Thread #2342879
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Releasing in 4 days. You may not like it but this is Xcom 3.
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>>2343042
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>>2342879
haha ship look like penis
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Who is this even for? Most of the think Voyager is dumb as fuck and newfags barely even know it. Voyager basically only exists in the memes of millennial trekkies who were exactly the right age for Voyager to be their first space show. If they wanted to appeal to the oldfags they should've based it on TOS or TNG and if they wanted to appeal to normalfags they should've based it on one of the new sloptrek shows.
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>>2344698
Maybe they figured out a way to manufacture them? The casing could replicated easily enough and they can take some anti-matter from the warp core. It might not be standard practice back home where they can get them from supply bases but they had to make do.
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>>2343042
>Playing as a war criminal though
Sign me up!
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>>2345175
>No space exploration (they added the defiant to try and address this)
>Black captain
>the most unlike trek show (even Kurtzman trek is more trek than this)
>annoying ferengi subplots
>added the worst TNG cast
>stupid 21st century earth episodes
>Bajorans/Palestine comparisons
>Cardassian/Israel comparisons
>Worst doctor in all of trek (yes, even Pulaski)
>Star wars battles for the last 2 seasons
>Starfleet war uniform was lame
>Terrible acting (ITS A FAAAAKE!)
yeah no thanks
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>>2344698
desu I liked Voyager because at least had a bit of continuity compared to TNG. Honestly these days even though I still like Star Trek I would probably struggle to watch it again, episodic slop does my head in.
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>>2345170
But Tuvix, how can there be war crimes when there hasn't been a war?
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>>2345184
DS9 was fine. Solid 6.5. Its biggest flaw was soap opera structure and the overall dark tone, really made it a emotional downer. Like alchoholic vs TNG's wacky mushroom future trip.
My gf is super normy 50 shades twilight potter shit, i basically forced her to relive star trek with me and she liked voyager the most. And i quote her "you dont need to know anything that happened before because it doesnt matter"
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>>2346510
>There will never be a good Stargate strategy game similar to XCOM or Jagged Alliance
>No npcs calling outgoing/ingoing wormholes for each mission that is finishing in the hub
>No procedurally generated worlds to go to gather intel/resources/etc to upgrade weapons, bases, vehicles
>No squad management involving having science teams or military teams
>No base invasion missions caused by one of your teams being compromised and revealing the code for the iris
>No crisis events missions (blackholes, doplegangers etc)
>No political portion of the game juggling support from different branches of the government
>Not being able to choose Marines, Army or Airforce each with their own bonus' and stats as a starter faction
>No P90 meta
And no. Timekeepers does not count.
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>60% mixed reviews on steam
It's over
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>>2346079
>Its biggest flaw was soap opera structure and the overall dark tone
Nah, biggest problem was how they made the latter seasons all about "the war" whilst simultaneously turning the anti-hero of the series in to a kanar-crazed-kook (Dukat).
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I don't see anyone talking about voice overs when you enter a new sector, except the devs are very proud they got Tim Russ and Robert Duncan McNeill to do them.. but I wonder, did they really? Or did they get the right to claim so?
Both of them sound extremely robotic and poor sound quality, it's like they recorded it at home with their phone or laptop's mic at best, but it REALLY sounds like it is AI.
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>>2343117
m-mommy
She was so fucking hot in that show, unreal
That being said, is the game good? I've been dying for a Star Trek game
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>>2346790
Honestly the low quality makes me think it's legit, if they used AI they wouldn't sound like old men reading over the phone for an easy paycheck
I guess it'd be worth comparing it to recent interview/panel/podcast footage just to see
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>>2346727
That was going to happen regardless of what ds9 did because nobody writing for modern trek understands what star trek was and why things worked for ds9. It had 4 full seasons of lead up before the dominion war was even a thing and even at its outset it was just the klingons being dorks for an entire other season before the federation really gets involved.
