjects is king but that's subject to change when they change it again every other beta patch.

>>2347211
>>2347213
The antagonism given modifers are how AI antagonism actions impact you so they are all worthless and don't need to be considered.
>>
>>2347224
>It's not because of the extra clergy (I'm not even convinced any of the "more X" is even a bonus)
They definitely do, I've seen playthroughs where people have 10% of their pops as burghers because they stacked those modifiers. Aristo is better for the economy because pluto doesn't give +10 burghers anymore. You want as many clergy/nobles/burghers as possible because they demand a lot of goods that you can build your 14th century industrialized consumer economy around
Really don't know about any of the military values. They're so annoying to max out and the AI is so easy to beat that I've never maxed any of them out.

>No idea how good free subjects is on the current patch, previously serfdom was no brainer but I think now free subjects is king but that's subject to change when they change it again every other beta patch.
Same, I'm not devoting any brain energy towards picking which is better until the patch is officially released. I do think they need to add more prosperity sources though.
>>
>>2347225
prosperity isn't even an issue past like 1400
you'll be permanently maxed out unless you're some tribal shithole in the steppe or jungle
>>
>>2347226
That's not how prosperity works
>>
>>2347230
open the prosperity map after 50 years and the entire planet will be bright green unless the province is currently occupied by another army.
the mechanic is functionally worthless because it's almost impossible for it to stay devastated for longer than 5 years.
>>
>>2347232
That's not how prosperity works
>>
>>2347226
>+.25 base
>+.25 from burgher privileges
>+.10 from the bureaucracy law
>+.10 from the gov reform
>a bunch of random stuff based on tag, culture, religion
Are there other sources I'm forgetting? I think I prefer the EU4 system where you can't modifier stack prosperity, you get it by protecting the location from becoming a wartorn disease-ridden shithole.
>>
Redpill me on "Control over Monetary Policy" and "Trade Monopolies" privs for burgers. The - 10% max tax might not be worth it since I can't tax them more. Also losing trade to them with less taxes seems like a double negative
>>
>>2347235
They both seem pretty bad
>>
Should I play an Austria game or a Russia game next?
>>
[Big News]
Thanks to you, Europa Universalis V has won Players’ Choice Game Of The Year at the Swedish Game Awards!
Thank you all for voting and being part of this community. All of us at Paradox Interactive and Tinto feel especially honored to receive this award because we are all fellow fans of the EU franchise, and knowing that our players resonate with our games as much as we do means everything to us.

