Thread #2347727
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...Anyone still playing it?
Campaign maps were fun. I can see where the devs cut corners (all of southeast Asia is missing besides Indochina, plus the Cold War map is hugely oversimplified), but that's just part of the soul. I remember playing a Europe campaign map for the original RoN, does anyone else here happen to remember that?
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rise of nations had a really cool pseudo-FFA mode that another RTS should copy. basically you got a target player you had to kill, and at the same time another, different player had to kill you, and when you took out your target you got their target.
only thing that sucked was that there was very little protection against just fighting whoever you wanted, you took more attrition damage but that barely seemed to matter.
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What would you all add?
>each city gives market cap for all resources (scaling for small/large/major), making agression more rewarding
>some kind of light melee infantry to turn the infantry triangle into a square
>cavalry doesn't receive attrition until patriotism, to encourage actual raiding
>split Medieval era in two (mostly so the castle can be used for longer) but also for late-antiquity and high medieval split
>add a light infantry unit (as in skirmisher in the enlightment age, as well as the...
>add split Industrial era for a Victorian times, with rifled muskets, a gatling guns, can start gathering Oil. Maybe some kind of railroad feature that sends a very-fast moving transport to a selected city/railroad junction, gets upgraded to highways in atomic era
>Norse civ that goes from Vikings to Caroleans (north europe architecture)
>Portuguese civ but idk how to make different from Spain, Dutch, and Nubians
>Polish civ
>some kind of south Slav and/or Hungarian (who can also be the Austrians)
>eastern Europe architecture for Russians, Polish, and Hungarian/Balkan option
>Brits and Norse receive a more Protestant looking Church during Gunpowder era, Germans, too, if choose President over King
>Chinese share Korean architecture
>Arabian civ with MENA arhcitecture
Spitballing ideas
>Thai or Khmer civ (using South Asian architecture?)
>Indonesian or Malay civ
>Polynesian civ
>Malian or Ghanaian civ
>Cherokee or Missippian civ
>Pueblo or Apache civ
>Gran Columbian and Brazillian civs with a Latin Colonial middle architecture (Aztec, Maya, and Inca can adapt to that set; gain a option to empower infantry or gain cavalry with military tech 2 or 3)
>Mongolian campaign to conquer Eurasia
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>>2348754
Honestly, get rid of attrition. It's such a lame mechanic that doesn't encourage anything. The punishment for risking it in early aggression should be that you are crippling your economy for the possibility of damaging the enemy.
Besides that, fix the formations so that units are decent to control. Do it like Age of Empires where collision is removed from formations.
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>>2348980
>Honestly, get rid of attrition. It's such a lame mechanic that doesn't encourage anything. The punishment for risking it in early aggression should be that you are crippling your economy for the possibility of damaging the enemy.
Attrition is a real concern in warfare however. Armies aren't completely invincible from the elements. Russia having the attrition bonus for an obvious reason