Thread #2338986
HomeIndexCatalogAll ThreadsNew ThreadReply
H
When you start a new civ game (or any of its clones), all decisions are meaningful. The game lets you micro your troops for a good reason; if a scout dies you lose valuable intel, and if you can't beat barbarians your economy will suffer.

Fast forward 300 turns later, you start a war with a weakened enemy who is clearly an easy target for conquest. Your army outnumbers theirs because you have dozens of tanks that the game still makes you control manually. Your victory is obvious, all that's left is clicking a hundred times and... it's boring to death.

Is there any game that doesn't devolve into hellish QoL after the exploration/early economy phase?
+Showing all 39 replies.
>>
>>2338986
Yes, it's called Polytopia
>>
>>2338986
Yes, it is called PLAYING FOR ANY OTHER VICTORY TYPE BUT CONQUEST.

Most Civ and Civ-like games usually have alternate win conditions, science victory, economic victory, religious victory, culture victory, build a wonder victory etc. besides the basic conquest victory.

You can try any other of those and maybe you will also start playing civs that are not all about warfare.
>>
>>2339088
conquest/domination is typically by far the fastest victory when you're ahead. the rest are for breaking lategame stalemates.
>>
the problem is that victory thresholds are typically set at something like half-again the "ok i can't lose now" point.

and the problem with the problem is that a lot of players, especially casual players, really want to play the post-win victory lap. so it's not a bug, it's a feature.

but then, in sp you can always just say "ok won game, go next" and start a new round - and in mp you typically win by concession anyway.
>>
>>2339153
Winning a single war doesn't mean you've won the game, especially if you're just dogpiling on a weak player.
I agree it's pointless to keep playing after you've reached the point where you can't lose anymore, but games do get tedious before that (and civ isn't the only culprit).
>>
>>2338986
Set up your own goals, like a challenge or something. It's your game, you should play however you like.
>>
Civ 7 tried to address this and everyone hated it. I don't know if there is a full answer. I actually liked the Civ 5 scenarios like Into the Renaissance because it was a much tighter focus.
>>
>>2338986
>it's boring to death.
then stop playing. if you have overwhelming superiority, why do you need to complete the game? are you a box checking weirdo?
>>
File: OIP (4).jpg (25.4 KB)
25.4 KB
25.4 KB JPG
>>2338986
To be fair, Domination has a very high threshold in Civ 4, especially for the amount of land you need to control. On the other hand, the more you are leading in the scoreboard, the more you can afford suboptimal play, so you don't have to micromanage that hard in the lategame when the snowball is already rolling.
>Your victory is obvious
Meanwhile pic related backstabs you while your army is away.
>Is there any game that doesn't devolve into hellish QoL after the exploration/early economy phase?
Master of Orion (the first one, don't know about the others) gives you the chance to win the game when you're clearly in the driving seat via council election. But if you are looking for early-game wins in games whose point is building an empire like in Civ 4, good luck.
>>
civ is fundamentally a flawed game desu

It gives the illusion of depth but in reality its very shallow. I actually consider 4 one of the worst for this.
>>
>>2340532
>It gives the illusion of depth but in reality its very shallow.
Ironically, that describes your post perfectly.
>>
Has any game tried an army automation mechanic?
>but then you're not even playing the game anymore
Civ implemented citizen automation and it works well, because you can still assign them manually when you have a clever plan, but most of the time your options are something like a 1 food tundra tile and a 2 food 2 hammers improved tile and it would be frankly insulting to require the player's input for this.
And some wars aren't really different.
>>
>>2338986
Old World solves the issue of late game tedium with its orders system giving you a similar amount of actions you can do throughout the whole game. This makes every decision stay meaningful, because you're limited.
>>
>>2340789
in Hoi4 your troops automatically fill and maintain the frontline, except autists always micromanage it anyway because "the AI sucks at this"
>>
>>2341017
You HAVE TO micro in multiplayer
>>
>>2338986
>clicking a hundred times
Uh, you do know there's an option to have all fights of stack fought out with a single attack movement, yes?
>>
>>2341064
You spend 95% of your time managing units regardless.
>>
>>2338986
>Zoomers have zero attention span, while being clueless enough to not know how to group their units, use keyboard or disable animation
Daily reminder anyone ever bitching about combat in Civ 3 and 4 literally didn't checked the fucking Preferences menu nor didn't read manual and has only themselves to blame.
This is the world created by marketers telling you "you only need one button", and this bleeding to game design. Game having more than that? Fuck man, too tough to follow, time to bitch about horrendous UI or whatever

t. just wrapped up Rise of Rome as Persia in Civ 3, reaching all the way to Spain, having to fight against everyone
>>
>>2341093
Translation: No, I didn't know that
>>
>>2340789
>Civ implemented citizen automation and it works well
>it works well

