Thread #1026965
File: lazaro45ive.mp4 (2.9 MB)
2.9 MB MP4
How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.
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>>1026965
Just start making buildings/skyscrapers in your down time. I used to do at least 1 building a day, sometimes more. After a while you have an entire city's worth quicker than you'd expect. Which means you have an entire city's worth of buildings you can use for just about any project any time.
Generic skyscrapers are extremely simple, they're literally the same floor repeated a shitload of times with a cap (or several different caps that you can use for variety). I'd model 1/4th of the building and mirror on the XY axis and then just array them upwards. Make a cap to top it and you have a skyscraper.
Obviously for the eyecatcher buildings you'd put a little more love into them, but for 90% of the filler buildings you can whip up fairly quickly. Even quicker if you just do boxes with building textures.
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>>1026988
>>1026983
Yup. The trick the op artist is lulling is he hade it dark and blurry. All the lighting comes from below, and is very localized. A few of the buildings are themselves light sources. Nothing is light so you can see it well. It's light for the hypothetical people walking and driving on street level.
Depth of field, fog, volumetric effects are all ways of covering and blurring levels with something else in a (hopefully) intelligent way. The less of the actual piece the viewer can see the more their brain will fill in the blanks.
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>>1026965
it's much much easier than you think IF you're using premade stuff
if the guy literally did the character modeling, rigging, animation, modeling, texturing, fx and so on great work
otherwise the hard part is to place the objects honestly