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The idea is to make simple games with them : )
Showing all 38 replies.
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A cute little girl.
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A wealthy old man
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An OC that some of you might know : )
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>2 fat old wealthy man
>2 little girls
hm yeah I can see your game
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>>1017253
one of the little girls is a scientist at least
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>>1017253
Do you also see my BBC pulsating and creampieing your bussy as you moan out my name?
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which program do you use?
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try to get a copy of unionbytes, it will help a lot with pixel art texturing.
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>>1017265
I programmed a rudimentary 3D modeling tool in javascript + three.js. It’s very simple, but enough for my lowpoly purposes. It supports basic skeletal animations, UV mapping, and exporting to .glb format, which makes my workflow easier [picrel: a prototype I programmed in C + raylib using these models].

>>1017378
Um… right now I assign the UV coordinates "triangle by triangle" using my own system. It’s tedious, but it’s the way I like it : )
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>>1017424
the model looks very cute in game anon, reminds me of cave story. also you need to show us more of the proprietary 3d modeling tool.
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>>1017247
I like her mustache
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[Picrel] I made a new model, though it turned out a bit weird... I guess you could call it "style" :P

>>1017426
Thanks! And now that you mention it… yeah, the white skin and simple design do give off cave story vibes c:

>3d modeling tool
Uh, I’m kinda embarrassed to show it since it looks super rough and temporary x_x. It’s understandable since it’s just for personal use... Maybe once it’s more polished I’ll share it :P

>>1017455
Little girls don’t have mustaches! @_@
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>>1017543
shut the fuck up nigger pedophile discord tranny
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>>1017568
this. so much this

>>1017543
go away
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>>1017568
>>1017575

"" ;D @_@ :P !! x__x :) ""

Arbitrariness is despicable. Justify your words.
Why do you associate simple :D'friendliness':D with 'wokeism' ?

"" ;D @_@ :P !! x__x :) ""
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>>1017543
I've seen your characters before, did you post them here a few years ago or I'm retarded?
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>>1017639
Umm… I usually post my stuff on /b/. The only thing I’ve shared here was this model, and that was quite a while ago…
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>>1017657
Yes, I remember that one, you were working on a 3d modeling tool.
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>>1017674
It’s nice that someone remembers me. Yes, in the last few months I’ve managed to improve this tool. For example, now I can export to .glb format, which allows the models to be used in a wide variety of development contexts.
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>>1017734
Yes I recognised the format of your renders.
Keep posting anon, I like your stuff.
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>>1017672
pretty cool, anon
I'd love to see more
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>>1017959
>>1017960
:)
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i bought picocad from the steam sale cuz i thought this is cute for five bucks man what the hell how the fuck do make anything in this shit
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>>1021241
Um... I’m not sure which software you’re referring to, but in my app 3D models are created in a rather 'spartan way', that is, triangle by triangle [or rather, quad by quad]. The interface is inspired by Worldcraft/Hammer Editor. I know this approach isn’t the most suitable for ultra complex models, but it’s more than enough for low-poly ones.
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>>1017543
Reminds me of Emily Hartwood
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>>1021247
Yep, since these models don’t have complex UV data, they kind of resemble the designs from alone in the dark :o

In a way, I like it. It’s different. But in the future I’d like to get closer to the PS1/N64 style.
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get back to us once you've made some big fat juicy tiddies
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A ghost.
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Another girl (slightly more detailed).
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: )
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I love this thread
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>>1017543
make her titties hyper-realistic with leaking milk that you can drink from otherwise im not buying ur fucking game
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>>1026592
Joking aside, creating a lowpoly character that looks anatomically attractive seems like a good challenge to me. I think I’ll work on that today :)
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Experimenting with a new UV mapping system.
I also fixed the texture bleeding problem.
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How do i make triangles like you do?
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>>1026916
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>>1026916
If you mean how to do it in conventional software, I don’t know, dear anon. I’m not exaggerating when I say I don’t even know how to make a sphere in Blender... I’ve always "hated" conventional 3D modeling software because its endless geometric abstractions obscure the really simple and intuitive thing behind the scenes: three vertices form a triangle. The direct and ergonomic manipulation of this simple fact is what I always wanted, which is why I made an app using ThreeJS that lets me manipulate these vertices directly without so much "bureaucracy". I know this custom approach, due to its inherently rudimentary nature, prevents me from creating complex things quickly, but for my lowpoly purposes, it is enough.

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