>>1024413 Some vtubers that later escalated to complex models now started as pngtubers, like Laimu (who also later used a generic model before having custom made ones) or Senzawa. So basically if you wanna *be* a vtuber, you can start simple and escalate in time. Not just with an image, you could also use vroid studio: https://streamlabs.com/content-hub/post/best-free-vtuber-software
>>1024411 https://www.youtube.com/watch?v=i2pOourRdFU this tutorial can help you turn a 3d model into a vtuber rig,everything except making the model itself its not as sophisticated as the better vtuber models out there but its an ok starting point
do you know how to make 3d models?or at least do you know how to make 2d digital art?if youre not a 3d artist you might be better off starting as a pngtuber
>>1024411 You can commission L2D chibis for less than $100, I commissioned a Spurdo for $85 (and I never stream but that's part 2). You can find artists on twitter. I'd say there's no point to being a pngtuber if you can land this cheap of a vtuber model.
>>1024814 why would you post this with your vtuber name attached?you are jeopardizing your vtuber career and you havent even started what are you retarded?
>>1024955 we vtubers dont even see you as human unless you throw money on patreon, then you may be a subhuman at most. >>1024961 Noone cares stfu drunk ape
not OP but I came here to make the same thread and when I rig it it can't bend well what have I done wrong and should I start over I'm very new at this (obviously)
>>1025019 did you use automatic weights?if you did you might need to tweak the weight vertex groups in the weight paint object interaction mode you only have to do this for one side as long as the mesh is symetrical you can mirror the weight paints
another thing it might be the areas with joints to bend need to have a special topology in order to bend in a realistic way without shapekeys this image is an example but there are many ways to do this just look up hand,knee,or elbow topology
if its too complicated you can topologize it automatically using mixamo or reallusion both have plenty of tutorials on youtube as well as pipelines into how to make those rigged models track your movement using a xbox kinect
>>1025060 i don't know what any of that is I just used premade shapes and sculpted them and then I hand painted I will look it all up also i thought I just had to ad more loop cuts on the arms.
>>1024411 A free way to make your first model yourself is with Vroid Studio, you'll get an already rigged 3d model and not have to pay for some overpriced 2000$ rigger. You can change the textures yourself and play with the settings but adding your own numbers beyond what the options show you.
>>1024411 well maybe if you become my girlfriend i'll make a vtuber model for you but you'd have to wear j-fashion / skirts and have hime cuts and twintails sorry my standards are high