Thread #2351421
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[Good News]
/ourguy/ the real city planner got to play the beta of transport autismo 3 and he says they cooked for us something real good fr fr
https://youtu.be/PUY9qBZLKSk
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https://www.youtube.com/watch?v=eyDKt6C1kC0
To give you full control, Transport Fever 3 introduces a completely rebuilt set of infrastructure tools. Roads can be shaped freely, intersections designed exactly to your needs, and traffic flow refined down to individual lanes. Train and tram infrastructure also receives a massive overhaul. The choice of railway track is now an important decision that matters, train priorities can now be set per line and dedicated tram tracks allow for many new possibilities, both over- and underground, just to name a few of the features mentioned in this episode.
Expansion however, comes with downsides. Growing cities generate more traffic, more noise, and more pollution. Vehicles wear down over time, and ignoring maintenance has actual consequences. Travel time and comfort directly influence city satisfaction and long-term growth. Success is no longer just about profit, but about planning ahead, adapting, and finding the right balance between efficiency and desirability.
Take a closer look, explore the new tools, and see how Transport Fever 3 challenges you to think differently about building your transport network.
With this, the whole team at Urban Games wishes you Happy Holidays and a great start to the New Year. Thank you for your support, and if you like what you see, don’t forget to add Transport Fever 3 to your Wishlist here! 2026 is just ahead and it is going to be amazing!
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>>2351487
have you played the 2nd game?
https://youtu.be/uhXYyctqpiE
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>>2351491
Yeah and it's pretty boring because there is nothing to do.
>Don't need to worry about fuel stations or maintenance
>No special cars like the dinning car or caboose
>Can't build your own business or factories.
>no stock market.
Boring
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>>2351493
it tickled my autism just fine
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>>2351421
Looks more and more like Cities Skylines. Especially since they pretty muched baked in TM:PE the way it looks lol. My hope is that at some point Urban Games decides to make a proper city building, adding services, hapiness and employment layers, as well as ploppable buildings so that you can customize your cities. They already have the looks, transport infrastructures, industry and resources, etc. I guess it would be a huge and well deserved success, considering the size of a disappointed CS community. And since they already have TMPE in the base game, who knows...maybe they can add Move it and Anarchy as well. I feel they have the right approach: let users play as they want, with creative freedom if they so wish. And i guess a game like that would sell millions of copies.
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>>2351493
>non train autist enters thread about train autism and gets upset when the game isnt about economic autism
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>>2352247
I wouldn't call Tpf2 a train autism game so much as baby's first model railroader.
RRT3 is a love letter to train autism because it touches on the most famous eras of railroading history and gives you an appreciation of why railroads and trains succeed in some routes and not others. There being an actual economy simulated also makes the world far more interesting to play in than the more simplistic Tpf2 (or openttd) sandbox.
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>I wouldn't call Tpf2 a train autism game so much as baby's first model railroader. RRT3 is a love letter to train autism because it touches on the most famous eras of railroading history and gives you an appreciation of why railroads and trains succeed in some routes and not others. There being an actual economy simulated also makes the world far more interesting to play in than the more simplistic Tpf2 (or openttd) sandbox.