>>1024918 Enable Vulkan if your GPU was manufactured in the past 10 years, disable modifiers while sculpting I can't see your polycount because you don't know how to take a screenshot
>>1024918 Weirdly I can sculpt on a 2 million+ poly mesh just fine, but the second I start trying to texture paint on an image bigger than 1024^2 Blender begins pissing and shitting itself until it eventually crashes. I think it just has a bunch of strange, hardware-defendant hangups from years of unmanaged bloat.
>>1026537 And that is why I don't use Blender for any of that crap. I just stick to zBrush and an image editing program like Photoshop, Clip Studio (for stylized stuff) or Substance.
I don't get why people here don't consider using a pipeline system for their work.