>>2341017
>I just watch the game playing itself, why it sucks?
The real question is - why are you "playing" in the first place
>>
>>2341579
I did, it just doesn't fix the issue.
>>
>>2341630
Translation: I really, really didn't try that

Nigger, do yourself a favour next time and do the basic outline of prep for shitposting. You are so fucking clueless about basic functionalities, it's not even funny.
What next? Bitching about armies in 3 being too rare?
>>
>>2341849
If I was wrong you would have told me what I was missing, but I accept your concession.
>>
>>2339147
I disagree with that statement on numerous levels but I respect that it depends on a lot of variables like the game itself and the game difficulty. But for example in Civ6 Diplomatic victory can be by far the fastest with Religious a close second if you know what you are doing. In Age Of Wonders: Planetfall which is notorious for being 'just a wargame" the Doomsday Victory which is basically a science+construction victory is the fastest by far.

But let us pretend that you are 100% correct, okay then why is OP complaining about:
>all that's left is clicking a hundred times and... it's boring to death.
when it is literally the same thing as having another victory type only he doesn't need to click and move a ton of units he can just turtle and build wait for the victory to come without needing to "click a hundred times."
>>
>>2341902
I told you already here >>2341578
Open fucking Preferences/Options and set the right things
You dumb fucking faggot.
>>
>>2341911
What I'm trying to tell you is that a hack from 20 years ago does not qualify as QoL anymore. If you played anything except civ iv you would know better.
Watch any deity playthrough and most of it will be the guy managing toy soldiers, the exception being the early game because that's where the four X actually matter. I'm sure some people love it, but that's not what I expect of a 4X.
>>
>>2341580
>The real question is - why are you "playing" in the first place
because the game is about strategy and logistics, not about telling your millions of soldiers where to walk and who to shoot because they're lobotomized retards who keep pissing and shitting themselves if left unattended, much like you irl
>>
>>2340789
Distant Worlds is the only one i can think of
>>
>>2340387
>Meanwhile pic related backstabs you while your army is away.
why would you ever let him live long enough to backstab you
>>
>>2342479
Because OP doesn't engage in conquest, apparently it's "boring".
>>
>>2340819
also victory conditions are well-tuned
>>
>>2342078
>I let the game play itself, so I can pretend I'm a big strategic mastermind
If you handle managing frontlines to AI, there is literally NOTHING left to do in the game. You might as well go watch paint dry at this point.
>>
>>2340629
Nothing matters in civ save for beakers and hammers(i guess in 4 starting position is also sorta important but not really). It has a lot of fluffy mechanics and things that make it look deep but they dont matter.

The perfect example is failgold. The correct strategy with wonders is to finish none of them becaus the gold is more valuable. Tells you everything you need to know.
>>
>>2338986
Imperialism II can be more meaningful throughout the game I think.
>>
I've never won a single 4x game in my entire life playing the genre
I've been playing since I was like 8 years old, Civ2 on the PS1 with a gameshark
>>
File: Ghandi.gif (1.4 MB)
1.4 MB
1.4 MB GIF
>>2348121
>The correct strategy with wonders is to finish none of them becaus the gold is more valuable
dumbass
wtf are you using gold for? as long as i can research at 100% efficiency i dont care for having money around
>>
>>2341906
>civ6
bruh
>>
>>2338986
Never played ES2 online but I hate how every win con appears to be equally easy to reach after you hit critical mass. Only once I didn't have the choice to go for conquest/domination when playing peacetrees.
>>
>>2348788
On highest difficulties you will not be running beakers at 100% all the time, the failgold lets you do it for longer. Its an efficient hammer->beaker conversion.

Reply to Thread #2338986


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)