Thread #2347239
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Hey anons! I'm posting this here because I want to get word out to the proper autist userbase that I dream of for this game.
This game was dreamt up by a couple friends and I had the joy of joining and experiencing the wonder of the interpersonal drama diplomatic shitstorm that always ensues.

I'm debuting OpenStates! A website-based game for 10+ people.
OpenStates is a turn-based strategy game where each player controls a nation on a shared map. Your goal is to grow your nation through smart economic management, military strength, diplomacy, and territorial expansion.

The game is run by a host (admin) who manages the map, advances turns, approves wars, and keeps the game fair. Turns advance on a regular schedule (typically every 2 days), and each turn your nation earns gold, gains manpower, and can take actions.
OpenStates is a roleplay nation building website kind that's intended to take place over the course of months. Each turn, in the beginning, is once per turn
You can create a map yourself - a tile map, and a levels map, or you can use the included ones; Europe/Fantasy.
You make gold by acquiring land and building cities. You can also apply for loans, or make trade deals, sell manpower; a manner of things.

The story and flow of the game is dictated almost entirely by the players; but the host can make use of clever admin tools or host-controlled nations and events to spice up the experience and create tension. Most wars evolve purely naturally out of grass-roots realpolitik.

Picrel is me and my friend group's current group. Hope to see some games soon!
+Showing all 24 replies.
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>>2347239
Each turn is once per 2 days but usually gets longer and longer as the turns go on**, fuck
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>>2347239
Aight, might check it out.
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>>2347239
made a game with code cobson, i hope i did it right, let's see what this game has to offer
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>>2347784
You do have frens to play with, right anon?? It's a 10+ (minimum for complicated alliances) player game
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>>2347906
i just posted the code in this thread because i hoped some anons would hop on
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>>2347994
Well I hope some frens join indeed. There's a chat and groupchat feature built in so, technically no pisscord integration required unless you want to VC.
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i joined
>>2347994
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>>2347239
How do I take a loan? It would be nice to have capital investment to outsmart the goyim who don't understand economics. but 75% interest might be too much to ever be worth it

>>2347784
>>2347994
Joined, how long to turns take?
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>>2348042
The admin can set the interest rate along with other balance changes. You have to ask the admin to take out a loan & to pay it back, which in this case would be the nordcuck nation
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>>2348042
Also, the reason the interest rate is at 75% is because we had players taking risk-free loans and expanding infinitely and making more money back than the interest cost, snowballing every turn.

Turns are meant to take 2 days each but each host or admin can do it whenever they'd like
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>>2348047
>Also, the reason the interest rate is at 75% is because we had players taking risk-free loans and expanding infinitely and making more money back than the interest cost, snowballing every turn.
kek that's what I was planning to do the moment I saw that capitalism gives a discount on buying provinces.
it's probably best to let the turn timer stay as-is in case more people want to join
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>>2347784
You forgot to set the levels map! It works like an eyedropper where you just gotta select the color for it to detect via fill algorithms. Blue lvl 1, green 2, yellow 3, orange 4, red 5.
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Looks like a shittier Supremacy 1914 and almost 20 years after the original was made.
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>>2348042
>>2348020
welcome. I left the game on default settings, so i think it's 2 days per turn, but i can also just advance turns manually
>>2348065
i thought i set it up but it seems that it can be changed mid game, so i did that.
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btw dev, are you planning on putting navies in the game? also maybe consider making a little youtube channel or trooncord (the actual everything app) if you want to get more people interested
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>>2348264
We did have a system for naval MP where there are sea tiles but I haven't implemented it yet because that'd require an extra eyedropper to detect seatiles and then would require a better rendering system so those bigass tiles don't lag and then would require ....
So on and so forth. Currently for naval invasions the host just teleports the battalion there after 1 turn or 2 turns or however long they decide. A lot of the more complex things are emulated manually by the host.
You should see the way we played this game before. ALL manual EVERYTHING including the map; combat and tracking was manually done with a google spreadsheet with formulas and shit on it. It was a nightmare
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would love to have had a game in this... unfortunately the brainiac who made the thread lobby left it on turn 1 for three days....

won't the deve consider adding a matchmaking system a la the other online blobbers (.io thingies) ?
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>>2350012
This is a true, although I'm not sure of its efficacy given the intended playtime per game to be 1-3 months or longer
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>>2350846
will you invite a lad to your private seshie please
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>>2350858
We are unfortunately already on turn 7 and all of Europe has been mostly divided
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>>2350859
check the defunct lobby started by well-meaning dunce earlier.. i pour my heart and soul into my nation start. i think this has real potential mate
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>>2350867
Which one are you?
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south-east. lately, south-east
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what is this, a chatroom?

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