Thread #2350772
File: warhammer_40000_gladius_-_tyranids_pc_-_dlc_img_1.jpg (79.6 KB)
79.6 KB JPG
Finally got to related in my backlog and have to say, been having fun. What do you folks think about gladius?
18 RepliesView Thread
>>
>>
>>
>>
>>
>>2350772
It's alright. My main issue with it is that Armour and damage types aren't balanced very well so it tends to be that there's no reason to use a balanced army comp and instead there's usually one late-tier unit you want to rush and spam and the game devolves into a solitaire tech race
>>
>>2350819
Want to elaborate a bit? My impression so far was it's perfectly reasonable counter system with lots of soft attack good at low armor blobs and most things that have good AP hit limited models. What you'd expect basically.
>>
i got about 10-15 hours of fun with it, but it's got some issues. tl;dr
>those story/quest missions suck ass because they just spawn enemies in random locations discouraging you from advancing the plot line too far
>ai is too chickenshit, defends itself well enough but unless it has complete local superiority it won't fight
>randomly generated maps are asymmetrical and might gimp you or the AI
unironically my first campaign where i still didn't know the mechanics was most fun. i played it like a civ game, had my dudes scattered in all directions expanding and killing neutrals and when the orks showed up from somewhere they immediately started pushing my shit in because they brought over a dozen units against my scouting prong of three so i had to scramble to survive.
then in the endgame i fought hordes of guardsmen who were scattered along an archipelago of narrow islands that couldn't fit more than two or three units abreast so i had to fight it like a wargame with fronts and breaches and rotating units out of the front, etc.
then i gave up on my guard playthrough. i was a bit more cautious, encountered the marines, had an exchange where they had the upper hand for a second but i was able to bring enough units to bear to fill any gaps without having to retreat and they just slinked off into the fog of war and never appeared again. then i pushed out to look for them and couldn't even find them in that whole area of the map. at that point i was like "yeah whatever what's the point, i'll just grow and steamroll them eventually" and uninstalled. definitely wasn't the easiest difficulty either but i didn't want to bother fucking around with it anymore or set meme challenges for myself. if you like the game enough i'm sure you can make it more fun for yourself though
>>
>>2350772
it's ok
can't really comment on balance and stuff I never played these type of games, turns always took too long in multiplayer and the AI is retarded
DLC shit is bad, but you can unlock them with a trick that's I'm sure described in the archives here if you look
>>
>>2350915
Armour quickly outscales pen as you move up the research tiers into the advanced units, which in turn means that most dedicated anti-armour weapons become effectively equal to less specialized weapons. Instead, the most effective weapons for destroying very heavily armoured targets are the ones that just have the highest raw DPS, essentially bruteforcing your way through damage mitigation with raw damage. But it just so happens that the weapons which have the highest DPS against the most durable targets also have the highest DPS against everything else, and are usually attached to the most durable units anyways.
There's a pretty straightforward increase in cost-efficiency for both DPS and durability as you go up in tiers so there's basically no reason to ever use lower-tier specialist units over higher tier generalist ones. And as you get better at managing the game's economy you'll realize the main bottleneck to spamming units is actually just production itself, so stronger individual units are almost always preferable to cheaper ones.
So in practice you basically always want to tech rush to whatever specific tech level your faction powerspikes and then either rush the other side with a timing attack or build up a buffer and turtle until you reach your mega units.
The game is cool the few matches but it becomes really repetitive when you realize there just isn't much to the warfare aspect beyond having the larger and stronger army because you minmaxed your eco and expansion better and focus-firing the enemy down. Turns also get extremely tedious when your army gets big and you need to move and attack with so many things each turn.
>>
>>2351326
Alright, I can see where you're coming from especially with 1upt games by design favoring force and firepower concentration but I'm still not seeing scout sentinels with all the tech they benefit from or basilisks for example losing their use. Or using a bunch of assault marines to meltabomb a city.
>as you get better at managing the game's economy you'll realize the main bottleneck to spamming units is actually just production itself
Fair.
>>2351298
I just pirate everything.
>>
>>
>>
>>2351436
>I just pirate everything.
I don't know if the multiplayer works like that and the base game was given out for free at least once if not twice.
But yeah you could just get the whole deal easily if you are already downloading the DLCs
>>
>>
>>
>>
File: UF894,1000_QL80_.jpg (627.4 KB)
627.4 KB JPG
Amazing how a couple of simple text edits including but not limited to changing unit barks to lines from DOW can make a game so much more enjoyable.