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>>1022289
>the art industry will heal with less people saturating it.
for real. Being an artist became "cool" and suddenly it got flooded with joiner types just trying to have something interesting to say about themselves at parties.
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20+ years in CG industry. Done bunch of stuff. Ads, tv shows, movies, games etc.. Lots of cool projects and few absolute bangers.
It was fun back in the days. Also paid really well. Did my archviz sideqests and it paid 5x average annual salary. Then it started to change. All those out of box solutions, one button add-ons, free software like blender, intense stock usage, more accessible “intelligent” software, amateurs making tutorials for other amateurs causing saturated market etc. Now, i think I’m pretty much done with that, looking my way out. This AI thing is unbearable, can’t even hire anyone anymore. It’s all fake now, If I wasn’t on this top % currently, I would be long gone and doing something else. CG industry is absolute garbage now.
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File: bubble gum slutty cunt tongue.png (3.6 MB)
>>1022284
LOOK AT THE STATE OF /3/
Key requirements
• 45–60 sec full-CG animation, mastered in EXR / ProRes
• Two synchronised outputs: 1) main LED wall (anamorphic moments critical: wave crest, snow burst, petal swirl, heat shimmer) 2) circular LED floor (responsive highlights, energy ripples)
• High-end fluid, particle and energy simulations to sell the transformation stages
• Camera framing and perspective that exploit the booth geometry for maximum pop-out illusion
• Final files delivered to exact display specs (I will supply CAD, pixel maps and colour calibration data)
€3000-5000 EUR paid on delivery
>>36 BIDS
FUCKING HELL
is this the future of 3D?
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>>1022710
i swear people make more money making blender tutorials than anyone has ever made actually using blender in a job. it's like a crazy pyramid scheme where u learn blender so u can make blender tutorials to teach more people blender so they can someday make monetized blender tutorials and on and on. meanwhile maya users are just quietly working on triple a video games and hollywood movies...
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I can't fucking wait until every single stinky DEI artist occupying the jobs will get laid off. It's so beautiful reading their crying and stomping and sobbing on reddit knowing they have to give up their gold spoon dream and do a physical job. There are too many artists... we must heal. The huge 3dcg balloon oversaturated with "artists" will deflate soon in a satisfying way
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>>1022284
It used to be that you could learn some basic 3D skills and get some sort of a job in the industry, then you'd learn as you go and likely make it to the top of the industry.
Nowadays there is an insane amount of competition. Everyone needs to become wildly skilled at 3D to even compete at a junior level.
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>>1025251
I was listening to one of Valve's 3D artist's biography and he got his first job back around 1998 or so in Ukraine by seeing an advertisement and ringing at the apartment where GSC gameworld used to be, they chatted and smoked in the balcony and he immediatly got a job with simple 3ds max basics. Afterwards he got employed at Crytek and they funded a nice apartment for each individual foreign employee and sponsored the visa as they worked on Far Cry for around 3 years.
They had it so easy back then it wasn't an effort at all, and everything was chill and fun.
Looking at our dystopia today is just bleak, fucking outsourced jeets and asians everywhere with millions competition among the globe and impossible to get a junior role.
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>>1025253
>Looking at our dystopia today is just bleak, fucking outsourced jeets and asians everywhere with millions competition among the globe and impossible to get a junior role.
if youre from europe or usa youre mostly competing with europeans and americans that are better than you and a tiny bit against jeets and asians
unless you work in a small shit startup, no big company actually wanna hire jeets and asians especially if they dont speak english
any big company (actually) knows that one good of you is worth 10 of jeets and asian. they just give it to a dude that is better than you
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>>1025326
I'am. Just laid off CG and went on to make money in the NSFW industry with my body on camera instead since that's where the money's at. Recommend you to do something similar. Start selling NSFW models.
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im around the 2% line. 170k-300.
going to a big vfx or game studio is good for learning experience, the pay there and work ethic is horrible.
people who sticks around for too long over those streams becomes a bit delusional that it's the only thing available for this type of work field.
Overall design is a good asset to learn, you can pretty much combine / mix it with different industries once an opportunity opens.
TLDR: its not all VFX & Games, there's more out there, goodluck anon.
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>>1027327
Back in the day you didnt even need a portfolio, just a copy of 3ds max and a functional brain. Indians and other third worlders ruined the industry that you need to be an ultra Aaa senior for your first job.
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File: images (11).jpg (1.2 MB)
>>1025320
Lol this is a lie, you know what out sourcing is? You dont hire anybody in your country when you can hire 10 indians for the same price. Why do you think theres so much talk about tarrifs?? Because the govement is forced to tarrif foreign companies so American companies can develop shit at home because everything else is being outsourced, and when WW3 comes along we wont have any production. This massive globalization is whats creating our dystopia. I got nothing against immigrants but when its en masse it will destroy the job and housing markets, not to mention the culture, but this is exactly what globalists want.
So before you say this is not true, you may want to get a look at the CEO of Microsoft, and CEOs at Google, and every other major tech corpo because theyre jeets hiring more jeets.
Oh and this is not even the final boss wait until Ai get better, and people can do full 3D animations with a prompt. I dont know what any 3D artist is going to do then. Just work on your indy projects as a hobby because I dont see anybody making it with everything thats going on.
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>>1027337
Everything is going to hell in a hand basket. ID Software was made by a couple of Nerds and their legacy is still around today. Now you got 400 million dollars and 400 developers working 10 years to produce a massive slop game full of lgbtq and gender politics, ugly characters, and the same generic mechanics every other nodern gane has. Do you really want to be part of this industry? Because I celebrate everytime another woke studio closes. Like I said small teams is the only path forward, just look at No Mans Sky, that game is huge and only made by a very small team like in the 90s. The problem is getting people together with minimal budgets.
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>>1027794
I work as a 3D artist in one of the biggest outsourcing studio for video game in the world and am based in europe, i know.
i don't know why you're talking about microsoft or google which are almost not into video game at this point
and you're right in microsoft and google with jeets, the issue is that the quality has gone to shit, and we all know why. imo it's a matter of time before there is a reverse of direction
what i'm saying is that, no big and serious US game company actually want to hire indians or asians. I work with our asian studio daily (no indians) and it's a serious step below. most real and serious game company would rather pay a bit more and hir eof on me than a jeet
so in that regards, yes, if you are trying to get into video game (and not a 2 man studio or scam studio) you are competing with europeans/americans, AFTER that against jeets/asians. just if you can speak and write english, you are already ahead of most asians