Thread #2354246
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How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail . Maybe it's just me
Favorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
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>>2354246
>How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail
That's based though. It's only cringe, when the Orcs try to deny this and pretend they are better than the Vanguard of the Burning Legion.
>Favorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
I like going Illidari and start off with a Demon Hunter Hero and Naga as my race, before unlocking Chaos Orcs and when I have enough gold, I also unlock Blood Elves.
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World pvp while leveling is the vanilla endgame.
Whoops, wrong thread. btw Stratholme was mass unlawful killing.
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>>2354246
>/vg/
wrong board
>How come no one is ever discussing this
there are 2 active warcraft3 threads right now
>Favorite faction? Builds?
undead, wagon/necromancer skelly spam, very fun but usually opponent won't allow it to happen in PvP, very fun in compstomp
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>>2354319
>>2354368
>what do you think i have to say about wc3 that i haven't said the last twenty-four years?
doesn't stop you from having 4 simultaneous AOE threads at any given time. Like there's so much discussion to be had about the newest Mesoamerican civ but this time without jaguars
>>2354312
>>2354452
/vst/ i meant. yea most comps aren't viable in pvp unfortunately, which is why I came here to discuss. I'm experimenting with humans but there's just so many units to pick from I have no idea what and when to use. When to go Gyro over Dragonhawks, Tanks over Mortars, stuff like that
>>2354425
>That's based though
Fighting peaceful elves and getting your shit pushed in by a bunch of women to go cry to your demon daddy is anything but based
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>>2354510
>When to go Gyro over Dragonhawks
when you need heavy anti air but riflemen solve both air and ground problems
>Tanks over Mortars
late game vs early game, tanks can only excel when supported with an army, mortars can delete towers from safe distance
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>>2354510
>gyro
spammable, splash dmg, non-organic
>hawks
low dmg, good util abilities
>mortars
long ranged siege, living unit, shrapnel upgrade so good against caster backline too
>tanks
mobile forts that can only attack buildings, and air with upgrades
It's not rocket surgery, anon. Go copters when enemy is massing air, go hawks when enemy has a few bigger air units or has spammed towers. Go mortars whenevever you need siege or the enemy has mass light/unarmored units. Tanks are for cheeses where you build like 5 in secret and destroy their main while fighting his army on the map.
If you are a beginner you should start with one of those starter guides so that you get a handle on the basics. You need a foundation to start experimenting from.
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>>2354553
>>2354557
Well I know what each does, thanks. It's just that humans seem to have overly specialized units and the decision making process it's harder than it needs to be, at least for me, at this point. And now we add rifles into the mix?
Last game I was shitting on an undead, made sure to scout to not get surprised Wyrm'd again, only saw slaughters and some aboms so I started preparing my gryphons, then he hits me with mass obsidians, so I quickly built 2 workshops and started working on gyros, but they would explode in seconds. I suppose riflemen was the play here.
But if that's the case I guess I need to stop going 2 sanctum every match and just play reactively as hu?
>hawks when you need heavy anti air
I thought they'd be great vs wyrms, but it turns out wyrm comps also have fiends which render your hawks useless. so I guess you go gyros vs them, but, again, they pop in a few seconds
>tanks late game
Usually when I see a fucker turtling I build a couple of workshop right outside his base anyways, but I always go mortar. Makes sense though, thanks
>If you are a beginner you should start with one of those starter guides so that you get a handle on the basics.
I maybe have 3-400 matches spread over 3 years. I watch Grubby but there's only so much you can learn from watching pros when, like you say, the foundation isn't fully there. I've got build orders down but I've never really learned how to properly adapt to an army comp that shits on me.
There aren't really other active sites to discuss so sorry if I don't discuss warcraft 3 in the "what's your favorite naruto TD custom map" thread and make one of my own.
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>>2354593
watch grubby if you want competitive takes
paladin rifle was the prime meme build at least up until recently
hawks, gyros and tanks barely ever get made in competitive 1v1
>I watch Grubby but there's only so much you can learn from watching pros when, like you say, the foundation isn't fully there
not sure what you mean by foundation. Foundation is creeping whenever you can and not going back to base without a good reason. Making gyros and dismissing rifles seems like a knowledge gap issue
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>>2354601
I know about pala rifle, I was playing it last year, but again, you can only do that so many times before it gets tedious
>Foundation is creeping whenever you can and not going back to base without a good reason. Making gyros and dismissing rifles seems like a knowledge gap issue
Fundamental knowledge, if you prefer. My choices of army comp, the opponent's all possible army comps, how to counter them etc.
>hawks, gyros and tanks barely ever get made in competitive 1v1
true, but then again, I'm not sure if they mass taurens in "real" competitive 1v1 either. Possibly I've given a bad example,but either way I definitely have encounter some wacky comps that a basic rifle+casters couldn't deal with in the blizzard 3500s