Thread #2347833
File: spacescumplayest1.jpg (124.7 KB)
124.7 KB JPG
So Battle Brothers in space demo is out.
Is it good though, /vst/?
Just saw the trailer, going to try this.
32 RepliesView Thread
>>
>>2347833
Looking at the Steam page the combat, overworld and game description seems like an exact copy of Battle Brothers.
Didn't really make me interested in trying the demo to be honest. Maybe I'll give it a chance when it's released if it gets good reviews.
>>
>>
>>
File: IMG_3489.jpg (359.5 KB)
359.5 KB JPG
lmao even same ambiguous numbering
>>
Seems ok for now in tutorial
>humans and lizards with lizards gaining +40 health and +5 fatigue along with no movement penalty on sand, but cannot wear helmet
>can take multiple contracts at the same time
>can carry multiple weapons with no offsets to stats
>armor stats only affect fatigue, not initiative
>armor or lack of it affects climate effects which increases fatigue cost by 25%
>>
>>
>>
>>
>>
>>
>>
>>
>>2347833
Not a big fan of he more overt chess piece base on the models but I wasn't a big fan of how how BB looked before I warmed up to it either. That and the slow, floaty swing of the melee weapons looks fucking ATROCIOUS though. BB somehow made their melee attacks feel incredibly powerful and satisfying/terrifying and this just aint it at all.
I gotta say, seeing how much of a blatant clone it is feels a little disconcerting. I was more okay with Void war doing it because FTL is an ancient game at this point with no intention of a sequel but this is like puppeteering someone's body before they've even started to rot
>>
>>
>>
>>
>>
>>
>>
>>2350320
>this is like puppeteering someone's body before they've even started to rot
Anon, battle brothers released their first early access build 11 years ago, just three years after FTL. OH has been dragging along the corpse of BB since 2020.
Besides, there have been far more egregious clones of BB: Urtuk and Wartales to name a few.
>>
>>2350965
A game doesn't "die" when it's released. It dies when it s tops receiving new updates and BB only stopped doing that the past few years so they could work on their next game.
Can't speak for Urtuk since I've never seen/heard of it but implying this literal skinwalker is less of a straight copy than wartales is so insane I refuse to believe that's your honest opinion. Wartales is what a game inspired by BB SHOULD look like. This is just copying BB's homework and putting their name on it.
>>
>>2347833
getting tired from this third world slop
Last and final of these copies that I will check out is Urtuk and only because of the artwork because gameplay is probably going to disappoint.
>>2350320
the hexagrid movent is almost always too forced and just a copy and paste mechanic. Honestly a game like Warsaw Rising City of Heroes did this way better by sticking to the Darkest Dungeon formula without degenerating into deckbuilding (DeepSkyDerelicts, etc) and just uses two lanes to abstract flanking. That game was however unpolished and abandoned. Big shame.
also Iam getting tired of the endless dark fantasy trope and Unix asset/poor handdrawn art. I am currently working on a battle brother-like with DD/Warsaw Rising like tactical combat with a neo noir horror theme.
>>
>>2347833
i remember it took me a while to get used to BB no leg pawn style characters(i love it now but really disliked it at first) and this just gave me a major deja vu. Its different enough it i hate it despite loving BB...
>>
>>
>>2350965
Urtuk seemed really railroaded in how the characters are built and operated. Maybe it's a simplified FFT.
What you're supposed to be doing in Battle Brothers is more opaque. A lot of players don't entirely get it after playing forever. I think Brothers most resembles games like Escape Velocity or it's spiritual remake Endless Sky. These are commerce games underneath unit construction. Units have the naval triangle conflict of armor, weapons, maneuverability and the ability to choose only 2.
What makes Battle Brothers and Xcom replayable is depth of management outside of the tile fighting. Stripping the games down to only the battles is boring.
Wartales looks great running around the map, but the turn based bloated fighting is dumb. It should be real time squad command where you can control a unit and issue group orders. Like a Baldur's Gate or Diablo.
No ty to Space Sloppa bb copy.
>>
>>
>>
>>
>>
>>
>>
>>2353692
I keep getting suggested that game but it looks like fucking garbage. The "chess piece" style is so fucking bad. I am not generally a "graphics" guy but a lot of these games seem to try to look bad sometimes.