Thread #1023366
File: 231 Phanpy.jpg (123 KB)
123 KB JPG
A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
29 RepliesView Thread
>>
>>
File: 232 Donphan.jpg (166.4 KB)
166.4 KB JPG
>>
>>
File: 233 Porygon2.jpg (119.7 KB)
119.7 KB JPG
High level sculpting today, I say
>>1023410
Thanks, but they're just quick exercises
>>
>>
File: 234 Stantler.jpg (134.6 KB)
134.6 KB JPG
>>1023443
30 minutes for a rough pokemon
>>
File: 260203.png (1016.3 KB)
1016.3 KB PNG
This is really hard!
>>
>>
>>
>>
>>
>>
>>
>>
File: IMG_20260304_193109.jpg (180.7 KB)
180.7 KB JPG
>>1026314
...t-tu,ta,type of, what? Sorry, I think I was asking about, making ball joints and sockets. Why am I supposed to, be, showing stuff suddenly? I am still at the basic. Though if you are interested,
This picture illustrate most what I am curious of. I think something about frictions, maybe even "point of contact", which I just thought of, otherwise, this is a curious topic regardless.
>>
>>
File: file.png (482.1 KB)
482.1 KB PNG
Weirdly-stylized torso I just made in trying to get a better hang of the different tools.
Is there a particularly good way to go about smoothing round bits? I had to keep switching between the inflating and smoothing brushes for the breasts because just smoothing creates weird flat areas.
>>
>>
File: 2036117285782352096.jpg (285.6 KB)
285.6 KB JPG
Does anyone know where to get a cracked copy of shapelabs?
>>
>>
File: delnew.png (145.8 KB)
145.8 KB PNG
>>1026486
box modeling the breasts seperately,subdividing and then merging it with the torso model as one of the last steps has been my go to also how do you make the skin so unlumpy and the creases so perfect?whats the voxel size when you retopologize?(also im really impressed by how well you got the proportions down while still pulling off that kind of stylization do you have any anatomy advice?)
>>
File: file.png (2.1 MB)
2.1 MB PNG
>>1027239
>how do you make the skin so unlumpy and the creases so perfect?
I use the crease brush to outline different elements, smooth the resulting creases a little, then use the inflate brush on the areas between the creases.
I'm not sure if that's the 'right' way to go about it, but it seems to work.
>whats the voxel size when you retopologize?
0.01
>do you have any anatomy advice?
Nope.
I'm neither an expert on anatomy, nor did I use any particular references while making this. Infact I wouldn't be surprised if it's completely fucked anatomically.
I was just trying to make some pleasing shapes while attempting to get better with the sculpting tools.
>>
File: The regent vr sculpt.jpg (1.6 MB)
1.6 MB JPG
First time sculpting in vr. With a clay shader I really love this rough look. Also still really new to 3d in general.
>>
>>
>>
File: Jack_Wacky_Head-1.png (510.4 KB)
510.4 KB PNG
>>1027315
Love this shit
>>
>>