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Having fun but it's tough in places, fucking tribbles are a nightmare when you've got other side quests to deal with
It's pretty shit that you can completely miss out on heroes over a dice roll, I think I've failed to get just about everyone I've met so far despite my generally good luck elsewhere
I guess it's my fault forkeeping TuvixIt's not worth it, Tuvix contributes neither Tuvok nor Neelix dialogue during cutscenes so he barely exists at all
On that note this game seriously needs manual saves
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>>2347436
I'm getting the same feeling as well, but then, there are cases where you pass a check but the dialogue basically leads to failure to railroad you towards canon. So we could be just really unlucky.
I've found it extremely hard for example to reunite the B'elannas and not keep two of them. I ended up skipping Faces altogether instead.
Also my Kes was somehow stuck unavailable in the early sectors and never heard from her since, but she's still on the roster, awful bug.
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>>2347506
huh and here I was thinking I was special for having two Be'lennas from faces because I used the Vidian surgical tool.
Are all the encounters episode based or are there some original ones? So far I've only seen episode ones.
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super rough, definitely going to need many patches
event skill check indicator fucking lies, fill every slot and still get choices where only one option is even possible and that's 20/60
pretty sure it's going to devolve into reading walkthroughs because each event has a predetermined best crew selection and choice tree and doing anything just snowballs into missing out on resources/heroes->failing more checks
also holy shit is the hydroponics useless, you need four of them just to support a single hired ship, forget actually feeding the crew, you'd have to fill every fucking slot with them and that still wouldn't be enough
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>>2347684
I think they are more to supplement finding food on planets more than all on their own. In the show there's no way those bays could support all of the crew but anything they grow themselves is things they don't have to replicate and in the early days voyager is low on fuel.
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I'm playing and am up to sector 4. I'm doing an away mission and one of the "recommended traits" is "Vidiian." I didn't think I had missed anyone but apparently I have. I can't even think of any characters this could be. Has anyone discovered who this is and how to get them?
Here's what knowledge I have to offer: Its possible to get both OG B'Elanna and the Klingon one. You have to use the Regenerative Fusion tech (from Neelix's mission in the same sector) and then you get both (though the OG one is injured for a little while). Also, Telek R'Mor can actually stick around and become part of the crew I was amazed to find out.
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>>2348164
nta but its likely an optional (blue starfleet symbol) mission you missed, likely in one of the other systems in a sector that didn't have primary mission objectives. You probably went to the next sector too early since they push it with the fuel limits and morale debuff for staying too long.
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Let's see what are some important moments or episodes missing from the game.
>Cold fire / Other caretaker
Without this much of the story of Voyager doesn't make sense at all, especially since they copied the script of Caretaker word to word, even when he mentions the existence of another one..
>Lon Suder
>Q
Could have been an encounter where you can win a reward from him. Surprised he's completely omitted.
>Future's End
This is handled okay. Would not have made sense to make it into an away team encounter but at least is mentioned as classified.
>Distant Origin
>Year of Hell
Wtf? They made a game about survival management and skipped the thematically most fitting episode. This should have been an entire sector.
>Thirty Days, Alice, Delta Flyer (Missed it??)
Tom Paris underwhelming in the whole game.
>Hierarchy observers
>Barclay
Bonus: Chakotay is a high stats character with zero contribution to the story, no Akoochimoya episodes.
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>>2348166
Yeah, the morale "hurry up" mechanic is a little too punishing, at least early on. I can see in later sectors where you have more tools and ability to ride out negative effects where you can manage for awhile but early on its severely limits your ability to explore.
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>>2348168
My Kes was bugged and stayed preoccupied from like Sector 2. But there are missions after Scorpion where Ocampa is still recommended, so I guess you can keep her.
Year of hell the goal would have been only to micromanage your ship and survive into the next sector, I think it could have been enjoyable, except microing is already hell in normal gameplay.