With your continued feedback, support, and dedication, EU5 will continue to be improved brick by brick for many years to come.
>>
>>2347270
Johan I kneel.
>>
>>2347270
>EU5 will continue to be bricked for years to come
ominous
>>
>>2347283
Just like eu4.
>>
>>2347270
Johan won.
/vst/ lost.
Apologize NOW
>>
>>2347270
>>2347291
DEI
It doesn't count
>>
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>>2347304
I remember playing that mod for Rome Total War
>>
>>2347270
There's like 1,000 people who still play eu5 since Johan started changing shit constantly.
>>
>>2347270
>does nothing
>wins
How does he do it
>>
>>2347242
Austria's gameplay is supposed to be improved in future patch. Something about new subject type or something
>>
>>2347223
That makes sence, England can propagade control over flanders pretty efficiently. Ai mostly takes holland though, because it is too limp-wristed to fight France over Flanders
>>
Is there perhaps someone at Paradox really butthurt about the Glorious Revolution?
>>
>>2347407
no, netherlands just has some rich provinces so it's obvious that France and England's AIs would prioritize them.
>>
>>2347407
Those damn perfidious Jacobites.
>>
I forgot indep movement being broken can work against me too
And I did not expect Aosta to ruin my diplo cap because their iron mine makes their tax base super high
>>
>>2347415
Aren't they kind of ass in 1337? Its just a bunch of sand and fish.
>>
>>2347270
>at the Swedish Game Awards
literally what the fuck else were they going to pick
>>
>>2347480
Idk about in the game, but the Netherlands was pretty valuable in the 1300s. It was a center for northern European trade and textile industry for a long time.
>>
>>2347493
https://www.swedishgameawards.se/nominees-2025
>>
>>2347510
That's not the competition they won, it's the meme version of it.
>>
>>2347570
they were nominated for the 2026 one, its on the site
>>
>>2347581
They weren't nominated for the 2026 real awards, those happen in the autumn, they won a meme award.
>>
>>2347584
>>
>>2347585
That's not the award they won. They won the "brand-new premium edition of the swedish game awards (sponsored by paradox)"
>>
>>2347587
cope, johan WON
>>
>>2347585
Keep driving is so much better than the rest
>>
is the game good yet?
>>
My game slows down a lot in the second half of a playthrough. Any tips for optimized settings to alleviate it a bit?
>>
>>2347651
Nothing. Every paradox map game is like this.
>>
>>2347651
Win before second half starts not very difficult in the current game, just fix up your early game eco build and get professionals asap
>>
it's up
https://forum.paradoxplaza.com/forum/threads/1-1-5-update-for-open-beta.1903225/
>>
I've got an issues where during wars enemy armies just instantly retake their forts. They aren't assaulting, since their numbers don't dwindle, they just walk onto a fort that's occupied by me and it instantly becomes theirs again. It's been happening across several wars, but it seems to only be happening to a couple of forts, while some others still need to be properly sieged by them.
In this particular case it's Mamelukes doing that when I'm playing Byzantium, though I don't know whether this matters at all.
Is this a bug, or is there some bizarro hidden mechanic that allows them to do that, and if so how am I supposed to counter it?
>>
>>2347696
Did you forget to refill the garrisons of the forts you took? If a fort isn't garrisoned you can assault it without casualties.
>>
>>2347701
I mean I have full fort maintenance, and like I said it only happens with several specific forts, not everyone of them. And it happens even if I had taken the fort years earlier.
>>
>>2347707
You have to manually refill occupied forts (those that are not yours) with regulars.
>>
>>2347707
johan's magnificent design means you have to press the refill garrison button as soon as you capture the fort or it will have no soldiers
fun fact, did you know that you could sally out defenders to attack a besieging army? and that they count as regulars? Makes playing as the Byzantines really funny early on
>>
>>2347690
>Fixed a bug that blocked AI from using certain casus belli, like the Coalition CB
Yeah, I'll have to let some years pass before updating
Also still no fix for broken independence movement wtf Johan
>>
>>2347740
retard
>>
Newbreadwhen
>>
>>2347790
We are not scared of the bump limit. Do better
>me when they ask a new thread and the current thread is only at page 10
>>
https://forum.paradoxplaza.com/forum/threads/1-1-5-update-for-open-beta.1903225/post-31127306
the new patch worsened the unrestrained AI blobbing issue
grim
>>
>>2347803
Luckily for you and other people who want to play nothing ever happens simulator, there is a passive AI option that you can just turn on at game start.
>>
>>2347814
Can't get achievements with that turned on.
>>
>>2347621
I'm having fun. Doing a Byz run
>>
>>2347803
chad ai annexing the coalitions
>>
>>2347817
Kill yourself nigger
>>
>>2347817
NOOOO NOT MY HECKIN CHEEVOS!!!!!!!!!!!!!
>>
>>2347814
>muh nothing ever happens
kill yourself ADHD alphanigger
>>
>>2347817
>ree I can't get achievements if I play the game with easy settings
>>
>>2347803
that's a good thing
ai was way too gay and boring at the start, at least if they properly develop and conquer they can remain competitive with human players for much longer
>>
It's OVER
>>
>>2347842
AI is actually still far too passive. It's HRE that is too weak which is why it's the only area of the map where borders even change.
>>
>>2347848
Manor lords has more players than I expected
>>
>>2347814
>>2347842
>I TRANSHEARTH SEEING THE POPE NOT EXISTING BY 1400
you're the reason why this game is dying .
>>
Which values do you think are just better than the alternative?
Serfdom, individualism, belligerent and inward seem like the better options in general. I used to think centralization was way better too, but now with the significant subject loyalty differences it seems more balanced.
>>
>>2347853
Why not guarantee him if you love him so much? Things changing more dramatically mean that your actions end up having a bigger impact long term. Otherwise every game is just going to be the same stagnated map with the player effortlessly rolling over everyone, since they're the only ones who actually grow stronger.
>>
>>2347856
idk I choose my values based on RP instead of being a tranny minmaxxer
>>
>>2347859
What roleplay options does having +10% cabinet efficiency open up for you?
>>
>>2347803
Whats annoying is they will treat the HRE bullying with kid gloves till the proper HRE DLC is out which will actually give the empire real mechanics that work and the emperor an actual chance to defend princes. Also make Bohemia actually get checked when the hussite wars start. Also they need to change coalition war CB's to make core returns and releasing nations really cheap. As a lot have pointed out its stupid that France can take all of the lowlands in one war but if a coalition actually wins it costs more then 100 war score to release it, so even if they lose the coalition war they still come out ahead anyway.
>>
>>2347862
it's about choosing values that reflect my nation, not choosing values because of the bonus they give you.
I'm sorry your tranny zoomer brain can't comprehend that.
>>
>>2347858
>Why not guarantee him if you love him so much
Dude just guarantee the pope, even if you can't do that if you have a low country tier and even if Naples can easily field an army three times bigger than yours by then
>Otherwise every game is just going to be the same stagnated map
Meanwhile the majority of games end with Europe partitioned between Bohemia and France
>what the fuck is a Ottoman?
>what the fuck is a Russia?
>what the fuck is a Spain?
>>
>>2347848
Is stellaris finally good?
>>2347851
New beta
>>
1337 is too early. It feels bad having nothing to do, but if you let countries blob that early the world just becomes a few giga superpowers by the 1400-1500s.

There's no solution to this shit starting date.
>>
>>2347880
Stellaris has never been bad. Its 4x. Its hard as fuck to screw that up.
>>
>>2347882
retard
>>
>>2347866
If it's not reflected within the game mechanics then it's irrelevant to the discussion, you can pretend your people are all left handed and they don't wear pants if you want, but I do not care. Do not ever respond to me ever again with this retarded babble.
>>
>>2347803
>grow the size of regulars
>don't increase the amount of men from manpower buildings so small countries cannot afford them
>Keep levies as trash
do they ever think through anything at all?
>>
>>2347878
And you're saying that having a stagnated world where nobody ever conquers more than 2 provinces is somehow better? Like I said, if the AI is more aggressive and decisive, then your actions end up affecting the world more. If you play Tunis and fight Egypt, then perhaps Ottomans will become a massive power. If you play Poland and fight Bohemia, then Austria and Hungary are bound to become more powerful. As things had been before, no matter what you would do, the world would barely change, because everyone was so goddamn passive they wouldn't even bother trying to fill power vacuums.
>>
>>2347886
go take your estrogen and kill yourself, tranny
>>
>>2347883
Why did I drop it after 200 hours then? (because it was hot garbage)
>>
>>2347894
Because you have terrible taste.
>>
>>2347865
Weird, I was playing 1.1.4 the other day and noticed that France had gotten coalitioned by the entire HRE, so I tag swapped over to trigger the war and they got destroyed.
>>
>>2347896
>200 hours of good taste
>suddenly bad taste (for no reason)
I tolerated enough of that game
>>
How much spy network do I need to murder a heir? The UI is not helping.
>>
>>2347889
you're defending johan's latest retarded balance failure because at least it's different from the old retarded balance failure, is that right?
>>
What do you do with the asian lands you conquer as european? Turn into subjects or hold directly?
>>
>>2347991
Like every land I take: turn into a subject, enforce culture, enforce religion, then annex. First 2 at a time, then eventually 5 or 6 at a time.
>>
>>2347954
I remember reading in the UI it was 100 can't recall where exactly, when I tried to use that function I couldn't use it on royalty characters, don't know if they changed that.
>>
>lose naval battle in Indonesia
>fleet does shattered retreat not into Australia
>not into South Africa
>into st Helena
>ship lost
>ship lost
>>
>>2348023
Just reload from autosave retard
>>
>>2348023
where was the last place you docked those ships
>>
*coughs blood*

