Thread #1026370
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Hi, noobie here working on modular wall assets for my game.
I have a question:
So, lets say I want to connect this corridor mesh that I have with another, since the edges are beveled I'd end up having rounded corners and the meshes don't end up "connecting" visibly because of the bevels.
However, I solve this problem by deleting the overlapping faces entirely so the bevel doesn't work for that face's edges.

The alternative would be to bevel by weights on the edges around the connecting faces but that fucks up the shading and the topology because I end up getting poles with multiple verts connecting to 1.

How can I solve this? What's the industry standard way to deal with this topology issue.
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omg i solved it thanks to claude i had to mark the connecting edges as SHARP. and then bevel by weight if anybody's interested
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>>1026371
Try that thread next time
>>1025537
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>>1026373
btw how do i extrude a bevel angled then spinning downwards

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