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>>2348167
>Q
>Could have been an encounter where you can win a reward from him. Surprised he's completely omitted.
Sexual intercourse minigame DLC when?
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>>2348170
I think you might have to get the holodeck repaired sooner. I did it in sector 5 but likely could have gotten it earlier. Hydroponics seem completely useless and need a major buff, even level 2 barely produces anything.
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>>2348175
I have a large hydro set up and it pretty much means I don't need to worry about food for the most part. I tend to just pick up some food along the way without trying and it always caps me out. Now, I'm still early so maybe that changes lategame or something but I mean I haven't even upgraded it and its basically "solved" an entire resource type.
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>>2348167
>Delta Flyer (Missed it??)
If this is actually missing this is absolutely insane.
>Barclay
This is entirely understanable. Trying to introduce a (distant) character halfway through the game would have been jarring. And how would the gameplay for that even go?
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clicking on battery storage should jump to warp core tier selection
science points should be removed as a resource, science pois/away missions should just give a bonus to research speed of a related tech, even if you haven't unlocked or revealed it yet, which would encourage actually researching different techs each run since you could beeline for something powerful rather than the same generic utility techs every time
selecting a room for construction shouldn't move or zoom the camera from where I had it, that's just annoying
hero assignment for the shuttle bay should improve shuttle-related checks (wow something for paris to actually do? crazy) instead of build speed to replace them when the inevitably get blown up on a 2% failure
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>>2348181
Prometheus mission is in actually. Maybe not a mission for Barclay, but they did not make an effort to namedrop a lot of things, Barclay is admittedly low on that list.
In the AI voiced logs they do mention Future's end and their holodeck fuckeries and some other things, but to not have Suspiria, Q or Suder ever mentioned robs a lot of soul from the game (it did not have much to begin with).
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>>2348184
Some of the techs are already narratively locked, there is no reason they couldn't do that for more things. That said, I don't really have an issue with science points and don't really agree that they should be removed.
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>>2348167
>Find the gravity anomaly from One Small Step
>Chakotay finally speaks up and is excited
>Whoops bad roll, mission instantly fails
>Sorry Chakotay, maybe next playthrough
>"O-okay, Captain"
Poor guy
The lack of Q definitely sucks, being able to keep Suicide Q or Riker as crew members would've been fun
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>>2348234
Yeah I'm hoping that's the case
I'm holding out hope for a DS9 game but I think an Enterprise game in the same vein would be super easy to do as a follow up to this one
TNG might be the toughest, weirdly enough, I dunno if people really want to customize a Galaxy class the same way they're letting us basically build our own Intrepid
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>>2348234
>Would love a game for each series.
Not sure how well that would actually work. Most of the mechanics and conceits baked into the gameplay are fairly particular to VOY.
...Actually, now that I think about it for a few minutes: If you tweaked a few things then actually the series that could ironically make the leap might actually be DS9.
>>2348235
ENT would be harder than you think at first.
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>>2348250
>Slowly upgrading the NX-01 with new tech, suggestions from officers, and whatever else Starfleet lets you get away with because it's the first ship/expedition of its kind
>Halfway through the game you switch to Voyager's survival mode while going into the Expanse to stop the Xindi
>Maybe a postgame "season 5" mode where you go and beat up Romulans for Earth
I still think DS9 would be the better series to work on but I think ENT would be a more straightforward conversion
You'd still be doing starship survival stuff rather than space station management
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>>2348285
you have to go back to your sector 4 save, fill your ship with batteries, then bumrush the story objectives
this entire fucking game is walkthrough bait, you don't get enough science points to research ANYTHING except mandatory techs, you don't get enough resources to build ANYTHING but emergency quarters and mandatory rooms, you don't get enough food from hydroponics to feed more than 2 fucking crew so the room exists purely for poi checks, you don't get enough time in sectors to visit half the pois or do optional missions, and even when you do know what the correct option for each choice is you can still get fucked over on the diceroll
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>>2342879
>voyager
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>>2348324
Sure, but they're already good shows (except most of Enterprise)
I'm praying for a DS9 game as well but if it never happens there's always the show
Meanwhile Voyager was stuck being Voyager and now we get a videogame to simulate the Delta Quadrant/Year of Hell experience properly
They can only go up from here
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>>2348364
I've had them stand around inside Main Engineering once or twice
I wish they did more with the holodeck, even if it was purely visual
Just have it alternate between the bar, Captain Proton and the Irish village, it'd be a fun touch
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So why is nearly everyone in the gold uniform? I only have 3 reds (the 3 you start with) and 1 blue (Doctor). You would think they would mix it up some.
