Thread #1026635
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need advice on setting up corrective shape keys,how do i set it up so that a driver automatically activates when my model bends its elbow?how do i set up a driver bone that follows the rest of the rigs movement but only activates the driver when i click on it and manually move,rotate,scale,etc?sre there any addons or geonodes that can help me with this?
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>>1026635
Ik/FK is the answer
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>>1026636
what do you mean?
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>>1026635
Those are basic driver stuff, not geonode shenanigans or whatever. Just watch 5 minutes of a basic driver tutorial and you'll be golden
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>>1026635
you mean you want some kind of adjustment bone? it's the same as normal driven shapekeys then, you just have a non-deforming bone parented to whichever part of the arm which will control your drivers instead of the joint bones themselves. watch a basic driver tutorial as >>1026641 said
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A while since I've done this. You'd want to use the eulerangles of posebones in your drivers.
Blender has some sort of autocomplete for selecting an armature and it's bones for driver source but that doesn't work. It has to be posebones.
Also found this:
https://extensions.blender.org/add-ons/easy-driver/
Probably easier to set up. They show the exact use case you mention.
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>>1027410
holy shit this is exactly what i needed thank you
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>>1026635
imma be so real, use corrective bones instead.

https://youtu.be/Zx2LtlZqG3g?si=5P9qMx-SK79XTZRl

https://youtu.be/Zx2LtlZqG3g?si=5_cBg4-ljqlAxiDi

theres def gonna be a time to use shapekeys, but i cant be fucked to learn drivers when the sound of the impending nodification of blender on the horizon.

All we need now is a node for shapekey fields themselves.

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