>>2348075
Australia, but st Helena is the nearest port that I own personally.
>>
>>2347882
Could potentially just castrate every major power so they have to deal with big problems for first few centuries. Kind of like in Sultanate of Delhi and Yuan, so by the age of discovery they recover or made way for someone else
Of course these mechanics will come out in dlc
>>
>>2348079
they said mechanics will be free patches, dlc are just meme alt history events
>>
>>2348076
>>2348023
You never fight the ship lords of Indonesia without first getting a nearby base. A good strategy is to first colonize Moluccas (for the cloves), ship in troops, then fight Ternate and Tidore on land to gain cities and docks and only then challenge any of them on the sea (including Ternate and Tidore who may also have huge navies before you cock slap them)
>>
Is this a bug? Military Revolution has been on 97% chance to spawn for years now...
>>
>>2348358
it's playing by XCOM rules
>>
>>2348358
Yes, happens when a location qualifies but then doesn't.
>>
I think one thing that would help the HRE is just getting rid of the dumb power struggle part. There hasn't been an emperor for over 10 years in my current game and surprise thats when France starts declaring on people. Just get rid of it and have who ever is in the lead get the title at the emperors death, or at least max out the power struggle length to a year or something before it just picks whoever has the most votes.
>>
>>2348358
Who did you start as to form Netherlands?
>>
>coalititions firing properly will surely fix AI blobb-
>>
>77K casualties
brutal
>>
>>2348402
Haven't played in a while but I guess they still haven't fixed the AI working together during a war? It's all just small stacks suiciding themselves into larger stacks? They should make it possible for the HRE emperor to just auto hire princes' army as condottieri if the relations are high enough. This way they won't have to come up with a solution to the shit AI.
>>
>>2348409
That's exactly what is happening. The small AI's don't cooperate and get stack wiped 1 by 1. As an added bonus due to the fact that they can't even afford regulars anymore it means they are left without even on paper army for decades due to levies recharging so they just get instantly annexed by one of the other blobs if they even survive the coalition war without being annexed.
>>
>>2348379
East Frisia because they are a republic
>>
I just want to see mods that use all of the cool systems the game has. It feels like the base game is going to be suffering from Stellaris syndrome where it could be good or bad depending on what year you're playing in.
>>
I've come to realize colonial nations are completely useless
>>
>>2348420
They're not. They extend your trade range and you make tons of money. They're terrible for everything else though.
>>
>>2348420
They have a massive use: creating free towns with basic buildings, without which your colonies are basically useless (except for denying them to the other colonizers)
>>
>Lollard England
>flip republic
>still in HYW for some reason
>France attacks
>use my infinite money to hire French mercs to kill French levies while my pop and dev continue to explode
France will be a devastated, depopulated husk. Wycliffe demands it.
>>
>>2348434
>pop and dev continue to explode
how?
>>
>>2348481
You unpause and they grow on their own
>>
>>2348481
In addition to taking the reforms and privileges that boost prosperity and dev growth, I've just been spending as much as possible on food production, settlements, granaries, roads, and putting a market village everywhere to get rural burghers. Lollards get bonus literacy which should help with dev in the long run, but these are mostly things any country can do.
It's 1422 and London has .69% pop growth while Paris would have like half of that even if it weren't looted and negative prosperity
>>
>>2348490
oh right, the AI is retarded at managing food resources.
>>
>>2348496
Playing tall would be unbearable if the AI weren't so retarded. Pop count and to a lesser extent dev are far and away the most important things
>>
I just dont like the music in the game. Maybe i need to turn the dynamic music off or something but it feels like all i get is some whining organ for an hour straight.
>>
>>2348556
I think a lot of people got that feeling.
Also it sometimes go quit for no reason.
>>
>>2348559
>I think a lot of people got that feeling.
It's because most of the music is sold separately
>Also it sometimes go quit for no reason.
There's a setting for that in the menu, can't confirm if that does anything since I play without music but I presume it does fix this particular issue.
>>
>playing Milan
>finally meet the requirements to trigger the event to reform into a monarchy
>the event chain trigger a second event for the HRE emperor, because I need to get his blessing first
>the HRE has been left without an emperor for years now, since Austria got destroyed by the anti-Bohemia coalition they were leading
>I can't become a monarchy because the absence of the emperor breaks the event chain
GG Johan
>>
it's amazing how they keep making the military worse and worse every time
>major change 1: regulars are slightly better than levies
>major change 2: regulars are space marines
>regular changeg 3: regulars are space marines and cost so much manpower minor powers cannot afford them and can't fight
Just making it worse and worse
>>
>>2348601
What I find funny about this is how it fucked pre Sengoku Japan.
Basically all the clans now delete their starting army because they can't afford the maintenance.
When I played around as Oda, the 1 regiment of Footmen you start with was costing me more in maintenance than my entire economy.
>>
>coalition war against France
>hire mercs, raise levies, trust in the HRE
>some days pass
>all the armies in the north are sieging neutral countries??
>some absolute HREtard thought it was a good idea to declare a coalition war against England too and divide the already braindead AI attention
RIP the HRE
>>
My stupid chud Caribbean colony is colonizing mainland and ruining my map
>>
>>2348599
you're better off tbdesu, monarchies are either the worst or second worst government type (i haven't played a horde but apparently they're awful)
>>
>>2348599
Thats funny i was coming here to post just that with Milan. It feels like the HRE election process is broken atm. Emperor dies, 10-15 years of them not picking anybody, somebody wins but it took so long the new emperor is 50 years old. They die a few years later and its another 10+ years to pick a new one.