Why did they give SF uniforms to people like R'Mor and Seska? Why does Kunut not get one?
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>>2348480
Seska already had a SF uniform that fit, maybe they didn't want to put maquis clothing in the wash
And the trouble with Red is that it's a Command colour (+ Geordi) post-TOS, so very few people get to wear it
Meanwhile Yellow covers Engineering, Security, and sometimes Science so you see a lot of it
There should probably be some Blue (Science/Medical) in there, I think the Viidian doctor girl is Yellow for some reason when she should be Blue
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>>2348487
>it's a Command colour
Paris is running around in red since the start of the show.
>and sometimes Science
This is stupid, it should be blue.
>I think the Viidian doctor girl is Yellow for some reason
Yeah, this is one of the things that set me off.
R'Mor is a captain of a science/research vessel. There is zero reason for him to be in gold, both red and blue make much more sense for him.
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>>2348721
That'd actually be a cool idea.
A tavern builder, but you're a mercantile race who owes a lot of money, and you're on a B5/DS9/Citadel style diplomacy station with a bunch of races that don't really get along and your main objective is to make money while paying your debts but in the background you can affect galactic politics and the course of wars.
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>you have to visit literally every poi to avoid missing techs
>many of these techs give much better outcomes to later pois
>some, however, give significantly worse outcomes (don'ttrade the biobed when doing the viidian doctor mission or you can't recruit her)
>some even have worse results on better rng rolls (dreadnought)
>no indication for 90% of these, game pushes you to leave sectors early which leads to missing entire mission lines because some only pop up when entering a system or even approaching otherwise mundane-looking pois
it's all so tiresome
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>>2349228
I thinks its to give some replay value, IE choose different side missions and such each time vs have them all for one playthrough.
Also you can stay after tuvok tells you to go to the next sector (always on cycle 140) if you can tank the morale hit.
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>>2349232
except they're not different, they're objectively better, you're not choosing 'do this' vs 'do that', you're choosing 'have tech/heroes that you cannot get later and will make future choices easier' vs 'have fewer options, spend more resources, and get fucked over by rng more'
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>>2349239
that's the thing, you CAN get them, all in a single playthrough, you just have to know that they're there beforehand, check every poi, and do the missions in the right order
they didn't make a game, they made a fucking novel with resource micromanagement slapped on top
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Morale hit makes sense, but the game is poorly designed since you are very strongly encouraged to stay in the sector for as long as possible and tech up.
And to farm all the resources in the sector only to be able to roll as many cycles as you can while doing nothing. This is simply not how Voyager's journey worked.
There should be a tech-tree bonus if you leave the sector early and with high morale.
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>>2349437
like an anon said this is FTL with a voyager paint job. If they really wanted to add a 'hurry up' mechanic they should have added that when you stay past a certain number of cycles that sector's enemies (kazon, borg, hirogen ect...) attack you with stronger ships and more often until you're basically forced to move on or risk being destroyed.
