Anonymous
02/27/26(Fri)23:50:16
No.
1026186
(�/�#�J�OOE Xdoestorsoro ��dY��T��^��ޚ���p���je3 Showing all 10 replies.
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Anonymous
02/27/26(Fri)23:52:32
No.
1026187
how do i do it with the sculpt tools as fast as possible
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Anonymous
02/28/26(Sat)00:46:22
No.
1026188
>>1026187 do what?
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Anonymous
02/28/26(Sat)17:43:36
No.
1026222
>>1026186 Legs spread apart for the big BWC in my pants
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Anonymous
03/01/26(Sun)14:51:37
No.
1026263
The move tool with a very large brush size
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Anonymous
03/03/26(Tue)08:44:57
No.
1026312
>>1026186 First thing first: What is your desired target Poly count. What you want it for Game engine or for video render?
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Anonymous
03/03/26(Tue)14:41:15
No.
1026317
>>1026312 Lower poly count is always better
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Anonymous
03/04/26(Wed)13:17:37
No.
1026330
>>1026312 Op here Its for a npr video render id say somewhere in the middle
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Anonymous
04/03/26(Fri)01:06:20
No.
1027191
whats the problem with it? They look like slightly unhealthy dudes, but like plausible morphologies.
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Anonymous
04/04/26(Sat)21:37:10
No.
1027241
>>1027191 op here,theyre sort of boring/samey to look at,i want them to look more exagerated and the purple one is supposed to look sort of fit im happy with the blue model but i want to see how i could make the others more stylized and less generic but i cant put my finger on what to change
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Anonymous
04/25/26(Sat)13:47:25
No.
1027914
>>1026186 kill yourself cris
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