>>2348711
Republics are better but the big issue for Milan is the whole Sforza/Ambrosia Republic chain is finicky as hell and will brick itself in several ways. Ive had it not work properly cause i was still a republic at the time it fired and never triggered any of the events that let you flip to the Ambrosia republic.
>>
>>2348696
I hate that they still do it even when you have another colonial nation in that same region
>>
>>2348723
I had Sforza marry king's daughter and become a heir in my Monarchy Milan campaign. Ambrosian republic event fired and one of the options said it will add government reform. Curiously, it didn't, event said "add Ambrosian Republic government reform", but I still didn't have it. I couldn't even find it to add it manually. So I think you need to stay republic.
>>
>>2348696
Isn't there a toggle somewhere to disallow this?
>>
What are the pros/cons of 1.07, 1.09 and 1.10?
>>
The year is 2030. A patch for north american alaskan tribes has just been announced. Japan promised to be fixed in next patch
>>
So did the new patch make the game fun yet?
>>
So did the changes to estates and economy actually fixed anything? Was there some change to the game 1 month ago that made it more enjoyable?
>>
>>2348884
What cringe NATO think tank made this webm
>>
>>2348896
Thanks for answering, clearly game is still not playable.
>>
>>2348897
I hadn't played in a while. Checked out Byz again. I'm enjoying but it's pretty early to say. HRE emperor still seems to be blobbing like crazy. At least France is getting its shit kicked in by England for once.
>>
1.1 is still in beta?

Why?
>>
>>2348904
Johan fundamentally changed the way estates, the economy and armies work in one patch and they've to spend weeks to untangle everything.
Also Japan fix is scheduled to be done no earlier than 1.2
>>
>>2348884
lol
seems more likely russia and the PLC would team up to bring the weak, ineffective states of western europe to heel, instead of destroying their countries in an existential war to the death willed by gay eurocrats
>>
It's 1812 and I'm tired, bossman.
The last 100 years have been non-stop coalition wars, ending with me taking 100 warscore from every participants. I stopped making vassals because their liberty desire was spiraling out of control (at least before I beefed up my army a few times), but it lead to non-stop revolts. I can't integrate areas as fast as I annex them, and forget about assimilating them at any reasonable rate.
Anyway, that's my Europe Universelle 5. Hope you like it.
>>
>>2348922
>week ineffective states
five years into three day operation
>>
>>2348935
Basé
>>
>>2348935
>blob like a faggot redditor
>wahhhhh I can't heckin integrate all my cores why can't I just use my mana to instantly core the entire planet :(((((((((
>>
>>2348975
Reading comprehension
>>
>>2348975
>>wahhhhh I can't heckin integrate all my cores why can't I just use my mana to instantly core the entire planet :(((((((((
this but unironically
>>
>>2348975
>noooo you can't blob johan was supposed to save us
>>
Is the Pope fun, i know they start with the isolated capital till the schism with France is resolved. But do all their mechanics and stuff actually work well? And whats the best way to build Catholicism.
>>
>>2349003
There's no mechanics so if you like what you are playing now you will like pope, otherwise not. Wait till kingdom of god DLC
>>
havent played a second since finishing my 1337-1812 run at launch, heres my 5c

the game lacks flavor, theres nothing to do besides click the mass build button and wait for timers to tick

the game also lacks structure

you can fix this by just adding missions

AI spamming infinite levies is kind of ridiculous when i played, makes wars very unsatisfying when i cant just make my opponent bend the knee when i full occupy them, instead the game fights me and starts griefing me by spamming useless little ai trash armies that skitter around recapturing locations

another mega annoying thing was fighting big wars, you basically cant white peace AI's vassals or war allies unless you full occupy them, so wars devolve to occupying 1 spot for X amount of time. in my game i had a system where i built a mountain fort and then always declared war on that, the AI would keep trying to take it while i had my army on auto guard guarding that one location until my war score timer ticked to full and then i take a little bit of the AI's land and leave the mountain fort alone and keep doing it. everything else was pure ass cancer.

but ya those 2-3 are the main reasons why i dont care to play the game.
>>
>you can fix this by just adding missions
just go read a goi4 fanfiction visual novel at that point
>>
>>2349021
>at launch
Stopped reading there. Your post is trash.
>>
After savescumming the same battle repeatedly for the last 30 min, I now understand why HRE coalition against majors are doomed to fail, and that's because of the retarded military system, specifically frontage.

On paper all the little princes and bishops of the HRE outnumber France, and they do actually attach and make big stacks, but the problem is during battles.
All these little OPL can't raise a full strength regiment, so during battle, your flanks are filled with regiment of 300 levies from randomburg, and because frontage don't give a shit about regiment strength, you end up with a flank of 1000 Vs the french flank of 5000 full strength regiments and you inevitably lose the battle, or maybe get a pyrrhic victory if you're lucky and outnumber them.
Also, hourly ticks are fucking useless, that battle starts with 27k HRE vs 17k french, + a 10k HRE stack 6 days later, then after 20 days of battle France reinforce with a 19k army, the entire battle lasts close to a month.
And that's on a hill forest fort so they have a -2 to their rolls, and we also have better tactics, morale, and discipline