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>>2349441
There was a point where I was expecting the Borg to do that, since they're famous for adapting to previously used weapons and tactics so it's surprising they don't really get much stronger
Of course this is Voyager and Voyager era Borgs are complete chumps but this seems like a good excuse to fix that
I guess for earlier, non-Borg scaling threats you could go with the Viidians (they're getting stronger because they're harvesting more and more) or something
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>>2349448
Kazon massing a fleet to try and seize voyager (since they want the tech), viidians wanting the organs of the crew, borg wanting to fully assimilate the nanoprobe knowledge of scorpion to help them vs species 8472, more hirogen wanting to hunt voyager after they keep defeating previous hunting parties, causing stronger and stronger hunters to try their luck. Anything would work really. At some point Tuvok should pop up say 'hey Janeway senors have picked up a massive fleet, we need to gtfo now' and force you to the next sector.
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>>2349455
>Q stops by to lower your morale for you by playing Mexican music too loud and constantly hitting on Janeway
It'd improve my morale just seeing John de Lancie's smug face show up to tell me to get on with it
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>game detects you're taking too much time getting home (hidden cycle count)
>has Q break the 4th wall, send you back to sector 1 and deletes your save.
They'd be too pussy for this now but it would funny as hell. 90s game developers would.
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>>2349441
Well the random ambushes are in, but they are more of a nuisance than a threat. But I haven't tried the highest difficulty yet.
>>2349454
This is right. You should get a warning that an overwhelming force is about to get you and you should leave asap.
Problem is I just want to research as much as I can, and many techs are really QoL like cargo bay, they make the game less frustrating to play so I just want them.
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>>2349475
star trek borg was an interactive movie that took maybe 2 hours to play through the first time. Starting from the beginning or redoing some progress was nothing.
protip it was also filmed on voyager's sets.
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>>2348168
For me at least, she stayed even after going super saiyan and booting voyager 10 years closer to earth. But leading up to that there were a ton of times the game prompted me to have people train her psychic powers or whatnot and I did all of them.
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>>2350552
Having finished the game once, this is my biggest fear.
I usually went with the 'canon' options except for getting both klingon chicks, but I already get the impression this is the kind of game that invents a bullshit excuse for things to happen anyway. I'm worried that I'm gonna boot up a second run, choose not to destroy the array, and the game just goes 'whoops the enemy fire hit it and blew it up anyway oh well guess you gotta do what you did last run anyway don't forget your choices totally matter sweetie!'
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>>2350900
One of the eps in TNG establishes that Klingons have redundant biology (2 hearts, 4 lungs). NuTRek decided this meant that they had two penises. Anon is taking it a step further and thus saying they have 2 vaginas as well. What he forgot is that Prime B'elanna is only have klingon so its only 3.5 vaginas.
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>sector 9, dark frontier
>get ready to rescue 7
>this will cause you to leave the sector
>haven't done the side missions yet and have plenty of time before morale starts to take a hit
>now I have to listen to the beeping noise all the time while I do the side missions.
Needs to be a way to mute this, holy fuck its annoying.
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Is there even a reason to build more phaser rooms if you got Klingon B'elanna?
Seriously the damage boost from her ability is so significant AND it stacks, you can go from doing scratch damage to a ship to chunking it very quickly. And it only gets worse if you stick Neelix and the other girl that gives cooldown bonuses in your other two slots and just spam it while stalling for time early. Just owning her kinda seems like it removes any reason to upgrade your weapons at all.
>>2351196
>B'elanna just has two clits.
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>>2351688
Voyager was always going to be more fun as a videogame
You get to cut out all the bullshit, focus on the exploration and survival aspect, and there's no pretense that the cast is anything more than walking stat blocks with occasional funny dialogue (aka the Doctor and Tuvok) or complete psychopathy (Janeway as played by You)
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>>2353485
I hope the big ones are in the form of new sectors, maybe as a secondary difficulty level (short campaign with fewer sectors vs long campaign with many sectors)
And maybe some expansion on holodeck stuff too
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>>2345628
King Terry truly is the gift that keeps on giving
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