Thread #2342838
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Are there any truly great strategy video games out there today? Since largely migrating to board games about 10 years ago, it has become obvious to me that strategy video games largely fall into two buckets...
1. Games where there's so many layers of slop that strategic thinking is inconsequential (civilization games)
2. Games where there's so much complexity and admin that focusing on strategy is an afterthought (paradox games)
Where are the approachable, yet tight and endlessly replayable games?
I can play something like Imperial 2030, 1830, pax renaissance, Tigris and Euphrates and make far more interesting decisions, in the span of a couple hours, and keep going back to those games 10+ years later.
+Showing all 17 replies.
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I hate strategy game fans
All they do is complain, they hate everything
Indie developers and big studios should avoid this genre like the plague, fans will hate your game no matter what

I play old strategy games with my friends and I'm happy
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Like what?
I think my ideal game would be 5-10 hours in length, and be variable enough to not have dominant strategies, build orders, etc.
What's the video game equivalent of something like Go?
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>>2342838
>approachable, yet tight and endlessly replayable games
First thing that comes to mind is Solar Settlers, I played the crap out of it. Slipways is kind of similar, but way more filtering, I don't know if I'll ever finish it. Maybe Ozymandias - I played a few times and it was fine, but the complete lack of variety wore me out.
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What do you think of the tactics games like commandos, robin hood, desperados etc....?
As a board game fan what do you think of the hex and chit games like panzer general?
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>>2342854
Unfortunately I'm inclined to agree
Whenever you follow dev blogs for both actual vidya gaems or fanmade mods of strategy games half of the comments are from people who don't care about the actual game portion but instead start fidgeting in their seat because of some utterly inane shit like a chevron being angled at 58 degrees instead of 60 which (apparently) doesn't fit the time period as the 58 degree angle was adopted 50 years later and whatever else they start focusing on
Strategy gamers don't deserve strategy games
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>>2342956
I'm not overly familiar with tactics games, but the ones I've played (Commandos) felt too puzzly
Hadn't heard of Panzers and Generals, will read up on it
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>>2342920
Solar settlers looks interesting, can't say I get a great sense of it from the trailer, it looks to be very abstract. Looks more like a puzzlish solatire game.

One game I did really enjoy was AI War, just to give you a sense of what I have liked.
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>>2342838
>civ 6
>filtered by eu4
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try looking at axis vs allies, it's basically the tt game digitalised
>civs has too many layers of slop but ai war was fine
you need to tell what ai war did good that other games didn't so this thread doesn't just become throwing shit at the wall to see what sticks
>has "migrated" away from vidya to play tt and seems confident enough to sort the whole genre in categories
>mentions that he played civ, hoi, and ai war but hasn't heard of panzer general
tempted to say fake and gay
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>>2342838
Strategy games will never be great because the player doesn't want a challenging ai
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>>2343177
I don't have infinite time or energy to learn about every game, hence the ask
>>2343180
It could be as simple as this. The TT games I referenced are only good with logical yet unpredictable human opponents, and very, very few video games have interesting ai.
Ai war has pretty interesting ai. On the strategy layer, the player is constantly evaluating the tangible and intangible costs of expansion. This is different from most strategy games, where expansion is rarely a bad idea
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>>2342860
Have you tried knights of honour 2?
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>>2343180
>player doesn't want a challenging ai
players do want a challenging ai. However, they do not want a cheating ai, which is what games usually offer.
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>>2342838
Try out MoM and/or AoW2. I find them the right balance of casual fun and having to use tactical planning and thinking.
But if anything, I mostly play economical sims, so not sure if I can really help you.
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>>2342838
>Imperial 2030
this sounds really fun
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>>2343352
Modern total war is the prime example of this, harder difficulties give you debuffs and the enemy buffs, they don't actually play much smarter. Which is why Medieval 2 is one of my favourites, the AI doens't get much in the way of cheats and harder difficulty makes it play smarter.
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>>2343125
>it looks to be very abstract. Looks more like a puzzlish solatire game.
It is. I figured you were looking for something more competitive, but thought I'd mention it anyway.
You move colonists around, explore, have them interact with planets and installations, make sure they have oxygen for upkeep, fuel for moving, security to move deeper into space, you draw cards to modify planet/deep space tiles and the goal is to settle a required number of people before the time runs out e.g. at the difficulty level of 25 it's 26 colonists in 6 turns. To me it looks like Against the Storm but turn-based.
>AI War
I see it frequently recommended

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