Thank you for coming to my ted talk.
>>
>>2349080
what reason is there to keep playing if every country is the same. no country has flavor beyond changing names for modifiers
>>
>>2349104
>the game at 1.1.5 is exactly the same as 1.0
You are so stupid it hurts.
>>
>>2349104
Oh my science, just shut up!
They added new proximity building!
>>
Am I supposed to downgrade all the town/cities that my subjects created in my market so I can have more control of the production and prices? Maybe just delete the buildings?
>>
>>2349112
Kek, that change is so uncalled for when you compare it to all the bugs and other mechanics that are questionable at best
>>
>>2349093
pretty realistic ngl
>>
>>2349021
Stopped reading at "add missions".
>>
>>2349110
ok, so show me all the changes that address all my complaints.

oh wait, your bitching means they haven't actually done any of that (or much of anything)
>>
>>2349128
I didn't read your post so i don't know your complaints.
Cry more.
>>
>>2349131
are you really this bent over a $70 investment you have riding on the game not being shit?

it's obvious this is yet another of recent year strategy games that devs push out but they need 2 years minimum of updates until it's where they originally "envisioned" the game at preproduction
>>
>>2349132
This is your first paradox game isn't it?
>>
>>2349134
nah, and that's why i already know how it's going to go, they'll take 1-2 years trying to figure how to sort their shit out and then they cave in once 95% of the players have left and just put the old shit everyone wants back in but it'll be too late

the same is happening w civ 7 atm where they are pivoting back from their launch decisions, altho that said they have a lot more work to do than eu5 devs because all they have to do is start adding structurized missions into the game
>>
>>2349132
Just wait until he reaches his bedtime and the thread becomes useable again. Don't worry, it's a school night.
>>
>>2349138
Yup this is your first paradox game.
>>
>>2349143
did eu4 overtake eu5 yet?
>>
>>2349148
Probably. I haven't looked lately tho. Because always looking at steam charts is faggy shit.
>>
>>2349143
Which other games did they overturn the whole base system with at the start of the post release development cycle besides imp rome?
>>
>>2349152
eu4.
Stellaris.
>>
>>2349152
they dont have to overturn the whole game just add the flavor and the structurization like eu4 that lets you powerblob like *the actual countries in history did*
>>
>>2349152
EU4
>>
>>2349157
>structurization
Just read a history book or play goi4 if you want the entire game to be railroaded.
>>
>>2349152
Stellaris went for so many phases, you would think is a leftie teenager
>>
sandboxtards be like
>bro the game is good!
lol! they are retarded!
>>
>>2349093
>randomburg
This is making me wish there was a custom nation builder where you got all random techs and such.
>>
>>2348906
>inb4 they fix japan for the shogun but not for the daimyo
or maybe the other way around
>>
>>2349262
Randomburg is the HRE glup shitto
>>
>>2349093
I think they should artificially buff coalitions which reach a certain size in order to prevent France and Blobhemia from expanding in the HRE
>>
Johan has been silent since Valentine's day...
>>
Am I just a hater or is it really strange they haven't fixed japan, one of the most popular countries, yet.
>>
>>2349462
There isn't much there to fundamentally fix. It's a bad system and they know it. They could try to balance it a bit but everyone already knows that the actual mechanics will come with the "1000-fold-fold" DLC so why bother with it too much.
>>
>>2349462
china working is far more important than japan
>>
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What a bitch, women am I right.
>>
>>2349502
I think more people like playing japan
>>
>>2349532
chinese market is more important and relations with japan are currently strained
sorry not sorry
>>
>>2349462
They can't change Japan without literally just ignoring history. The current gameplay is pretty accurate to real history, so the fault lies in the start date, not any game systems.

If you want to sengoku starting from 1337, that's just completely ahistorical and you should play another game, or install a mod that allows that. But the vanilla game, even with DLC, should never let you start sengoku in 1337.
>>
Piratechad here, should I stay on 1.0.10 or give 1.1 a try?
>>
>>2349560
1.1 is just better
>>
How do I move more slaves to the new world? I conquered Mali and put slave centers everywhere and I set up exports to colonial markets, but it's still a drip feed. I don't know how I could ever get enough market capacity in my colonial nations to reenact the triangle trade.
>>
>>2349654
Build trade capacity in Africa and the desired colony, build slavers in Africa and then trade the slaves to the colonial market.
>>
>>2349656
I've spammed trade offices all over Africa but I'll try putting them in the colonies too if that doesn't destroy their masonry supply. I'm only moving like 1k slaves per year right now and I don't see how it will ever scale up the way the Atlantic slave trade historically did.
>>
>>2349654
You won't, because unless your religion lets you use slaves (i.e pagan or Muslim) they don't work for "your" lands, only colonial subjects (which are objectively completely useless because they pay .0001 ducats for 1000 tax base)
>>
>>2349666
Make sure theres slave jobs there too
>>
It's been months and they still haven't managed to balance the first 100 years. At this rate colonization will work in 4 years
>>
>get Vlad the Impaler as Valaquia thanks from an event
>forgot that by accepting him my entire royal family gets nuked
>he is not even that good
Also, AI is retardedly fast at culture converting, we really need to revisit that mechanic. It feels weird
>>
>>2349669
I don't mind the colonial nations because they get nice pop and dev growth. This is just a map painting exercise at this point anyway, I'm spending 4k a month on colonies and still in the green.
>>
>>2349533
Do chinese people even playing ANY version of EU?
>>
>>2349702
have you looked at the state of the workshop
>>
>>2349702
Chinese do play games like these a lot but you are responding to a bait.
>>
>>2349704
I don't think i've ever looked at the workshop.
I don't like mods.
>>
>>2349706
Way to shoot yourself in the foot, glorp UI alone makes the game better
>>
Why can't I set the bottom bar to be pinned by default
>>
>>2349734
This. 100% this.
>>
How do you play as Timurids? Ok you go on a binge of conquest, but then except whatever region you pick as core, you got a bajillion unintegrated provinces. I can release some vassals, but even that is limited before they become disloyal.
>>
>be paradox
>Instead of being laser focused on making the game actually work, launch hoodies to try to get even more money out of the people who paid for the broken game
>Right before youve scheduled a DLC for a region which has no real content despite being the crossroads of Europe and asia
https://forum.paradoxplaza.com/forum/threads/introducing-a-new-eu5-hoodie.1903919/
The tone deafness truly is baffling.
>>
>>2349744
Sounds pretty realistic to be honest
>>
>anon thinks they took developers off the game to manufacture hoodies in a chinese sweatshop
are you retarded?
>>
>>2349752
Pretty sure the merch just comes from a whole separate marketing department that contracts this out to some other company. They did something similar with stellaris or vicky 3 or something, selling platypus plushies
>>
>>2347803
>none on paradox acknowledging this in the thread
dead game
>>
>retard thinks it isn't horrible optics to post a money grab sweater announcement while the "main dev team" (see: Johan and some actual retards who have never play tested their own game) do jack shit about glaring obvious broken systems
I too enjoy estates maxing out every province before 1400. Thank you jehan
>>
>>2349744
Why would you care that you have unintegrated provinces?
>>
>>2349557
I know nothing about this era of Japan so theres a reason they cant just turn the clans from building based to opm vassals like they did in 4?
>>
>>2349776
>I know nothing about this era of Japan
Then shut your mouth faggot.
>>
>>2349766
Somebody should have told them that now is not the time to release clothes of all fucking things
>>
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>>2349758
>>2349766
>>2349777
>>
>>2349777
So there's no reason then. Thought so. Enjoy the Japan DLC in 3 years that does just that then.
>>
>>2349776
Yes, "clans" during the start of EU5 are just tax collectors assigned to the area who were paid a salary. The actual owner of the land (such as the Emperor) could fire him, change his workplace, sue him for embezzling taxes, etc.

