Thread #1026635
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need advice on setting up corrective shape keys,how do i set it up so that a driver automatically activates when my model bends its elbow?how do i set up a driver bone that follows the rest of the rigs movement but only activates the driver when i click on it and manually move,rotate,scale,etc?sre there any addons or geonodes that can help me with this?
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A while since I've done this. You'd want to use the eulerangles of posebones in your drivers.
Blender has some sort of autocomplete for selecting an armature and it's bones for driver source but that doesn't work. It has to be posebones.
Also found this:
https://extensions.blender.org/add-ons/easy-driver/
Probably easier to set up. They show the exact use case you mention.
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>>1026635
imma be so real, use corrective bones instead.
https://youtu.be/Zx2LtlZqG3g?si=5P9qMx-SK79XTZRl
https://youtu.be/Zx2LtlZqG3g?si=5_cBg4-ljqlAxiDi
theres def gonna be a time to use shapekeys, but i cant be fucked to learn drivers when the sound of the impending nodification of blender on the horizon.
All we need now is a node for shapekey fields themselves.