At the time of the sengoku era, hundreds of years have passed since the start of EU5, and the "clans" have realized that they can keep all the taxes for themselves if they have enough samurai to defy the shogun.

But in 1337, the honor/contract based tax collection system is still fully in place. So all these clans literally have no land. They are building based countries.
>>
Finally updated to the beta and I noticed this new version is way more heavy on the GPU while my CPU doesn't reach 90% like it used to. Hour are way more smooth but months take longer
>>
>Ryagi had to promote fucking EU5 hoodies on all PDX channels
humiliation ritual
>>
>>2349773
They revolt every 10 years, and once you get enough of them it's nonstop rebel crushing?
>>
>>2349816
Just stop them from revolting bro.
>>
>>2349804
What else do you expect him to be promoting? Improvements to the game? lmao
Ryagi has a sweet gig; he's supposed to be the public face who has to take some hits from the community when things are bad, but Johan always shows up to do it himself.

>>2349734
https://steamcommunity.com/sharedfiles/filedetails/?id=3603821572
I use this with Glorp UI, no issues. Essential mod for me.
>>
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Am I reading this wrong or is the hoodie not actually for sale and is still getting crowdfunded?
>>
>>2349874
These kind of campaigns are a "we need a minimum order quantity to justify the cost of production" sorta thing.
>>
>>2349888
So basically if they don't reach the goal you just get a refund?
>>
>>2349889
Yeah that's usually how it goes, though they might just say "we're gonna go through with it anyways" if they get close.
>>
>>2349890
The fact that this relies on community support makes it even funnier.
>>
>>2349797
I see
seems like a prime candidate for an alternative start date, I get why they don't wanna do the full choose a day thing anymore with how much more detail areas have to them than in 4 but there should at least be a few dates to choose from
Maybe the plan is to add highly desired start dates alongside DLC relevant to those start dates
>>
>>2350252
I highly doubt they're going to add more start dates because 1)no one plays them and 2)it's an order of magnitude more work than the older games
>>
So uh, how many patches until I can prioritize a few new techs without having to erase my entire queue, just let me drag and drop some adjustments
>>
>>2350399
or a building que?
>>
>>2350363
Idk I feel like people would play a 1444 start day no questions asked.
>>
>>2350252
I doubt it will happen but as a tip what you should do (right now) is to run an observer mode game to 1444 and then just make a save there and start from that point in the future. You will thank me later.
>>
>>2349797
seems it would have been better to just make it a poorly functioning international organization instead of the mess it is right now. Like the HRE obviously doesn't work for shit but at least those countries are playable.
>>
>>2350608
2 problems:
1. The clans are not land owners, they're police that can be relocated or fired at will for doing a shit job. So it would be wrong to have the game say "this province belongs to Hosokawa".

2. At this time, the emperor is the biggest land owner, but not the only land owner in Japan. So some of these police are not working for the emperor, just for the random Japkikes that own the plot of land.

I've never played the HRE so I don't know if an international organization can represent this, but building based countries seem to do it accurately, since they represent landless societies. Even though they feel like shit to play.
>>
>>2350608
I think they wanted to make a entirely different gameplay from HRE and I think that is fundamentally good idea. It can all be blamed on the start date really, at this point of history the whole thing was still much more open ended for Japan and even if you argue that the the civil wars were inevitable what isn't nearly as set in stone is the whole clan situation was up in the air. It's not like HRE where there were definite princes with their own states, lot of these clans just sort of appeared out of no where and the whole thing was much more "random". The idea to tie them to building based countries is good in principle since it randomizes the starting conditions quite well if it worked.
>>
>>2350611
>>2350614
considering the HRE had laws about rightful land and the emperor defended its borders the logic would have been to make it one country in an interegnum or made members actual vassals
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>>2341178
why are they all shouting at the same time with the same mouths? are they singing? it looks so inorganic
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it feels like the auto expand mod just turns eu5 into an idle second monitor game
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>>2350826
A lot of EU5 "gameplay" is just false choices. It seems that you can do anything, but the best thing to do is always click the button that makes the most profit or gives the highest modifier.

So you're not actually thinking critically, you're just playing where's waldo by clicking all provinces, menus, tech trees, etc. to find where the biggest number is. This shit should be automated because it's brainless and tedious.
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>>2350926
this also applies to EU3, EU4, Vicky 2, Vicky 3, CK3, and Goi4
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>>2350399
Also how many patches before I can set diplo automation to not cancel my spy networks.
and when is general replacement automation going to respect when your country has the thing that kills your prestige if the largest army isn't lead by the ruler, as is it not only doesn't put him there automatically it even if you set it manually the moment you split or merge resets them all and starts killing your prestige again
for that matter when are they going to adjust the ruler general requirement to only need the rulers army to be roughly the size of your largest force instead of straight up the largest, or let me have the general lead the regulars while another leads the levies even if the levies are larger, or vice versa.
where's my training wheels mode where I get a popup when trade automation makes a trade so I can sort of observe how it's done
WHERE'S MY FUCKING ACTIVE CB MAP MODE THAT HEIGHLIGHTS EVERYBODY WHO WOULD JOIN MY TARGET WHEN i HOVER OVER THEM
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>>2351003
>WHERE'S MY FUCKING ACTIVE CB MAP MODE THAT HEIGHLIGHTS EVERYBODY WHO WOULD JOIN MY TARGET WHEN i HOVER OVER THEM
you mean the diplomatic map mode that will show you their allies and vassals?
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https://forum.paradoxplaza.com/forum/threads/1-1-6-update-for-open-beta.1904229/
Brandenburg patch
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>>2351090
Ah yeah that does exist, oops
I still want one for showing CBs though
and another one for showing who you can justify trade disputes with
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>>2351092
>Fixed a bug that made army & navy-based countries disappear during bankruptcy because their last unit was deleted
I don't see why that should be considered a bug
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Did anyone bother with the HRE centralization achievement?
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>>2351139
>Did anyone bother with the... achievement?
lol
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>>2351139
I'm an achievement hunter usually but honestly can't be arsed to go for achievements in this one which is sort of ironic since I usually do achievements in Idle games (just finished cell to singularity the other day, it was nice)
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>>2351147
Why? Only Kilwa one seems really fucked up
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>>2351092
>Countries will no longer treat their strength as if it were twice as large in coalition threat calculations
See guys, the devs ARE getting better! Now they're only thoughtlessly buffing (and then nerfing) things by 2x instead of 10x!
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>>2351148
NTA but I still feel like playing in ironman mode at this point is just asking to get fucked over. I have to fix something retarded in the console at least once per campaign.
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>>2351168
>I have to fix something retarded in the console at least once per campaign
Examples?
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>>2351412
Wales stealing London was the big thing in my last game.
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>>2351419
And? You feel that's something you MUST correct with the console?
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>>2351420
Yes of course, the bugs derailing your campaign are part of the experience. Thank you Johan for the opportunity to let me pay money to alpha test this bug-ridden mess.
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>>2351420
Yes.
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>>2351430
>wales taking london in a peace deal
>bug
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-99-25th-of-february-2026.1904288/
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>>2351433
They patched it as a bug in the update today, so I would say so, yes.
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>>2351438
Is that supposed to be this line?
>The Glyndwr Rebellion (flavor_wls.13) no longer gained possession of the Middlesex Province
Didn't know what that meant.
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>>2351420
Yes, and I hated consolefags in eu4
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Of the announced DLC I notice the Iberia one mentions content for both sides of the conflict even if the christian side is obviously the main focus, but the one for the Byzantines doesn't mention the otomans as anything but enemies
but then I suppose the ottomans already have a lot of content to begin with, guess they had to since they were designated one of the recommended starting nations
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>>2351783
I mean it's pretty obvious that Grenada is never going to get a DLC but Ottomans will (or would if the game doesn't die)
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>>2351788
Where could an Ottoman DLC even go that the base game doesn't already, they have the rise of the turks situation (well technically the whole region gets it, which I think is a nice touch, lets you do a what if of if it was some other group that ended up in the ottomans place) and a good bunch of unique events to themselves as well

Maybe an Ottoman DLC would need to be focused on interaction with egypt
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>>2351796
100 artist events for instance
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How many weeks left of beta patch? Will they fix all the problems or just say screw it and ship it?
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>>2351796
Ottoman dlc could be a retvrn to the steppe
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>>2351796
>Maybe an Ottoman DLC would need to be focused on interaction with egypt
This is what I think too, because it explains why Mamluk Egypt eternally persists in every game: the mechanic the devs have envisioned for its historical fall was held back for DLC (or at least the "free patch" of the DLC's release). Lots of regions have this problem, it's the natural consequence of paradox fans cheering for DLC based game development. But while the HRE is so important that the devs need to do free emergency fixes to it, and Japan is so clearly broken they need to at least get it to a playable state before its DLC, Egypt is deemed unimportant enough to sit and spin until they can sell us the fix to the problem they made.

>>2351822
We're on 1.1.6 and they've talked about 1.1.7 before leaving beta. I expect they'll do a 1.1.8 for some final polish and blending together all the different beta changes. They're averaging two beta patches a week. Going from beta to live is a bigger deal though and again they'll probably take some extra time to make sure it's polished. The steam charts are looking bad bad now, they can't afford another fumble right now.
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>>2351867
Think they may need new management soon. They keep changing parts of the game that breaks other parts of it, most recently making forts and regulars unaffordable for all minor nations. The people responsible for different aspects of the game seem to work with minimal contact with eachother.
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>>2351872
never gonna happen, unfortunately
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>>2350611
>So some of these police are not working for the emperor, just for the random Japkikes that own the plot of land.
Hope when they give another pass to japan they do something to represent this then
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It is January 1st, 1499, and the once-Sultan, now Emperor, ‘Ubayd Marinid has broken Iberia beneath his lancers. We still have decades of war ahead of us before the Castilians are properly subjugated, but never again will the outcome be uncertain. Neither crusade nor coalition has stopped us. The Emperor’s thoughts turn to his successor, and wonders what future should be pursued:

>Look North, towards France and England. The Abbasids of the 8th century tried and failed to continue past Iberia; we will succeed where they failed.
>Look East, towards Egypt and Anatolia. Our Muslim brothers have grown impotent and incapable. We can recreate the Umayyad Caliphate and lead a united faith.
>Look South, towards Africa. The Malian and Sokoto “people” are traitors deserving death: they went to war against us on behalf of the Iberian coalition, diverting attention and troops when they were needed most.
>Look West, towards the New World. Let Iberia be enough, use the Pyrenees mountains as a natural border and get filthy rich through slave labor.

Realistically I can achieve two of these for the campaign, my computer can handle endgame. Though doing NE sounds like a slog. I’m also not interested in taking Italy, this isn’t a Roman Empire game. What do (You) think I should do?
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>>2349054
People who don't like missions can simply ignore them.
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>>2352092
Were past the bump limit, you don't have to try to trigger the seether.
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>>2352074
Your borders are hideous
Also you should rule Mecca and Medina
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>>2352092
>balance game around missions giving epic bonuses and cores
>UHHHH U CAN JUS NOT DO THEM??????????
bravo
Go play EU4 and never do a single mission, tell me how it is.
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>>2352251
>muh single player balance
Some countries are OP by virtue of their starting size. Who cares? They can make missions a toggleable game rule, people who don't like them don't have to use them.
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>>2352255
Missions are already in the game then via a toggleable rule.
Just use them, or go play EU4 where they already exist.
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Any good total conversion mods out yet?
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>>2352251
Event's give all the same rewards
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>>2352074
5th option, bypass Egypt entirely and face off against the ottomans
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I like playing EU like a coop game with a friend.
What are some fun 2 countries that are close enough to help each other if needed, but far enough not to get in each others way too much?
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>>2352444
Play countries on 2 sides of the Mediterranean Sea
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https://forum.paradoxplaza.com/forum/threads/1-1-7-update-for-open-beta.1904801/
it's up
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>>2352444
Having to pay for military access makes that a bit complicated now that I think about it. Unlike eu4
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>>2352703
You can offer it for free
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>>2352444
Japan and Indonesia
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>>2352705
?
But I don't need their armies in my land, I need my armies on theirs, if his friend is in Germany and he is playing in Italy, he would need multiple mil access at that.
Maybe play as Austria and Aquilea
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>>2352708
Just cobeligerent the shitters till there's a path.
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>>2352690
Isn't that the second nerf to combined arms?
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Stay catholic through & through for jesuit colleges?
Switch protestant for free conversion & higher litteracy?
Switch cathar/lollardy asap?
>>
When I heard they were removing these things coming up to EUV I was sceptical and it's far worse than I expected. Countries all feel pretty much the same. Playthroughs all feel the same. And there's very little 'objectives' to strive for. In EUIV, even when I got to the point I was a great power and stronger than most nations, I still had my missions to do to provide objectives to my playthrough whilst mixing in some real life history for flavour. In EUV...it's just missing. I just get reasonably powerful and then get bored. Hungary, Ottomans, England. I just end up winning my region, getting a good economy going, and then I sit there thinking "Now what?". And after playing all of those countries, they all felt pretty much the same.

As much as I love the improvements to the economy and population, to the core mechanics, the overall direction in design here is...questionable. I also feel like this is going to get worse in time and many people will get bored quite quickly. I don't see how this can be prevented other than readding missions and national ideas.

The reason I have thousands of hours in EUIV is because my playthroughs felt different and unique. It felt like a new game everytime. But I really don't see myself playing even 500hrs of EUV as it currently stands.
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>>2353168
EUIV is a much worse game by all standards, you just want a game with more railroading
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im just gonna play imperator
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>>2353175
its already feeling so kino, bros....
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>>2353173
>EUIV is a much worse game by all standards
tards truly believe this
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>>2353168
which reddit thread is this from
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>>2353265
It's funny because unless he ONLY played big tags there is no way every run wouldn't feel the same in eu4 as well. People just unironically like mission trees, the more busted and disgustingly broken they are the better it seems.
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>>2353268
Sad
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>Institution has 30% chances of appearing in my capital, the highest candidate
>Savescum over 20 times and always spawn elsewhere
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>>2353268
you are wrong
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>>2353296
Game is obsessed with making brown countries spawn institutions and making women the big part of characters with actual good stats.
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>>2353296
it's hard to savescum this game, you'll get the same results if you do the same things in the same sequence
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>>2353369
Are there any mods that nerf Africa and North America into becoming illiterate shitholes that never advance

Banning women from working in the court and decimating their stats would be nice too
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>>2353377
Some (most?) countries have women actually banned from the court and you have to spend 10 legitimacy to use them. Modding EU games seem quite easy, I would definitely lock african tags in their starting tech if I cared enough.
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>>2353377
thats heckin racist and sexist chud
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>>2353372
That's the weird thing: it's not always the same result. Instead it's the 2nd, 3rd and 4th best ranked locations that spawn it, again and again.
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>>2353381
>>2353387
If someone can point me to where the files are, I can use AI to make a mod for it. I just have to edit some values right?
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>>2353420
This is bait, right?
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>I can use AI
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I accidently did cede province instead of sieze province, I could see the one I wanted wasn't available to click on but I just assumed there was some reason for that and clicked on another one instead
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>>2354302
instead of sieze territory I mean

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